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27 <p class="p1"><b>**<span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span>exponentiation</b></p>
28 <p class="p2"><br></p>
29 <p class="p3"><b>BinaryOperator</b></p>
30 <p class="p2"><br></p>
31 <p class="p3"><b>a ** b</b></p>
32 <p class="p2"><br></p>
33 <p class="p3">When the signal is negative this function extends the usual definition of</p>
34 <p class="p3">exponentiation and returns neg(neg(a) ** b). This allows exponentiation of</p>
35 <p class="p3">negative signal values by noninteger exponents.</p>
36 <p class="p2"><br></p>
37 <p class="p3">redirects to <b>pow(a, b)</b></p>
38 <p class="p2"><br></p>
39 <p class="p4">(</p>
40 <p class="p4">{</p>
41 <p class="p4"><span class="s1">var</span> a;</p>
42 <p class="p4">a = <span class="s1">FSinOsc</span>.ar(100);</p>
43 <p class="p4">[a, a ** 10]</p>
44 <p class="p4">}.play</p>
45 <p class="p4">)</p>
46 <p class="p5"><br></p>
47 <p class="p5"><br></p>
48 <p class="p6">// using exponentiation for compression or expansion</p>
49 <p class="p7"><span class="s2">s.sendMsg(</span>"/b_allocRead"<span class="s2">, 0, </span>"sounds/a11wlk01.wav"<span class="s2">); </span><span class="s3">// load a soundfile</span></p>
50 <p class="p8"><br></p>
51 <p class="p6">// compression</p>
52 <p class="p4">(</p>
53 <p class="p4">{</p>
54 <p class="p4"><span class="s1">var</span> in = <span class="s1">PlayBuf</span>.ar(1, 0, 1, loop: 1);</p>
55 <p class="p4">in ** 0.7<span class="Apple-converted-space"> </span></p>
56 <p class="p4">}.play;</p>
57 <p class="p4">)</p>
58 <p class="p8"><br></p>
59 <p class="p6">// expansion</p>
60 <p class="p4">(</p>
61 <p class="p4">{</p>
62 <p class="p4"><span class="s1">var</span> in = <span class="s1">PlayBuf</span>.ar(1, 0, 1, loop: 1);</p>
63 <p class="p4">in ** 2</p>
64 <p class="p4">}.play;</p>
65 <p class="p4">)</p>
66 <p class="p9"><br></p>
67 <p class="p9"><br></p>
68 <p class="p9"><br></p>
69 <p class="p10"><br></p>
70 <p class="p10"><br></p>
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