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24 <p class=
"p1"><span class=
"s1"><b>LFDNoise3
<span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span></b></span><b>dynamic cubic noise
</b></p>
25 <p class=
"p2"><br></p>
26 <p class=
"p1"><b>LFDNoise3.ar(freq, mul, add)
</b></p>
27 <p class=
"p1"><b>LFDNoise3.kr(freq, mul, add)
</b></p>
28 <p class=
"p2"><br></p>
29 <p class=
"p2"><br></p>
30 <p class=
"p1">Similar to
<b>LFNoise2
</b>, it generates polynomially interpolated random values
<span class=
"Apple-converted-space"> </span></p>
31 <p class=
"p1">at a rate given by the
<b>freq
</b> argument, with
3 differences:
</p>
32 <p class=
"p2"><br></p>
33 <p class=
"p1">-no time quantization
<span class=
"Apple-converted-space"> </span></p>
34 <p class=
"p1">-fast recovery from low freq values
</p>
35 <p class=
"p1">-cubic instead of quadratic interpolation
</p>
36 <p class=
"p2"><br></p>
37 <p class=
"p1">(LFNoise0,
1,
2 quantize to the nearest integer division of the samplerate,
</p>
38 <p class=
"p1">and they poll the freq argument only when scheduled, and thus seem
<span class=
"Apple-converted-space"> </span></p>
39 <p class=
"p1">to hang when freqs get very low).
</p>
40 <p class=
"p1">If you don't need very high or very low freqs, or use fixed freqs,
<span class=
"Apple-converted-space"> </span></p>
41 <p class=
"p1">LFNoise2 is more efficient.
</p>
42 <p class=
"p2"><br></p>
43 <p class=
"p1"><b>freq
</b> - rate at which to generate random values.
</p>
44 <p class=
"p2"><br></p>
45 <p class=
"p3"><span class=
"s2">see also:
<a href=
"LFDNoise0.html">LFDNoise0
</a>,
<a href=
"LFDNoise1.html">LFDNoise1
</a>,
<a href=
"LFNoise2.html">LFNoise2
</a></span></p>
46 <p class=
"p4"><br></p>
47 <p class=
"p2"><br></p>
48 <p class=
"p2"><br></p>
49 <p class=
"p5">// try wiggling mouse quickly:
<span class=
"Apple-converted-space"> </span></p>
50 <p class=
"p5">// LFNoise2 overshoots when going from high to low freqs, LFDNoise changes smoothly.
</p>
51 <p class=
"p6"><br></p>
52 <p class=
"p7">{
<span class=
"Apple-converted-space"> </span><span class=
"s3">SinOsc
</span>.ar(
<span class=
"s3">LFNoise2
</span>.ar(
<span class=
"s3">MouseX
</span>.kr(
0.1,
1000,
1),
200,
500),
0,
0.2)
<span class=
"Apple-converted-space"> </span>}.play
</p>
53 <p class=
"p6"><br></p>
54 <p class=
"p7">{
<span class=
"Apple-converted-space"> </span><span class=
"s3">SinOsc
</span>.ar(
<span class=
"s3">LFDNoise3
</span>.ar(
<span class=
"s3">MouseX
</span>.kr(
0.1,
1000,
1),
200,
500),
0,
0.2)
<span class=
"Apple-converted-space"> </span>}.play
</p>
55 <p class=
"p6"><br></p>
56 <p class=
"p6"><br></p>
57 <p class=
"p5">// LFNoise quantizes time steps at high freqs, LFDNoise does not:
</p>
58 <p class=
"p6"><br></p>
59 <p class=
"p7">{
<span class=
"s3">LFNoise2
</span>.ar(
<span class=
"s3">XLine
</span>.kr(
2000,
20000,
8),
0.1) }.scope;
</p>
60 <p class=
"p6"><br></p>
61 <p class=
"p7">{
<span class=
"s3">LFDNoise3
</span>.ar(
<span class=
"s3">XLine
</span>.kr(
2000,
20000,
8),
0.1) }.scope;
</p>
62 <p class=
"p6"><br></p>
63 <p class=
"p5">// use as frequency control
</p>
66 <p class=
"p7"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"s3">SinOsc
</span>.ar(
</p>
67 <p class=
"p7"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"s3">LFDNoise3
</span>.ar(
4,
400,
450),
</p>
68 <p class=
"p7"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span>0,
0.2</p>
69 <p class=
"p7"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span>)
</p>
70 <p class=
"p7">}.play;
</p>
72 <p class=
"p6"><br></p>
73 <p class=
"p6"><br></p>
74 <p class=
"p6"><br></p>