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}
26 <p class=
"p1"><span class=
"s1"><b>SOS
<span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span></b></span><b>second order filter section (biquad)
</b></p>
27 <p class=
"p2"><br></p>
28 <p class=
"p3"><span class=
"s2"><b>Inherits from:
</b><a href=
"../../Core/Object.html"><span class=
"s3"><b>Object
</b></span></a></span><b> :
</b><a href=
"../../Core/Kernel/AbstractFunction.html"><b>AbstractFunction
</b></a><b> :
</b><a href=
"../UGen.html"><b>UGen
</b></a><b> :
</b><a href=
"../Filter.html"><b>Filter
</b></a><b><span class=
"Apple-converted-space"> </span></b></p>
29 <p class=
"p2"><br></p>
30 <p class=
"p2"><br></p>
31 <p class=
"p1"><b>SOS.ar(in, a0, a1, a2, b1, b2, mul, add)
</b></p>
32 <p class=
"p1"><b>SOS.kr(in, a0, a1, a2, b1, b2, mul, add)
</b></p>
33 <p class=
"p2"><br></p>
34 <p class=
"p1">A standard second order filter section. Filter coefficients are given directly rather than calculated for you.
</p>
35 <p class=
"p1">Formula is equivalent to:
</p>
36 <p class=
"p2"><br></p>
37 <p class=
"p4">out(i) = (a0 * in(i)) + (a1 * in(i-
1)) + (a2 * in(i-
2))
<span class=
"Apple-converted-space"> </span></p>
38 <p class=
"p4"><span class=
"Apple-tab-span"> </span>+ (b1 * out(i-
1)) + (b2 * out(i-
2))
</p>
39 <p class=
"p2"><br></p>
40 <p class=
"p2"><br></p>
41 <p class=
"p5"><br></p>
42 <p class=
"p6">// example: same as TwoPole
</p>
45 <p class=
"p7"><span class=
"Apple-tab-span"> </span><span class=
"s4">var
</span> rho, theta, b1, b2;
</p>
46 <p class=
"p7"><span class=
"Apple-tab-span"> </span>theta =
<span class=
"s4">MouseX
</span>.kr(
0.2pi, pi);
</p>
47 <p class=
"p7"><span class=
"Apple-tab-span"> </span>rho =
<span class=
"s4">MouseY
</span>.kr(
0.6,
0.99);
</p>
48 <p class=
"p7"><span class=
"Apple-tab-span"> </span>b1 =
2.0 * rho * cos(theta);
</p>
49 <p class=
"p7"><span class=
"Apple-tab-span"> </span>b2 = rho.squared.neg;
</p>
50 <p class=
"p7"><span class=
"Apple-tab-span"> </span><span class=
"s4">SOS
</span>.ar(
<span class=
"s4">LFSaw
</span>.ar(
200,
0,
0.1),
1.0,
0.0,
0.0, b1, b2)
</p>
51 <p class=
"p7">}.play
</p>
53 <p class=
"p8"><br></p>
54 <p class=
"p8"><br></p>
57 <p class=
"p7"><span class=
"Apple-tab-span"> </span><span class=
"s4">var
</span> rho, theta, b1, b2;
</p>
58 <p class=
"p7"><span class=
"Apple-tab-span"> </span>theta =
<span class=
"s4">MouseX
</span>.kr(
0.2pi, pi);
</p>
59 <p class=
"p7"><span class=
"Apple-tab-span"> </span>rho =
<span class=
"s4">MouseY
</span>.kr(
0.6,
0.99);
</p>
60 <p class=
"p7"><span class=
"Apple-tab-span"> </span>b1 =
2.0 * rho * cos(theta);
</p>
61 <p class=
"p7"><span class=
"Apple-tab-span"> </span>b2 = rho.squared.neg;
</p>
62 <p class=
"p7"><span class=
"Apple-tab-span"> </span><span class=
"s4">SOS
</span>.ar(
<span class=
"s4">WhiteNoise
</span>.ar(
0.1 !
2),
1.0,
0.0,
0.0, b1, b2)
</p>
63 <p class=
"p7">}.play
</p>
65 <p class=
"p8"><br></p>
66 <p class=
"p6">// example with SOS.kr kr as modulator
</p>
69 <p class=
"p7"><span class=
"Apple-tab-span"> </span><span class=
"s4">var
</span> rho, theta, b1, b2, vib;
</p>
70 <p class=
"p7"><span class=
"Apple-tab-span"> </span>theta =
<span class=
"s4">MouseX
</span>.kr(
0.2pi, pi);
</p>
71 <p class=
"p7"><span class=
"Apple-tab-span"> </span>rho =
<span class=
"s4">MouseY
</span>.kr(
0.6,
0.99);
</p>
72 <p class=
"p7"><span class=
"Apple-tab-span"> </span>b1 =
2.0 * rho * cos(theta);
</p>
73 <p class=
"p7"><span class=
"Apple-tab-span"> </span>b2 = rho.squared.neg;
</p>
74 <p class=
"p8"><span class=
"Apple-tab-span"> </span></p>
75 <p class=
"p7"><span class=
"Apple-tab-span"> </span>vib =
<span class=
"s4">SOS
</span>.kr(
<span class=
"s4">LFSaw
</span>.kr(
3.16),
1.0,
0.0,
0.0, b1, b2);
</p>
76 <p class=
"p7"><span class=
"Apple-tab-span"> </span>SinOsc.ar( vib *
200 +
600) *
0.2</p>
77 <p class=
"p7">}.play
</p>