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28 <p class=
"p1"><span class=
"s1"><b>BPeakEQ
<span class=
"Apple-tab-span"> </span></b></span><b><span class=
"Apple-tab-span"> </span>parametric equalizer.
</b></p>
29 <p class=
"p2"><br></p>
30 <p class=
"p3"><b>BPeakEQ.ar(in, freq, rq, db, mul, add)
</b></p>
31 <p class=
"p2"><br></p>
32 <p class=
"p3"><b>in
</b> - input signal to be processed
</p>
33 <p class=
"p3"><b>freq
</b> - center frequency.
</p>
34 <p class=
"p3"><b>rq
</b> - the reciprocal of Q.
<span class=
"Apple-converted-space"> </span>bandwidth / cutoffFreq.
</p>
35 <p class=
"p3"><b>db
</b>- boost/cut the center frequency (in dBs).
</p>
36 <p class=
"p2"><br></p>
37 <p class=
"p3">The B equalization suite is based on the Second Order Section (
<b>SOS
</b>) biquad UGen.
</p>
38 <p class=
"p4"><br></p>
39 <p class=
"p3">note: Biquad coefficient calculations imply certain amount of CPU overhead. These plugin UGens contain optimizations such that the coefficients get updated only when there has been a change to one of
</p>
40 <p class=
"p3">the filter's parameters. This can cause spikes in CPU performance and should be considered when using several of these units.
</p>
41 <p class=
"p4"><br></p>
42 <p class=
"p3">see also:
<span class=
"s2"> </span><b>SOS, BLowPass, BLowPass4, BHiPass, BHiPass4, BLowShelf, BHiShelf, BBandPass, BBandStop, BAllPass.
</b></p>
43 <p class=
"p5"><br></p>
44 <p class=
"p6">s.boot;
</p>
46 <p class=
"p7"><span class=
"s3">z = {
</span>// toy with boost/cut
</p>
47 <p class=
"p8">BPeakEQ
<span class=
"s3">.ar(
</span></p>
48 <p class=
"p6"><span class=
"Apple-tab-span"> </span><span class=
"s4">SoundIn
</span>.ar([
0,
1]),
</p>
49 <p class=
"p6"><span class=
"Apple-tab-span"> </span><span class=
"s4">MouseX
</span>.kr(
20,
20000,
<span class=
"s5">\exponential
</span>),
</p>
50 <p class=
"p6"><span class=
"Apple-tab-span"> </span>0.8,
<span class=
"Apple-converted-space"> </span><span class=
"s6">// rq
</span></p>
51 <p class=
"p6"><span class=
"Apple-tab-span"> </span><span class=
"s4">MouseY
</span>.kr(
12.0, -
12.0,
<span class=
"s5">\linear
</span>),
</p>
52 <p class=
"p6"><span class=
"Apple-tab-span"> </span>0.5);
<span class=
"s6">// mul
</span></p>
53 <p class=
"p6">}.play)
</p>
54 <p class=
"p6">z.release;
</p>
55 <p class=
"p5"><br></p>
57 <p class=
"p7"><span class=
"s3">z = {
</span>// toy with rq
</p>
58 <p class=
"p8">BPeakEQ
<span class=
"s3">.ar(
</span></p>
59 <p class=
"p6"><span class=
"Apple-tab-span"> </span><span class=
"s4">SoundIn
</span>.ar([
0,
1]),
</p>
60 <p class=
"p6"><span class=
"Apple-tab-span"> </span><span class=
"s4">MouseX
</span>.kr(
20,
20000,
<span class=
"s5">\exponential
</span>),
</p>
61 <p class=
"p6"><span class=
"Apple-tab-span"> </span><span class=
"s4">MouseY
</span>.kr(
10,
0.4,
<span class=
"s5">\linear
</span>),
<span class=
"Apple-converted-space"> </span><span class=
"s6">// rq
</span></p>
62 <p class=
"p7"><span class=
"s3"><span class=
"Apple-tab-span"> </span>6,
</span>// boost/cut - +
6dB
</p>
63 <p class=
"p6"><span class=
"Apple-tab-span"> </span>0.5);
<span class=
"s6">// mul
</span></p>
64 <p class=
"p6">}.play)
</p>
65 <p class=
"p6">z.release;
</p>