1 /************************************************************************
3 * voxelands - 3d voxel world sandbox game
4 * Copyright (C) Lisa 'darkrose' Milne 2016 <lisa@ltmnet.com>
6 * This program is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful, but
12 * WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14 * See the GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>
18 ************************************************************************/
40 /* get client-side frame time */
43 return render_data
.dtime
;
49 if (!render_data
.ticks
)
50 render_data
.ticks
= time_ticks();
51 render_data
.tpf
= 1000/wm_data
.frame_cap
;
60 if (wm_data
.cursor
.mat
) {
62 events_get_mouse(mouse
);
63 render2d_quad_mat(wm_data
.cursor
.mat
,mouse
[0]+wm_data
.cursor
.x
,mouse
[1]+wm_data
.cursor
.y
,wm_data
.cursor
.w
,wm_data
.cursor
.h
);
66 /* should get this from sky when in-game */
67 glClearColor(0, 0, 0, 1.0);
68 glClear(GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
76 /* calculate a scale factor for smooth animations */
77 render_data
.tticks
= interval_delay(render_data
.ticks
,wm_data
.frame_cap
);
78 wm_data
.fps
= calc_fps(render_data
.ticks
,render_data
.tticks
);
79 render_data
.dtime
= time_dtime(render_data
.ticks
);
80 render_data
.ticks
= render_data
.tticks
;