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}
30 <p class=
"p1"><b>PV_HainsworthFoote
</b></p>
31 <p class=
"p2"><br></p>
32 <p class=
"p3">FFT onset detector based on work described in
<span class=
"Apple-converted-space"> </span></p>
33 <p class=
"p2"><br></p>
34 <p class=
"p3">Hainsworth, S. (
2003) Techniques for the Automated Analysis of Musical Audio. PhD, University of Cambridge engineering dept. See especially p128. The Hainsworth metric is a modification of the Kullback Liebler distance.
<span class=
"Apple-converted-space"> </span></p>
35 <p class=
"p2"><br></p>
36 <p class=
"p3">The onset detector has general ability to spot spectral change, so may have some ability to track chord changes
<span class=
"Apple-converted-space"> </span>aside from obvious transient jolts, but there's no guarantee it won't be confused by frequency modulation artifacts.
<span class=
"Apple-converted-space"> </span></p>
37 <p class=
"p2"><br></p>
38 <p class=
"p3">Hainsworth metric on it's own gives good results but Foote might be useful in some situations: experimental.
<span class=
"Apple-converted-space"> </span></p>
39 <p class=
"p2"><br></p>
40 <p class=
"p2"><br></p>
41 <p class=
"p3"><b>*ar(buffer, proph=
0.0, propf=
0.0, threshold=
1.0, waittime=
0.04)
</b></p>
42 <p class=
"p2"><br></p>
43 <p class=
"p3"><b>buffer-
</b> FFT buffer to read from
</p>
44 <p class=
"p2"><br></p>
45 <p class=
"p3"><b>proph-
</b> What strength of detection signal from Hainsworth metric to use.
</p>
46 <p class=
"p2"><br></p>
47 <p class=
"p3"><b>propf-
</b> What strength of detection signal from Foote metric to use. The Foote metric is normalised to [
0.0,
1.0]
</p>
48 <p class=
"p2"><br></p>
49 <p class=
"p3"><b>threshold-
</b> Threshold hold level for allowing a detection
</p>
50 <p class=
"p2"><br></p>
51 <p class=
"p3"><b>waittime-
</b> If triggered, minimum wait until a further frame can cause another spot (useful to stop multiple detects on heavy signals)
</p>
52 <p class=
"p2"><br></p>
53 <p class=
"p4"><span class=
"s1">See also
<a href=
"FFT Overview.html"><span class=
"s2">FFT Overview
</span></a>.
</span></p>
54 <p class=
"p2"><br></p>
55 <p class=
"p5"><br></p>
56 <p class=
"p5"><br></p>
57 <p class=
"p6">// Examples
</p>
58 <p class=
"p7"><br></p>
59 <p class=
"p7"><br></p>
60 <p class=
"p6">// just Hainsworth metric with low threshold
</p>
61 <p class=
"p8">// external sound in
</p>
64 <p class=
"p9"><span class=
"Apple-tab-span"> </span><span class=
"s3">var
</span> source1, signal, detect;
</p>
65 <p class=
"p7"><span class=
"Apple-tab-span"> </span></p>
66 <p class=
"p9"><span class=
"Apple-tab-span"> </span>source1 =
<span class=
"s3">SoundIn
</span>.ar(
0);
</p>
67 <p class=
"p9"><span class=
"Apple-tab-span"> </span>detect =
<span class=
"s3">PV_HainsworthFoote
</span>.ar(
<span class=
"s3">FFT
</span>(
<span class=
"s3">LocalBuf
</span>(
2048), source1),
1.0,
0.0);
</p>
68 <p class=
"p9"><span class=
"Apple-tab-span"> </span>signal =
<span class=
"s3">SinOsc
</span>.ar([
440,
445],
0,
<span class=
"s3">Decay
</span>.ar(
0.1 * detect,
0.1));
</p>
69 <p class=
"p10"><span class=
"s1"><span class=
"Apple-tab-span"> </span></span>signal
</p>
70 <p class=
"p9">}.play;
<span class=
"Apple-tab-span"> </span></p>
71 <p class=
"p9">)
<span class=
"Apple-tab-span"> </span></p>
72 <p class=
"p7"><br></p>
73 <p class=
"p7"><br></p>
74 <p class=
"p11"><br></p>
75 <p class=
"p8">// spot note transitions
<span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span></p>
78 <p class=
"p12"><span class=
"Apple-converted-space"> </span><span class=
"s4">var
</span> source1, signal, detect;
</p>
79 <p class=
"p11"><span class=
"Apple-tab-span"> </span></p>
80 <p class=
"p12"><span class=
"Apple-tab-span"> </span>source1 =
<span class=
"s4">LFSaw
</span>.ar(
<span class=
"s4">LFNoise0
</span>.kr(
1,
90,
400),
0,
0.5);
</p>
81 <p class=
"p12"><span class=
"Apple-tab-span"> </span>detect =
<span class=
"s4">PV_HainsworthFoote
</span>.ar(
<span class=
"s4">FFT
</span>(
<span class=
"s4">LocalBuf
</span>(
2048), source1),
1.0,
0.0,
0.9,
0.5);
</p>
82 <p class=
"p12"><span class=
"Apple-tab-span"> </span>signal =
<span class=
"s4">SinOsc
</span>.ar(
440,
0,
<span class=
"s4">Decay
</span>.ar(
0.1 * detect,
0.1));
</p>
83 <p class=
"p12"><span class=
"Apple-tab-span"> </span>[source1, signal];
</p>
84 <p class=
"p12">}.play;
<span class=
"Apple-tab-span"> </span></p>
86 <p class=
"p11"><br></p>
87 <p class=
"p8">// not so sucessful with this test sound:
<span class=
"Apple-converted-space"> </span></p>
88 <p class=
"p8">// mouse y is difficulty, mouse x is threshold
</p>
91 <p class=
"p12"><span class=
"Apple-tab-span"> </span><span class=
"s4">var
</span> source1, detect, difficulty, rate, trig, n =
20;
</p>
92 <p class=
"p12"><span class=
"Apple-tab-span"> </span>rate =
<span class=
"s4">LFNoise1
</span>.kr(
0.3).exprange(
1,
5);
</p>
93 <p class=
"p12"><span class=
"Apple-tab-span"> </span>difficulty =
<span class=
"s4">MouseY
</span>.kr(
0,
1);
</p>
94 <p class=
"p12"><span class=
"Apple-tab-span"> </span>trig =
<span class=
"s4">Impulse
</span>.kr(rate);
</p>
95 <p class=
"p12"><span class=
"Apple-tab-span"> </span>source1 = {
<span class=
"s4">|i|
</span></p>
96 <p class=
"p12"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"s4">var
</span> t =
<span class=
"s4">CoinGate
</span>.kr(
1 - difficulty, trig);
</p>
97 <p class=
"p12"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"s4">SinOsc
</span>.ar(
<span class=
"s4">TExpRand
</span>.kr(
300,
1000, t) * (i +
1)) *
<span class=
"s4">TRand
</span>.kr(
0,
1, t)
<span class=
"Apple-converted-space"> </span></p>
98 <p class=
"p12"><span class=
"Apple-tab-span"> </span>}.dup(
10).sum;
</p>
99 <p class=
"p8"><span class=
"s1"><span class=
"Apple-tab-span"> </span></span>// source1 = source1 * Decay.kr(trig,
0.5);
</p>
100 <p class=
"p12"><span class=
"Apple-tab-span"> </span>detect =
<span class=
"s4">PV_HainsworthFoote
</span>.ar(
<span class=
"s4">FFT
</span>(
<span class=
"s4">LocalBuf
</span>(
2048), source1), threshold:
<span class=
"s4">MouseX
</span>.kr(
0.01,
1.0));
</p>
101 <p class=
"p12"><span class=
"Apple-tab-span"> </span><span class=
"s4">WhiteNoise
</span>.ar *
<span class=
"s4">Decay
</span>.ar(detect,
0.1) + (source1 *
0.2);
</p>
102 <p class=
"p12">}.play;
<span class=
"Apple-tab-span"> </span></p>
104 <p class=
"p11"><br></p>
105 <p class=
"p11"><br></p>
106 <p class=
"p6">// tests using sound in
</p>
107 <p class=
"p7"><br></p>
108 <p class=
"p6">// Foote solo - never triggers with threshold over
1.0, threshold under mouse control
</p>
109 <p class=
"p5"><span class=
"Apple-tab-span"> </span></p>
112 <p class=
"p9"><span class=
"Apple-converted-space"> </span><span class=
"s3">var
</span> source1, signal, detect;
</p>
113 <p class=
"p7"><span class=
"Apple-tab-span"> </span></p>
114 <p class=
"p9"><span class=
"Apple-tab-span"> </span>source1 =
<span class=
"s3">SoundIn
</span>.ar(
0);
<span class=
"Apple-converted-space"> </span></p>
115 <p class=
"p7"><span class=
"Apple-tab-span"> </span></p>
116 <p class=
"p9"><span class=
"Apple-tab-span"> </span>detect =
<span class=
"s3">PV_HainsworthFoote
</span>.ar(
<span class=
"s3">FFT
</span>(
<span class=
"s3">LocalBuf
</span>(
2048), source1),
0.0,
1.0,
<span class=
"Apple-converted-space"> </span></p>
117 <p class=
"p9"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"s3">MouseX
</span>.kr(
0.0,
1.1),
0.02);
</p>
118 <p class=
"p9"><span class=
"Apple-tab-span"> </span>signal =
<span class=
"s3">SinOsc
</span>.ar(
440,
0,
<span class=
"s3">Decay
</span>.ar(
0.1 * detect,
0.1));
</p>
119 <p class=
"p9"><span class=
"Apple-tab-span"> </span>[source1, signal];
</p>
120 <p class=
"p9">}.play;
<span class=
"Apple-tab-span"> </span></p>
122 <p class=
"p7"><br></p>
123 <p class=
"p7"><br></p>
124 <p class=
"p6">// compare to Amplitude UGen
</p>
127 <p class=
"p9"><span class=
"Apple-converted-space"> </span><span class=
"s3">var
</span> source1, signal, detect;
</p>
128 <p class=
"p7"><span class=
"Apple-tab-span"> </span></p>
129 <p class=
"p9"><span class=
"Apple-tab-span"> </span>source1=
<span class=
"s3">SoundIn
</span>.ar(
0);
<span class=
"Apple-converted-space"> </span></p>
130 <p class=
"p7"><span class=
"Apple-tab-span"> </span></p>
131 <p class=
"p9"><span class=
"Apple-tab-span"> </span>detect= (
<span class=
"s3">Amplitude
</span>.ar(source1))
> (
<span class=
"s3">MouseX
</span>.kr(
0.0,
1.1));
</p>
132 <p class=
"p9"><span class=
"Apple-tab-span"> </span>signal =
<span class=
"s3">SinOsc
</span>.ar(
440,
0,
<span class=
"s3">Decay
</span>.ar(
0.1 * detect,
0.1));
</p>
133 <p class=
"p9"><span class=
"Apple-tab-span"> </span>[source1, signal];
</p>
134 <p class=
"p9">}.play;
<span class=
"Apple-tab-span"> </span></p>
136 <p class=
"p7"><br></p>
137 <p class=
"p7"><br></p>
138 <p class=
"p7"><br></p>
139 <p class=
"p7"><br></p>
140 <p class=
"p7"><br></p>
141 <p class=
"p7"><br></p>
142 <p class=
"p7"><br></p>