2 * IDirect3DVertexDeclaration9 implementation
4 * Copyright 2002-2003 Raphael Junqueira
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
27 typedef struct _D3DDECLTYPE_INFO
{
29 enum wined3d_format_id format
;
34 static D3DDECLTYPE_INFO
const d3d_dtype_lookup
[D3DDECLTYPE_UNUSED
] = {
35 {D3DDECLTYPE_FLOAT1
, WINED3DFMT_R32_FLOAT
, 1, sizeof(float)},
36 {D3DDECLTYPE_FLOAT2
, WINED3DFMT_R32G32_FLOAT
, 2, sizeof(float)},
37 {D3DDECLTYPE_FLOAT3
, WINED3DFMT_R32G32B32_FLOAT
, 3, sizeof(float)},
38 {D3DDECLTYPE_FLOAT4
, WINED3DFMT_R32G32B32A32_FLOAT
, 4, sizeof(float)},
39 {D3DDECLTYPE_D3DCOLOR
, WINED3DFMT_B8G8R8A8_UNORM
, 4, sizeof(BYTE
)},
40 {D3DDECLTYPE_UBYTE4
, WINED3DFMT_R8G8B8A8_UINT
, 4, sizeof(BYTE
)},
41 {D3DDECLTYPE_SHORT2
, WINED3DFMT_R16G16_SINT
, 2, sizeof(short int)},
42 {D3DDECLTYPE_SHORT4
, WINED3DFMT_R16G16B16A16_SINT
, 4, sizeof(short int)},
43 {D3DDECLTYPE_UBYTE4N
, WINED3DFMT_R8G8B8A8_UNORM
, 4, sizeof(BYTE
)},
44 {D3DDECLTYPE_SHORT2N
, WINED3DFMT_R16G16_SNORM
, 2, sizeof(short int)},
45 {D3DDECLTYPE_SHORT4N
, WINED3DFMT_R16G16B16A16_SNORM
, 4, sizeof(short int)},
46 {D3DDECLTYPE_USHORT2N
, WINED3DFMT_R16G16_UNORM
, 2, sizeof(short int)},
47 {D3DDECLTYPE_USHORT4N
, WINED3DFMT_R16G16B16A16_UNORM
, 4, sizeof(short int)},
48 {D3DDECLTYPE_UDEC3
, WINED3DFMT_R10G10B10A2_UINT
, 3, sizeof(short int)},
49 {D3DDECLTYPE_DEC3N
, WINED3DFMT_R10G10B10A2_SNORM
, 3, sizeof(short int)},
50 {D3DDECLTYPE_FLOAT16_2
, WINED3DFMT_R16G16_FLOAT
, 2, sizeof(short int)},
51 {D3DDECLTYPE_FLOAT16_4
, WINED3DFMT_R16G16B16A16_FLOAT
, 4, sizeof(short int)}};
53 #define D3D_DECL_SIZE(type) d3d_dtype_lookup[type].size
54 #define D3D_DECL_TYPESIZE(type) d3d_dtype_lookup[type].typesize
56 HRESULT
vdecl_convert_fvf(
58 D3DVERTEXELEMENT9
** ppVertexElements
) {
60 unsigned int idx
, idx2
;
62 BOOL has_pos
= (fvf
& D3DFVF_POSITION_MASK
) != 0;
63 BOOL has_blend
= (fvf
& D3DFVF_XYZB5
) > D3DFVF_XYZRHW
;
64 BOOL has_blend_idx
= has_blend
&&
65 (((fvf
& D3DFVF_XYZB5
) == D3DFVF_XYZB5
) ||
66 (fvf
& D3DFVF_LASTBETA_D3DCOLOR
) ||
67 (fvf
& D3DFVF_LASTBETA_UBYTE4
));
68 BOOL has_normal
= (fvf
& D3DFVF_NORMAL
) != 0;
69 BOOL has_psize
= (fvf
& D3DFVF_PSIZE
) != 0;
71 BOOL has_diffuse
= (fvf
& D3DFVF_DIFFUSE
) != 0;
72 BOOL has_specular
= (fvf
& D3DFVF_SPECULAR
) !=0;
74 DWORD num_textures
= (fvf
& D3DFVF_TEXCOUNT_MASK
) >> D3DFVF_TEXCOUNT_SHIFT
;
75 DWORD texcoords
= (fvf
& 0xFFFF0000) >> 16;
77 D3DVERTEXELEMENT9 end_element
= D3DDECL_END();
78 D3DVERTEXELEMENT9
*elements
= NULL
;
81 DWORD num_blends
= 1 + (((fvf
& D3DFVF_XYZB5
) - D3DFVF_XYZB1
) >> 1);
82 if (has_blend_idx
) num_blends
--;
84 /* Compute declaration size */
85 size
= has_pos
+ (has_blend
&& num_blends
> 0) + has_blend_idx
+ has_normal
+
86 has_psize
+ has_diffuse
+ has_specular
+ num_textures
+ 1;
88 /* convert the declaration */
89 elements
= HeapAlloc(GetProcessHeap(), 0, size
* sizeof(D3DVERTEXELEMENT9
));
90 if (!elements
) return D3DERR_OUTOFVIDEOMEMORY
;
92 elements
[size
-1] = end_element
;
95 if (!has_blend
&& (fvf
& D3DFVF_XYZRHW
)) {
96 elements
[idx
].Type
= D3DDECLTYPE_FLOAT4
;
97 elements
[idx
].Usage
= D3DDECLUSAGE_POSITIONT
;
99 else if (!has_blend
&& (fvf
& D3DFVF_XYZW
) == D3DFVF_XYZW
) {
100 elements
[idx
].Type
= D3DDECLTYPE_FLOAT4
;
101 elements
[idx
].Usage
= D3DDECLUSAGE_POSITION
;
104 elements
[idx
].Type
= D3DDECLTYPE_FLOAT3
;
105 elements
[idx
].Usage
= D3DDECLUSAGE_POSITION
;
107 elements
[idx
].UsageIndex
= 0;
110 if (has_blend
&& (num_blends
> 0)) {
111 if (((fvf
& D3DFVF_XYZB5
) == D3DFVF_XYZB2
) && (fvf
& D3DFVF_LASTBETA_D3DCOLOR
))
112 elements
[idx
].Type
= D3DDECLTYPE_D3DCOLOR
;
115 case 1: elements
[idx
].Type
= D3DDECLTYPE_FLOAT1
; break;
116 case 2: elements
[idx
].Type
= D3DDECLTYPE_FLOAT2
; break;
117 case 3: elements
[idx
].Type
= D3DDECLTYPE_FLOAT3
; break;
118 case 4: elements
[idx
].Type
= D3DDECLTYPE_FLOAT4
; break;
120 ERR("Unexpected amount of blend values: %u\n", num_blends
);
123 elements
[idx
].Usage
= D3DDECLUSAGE_BLENDWEIGHT
;
124 elements
[idx
].UsageIndex
= 0;
128 if (fvf
& D3DFVF_LASTBETA_UBYTE4
||
129 (((fvf
& D3DFVF_XYZB5
) == D3DFVF_XYZB2
) && (fvf
& D3DFVF_LASTBETA_D3DCOLOR
)))
130 elements
[idx
].Type
= D3DDECLTYPE_UBYTE4
;
131 else if (fvf
& D3DFVF_LASTBETA_D3DCOLOR
)
132 elements
[idx
].Type
= D3DDECLTYPE_D3DCOLOR
;
134 elements
[idx
].Type
= D3DDECLTYPE_FLOAT1
;
135 elements
[idx
].Usage
= D3DDECLUSAGE_BLENDINDICES
;
136 elements
[idx
].UsageIndex
= 0;
140 elements
[idx
].Type
= D3DDECLTYPE_FLOAT3
;
141 elements
[idx
].Usage
= D3DDECLUSAGE_NORMAL
;
142 elements
[idx
].UsageIndex
= 0;
146 elements
[idx
].Type
= D3DDECLTYPE_FLOAT1
;
147 elements
[idx
].Usage
= D3DDECLUSAGE_PSIZE
;
148 elements
[idx
].UsageIndex
= 0;
152 elements
[idx
].Type
= D3DDECLTYPE_D3DCOLOR
;
153 elements
[idx
].Usage
= D3DDECLUSAGE_COLOR
;
154 elements
[idx
].UsageIndex
= 0;
158 elements
[idx
].Type
= D3DDECLTYPE_D3DCOLOR
;
159 elements
[idx
].Usage
= D3DDECLUSAGE_COLOR
;
160 elements
[idx
].UsageIndex
= 1;
163 for (idx2
= 0; idx2
< num_textures
; idx2
++) {
164 unsigned int numcoords
= (texcoords
>> (idx2
*2)) & 0x03;
166 case D3DFVF_TEXTUREFORMAT1
:
167 elements
[idx
].Type
= D3DDECLTYPE_FLOAT1
;
169 case D3DFVF_TEXTUREFORMAT2
:
170 elements
[idx
].Type
= D3DDECLTYPE_FLOAT2
;
172 case D3DFVF_TEXTUREFORMAT3
:
173 elements
[idx
].Type
= D3DDECLTYPE_FLOAT3
;
175 case D3DFVF_TEXTUREFORMAT4
:
176 elements
[idx
].Type
= D3DDECLTYPE_FLOAT4
;
179 elements
[idx
].Usage
= D3DDECLUSAGE_TEXCOORD
;
180 elements
[idx
].UsageIndex
= idx2
;
184 /* Now compute offsets, and initialize the rest of the fields */
185 for (idx
= 0, offset
= 0; idx
< size
-1; idx
++) {
186 elements
[idx
].Stream
= 0;
187 elements
[idx
].Method
= D3DDECLMETHOD_DEFAULT
;
188 elements
[idx
].Offset
= offset
;
189 offset
+= D3D_DECL_SIZE(elements
[idx
].Type
) * D3D_DECL_TYPESIZE(elements
[idx
].Type
);
192 *ppVertexElements
= elements
;
196 /* IDirect3DVertexDeclaration9 IUnknown parts follow: */
197 static HRESULT WINAPI
IDirect3DVertexDeclaration9Impl_QueryInterface(LPDIRECT3DVERTEXDECLARATION9 iface
, REFIID riid
, LPVOID
* ppobj
) {
198 IDirect3DVertexDeclaration9Impl
*This
= (IDirect3DVertexDeclaration9Impl
*)iface
;
200 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), ppobj
);
202 if (IsEqualGUID(riid
, &IID_IUnknown
)
203 || IsEqualGUID(riid
, &IID_IDirect3DVertexDeclaration9
)) {
204 IDirect3DVertexDeclaration9_AddRef(iface
);
209 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
211 return E_NOINTERFACE
;
214 static ULONG WINAPI
IDirect3DVertexDeclaration9Impl_AddRef(LPDIRECT3DVERTEXDECLARATION9 iface
) {
215 IDirect3DVertexDeclaration9Impl
*This
= (IDirect3DVertexDeclaration9Impl
*)iface
;
216 ULONG ref
= InterlockedIncrement(&This
->ref
);
218 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
221 IDirect3DDevice9Ex_AddRef(This
->parentDevice
);
224 wined3d_mutex_lock();
225 IWineD3DVertexDeclaration_AddRef(This
->wineD3DVertexDeclaration
);
226 wined3d_mutex_unlock();
233 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface
) {
234 IDirect3DVertexDeclaration9Impl
*This
= (IDirect3DVertexDeclaration9Impl
*)iface
;
237 /* Should not happen unless wine has a bug or the application releases references it does not own */
238 ERR("Destroying vdecl with ref != 0\n");
241 wined3d_mutex_lock();
242 IWineD3DVertexDeclaration_Release(This
->wineD3DVertexDeclaration
);
243 wined3d_mutex_unlock();
246 static ULONG WINAPI
IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECLARATION9 iface
) {
247 IDirect3DVertexDeclaration9Impl
*This
= (IDirect3DVertexDeclaration9Impl
*)iface
;
248 ULONG ref
= InterlockedDecrement(&This
->ref
);
250 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
253 IDirect3DDevice9Ex
*parentDevice
= This
->parentDevice
;
256 IDirect3DVertexDeclaration9Impl_Destroy(iface
);
259 /* Release the device last, as it may cause the device to be destroyed. */
260 IDirect3DDevice9Ex_Release(parentDevice
);
265 /* IDirect3DVertexDeclaration9 Interface follow: */
266 static HRESULT WINAPI
IDirect3DVertexDeclaration9Impl_GetDevice(IDirect3DVertexDeclaration9
*iface
,
267 IDirect3DDevice9
**device
)
269 IDirect3DVertexDeclaration9Impl
*This
= (IDirect3DVertexDeclaration9Impl
*)iface
;
271 TRACE("iface %p, device %p.\n", iface
, device
);
273 *device
= (IDirect3DDevice9
*)This
->parentDevice
;
274 IDirect3DDevice9_AddRef(*device
);
276 TRACE("Returning device %p.\n", *device
);
281 static HRESULT WINAPI
IDirect3DVertexDeclaration9Impl_GetDeclaration(LPDIRECT3DVERTEXDECLARATION9 iface
, D3DVERTEXELEMENT9
* pDecl
, UINT
* pNumElements
) {
282 IDirect3DVertexDeclaration9Impl
*This
= (IDirect3DVertexDeclaration9Impl
*)iface
;
284 TRACE("iface %p, elements %p, element_count %p.\n", iface
, pDecl
, pNumElements
);
286 *pNumElements
= This
->element_count
;
288 /* Passing a NULL pDecl is used to just retrieve the number of elements */
290 TRACE("NULL pDecl passed. Returning D3D_OK.\n");
294 TRACE("Copying %p to %p\n", This
->elements
, pDecl
);
295 CopyMemory(pDecl
, This
->elements
, This
->element_count
* sizeof(D3DVERTEXELEMENT9
));
300 static const IDirect3DVertexDeclaration9Vtbl Direct3DVertexDeclaration9_Vtbl
=
303 IDirect3DVertexDeclaration9Impl_QueryInterface
,
304 IDirect3DVertexDeclaration9Impl_AddRef
,
305 IDirect3DVertexDeclaration9Impl_Release
,
306 /* IDirect3DVertexDeclaration9 */
307 IDirect3DVertexDeclaration9Impl_GetDevice
,
308 IDirect3DVertexDeclaration9Impl_GetDeclaration
311 static void STDMETHODCALLTYPE
d3d9_vertexdeclaration_wined3d_object_destroyed(void *parent
)
313 IDirect3DVertexDeclaration9Impl
*declaration
= parent
;
314 HeapFree(GetProcessHeap(), 0, declaration
->elements
);
315 HeapFree(GetProcessHeap(), 0, declaration
);
318 static const struct wined3d_parent_ops d3d9_vertexdeclaration_wined3d_parent_ops
=
320 d3d9_vertexdeclaration_wined3d_object_destroyed
,
323 static HRESULT
convert_to_wined3d_declaration(const D3DVERTEXELEMENT9
* d3d9_elements
,
324 WINED3DVERTEXELEMENT
**wined3d_elements
, UINT
*element_count
)
326 const D3DVERTEXELEMENT9
* element
;
330 TRACE("d3d9_elements %p, wined3d_elements %p\n", d3d9_elements
, wined3d_elements
);
332 element
= d3d9_elements
;
333 while (element
++->Stream
!= 0xff && count
++ < 128);
335 if (count
== 128) return E_FAIL
;
337 /* Skip the END element */
340 *wined3d_elements
= HeapAlloc(GetProcessHeap(), 0, count
* sizeof(WINED3DVERTEXELEMENT
));
341 if (!*wined3d_elements
) {
342 FIXME("Memory allocation failed\n");
343 return D3DERR_OUTOFVIDEOMEMORY
;
346 for (i
= 0; i
< count
; ++i
)
348 if (d3d9_elements
[i
].Type
>= (sizeof(d3d_dtype_lookup
) / sizeof(*d3d_dtype_lookup
)))
350 WARN("Invalid element type %#x.\n", d3d9_elements
[i
].Type
);
351 HeapFree(GetProcessHeap(), 0, *wined3d_elements
);
354 (*wined3d_elements
)[i
].format
= d3d_dtype_lookup
[d3d9_elements
[i
].Type
].format
;
355 (*wined3d_elements
)[i
].input_slot
= d3d9_elements
[i
].Stream
;
356 (*wined3d_elements
)[i
].offset
= d3d9_elements
[i
].Offset
;
357 (*wined3d_elements
)[i
].output_slot
= ~0U;
358 (*wined3d_elements
)[i
].method
= d3d9_elements
[i
].Method
;
359 (*wined3d_elements
)[i
].usage
= d3d9_elements
[i
].Usage
;
360 (*wined3d_elements
)[i
].usage_idx
= d3d9_elements
[i
].UsageIndex
;
363 *element_count
= count
;
368 HRESULT
vertexdeclaration_init(IDirect3DVertexDeclaration9Impl
*declaration
,
369 IDirect3DDevice9Impl
*device
, const D3DVERTEXELEMENT9
*elements
)
371 WINED3DVERTEXELEMENT
*wined3d_elements
;
372 UINT wined3d_element_count
;
376 hr
= convert_to_wined3d_declaration(elements
, &wined3d_elements
, &wined3d_element_count
);
379 WARN("Failed to create wined3d vertex declaration elements, hr %#x.\n", hr
);
383 declaration
->lpVtbl
= &Direct3DVertexDeclaration9_Vtbl
;
384 declaration
->ref
= 1;
386 element_count
= wined3d_element_count
+ 1;
387 declaration
->elements
= HeapAlloc(GetProcessHeap(), 0, element_count
* sizeof(*declaration
->elements
));
388 if (!declaration
->elements
)
390 HeapFree(GetProcessHeap(), 0, wined3d_elements
);
391 ERR("Failed to allocate vertex declaration elements memory.\n");
392 return D3DERR_OUTOFVIDEOMEMORY
;
394 memcpy(declaration
->elements
, elements
, element_count
* sizeof(*elements
));
395 declaration
->element_count
= element_count
;
397 wined3d_mutex_lock();
398 hr
= IWineD3DDevice_CreateVertexDeclaration(device
->WineD3DDevice
, wined3d_elements
, wined3d_element_count
,
399 declaration
, &d3d9_vertexdeclaration_wined3d_parent_ops
, &declaration
->wineD3DVertexDeclaration
);
400 wined3d_mutex_unlock();
401 HeapFree(GetProcessHeap(), 0, wined3d_elements
);
404 HeapFree(GetProcessHeap(), 0, declaration
->elements
);
405 WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr
);
409 declaration
->parentDevice
= (IDirect3DDevice9Ex
*)device
;
410 IDirect3DDevice9Ex_AddRef(declaration
->parentDevice
);