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25 <p class=
"p1"><b>PanAz
<span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span>azimuth panner
</b></p>
26 <p class=
"p2"><br></p>
27 <p class=
"p3"><b>PanAz.ar(numChans, in, pos, level, width, orientation)
</b></p>
28 <p class=
"p2"><br></p>
29 <p class=
"p3">Multichannel equal power panner.
</p>
30 <p class=
"p4"><br></p>
31 <p class=
"p3"><b>numChans
</b> - number of output channels
</p>
32 <p class=
"p3"><b>in
</b> - input signal
</p>
33 <p class=
"p3"><b>pos
</b> - pan position. Channels are evenly spaced over a cyclic period of
2.0 with
0.0 equal to the position directly in front,
2.0/numChans a clockwise shift
1/numChans of the way around the ring,
4.0/numChans equal to a shift of
2/numChans, etc. Thus all channels will be cyclically panned through if a sawtooth wave from -
1 to +
1 is used to modulate the pos.
<b>N.B.
</b> Front may or may not correspond to a speaker depending on the setting of the
<b>orientation
</b> arg, see below.
</p>
34 <p class=
"p3"><b>level
</b> - a control rate level input.
</p>
35 <p class=
"p3"><b>width
</b> - The width of the panning envelope. Nominally this is
2.0 which pans between pairs
</p>
36 <p class=
"p3">of adjacent speakers. Width values greater than two will spread the pan over greater numbers
</p>
37 <p class=
"p3">of speakers. Width values less than one will leave silent gaps between speakers.
</p>
38 <p class=
"p3"><b>orientation
</b> - Should be zero if the front is a vertex of the polygon. The first speaker will be directly in front. Should be
0.5 if the front bisects a side of the polygon. Then the first speaker will be the one left of center. Default is
0.5.
</p>
39 <p class=
"p2"><br></p>
40 <p class=
"p2"><br></p>
41 <p class=
"p5">// five channel circular panning
</p>
42 <p class=
"p6"><span class=
"s1">Server
</span>.internal.boot;
</p>
45 <p class=
"p6"><span class=
"Apple-tab-span"> </span><span class=
"s1">PanAz
</span>.ar(
</p>
46 <p class=
"p5"><span class=
"s2"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span>5,
<span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span></span>// numChans
</p>
47 <p class=
"p7"><span class=
"s2"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span></span>ClipNoise
<span class=
"s2">.ar,
<span class=
"Apple-tab-span"> </span></span><span class=
"s3">// in
</span></p>
48 <p class=
"p6"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"s1">LFSaw
</span>.kr(
<span class=
"s1">MouseX
</span>.kr(
0.2,
8,
<span class=
"s4">'exponential'
</span>)),
<span class=
"s3">// pos
</span></p>
49 <p class=
"p6"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span>0.5,
<span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"s3">// level
</span></p>
50 <p class=
"p5"><span class=
"s2"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span>3<span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span></span>// width
</p>
51 <p class=
"p6"><span class=
"Apple-tab-span"> </span>);
</p>
52 <p class=
"p6">}.play(
<span class=
"s1">Server
</span>.internal);
</p>
53 <p class=
"p6"><span class=
"s1">Server
</span>.internal.scope;
</p>
55 <p class=
"p2"><br></p>