2 * Copyright 2009 Henri Verbeet for CodeWeavers
3 * Copyright 2010 Rico Schüller
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "wine/port.h"
24 #include "d3d10_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d10
);
28 /* IUnknown methods */
30 static HRESULT STDMETHODCALLTYPE
d3d10_shader_reflection_QueryInterface(ID3D10ShaderReflection
*iface
, REFIID riid
, void **object
)
32 TRACE("iface %p, riid %s, object %p\n", iface
, debugstr_guid(riid
), object
);
34 if (IsEqualGUID(riid
, &IID_ID3D10ShaderReflection
)
35 || IsEqualGUID(riid
, &IID_IUnknown
))
37 IUnknown_AddRef(iface
);
42 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
48 static ULONG STDMETHODCALLTYPE
d3d10_shader_reflection_AddRef(ID3D10ShaderReflection
*iface
)
50 struct d3d10_shader_reflection
*This
= (struct d3d10_shader_reflection
*)iface
;
51 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
53 TRACE("%p increasing refcount to %u\n", This
, refcount
);
58 static ULONG STDMETHODCALLTYPE
d3d10_shader_reflection_Release(ID3D10ShaderReflection
*iface
)
60 struct d3d10_shader_reflection
*This
= (struct d3d10_shader_reflection
*)iface
;
61 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
63 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
67 HeapFree(GetProcessHeap(), 0, This
);
73 /* ID3D10ShaderReflection methods */
75 static HRESULT STDMETHODCALLTYPE
d3d10_shader_reflection_GetDesc(ID3D10ShaderReflection
*iface
, D3D10_SHADER_DESC
*desc
)
77 FIXME("iface %p, desc %p stub!\n", iface
, desc
);
82 static struct ID3D10ShaderReflectionConstantBuffer
* STDMETHODCALLTYPE
d3d10_shader_reflection_GetConstantBufferByIndex(
83 ID3D10ShaderReflection
*iface
, UINT index
)
85 FIXME("iface %p, index %u stub!\n", iface
, index
);
90 static struct ID3D10ShaderReflectionConstantBuffer
* STDMETHODCALLTYPE
d3d10_shader_reflection_GetConstantBufferByName(
91 ID3D10ShaderReflection
*iface
, LPCSTR name
)
93 FIXME("iface %p, name \"%s\" stub!\n", iface
, name
);
98 static HRESULT STDMETHODCALLTYPE
d3d10_shader_reflection_GetResourceBindingDesc(
99 ID3D10ShaderReflection
*iface
, UINT index
, D3D10_SHADER_INPUT_BIND_DESC
*desc
)
101 FIXME("iface %p, index %u, desc %p stub!\n", iface
, index
, desc
);
106 static HRESULT STDMETHODCALLTYPE
d3d10_shader_reflection_GetInputParameterDesc(
107 ID3D10ShaderReflection
*iface
, UINT index
, D3D10_SIGNATURE_PARAMETER_DESC
*desc
)
109 FIXME("iface %p, index %u, desc %p stub!\n", iface
, index
, desc
);
114 static HRESULT STDMETHODCALLTYPE
d3d10_shader_reflection_GetOutputParameterDesc(
115 ID3D10ShaderReflection
*iface
, UINT index
, D3D10_SIGNATURE_PARAMETER_DESC
*desc
)
117 FIXME("iface %p, index %u, desc %p stub!\n", iface
, index
, desc
);
122 const struct ID3D10ShaderReflectionVtbl d3d10_shader_reflection_vtbl
=
124 /* IUnknown methods */
125 d3d10_shader_reflection_QueryInterface
,
126 d3d10_shader_reflection_AddRef
,
127 d3d10_shader_reflection_Release
,
128 /* ID3D10Effect methods */
129 d3d10_shader_reflection_GetDesc
,
130 d3d10_shader_reflection_GetConstantBufferByIndex
,
131 d3d10_shader_reflection_GetConstantBufferByName
,
132 d3d10_shader_reflection_GetResourceBindingDesc
,
133 d3d10_shader_reflection_GetInputParameterDesc
,
134 d3d10_shader_reflection_GetOutputParameterDesc
,
137 HRESULT WINAPI
D3D10CompileShader(const char *data
, SIZE_T data_size
, const char *filename
,
138 const D3D10_SHADER_MACRO
*defines
, ID3D10Include
*include
, const char *entrypoint
,
139 const char *profile
, UINT flags
, ID3D10Blob
**shader
, ID3D10Blob
**error_messages
)
141 /* Forward to d3dcompiler */
142 return D3DCompile(data
, data_size
, filename
, defines
, include
,
143 entrypoint
, profile
, flags
, 0, shader
, error_messages
);