supernova: fixes for boost-1.49 and gcc-4.7
[supercollider.git] / Help / UGens / Noise / LFDNoise3.html
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24 <p class="p1"><span class="s1"><b>LFDNoise3<span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span></b></span><b>dynamic cubic noise</b></p>
25 <p class="p2"><br></p>
26 <p class="p1"><b>LFDNoise3.ar(freq, mul, add)</b></p>
27 <p class="p1"><b>LFDNoise3.kr(freq, mul, add)</b></p>
28 <p class="p2"><br></p>
29 <p class="p2"><br></p>
30 <p class="p1">Similar to <b>LFNoise2</b>, it generates polynomially interpolated random values<span class="Apple-converted-space"> </span></p>
31 <p class="p1">at a rate given by the <b>freq</b> argument, with 3 differences:</p>
32 <p class="p2"><br></p>
33 <p class="p1">-no time quantization<span class="Apple-converted-space"> </span></p>
34 <p class="p1">-fast recovery from low freq values</p>
35 <p class="p1">-cubic instead of quadratic interpolation</p>
36 <p class="p2"><br></p>
37 <p class="p1">(LFNoise0,1,2 quantize to the nearest integer division of the samplerate,</p>
38 <p class="p1">and they poll the freq argument only when scheduled, and thus seem<span class="Apple-converted-space"> </span></p>
39 <p class="p1">to hang when freqs get very low).</p>
40 <p class="p1">If you don't need very high or very low freqs, or use fixed freqs,<span class="Apple-converted-space"> </span></p>
41 <p class="p1">LFNoise2 is more efficient.</p>
42 <p class="p2"><br></p>
43 <p class="p1"><b>freq</b> - rate at which to generate random values.</p>
44 <p class="p2"><br></p>
45 <p class="p3"><span class="s2">see also: <a href="LFDNoise0.html">LFDNoise0</a>, <a href="LFDNoise1.html">LFDNoise1</a>, <a href="LFNoise2.html">LFNoise2</a></span></p>
46 <p class="p4"><br></p>
47 <p class="p2"><br></p>
48 <p class="p2"><br></p>
49 <p class="p5">// try wiggling mouse quickly:<span class="Apple-converted-space"> </span></p>
50 <p class="p5">// LFNoise2 overshoots when going from high to low freqs, LFDNoise changes smoothly.</p>
51 <p class="p6"><br></p>
52 <p class="p7">{<span class="Apple-converted-space">  </span><span class="s3">SinOsc</span>.ar(<span class="s3">LFNoise2</span>.ar(<span class="s3">MouseX</span>.kr(0.1, 1000, 1), 200, 500), 0, 0.2)<span class="Apple-converted-space">  </span>}.play</p>
53 <p class="p6"><br></p>
54 <p class="p7">{<span class="Apple-converted-space">  </span><span class="s3">SinOsc</span>.ar(<span class="s3">LFDNoise3</span>.ar(<span class="s3">MouseX</span>.kr(0.1, 1000, 1), 200, 500), 0, 0.2)<span class="Apple-converted-space">  </span>}.play</p>
55 <p class="p6"><br></p>
56 <p class="p6"><br></p>
57 <p class="p5">// LFNoise quantizes time steps at high freqs, LFDNoise does not:</p>
58 <p class="p6"><br></p>
59 <p class="p7">{ <span class="s3">LFNoise2</span>.ar(<span class="s3">XLine</span>.kr(2000, 20000, 8), 0.1) }.scope;</p>
60 <p class="p6"><br></p>
61 <p class="p7">{ <span class="s3">LFDNoise3</span>.ar(<span class="s3">XLine</span>.kr(2000, 20000, 8), 0.1) }.scope;</p>
62 <p class="p6"><br></p>
63 <p class="p5">// use as frequency control</p>
64 <p class="p7">(</p>
65 <p class="p7">{</p>
66 <p class="p7"><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><span class="s3">SinOsc</span>.ar(</p>
67 <p class="p7"><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><span class="s3">LFDNoise3</span>.ar(4, 400, 450),</p>
68 <p class="p7"><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span>0, 0.2</p>
69 <p class="p7"><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span>)</p>
70 <p class="p7">}.play;</p>
71 <p class="p7">)</p>
72 <p class="p6"><br></p>
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