cmake: supernova - missing include_directories() for Jack
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21 <p class="p1"><b>PanB<span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span>Ambisonic B format panner</b></p>
22 <p class="p2"><br></p>
23 <p class="p3"><b>PanB.ar(in, azimuth, elevation, gain)</b></p>
24 <p class="p2"><br></p>
25 <p class="p3"><b>in</b> - input signal</p>
26 <p class="p3"><b>azimuth</b> -<span class="Apple-converted-space">  </span>in radians, -pi to +pi</p>
27 <p class="p3"><b>elevation</b> -<span class="Apple-converted-space">  </span>in radians, -0.5pi to +0.5pi</p>
28 <p class="p3"><b>gain</b> - a control rate level input.</p>
29 <p class="p2"><br></p>
30 <p class="p3">Output channels are in order W,X,Y,Z.</p>
31 <p class="p2"><br></p>
32 <p class="p4">// You'll only hear the first two channels on a stereo setup.</p>
33 <p class="p5">play({<span class="Apple-converted-space"> </span></p>
34 <p class="p5"><span class="Apple-tab-span"> </span>#w, x, y, z = <span class="s1">PanB</span>.ar(<span class="s1">WhiteNoise</span>.ar, <span class="s1">LFSaw</span>.kr(0.5,pi), <span class="s1">FSinOsc</span>.kr(0.31, 0.5pi), 0.3);</p>
35 <p class="p5"><span class="Apple-tab-span"> </span>//decode for 4 channels</p>
36 <p class="p6"><span class="Apple-tab-span"> </span>DecodeB2.ar(4, w, x, y, 0.5);</p>
37 <p class="p5">});</p>
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