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.Apple-tab-span
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}
28 <p class=
"p1"><span class=
"s1"><b>BLowShelf
<span class=
"Apple-tab-span"> </span></b></span><b><span class=
"Apple-tab-span"> </span>Low Shelf.
</b></p>
29 <p class=
"p2"><br></p>
30 <p class=
"p3"><b>BLowShelf.ar(in, freq, rs, db, mul, add)
</b></p>
31 <p class=
"p2"><br></p>
32 <p class=
"p3"><b>in
</b> - input signal to be processed.
</p>
33 <p class=
"p3"><b>freq
</b> - center frequency.
</p>
34 <p class=
"p3"><b>rs
</b> - the reciprocal of S.
<span class=
"Apple-converted-space"> </span>Shell boost/cut slope. When S =
1, the shelf slope is as steep as it can be and remain monotonically increasing or decreasing gain with frequency.
<span class=
"Apple-converted-space"> </span>The shelf slope, in
<span class=
"Apple-converted-space"> </span>dB/octave, remains proportional to S for all other values for a fixed
<b>freq/SampleRate.ir
</b> and
<b>db
</b>.
</p>
35 <p class=
"p3"><b>db
</b>- gain. boost/cut the center frequency in dBs.
</p>
36 <p class=
"p2"><br></p>
37 <p class=
"p3">The B equalization suite is based on the Second Order Section (
<b>SOS
</b>) biquad UGen.
</p>
38 <p class=
"p4"><br></p>
39 <p class=
"p3">note: Biquad coefficient calculations imply certain amount of CPU overhead. These plugin UGens contain optimizations such that the coefficients get updated only when there has been a change to one of
</p>
40 <p class=
"p3">the filter's parameters. This can cause spikes in CPU performance and should be considered when using several of these units.
</p>
41 <p class=
"p4"><br></p>
42 <p class=
"p3">see also:
<span class=
"s2"> </span><b>SOS, BLowPass, BLowPass4, BHiPass, BHiPass4, BPeakEQ, BHiShelf, BBandPass, BBandStop, BAllPass.
</b></p>
43 <p class=
"p2"><br></p>
44 <p class=
"p5">s.boot;
</p>
46 <p class=
"p6"><span class=
"s3">z = {
</span>// toy around with boost/cut
</p>
47 <p class=
"p7">BLowShelf
<span class=
"s3">.ar(
</span></p>
48 <p class=
"p5"><span class=
"Apple-tab-span"> </span><span class=
"s4">SoundIn
</span>.ar([
0,
1]),
</p>
49 <p class=
"p5"><span class=
"Apple-tab-span"> </span><span class=
"s4">MouseX
</span>.kr(
40,
6000,
<span class=
"s5">\exponential
</span>),
</p>
50 <p class=
"p5"><span class=
"Apple-tab-span"> </span>1.0,
<span class=
"Apple-converted-space"> </span><span class=
"s6">// rs
</span></p>
51 <p class=
"p5"><span class=
"Apple-tab-span"> </span><span class=
"s4">MouseY
</span>.kr(
24.0, -
24.0,
<span class=
"s5">\linear
</span>),
</p>
52 <p class=
"p5"><span class=
"Apple-tab-span"> </span>0.5);
<span class=
"s6">// mul
</span></p>
53 <p class=
"p5">}.play)
</p>
54 <p class=
"p5">z.release;
</p>
55 <p class=
"p8"><br></p>
57 <p class=
"p6"><span class=
"s3">z = {
</span>// toy around with rs
</p>
58 <p class=
"p7">BLowShelf
<span class=
"s3">.ar(
</span></p>
59 <p class=
"p5"><span class=
"Apple-tab-span"> </span><span class=
"s4">SoundIn
</span>.ar([
0,
1]),
</p>
60 <p class=
"p5"><span class=
"Apple-tab-span"> </span><span class=
"s4">MouseX
</span>.kr(
20,
6000,
<span class=
"s5">\exponential
</span>),
</p>
61 <p class=
"p5"><span class=
"Apple-tab-span"> </span><span class=
"s4">MouseY
</span>.kr(
0.1,
1.0,
<span class=
"s5">\linear
</span>),
<span class=
"Apple-converted-space"> </span><span class=
"s6">// rs
</span></p>
62 <p class=
"p5"><span class=
"Apple-tab-span"> </span>6,
</p>
63 <p class=
"p5"><span class=
"Apple-tab-span"> </span>0.5);
<span class=
"s6">// mul
</span></p>
64 <p class=
"p5">}.play)
</p>
65 <p class=
"p5">z.release;
</p>