Release 1.3.7.
[wine/gsoc-2012-control.git] / dlls / d3dx9_36 / tests / mesh.c
blob6ba7224092ef5fdfe6dff73b20f200e6778f1f9a
1 /*
2 * Copyright 2008 David Adam
3 * Copyright 2008 Luis Busquets
4 * Copyright 2009 Henri Verbeet for CodeWeavers
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include <stdio.h>
22 #include "wine/test.h"
23 #include "d3dx9.h"
25 #define admitted_error 0.0001f
27 #define compare_vertex_sizes(type, exp) \
28 got=D3DXGetFVFVertexSize(type); \
29 ok(got==exp, "Expected: %d, Got: %d\n", exp, got);
31 static BOOL compare(FLOAT u, FLOAT v)
33 return (fabs(u-v) < admitted_error);
36 static BOOL compare_vec3(D3DXVECTOR3 u, D3DXVECTOR3 v)
38 return ( compare(u.x, v.x) && compare(u.y, v.y) && compare(u.z, v.z) );
41 struct vertex
43 D3DXVECTOR3 position;
44 D3DXVECTOR3 normal;
47 typedef WORD face[3];
49 static BOOL compare_face(face a, face b)
51 return (a[0]==b[0] && a[1] == b[1] && a[2] == b[2]);
54 struct mesh
56 DWORD number_of_vertices;
57 struct vertex *vertices;
59 DWORD number_of_faces;
60 face *faces;
62 DWORD fvf;
63 UINT vertex_size;
66 static void free_mesh(struct mesh *mesh)
68 HeapFree(GetProcessHeap(), 0, mesh->faces);
69 HeapFree(GetProcessHeap(), 0, mesh->vertices);
72 static BOOL new_mesh(struct mesh *mesh, DWORD number_of_vertices, DWORD number_of_faces)
74 mesh->vertices = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, number_of_vertices * sizeof(*mesh->vertices));
75 if (!mesh->vertices)
77 return FALSE;
79 mesh->number_of_vertices = number_of_vertices;
81 mesh->faces = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, number_of_faces * sizeof(*mesh->faces));
82 if (!mesh->faces)
84 HeapFree(GetProcessHeap(), 0, mesh->vertices);
85 return FALSE;
87 mesh->number_of_faces = number_of_faces;
89 return TRUE;
92 static void compare_mesh(const char *name, ID3DXMesh *d3dxmesh, struct mesh *mesh)
94 HRESULT hr;
95 DWORD number_of_vertices, number_of_faces;
96 IDirect3DVertexBuffer9 *vertex_buffer;
97 IDirect3DIndexBuffer9 *index_buffer;
98 D3DVERTEXBUFFER_DESC vertex_buffer_description;
99 D3DINDEXBUFFER_DESC index_buffer_description;
100 struct vertex *vertices;
101 face *faces;
102 int expected, i;
104 number_of_vertices = d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh);
105 ok(number_of_vertices == mesh->number_of_vertices, "Test %s, result %u, expected %d\n",
106 name, number_of_vertices, mesh->number_of_vertices);
108 number_of_faces = d3dxmesh->lpVtbl->GetNumFaces(d3dxmesh);
109 ok(number_of_faces == mesh->number_of_faces, "Test %s, result %u, expected %d\n",
110 name, number_of_faces, mesh->number_of_faces);
112 /* vertex buffer */
113 hr = d3dxmesh->lpVtbl->GetVertexBuffer(d3dxmesh, &vertex_buffer);
114 ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
116 if (hr != D3D_OK)
118 skip("Couldn't get vertex buffer\n");
120 else
122 hr = IDirect3DVertexBuffer9_GetDesc(vertex_buffer, &vertex_buffer_description);
123 ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
125 if (hr != D3D_OK)
127 skip("Couldn't get vertex buffer description\n");
129 else
131 ok(vertex_buffer_description.Format == D3DFMT_VERTEXDATA, "Test %s, result %x, expected %x (D3DFMT_VERTEXDATA)\n",
132 name, vertex_buffer_description.Format, D3DFMT_VERTEXDATA);
133 ok(vertex_buffer_description.Type == D3DRTYPE_VERTEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_VERTEXBUFFER)\n",
134 name, vertex_buffer_description.Type, D3DRTYPE_VERTEXBUFFER);
135 ok(vertex_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, vertex_buffer_description.Usage, 0);
136 ok(vertex_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_DEFAULT)\n",
137 name, vertex_buffer_description.Pool, D3DPOOL_DEFAULT);
138 ok(vertex_buffer_description.FVF == mesh->fvf, "Test %s, result %x, expected %x\n",
139 name, vertex_buffer_description.FVF, mesh->fvf);
140 if (mesh->fvf == 0)
142 expected = number_of_vertices * mesh->vertex_size;
144 else
146 expected = number_of_vertices * D3DXGetFVFVertexSize(mesh->fvf);
148 ok(vertex_buffer_description.Size == expected, "Test %s, result %x, expected %x\n",
149 name, vertex_buffer_description.Size, expected);
152 /* specify offset and size to avoid potential overruns */
153 hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, number_of_vertices * sizeof(D3DXVECTOR3) * 2,
154 (LPVOID *)&vertices, D3DLOCK_DISCARD);
155 ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
157 if (hr != D3D_OK)
159 skip("Couldn't lock vertex buffer\n");
161 else
163 for (i = 0; i < number_of_vertices; i++)
165 ok(compare_vec3(vertices[i].position, mesh->vertices[i].position),
166 "Test %s, vertex position %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i,
167 vertices[i].position.x, vertices[i].position.y, vertices[i].position.z,
168 mesh->vertices[i].position.x, mesh->vertices[i].position.y, mesh->vertices[i].position.z);
169 ok(compare_vec3(vertices[i].normal, mesh->vertices[i].normal),
170 "Test %s, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i,
171 vertices[i].normal.x, vertices[i].normal.y, vertices[i].normal.z,
172 mesh->vertices[i].normal.x, mesh->vertices[i].normal.y, mesh->vertices[i].normal.z);
175 IDirect3DVertexBuffer9_Unlock(vertex_buffer);
178 IDirect3DVertexBuffer9_Release(vertex_buffer);
181 /* index buffer */
182 hr = d3dxmesh->lpVtbl->GetIndexBuffer(d3dxmesh, &index_buffer);
183 ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
185 if (!index_buffer)
187 skip("Couldn't get index buffer\n");
189 else
191 hr = IDirect3DIndexBuffer9_GetDesc(index_buffer, &index_buffer_description);
192 ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
194 if (hr != D3D_OK)
196 skip("Couldn't get index buffer description\n");
198 else
200 ok(index_buffer_description.Format == D3DFMT_INDEX16, "Test %s, result %x, expected %x (D3DFMT_INDEX16)\n",
201 name, index_buffer_description.Format, D3DFMT_INDEX16);
202 ok(index_buffer_description.Type == D3DRTYPE_INDEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_INDEXBUFFER)\n",
203 name, index_buffer_description.Type, D3DRTYPE_INDEXBUFFER);
204 todo_wine ok(index_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, index_buffer_description.Usage, 0);
205 ok(index_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_DEFAULT)\n",
206 name, index_buffer_description.Pool, D3DPOOL_DEFAULT);
207 expected = number_of_faces * sizeof(WORD) * 3;
208 ok(index_buffer_description.Size == expected, "Test %s, result %x, expected %x\n",
209 name, index_buffer_description.Size, expected);
212 /* specify offset and size to avoid potential overruns */
213 hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, number_of_faces * sizeof(WORD) * 3,
214 (LPVOID *)&faces, D3DLOCK_DISCARD);
215 ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
217 if (hr != D3D_OK)
219 skip("Couldn't lock index buffer\n");
221 else
223 for (i = 0; i < number_of_faces; i++)
225 ok(compare_face(faces[i], mesh->faces[i]),
226 "Test %s, face %d, result (%u, %u, %u), expected (%u, %u, %u)\n", name, i,
227 faces[i][0], faces[i][1], faces[i][2],
228 mesh->faces[i][0], mesh->faces[i][1], mesh->faces[i][2]);
231 IDirect3DIndexBuffer9_Unlock(index_buffer);
234 IDirect3DIndexBuffer9_Release(index_buffer);
238 static void D3DXBoundProbeTest(void)
240 BOOL result;
241 D3DXVECTOR3 bottom_point, center, top_point, raydirection, rayposition;
242 FLOAT radius;
244 /*____________Test the Box case___________________________*/
245 bottom_point.x = -3.0f; bottom_point.y = -2.0f; bottom_point.z = -1.0f;
246 top_point.x = 7.0f; top_point.y = 8.0f; top_point.z = 9.0f;
248 raydirection.x = -4.0f; raydirection.y = -5.0f; raydirection.z = -6.0f;
249 rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 11.0f;
250 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
251 ok(result == TRUE, "expected TRUE, received FALSE\n");
253 raydirection.x = 4.0f; raydirection.y = 5.0f; raydirection.z = 6.0f;
254 rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 11.0f;
255 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
256 ok(result == FALSE, "expected FALSE, received TRUE\n");
258 rayposition.x = -4.0f; rayposition.y = 1.0f; rayposition.z = -2.0f;
259 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
260 ok(result == TRUE, "expected TRUE, received FALSE\n");
262 bottom_point.x = 1.0f; bottom_point.y = 0.0f; bottom_point.z = 0.0f;
263 top_point.x = 1.0f; top_point.y = 0.0f; top_point.z = 0.0f;
264 rayposition.x = 0.0f; rayposition.y = 1.0f; rayposition.z = 0.0f;
265 raydirection.x = 0.0f; raydirection.y = 3.0f; raydirection.z = 0.0f;
266 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
267 ok(result == FALSE, "expected FALSE, received TRUE\n");
269 bottom_point.x = 1.0f; bottom_point.y = 2.0f; bottom_point.z = 3.0f;
270 top_point.x = 10.0f; top_point.y = 15.0f; top_point.z = 20.0f;
272 raydirection.x = 7.0f; raydirection.y = 8.0f; raydirection.z = 9.0f;
273 rayposition.x = 3.0f; rayposition.y = 7.0f; rayposition.z = -6.0f;
274 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
275 ok(result == TRUE, "expected TRUE, received FALSE\n");
277 bottom_point.x = 0.0f; bottom_point.y = 0.0f; bottom_point.z = 0.0f;
278 top_point.x = 1.0f; top_point.y = 1.0f; top_point.z = 1.0f;
280 raydirection.x = 0.0f; raydirection.y = 1.0f; raydirection.z = .0f;
281 rayposition.x = -3.0f; rayposition.y = 0.0f; rayposition.z = 0.0f;
282 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
283 ok(result == FALSE, "expected FALSE, received TRUE\n");
285 raydirection.x = 1.0f; raydirection.y = 0.0f; raydirection.z = .0f;
286 rayposition.x = -3.0f; rayposition.y = 0.0f; rayposition.z = 0.0f;
287 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
288 ok(result == TRUE, "expected TRUE, received FALSE\n");
290 /*____________Test the Sphere case________________________*/
291 radius = sqrt(77.0f);
292 center.x = 1.0f; center.y = 2.0f; center.z = 3.0f;
293 raydirection.x = 2.0f; raydirection.y = -4.0f; raydirection.z = 2.0f;
295 rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 9.0f;
296 result = D3DXSphereBoundProbe(&center, radius, &rayposition, &raydirection);
297 ok(result == TRUE, "expected TRUE, received FALSE\n");
299 rayposition.x = 45.0f; rayposition.y = -75.0f; rayposition.z = 49.0f;
300 result = D3DXSphereBoundProbe(&center, radius, &rayposition, &raydirection);
301 ok(result == FALSE, "expected FALSE, received TRUE\n");
303 rayposition.x = 5.0f; rayposition.y = 11.0f; rayposition.z = 9.0f;
304 result = D3DXSphereBoundProbe(&center, radius, &rayposition, &raydirection);
305 ok(result == FALSE, "expected FALSE, received TRUE\n");
308 static void D3DXComputeBoundingBoxTest(void)
310 D3DXVECTOR3 exp_max, exp_min, got_max, got_min, vertex[5];
311 HRESULT hr;
313 vertex[0].x = 1.0f; vertex[0].y = 1.0f; vertex[0].z = 1.0f;
314 vertex[1].x = 1.0f; vertex[1].y = 1.0f; vertex[1].z = 1.0f;
315 vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 1.0f;
316 vertex[3].x = 1.0f; vertex[3].y = 1.0f; vertex[3].z = 1.0f;
317 vertex[4].x = 9.0f; vertex[4].y = 9.0f; vertex[4].z = 9.0f;
319 exp_min.x = 1.0f; exp_min.y = 1.0f; exp_min.z = 1.0f;
320 exp_max.x = 9.0f; exp_max.y = 9.0f; exp_max.z = 9.0f;
322 hr = D3DXComputeBoundingBox(&vertex[3],2,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
324 ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
325 ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z);
326 ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z);
328 /*________________________*/
330 vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f;
331 vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f;
332 vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f;
333 vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f;
334 vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f;
336 exp_min.x = -6.92f; exp_min.y = -8.1f; exp_min.z = -3.80f;
337 exp_max.x = 11.4f; exp_max.y = 7.90f; exp_max.z = 11.9f;
339 hr = D3DXComputeBoundingBox(&vertex[0],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
341 ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
342 ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z);
343 ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z);
345 /*________________________*/
347 vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f;
348 vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f;
349 vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f;
350 vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f;
351 vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f;
353 exp_min.x = -6.92f; exp_min.y = -0.9f; exp_min.z = -3.8f;
354 exp_max.x = 7.43f; exp_max.y = 7.90f; exp_max.z = 11.9f;
356 hr = D3DXComputeBoundingBox(&vertex[0],4,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
358 ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
359 ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z);
360 ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z);
362 /*________________________*/
363 hr = D3DXComputeBoundingBox(NULL,5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
364 ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
366 /*________________________*/
367 hr = D3DXComputeBoundingBox(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),NULL,&got_max);
368 ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
370 /*________________________*/
371 hr = D3DXComputeBoundingBox(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,NULL);
372 ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
375 static void D3DXComputeBoundingSphereTest(void)
377 D3DXVECTOR3 exp_cen, got_cen, vertex[5];
378 FLOAT exp_rad, got_rad;
379 HRESULT hr;
381 vertex[0].x = 1.0f; vertex[0].y = 1.0f; vertex[0].z = 1.0f;
382 vertex[1].x = 1.0f; vertex[1].y = 1.0f; vertex[1].z = 1.0f;
383 vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 1.0f;
384 vertex[3].x = 1.0f; vertex[3].y = 1.0f; vertex[3].z = 1.0f;
385 vertex[4].x = 9.0f; vertex[4].y = 9.0f; vertex[4].z = 9.0f;
387 exp_rad = 6.928203f;
388 exp_cen.x = 5.0; exp_cen.y = 5.0; exp_cen.z = 5.0;
390 hr = D3DXComputeBoundingSphere(&vertex[3],2,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad);
392 ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
393 ok( compare(exp_rad, got_rad), "Expected radius: %f, got radius: %f\n", exp_rad, got_rad);
394 ok( compare_vec3(exp_cen,got_cen), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen.x,exp_cen.y,exp_cen.z,got_cen.x,got_cen.y,got_cen.z);
396 /*________________________*/
398 vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f;
399 vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f;
400 vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f;
401 vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f;
402 vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f;
404 exp_rad = 13.707883f;
405 exp_cen.x = 2.408f; exp_cen.y = 2.22f; exp_cen.z = 3.76f;
407 hr = D3DXComputeBoundingSphere(&vertex[0],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad);
409 ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
410 ok( compare(exp_rad, got_rad), "Expected radius: %f, got radius: %f\n", exp_rad, got_rad);
411 ok( compare_vec3(exp_cen,got_cen), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen.x,exp_cen.y,exp_cen.z,got_cen.x,got_cen.y,got_cen.z);
413 /*________________________*/
414 hr = D3DXComputeBoundingSphere(NULL,5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad);
415 ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
417 /*________________________*/
418 hr = D3DXComputeBoundingSphere(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),NULL,&got_rad);
419 ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
421 /*________________________*/
422 hr = D3DXComputeBoundingSphere(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,NULL);
423 ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
426 static void print_elements(const D3DVERTEXELEMENT9 *elements)
428 D3DVERTEXELEMENT9 last = D3DDECL_END();
429 const D3DVERTEXELEMENT9 *ptr = elements;
430 int count = 0;
432 while (memcmp(ptr, &last, sizeof(D3DVERTEXELEMENT9)))
434 trace(
435 "[Element %d] Stream = %d, Offset = %d, Type = %d, Method = %d, Usage = %d, UsageIndex = %d\n",
436 count, ptr->Stream, ptr->Offset, ptr->Type, ptr->Method, ptr->Usage, ptr->UsageIndex);
437 ptr++;
438 count++;
442 static void compare_elements(const D3DVERTEXELEMENT9 *elements, const D3DVERTEXELEMENT9 *expected_elements,
443 unsigned int line, unsigned int test_id)
445 D3DVERTEXELEMENT9 last = D3DDECL_END();
446 unsigned int i;
448 for (i = 0; i < MAX_FVF_DECL_SIZE; i++)
450 int end1 = memcmp(&elements[i], &last, sizeof(last));
451 int end2 = memcmp(&expected_elements[i], &last, sizeof(last));
452 int status;
454 if (!end1 && !end2) break;
456 status = !end1 ^ !end2;
457 ok(!status, "Line %u, test %u: Mismatch in size, test declaration is %s than expected.\n",
458 line, test_id, end1 ? "shorter" : "longer");
459 if (status)
461 print_elements(elements);
462 break;
465 status = memcmp(&elements[i], &expected_elements[i], sizeof(D3DVERTEXELEMENT9));
466 ok(!status, "Line %u, test %u: Mismatch in element %u.\n", line, test_id, i);
467 if (status)
469 print_elements(elements);
470 break;
475 static void test_fvf_to_decl(DWORD test_fvf, const D3DVERTEXELEMENT9 expected_elements[],
476 HRESULT expected_hr, unsigned int line, unsigned int test_id)
478 HRESULT hr;
479 D3DVERTEXELEMENT9 decl[MAX_FVF_DECL_SIZE];
481 hr = D3DXDeclaratorFromFVF(test_fvf, decl);
482 ok(hr == expected_hr,
483 "Line %u, test %u: D3DXDeclaratorFromFVF returned %#x, expected %#x.\n",
484 line, test_id, hr, expected_hr);
485 if (SUCCEEDED(hr)) compare_elements(decl, expected_elements, line, test_id);
488 static void test_decl_to_fvf(const D3DVERTEXELEMENT9 *decl, DWORD expected_fvf,
489 HRESULT expected_hr, unsigned int line, unsigned int test_id)
491 HRESULT hr;
492 DWORD result_fvf = 0xdeadbeef;
494 hr = D3DXFVFFromDeclarator(decl, &result_fvf);
495 ok(hr == expected_hr,
496 "Line %u, test %u: D3DXFVFFromDeclarator returned %#x, expected %#x.\n",
497 line, test_id, hr, expected_hr);
498 if (SUCCEEDED(hr))
500 ok(expected_fvf == result_fvf, "Line %u, test %u: Got FVF %#x, expected %#x.\n",
501 line, test_id, result_fvf, expected_fvf);
505 static void test_fvf_decl_conversion(void)
507 static const struct
509 D3DVERTEXELEMENT9 decl[MAXD3DDECLLENGTH + 1];
510 DWORD fvf;
512 test_data[] =
515 D3DDECL_END(),
516 }, 0},
518 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
519 D3DDECL_END(),
520 }, D3DFVF_XYZ},
522 {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0},
523 D3DDECL_END(),
524 }, D3DFVF_XYZRHW},
526 {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0},
527 D3DDECL_END(),
528 }, D3DFVF_XYZRHW},
530 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
531 {0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
532 D3DDECL_END(),
533 }, D3DFVF_XYZB1},
535 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
536 {0, 12, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
537 D3DDECL_END(),
538 }, D3DFVF_XYZB1 | D3DFVF_LASTBETA_UBYTE4},
540 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
541 {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
542 D3DDECL_END(),
543 }, D3DFVF_XYZB1 | D3DFVF_LASTBETA_D3DCOLOR},
545 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
546 {0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
547 D3DDECL_END(),
548 }, D3DFVF_XYZB2},
550 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
551 {0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
552 {0, 16, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
553 D3DDECL_END(),
554 }, D3DFVF_XYZB2 | D3DFVF_LASTBETA_UBYTE4},
556 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
557 {0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
558 {0, 16, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
559 D3DDECL_END(),
560 }, D3DFVF_XYZB2 | D3DFVF_LASTBETA_D3DCOLOR},
562 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
563 {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
564 D3DDECL_END(),
565 }, D3DFVF_XYZB3},
567 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
568 {0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
569 {0, 20, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
570 D3DDECL_END(),
571 }, D3DFVF_XYZB3 | D3DFVF_LASTBETA_UBYTE4},
573 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
574 {0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
575 {0, 20, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
576 D3DDECL_END(),
577 }, D3DFVF_XYZB3 | D3DFVF_LASTBETA_D3DCOLOR},
579 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
580 {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
581 D3DDECL_END(),
582 }, D3DFVF_XYZB4},
584 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
585 {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
586 {0, 24, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
587 D3DDECL_END(),
588 }, D3DFVF_XYZB4 | D3DFVF_LASTBETA_UBYTE4},
590 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
591 {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
592 {0, 24, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
593 D3DDECL_END(),
594 }, D3DFVF_XYZB4 | D3DFVF_LASTBETA_D3DCOLOR},
596 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
597 {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
598 {0, 28, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
599 D3DDECL_END(),
600 }, D3DFVF_XYZB5 | D3DFVF_LASTBETA_UBYTE4},
602 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
603 {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
604 {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
605 D3DDECL_END(),
606 }, D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR},
608 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
609 D3DDECL_END(),
610 }, D3DFVF_NORMAL},
612 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
613 {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
614 D3DDECL_END(),
615 }, D3DFVF_NORMAL | D3DFVF_DIFFUSE},
617 {0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0},
618 D3DDECL_END(),
619 }, D3DFVF_PSIZE},
621 {0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
622 D3DDECL_END(),
623 }, D3DFVF_DIFFUSE},
625 {0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1},
626 D3DDECL_END(),
627 }, D3DFVF_SPECULAR},
628 /* Make sure textures of different sizes work. */
630 {0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
631 D3DDECL_END(),
632 }, D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEX1},
634 {0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0},
635 D3DDECL_END(),
636 }, D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEX1},
638 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0},
639 D3DDECL_END(),
640 }, D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1},
642 {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0},
643 D3DDECL_END(),
644 }, D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEX1},
645 /* Make sure the TEXCOORD index works correctly - try several textures. */
647 {0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
648 {0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1},
649 {0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2},
650 {0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3},
651 D3DDECL_END(),
652 }, D3DFVF_TEX4 | D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE3(1)
653 | D3DFVF_TEXCOORDSIZE2(2) | D3DFVF_TEXCOORDSIZE4(3)},
654 /* Now try some combination tests. */
656 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
657 {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
658 {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
659 {0, 32, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1},
660 {0, 36, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0},
661 {0, 44, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1},
662 D3DDECL_END(),
663 }, D3DFVF_XYZB4 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX2
664 | D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE3(1)},
666 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
667 {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
668 {0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0},
669 {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1},
670 {0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
671 {0, 36, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1},
672 D3DDECL_END(),
673 }, D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_PSIZE | D3DFVF_SPECULAR | D3DFVF_TEX2
674 | D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE4(1)},
676 unsigned int i;
678 for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i)
680 test_decl_to_fvf(test_data[i].decl, test_data[i].fvf, D3D_OK, __LINE__, i);
681 test_fvf_to_decl(test_data[i].fvf, test_data[i].decl, D3D_OK, __LINE__, i);
684 /* Usage indices for position and normal are apparently ignored. */
686 const D3DVERTEXELEMENT9 decl[] =
688 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 1},
689 D3DDECL_END(),
691 test_decl_to_fvf(decl, D3DFVF_XYZ, D3D_OK, __LINE__, 0);
694 const D3DVERTEXELEMENT9 decl[] =
696 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 1},
697 D3DDECL_END(),
699 test_decl_to_fvf(decl, D3DFVF_NORMAL, D3D_OK, __LINE__, 0);
701 /* D3DFVF_LASTBETA_UBYTE4 and D3DFVF_LASTBETA_D3DCOLOR are ignored if
702 * there are no blend matrices. */
704 const D3DVERTEXELEMENT9 decl[] =
706 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
707 D3DDECL_END(),
709 test_fvf_to_decl(D3DFVF_XYZ | D3DFVF_LASTBETA_UBYTE4, decl, D3D_OK, __LINE__, 0);
712 const D3DVERTEXELEMENT9 decl[] =
714 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
715 D3DDECL_END(),
717 test_fvf_to_decl(D3DFVF_XYZ | D3DFVF_LASTBETA_D3DCOLOR, decl, D3D_OK, __LINE__, 0);
719 /* D3DFVF_LASTBETA_UBYTE4 takes precedence over D3DFVF_LASTBETA_D3DCOLOR. */
721 const D3DVERTEXELEMENT9 decl[] =
723 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
724 {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
725 {0, 28, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
726 D3DDECL_END(),
728 test_fvf_to_decl(D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR | D3DFVF_LASTBETA_UBYTE4,
729 decl, D3D_OK, __LINE__, 0);
731 /* These are supposed to fail, both ways. */
733 const D3DVERTEXELEMENT9 decl[] =
735 {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0},
736 D3DDECL_END(),
738 test_decl_to_fvf(decl, D3DFVF_XYZW, D3DERR_INVALIDCALL, __LINE__, 0);
739 test_fvf_to_decl(D3DFVF_XYZW, decl, D3DERR_INVALIDCALL, __LINE__, 0);
742 const D3DVERTEXELEMENT9 decl[] =
744 {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0},
745 {0, 16, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
746 D3DDECL_END(),
748 test_decl_to_fvf(decl, D3DFVF_XYZW | D3DFVF_NORMAL, D3DERR_INVALIDCALL, __LINE__, 0);
749 test_fvf_to_decl(D3DFVF_XYZW | D3DFVF_NORMAL, decl, D3DERR_INVALIDCALL, __LINE__, 0);
752 const D3DVERTEXELEMENT9 decl[] =
754 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
755 {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
756 {0, 28, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDINDICES, 0},
757 D3DDECL_END(),
759 test_decl_to_fvf(decl, D3DFVF_XYZB5, D3DERR_INVALIDCALL, __LINE__, 0);
760 test_fvf_to_decl(D3DFVF_XYZB5, decl, D3DERR_INVALIDCALL, __LINE__, 0);
762 /* Test a declaration that can't be converted to an FVF. */
764 const D3DVERTEXELEMENT9 decl[] =
766 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
767 {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
768 {0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0},
769 {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1},
770 {0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
771 /* 8 bytes padding */
772 {0, 44, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1},
773 D3DDECL_END(),
775 test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
777 /* Elements must be ordered by offset. */
779 const D3DVERTEXELEMENT9 decl[] =
781 {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
782 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
783 D3DDECL_END(),
785 test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
787 /* Basic tests for element order. */
789 const D3DVERTEXELEMENT9 decl[] =
791 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
792 {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
793 {0, 16, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
794 D3DDECL_END(),
796 test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
799 const D3DVERTEXELEMENT9 decl[] =
801 {0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
802 {0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
803 D3DDECL_END(),
805 test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
808 const D3DVERTEXELEMENT9 decl[] =
810 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
811 {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
812 D3DDECL_END(),
814 test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
816 /* Textures must be ordered by texcoords. */
818 const D3DVERTEXELEMENT9 decl[] =
820 {0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
821 {0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 2},
822 {0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 1},
823 {0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3},
824 D3DDECL_END(),
826 test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
828 /* Duplicate elements are not allowed. */
830 const D3DVERTEXELEMENT9 decl[] =
832 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
833 {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
834 {0, 16, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
835 D3DDECL_END(),
837 test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
839 /* Invalid FVFs cannot be converted to a declarator. */
840 test_fvf_to_decl(0xdeadbeef, NULL, D3DERR_INVALIDCALL, __LINE__, 0);
843 static void D3DXGetFVFVertexSizeTest(void)
845 UINT got;
847 compare_vertex_sizes (D3DFVF_XYZ, 12);
849 compare_vertex_sizes (D3DFVF_XYZB3, 24);
851 compare_vertex_sizes (D3DFVF_XYZB5, 32);
853 compare_vertex_sizes (D3DFVF_XYZ | D3DFVF_NORMAL, 24);
855 compare_vertex_sizes (D3DFVF_XYZ | D3DFVF_DIFFUSE, 16);
857 compare_vertex_sizes (
858 D3DFVF_XYZ |
859 D3DFVF_TEX1 |
860 D3DFVF_TEXCOORDSIZE1(0), 16);
861 compare_vertex_sizes (
862 D3DFVF_XYZ |
863 D3DFVF_TEX2 |
864 D3DFVF_TEXCOORDSIZE1(0) |
865 D3DFVF_TEXCOORDSIZE1(1), 20);
867 compare_vertex_sizes (
868 D3DFVF_XYZ |
869 D3DFVF_TEX1 |
870 D3DFVF_TEXCOORDSIZE2(0), 20);
872 compare_vertex_sizes (
873 D3DFVF_XYZ |
874 D3DFVF_TEX2 |
875 D3DFVF_TEXCOORDSIZE2(0) |
876 D3DFVF_TEXCOORDSIZE2(1), 28);
878 compare_vertex_sizes (
879 D3DFVF_XYZ |
880 D3DFVF_TEX6 |
881 D3DFVF_TEXCOORDSIZE2(0) |
882 D3DFVF_TEXCOORDSIZE2(1) |
883 D3DFVF_TEXCOORDSIZE2(2) |
884 D3DFVF_TEXCOORDSIZE2(3) |
885 D3DFVF_TEXCOORDSIZE2(4) |
886 D3DFVF_TEXCOORDSIZE2(5), 60);
888 compare_vertex_sizes (
889 D3DFVF_XYZ |
890 D3DFVF_TEX8 |
891 D3DFVF_TEXCOORDSIZE2(0) |
892 D3DFVF_TEXCOORDSIZE2(1) |
893 D3DFVF_TEXCOORDSIZE2(2) |
894 D3DFVF_TEXCOORDSIZE2(3) |
895 D3DFVF_TEXCOORDSIZE2(4) |
896 D3DFVF_TEXCOORDSIZE2(5) |
897 D3DFVF_TEXCOORDSIZE2(6) |
898 D3DFVF_TEXCOORDSIZE2(7), 76);
900 compare_vertex_sizes (
901 D3DFVF_XYZ |
902 D3DFVF_TEX1 |
903 D3DFVF_TEXCOORDSIZE3(0), 24);
905 compare_vertex_sizes (
906 D3DFVF_XYZ |
907 D3DFVF_TEX4 |
908 D3DFVF_TEXCOORDSIZE3(0) |
909 D3DFVF_TEXCOORDSIZE3(1) |
910 D3DFVF_TEXCOORDSIZE3(2) |
911 D3DFVF_TEXCOORDSIZE3(3), 60);
913 compare_vertex_sizes (
914 D3DFVF_XYZ |
915 D3DFVF_TEX1 |
916 D3DFVF_TEXCOORDSIZE4(0), 28);
918 compare_vertex_sizes (
919 D3DFVF_XYZ |
920 D3DFVF_TEX2 |
921 D3DFVF_TEXCOORDSIZE4(0) |
922 D3DFVF_TEXCOORDSIZE4(1), 44);
924 compare_vertex_sizes (
925 D3DFVF_XYZ |
926 D3DFVF_TEX3 |
927 D3DFVF_TEXCOORDSIZE4(0) |
928 D3DFVF_TEXCOORDSIZE4(1) |
929 D3DFVF_TEXCOORDSIZE4(2), 60);
931 compare_vertex_sizes (
932 D3DFVF_XYZB5 |
933 D3DFVF_NORMAL |
934 D3DFVF_DIFFUSE |
935 D3DFVF_SPECULAR |
936 D3DFVF_TEX8 |
937 D3DFVF_TEXCOORDSIZE4(0) |
938 D3DFVF_TEXCOORDSIZE4(1) |
939 D3DFVF_TEXCOORDSIZE4(2) |
940 D3DFVF_TEXCOORDSIZE4(3) |
941 D3DFVF_TEXCOORDSIZE4(4) |
942 D3DFVF_TEXCOORDSIZE4(5) |
943 D3DFVF_TEXCOORDSIZE4(6) |
944 D3DFVF_TEXCOORDSIZE4(7), 180);
947 static void D3DXIntersectTriTest(void)
949 BOOL exp_res, got_res;
950 D3DXVECTOR3 position, ray, vertex[3];
951 FLOAT exp_dist, got_dist, exp_u, got_u, exp_v, got_v;
953 vertex[0].x = 1.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
954 vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
955 vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 0.0f;
957 position.x = -14.5f; position.y = -23.75f; position.z = -32.0f;
959 ray.x = 2.0f; ray.y = 3.0f; ray.z = 4.0f;
961 exp_res = TRUE; exp_u = 0.5f; exp_v = 0.25f; exp_dist = 8.0f;
963 got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
964 ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
965 ok( compare(exp_u,got_u), "Expected u = %f, got %f\n",exp_u,got_u);
966 ok( compare(exp_v,got_v), "Expected v = %f, got %f\n",exp_v,got_v);
967 ok( compare(exp_dist,got_dist), "Expected distance = %f, got %f\n",exp_dist,got_dist);
969 /*Only positive ray is taken in account*/
971 vertex[0].x = 1.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
972 vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
973 vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 0.0f;
975 position.x = 17.5f; position.y = 24.25f; position.z = 32.0f;
977 ray.x = 2.0f; ray.y = 3.0f; ray.z = 4.0f;
979 exp_res = FALSE;
981 got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
982 ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
984 /*Intersection between ray and triangle in a same plane is considered as empty*/
986 vertex[0].x = 4.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
987 vertex[1].x = 6.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
988 vertex[2].x = 4.0f; vertex[2].y = 2.0f; vertex[2].z = 0.0f;
990 position.x = 1.0f; position.y = 1.0f; position.z = 0.0f;
992 ray.x = 1.0f; ray.y = 0.0f; ray.z = 0.0f;
994 exp_res = FALSE;
996 got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
997 ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
1000 static void D3DXCreateMeshTest(void)
1002 HRESULT hr;
1003 HWND wnd;
1004 IDirect3D9 *d3d;
1005 IDirect3DDevice9 *device, *test_device;
1006 D3DPRESENT_PARAMETERS d3dpp;
1007 ID3DXMesh *d3dxmesh;
1008 int i, size;
1009 D3DVERTEXELEMENT9 test_decl[MAX_FVF_DECL_SIZE];
1010 DWORD options;
1011 struct mesh mesh;
1013 static const D3DVERTEXELEMENT9 decl1[3] = {
1014 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1015 {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
1016 D3DDECL_END(), };
1018 static const D3DVERTEXELEMENT9 decl2[] = {
1019 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1020 {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
1021 {0, 24, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_PSIZE, 0},
1022 {0, 28, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 1},
1023 {0, 32, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
1024 /* 8 bytes padding */
1025 {0, 44, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
1026 D3DDECL_END(),
1029 hr = D3DXCreateMesh(0, 0, 0, NULL, NULL, NULL);
1030 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1032 hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl1, NULL, &d3dxmesh);
1033 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1035 wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
1036 if (!wnd)
1038 skip("Couldn't create application window\n");
1039 return;
1041 d3d = Direct3DCreate9(D3D_SDK_VERSION);
1042 if (!d3d)
1044 skip("Couldn't create IDirect3D9 object\n");
1045 DestroyWindow(wnd);
1046 return;
1049 ZeroMemory(&d3dpp, sizeof(d3dpp));
1050 d3dpp.Windowed = TRUE;
1051 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1052 hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
1053 if (FAILED(hr))
1055 skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
1056 IDirect3D9_Release(d3d);
1057 DestroyWindow(wnd);
1058 return;
1061 hr = D3DXCreateMesh(0, 3, D3DXMESH_MANAGED, decl1, device, &d3dxmesh);
1062 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1064 hr = D3DXCreateMesh(1, 0, D3DXMESH_MANAGED, decl1, device, &d3dxmesh);
1065 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1067 hr = D3DXCreateMesh(1, 3, 0, decl1, device, &d3dxmesh);
1068 ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
1070 if (hr == D3D_OK)
1072 d3dxmesh->lpVtbl->Release(d3dxmesh);
1075 hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, 0, device, &d3dxmesh);
1076 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1078 hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl1, device, NULL);
1079 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1081 hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl1, device, &d3dxmesh);
1082 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
1084 if (hr == D3D_OK)
1086 /* device */
1087 hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, NULL);
1088 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1090 hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, &test_device);
1091 ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
1092 ok(test_device == device, "Got result %p, expected %p\n", test_device, device);
1094 if (hr == D3D_OK)
1096 IDirect3DDevice9_Release(device);
1099 /* declaration */
1100 hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, NULL);
1101 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1103 hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, test_decl);
1104 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
1106 if (hr == D3D_OK)
1108 size = sizeof(decl1) / sizeof(decl1[0]);
1109 for (i = 0; i < size - 1; i++)
1111 ok(test_decl[i].Stream == decl1[i].Stream, "Returned stream %d, expected %d\n", test_decl[i].Stream, decl1[i].Stream);
1112 ok(test_decl[i].Type == decl1[i].Type, "Returned type %d, expected %d\n", test_decl[i].Type, decl1[i].Type);
1113 ok(test_decl[i].Method == decl1[i].Method, "Returned method %d, expected %d\n", test_decl[i].Method, decl1[i].Method);
1114 ok(test_decl[i].Usage == decl1[i].Usage, "Returned usage %d, expected %d\n", test_decl[i].Usage, decl1[i].Usage);
1115 ok(test_decl[i].UsageIndex == decl1[i].UsageIndex, "Returned usage index %d, expected %d\n", test_decl[i].UsageIndex, decl1[i].UsageIndex);
1116 ok(test_decl[i].Offset == decl1[i].Offset, "Returned offset %d, expected %d\n", test_decl[i].Offset, decl1[i].Offset);
1118 ok(decl1[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */
1121 /* options */
1122 options = d3dxmesh->lpVtbl->GetOptions(d3dxmesh);
1123 ok(options == D3DXMESH_MANAGED, "Got result %x, expected %x (D3DXMESH_MANAGED)\n", options, D3DXMESH_MANAGED);
1125 /* rest */
1126 if (!new_mesh(&mesh, 3, 1))
1128 skip("Couldn't create mesh\n");
1130 else
1132 memset(mesh.vertices, 0, mesh.number_of_vertices * sizeof(*mesh.vertices));
1133 memset(mesh.faces, 0, mesh.number_of_faces * sizeof(*mesh.faces));
1134 mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL;
1136 compare_mesh("createmesh1", d3dxmesh, &mesh);
1138 free_mesh(&mesh);
1141 d3dxmesh->lpVtbl->Release(d3dxmesh);
1144 /* Test a declaration that can't be converted to an FVF. */
1145 hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl2, device, &d3dxmesh);
1146 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
1148 if (hr == D3D_OK)
1150 /* device */
1151 hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, NULL);
1152 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1154 hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, &test_device);
1155 ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
1156 ok(test_device == device, "Got result %p, expected %p\n", test_device, device);
1158 if (hr == D3D_OK)
1160 IDirect3DDevice9_Release(device);
1163 /* declaration */
1164 hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, test_decl);
1165 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
1167 if (hr == D3D_OK)
1169 size = sizeof(decl2) / sizeof(decl2[0]);
1170 for (i = 0; i < size - 1; i++)
1172 ok(test_decl[i].Stream == decl2[i].Stream, "Returned stream %d, expected %d\n", test_decl[i].Stream, decl2[i].Stream);
1173 ok(test_decl[i].Type == decl2[i].Type, "Returned type %d, expected %d\n", test_decl[i].Type, decl2[i].Type);
1174 ok(test_decl[i].Method == decl2[i].Method, "Returned method %d, expected %d\n", test_decl[i].Method, decl2[i].Method);
1175 ok(test_decl[i].Usage == decl2[i].Usage, "Returned usage %d, expected %d\n", test_decl[i].Usage, decl2[i].Usage);
1176 ok(test_decl[i].UsageIndex == decl2[i].UsageIndex, "Returned usage index %d, expected %d\n", test_decl[i].UsageIndex, decl2[i].UsageIndex);
1177 ok(test_decl[i].Offset == decl2[i].Offset, "Returned offset %d, expected %d\n", test_decl[i].Offset, decl2[i].Offset);
1179 ok(decl2[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */
1182 /* options */
1183 options = d3dxmesh->lpVtbl->GetOptions(d3dxmesh);
1184 ok(options == D3DXMESH_MANAGED, "Got result %x, expected %x (D3DXMESH_MANAGED)\n", options, D3DXMESH_MANAGED);
1186 /* rest */
1187 if (!new_mesh(&mesh, 3, 1))
1189 skip("Couldn't create mesh\n");
1191 else
1193 memset(mesh.vertices, 0, mesh.number_of_vertices * sizeof(*mesh.vertices));
1194 memset(mesh.faces, 0, mesh.number_of_faces * sizeof(*mesh.faces));
1195 mesh.fvf = 0;
1196 mesh.vertex_size = 60;
1198 compare_mesh("createmesh2", d3dxmesh, &mesh);
1200 free_mesh(&mesh);
1203 d3dxmesh->lpVtbl->Release(d3dxmesh);
1206 IDirect3DDevice9_Release(device);
1207 IDirect3D9_Release(d3d);
1208 DestroyWindow(wnd);
1211 static void D3DXCreateMeshFVFTest(void)
1213 HRESULT hr;
1214 HWND wnd;
1215 IDirect3D9 *d3d;
1216 IDirect3DDevice9 *device, *test_device;
1217 D3DPRESENT_PARAMETERS d3dpp;
1218 ID3DXMesh *d3dxmesh;
1219 int i, size;
1220 D3DVERTEXELEMENT9 test_decl[MAX_FVF_DECL_SIZE];
1221 DWORD options;
1222 struct mesh mesh;
1224 static const D3DVERTEXELEMENT9 decl[3] = {
1225 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1226 {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
1227 D3DDECL_END(), };
1229 hr = D3DXCreateMeshFVF(0, 0, 0, 0, NULL, NULL);
1230 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1232 hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, NULL, &d3dxmesh);
1233 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1235 wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
1236 if (!wnd)
1238 skip("Couldn't create application window\n");
1239 return;
1241 d3d = Direct3DCreate9(D3D_SDK_VERSION);
1242 if (!d3d)
1244 skip("Couldn't create IDirect3D9 object\n");
1245 DestroyWindow(wnd);
1246 return;
1249 ZeroMemory(&d3dpp, sizeof(d3dpp));
1250 d3dpp.Windowed = TRUE;
1251 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1252 hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
1253 if (FAILED(hr))
1255 skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
1256 IDirect3D9_Release(d3d);
1257 DestroyWindow(wnd);
1258 return;
1261 hr = D3DXCreateMeshFVF(0, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh);
1262 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1264 hr = D3DXCreateMeshFVF(1, 0, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh);
1265 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1267 hr = D3DXCreateMeshFVF(1, 3, 0, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh);
1268 ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
1270 if (hr == D3D_OK)
1272 d3dxmesh->lpVtbl->Release(d3dxmesh);
1275 hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, 0xdeadbeef, device, &d3dxmesh);
1276 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1278 hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, NULL);
1279 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1281 hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh);
1282 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
1284 if (hr == D3D_OK)
1286 /* device */
1287 hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, NULL);
1288 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1290 hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, &test_device);
1291 ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
1292 ok(test_device == device, "Got result %p, expected %p\n", test_device, device);
1294 if (hr == D3D_OK)
1296 IDirect3DDevice9_Release(device);
1299 /* declaration */
1300 hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, NULL);
1301 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1303 hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, test_decl);
1304 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
1306 if (hr == D3D_OK)
1308 size = sizeof(decl) / sizeof(decl[0]);
1309 for (i = 0; i < size - 1; i++)
1311 ok(test_decl[i].Stream == decl[i].Stream, "Returned stream %d, expected %d\n", test_decl[i].Stream, decl[i].Stream);
1312 ok(test_decl[i].Type == decl[i].Type, "Returned type %d, expected %d\n", test_decl[i].Type, decl[i].Type);
1313 ok(test_decl[i].Method == decl[i].Method, "Returned method %d, expected %d\n", test_decl[i].Method, decl[i].Method);
1314 ok(test_decl[i].Usage == decl[i].Usage, "Returned usage %d, expected %d\n", test_decl[i].Usage, decl[i].Usage);
1315 ok(test_decl[i].UsageIndex == decl[i].UsageIndex, "Returned usage index %d, expected %d\n",
1316 test_decl[i].UsageIndex, decl[i].UsageIndex);
1317 ok(test_decl[i].Offset == decl[i].Offset, "Returned offset %d, expected %d\n", test_decl[i].Offset, decl[i].Offset);
1319 ok(decl[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */
1322 /* options */
1323 options = d3dxmesh->lpVtbl->GetOptions(d3dxmesh);
1324 ok(options == D3DXMESH_MANAGED, "Got result %x, expected %x (D3DXMESH_MANAGED)\n", options, D3DXMESH_MANAGED);
1326 /* rest */
1327 if (!new_mesh(&mesh, 3, 1))
1329 skip("Couldn't create mesh\n");
1331 else
1333 memset(mesh.vertices, 0, mesh.number_of_vertices * sizeof(*mesh.vertices));
1334 memset(mesh.faces, 0, mesh.number_of_faces * sizeof(*mesh.faces));
1335 mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL;
1337 compare_mesh("createmeshfvf", d3dxmesh, &mesh);
1339 free_mesh(&mesh);
1342 d3dxmesh->lpVtbl->Release(d3dxmesh);
1345 IDirect3DDevice9_Release(device);
1346 IDirect3D9_Release(d3d);
1347 DestroyWindow(wnd);
1350 struct sincos_table
1352 float *sin;
1353 float *cos;
1356 static void free_sincos_table(struct sincos_table *sincos_table)
1358 HeapFree(GetProcessHeap(), 0, sincos_table->cos);
1359 HeapFree(GetProcessHeap(), 0, sincos_table->sin);
1362 /* pre compute sine and cosine tables; caller must free */
1363 static BOOL compute_sincos_table(struct sincos_table *sincos_table, float angle_start, float angle_step, int n)
1365 float angle;
1366 int i;
1368 sincos_table->sin = HeapAlloc(GetProcessHeap(), 0, n * sizeof(*sincos_table->sin));
1369 if (!sincos_table->sin)
1371 return FALSE;
1373 sincos_table->cos = HeapAlloc(GetProcessHeap(), 0, n * sizeof(*sincos_table->cos));
1374 if (!sincos_table->cos)
1376 HeapFree(GetProcessHeap(), 0, sincos_table->sin);
1377 return FALSE;
1380 angle = angle_start;
1381 for (i = 0; i < n; i++)
1383 sincos_table->sin[i] = sin(angle);
1384 sincos_table->cos[i] = cos(angle);
1385 angle += angle_step;
1388 return TRUE;
1391 static WORD vertex_index(UINT slices, int slice, int stack)
1393 return stack*slices+slice+1;
1396 /* slices = subdivisions along xy plane, stacks = subdivisions along z axis */
1397 static BOOL compute_sphere(struct mesh *mesh, FLOAT radius, UINT slices, UINT stacks)
1399 float theta_step, theta_start;
1400 struct sincos_table theta;
1401 float phi_step, phi_start;
1402 struct sincos_table phi;
1403 DWORD number_of_vertices, number_of_faces;
1404 DWORD vertex, face;
1405 int slice, stack;
1407 /* theta = angle on xy plane wrt x axis */
1408 theta_step = M_PI / stacks;
1409 theta_start = theta_step;
1411 /* phi = angle on xz plane wrt z axis */
1412 phi_step = -2 * M_PI / slices;
1413 phi_start = M_PI / 2;
1415 if (!compute_sincos_table(&theta, theta_start, theta_step, stacks))
1417 return FALSE;
1419 if (!compute_sincos_table(&phi, phi_start, phi_step, slices))
1421 free_sincos_table(&theta);
1422 return FALSE;
1425 number_of_vertices = 2 + slices * (stacks-1);
1426 number_of_faces = 2 * slices + (stacks - 2) * (2 * slices);
1428 if (!new_mesh(mesh, number_of_vertices, number_of_faces))
1430 free_sincos_table(&phi);
1431 free_sincos_table(&theta);
1432 return FALSE;
1435 vertex = 0;
1436 face = 0;
1437 stack = 0;
1439 mesh->vertices[vertex].normal.x = 0.0f;
1440 mesh->vertices[vertex].normal.y = 0.0f;
1441 mesh->vertices[vertex].normal.z = 1.0f;
1442 mesh->vertices[vertex].position.x = 0.0f;
1443 mesh->vertices[vertex].position.y = 0.0f;
1444 mesh->vertices[vertex].position.z = radius;
1445 vertex++;
1447 for (stack = 0; stack < stacks - 1; stack++)
1449 for (slice = 0; slice < slices; slice++)
1451 mesh->vertices[vertex].normal.x = theta.sin[stack] * phi.cos[slice];
1452 mesh->vertices[vertex].normal.y = theta.sin[stack] * phi.sin[slice];
1453 mesh->vertices[vertex].normal.z = theta.cos[stack];
1454 mesh->vertices[vertex].position.x = radius * theta.sin[stack] * phi.cos[slice];
1455 mesh->vertices[vertex].position.y = radius * theta.sin[stack] * phi.sin[slice];
1456 mesh->vertices[vertex].position.z = radius * theta.cos[stack];
1457 vertex++;
1459 if (slice > 0)
1461 if (stack == 0)
1463 /* top stack is triangle fan */
1464 mesh->faces[face][0] = 0;
1465 mesh->faces[face][1] = slice + 1;
1466 mesh->faces[face][2] = slice;
1467 face++;
1469 else
1471 /* stacks in between top and bottom are quad strips */
1472 mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1);
1473 mesh->faces[face][1] = vertex_index(slices, slice, stack-1);
1474 mesh->faces[face][2] = vertex_index(slices, slice-1, stack);
1475 face++;
1477 mesh->faces[face][0] = vertex_index(slices, slice, stack-1);
1478 mesh->faces[face][1] = vertex_index(slices, slice, stack);
1479 mesh->faces[face][2] = vertex_index(slices, slice-1, stack);
1480 face++;
1485 if (stack == 0)
1487 mesh->faces[face][0] = 0;
1488 mesh->faces[face][1] = 1;
1489 mesh->faces[face][2] = slice;
1490 face++;
1492 else
1494 mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1);
1495 mesh->faces[face][1] = vertex_index(slices, 0, stack-1);
1496 mesh->faces[face][2] = vertex_index(slices, slice-1, stack);
1497 face++;
1499 mesh->faces[face][0] = vertex_index(slices, 0, stack-1);
1500 mesh->faces[face][1] = vertex_index(slices, 0, stack);
1501 mesh->faces[face][2] = vertex_index(slices, slice-1, stack);
1502 face++;
1506 mesh->vertices[vertex].position.x = 0.0f;
1507 mesh->vertices[vertex].position.y = 0.0f;
1508 mesh->vertices[vertex].position.z = -radius;
1509 mesh->vertices[vertex].normal.x = 0.0f;
1510 mesh->vertices[vertex].normal.y = 0.0f;
1511 mesh->vertices[vertex].normal.z = -1.0f;
1513 /* bottom stack is triangle fan */
1514 for (slice = 1; slice < slices; slice++)
1516 mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1);
1517 mesh->faces[face][1] = vertex_index(slices, slice, stack-1);
1518 mesh->faces[face][2] = vertex;
1519 face++;
1522 mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1);
1523 mesh->faces[face][1] = vertex_index(slices, 0, stack-1);
1524 mesh->faces[face][2] = vertex;
1526 free_sincos_table(&phi);
1527 free_sincos_table(&theta);
1529 return TRUE;
1532 static void test_sphere(IDirect3DDevice9 *device, FLOAT radius, UINT slices, UINT stacks)
1534 HRESULT hr;
1535 ID3DXMesh *sphere;
1536 struct mesh mesh;
1537 char name[256];
1539 hr = D3DXCreateSphere(device, radius, slices, stacks, &sphere, NULL);
1540 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
1541 if (hr != D3D_OK)
1543 skip("Couldn't create sphere\n");
1544 return;
1547 if (!compute_sphere(&mesh, radius, slices, stacks))
1549 skip("Couldn't create mesh\n");
1550 sphere->lpVtbl->Release(sphere);
1551 return;
1554 mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL;
1556 sprintf(name, "sphere (%g, %u, %u)", radius, slices, stacks);
1557 compare_mesh(name, sphere, &mesh);
1559 free_mesh(&mesh);
1561 sphere->lpVtbl->Release(sphere);
1564 static void D3DXCreateSphereTest(void)
1566 HRESULT hr;
1567 HWND wnd;
1568 IDirect3D9* d3d;
1569 IDirect3DDevice9* device;
1570 D3DPRESENT_PARAMETERS d3dpp;
1571 ID3DXMesh* sphere = NULL;
1573 hr = D3DXCreateSphere(NULL, 0.0f, 0, 0, NULL, NULL);
1574 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
1576 hr = D3DXCreateSphere(NULL, 0.1f, 0, 0, NULL, NULL);
1577 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
1579 hr = D3DXCreateSphere(NULL, 0.0f, 1, 0, NULL, NULL);
1580 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
1582 hr = D3DXCreateSphere(NULL, 0.0f, 0, 1, NULL, NULL);
1583 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
1585 wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
1586 d3d = Direct3DCreate9(D3D_SDK_VERSION);
1587 if (!wnd)
1589 skip("Couldn't create application window\n");
1590 return;
1592 if (!d3d)
1594 skip("Couldn't create IDirect3D9 object\n");
1595 DestroyWindow(wnd);
1596 return;
1599 ZeroMemory(&d3dpp, sizeof(d3dpp));
1600 d3dpp.Windowed = TRUE;
1601 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1602 hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
1603 if (FAILED(hr))
1605 skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
1606 IDirect3D9_Release(d3d);
1607 DestroyWindow(wnd);
1608 return;
1611 hr = D3DXCreateSphere(device, 1.0f, 1, 1, &sphere, NULL);
1612 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
1614 hr = D3DXCreateSphere(device, 1.0f, 2, 1, &sphere, NULL);
1615 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1617 hr = D3DXCreateSphere(device, 1.0f, 1, 2, &sphere, NULL);
1618 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1620 hr = D3DXCreateSphere(device, -0.1f, 1, 2, &sphere, NULL);
1621 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1623 test_sphere(device, 0.0f, 2, 2);
1624 test_sphere(device, 1.0f, 2, 2);
1625 test_sphere(device, 1.0f, 3, 2);
1626 test_sphere(device, 1.0f, 4, 4);
1627 test_sphere(device, 1.0f, 3, 4);
1628 test_sphere(device, 5.0f, 6, 7);
1629 test_sphere(device, 10.0f, 11, 12);
1631 IDirect3DDevice9_Release(device);
1632 IDirect3D9_Release(d3d);
1633 DestroyWindow(wnd);
1636 static BOOL compute_cylinder(struct mesh *mesh, FLOAT radius1, FLOAT radius2, FLOAT length, UINT slices, UINT stacks)
1638 float theta_step, theta_start;
1639 struct sincos_table theta;
1640 FLOAT delta_radius, radius, radius_step;
1641 FLOAT z, z_step, z_normal;
1642 DWORD number_of_vertices, number_of_faces;
1643 DWORD vertex, face;
1644 int slice, stack;
1646 /* theta = angle on xy plane wrt x axis */
1647 theta_step = -2 * M_PI / slices;
1648 theta_start = M_PI / 2;
1650 if (!compute_sincos_table(&theta, theta_start, theta_step, slices))
1652 return FALSE;
1655 number_of_vertices = 2 + (slices * (3 + stacks));
1656 number_of_faces = 2 * slices + stacks * (2 * slices);
1658 if (!new_mesh(mesh, number_of_vertices, number_of_faces))
1660 free_sincos_table(&theta);
1661 return FALSE;
1664 vertex = 0;
1665 face = 0;
1666 stack = 0;
1668 delta_radius = radius1 - radius2;
1669 radius = radius1;
1670 radius_step = delta_radius / stacks;
1672 z = -length / 2;
1673 z_step = length / stacks;
1674 z_normal = delta_radius / length;
1675 if (isnan(z_normal))
1677 z_normal = 0.0f;
1680 mesh->vertices[vertex].normal.x = 0.0f;
1681 mesh->vertices[vertex].normal.y = 0.0f;
1682 mesh->vertices[vertex].normal.z = -1.0f;
1683 mesh->vertices[vertex].position.x = 0.0f;
1684 mesh->vertices[vertex].position.y = 0.0f;
1685 mesh->vertices[vertex++].position.z = z;
1687 for (slice = 0; slice < slices; slice++, vertex++)
1689 mesh->vertices[vertex].normal.x = 0.0f;
1690 mesh->vertices[vertex].normal.y = 0.0f;
1691 mesh->vertices[vertex].normal.z = -1.0f;
1692 mesh->vertices[vertex].position.x = radius * theta.cos[slice];
1693 mesh->vertices[vertex].position.y = radius * theta.sin[slice];
1694 mesh->vertices[vertex].position.z = z;
1696 if (slice > 0)
1698 mesh->faces[face][0] = 0;
1699 mesh->faces[face][1] = slice;
1700 mesh->faces[face++][2] = slice + 1;
1704 mesh->faces[face][0] = 0;
1705 mesh->faces[face][1] = slice;
1706 mesh->faces[face++][2] = 1;
1708 for (stack = 1; stack <= stacks+1; stack++)
1710 for (slice = 0; slice < slices; slice++, vertex++)
1712 mesh->vertices[vertex].normal.x = theta.cos[slice];
1713 mesh->vertices[vertex].normal.y = theta.sin[slice];
1714 mesh->vertices[vertex].normal.z = z_normal;
1715 D3DXVec3Normalize(&mesh->vertices[vertex].normal, &mesh->vertices[vertex].normal);
1716 mesh->vertices[vertex].position.x = radius * theta.cos[slice];
1717 mesh->vertices[vertex].position.y = radius * theta.sin[slice];
1718 mesh->vertices[vertex].position.z = z;
1720 if (stack > 1 && slice > 0)
1722 mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1);
1723 mesh->faces[face][1] = vertex_index(slices, slice-1, stack);
1724 mesh->faces[face++][2] = vertex_index(slices, slice, stack-1);
1726 mesh->faces[face][0] = vertex_index(slices, slice, stack-1);
1727 mesh->faces[face][1] = vertex_index(slices, slice-1, stack);
1728 mesh->faces[face++][2] = vertex_index(slices, slice, stack);
1732 if (stack > 1)
1734 mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1);
1735 mesh->faces[face][1] = vertex_index(slices, slice-1, stack);
1736 mesh->faces[face++][2] = vertex_index(slices, 0, stack-1);
1738 mesh->faces[face][0] = vertex_index(slices, 0, stack-1);
1739 mesh->faces[face][1] = vertex_index(slices, slice-1, stack);
1740 mesh->faces[face++][2] = vertex_index(slices, 0, stack);
1743 if (stack < stacks + 1)
1745 z += z_step;
1746 radius -= radius_step;
1750 for (slice = 0; slice < slices; slice++, vertex++)
1752 mesh->vertices[vertex].normal.x = 0.0f;
1753 mesh->vertices[vertex].normal.y = 0.0f;
1754 mesh->vertices[vertex].normal.z = 1.0f;
1755 mesh->vertices[vertex].position.x = radius * theta.cos[slice];
1756 mesh->vertices[vertex].position.y = radius * theta.sin[slice];
1757 mesh->vertices[vertex].position.z = z;
1759 if (slice > 0)
1761 mesh->faces[face][0] = vertex_index(slices, slice-1, stack);
1762 mesh->faces[face][1] = number_of_vertices - 1;
1763 mesh->faces[face++][2] = vertex_index(slices, slice, stack);
1767 mesh->vertices[vertex].position.x = 0.0f;
1768 mesh->vertices[vertex].position.y = 0.0f;
1769 mesh->vertices[vertex].position.z = z;
1770 mesh->vertices[vertex].normal.x = 0.0f;
1771 mesh->vertices[vertex].normal.y = 0.0f;
1772 mesh->vertices[vertex].normal.z = 1.0f;
1774 mesh->faces[face][0] = vertex_index(slices, slice-1, stack);
1775 mesh->faces[face][1] = number_of_vertices - 1;
1776 mesh->faces[face][2] = vertex_index(slices, 0, stack);
1778 free_sincos_table(&theta);
1780 return TRUE;
1783 static void test_cylinder(IDirect3DDevice9 *device, FLOAT radius1, FLOAT radius2, FLOAT length, UINT slices, UINT stacks)
1785 HRESULT hr;
1786 ID3DXMesh *cylinder;
1787 struct mesh mesh;
1788 char name[256];
1790 hr = D3DXCreateCylinder(device, radius1, radius2, length, slices, stacks, &cylinder, NULL);
1791 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
1792 if (hr != D3D_OK)
1794 skip("Couldn't create cylinder\n");
1795 return;
1798 if (!compute_cylinder(&mesh, radius1, radius2, length, slices, stacks))
1800 skip("Couldn't create mesh\n");
1801 cylinder->lpVtbl->Release(cylinder);
1802 return;
1805 mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL;
1807 sprintf(name, "cylinder (%g, %g, %g, %u, %u)", radius1, radius2, length, slices, stacks);
1808 compare_mesh(name, cylinder, &mesh);
1810 free_mesh(&mesh);
1812 cylinder->lpVtbl->Release(cylinder);
1815 static void D3DXCreateCylinderTest(void)
1817 HRESULT hr;
1818 HWND wnd;
1819 IDirect3D9* d3d;
1820 IDirect3DDevice9* device;
1821 D3DPRESENT_PARAMETERS d3dpp;
1822 ID3DXMesh* cylinder = NULL;
1824 hr = D3DXCreateCylinder(NULL, 0.0f, 0.0f, 0.0f, 0, 0, NULL, NULL);
1825 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
1827 hr = D3DXCreateCylinder(NULL, 1.0f, 1.0f, 1.0f, 2, 1, &cylinder, NULL);
1828 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
1830 wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
1831 d3d = Direct3DCreate9(D3D_SDK_VERSION);
1832 if (!wnd)
1834 skip("Couldn't create application window\n");
1835 return;
1837 if (!d3d)
1839 skip("Couldn't create IDirect3D9 object\n");
1840 DestroyWindow(wnd);
1841 return;
1844 ZeroMemory(&d3dpp, sizeof(d3dpp));
1845 d3dpp.Windowed = TRUE;
1846 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1847 hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
1848 if (FAILED(hr))
1850 skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
1851 IDirect3D9_Release(d3d);
1852 DestroyWindow(wnd);
1853 return;
1856 hr = D3DXCreateCylinder(device, -0.1f, 1.0f, 1.0f, 2, 1, &cylinder, NULL);
1857 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
1859 hr = D3DXCreateCylinder(device, 0.0f, 1.0f, 1.0f, 2, 1, &cylinder, NULL);
1860 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n",hr);
1862 if (SUCCEEDED(hr) && cylinder)
1864 cylinder->lpVtbl->Release(cylinder);
1867 hr = D3DXCreateCylinder(device, 1.0f, -0.1f, 1.0f, 2, 1, &cylinder, NULL);
1868 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
1870 hr = D3DXCreateCylinder(device, 1.0f, 0.0f, 1.0f, 2, 1, &cylinder, NULL);
1871 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n",hr);
1873 if (SUCCEEDED(hr) && cylinder)
1875 cylinder->lpVtbl->Release(cylinder);
1878 hr = D3DXCreateCylinder(device, 1.0f, 1.0f, -0.1f, 2, 1, &cylinder, NULL);
1879 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
1881 /* Test with length == 0.0f succeeds */
1882 hr = D3DXCreateCylinder(device, 1.0f, 1.0f, 0.0f, 2, 1, &cylinder, NULL);
1883 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n",hr);
1885 if (SUCCEEDED(hr) && cylinder)
1887 cylinder->lpVtbl->Release(cylinder);
1890 hr = D3DXCreateCylinder(device, 1.0f, 1.0f, 1.0f, 1, 1, &cylinder, NULL);
1891 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
1893 hr = D3DXCreateCylinder(device, 1.0f, 1.0f, 1.0f, 2, 0, &cylinder, NULL);
1894 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
1896 hr = D3DXCreateCylinder(device, 1.0f, 1.0f, 1.0f, 2, 1, NULL, NULL);
1897 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
1899 test_cylinder(device, 0.0f, 0.0f, 0.0f, 2, 1);
1900 test_cylinder(device, 1.0f, 1.0f, 1.0f, 2, 1);
1901 test_cylinder(device, 1.0f, 1.0f, 2.0f, 3, 4);
1902 test_cylinder(device, 3.0f, 2.0f, 4.0f, 3, 4);
1903 test_cylinder(device, 2.0f, 3.0f, 4.0f, 3, 4);
1904 test_cylinder(device, 3.0f, 4.0f, 5.0f, 11, 20);
1906 IDirect3DDevice9_Release(device);
1907 IDirect3D9_Release(d3d);
1908 DestroyWindow(wnd);
1911 static void test_get_decl_length(void)
1913 static const D3DVERTEXELEMENT9 declaration1[] =
1915 {0, 0, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1916 {1, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1917 {2, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1918 {3, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1919 {4, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1920 {5, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1921 {6, 0, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1922 {7, 0, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1923 {8, 0, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1924 {9, 0, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1925 {10, 0, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1926 {11, 0, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1927 {12, 0, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1928 {13, 0, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1929 {14, 0, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1930 D3DDECL_END(),
1932 static const D3DVERTEXELEMENT9 declaration2[] =
1934 {0, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1935 {1, 8, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1936 {2, 8, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1937 {3, 8, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1938 {4, 8, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1939 {5, 8, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1940 {6, 8, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1941 {7, 8, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1942 {0, 8, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1943 {1, 8, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1944 {2, 8, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1945 {3, 8, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1946 {4, 8, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1947 {5, 8, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1948 {6, 8, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1949 {7, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1950 D3DDECL_END(),
1952 UINT size;
1954 size = D3DXGetDeclLength(declaration1);
1955 ok(size == 15, "Got size %u, expected 15.\n", size);
1957 size = D3DXGetDeclLength(declaration2);
1958 ok(size == 16, "Got size %u, expected 16.\n", size);
1961 static void test_get_decl_vertex_size(void)
1963 static const D3DVERTEXELEMENT9 declaration1[] =
1965 {0, 0, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1966 {1, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1967 {2, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1968 {3, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1969 {4, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1970 {5, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1971 {6, 0, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1972 {7, 0, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1973 {8, 0, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1974 {9, 0, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1975 {10, 0, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1976 {11, 0, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1977 {12, 0, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1978 {13, 0, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1979 {14, 0, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1980 D3DDECL_END(),
1982 static const D3DVERTEXELEMENT9 declaration2[] =
1984 {0, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1985 {1, 8, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1986 {2, 8, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1987 {3, 8, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1988 {4, 8, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1989 {5, 8, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1990 {6, 8, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1991 {7, 8, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1992 {0, 8, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1993 {1, 8, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1994 {2, 8, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1995 {3, 8, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1996 {4, 8, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1997 {5, 8, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1998 {6, 8, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1999 {7, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
2000 D3DDECL_END(),
2002 static const UINT sizes1[] =
2004 4, 8, 12, 16,
2005 4, 4, 4, 8,
2006 4, 4, 8, 4,
2007 4, 4, 8, 0,
2009 static const UINT sizes2[] =
2011 12, 16, 20, 24,
2012 12, 12, 16, 16,
2014 unsigned int i;
2015 UINT size;
2017 size = D3DXGetDeclVertexSize(NULL, 0);
2018 ok(size == 0, "Got size %#x, expected 0.\n", size);
2020 for (i = 0; i < 16; ++i)
2022 size = D3DXGetDeclVertexSize(declaration1, i);
2023 ok(size == sizes1[i], "Got size %u for stream %u, expected %u.\n", size, i, sizes1[i]);
2026 for (i = 0; i < 8; ++i)
2028 size = D3DXGetDeclVertexSize(declaration2, i);
2029 ok(size == sizes2[i], "Got size %u for stream %u, expected %u.\n", size, i, sizes2[i]);
2033 START_TEST(mesh)
2035 D3DXBoundProbeTest();
2036 D3DXComputeBoundingBoxTest();
2037 D3DXComputeBoundingSphereTest();
2038 D3DXGetFVFVertexSizeTest();
2039 D3DXIntersectTriTest();
2040 D3DXCreateMeshTest();
2041 D3DXCreateMeshFVFTest();
2042 D3DXCreateSphereTest();
2043 D3DXCreateCylinderTest();
2044 test_get_decl_length();
2045 test_get_decl_vertex_size();
2046 test_fvf_decl_conversion();