2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
30 BYTE
*c
= (BYTE
*)&format
;
32 /* Don't translate FOURCC formats */
33 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
37 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
38 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
39 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
40 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
41 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
42 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
43 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
44 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
45 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
46 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
47 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
48 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
49 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
50 case WINED3DFMT_R8G8B8A8_UNORM
: return D3DFMT_A8B8G8R8
;
51 case WINED3DFMT_R8G8B8X8_UNORM
: return D3DFMT_X8B8G8R8
;
52 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
53 case WINED3DFMT_B10G10R10A2_UNORM
: return D3DFMT_A2R10G10B10
;
54 case WINED3DFMT_R16G16B16A16_UNORM
: return D3DFMT_A16B16G16R16
;
55 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
56 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
57 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
58 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
59 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
60 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
63 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
64 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
66 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
67 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
68 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
69 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
70 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
72 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
73 case WINED3DFMT_L16_UNORM
: return D3DFMT_L16
;
74 case WINED3DFMT_D32_FLOAT
: return D3DFMT_D32F_LOCKABLE
;
75 case WINED3DFMT_S8_UINT_D24_FLOAT
: return D3DFMT_D24FS8
;
76 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
77 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
78 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
79 case WINED3DFMT_R16G16B16A16_SNORM
: return D3DFMT_Q16W16V16U16
;
80 case WINED3DFMT_R16_FLOAT
: return D3DFMT_R16F
;
81 case WINED3DFMT_R16G16_FLOAT
: return D3DFMT_G16R16F
;
82 case WINED3DFMT_R16G16B16A16_FLOAT
: return D3DFMT_A16B16G16R16F
;
83 case WINED3DFMT_R32_FLOAT
: return D3DFMT_R32F
;
84 case WINED3DFMT_R32G32_FLOAT
: return D3DFMT_G32R32F
;
85 case WINED3DFMT_R32G32B32A32_FLOAT
: return D3DFMT_A32B32G32R32F
;
86 case WINED3DFMT_R8G8_SNORM_Cx
: return D3DFMT_CxV8U8
;
88 FIXME("Unhandled wined3d format %#x.\n", format
);
89 return D3DFMT_UNKNOWN
;
93 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
95 BYTE
*c
= (BYTE
*)&format
;
97 /* Don't translate FOURCC formats */
98 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
102 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
103 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
104 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
105 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
106 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
107 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
108 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
109 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
110 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
111 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
112 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
113 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
114 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
115 case D3DFMT_A8B8G8R8
: return WINED3DFMT_R8G8B8A8_UNORM
;
116 case D3DFMT_X8B8G8R8
: return WINED3DFMT_R8G8B8X8_UNORM
;
117 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
118 case D3DFMT_A2R10G10B10
: return WINED3DFMT_B10G10R10A2_UNORM
;
119 case D3DFMT_A16B16G16R16
: return WINED3DFMT_R16G16B16A16_UNORM
;
120 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
121 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
122 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
123 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
124 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
125 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
126 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
127 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
128 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
129 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
130 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
131 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
132 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
133 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
134 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
135 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
136 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
137 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
138 case D3DFMT_L16
: return WINED3DFMT_L16_UNORM
;
139 case D3DFMT_D32F_LOCKABLE
: return WINED3DFMT_D32_FLOAT
;
140 case D3DFMT_D24FS8
: return WINED3DFMT_S8_UINT_D24_FLOAT
;
141 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
142 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
143 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
144 case D3DFMT_Q16W16V16U16
: return WINED3DFMT_R16G16B16A16_SNORM
;
145 case D3DFMT_R16F
: return WINED3DFMT_R16_FLOAT
;
146 case D3DFMT_G16R16F
: return WINED3DFMT_R16G16_FLOAT
;
147 case D3DFMT_A16B16G16R16F
: return WINED3DFMT_R16G16B16A16_FLOAT
;
148 case D3DFMT_R32F
: return WINED3DFMT_R32_FLOAT
;
149 case D3DFMT_G32R32F
: return WINED3DFMT_R32G32_FLOAT
;
150 case D3DFMT_A32B32G32R32F
: return WINED3DFMT_R32G32B32A32_FLOAT
;
151 case D3DFMT_CxV8U8
: return WINED3DFMT_R8G8_SNORM_Cx
;
153 FIXME("Unhandled D3DFORMAT %#x\n", format
);
154 return WINED3DFMT_UNKNOWN
;
158 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
160 switch(primitive_type
)
162 case D3DPT_POINTLIST
:
163 return primitive_count
;
166 return primitive_count
* 2;
168 case D3DPT_LINESTRIP
:
169 return primitive_count
+ 1;
171 case D3DPT_TRIANGLELIST
:
172 return primitive_count
* 3;
174 case D3DPT_TRIANGLESTRIP
:
175 case D3DPT_TRIANGLEFAN
:
176 return primitive_count
+ 2;
179 FIXME("Unhandled primitive type %#x\n", primitive_type
);
184 static ULONG WINAPI
D3D9CB_DestroySwapChain(IWineD3DSwapChain
*swapchain
)
186 IDirect3DSwapChain9Impl
*parent
;
188 TRACE("swapchain %p.\n", swapchain
);
190 parent
= IWineD3DSwapChain_GetParent(swapchain
);
191 parent
->isImplicit
= FALSE
;
192 IDirect3DSwapChain9_AddRef((IDirect3DSwapChain9
*)parent
);
193 return IDirect3DSwapChain9_Release((IDirect3DSwapChain9
*)parent
);
196 /* IDirect3D IUnknown parts follow: */
197 static HRESULT WINAPI
IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface
, REFIID riid
, LPVOID
* ppobj
) {
198 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
200 IDirect3D9Impl
*d3dimpl
;
202 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), ppobj
);
204 if (IsEqualGUID(riid
, &IID_IUnknown
)
205 || IsEqualGUID(riid
, &IID_IDirect3DDevice9
)) {
206 IDirect3DDevice9Ex_AddRef(iface
);
208 TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj
);
210 } else if(IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
)) {
211 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
212 * It doesn't matter with which function the device was created.
214 IDirect3DDevice9_GetDirect3D(iface
, &d3d
);
215 d3dimpl
= (IDirect3D9Impl
*) d3d
;
217 if(d3dimpl
->extended
) {
219 IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex
*) *ppobj
);
220 IDirect3D9_Release(d3d
);
221 TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj
);
224 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
225 IDirect3D9_Release(d3d
);
227 return E_NOINTERFACE
;
231 if (IsEqualGUID(riid
, &IID_IWineD3DDeviceParent
))
233 IUnknown_AddRef((IUnknown
*)&This
->device_parent_vtbl
);
234 *ppobj
= &This
->device_parent_vtbl
;
238 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
240 return E_NOINTERFACE
;
243 static ULONG WINAPI
IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface
) {
244 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
245 ULONG ref
= InterlockedIncrement(&This
->ref
);
247 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
252 static ULONG WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface
) {
253 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
256 if (This
->inDestruction
) return 0;
257 ref
= InterlockedDecrement(&This
->ref
);
259 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
263 This
->inDestruction
= TRUE
;
265 wined3d_mutex_lock();
266 for(i
= 0; i
< This
->numConvertedDecls
; i
++) {
267 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
270 IDirect3DVertexDeclaration9Impl_Destroy(This
->convertedDecls
[i
]);
272 HeapFree(GetProcessHeap(), 0, This
->convertedDecls
);
274 IWineD3DDevice_Uninit3D(This
->WineD3DDevice
, D3D9CB_DestroySwapChain
);
275 IWineD3DDevice_ReleaseFocusWindow(This
->WineD3DDevice
);
276 IWineD3DDevice_Release(This
->WineD3DDevice
);
277 wined3d_mutex_unlock();
279 HeapFree(GetProcessHeap(), 0, This
);
284 /* IDirect3DDevice Interface follow: */
285 static HRESULT WINAPI
IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex
*iface
)
287 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
289 TRACE("iface %p.\n", iface
);
293 TRACE("D3D9 device is marked not reset.\n");
294 return D3DERR_DEVICENOTRESET
;
300 static UINT WINAPI
IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface
) {
301 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
304 TRACE("iface %p.\n", iface
);
306 wined3d_mutex_lock();
307 hr
= IWineD3DDevice_GetAvailableTextureMem(This
->WineD3DDevice
);
308 wined3d_mutex_unlock();
313 static HRESULT WINAPI
IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface
) {
314 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
317 TRACE("iface %p.\n", iface
);
319 wined3d_mutex_lock();
320 hr
= IWineD3DDevice_EvictManagedResources(This
->WineD3DDevice
);
321 wined3d_mutex_unlock();
326 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface
, IDirect3D9
** ppD3D9
) {
327 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
331 TRACE("iface %p, d3d9 %p.\n", iface
, ppD3D9
);
333 if (NULL
== ppD3D9
) {
334 return D3DERR_INVALIDCALL
;
337 wined3d_mutex_lock();
338 hr
= IWineD3DDevice_GetDirect3D(This
->WineD3DDevice
, &pWineD3D
);
339 if (hr
== D3D_OK
&& pWineD3D
!= NULL
)
341 *ppD3D9
= IWineD3D_GetParent(pWineD3D
);
342 IDirect3D9_AddRef(*ppD3D9
);
343 IWineD3D_Release(pWineD3D
);
345 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
348 TRACE("(%p) returning %p\n", This
, *ppD3D9
);
349 wined3d_mutex_unlock();
354 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface
, D3DCAPS9
* pCaps
) {
355 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
356 HRESULT hrc
= D3D_OK
;
357 WINED3DCAPS
*pWineCaps
;
359 TRACE("iface %p, caps %p.\n", iface
, pCaps
);
362 return D3DERR_INVALIDCALL
;
364 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
365 if(pWineCaps
== NULL
){
366 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
369 memset(pCaps
, 0, sizeof(*pCaps
));
371 wined3d_mutex_lock();
372 hrc
= IWineD3DDevice_GetDeviceCaps(This
->WineD3DDevice
, pWineCaps
);
373 wined3d_mutex_unlock();
375 WINECAPSTOD3D9CAPS(pCaps
, pWineCaps
)
376 HeapFree(GetProcessHeap(), 0, pWineCaps
);
378 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
379 pCaps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
383 TRACE("Returning %p %p\n", This
, pCaps
);
387 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
, D3DDISPLAYMODE
* pMode
) {
388 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
391 TRACE("iface %p, swapchain %u, mode %p.\n", iface
, iSwapChain
, pMode
);
393 wined3d_mutex_lock();
394 hr
= IWineD3DDevice_GetDisplayMode(This
->WineD3DDevice
, iSwapChain
, (WINED3DDISPLAYMODE
*) pMode
);
395 wined3d_mutex_unlock();
397 if (SUCCEEDED(hr
)) pMode
->Format
= d3dformat_from_wined3dformat(pMode
->Format
);
402 static HRESULT WINAPI
IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface
, D3DDEVICE_CREATION_PARAMETERS
*pParameters
) {
403 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
406 TRACE("iface %p, parameters %p.\n", iface
, pParameters
);
408 wined3d_mutex_lock();
409 hr
= IWineD3DDevice_GetCreationParameters(This
->WineD3DDevice
, (WINED3DDEVICE_CREATION_PARAMETERS
*) pParameters
);
410 wined3d_mutex_unlock();
415 static HRESULT WINAPI
IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface
, UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface9
* pCursorBitmap
) {
416 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
417 IDirect3DSurface9Impl
*pSurface
= (IDirect3DSurface9Impl
*)pCursorBitmap
;
420 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
421 iface
, XHotSpot
, YHotSpot
, pCursorBitmap
);
424 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
425 return WINED3DERR_INVALIDCALL
;
428 wined3d_mutex_lock();
429 hr
= IWineD3DDevice_SetCursorProperties(This
->WineD3DDevice
, XHotSpot
, YHotSpot
, pSurface
->wineD3DSurface
);
430 wined3d_mutex_unlock();
435 static void WINAPI
IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface
, int XScreenSpace
, int YScreenSpace
, DWORD Flags
) {
436 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
438 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, XScreenSpace
, YScreenSpace
, Flags
);
440 wined3d_mutex_lock();
441 IWineD3DDevice_SetCursorPosition(This
->WineD3DDevice
, XScreenSpace
, YScreenSpace
, Flags
);
442 wined3d_mutex_unlock();
445 static BOOL WINAPI
IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface
, BOOL bShow
) {
446 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
449 TRACE("iface %p, show %#x.\n", iface
, bShow
);
451 wined3d_mutex_lock();
452 ret
= IWineD3DDevice_ShowCursor(This
->WineD3DDevice
, bShow
);
453 wined3d_mutex_unlock();
458 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex
*iface
,
459 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain9
**swapchain
)
461 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
462 IDirect3DSwapChain9Impl
*object
;
465 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
466 iface
, present_parameters
, swapchain
);
468 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
471 ERR("Failed to allocate swapchain memory.\n");
472 return E_OUTOFMEMORY
;
475 hr
= swapchain_init(object
, This
, present_parameters
);
478 WARN("Failed to initialize swapchain, hr %#x.\n", hr
);
479 HeapFree(GetProcessHeap(), 0, object
);
483 TRACE("Created swapchain %p.\n", object
);
484 *swapchain
= (IDirect3DSwapChain9
*)object
;
489 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex
*iface
,
490 UINT swapchain_idx
, IDirect3DSwapChain9
**swapchain
)
492 IWineD3DSwapChain
*wined3d_swapchain
= NULL
;
495 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface
, swapchain_idx
, swapchain
);
497 wined3d_mutex_lock();
498 hr
= IWineD3DDevice_GetSwapChain(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
,
499 swapchain_idx
, &wined3d_swapchain
);
500 if (SUCCEEDED(hr
) && swapchain
)
502 *swapchain
= IWineD3DSwapChain_GetParent(wined3d_swapchain
);
503 IDirect3DSwapChain9_AddRef(*swapchain
);
504 IWineD3DSwapChain_Release(wined3d_swapchain
);
510 wined3d_mutex_unlock();
515 static UINT WINAPI
IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex
*iface
)
519 TRACE("iface %p.\n", iface
);
521 wined3d_mutex_lock();
522 count
= IWineD3DDevice_GetNumberOfSwapChains(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
);
523 wined3d_mutex_unlock();
528 static HRESULT WINAPI
reset_enum_callback(IWineD3DResource
*resource
, void *data
) {
529 BOOL
*resources_ok
= data
;
530 D3DRESOURCETYPE type
;
532 WINED3DSURFACE_DESC surface_desc
;
533 WINED3DVOLUME_DESC volume_desc
;
534 D3DINDEXBUFFER_DESC index_desc
;
535 D3DVERTEXBUFFER_DESC vertex_desc
;
537 IDirect3DResource9
*parent
;
539 parent
= IWineD3DResource_GetParent(resource
);
540 type
= IDirect3DResource9_GetType(parent
);
542 case D3DRTYPE_SURFACE
:
543 IWineD3DSurface_GetDesc((IWineD3DSurface
*) resource
, &surface_desc
);
544 pool
= surface_desc
.pool
;
547 case D3DRTYPE_VOLUME
:
548 IWineD3DVolume_GetDesc((IWineD3DVolume
*) resource
, &volume_desc
);
549 pool
= volume_desc
.Pool
;
552 case D3DRTYPE_INDEXBUFFER
:
553 IDirect3DIndexBuffer9_GetDesc((IDirect3DIndexBuffer9
*) parent
, &index_desc
);
554 pool
= index_desc
.Pool
;
557 case D3DRTYPE_VERTEXBUFFER
:
558 IDirect3DVertexBuffer9_GetDesc((IDirect3DVertexBuffer9
*)parent
, &vertex_desc
);
559 pool
= vertex_desc
.Pool
;
562 /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
563 * is a D3DPOOL_DEFAULT surface or volume as well
566 pool
= WINED3DPOOL_SCRATCH
; /* a harmless pool */
570 if (pool
== WINED3DPOOL_DEFAULT
)
572 IDirect3DResource9_AddRef(parent
);
573 if (IUnknown_Release(parent
) == 0)
575 TRACE("Parent %p is an implicit resource with ref 0\n", parent
);
577 WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent
, resource
);
579 *resources_ok
= FALSE
;
582 IWineD3DResource_Release(resource
);
587 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
) {
588 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
589 WINED3DPRESENT_PARAMETERS localParameters
;
591 BOOL resources_ok
= TRUE
;
594 TRACE("iface %p, present_parameters %p.\n", iface
, pPresentationParameters
);
596 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
597 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
598 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
599 * make use of the hidden reference and destroys the objects.
601 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
602 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
604 wined3d_mutex_lock();
605 IWineD3DDevice_SetIndexBuffer(This
->WineD3DDevice
, NULL
, WINED3DFMT_UNKNOWN
);
606 for(i
= 0; i
< 16; i
++) {
607 IWineD3DDevice_SetStreamSource(This
->WineD3DDevice
, i
, NULL
, 0, 0);
609 for(i
= 0; i
< 16; i
++) {
610 IWineD3DDevice_SetTexture(This
->WineD3DDevice
, i
, NULL
);
613 IWineD3DDevice_EnumResources(This
->WineD3DDevice
, reset_enum_callback
, &resources_ok
);
615 WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
616 This
->notreset
= TRUE
;
617 wined3d_mutex_unlock();
619 return WINED3DERR_INVALIDCALL
;
622 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
623 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
624 localParameters
.BackBufferFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->BackBufferFormat
);
625 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
626 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
627 localParameters
.MultiSampleQuality
= pPresentationParameters
->MultiSampleQuality
;
628 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
629 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
630 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
631 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
632 localParameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
);
633 localParameters
.Flags
= pPresentationParameters
->Flags
;
634 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
635 localParameters
.PresentationInterval
= pPresentationParameters
->PresentationInterval
;
636 localParameters
.AutoRestoreDisplayMode
= TRUE
;
638 hr
= IWineD3DDevice_Reset(This
->WineD3DDevice
, &localParameters
);
640 This
->notreset
= TRUE
;
642 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
643 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
644 pPresentationParameters
->BackBufferFormat
= d3dformat_from_wined3dformat(localParameters
.BackBufferFormat
);
645 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
646 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
647 pPresentationParameters
->MultiSampleQuality
= localParameters
.MultiSampleQuality
;
648 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
649 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
650 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
651 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
652 pPresentationParameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(localParameters
.AutoDepthStencilFormat
);
653 pPresentationParameters
->Flags
= localParameters
.Flags
;
654 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
655 pPresentationParameters
->PresentationInterval
= localParameters
.PresentationInterval
;
657 This
->notreset
= FALSE
;
660 wined3d_mutex_unlock();
665 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface
, CONST RECT
* pSourceRect
,CONST RECT
* pDestRect
,HWND hDestWindowOverride
,CONST RGNDATA
*
667 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
670 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
671 iface
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
673 wined3d_mutex_lock();
674 hr
= IWineD3DDevice_Present(This
->WineD3DDevice
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
675 wined3d_mutex_unlock();
680 static HRESULT WINAPI
IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex
*iface
,
681 UINT iSwapChain
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface9
**ppBackBuffer
)
683 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
684 IWineD3DSurface
*retSurface
= NULL
;
687 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
688 iface
, iSwapChain
, BackBuffer
, Type
, ppBackBuffer
);
690 wined3d_mutex_lock();
691 hr
= IWineD3DDevice_GetBackBuffer(This
->WineD3DDevice
, iSwapChain
,
692 BackBuffer
, (WINED3DBACKBUFFER_TYPE
) Type
, &retSurface
);
693 if (SUCCEEDED(hr
) && retSurface
&& ppBackBuffer
)
695 *ppBackBuffer
= IWineD3DSurface_GetParent(retSurface
);
696 IDirect3DSurface9_AddRef(*ppBackBuffer
);
697 IWineD3DSurface_Release(retSurface
);
699 wined3d_mutex_unlock();
703 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
, D3DRASTER_STATUS
* pRasterStatus
) {
704 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
707 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface
, iSwapChain
, pRasterStatus
);
709 wined3d_mutex_lock();
710 hr
= IWineD3DDevice_GetRasterStatus(This
->WineD3DDevice
, iSwapChain
, (WINED3DRASTER_STATUS
*) pRasterStatus
);
711 wined3d_mutex_unlock();
716 static HRESULT WINAPI
IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface
, BOOL bEnableDialogs
) {
717 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
720 TRACE("iface %p, enable %#x.\n", iface
, bEnableDialogs
);
722 wined3d_mutex_lock();
723 hr
= IWineD3DDevice_SetDialogBoxMode(This
->WineD3DDevice
, bEnableDialogs
);
724 wined3d_mutex_unlock();
729 static void WINAPI
IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT iSwapChain
,
730 DWORD Flags
, const D3DGAMMARAMP
*pRamp
)
732 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
734 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface
, iSwapChain
, Flags
, pRamp
);
736 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
737 wined3d_mutex_lock();
738 IWineD3DDevice_SetGammaRamp(This
->WineD3DDevice
, iSwapChain
, Flags
, (CONST WINED3DGAMMARAMP
*)pRamp
);
739 wined3d_mutex_unlock();
742 static void WINAPI
IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
, D3DGAMMARAMP
* pRamp
) {
743 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
745 TRACE("iface %p, swapchain %u, ramp %p.\n", iface
, iSwapChain
, pRamp
);
747 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
748 wined3d_mutex_lock();
749 IWineD3DDevice_GetGammaRamp(This
->WineD3DDevice
, iSwapChain
, (WINED3DGAMMARAMP
*) pRamp
);
750 wined3d_mutex_unlock();
753 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex
*iface
,
754 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
755 D3DPOOL pool
, IDirect3DTexture9
**texture
, HANDLE
*shared_handle
)
757 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
758 IDirect3DTexture9Impl
*object
;
761 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
762 iface
, width
, height
, levels
, usage
, format
, pool
, texture
, shared_handle
);
764 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
767 ERR("Failed to allocate texture memory.\n");
768 return D3DERR_OUTOFVIDEOMEMORY
;
771 hr
= texture_init(object
, This
, width
, height
, levels
, usage
, format
, pool
);
774 WARN("Failed to initialize texture, hr %#x.\n", hr
);
775 HeapFree(GetProcessHeap(), 0, object
);
779 TRACE("Created texture %p.\n", object
);
780 *texture
= (IDirect3DTexture9
*)object
;
785 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex
*iface
,
786 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
787 D3DPOOL pool
, IDirect3DVolumeTexture9
**texture
, HANDLE
*shared_handle
)
789 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
790 IDirect3DVolumeTexture9Impl
*object
;
793 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
794 iface
, width
, height
, depth
, levels
);
795 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
796 usage
, format
, pool
, texture
, shared_handle
);
798 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
801 ERR("Failed to allocate volume texture memory.\n");
802 return D3DERR_OUTOFVIDEOMEMORY
;
805 hr
= volumetexture_init(object
, This
, width
, height
, depth
, levels
, usage
, format
, pool
);
808 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
809 HeapFree(GetProcessHeap(), 0, object
);
813 TRACE("Created volume texture %p.\n", object
);
814 *texture
= (IDirect3DVolumeTexture9
*)object
;
819 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex
*iface
,
820 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
,
821 IDirect3DCubeTexture9
**texture
, HANDLE
*shared_handle
)
823 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
824 IDirect3DCubeTexture9Impl
*object
;
827 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
828 iface
, edge_length
, levels
, usage
, format
, pool
, texture
, shared_handle
);
830 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
833 ERR("Failed to allocate cube texture memory.\n");
834 return D3DERR_OUTOFVIDEOMEMORY
;
837 hr
= cubetexture_init(object
, This
, edge_length
, levels
, usage
, format
, pool
);
840 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
841 HeapFree(GetProcessHeap(), 0, object
);
845 TRACE("Created cube texture %p.\n", object
);
846 *texture
= (IDirect3DCubeTexture9
*)object
;
851 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
, DWORD usage
,
852 DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer9
**buffer
, HANDLE
*shared_handle
)
854 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
855 IDirect3DVertexBuffer9Impl
*object
;
858 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
859 iface
, size
, usage
, fvf
, pool
, buffer
, shared_handle
);
861 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
864 ERR("Failed to allocate buffer memory.\n");
865 return D3DERR_OUTOFVIDEOMEMORY
;
868 hr
= vertexbuffer_init(object
, This
, size
, usage
, fvf
, pool
);
871 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
872 HeapFree(GetProcessHeap(), 0, object
);
876 TRACE("Created vertex buffer %p.\n", object
);
877 *buffer
= (IDirect3DVertexBuffer9
*)object
;
882 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
, DWORD usage
,
883 D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer9
**buffer
, HANDLE
*shared_handle
)
885 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
886 IDirect3DIndexBuffer9Impl
*object
;
889 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
890 iface
, size
, usage
, format
, pool
, buffer
, shared_handle
);
892 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
895 ERR("Failed to allocate buffer memory.\n");
896 return D3DERR_OUTOFVIDEOMEMORY
;
899 hr
= indexbuffer_init(object
, This
, size
, usage
, format
, pool
);
902 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
903 HeapFree(GetProcessHeap(), 0, object
);
907 TRACE("Created index buffer %p.\n", object
);
908 *buffer
= (IDirect3DIndexBuffer9
*)object
;
913 static HRESULT
IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface
, UINT Width
, UINT Height
,
914 D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
, IDirect3DSurface9
**ppSurface
,
915 UINT Usage
, D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
)
917 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
918 IDirect3DSurface9Impl
*object
;
921 TRACE("iface %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
922 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
923 iface
, Width
, Height
, Format
, Lockable
, Discard
, Level
, ppSurface
,
924 Usage
, Pool
, MultiSample
, MultisampleQuality
);
926 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface9Impl
));
929 FIXME("Failed to allocate surface memory.\n");
930 return D3DERR_OUTOFVIDEOMEMORY
;
933 hr
= surface_init(object
, This
, Width
, Height
, Format
, Lockable
, Discard
,
934 Level
, Usage
, Pool
, MultiSample
, MultisampleQuality
);
937 WARN("Failed to initialize surface, hr %#x.\n", hr
);
938 HeapFree(GetProcessHeap(), 0, object
);
942 TRACE("Created surface %p.\n", object
);
943 *ppSurface
= (IDirect3DSurface9
*)object
;
948 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex
*iface
, UINT Width
, UINT Height
,
949 D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
, BOOL Lockable
,
950 IDirect3DSurface9
**ppSurface
, HANDLE
*pSharedHandle
)
954 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
955 "lockable %#x, surface %p, shared_handle %p.\n",
956 iface
, Width
, Height
, Format
, MultiSample
, MultisampleQuality
,
957 Lockable
, ppSurface
, pSharedHandle
);
959 hr
= IDirect3DDevice9Impl_CreateSurface(iface
, Width
, Height
, Format
, Lockable
, FALSE
/* Discard */,
960 0 /* Level */, ppSurface
, D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, MultiSample
, MultisampleQuality
);
965 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface
, UINT Width
, UINT Height
,
966 D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
,
967 DWORD MultisampleQuality
, BOOL Discard
,
968 IDirect3DSurface9
**ppSurface
, HANDLE
* pSharedHandle
) {
971 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
972 "discard %#x, surface %p, shared_handle %p.\n",
973 iface
, Width
, Height
, Format
, MultiSample
, MultisampleQuality
,
974 Discard
, ppSurface
, pSharedHandle
);
976 hr
= IDirect3DDevice9Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Lockable */, Discard
,
977 0 /* Level */, ppSurface
, D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, MultiSample
, MultisampleQuality
);
983 static HRESULT WINAPI
IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface
, IDirect3DSurface9
* pSourceSurface
, CONST RECT
* pSourceRect
, IDirect3DSurface9
* pDestinationSurface
, CONST POINT
* pDestPoint
) {
984 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
987 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
988 iface
, pSourceSurface
, pSourceRect
, pDestinationSurface
, pDestPoint
);
990 wined3d_mutex_lock();
991 hr
= IWineD3DDevice_UpdateSurface(This
->WineD3DDevice
, ((IDirect3DSurface9Impl
*)pSourceSurface
)->wineD3DSurface
, pSourceRect
, ((IDirect3DSurface9Impl
*)pDestinationSurface
)->wineD3DSurface
, pDestPoint
);
992 wined3d_mutex_unlock();
997 static HRESULT WINAPI
IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface
, IDirect3DBaseTexture9
* pSourceTexture
, IDirect3DBaseTexture9
* pDestinationTexture
) {
998 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1001 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, pSourceTexture
, pDestinationTexture
);
1003 wined3d_mutex_lock();
1004 hr
= IWineD3DDevice_UpdateTexture(This
->WineD3DDevice
, ((IDirect3DBaseTexture9Impl
*)pSourceTexture
)->wineD3DBaseTexture
, ((IDirect3DBaseTexture9Impl
*)pDestinationTexture
)->wineD3DBaseTexture
);
1005 wined3d_mutex_unlock();
1010 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex
*iface
,
1011 IDirect3DSurface9
*pRenderTarget
, IDirect3DSurface9
*pDestSurface
)
1013 IDirect3DSurface9Impl
*renderTarget
= (IDirect3DSurface9Impl
*)pRenderTarget
;
1014 IDirect3DSurface9Impl
*destSurface
= (IDirect3DSurface9Impl
*)pDestSurface
;
1017 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface
, pRenderTarget
, pDestSurface
);
1019 wined3d_mutex_lock();
1020 hr
= IWineD3DSurface_BltFast(destSurface
->wineD3DSurface
, 0, 0, renderTarget
->wineD3DSurface
, NULL
, WINEDDBLTFAST_NOCOLORKEY
);
1021 wined3d_mutex_unlock();
1026 static HRESULT WINAPI
IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
, IDirect3DSurface9
* pDestSurface
) {
1027 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1028 IDirect3DSurface9Impl
*destSurface
= (IDirect3DSurface9Impl
*)pDestSurface
;
1031 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface
, iSwapChain
, pDestSurface
);
1033 wined3d_mutex_lock();
1034 hr
= IWineD3DDevice_GetFrontBufferData(This
->WineD3DDevice
, iSwapChain
, destSurface
->wineD3DSurface
);
1035 wined3d_mutex_unlock();
1040 static HRESULT WINAPI
IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*pSourceSurface
,
1041 const RECT
*pSourceRect
, IDirect3DSurface9
*pDestSurface
, const RECT
*pDestRect
, D3DTEXTUREFILTERTYPE Filter
)
1043 IDirect3DSurface9Impl
*src
= (IDirect3DSurface9Impl
*) pSourceSurface
;
1044 IDirect3DSurface9Impl
*dst
= (IDirect3DSurface9Impl
*) pDestSurface
;
1047 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1048 iface
, pSourceSurface
, pSourceRect
, pDestSurface
, pDestRect
, Filter
);
1050 wined3d_mutex_lock();
1051 hr
= IWineD3DSurface_Blt(dst
->wineD3DSurface
, pDestRect
, src
->wineD3DSurface
, pSourceRect
, 0, NULL
, Filter
);
1052 wined3d_mutex_unlock();
1057 static HRESULT WINAPI
IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex
*iface
,
1058 IDirect3DSurface9
*pSurface
, const RECT
*pRect
, D3DCOLOR color
)
1060 const WINED3DCOLORVALUE c
=
1062 ((color
>> 16) & 0xff) / 255.0f
,
1063 ((color
>> 8) & 0xff) / 255.0f
,
1064 (color
& 0xff) / 255.0f
,
1065 ((color
>> 24) & 0xff) / 255.0f
,
1067 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1068 IDirect3DSurface9Impl
*surface
= (IDirect3DSurface9Impl
*)pSurface
;
1070 WINED3DRESOURCETYPE restype
;
1072 WINED3DSURFACE_DESC desc
;
1075 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface
, pSurface
, pRect
, color
);
1077 wined3d_mutex_lock();
1079 IWineD3DSurface_GetDesc(surface
->wineD3DSurface
, &desc
);
1082 restype
= desc
.resource_type
;
1084 /* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces
1085 * in D3DPOOL_DEFAULT
1087 if(!(usage
& WINED3DUSAGE_RENDERTARGET
) && (pool
!= WINED3DPOOL_DEFAULT
|| restype
!= WINED3DRTYPE_SURFACE
)) {
1088 wined3d_mutex_unlock();
1089 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1090 return D3DERR_INVALIDCALL
;
1093 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1094 hr
= IWineD3DDevice_ColorFill(This
->WineD3DDevice
, surface
->wineD3DSurface
, pRect
, &c
);
1096 wined3d_mutex_unlock();
1101 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DSurface9
**ppSurface
, HANDLE
* pSharedHandle
) {
1104 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1105 iface
, Width
, Height
, Format
, Pool
, ppSurface
, pSharedHandle
);
1107 if(Pool
== D3DPOOL_MANAGED
){
1108 FIXME("Attempting to create a managed offscreen plain surface\n");
1109 return D3DERR_INVALIDCALL
;
1112 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1114 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1115 Why, their always lockable?
1116 should I change the usage to dynamic?
1118 hr
= IDirect3DDevice9Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Lockable */, FALSE
/* Discard */,
1119 0 /* Level */, ppSurface
, 0 /* Usage (undefined/none) */, (WINED3DPOOL
)Pool
, D3DMULTISAMPLE_NONE
,
1120 0 /* MultisampleQuality */);
1125 /* TODO: move to wineD3D */
1126 static HRESULT WINAPI
IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface
, DWORD RenderTargetIndex
, IDirect3DSurface9
* pRenderTarget
) {
1127 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1128 IDirect3DSurface9Impl
*pSurface
= (IDirect3DSurface9Impl
*)pRenderTarget
;
1131 TRACE("iface %p, idx %u, surface %p.\n", iface
, RenderTargetIndex
, pRenderTarget
);
1133 if (RenderTargetIndex
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1135 WARN("Invalid index %u specified.\n", RenderTargetIndex
);
1136 return D3DERR_INVALIDCALL
;
1139 wined3d_mutex_lock();
1140 hr
= IWineD3DDevice_SetRenderTarget(This
->WineD3DDevice
, RenderTargetIndex
, pSurface
? pSurface
->wineD3DSurface
: NULL
, TRUE
);
1141 wined3d_mutex_unlock();
1146 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex
*iface
,
1147 DWORD RenderTargetIndex
, IDirect3DSurface9
**ppRenderTarget
)
1149 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1150 IWineD3DSurface
*pRenderTarget
;
1153 TRACE("iface %p, idx %u, surface %p.\n", iface
, RenderTargetIndex
, ppRenderTarget
);
1155 if (ppRenderTarget
== NULL
) {
1156 return D3DERR_INVALIDCALL
;
1159 if (RenderTargetIndex
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1161 WARN("Invalid index %u specified.\n", RenderTargetIndex
);
1162 return D3DERR_INVALIDCALL
;
1165 wined3d_mutex_lock();
1167 hr
=IWineD3DDevice_GetRenderTarget(This
->WineD3DDevice
,RenderTargetIndex
,&pRenderTarget
);
1171 FIXME("Call to IWineD3DDevice_GetRenderTarget failed, hr %#x\n", hr
);
1173 else if (!pRenderTarget
)
1175 *ppRenderTarget
= NULL
;
1179 *ppRenderTarget
= IWineD3DSurface_GetParent(pRenderTarget
);
1180 IDirect3DSurface9_AddRef(*ppRenderTarget
);
1181 IWineD3DSurface_Release(pRenderTarget
);
1184 wined3d_mutex_unlock();
1189 static HRESULT WINAPI
IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface
, IDirect3DSurface9
* pZStencilSurface
) {
1190 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1191 IDirect3DSurface9Impl
*pSurface
;
1194 TRACE("iface %p, depth_stencil %p.\n", iface
, pZStencilSurface
);
1196 pSurface
= (IDirect3DSurface9Impl
*)pZStencilSurface
;
1198 wined3d_mutex_lock();
1199 hr
= IWineD3DDevice_SetDepthStencilSurface(This
->WineD3DDevice
, NULL
==pSurface
? NULL
: pSurface
->wineD3DSurface
);
1200 wined3d_mutex_unlock();
1205 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex
*iface
,
1206 IDirect3DSurface9
**ppZStencilSurface
)
1208 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1209 IWineD3DSurface
*pZStencilSurface
;
1212 TRACE("iface %p, depth_stencil %p.\n", iface
, ppZStencilSurface
);
1214 if(ppZStencilSurface
== NULL
){
1215 return D3DERR_INVALIDCALL
;
1218 wined3d_mutex_lock();
1219 hr
= IWineD3DDevice_GetDepthStencilSurface(This
->WineD3DDevice
,&pZStencilSurface
);
1222 *ppZStencilSurface
= IWineD3DSurface_GetParent(pZStencilSurface
);
1223 IDirect3DSurface9_AddRef(*ppZStencilSurface
);
1224 IWineD3DSurface_Release(pZStencilSurface
);
1228 if (hr
!= WINED3DERR_NOTFOUND
)
1229 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr
);
1230 *ppZStencilSurface
= NULL
;
1232 wined3d_mutex_unlock();
1237 static HRESULT WINAPI
IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface
) {
1238 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1241 TRACE("iface %p.\n", iface
);
1243 wined3d_mutex_lock();
1244 hr
= IWineD3DDevice_BeginScene(This
->WineD3DDevice
);
1245 wined3d_mutex_unlock();
1250 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface
) {
1251 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1254 TRACE("iface %p.\n", iface
);
1256 wined3d_mutex_lock();
1257 hr
= IWineD3DDevice_EndScene(This
->WineD3DDevice
);
1258 wined3d_mutex_unlock();
1263 static HRESULT WINAPI
IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface
, DWORD Count
, CONST D3DRECT
* pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
) {
1264 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1267 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1268 iface
, Count
, pRects
, Flags
, Color
, Z
, Stencil
);
1270 /* Note: D3DRECT is compatible with WINED3DRECT */
1271 wined3d_mutex_lock();
1272 hr
= IWineD3DDevice_Clear(This
->WineD3DDevice
, Count
, (const RECT
*)pRects
, Flags
, Color
, Z
, Stencil
);
1273 wined3d_mutex_unlock();
1278 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* lpMatrix
) {
1279 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1282 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, lpMatrix
);
1284 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1285 wined3d_mutex_lock();
1286 hr
= IWineD3DDevice_SetTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) lpMatrix
);
1287 wined3d_mutex_unlock();
1292 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface
, D3DTRANSFORMSTATETYPE State
, D3DMATRIX
* pMatrix
) {
1293 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1296 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1298 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1299 wined3d_mutex_lock();
1300 hr
= IWineD3DDevice_GetTransform(This
->WineD3DDevice
, State
, (WINED3DMATRIX
*) pMatrix
);
1301 wined3d_mutex_unlock();
1306 static HRESULT WINAPI
IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
) {
1307 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1310 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1312 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1313 wined3d_mutex_lock();
1314 hr
= IWineD3DDevice_MultiplyTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) pMatrix
);
1315 wined3d_mutex_unlock();
1320 static HRESULT WINAPI
IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface
, CONST D3DVIEWPORT9
* pViewport
) {
1321 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1324 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1326 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1327 wined3d_mutex_lock();
1328 hr
= IWineD3DDevice_SetViewport(This
->WineD3DDevice
, (const WINED3DVIEWPORT
*)pViewport
);
1329 wined3d_mutex_unlock();
1334 static HRESULT WINAPI
IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface
, D3DVIEWPORT9
* pViewport
) {
1335 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1338 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1340 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1341 wined3d_mutex_lock();
1342 hr
= IWineD3DDevice_GetViewport(This
->WineD3DDevice
, (WINED3DVIEWPORT
*)pViewport
);
1343 wined3d_mutex_unlock();
1348 static HRESULT WINAPI
IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface
, CONST D3DMATERIAL9
* pMaterial
) {
1349 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1352 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1354 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1355 wined3d_mutex_lock();
1356 hr
= IWineD3DDevice_SetMaterial(This
->WineD3DDevice
, (const WINED3DMATERIAL
*)pMaterial
);
1357 wined3d_mutex_unlock();
1362 static HRESULT WINAPI
IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface
, D3DMATERIAL9
* pMaterial
) {
1363 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1366 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1368 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1369 wined3d_mutex_lock();
1370 hr
= IWineD3DDevice_GetMaterial(This
->WineD3DDevice
, (WINED3DMATERIAL
*)pMaterial
);
1371 wined3d_mutex_unlock();
1376 static HRESULT WINAPI
IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, CONST D3DLIGHT9
* pLight
) {
1377 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1380 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1382 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1383 wined3d_mutex_lock();
1384 hr
= IWineD3DDevice_SetLight(This
->WineD3DDevice
, Index
, (const WINED3DLIGHT
*)pLight
);
1385 wined3d_mutex_unlock();
1390 static HRESULT WINAPI
IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, D3DLIGHT9
* pLight
) {
1391 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1394 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1396 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1397 wined3d_mutex_lock();
1398 hr
= IWineD3DDevice_GetLight(This
->WineD3DDevice
, Index
, (WINED3DLIGHT
*)pLight
);
1399 wined3d_mutex_unlock();
1404 static HRESULT WINAPI
IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, BOOL Enable
) {
1405 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1408 TRACE("iface %p, index %u, enable %#x.\n", iface
, Index
, Enable
);
1410 wined3d_mutex_lock();
1411 hr
= IWineD3DDevice_SetLightEnable(This
->WineD3DDevice
, Index
, Enable
);
1412 wined3d_mutex_unlock();
1417 static HRESULT WINAPI
IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, BOOL
* pEnable
) {
1418 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1421 TRACE("iface %p, index %u, enable %p.\n", iface
, Index
, pEnable
);
1423 wined3d_mutex_lock();
1424 hr
= IWineD3DDevice_GetLightEnable(This
->WineD3DDevice
, Index
, pEnable
);
1425 wined3d_mutex_unlock();
1430 static HRESULT WINAPI
IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, CONST
float* pPlane
) {
1431 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1434 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1436 wined3d_mutex_lock();
1437 hr
= IWineD3DDevice_SetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
1438 wined3d_mutex_unlock();
1443 static HRESULT WINAPI
IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, float* pPlane
) {
1444 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1447 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1449 wined3d_mutex_lock();
1450 hr
= IWineD3DDevice_GetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
1451 wined3d_mutex_unlock();
1456 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface
, D3DRENDERSTATETYPE State
, DWORD Value
) {
1457 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1460 TRACE("iface %p, state %#x, value %#x.\n", iface
, State
, Value
);
1462 wined3d_mutex_lock();
1463 hr
= IWineD3DDevice_SetRenderState(This
->WineD3DDevice
, State
, Value
);
1464 wined3d_mutex_unlock();
1469 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface
, D3DRENDERSTATETYPE State
, DWORD
* pValue
) {
1470 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1473 TRACE("iface %p, state %#x, value %p.\n", iface
, State
, pValue
);
1475 wined3d_mutex_lock();
1476 hr
= IWineD3DDevice_GetRenderState(This
->WineD3DDevice
, State
, pValue
);
1477 wined3d_mutex_unlock();
1482 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex
*iface
,
1483 D3DSTATEBLOCKTYPE type
, IDirect3DStateBlock9
**stateblock
)
1485 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1486 IDirect3DStateBlock9Impl
*object
;
1489 TRACE("iface %p, type %#x, stateblock %p.\n", iface
, type
, stateblock
);
1491 if (type
!= D3DSBT_ALL
&& type
!= D3DSBT_PIXELSTATE
&& type
!= D3DSBT_VERTEXSTATE
)
1493 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1494 return D3DERR_INVALIDCALL
;
1497 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1500 ERR("Failed to allocate stateblock memory.\n");
1501 return E_OUTOFMEMORY
;
1504 hr
= stateblock_init(object
, This
, type
, NULL
);
1507 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1508 HeapFree(GetProcessHeap(), 0, object
);
1512 TRACE("Created stateblock %p.\n", object
);
1513 *stateblock
= (IDirect3DStateBlock9
*)object
;
1518 static HRESULT WINAPI
IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex
*iface
)
1520 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1523 TRACE("iface %p.\n", iface
);
1525 wined3d_mutex_lock();
1526 hr
= IWineD3DDevice_BeginStateBlock(This
->WineD3DDevice
);
1527 wined3d_mutex_unlock();
1532 static HRESULT WINAPI
IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex
*iface
, IDirect3DStateBlock9
**stateblock
)
1534 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1535 IWineD3DStateBlock
*wined3d_stateblock
;
1536 IDirect3DStateBlock9Impl
*object
;
1539 TRACE("iface %p, stateblock %p.\n", iface
, stateblock
);
1541 wined3d_mutex_lock();
1542 hr
= IWineD3DDevice_EndStateBlock(This
->WineD3DDevice
, &wined3d_stateblock
);
1543 wined3d_mutex_unlock();
1546 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr
);
1550 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1553 ERR("Failed to allocate stateblock memory.\n");
1554 wined3d_mutex_lock();
1555 IWineD3DStateBlock_Release(wined3d_stateblock
);
1556 wined3d_mutex_unlock();
1557 return E_OUTOFMEMORY
;
1560 hr
= stateblock_init(object
, This
, 0, wined3d_stateblock
);
1563 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1564 wined3d_mutex_lock();
1565 IWineD3DStateBlock_Release(wined3d_stateblock
);
1566 wined3d_mutex_unlock();
1567 HeapFree(GetProcessHeap(), 0, object
);
1571 TRACE("Created stateblock %p.\n", object
);
1572 *stateblock
= (IDirect3DStateBlock9
*)object
;
1577 static HRESULT WINAPI
IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface
, CONST D3DCLIPSTATUS9
* pClipStatus
) {
1578 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1581 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1583 wined3d_mutex_lock();
1584 hr
= IWineD3DDevice_SetClipStatus(This
->WineD3DDevice
, (const WINED3DCLIPSTATUS
*)pClipStatus
);
1585 wined3d_mutex_unlock();
1590 static HRESULT WINAPI
IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface
, D3DCLIPSTATUS9
* pClipStatus
) {
1591 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1594 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1596 wined3d_mutex_lock();
1597 hr
= IWineD3DDevice_GetClipStatus(This
->WineD3DDevice
, (WINED3DCLIPSTATUS
*)pClipStatus
);
1598 wined3d_mutex_unlock();
1603 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex
*iface
,
1604 DWORD Stage
, IDirect3DBaseTexture9
**ppTexture
)
1606 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1607 IWineD3DBaseTexture
*retTexture
= NULL
;
1610 TRACE("iface %p, stage %u, texture %p.\n", iface
, Stage
, ppTexture
);
1612 if(ppTexture
== NULL
){
1613 return D3DERR_INVALIDCALL
;
1616 wined3d_mutex_lock();
1617 hr
= IWineD3DDevice_GetTexture(This
->WineD3DDevice
, Stage
, &retTexture
);
1618 if (SUCCEEDED(hr
) && retTexture
)
1620 *ppTexture
= IWineD3DBaseTexture_GetParent(retTexture
);
1621 IWineD3DBaseTexture_AddRef(*ppTexture
);
1622 IWineD3DBaseTexture_Release(retTexture
);
1628 WARN("Call to get texture (%d) failed (%p)\n", Stage
, retTexture
);
1632 wined3d_mutex_unlock();
1637 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface
, DWORD Stage
, IDirect3DBaseTexture9
* pTexture
) {
1638 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1641 TRACE("iface %p, stage %u, texture %p.\n", iface
, Stage
, pTexture
);
1643 wined3d_mutex_lock();
1644 hr
= IWineD3DDevice_SetTexture(This
->WineD3DDevice
, Stage
,
1645 pTexture
==NULL
? NULL
:((IDirect3DBaseTexture9Impl
*)pTexture
)->wineD3DBaseTexture
);
1646 wined3d_mutex_unlock();
1651 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup
[] =
1653 WINED3DTSS_FORCE_DWORD
, /* 0, unused */
1654 WINED3DTSS_COLOROP
, /* 1, D3DTSS_COLOROP */
1655 WINED3DTSS_COLORARG1
, /* 2, D3DTSS_COLORARG1 */
1656 WINED3DTSS_COLORARG2
, /* 3, D3DTSS_COLORARG2 */
1657 WINED3DTSS_ALPHAOP
, /* 4, D3DTSS_ALPHAOP */
1658 WINED3DTSS_ALPHAARG1
, /* 5, D3DTSS_ALPHAARG1 */
1659 WINED3DTSS_ALPHAARG2
, /* 6, D3DTSS_ALPHAARG2 */
1660 WINED3DTSS_BUMPENVMAT00
, /* 7, D3DTSS_BUMPENVMAT00 */
1661 WINED3DTSS_BUMPENVMAT01
, /* 8, D3DTSS_BUMPENVMAT01 */
1662 WINED3DTSS_BUMPENVMAT10
, /* 9, D3DTSS_BUMPENVMAT10 */
1663 WINED3DTSS_BUMPENVMAT11
, /* 10, D3DTSS_BUMPENVMAT11 */
1664 WINED3DTSS_TEXCOORDINDEX
, /* 11, D3DTSS_TEXCOORDINDEX */
1665 WINED3DTSS_FORCE_DWORD
, /* 12, unused */
1666 WINED3DTSS_FORCE_DWORD
, /* 13, unused */
1667 WINED3DTSS_FORCE_DWORD
, /* 14, unused */
1668 WINED3DTSS_FORCE_DWORD
, /* 15, unused */
1669 WINED3DTSS_FORCE_DWORD
, /* 16, unused */
1670 WINED3DTSS_FORCE_DWORD
, /* 17, unused */
1671 WINED3DTSS_FORCE_DWORD
, /* 18, unused */
1672 WINED3DTSS_FORCE_DWORD
, /* 19, unused */
1673 WINED3DTSS_FORCE_DWORD
, /* 20, unused */
1674 WINED3DTSS_FORCE_DWORD
, /* 21, unused */
1675 WINED3DTSS_BUMPENVLSCALE
, /* 22, D3DTSS_BUMPENVLSCALE */
1676 WINED3DTSS_BUMPENVLOFFSET
, /* 23, D3DTSS_BUMPENVLOFFSET */
1677 WINED3DTSS_TEXTURETRANSFORMFLAGS
, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1678 WINED3DTSS_FORCE_DWORD
, /* 25, unused */
1679 WINED3DTSS_COLORARG0
, /* 26, D3DTSS_COLORARG0 */
1680 WINED3DTSS_ALPHAARG0
, /* 27, D3DTSS_ALPHAARG0 */
1681 WINED3DTSS_RESULTARG
, /* 28, D3DTSS_RESULTARG */
1682 WINED3DTSS_FORCE_DWORD
, /* 29, unused */
1683 WINED3DTSS_FORCE_DWORD
, /* 30, unused */
1684 WINED3DTSS_FORCE_DWORD
, /* 31, unused */
1685 WINED3DTSS_CONSTANT
, /* 32, D3DTSS_CONSTANT */
1688 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
*pValue
)
1690 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1693 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, Stage
, Type
, pValue
);
1695 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1697 WARN("Invalid Type %#x passed.\n", Type
);
1701 wined3d_mutex_lock();
1702 hr
= IWineD3DDevice_GetTextureStageState(This
->WineD3DDevice
, Stage
, tss_lookup
[Type
], pValue
);
1703 wined3d_mutex_unlock();
1708 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
)
1710 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1713 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, Stage
, Type
, Value
);
1715 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1717 WARN("Invalid Type %#x passed.\n", Type
);
1721 wined3d_mutex_lock();
1722 hr
= IWineD3DDevice_SetTextureStageState(This
->WineD3DDevice
, Stage
, tss_lookup
[Type
], Value
);
1723 wined3d_mutex_unlock();
1728 static HRESULT WINAPI
IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex
*iface
, DWORD Sampler
,
1729 D3DSAMPLERSTATETYPE Type
, DWORD
*pValue
)
1731 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1734 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface
, Sampler
, Type
, pValue
);
1736 wined3d_mutex_lock();
1737 hr
= IWineD3DDevice_GetSamplerState(This
->WineD3DDevice
, Sampler
, Type
, pValue
);
1738 wined3d_mutex_unlock();
1743 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface
, DWORD Sampler
, D3DSAMPLERSTATETYPE Type
, DWORD Value
) {
1744 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1747 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface
, Sampler
, Type
, Value
);
1749 wined3d_mutex_lock();
1750 hr
= IWineD3DDevice_SetSamplerState(This
->WineD3DDevice
, Sampler
, Type
, Value
);
1751 wined3d_mutex_unlock();
1756 static HRESULT WINAPI
IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface
, DWORD
* pNumPasses
) {
1757 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1760 TRACE("iface %p, pass_count %p.\n", iface
, pNumPasses
);
1762 wined3d_mutex_lock();
1763 hr
= IWineD3DDevice_ValidateDevice(This
->WineD3DDevice
, pNumPasses
);
1764 wined3d_mutex_unlock();
1769 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex
*iface
, UINT PaletteNumber
,
1770 const PALETTEENTRY
*pEntries
)
1772 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1775 TRACE("iface %p, palette_idx %u, entries %p.\n", iface
, PaletteNumber
, pEntries
);
1777 wined3d_mutex_lock();
1778 hr
= IWineD3DDevice_SetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1779 wined3d_mutex_unlock();
1784 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface
, UINT PaletteNumber
, PALETTEENTRY
* pEntries
) {
1785 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1788 TRACE("iface %p, palette_idx %u, entries %p.\n", iface
, PaletteNumber
, pEntries
);
1790 wined3d_mutex_lock();
1791 hr
= IWineD3DDevice_GetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1792 wined3d_mutex_unlock();
1797 static HRESULT WINAPI
IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface
, UINT PaletteNumber
) {
1798 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1801 TRACE("iface %p, palette_idx %u.\n", iface
, PaletteNumber
);
1803 wined3d_mutex_lock();
1804 hr
= IWineD3DDevice_SetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1805 wined3d_mutex_unlock();
1810 static HRESULT WINAPI
IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface
, UINT
* PaletteNumber
) {
1811 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1814 TRACE("iface %p, palette_idx %p.\n", iface
, PaletteNumber
);
1816 wined3d_mutex_lock();
1817 hr
= IWineD3DDevice_GetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1818 wined3d_mutex_unlock();
1823 static HRESULT WINAPI
IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface
, CONST RECT
* pRect
) {
1824 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1827 TRACE("iface %p, rect %p.\n", iface
, pRect
);
1829 wined3d_mutex_lock();
1830 hr
= IWineD3DDevice_SetScissorRect(This
->WineD3DDevice
, pRect
);
1831 wined3d_mutex_unlock();
1836 static HRESULT WINAPI
IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface
, RECT
* pRect
) {
1837 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1840 TRACE("iface %p, rect %p.\n", iface
, pRect
);
1842 wined3d_mutex_lock();
1843 hr
= IWineD3DDevice_GetScissorRect(This
->WineD3DDevice
, pRect
);
1844 wined3d_mutex_unlock();
1849 static HRESULT WINAPI
IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface
, BOOL bSoftware
) {
1850 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1853 TRACE("iface %p, software %#x.\n", iface
, bSoftware
);
1855 wined3d_mutex_lock();
1856 hr
= IWineD3DDevice_SetSoftwareVertexProcessing(This
->WineD3DDevice
, bSoftware
);
1857 wined3d_mutex_unlock();
1862 static BOOL WINAPI
IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface
) {
1863 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1866 TRACE("iface %p.\n", iface
);
1868 wined3d_mutex_lock();
1869 ret
= IWineD3DDevice_GetSoftwareVertexProcessing(This
->WineD3DDevice
);
1870 wined3d_mutex_unlock();
1875 static HRESULT WINAPI
IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface
, float nSegments
) {
1876 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1879 TRACE("iface %p, segment_count %.8e.\n", iface
, nSegments
);
1881 wined3d_mutex_lock();
1882 hr
= IWineD3DDevice_SetNPatchMode(This
->WineD3DDevice
, nSegments
);
1883 wined3d_mutex_unlock();
1888 static float WINAPI
IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface
) {
1889 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1892 TRACE("iface %p.\n", iface
);
1894 wined3d_mutex_lock();
1895 ret
= IWineD3DDevice_GetNPatchMode(This
->WineD3DDevice
);
1896 wined3d_mutex_unlock();
1901 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex
*iface
, D3DPRIMITIVETYPE PrimitiveType
,
1902 UINT StartVertex
, UINT PrimitiveCount
)
1904 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1907 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1908 iface
, PrimitiveType
, StartVertex
, PrimitiveCount
);
1910 wined3d_mutex_lock();
1911 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1912 hr
= IWineD3DDevice_DrawPrimitive(This
->WineD3DDevice
, StartVertex
,
1913 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
));
1914 wined3d_mutex_unlock();
1919 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface
, D3DPRIMITIVETYPE PrimitiveType
,
1920 INT BaseVertexIndex
, UINT MinVertexIndex
, UINT NumVertices
, UINT startIndex
, UINT primCount
) {
1921 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1924 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1925 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1926 iface
, PrimitiveType
, BaseVertexIndex
, MinVertexIndex
,
1927 NumVertices
, startIndex
, primCount
);
1929 wined3d_mutex_lock();
1930 IWineD3DDevice_SetBaseVertexIndex(This
->WineD3DDevice
, BaseVertexIndex
);
1931 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1932 hr
= IWineD3DDevice_DrawIndexedPrimitive(This
->WineD3DDevice
, startIndex
,
1933 vertex_count_from_primitive_count(PrimitiveType
, primCount
));
1934 wined3d_mutex_unlock();
1939 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex
*iface
, D3DPRIMITIVETYPE PrimitiveType
,
1940 UINT PrimitiveCount
, const void *pVertexStreamZeroData
, UINT VertexStreamZeroStride
)
1942 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1945 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1946 iface
, PrimitiveType
, PrimitiveCount
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1948 wined3d_mutex_lock();
1949 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1950 hr
= IWineD3DDevice_DrawPrimitiveUP(This
->WineD3DDevice
,
1951 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
),
1952 pVertexStreamZeroData
, VertexStreamZeroStride
);
1953 wined3d_mutex_unlock();
1958 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT MinVertexIndex
,
1959 UINT NumVertexIndices
, UINT PrimitiveCount
, CONST
void* pIndexData
,
1960 D3DFORMAT IndexDataFormat
, CONST
void* pVertexStreamZeroData
, UINT VertexStreamZeroStride
) {
1961 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1964 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1965 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1966 iface
, PrimitiveType
, MinVertexIndex
, NumVertexIndices
, PrimitiveCount
,
1967 pIndexData
, IndexDataFormat
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1969 wined3d_mutex_lock();
1970 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1971 hr
= IWineD3DDevice_DrawIndexedPrimitiveUP(This
->WineD3DDevice
,
1972 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
), pIndexData
,
1973 wined3dformat_from_d3dformat(IndexDataFormat
), pVertexStreamZeroData
, VertexStreamZeroStride
);
1974 wined3d_mutex_unlock();
1979 static HRESULT WINAPI
IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface
, UINT SrcStartIndex
, UINT DestIndex
, UINT VertexCount
, IDirect3DVertexBuffer9
* pDestBuffer
, IDirect3DVertexDeclaration9
* pVertexDecl
, DWORD Flags
) {
1980 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1981 IDirect3DVertexDeclaration9Impl
*Decl
= (IDirect3DVertexDeclaration9Impl
*) pVertexDecl
;
1983 IDirect3DVertexBuffer9Impl
*dest
= (IDirect3DVertexBuffer9Impl
*) pDestBuffer
;
1985 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
1986 iface
, SrcStartIndex
, DestIndex
, VertexCount
, pDestBuffer
, pVertexDecl
, Flags
);
1988 wined3d_mutex_lock();
1989 hr
= IWineD3DDevice_ProcessVertices(This
->WineD3DDevice
,SrcStartIndex
, DestIndex
, VertexCount
, dest
->wineD3DVertexBuffer
, Decl
? Decl
->wineD3DVertexDeclaration
: NULL
, Flags
, dest
->fvf
);
1990 wined3d_mutex_unlock();
1995 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex
*iface
,
1996 const D3DVERTEXELEMENT9
*elements
, IDirect3DVertexDeclaration9
**declaration
)
1998 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1999 IDirect3DVertexDeclaration9Impl
*object
;
2002 TRACE("iface %p, elements %p, declaration %p.\n", iface
, elements
, declaration
);
2006 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2007 return D3DERR_INVALIDCALL
;
2010 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2013 ERR("Failed to allocate vertex declaration memory.\n");
2014 return E_OUTOFMEMORY
;
2017 hr
= vertexdeclaration_init(object
, This
, elements
);
2020 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
2021 HeapFree(GetProcessHeap(), 0, object
);
2025 TRACE("Created vertex declaration %p.\n", object
);
2026 *declaration
= (IDirect3DVertexDeclaration9
*)object
;
2031 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2032 IDirect3DVertexDeclaration9
*declaration
)
2036 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2038 wined3d_mutex_lock();
2039 hr
= IWineD3DDevice_SetVertexDeclaration(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
,
2040 declaration
? ((IDirect3DVertexDeclaration9Impl
*)declaration
)->wineD3DVertexDeclaration
: NULL
);
2041 wined3d_mutex_unlock();
2046 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2047 IDirect3DVertexDeclaration9
**declaration
)
2049 IWineD3DVertexDeclaration
*wined3d_declaration
= NULL
;
2052 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2054 if (!declaration
) return D3DERR_INVALIDCALL
;
2056 wined3d_mutex_lock();
2057 hr
= IWineD3DDevice_GetVertexDeclaration(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
, &wined3d_declaration
);
2058 if (SUCCEEDED(hr
) && wined3d_declaration
)
2060 *declaration
= IWineD3DVertexDeclaration_GetParent(wined3d_declaration
);
2061 IDirect3DVertexDeclaration9_AddRef(*declaration
);
2062 IWineD3DVertexDeclaration_Release(wined3d_declaration
);
2066 *declaration
= NULL
;
2068 wined3d_mutex_unlock();
2070 TRACE("Returning %p.\n", *declaration
);
2074 static IDirect3DVertexDeclaration9
*getConvertedDecl(IDirect3DDevice9Impl
*This
, DWORD fvf
) {
2076 D3DVERTEXELEMENT9
* elements
= NULL
;
2077 IDirect3DVertexDeclaration9
* pDecl
= NULL
;
2078 int p
, low
, high
; /* deliberately signed */
2079 IDirect3DVertexDeclaration9
**convertedDecls
= This
->convertedDecls
;
2081 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2084 high
= This
->numConvertedDecls
- 1;
2085 while(low
<= high
) {
2086 p
= (low
+ high
) >> 1;
2088 if(((IDirect3DVertexDeclaration9Impl
*) convertedDecls
[p
])->convFVF
== fvf
) {
2089 TRACE("found %p\n", convertedDecls
[p
]);
2090 return convertedDecls
[p
];
2091 } else if(((IDirect3DVertexDeclaration9Impl
*) convertedDecls
[p
])->convFVF
< fvf
) {
2097 TRACE("not found. Creating and inserting at position %d.\n", low
);
2099 hr
= vdecl_convert_fvf(fvf
, &elements
);
2100 if (hr
!= S_OK
) return NULL
;
2102 hr
= IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex
*) This
, elements
, &pDecl
);
2103 HeapFree(GetProcessHeap(), 0, elements
); /* CreateVertexDeclaration makes a copy */
2104 if (hr
!= S_OK
) return NULL
;
2106 if(This
->declArraySize
== This
->numConvertedDecls
) {
2107 int grow
= max(This
->declArraySize
/ 2, 8);
2108 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
2109 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
2110 if(!convertedDecls
) {
2111 /* This will destroy it */
2112 IDirect3DVertexDeclaration9_Release(pDecl
);
2115 This
->convertedDecls
= convertedDecls
;
2116 This
->declArraySize
+= grow
;
2119 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(IDirect3DVertexDeclaration9Impl
*) * (This
->numConvertedDecls
- low
));
2120 convertedDecls
[low
] = pDecl
;
2121 This
->numConvertedDecls
++;
2123 /* Will prevent the decl from being destroyed */
2124 ((IDirect3DVertexDeclaration9Impl
*) pDecl
)->convFVF
= fvf
;
2125 IDirect3DVertexDeclaration9_Release(pDecl
); /* Does not destroy now */
2127 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);
2131 static HRESULT WINAPI
IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface
, DWORD FVF
) {
2132 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2133 IDirect3DVertexDeclaration9
*decl
;
2136 TRACE("iface %p, fvf %#x.\n", iface
, FVF
);
2140 WARN("%#x is not a valid FVF\n", FVF
);
2144 wined3d_mutex_lock();
2145 decl
= getConvertedDecl(This
, FVF
);
2146 wined3d_mutex_unlock();
2150 /* Any situation when this should happen, except out of memory? */
2151 ERR("Failed to create a converted vertex declaration\n");
2152 return D3DERR_DRIVERINTERNALERROR
;
2155 hr
= IDirect3DDevice9Impl_SetVertexDeclaration(iface
, decl
);
2156 if (FAILED(hr
)) ERR("Failed to set vertex declaration\n");
2161 static HRESULT WINAPI
IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex
*iface
, DWORD
*pFVF
)
2163 IDirect3DVertexDeclaration9
*decl
;
2166 TRACE("iface %p, fvf %p.\n", iface
, pFVF
);
2168 hr
= IDirect3DDevice9_GetVertexDeclaration(iface
, &decl
);
2171 WARN("Failed to get vertex declaration, %#x\n", hr
);
2178 *pFVF
= ((IDirect3DVertexDeclaration9Impl
*)decl
)->convFVF
;
2179 IDirect3DVertexDeclaration9_Release(decl
);
2186 TRACE("Returning FVF %#x\n", *pFVF
);
2191 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex
*iface
,
2192 const DWORD
*byte_code
, IDirect3DVertexShader9
**shader
)
2194 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2195 IDirect3DVertexShader9Impl
*object
;
2198 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2200 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2203 ERR("Failed to allocate vertex shader memory.\n");
2204 return E_OUTOFMEMORY
;
2207 hr
= vertexshader_init(object
, This
, byte_code
);
2210 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2211 HeapFree(GetProcessHeap(), 0, object
);
2215 TRACE("Created vertex shader %p.\n", object
);
2216 *shader
= (IDirect3DVertexShader9
*)object
;
2221 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex
*iface
,
2222 IDirect3DVertexShader9
*shader
)
2226 TRACE("iface %p, shader %p.\n", iface
, shader
);
2228 wined3d_mutex_lock();
2229 hr
= IWineD3DDevice_SetVertexShader(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
,
2230 shader
? ((IDirect3DVertexShader9Impl
*)shader
)->wineD3DVertexShader
: NULL
);
2231 wined3d_mutex_unlock();
2236 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex
*iface
,
2237 IDirect3DVertexShader9
**shader
)
2239 IWineD3DVertexShader
*wined3d_shader
;
2241 TRACE("iface %p, shader %p.\n", iface
, shader
);
2243 wined3d_mutex_lock();
2244 wined3d_shader
= IWineD3DDevice_GetVertexShader(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
);
2247 *shader
= IWineD3DVertexShader_GetParent(wined3d_shader
);
2248 IDirect3DVertexShader9_AddRef(*shader
);
2249 IWineD3DVertexShader_Release(wined3d_shader
);
2255 wined3d_mutex_unlock();
2257 TRACE("Returning %p.\n", *shader
);
2262 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2263 UINT reg_idx
, const float *data
, UINT count
)
2267 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2269 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2271 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2272 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2273 return D3DERR_INVALIDCALL
;
2276 wined3d_mutex_lock();
2277 hr
= IWineD3DDevice_SetVertexShaderConstantF(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
, reg_idx
, data
, count
);
2278 wined3d_mutex_unlock();
2283 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2284 UINT reg_idx
, float *data
, UINT count
)
2288 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2290 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2292 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2293 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2294 return D3DERR_INVALIDCALL
;
2297 wined3d_mutex_lock();
2298 hr
= IWineD3DDevice_GetVertexShaderConstantF(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
, reg_idx
, data
, count
);
2299 wined3d_mutex_unlock();
2304 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2305 UINT reg_idx
, const int *data
, UINT count
)
2309 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2311 wined3d_mutex_lock();
2312 hr
= IWineD3DDevice_SetVertexShaderConstantI(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
, reg_idx
, data
, count
);
2313 wined3d_mutex_unlock();
2318 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2319 UINT reg_idx
, int *data
, UINT count
)
2323 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2325 wined3d_mutex_lock();
2326 hr
= IWineD3DDevice_GetVertexShaderConstantI(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
, reg_idx
, data
, count
);
2327 wined3d_mutex_unlock();
2332 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2333 UINT reg_idx
, const BOOL
*data
, UINT count
)
2337 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2339 wined3d_mutex_lock();
2340 hr
= IWineD3DDevice_SetVertexShaderConstantB(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
, reg_idx
, data
, count
);
2341 wined3d_mutex_unlock();
2346 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2347 UINT reg_idx
, BOOL
*data
, UINT count
)
2351 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2353 wined3d_mutex_lock();
2354 hr
= IWineD3DDevice_GetVertexShaderConstantB(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
, reg_idx
, data
, count
);
2355 wined3d_mutex_unlock();
2360 static HRESULT WINAPI
IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface
, UINT StreamNumber
, IDirect3DVertexBuffer9
* pStreamData
, UINT OffsetInBytes
, UINT Stride
) {
2361 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2364 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2365 iface
, StreamNumber
, pStreamData
, OffsetInBytes
, Stride
);
2367 wined3d_mutex_lock();
2368 hr
= IWineD3DDevice_SetStreamSource(This
->WineD3DDevice
, StreamNumber
,
2369 pStreamData
? ((IDirect3DVertexBuffer9Impl
*)pStreamData
)->wineD3DVertexBuffer
: NULL
,
2370 OffsetInBytes
, Stride
);
2371 wined3d_mutex_unlock();
2376 static HRESULT WINAPI
IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex
*iface
,
2377 UINT StreamNumber
, IDirect3DVertexBuffer9
**pStream
, UINT
* OffsetInBytes
, UINT
* pStride
)
2379 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2380 IWineD3DBuffer
*retStream
= NULL
;
2383 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2384 iface
, StreamNumber
, pStream
, OffsetInBytes
, pStride
);
2386 if(pStream
== NULL
){
2387 return D3DERR_INVALIDCALL
;
2390 wined3d_mutex_lock();
2391 hr
= IWineD3DDevice_GetStreamSource(This
->WineD3DDevice
, StreamNumber
, &retStream
, OffsetInBytes
, pStride
);
2392 if (SUCCEEDED(hr
) && retStream
)
2394 *pStream
= IWineD3DBuffer_GetParent(retStream
);
2395 IDirect3DVertexBuffer9_AddRef(*pStream
);
2396 IWineD3DBuffer_Release(retStream
);
2402 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes
, pStride
);
2406 wined3d_mutex_unlock();
2411 static HRESULT WINAPI
IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT StreamNumber
,
2414 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2417 TRACE("iface %p, stream_idx %u, freq %u.\n", iface
, StreamNumber
, Divider
);
2419 wined3d_mutex_lock();
2420 hr
= IWineD3DDevice_SetStreamSourceFreq(This
->WineD3DDevice
, StreamNumber
, Divider
);
2421 wined3d_mutex_unlock();
2426 static HRESULT WINAPI
IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface
, UINT StreamNumber
, UINT
* Divider
) {
2427 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2430 TRACE("iface %p, stream_idx %u, freq %p.\n", iface
, StreamNumber
, Divider
);
2432 wined3d_mutex_lock();
2433 hr
= IWineD3DDevice_GetStreamSourceFreq(This
->WineD3DDevice
, StreamNumber
, Divider
);
2434 wined3d_mutex_unlock();
2439 static HRESULT WINAPI
IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface
, IDirect3DIndexBuffer9
* pIndexData
) {
2440 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2442 IDirect3DIndexBuffer9Impl
*ib
= (IDirect3DIndexBuffer9Impl
*) pIndexData
;
2444 TRACE("iface %p, buffer %p.\n", iface
, pIndexData
);
2446 wined3d_mutex_lock();
2447 hr
= IWineD3DDevice_SetIndexBuffer(This
->WineD3DDevice
,
2448 ib
? ib
->wineD3DIndexBuffer
: NULL
,
2449 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2450 wined3d_mutex_unlock();
2455 static HRESULT WINAPI
IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
**ppIndexData
)
2457 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2458 IWineD3DBuffer
*retIndexData
= NULL
;
2461 TRACE("iface %p, buffer %p.\n", iface
, ppIndexData
);
2463 if(ppIndexData
== NULL
){
2464 return D3DERR_INVALIDCALL
;
2467 wined3d_mutex_lock();
2468 hr
= IWineD3DDevice_GetIndexBuffer(This
->WineD3DDevice
, &retIndexData
);
2469 if (SUCCEEDED(hr
) && retIndexData
)
2471 *ppIndexData
= IWineD3DBuffer_GetParent(retIndexData
);
2472 IDirect3DIndexBuffer9_AddRef(*ppIndexData
);
2473 IWineD3DBuffer_Release(retIndexData
);
2477 if (FAILED(hr
)) FIXME("Call to GetIndices failed\n");
2478 *ppIndexData
= NULL
;
2480 wined3d_mutex_unlock();
2485 static HRESULT WINAPI
IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex
*iface
,
2486 const DWORD
*byte_code
, IDirect3DPixelShader9
**shader
)
2488 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2489 IDirect3DPixelShader9Impl
*object
;
2492 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2494 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2497 FIXME("Failed to allocate pixel shader memory.\n");
2498 return E_OUTOFMEMORY
;
2501 hr
= pixelshader_init(object
, This
, byte_code
);
2504 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2505 HeapFree(GetProcessHeap(), 0, object
);
2509 TRACE("Created pixel shader %p.\n", object
);
2510 *shader
= (IDirect3DPixelShader9
*)object
;
2515 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex
*iface
,
2516 IDirect3DPixelShader9
*shader
)
2520 TRACE("iface %p, shader %p.\n", iface
, shader
);
2522 wined3d_mutex_lock();
2523 hr
= IWineD3DDevice_SetPixelShader(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
,
2524 shader
? ((IDirect3DPixelShader9Impl
*)shader
)->wineD3DPixelShader
: NULL
);
2525 wined3d_mutex_unlock();
2530 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex
*iface
,
2531 IDirect3DPixelShader9
**shader
)
2533 IWineD3DPixelShader
*wined3d_shader
;
2535 TRACE("iface %p, shader %p.\n", iface
, shader
);
2537 if (!shader
) return D3DERR_INVALIDCALL
;
2539 wined3d_mutex_lock();
2540 wined3d_shader
= IWineD3DDevice_GetPixelShader(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
);
2543 *shader
= IWineD3DPixelShader_GetParent(wined3d_shader
);
2544 IDirect3DPixelShader9_AddRef(*shader
);
2545 IWineD3DPixelShader_Release(wined3d_shader
);
2551 wined3d_mutex_unlock();
2553 TRACE("Returning %p.\n", *shader
);
2558 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
2559 UINT reg_idx
, const float *data
, UINT count
)
2563 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2565 wined3d_mutex_lock();
2566 hr
= IWineD3DDevice_SetPixelShaderConstantF(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
, reg_idx
, data
, count
);
2567 wined3d_mutex_unlock();
2572 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
2573 UINT reg_idx
, float *data
, UINT count
)
2577 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2579 wined3d_mutex_lock();
2580 hr
= IWineD3DDevice_GetPixelShaderConstantF(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
, reg_idx
, data
, count
);
2581 wined3d_mutex_unlock();
2586 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
2587 UINT reg_idx
, const int *data
, UINT count
)
2591 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2593 wined3d_mutex_lock();
2594 hr
= IWineD3DDevice_SetPixelShaderConstantI(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
, reg_idx
, data
, count
);
2595 wined3d_mutex_unlock();
2600 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
2601 UINT reg_idx
, int *data
, UINT count
)
2605 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2607 wined3d_mutex_lock();
2608 hr
= IWineD3DDevice_GetPixelShaderConstantI(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
, reg_idx
, data
, count
);
2609 wined3d_mutex_unlock();
2614 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
2615 UINT reg_idx
, const BOOL
*data
, UINT count
)
2619 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2621 wined3d_mutex_lock();
2622 hr
= IWineD3DDevice_SetPixelShaderConstantB(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
, reg_idx
, data
, count
);
2623 wined3d_mutex_unlock();
2628 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
2629 UINT reg_idx
, BOOL
*data
, UINT count
)
2633 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2635 wined3d_mutex_lock();
2636 hr
= IWineD3DDevice_GetPixelShaderConstantB(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
, reg_idx
, data
, count
);
2637 wined3d_mutex_unlock();
2642 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface
, UINT Handle
, CONST
float* pNumSegs
, CONST D3DRECTPATCH_INFO
* pRectPatchInfo
) {
2643 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2646 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2647 iface
, Handle
, pNumSegs
, pRectPatchInfo
);
2649 wined3d_mutex_lock();
2650 hr
= IWineD3DDevice_DrawRectPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DRECTPATCH_INFO
*)pRectPatchInfo
);
2651 wined3d_mutex_unlock();
2656 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface
, UINT Handle
, CONST
float* pNumSegs
, CONST D3DTRIPATCH_INFO
* pTriPatchInfo
) {
2657 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2660 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2661 iface
, Handle
, pNumSegs
, pTriPatchInfo
);
2663 wined3d_mutex_lock();
2664 hr
= IWineD3DDevice_DrawTriPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DTRIPATCH_INFO
*)pTriPatchInfo
);
2665 wined3d_mutex_unlock();
2670 static HRESULT WINAPI
IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface
, UINT Handle
) {
2671 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2674 TRACE("iface %p, handle %#x.\n", iface
, Handle
);
2676 wined3d_mutex_lock();
2677 hr
= IWineD3DDevice_DeletePatch(This
->WineD3DDevice
, Handle
);
2678 wined3d_mutex_unlock();
2683 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex
*iface
,
2684 D3DQUERYTYPE type
, IDirect3DQuery9
**query
)
2686 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2687 IDirect3DQuery9Impl
*object
;
2690 TRACE("iface %p, type %#x, query %p.\n", iface
, type
, query
);
2692 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2695 ERR("Failed to allocate query memory.\n");
2696 return E_OUTOFMEMORY
;
2699 hr
= query_init(object
, This
, type
);
2702 WARN("Failed to initialize query, hr %#x.\n", hr
);
2703 HeapFree(GetProcessHeap(), 0, object
);
2707 TRACE("Created query %p.\n", object
);
2708 if (query
) *query
= (IDirect3DQuery9
*)object
;
2709 else IDirect3DQuery9_Release((IDirect3DQuery9
*)object
);
2714 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex
*iface
,
2715 UINT width
, UINT height
, float *rows
, float *columns
)
2717 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2718 iface
, width
, height
, rows
, columns
);
2720 return WINED3DERR_INVALIDCALL
;
2723 static HRESULT WINAPI
IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex
*iface
,
2724 IDirect3DSurface9
*src_surface
, IDirect3DSurface9
*dst_surface
, IDirect3DVertexBuffer9
*src_descs
,
2725 UINT rect_count
, IDirect3DVertexBuffer9
*dst_descs
, D3DCOMPOSERECTSOP operation
, INT offset_x
, INT offset_y
)
2727 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2728 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2729 iface
, src_surface
, dst_surface
, src_descs
, rect_count
,
2730 dst_descs
, operation
, offset_x
, offset_y
);
2732 return WINED3DERR_INVALIDCALL
;
2735 static HRESULT WINAPI
IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex
*iface
,
2736 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
2737 const RGNDATA
*dirty_region
, DWORD flags
)
2739 FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2740 iface
, src_rect
, dst_rect
, dst_window_override
, dirty_region
, flags
);
2742 return WINED3DERR_INVALIDCALL
;
2745 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT
*priority
)
2747 FIXME("iface %p, priority %p stub!\n", iface
, priority
);
2749 return WINED3DERR_INVALIDCALL
;
2752 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT priority
)
2754 FIXME("iface %p, priority %d stub!\n", iface
, priority
);
2756 return WINED3DERR_INVALIDCALL
;
2759 static HRESULT WINAPI
IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex
*iface
, UINT swapchain_idx
)
2761 FIXME("iface %p, swapchain_idx %u stub!\n", iface
, swapchain_idx
);
2763 return WINED3DERR_INVALIDCALL
;
2766 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex
*iface
,
2767 IDirect3DResource9
**resources
, UINT32 resource_count
)
2769 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2770 iface
, resources
, resource_count
);
2772 return WINED3DERR_INVALIDCALL
;
2775 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT max_latency
)
2777 FIXME("iface %p, max_latency %u stub!\n", iface
, max_latency
);
2779 return WINED3DERR_INVALIDCALL
;
2782 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT
*max_latency
)
2784 FIXME("iface %p, max_latency %p stub!\n", iface
, max_latency
);
2788 return WINED3DERR_INVALIDCALL
;
2791 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex
*iface
, HWND dst_window
)
2795 TRACE("iface %p, dst_window %p stub!\n", iface
, dst_window
);
2798 FIXME("iface %p, dst_window %p stub!\n", iface
, dst_window
);
2803 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex
*iface
,
2804 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
2805 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
2807 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2808 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2809 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
2810 lockable
, surface
, shared_handle
, usage
);
2812 return WINED3DERR_INVALIDCALL
;
2815 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex
*iface
,
2816 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
2817 HANDLE
*shared_handle
, DWORD usage
)
2819 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2820 iface
, width
, height
, format
, pool
, surface
, shared_handle
, usage
);
2822 return WINED3DERR_INVALIDCALL
;
2825 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
*iface
,
2826 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
2827 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
2829 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2830 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2831 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
2832 discard
, surface
, shared_handle
, usage
);
2834 return WINED3DERR_INVALIDCALL
;
2837 static HRESULT WINAPI
IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex
*iface
,
2838 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
2840 FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface
, present_parameters
, mode
);
2842 return WINED3DERR_INVALIDCALL
;
2845 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex
*iface
,
2846 UINT swapchain_idx
, D3DDISPLAYMODEEX
*mode
, D3DDISPLAYROTATION
*rotation
)
2848 FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface
, swapchain_idx
, mode
, rotation
);
2850 return WINED3DERR_INVALIDCALL
;
2853 static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl
=
2856 IDirect3DDevice9Impl_QueryInterface
,
2857 IDirect3DDevice9Impl_AddRef
,
2858 IDirect3DDevice9Impl_Release
,
2859 /* IDirect3DDevice9 */
2860 IDirect3DDevice9Impl_TestCooperativeLevel
,
2861 IDirect3DDevice9Impl_GetAvailableTextureMem
,
2862 IDirect3DDevice9Impl_EvictManagedResources
,
2863 IDirect3DDevice9Impl_GetDirect3D
,
2864 IDirect3DDevice9Impl_GetDeviceCaps
,
2865 IDirect3DDevice9Impl_GetDisplayMode
,
2866 IDirect3DDevice9Impl_GetCreationParameters
,
2867 IDirect3DDevice9Impl_SetCursorProperties
,
2868 IDirect3DDevice9Impl_SetCursorPosition
,
2869 IDirect3DDevice9Impl_ShowCursor
,
2870 IDirect3DDevice9Impl_CreateAdditionalSwapChain
,
2871 IDirect3DDevice9Impl_GetSwapChain
,
2872 IDirect3DDevice9Impl_GetNumberOfSwapChains
,
2873 IDirect3DDevice9Impl_Reset
,
2874 IDirect3DDevice9Impl_Present
,
2875 IDirect3DDevice9Impl_GetBackBuffer
,
2876 IDirect3DDevice9Impl_GetRasterStatus
,
2877 IDirect3DDevice9Impl_SetDialogBoxMode
,
2878 IDirect3DDevice9Impl_SetGammaRamp
,
2879 IDirect3DDevice9Impl_GetGammaRamp
,
2880 IDirect3DDevice9Impl_CreateTexture
,
2881 IDirect3DDevice9Impl_CreateVolumeTexture
,
2882 IDirect3DDevice9Impl_CreateCubeTexture
,
2883 IDirect3DDevice9Impl_CreateVertexBuffer
,
2884 IDirect3DDevice9Impl_CreateIndexBuffer
,
2885 IDirect3DDevice9Impl_CreateRenderTarget
,
2886 IDirect3DDevice9Impl_CreateDepthStencilSurface
,
2887 IDirect3DDevice9Impl_UpdateSurface
,
2888 IDirect3DDevice9Impl_UpdateTexture
,
2889 IDirect3DDevice9Impl_GetRenderTargetData
,
2890 IDirect3DDevice9Impl_GetFrontBufferData
,
2891 IDirect3DDevice9Impl_StretchRect
,
2892 IDirect3DDevice9Impl_ColorFill
,
2893 IDirect3DDevice9Impl_CreateOffscreenPlainSurface
,
2894 IDirect3DDevice9Impl_SetRenderTarget
,
2895 IDirect3DDevice9Impl_GetRenderTarget
,
2896 IDirect3DDevice9Impl_SetDepthStencilSurface
,
2897 IDirect3DDevice9Impl_GetDepthStencilSurface
,
2898 IDirect3DDevice9Impl_BeginScene
,
2899 IDirect3DDevice9Impl_EndScene
,
2900 IDirect3DDevice9Impl_Clear
,
2901 IDirect3DDevice9Impl_SetTransform
,
2902 IDirect3DDevice9Impl_GetTransform
,
2903 IDirect3DDevice9Impl_MultiplyTransform
,
2904 IDirect3DDevice9Impl_SetViewport
,
2905 IDirect3DDevice9Impl_GetViewport
,
2906 IDirect3DDevice9Impl_SetMaterial
,
2907 IDirect3DDevice9Impl_GetMaterial
,
2908 IDirect3DDevice9Impl_SetLight
,
2909 IDirect3DDevice9Impl_GetLight
,
2910 IDirect3DDevice9Impl_LightEnable
,
2911 IDirect3DDevice9Impl_GetLightEnable
,
2912 IDirect3DDevice9Impl_SetClipPlane
,
2913 IDirect3DDevice9Impl_GetClipPlane
,
2914 IDirect3DDevice9Impl_SetRenderState
,
2915 IDirect3DDevice9Impl_GetRenderState
,
2916 IDirect3DDevice9Impl_CreateStateBlock
,
2917 IDirect3DDevice9Impl_BeginStateBlock
,
2918 IDirect3DDevice9Impl_EndStateBlock
,
2919 IDirect3DDevice9Impl_SetClipStatus
,
2920 IDirect3DDevice9Impl_GetClipStatus
,
2921 IDirect3DDevice9Impl_GetTexture
,
2922 IDirect3DDevice9Impl_SetTexture
,
2923 IDirect3DDevice9Impl_GetTextureStageState
,
2924 IDirect3DDevice9Impl_SetTextureStageState
,
2925 IDirect3DDevice9Impl_GetSamplerState
,
2926 IDirect3DDevice9Impl_SetSamplerState
,
2927 IDirect3DDevice9Impl_ValidateDevice
,
2928 IDirect3DDevice9Impl_SetPaletteEntries
,
2929 IDirect3DDevice9Impl_GetPaletteEntries
,
2930 IDirect3DDevice9Impl_SetCurrentTexturePalette
,
2931 IDirect3DDevice9Impl_GetCurrentTexturePalette
,
2932 IDirect3DDevice9Impl_SetScissorRect
,
2933 IDirect3DDevice9Impl_GetScissorRect
,
2934 IDirect3DDevice9Impl_SetSoftwareVertexProcessing
,
2935 IDirect3DDevice9Impl_GetSoftwareVertexProcessing
,
2936 IDirect3DDevice9Impl_SetNPatchMode
,
2937 IDirect3DDevice9Impl_GetNPatchMode
,
2938 IDirect3DDevice9Impl_DrawPrimitive
,
2939 IDirect3DDevice9Impl_DrawIndexedPrimitive
,
2940 IDirect3DDevice9Impl_DrawPrimitiveUP
,
2941 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP
,
2942 IDirect3DDevice9Impl_ProcessVertices
,
2943 IDirect3DDevice9Impl_CreateVertexDeclaration
,
2944 IDirect3DDevice9Impl_SetVertexDeclaration
,
2945 IDirect3DDevice9Impl_GetVertexDeclaration
,
2946 IDirect3DDevice9Impl_SetFVF
,
2947 IDirect3DDevice9Impl_GetFVF
,
2948 IDirect3DDevice9Impl_CreateVertexShader
,
2949 IDirect3DDevice9Impl_SetVertexShader
,
2950 IDirect3DDevice9Impl_GetVertexShader
,
2951 IDirect3DDevice9Impl_SetVertexShaderConstantF
,
2952 IDirect3DDevice9Impl_GetVertexShaderConstantF
,
2953 IDirect3DDevice9Impl_SetVertexShaderConstantI
,
2954 IDirect3DDevice9Impl_GetVertexShaderConstantI
,
2955 IDirect3DDevice9Impl_SetVertexShaderConstantB
,
2956 IDirect3DDevice9Impl_GetVertexShaderConstantB
,
2957 IDirect3DDevice9Impl_SetStreamSource
,
2958 IDirect3DDevice9Impl_GetStreamSource
,
2959 IDirect3DDevice9Impl_SetStreamSourceFreq
,
2960 IDirect3DDevice9Impl_GetStreamSourceFreq
,
2961 IDirect3DDevice9Impl_SetIndices
,
2962 IDirect3DDevice9Impl_GetIndices
,
2963 IDirect3DDevice9Impl_CreatePixelShader
,
2964 IDirect3DDevice9Impl_SetPixelShader
,
2965 IDirect3DDevice9Impl_GetPixelShader
,
2966 IDirect3DDevice9Impl_SetPixelShaderConstantF
,
2967 IDirect3DDevice9Impl_GetPixelShaderConstantF
,
2968 IDirect3DDevice9Impl_SetPixelShaderConstantI
,
2969 IDirect3DDevice9Impl_GetPixelShaderConstantI
,
2970 IDirect3DDevice9Impl_SetPixelShaderConstantB
,
2971 IDirect3DDevice9Impl_GetPixelShaderConstantB
,
2972 IDirect3DDevice9Impl_DrawRectPatch
,
2973 IDirect3DDevice9Impl_DrawTriPatch
,
2974 IDirect3DDevice9Impl_DeletePatch
,
2975 IDirect3DDevice9Impl_CreateQuery
,
2976 /* IDirect3DDevice9Ex */
2977 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel
,
2978 IDirect3DDevice9ExImpl_ComposeRects
,
2979 IDirect3DDevice9ExImpl_PresentEx
,
2980 IDirect3DDevice9ExImpl_GetGPUThreadPriority
,
2981 IDirect3DDevice9ExImpl_SetGPUThreadPriority
,
2982 IDirect3DDevice9ExImpl_WaitForVBlank
,
2983 IDirect3DDevice9ExImpl_CheckResourceResidency
,
2984 IDirect3DDevice9ExImpl_SetMaximumFrameLatency
,
2985 IDirect3DDevice9ExImpl_GetMaximumFrameLatency
,
2986 IDirect3DDevice9ExImpl_CheckDeviceState
,
2987 IDirect3DDevice9ExImpl_CreateRenderTargetEx
,
2988 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx
,
2989 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx
,
2990 IDirect3DDevice9ExImpl_ResetEx
,
2991 IDirect3DDevice9ExImpl_GetDisplayModeEx
2994 /* IWineD3DDeviceParent IUnknown methods */
2996 static inline struct IDirect3DDevice9Impl
*device_from_device_parent(IWineD3DDeviceParent
*iface
)
2998 return (struct IDirect3DDevice9Impl
*)((char*)iface
2999 - FIELD_OFFSET(struct IDirect3DDevice9Impl
, device_parent_vtbl
));
3002 static HRESULT STDMETHODCALLTYPE
device_parent_QueryInterface(IWineD3DDeviceParent
*iface
, REFIID riid
, void **object
)
3004 struct IDirect3DDevice9Impl
*This
= device_from_device_parent(iface
);
3005 return IDirect3DDevice9Impl_QueryInterface((IDirect3DDevice9Ex
*)This
, riid
, object
);
3008 static ULONG STDMETHODCALLTYPE
device_parent_AddRef(IWineD3DDeviceParent
*iface
)
3010 struct IDirect3DDevice9Impl
*This
= device_from_device_parent(iface
);
3011 return IDirect3DDevice9Impl_AddRef((IDirect3DDevice9Ex
*)This
);
3014 static ULONG STDMETHODCALLTYPE
device_parent_Release(IWineD3DDeviceParent
*iface
)
3016 struct IDirect3DDevice9Impl
*This
= device_from_device_parent(iface
);
3017 return IDirect3DDevice9Impl_Release((IDirect3DDevice9Ex
*)This
);
3020 /* IWineD3DDeviceParent methods */
3022 static void STDMETHODCALLTYPE
device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent
*iface
, IWineD3DDevice
*device
)
3024 TRACE("iface %p, device %p\n", iface
, device
);
3027 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSurface(IWineD3DDeviceParent
*iface
,
3028 IUnknown
*superior
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
3029 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, IWineD3DSurface
**surface
)
3031 struct IDirect3DDevice9Impl
*This
= device_from_device_parent(iface
);
3032 IDirect3DSurface9Impl
*d3d_surface
;
3033 BOOL lockable
= TRUE
;
3036 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
3037 "\tpool %#x, level %u, face %u, surface %p\n",
3038 iface
, superior
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
3040 if (pool
== WINED3DPOOL_DEFAULT
&& !(usage
& D3DUSAGE_DYNAMIC
))
3043 hr
= IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex
*)This
, width
, height
,
3044 d3dformat_from_wined3dformat(format
), lockable
, FALSE
/* Discard */, level
,
3045 (IDirect3DSurface9
**)&d3d_surface
, usage
, pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
3048 ERR("(%p) CreateSurface failed, returning %#x\n", iface
, hr
);
3052 *surface
= d3d_surface
->wineD3DSurface
;
3053 IWineD3DSurface_AddRef(*surface
);
3055 d3d_surface
->container
= superior
;
3056 IDirect3DDevice9Ex_Release(d3d_surface
->parentDevice
);
3057 d3d_surface
->parentDevice
= NULL
;
3059 IDirect3DSurface9_Release((IDirect3DSurface9
*)d3d_surface
);
3060 d3d_surface
->forwardReference
= superior
;
3065 static HRESULT STDMETHODCALLTYPE
device_parent_CreateRenderTarget(IWineD3DDeviceParent
*iface
,
3066 IUnknown
*superior
, UINT width
, UINT height
, enum wined3d_format_id format
,
3067 WINED3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, BOOL lockable
,
3068 IWineD3DSurface
**surface
)
3070 struct IDirect3DDevice9Impl
*This
= device_from_device_parent(iface
);
3071 IDirect3DSurface9Impl
*d3d_surface
;
3074 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3075 "\tmultisample_quality %u, lockable %u, surface %p\n",
3076 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, lockable
, surface
);
3078 hr
= IDirect3DDevice9Impl_CreateRenderTarget((IDirect3DDevice9Ex
*)This
, width
, height
,
3079 d3dformat_from_wined3dformat(format
), multisample_type
, multisample_quality
, lockable
,
3080 (IDirect3DSurface9
**)&d3d_surface
, NULL
);
3083 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface
, hr
);
3087 *surface
= d3d_surface
->wineD3DSurface
;
3088 IWineD3DSurface_AddRef(*surface
);
3090 d3d_surface
->container
= superior
;
3091 /* Implicit surfaces are created with an refcount of 0 */
3092 IDirect3DSurface9_Release((IDirect3DSurface9
*)d3d_surface
);
3097 static HRESULT STDMETHODCALLTYPE
device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent
*iface
,
3098 UINT width
, UINT height
, enum wined3d_format_id format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
3099 DWORD multisample_quality
, BOOL discard
, IWineD3DSurface
**surface
)
3101 struct IDirect3DDevice9Impl
*This
= device_from_device_parent(iface
);
3102 IDirect3DSurface9Impl
*d3d_surface
;
3105 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3106 "\tmultisample_quality %u, discard %u, surface %p\n",
3107 iface
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
3109 hr
= IDirect3DDevice9Impl_CreateDepthStencilSurface((IDirect3DDevice9Ex
*)This
, width
, height
,
3110 d3dformat_from_wined3dformat(format
), multisample_type
, multisample_quality
, discard
,
3111 (IDirect3DSurface9
**)&d3d_surface
, NULL
);
3114 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface
, hr
);
3118 *surface
= d3d_surface
->wineD3DSurface
;
3119 IWineD3DSurface_AddRef(*surface
);
3120 d3d_surface
->container
= (IUnknown
*)This
;
3121 /* Implicit surfaces are created with an refcount of 0 */
3122 IDirect3DSurface9_Release((IDirect3DSurface9
*)d3d_surface
);
3127 static HRESULT STDMETHODCALLTYPE
device_parent_CreateVolume(IWineD3DDeviceParent
*iface
,
3128 IUnknown
*superior
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
3129 WINED3DPOOL pool
, DWORD usage
, IWineD3DVolume
**volume
)
3131 struct IDirect3DDevice9Impl
*This
= device_from_device_parent(iface
);
3132 IDirect3DVolume9Impl
*object
;
3135 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
3136 iface
, superior
, width
, height
, depth
, format
, pool
, usage
, volume
);
3138 /* Allocate the storage for the device */
3139 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3142 FIXME("Allocation of memory failed\n");
3144 return D3DERR_OUTOFVIDEOMEMORY
;
3147 hr
= volume_init(object
, This
, width
, height
, depth
, usage
, format
, pool
);
3150 WARN("Failed to initialize volume, hr %#x.\n", hr
);
3151 HeapFree(GetProcessHeap(), 0, object
);
3155 *volume
= object
->wineD3DVolume
;
3156 IWineD3DVolume_AddRef(*volume
);
3157 IDirect3DVolume9_Release((IDirect3DVolume9
*)object
);
3159 object
->container
= superior
;
3160 object
->forwardReference
= superior
;
3162 TRACE("(%p) Created volume %p\n", iface
, object
);
3167 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSwapChain(IWineD3DDeviceParent
*iface
,
3168 WINED3DPRESENT_PARAMETERS
*present_parameters
, IWineD3DSwapChain
**swapchain
)
3170 struct IDirect3DDevice9Impl
*This
= device_from_device_parent(iface
);
3171 IDirect3DSwapChain9Impl
*d3d_swapchain
;
3172 D3DPRESENT_PARAMETERS local_parameters
;
3175 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface
, present_parameters
, swapchain
);
3177 /* Copy the presentation parameters */
3178 local_parameters
.BackBufferWidth
= present_parameters
->BackBufferWidth
;
3179 local_parameters
.BackBufferHeight
= present_parameters
->BackBufferHeight
;
3180 local_parameters
.BackBufferFormat
= d3dformat_from_wined3dformat(present_parameters
->BackBufferFormat
);
3181 local_parameters
.BackBufferCount
= present_parameters
->BackBufferCount
;
3182 local_parameters
.MultiSampleType
= present_parameters
->MultiSampleType
;
3183 local_parameters
.MultiSampleQuality
= present_parameters
->MultiSampleQuality
;
3184 local_parameters
.SwapEffect
= present_parameters
->SwapEffect
;
3185 local_parameters
.hDeviceWindow
= present_parameters
->hDeviceWindow
;
3186 local_parameters
.Windowed
= present_parameters
->Windowed
;
3187 local_parameters
.EnableAutoDepthStencil
= present_parameters
->EnableAutoDepthStencil
;
3188 local_parameters
.AutoDepthStencilFormat
= d3dformat_from_wined3dformat(present_parameters
->AutoDepthStencilFormat
);
3189 local_parameters
.Flags
= present_parameters
->Flags
;
3190 local_parameters
.FullScreen_RefreshRateInHz
= present_parameters
->FullScreen_RefreshRateInHz
;
3191 local_parameters
.PresentationInterval
= present_parameters
->PresentationInterval
;
3193 hr
= IDirect3DDevice9Impl_CreateAdditionalSwapChain((IDirect3DDevice9Ex
*)This
,
3194 &local_parameters
, (IDirect3DSwapChain9
**)&d3d_swapchain
);
3197 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface
, hr
);
3202 *swapchain
= d3d_swapchain
->wineD3DSwapChain
;
3203 d3d_swapchain
->isImplicit
= TRUE
;
3204 /* Implicit swap chains are created with an refcount of 0 */
3205 IDirect3DSwapChain9_Release((IDirect3DSwapChain9
*)d3d_swapchain
);
3207 /* Copy back the presentation parameters */
3208 present_parameters
->BackBufferWidth
= local_parameters
.BackBufferWidth
;
3209 present_parameters
->BackBufferHeight
= local_parameters
.BackBufferHeight
;
3210 present_parameters
->BackBufferFormat
= wined3dformat_from_d3dformat(local_parameters
.BackBufferFormat
);
3211 present_parameters
->BackBufferCount
= local_parameters
.BackBufferCount
;
3212 present_parameters
->MultiSampleType
= local_parameters
.MultiSampleType
;
3213 present_parameters
->MultiSampleQuality
= local_parameters
.MultiSampleQuality
;
3214 present_parameters
->SwapEffect
= local_parameters
.SwapEffect
;
3215 present_parameters
->hDeviceWindow
= local_parameters
.hDeviceWindow
;
3216 present_parameters
->Windowed
= local_parameters
.Windowed
;
3217 present_parameters
->EnableAutoDepthStencil
= local_parameters
.EnableAutoDepthStencil
;
3218 present_parameters
->AutoDepthStencilFormat
= wined3dformat_from_d3dformat(local_parameters
.AutoDepthStencilFormat
);
3219 present_parameters
->Flags
= local_parameters
.Flags
;
3220 present_parameters
->FullScreen_RefreshRateInHz
= local_parameters
.FullScreen_RefreshRateInHz
;
3221 present_parameters
->PresentationInterval
= local_parameters
.PresentationInterval
;
3226 static const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl
=
3228 /* IUnknown methods */
3229 device_parent_QueryInterface
,
3230 device_parent_AddRef
,
3231 device_parent_Release
,
3232 /* IWineD3DDeviceParent methods */
3233 device_parent_WineD3DDeviceCreated
,
3234 device_parent_CreateSurface
,
3235 device_parent_CreateRenderTarget
,
3236 device_parent_CreateDepthStencilSurface
,
3237 device_parent_CreateVolume
,
3238 device_parent_CreateSwapChain
,
3241 static void setup_fpu(void)
3243 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3245 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3246 cw
= (cw
& ~0xf3f) | 0x3f;
3247 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3249 FIXME("FPU setup not implemented for this platform.\n");
3253 HRESULT
device_init(IDirect3DDevice9Impl
*device
, IWineD3D
*wined3d
, UINT adapter
, D3DDEVTYPE device_type
,
3254 HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
)
3256 WINED3DPRESENT_PARAMETERS
*wined3d_parameters
;
3261 FIXME("Ignoring display mode.\n");
3263 device
->lpVtbl
= &Direct3DDevice9_Vtbl
;
3264 device
->device_parent_vtbl
= &d3d9_wined3d_device_parent_vtbl
;
3267 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3269 wined3d_mutex_lock();
3270 hr
= IWineD3D_CreateDevice(wined3d
, adapter
, device_type
, focus_window
, flags
,
3271 (IWineD3DDeviceParent
*)&device
->device_parent_vtbl
, &device
->WineD3DDevice
);
3274 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3275 wined3d_mutex_unlock();
3279 if (flags
& D3DCREATE_ADAPTERGROUP_DEVICE
)
3283 IWineD3D_GetDeviceCaps(wined3d
, adapter
, device_type
, &caps
);
3284 count
= caps
.NumberOfAdaptersInGroup
;
3287 if (flags
& D3DCREATE_MULTITHREADED
) IWineD3DDevice_SetMultithreaded(device
->WineD3DDevice
);
3289 if (!parameters
->Windowed
)
3291 if (!focus_window
) focus_window
= parameters
->hDeviceWindow
;
3292 if (FAILED(hr
= IWineD3DDevice_AcquireFocusWindow(device
->WineD3DDevice
, focus_window
)))
3294 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3295 IWineD3DDevice_Release(device
->WineD3DDevice
);
3296 wined3d_mutex_unlock();
3300 for (i
= 0; i
< count
; ++i
)
3302 HWND device_window
= parameters
[i
].hDeviceWindow
;
3304 if (!device_window
) device_window
= focus_window
;
3305 IWineD3DDevice_SetupFullscreenWindow(device
->WineD3DDevice
, device_window
,
3306 parameters
[i
].BackBufferWidth
,
3307 parameters
[i
].BackBufferHeight
);
3311 wined3d_parameters
= HeapAlloc(GetProcessHeap(), 0, sizeof(*wined3d_parameters
) * count
);
3312 if (!wined3d_parameters
)
3314 ERR("Failed to allocate wined3d parameters.\n");
3315 IWineD3DDevice_Release(device
->WineD3DDevice
);
3316 wined3d_mutex_unlock();
3317 return E_OUTOFMEMORY
;
3320 for (i
= 0; i
< count
; ++i
)
3322 wined3d_parameters
[i
].BackBufferWidth
= parameters
[i
].BackBufferWidth
;
3323 wined3d_parameters
[i
].BackBufferHeight
= parameters
[i
].BackBufferHeight
;
3324 wined3d_parameters
[i
].BackBufferFormat
= wined3dformat_from_d3dformat(parameters
[i
].BackBufferFormat
);
3325 wined3d_parameters
[i
].BackBufferCount
= parameters
[i
].BackBufferCount
;
3326 wined3d_parameters
[i
].MultiSampleType
= parameters
[i
].MultiSampleType
;
3327 wined3d_parameters
[i
].MultiSampleQuality
= parameters
[i
].MultiSampleQuality
;
3328 wined3d_parameters
[i
].SwapEffect
= parameters
[i
].SwapEffect
;
3329 wined3d_parameters
[i
].hDeviceWindow
= parameters
[i
].hDeviceWindow
;
3330 wined3d_parameters
[i
].Windowed
= parameters
[i
].Windowed
;
3331 wined3d_parameters
[i
].EnableAutoDepthStencil
= parameters
[i
].EnableAutoDepthStencil
;
3332 wined3d_parameters
[i
].AutoDepthStencilFormat
=
3333 wined3dformat_from_d3dformat(parameters
[i
].AutoDepthStencilFormat
);
3334 wined3d_parameters
[i
].Flags
= parameters
[i
].Flags
;
3335 wined3d_parameters
[i
].FullScreen_RefreshRateInHz
= parameters
[i
].FullScreen_RefreshRateInHz
;
3336 wined3d_parameters
[i
].PresentationInterval
= parameters
[i
].PresentationInterval
;
3337 wined3d_parameters
[i
].AutoRestoreDisplayMode
= TRUE
;
3340 hr
= IWineD3DDevice_Init3D(device
->WineD3DDevice
, wined3d_parameters
);
3343 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3344 IWineD3DDevice_ReleaseFocusWindow(device
->WineD3DDevice
);
3345 HeapFree(GetProcessHeap(), 0, wined3d_parameters
);
3346 IWineD3DDevice_Release(device
->WineD3DDevice
);
3347 wined3d_mutex_unlock();
3351 wined3d_mutex_unlock();
3353 for (i
= 0; i
< count
; ++i
)
3355 parameters
[i
].BackBufferWidth
= wined3d_parameters
[i
].BackBufferWidth
;
3356 parameters
[i
].BackBufferHeight
= wined3d_parameters
[i
].BackBufferHeight
;
3357 parameters
[i
].BackBufferFormat
= d3dformat_from_wined3dformat(wined3d_parameters
[i
].BackBufferFormat
);
3358 parameters
[i
].BackBufferCount
= wined3d_parameters
[i
].BackBufferCount
;
3359 parameters
[i
].MultiSampleType
= wined3d_parameters
[i
].MultiSampleType
;
3360 parameters
[i
].MultiSampleQuality
= wined3d_parameters
[i
].MultiSampleQuality
;
3361 parameters
[i
].SwapEffect
= wined3d_parameters
[i
].SwapEffect
;
3362 parameters
[i
].hDeviceWindow
= wined3d_parameters
[i
].hDeviceWindow
;
3363 parameters
[i
].Windowed
= wined3d_parameters
[i
].Windowed
;
3364 parameters
[i
].EnableAutoDepthStencil
= wined3d_parameters
[i
].EnableAutoDepthStencil
;
3365 parameters
[i
].AutoDepthStencilFormat
=
3366 d3dformat_from_wined3dformat(wined3d_parameters
[i
].AutoDepthStencilFormat
);
3367 parameters
[i
].Flags
= wined3d_parameters
[i
].Flags
;
3368 parameters
[i
].FullScreen_RefreshRateInHz
= wined3d_parameters
[i
].FullScreen_RefreshRateInHz
;
3369 parameters
[i
].PresentationInterval
= wined3d_parameters
[i
].PresentationInterval
;
3371 HeapFree(GetProcessHeap(), 0, wined3d_parameters
);
3373 /* Initialize the converted declaration array. This creates a valid pointer
3374 * and when adding decls HeapReAlloc() can be used without further checking. */
3375 device
->convertedDecls
= HeapAlloc(GetProcessHeap(), 0, 0);
3376 if (!device
->convertedDecls
)
3378 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3379 wined3d_mutex_lock();
3380 IWineD3DDevice_Uninit3D(device
->WineD3DDevice
, D3D9CB_DestroySwapChain
);
3381 IWineD3DDevice_ReleaseFocusWindow(device
->WineD3DDevice
);
3382 IWineD3DDevice_Release(device
->WineD3DDevice
);
3383 wined3d_mutex_unlock();
3384 return E_OUTOFMEMORY
;