supernova: fix boost.thread move semantics
[supercollider.git] / Help / UGens / Info / BufSamples.html
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24 <p class="p1"><span class="s1"><b>BufSamples</b></span><span class="s2"><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span></span><b>current number of samples allocated in the buffer</b></p>
25 <p class="p2"><br></p>
26 <p class="p1">superclass: BufInfoUGenBase</p>
27 <p class="p3"><br></p>
28 <p class="p1">Returns the current number of allocated samples. A sample is not the same as a frame (compare with BufFrames); a frame includes the samples in each channel of the buffer. Only for a mono buffer are samples the same as frames.<span class="Apple-converted-space"> </span></p>
29 <p class="p1">samples = frames * numChannels</p>
30 <p class="p3"><br></p>
31 <p class="p1"><b><span class="Apple-tab-span"> </span>*kr(bufnum)</b></p>
32 <p class="p1"><b><span class="Apple-tab-span"> </span>*ir(bufnum)</b></p>
33 <p class="p1"><b><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span></b>the .ir method is not the safest choice. Since a buffer can be reallocated at any time,</p>
34 <p class="p1"><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span>using .ir will not track the changes.</p>
35 <p class="p3"><br></p>
36 <p class="p2"><span class="Apple-tab-span"> </span></p>
37 <p class="p4">// example; this buffer is mono, so the number of samples matches the number of frames</p>
38 <p class="p5"><span class="s3">s.sendMsg(</span>"/b_allocRead"<span class="s3">, 0, </span>"sounds/a11wlk01.wav"<span class="s3">);</span></p>
39 <p class="p2"><br></p>
40 <p class="p2"><br></p>
41 <p class="p4">// indexing with a phasor</p>
42 <p class="p6">{ <span class="s4">BufRd</span>.ar(1, 0, <span class="s4">Phasor</span>.ar(0, <span class="s4">BufRateScale</span>.kr(0), 0, <span class="s4">BufSamples</span>.kr(0))) }.play;</p>
43 <p class="p2"><br></p>
44 <p class="p2"><br></p>
45 <p class="p4">// indexing by hand</p>
46 <p class="p6">{ <span class="s4">BufRd</span>.ar(1, 0, <span class="s4">K2A</span>.ar(<span class="s4">MouseX</span>.kr(0, <span class="s4">BufSamples</span>.kr(0)))) }.play;</p>
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