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21 <p class=
"p1"><b>Mix
<span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span>sum an array of channels
</b></p>
22 <p class=
"p2"><br></p>
23 <p class=
"p3"><b>Mix.new(array)
</b></p>
24 <p class=
"p2"><br></p>
25 <p class=
"p3">Mix will mix an array of channels down to a single channel or an array of arrays of channels down to a single array of channels. More information can be found under
<b> MultiChannel
</b>.
</p>
26 <p class=
"p4"><br></p>
27 <p class=
"p5">s.boot;
</p>
28 <p class=
"p5">{
<span class=
"s1">Mix
</span>.new([
<span class=
"s1">PinkNoise
</span>.ar(
0.1),
<span class=
"s1">FSinOsc
</span>.ar(
801,
0.1),
<span class=
"s1">LFSaw
</span>.ar(
40,
0.1)]) }.play
</p>
29 <p class=
"p6"><br></p>
30 <p class=
"p3"><b>*fill(n, function)
</b></p>
31 <p class=
"p2"><br></p>
32 <p class=
"p3">A common idiom using Mix is to fill an Array and then mix the results:
</p>
33 <p class=
"p6"><br></p>
35 <p class=
"p5">play({
<span class=
"Apple-converted-space"> </span></p>
36 <p class=
"p5"><span class=
"Apple-tab-span"> </span><span class=
"s1">Mix
</span>.new(
<span class=
"s1">Array
</span>.fill(
8, {
<span class=
"s1">SinOsc
</span>.ar(
500 +
500.0.rand,
0,
0.05) }) );
<span class=
"Apple-converted-space"> </span></p>
38 <p class=
"p6"><br></p>
39 <p class=
"p3">The
<b>*fill
</b> methods allow this idiom to be written more concisely:
</p>
40 <p class=
"p2"><br></p>
42 <p class=
"p5">play({
<span class=
"Apple-converted-space"> </span></p>
43 <p class=
"p5"><span class=
"Apple-tab-span"> </span><span class=
"s1">Mix
</span>.fill(
8, {
<span class=
"s1">SinOsc
</span>.ar(
500 +
500.0.rand,
0,
0.05) });
<span class=
"Apple-converted-space"> </span></p>
45 <p class=
"p6"><br></p>
46 <p class=
"p3">Note that Mix-ar and Mix-kr in SC2 are equivalent to Mix-new in SC3, and that Mix-arFill and Mix-krFill are equivalent to Mix-fill.
</p>