2 * IDirect3DTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
26 /* IDirect3DTexture8 IUnknown parts follow: */
27 static HRESULT WINAPI
IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface
, REFIID riid
, LPVOID
*ppobj
) {
28 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
30 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), ppobj
);
32 if (IsEqualGUID(riid
, &IID_IUnknown
)
33 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
34 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture8
)
35 || IsEqualGUID(riid
, &IID_IDirect3DTexture8
)) {
36 IUnknown_AddRef(iface
);
41 WARN("(%p)->(%s,%p) not found\n", This
, debugstr_guid(riid
), ppobj
);
46 static ULONG WINAPI
IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface
) {
47 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
48 ULONG ref
= InterlockedIncrement(&This
->ref
);
50 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
54 IDirect3DDevice8_AddRef(This
->parentDevice
);
56 IWineD3DTexture_AddRef(This
->wineD3DTexture
);
57 wined3d_mutex_unlock();
63 static ULONG WINAPI
IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface
) {
64 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
65 ULONG ref
= InterlockedDecrement(&This
->ref
);
67 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
70 IDirect3DDevice8
*parentDevice
= This
->parentDevice
;
73 IWineD3DTexture_Release(This
->wineD3DTexture
);
74 wined3d_mutex_unlock();
76 /* Release the device last, as it may cause the device to be destroyed. */
77 IDirect3DDevice8_Release(parentDevice
);
82 /* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
83 static HRESULT WINAPI
IDirect3DTexture8Impl_GetDevice(IDirect3DTexture8
*iface
, IDirect3DDevice8
**device
)
85 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
87 TRACE("iface %p, device %p.\n", iface
, device
);
89 *device
= (IDirect3DDevice8
*)This
->parentDevice
;
90 IDirect3DDevice8_AddRef(*device
);
92 TRACE("Returning device %p.\n", *device
);
97 static HRESULT WINAPI
IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
, CONST
void *pData
, DWORD SizeOfData
, DWORD Flags
) {
98 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
101 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
102 iface
, debugstr_guid(refguid
), pData
, SizeOfData
, Flags
);
104 wined3d_mutex_lock();
105 hr
= IWineD3DTexture_SetPrivateData(This
->wineD3DTexture
, refguid
, pData
, SizeOfData
, Flags
);
106 wined3d_mutex_unlock();
111 static HRESULT WINAPI
IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
, void *pData
, DWORD
* pSizeOfData
) {
112 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
115 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
116 iface
, debugstr_guid(refguid
), pData
, pSizeOfData
);
118 wined3d_mutex_lock();
119 hr
= IWineD3DTexture_GetPrivateData(This
->wineD3DTexture
, refguid
, pData
, pSizeOfData
);
120 wined3d_mutex_unlock();
125 static HRESULT WINAPI
IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
) {
126 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
129 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(refguid
));
131 wined3d_mutex_lock();
132 hr
= IWineD3DTexture_FreePrivateData(This
->wineD3DTexture
, refguid
);
133 wined3d_mutex_unlock();
138 static DWORD WINAPI
IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface
, DWORD PriorityNew
) {
139 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
142 TRACE("iface %p, priority %u.\n", iface
, PriorityNew
);
144 wined3d_mutex_lock();
145 ret
= IWineD3DTexture_SetPriority(This
->wineD3DTexture
, PriorityNew
);
146 wined3d_mutex_unlock();
151 static DWORD WINAPI
IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface
) {
152 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
155 TRACE("iface %p.\n", iface
);
157 wined3d_mutex_lock();
158 ret
= IWineD3DTexture_GetPriority(This
->wineD3DTexture
);
159 wined3d_mutex_unlock();
164 static void WINAPI
IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface
) {
165 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
167 TRACE("iface %p.\n", iface
);
169 wined3d_mutex_lock();
170 IWineD3DTexture_PreLoad(This
->wineD3DTexture
);
171 wined3d_mutex_unlock();
174 static D3DRESOURCETYPE WINAPI
IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface
) {
175 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
176 D3DRESOURCETYPE type
;
178 TRACE("iface %p.\n", iface
);
180 wined3d_mutex_lock();
181 type
= IWineD3DTexture_GetType(This
->wineD3DTexture
);
182 wined3d_mutex_unlock();
187 /* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */
188 static DWORD WINAPI
IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface
, DWORD LODNew
) {
189 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
192 TRACE("iface %p, lod %u.\n", iface
, LODNew
);
194 wined3d_mutex_lock();
195 ret
= IWineD3DTexture_SetLOD(This
->wineD3DTexture
, LODNew
);
196 wined3d_mutex_unlock();
201 static DWORD WINAPI
IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface
) {
202 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
205 TRACE("iface %p.\n", iface
);
207 wined3d_mutex_lock();
208 ret
= IWineD3DTexture_GetLOD(This
->wineD3DTexture
);
209 wined3d_mutex_unlock();
214 static DWORD WINAPI
IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface
) {
215 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
218 TRACE("iface %p.\n", iface
);
220 wined3d_mutex_lock();
221 ret
= IWineD3DTexture_GetLevelCount(This
->wineD3DTexture
);
222 wined3d_mutex_unlock();
227 /* IDirect3DTexture8 Interface follow: */
228 static HRESULT WINAPI
IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface
, UINT Level
, D3DSURFACE_DESC
*pDesc
) {
229 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
230 WINED3DSURFACE_DESC wined3ddesc
;
233 TRACE("iface %p, level %u, desc %p.\n", iface
, Level
, pDesc
);
235 wined3d_mutex_lock();
236 hr
= IWineD3DTexture_GetLevelDesc(This
->wineD3DTexture
, Level
, &wined3ddesc
);
237 wined3d_mutex_unlock();
241 pDesc
->Format
= d3dformat_from_wined3dformat(wined3ddesc
.format
);
242 pDesc
->Type
= wined3ddesc
.resource_type
;
243 pDesc
->Usage
= wined3ddesc
.usage
;
244 pDesc
->Pool
= wined3ddesc
.pool
;
245 pDesc
->Size
= wined3ddesc
.size
;
246 pDesc
->MultiSampleType
= wined3ddesc
.multisample_type
;
247 pDesc
->Width
= wined3ddesc
.width
;
248 pDesc
->Height
= wined3ddesc
.height
;
254 static HRESULT WINAPI
IDirect3DTexture8Impl_GetSurfaceLevel(IDirect3DTexture8
*iface
,
255 UINT Level
, IDirect3DSurface8
**ppSurfaceLevel
)
257 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
258 IWineD3DSurface
*mySurface
= NULL
;
261 TRACE("iface %p, level %u, surface %p.\n", iface
, Level
, ppSurfaceLevel
);
263 wined3d_mutex_lock();
264 hr
= IWineD3DTexture_GetSurfaceLevel(This
->wineD3DTexture
, Level
, &mySurface
);
265 if (SUCCEEDED(hr
) && ppSurfaceLevel
)
267 *ppSurfaceLevel
= IWineD3DSurface_GetParent(mySurface
);
268 IDirect3DSurface8_AddRef(*ppSurfaceLevel
);
269 IWineD3DSurface_Release(mySurface
);
271 wined3d_mutex_unlock();
276 static HRESULT WINAPI
IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface
, UINT Level
, D3DLOCKED_RECT
*pLockedRect
, CONST RECT
*pRect
, DWORD Flags
) {
277 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
280 TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
281 iface
, Level
, pLockedRect
, pRect
, Flags
);
283 wined3d_mutex_lock();
284 hr
= IWineD3DTexture_Map(This
->wineD3DTexture
, Level
, (WINED3DLOCKED_RECT
*)pLockedRect
, pRect
, Flags
);
285 wined3d_mutex_unlock();
290 static HRESULT WINAPI
IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface
, UINT Level
) {
291 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
294 TRACE("iface %p, level %u.\n", iface
, Level
);
296 wined3d_mutex_lock();
297 hr
= IWineD3DTexture_Unmap(This
->wineD3DTexture
, Level
);
298 wined3d_mutex_unlock();
303 static HRESULT WINAPI
IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface
, CONST RECT
*pDirtyRect
) {
304 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
307 TRACE("iface %p, dirty_rect %p.\n", iface
, pDirtyRect
);
309 wined3d_mutex_lock();
310 hr
= IWineD3DTexture_AddDirtyRect(This
->wineD3DTexture
, pDirtyRect
);
311 wined3d_mutex_unlock();
316 static const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl
=
319 IDirect3DTexture8Impl_QueryInterface
,
320 IDirect3DTexture8Impl_AddRef
,
321 IDirect3DTexture8Impl_Release
,
322 /* IDirect3DResource8 */
323 IDirect3DTexture8Impl_GetDevice
,
324 IDirect3DTexture8Impl_SetPrivateData
,
325 IDirect3DTexture8Impl_GetPrivateData
,
326 IDirect3DTexture8Impl_FreePrivateData
,
327 IDirect3DTexture8Impl_SetPriority
,
328 IDirect3DTexture8Impl_GetPriority
,
329 IDirect3DTexture8Impl_PreLoad
,
330 IDirect3DTexture8Impl_GetType
,
331 /* IDirect3dBaseTexture8 */
332 IDirect3DTexture8Impl_SetLOD
,
333 IDirect3DTexture8Impl_GetLOD
,
334 IDirect3DTexture8Impl_GetLevelCount
,
335 /* IDirect3DTexture8 */
336 IDirect3DTexture8Impl_GetLevelDesc
,
337 IDirect3DTexture8Impl_GetSurfaceLevel
,
338 IDirect3DTexture8Impl_LockRect
,
339 IDirect3DTexture8Impl_UnlockRect
,
340 IDirect3DTexture8Impl_AddDirtyRect
343 static void STDMETHODCALLTYPE
d3d8_texture_wined3d_object_destroyed(void *parent
)
345 HeapFree(GetProcessHeap(), 0, parent
);
348 static const struct wined3d_parent_ops d3d8_texture_wined3d_parent_ops
=
350 d3d8_texture_wined3d_object_destroyed
,
353 HRESULT
texture_init(IDirect3DTexture8Impl
*texture
, IDirect3DDevice8Impl
*device
,
354 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
358 texture
->lpVtbl
= &Direct3DTexture8_Vtbl
;
361 wined3d_mutex_lock();
362 hr
= IWineD3DDevice_CreateTexture(device
->WineD3DDevice
, width
, height
, levels
,
363 usage
& WINED3DUSAGE_MASK
, wined3dformat_from_d3dformat(format
), pool
,
364 texture
, &d3d8_texture_wined3d_parent_ops
, &texture
->wineD3DTexture
);
365 wined3d_mutex_unlock();
368 WARN("Failed to create wined3d texture, hr %#x.\n", hr
);
372 texture
->parentDevice
= (IDirect3DDevice8
*)device
;
373 IDirect3DDevice8_AddRef(texture
->parentDevice
);