msvcrt/tests: Remove a space before a '\n'.
[wine/gsoc-2012-control.git] / dlls / d3d9 / tests / texture.c
blob4d433b13e5ec2ec4375883bbe6787b7df206ced7
1 /*
2 * Copyright (C) 2006 Henri Verbeet
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18 #define COBJMACROS
19 #include <d3d9.h>
20 #include "wine/test.h"
22 static HWND create_window(void)
24 WNDCLASS wc = {0};
25 wc.lpfnWndProc = DefWindowProc;
26 wc.lpszClassName = "d3d9_test_wc";
27 RegisterClass(&wc);
29 return CreateWindow("d3d9_test_wc", "d3d9_test",
30 0, 0, 0, 0, 0, 0, 0, 0, 0);
33 static IDirect3DDevice9 *init_d3d9(HMODULE d3d9_handle)
35 IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
36 IDirect3D9 *d3d9_ptr = 0;
37 IDirect3DDevice9 *device_ptr = 0;
38 D3DPRESENT_PARAMETERS present_parameters;
39 HRESULT hr;
41 d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
42 ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
43 if (!d3d9_create) return NULL;
45 d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
46 if (!d3d9_ptr)
48 skip("could not create D3D9\n");
49 return NULL;
52 ZeroMemory(&present_parameters, sizeof(present_parameters));
53 present_parameters.Windowed = TRUE;
54 present_parameters.hDeviceWindow = create_window();
55 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
57 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
58 NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
60 if(FAILED(hr))
62 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
63 return NULL;
66 return device_ptr;
69 static void test_texture_stage_state(IDirect3DDevice9 *device_ptr, DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD expected)
71 DWORD value;
73 HRESULT hr = IDirect3DDevice9_GetTextureStageState(device_ptr, stage, type, &value);
74 ok(SUCCEEDED(hr) && value == expected, "GetTextureStageState (stage %#x, type %#x) returned: hr %#x, value %#x. "
75 "Expected hr %#x, value %#x\n", stage, type, hr, value, D3D_OK, expected);
78 /* Test the default texture stage state values */
79 static void test_texture_stage_states(IDirect3DDevice9 *device_ptr, int num_stages)
81 int i;
82 for (i = 0; i < num_stages; ++i)
84 test_texture_stage_state(device_ptr, i, D3DTSS_COLOROP, i ? D3DTOP_DISABLE : D3DTOP_MODULATE);
85 test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG1, D3DTA_TEXTURE);
86 test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG2, D3DTA_CURRENT);
87 test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAOP, i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1);
88 test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
89 test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
90 test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT00, 0);
91 test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT01, 0);
92 test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT10, 0);
93 test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT11, 0);
94 test_texture_stage_state(device_ptr, i, D3DTSS_TEXCOORDINDEX, i);
95 test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLSCALE, 0);
96 test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLOFFSET, 0);
97 test_texture_stage_state(device_ptr, i, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
98 test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG0, D3DTA_CURRENT);
99 test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG0, D3DTA_CURRENT);
100 test_texture_stage_state(device_ptr, i, D3DTSS_RESULTARG, D3DTA_CURRENT);
101 test_texture_stage_state(device_ptr, i, D3DTSS_CONSTANT, 0);
105 static void test_cube_texture_from_pool(IDirect3DDevice9 *device_ptr, DWORD caps, D3DPOOL pool, BOOL need_cap)
107 IDirect3DCubeTexture9 *texture_ptr = NULL;
108 HRESULT hr;
110 hr = IDirect3DDevice9_CreateCubeTexture(device_ptr, 512, 1, 0, D3DFMT_X8R8G8B8, pool, &texture_ptr, NULL);
112 if((caps & D3DPTEXTURECAPS_CUBEMAP) || !need_cap)
113 ok(SUCCEEDED(hr), "hr=0x%.8x\n", hr);
114 else
115 ok(hr == D3DERR_INVALIDCALL, "hr=0x%.8x\n", hr);
117 if(texture_ptr) IDirect3DCubeTexture9_Release(texture_ptr);
120 static void test_cube_texture_mipmap_gen(IDirect3DDevice9 *device_ptr)
122 IDirect3DCubeTexture9 *texture_ptr = NULL;
123 IDirect3D9 *d3d9;
124 HRESULT hr;
126 hr = IDirect3DDevice9_GetDirect3D(device_ptr, &d3d9);
127 ok(hr == D3D_OK, "IDirect3DDevice9_GetDirect3D returned 0x%08x\n", hr);
129 hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
130 D3DUSAGE_AUTOGENMIPMAP,
131 D3DRTYPE_CUBETEXTURE, D3DFMT_X8R8G8B8);
132 if(FAILED(hr))
134 skip("No cube mipmap generation support\n");
135 return;
138 /* testing shows that autogenmipmap and rendertarget are mutually exclusive options */
139 hr = IDirect3DDevice9_CreateCubeTexture(device_ptr, 64, 0, (D3DUSAGE_RENDERTARGET |
140 D3DUSAGE_AUTOGENMIPMAP), D3DFMT_X8R8G8B8,
141 D3DPOOL_DEFAULT, &texture_ptr, 0);
142 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned 0x%08x, expected 0x%08x\n",
143 hr, D3D_OK);
144 if (texture_ptr) IDirect3DCubeTexture9_Release(texture_ptr);
145 texture_ptr = NULL;
147 hr = IDirect3DDevice9_CreateCubeTexture(device_ptr, 64, 0,
148 D3DUSAGE_AUTOGENMIPMAP, D3DFMT_X8R8G8B8,
149 D3DPOOL_MANAGED, &texture_ptr, 0);
150 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed (0x%08x)\n", hr);
151 if (texture_ptr) IDirect3DCubeTexture9_Release(texture_ptr);
152 texture_ptr = NULL;
155 static void test_cube_textures(IDirect3DDevice9 *device_ptr, DWORD caps)
157 test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_DEFAULT, TRUE);
158 test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_MANAGED, TRUE);
159 test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SYSTEMMEM, TRUE);
160 test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SCRATCH, FALSE);
161 test_cube_texture_mipmap_gen(device_ptr);
164 static void test_mipmap_gen(IDirect3DDevice9 *device)
166 HRESULT hr;
167 IDirect3D9 *d3d9;
168 IDirect3DTexture9 *texture = NULL;
169 IDirect3DSurface9 *surface;
170 DWORD levels;
171 D3DSURFACE_DESC desc;
172 int i;
173 D3DLOCKED_RECT lr;
175 hr = IDirect3DDevice9_GetDirect3D(device, &d3d9);
176 ok(hr == D3D_OK, "IDirect3DDevice9_GetDirect3D returned %#x\n", hr);
178 hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
179 D3DUSAGE_AUTOGENMIPMAP,
180 D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8);
181 if(FAILED(hr))
183 skip("No mipmap generation support\n");
184 return;
187 /* testing shows that autogenmipmap and rendertarget are mutually exclusive options */
188 hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, (D3DUSAGE_RENDERTARGET |
189 D3DUSAGE_AUTOGENMIPMAP), D3DFMT_X8R8G8B8,
190 D3DPOOL_DEFAULT, &texture, 0);
191 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned 0x%08x, expected 0x%08x\n",
192 hr, D3D_OK);
193 if (texture) IDirect3DTexture9_Release(texture);
194 texture = NULL;
196 hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, D3DUSAGE_AUTOGENMIPMAP,
197 D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
198 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed(%08x)\n", hr);
200 levels = IDirect3DTexture9_GetLevelCount(texture);
201 ok(levels == 1, "Got %d levels, expected 1\n", levels);
203 for(i = 0; i < 6 /* 64 = 2 ^ 6 */; i++)
205 surface = NULL;
206 hr = IDirect3DTexture9_GetSurfaceLevel(texture, i, &surface);
207 ok(hr == (i == 0 ? D3D_OK : D3DERR_INVALIDCALL),
208 "GetSurfaceLevel on level %d returned %#x\n", i, hr);
209 if(surface) IDirect3DSurface9_Release(surface);
211 hr = IDirect3DTexture9_GetLevelDesc(texture, i, &desc);
212 ok(hr == (i == 0 ? D3D_OK : D3DERR_INVALIDCALL),
213 "GetLevelDesc on level %d returned %#x\n", i, hr);
215 hr = IDirect3DTexture9_LockRect(texture, i, &lr, NULL, 0);
216 ok(hr == (i == 0 ? D3D_OK : D3DERR_INVALIDCALL),
217 "LockRect on level %d returned %#x\n", i, hr);
218 if(SUCCEEDED(hr))
220 hr = IDirect3DTexture9_UnlockRect(texture, i);
221 ok(hr == D3D_OK, "Unlock returned %08x\n", hr);
224 IDirect3DTexture9_Release(texture);
226 hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 2 /* levels */, D3DUSAGE_AUTOGENMIPMAP,
227 D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
228 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_CreateTexture(levels = 2) returned %08x\n", hr);
229 hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 6 /* levels */, D3DUSAGE_AUTOGENMIPMAP,
230 D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
231 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_CreateTexture(levels = 6) returned %08x\n", hr);
233 hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1 /* levels */, D3DUSAGE_AUTOGENMIPMAP,
234 D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
235 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture(levels = 1) returned %08x\n", hr);
236 levels = IDirect3DTexture9_GetLevelCount(texture);
237 ok(levels == 1, "Got %d levels, expected 1\n", levels);
238 IDirect3DTexture9_Release(texture);
241 static void test_filter(IDirect3DDevice9 *device) {
242 HRESULT hr;
243 IDirect3DTexture9 *texture;
244 IDirect3D9 *d3d9;
245 DWORD passes = 0;
246 unsigned int i;
247 struct filter_tests {
248 DWORD magfilter, minfilter, mipfilter;
249 BOOL has_texture;
250 HRESULT result;
251 } tests[] = {
252 { D3DTEXF_NONE, D3DTEXF_NONE, D3DTEXF_NONE, FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
253 { D3DTEXF_POINT, D3DTEXF_NONE, D3DTEXF_NONE, FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
254 { D3DTEXF_NONE, D3DTEXF_POINT, D3DTEXF_NONE, FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
255 { D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_NONE, FALSE, D3D_OK },
256 { D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_POINT, FALSE, D3D_OK },
258 { D3DTEXF_NONE, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
259 { D3DTEXF_POINT, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
260 { D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_NONE, TRUE, D3D_OK },
261 { D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_POINT, TRUE, D3D_OK },
263 { D3DTEXF_NONE, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
264 { D3DTEXF_LINEAR, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
265 { D3DTEXF_LINEAR, D3DTEXF_POINT, D3DTEXF_NONE, TRUE, E_FAIL },
266 { D3DTEXF_POINT, D3DTEXF_LINEAR, D3DTEXF_NONE, TRUE, E_FAIL },
267 { D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_LINEAR, TRUE, E_FAIL },
271 hr = IDirect3DDevice9_GetDirect3D(device, &d3d9);
272 ok(hr == D3D_OK, "IDirect3DDevice9_GetDirect3D(levels = 1) returned %08x\n", hr);
273 hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0,
274 D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F);
275 if(FAILED(hr)) {
276 skip("D3DFMT_A32B32G32R32F not supported\n");
277 goto out;
279 hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_QUERY_FILTER,
280 D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F);
281 if(SUCCEEDED(hr)) {
282 skip("D3DFMT_A32B32G32R32F supports filtering\n");
283 goto out;
286 hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 0, 0, D3DFMT_A32B32G32R32F,
287 D3DPOOL_MANAGED, &texture, 0);
288 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
290 /* Needed for ValidateDevice */
291 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
292 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
294 for(i = 0; i < (sizeof(tests) / sizeof(tests[0])); i++) {
295 if(tests[i].has_texture) {
296 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
297 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr);
298 } else {
299 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
300 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr);
303 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, tests[i].magfilter);
304 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState returned %08x\n", hr);
305 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MINFILTER, tests[i].minfilter);
306 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState returned %08x\n", hr);
307 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, tests[i].mipfilter);
308 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState returned %08x\n", hr);
310 passes = 0xdeadbeef;
311 hr = IDirect3DDevice9_ValidateDevice(device, &passes);
312 ok(hr == tests[i].result, "ValidateDevice failed: Texture %s, min %u, mag %u, mip %u. Got %08x, expected %08x\n",
313 tests[i].has_texture ? "TRUE" : "FALSE", tests[i].magfilter, tests[i].minfilter,
314 tests[i].mipfilter, hr, tests[i].result);
315 if(SUCCEEDED(hr)) {
316 ok(passes != 0, "ValidateDevice succeeded, passes is %u\n", passes);
317 } else {
318 ok(passes == 0xdeadbeef, "ValidateDevice failed, passes is %u\n", passes);
322 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
323 IDirect3DTexture9_Release(texture);
325 out:
326 IDirect3D9_Release(d3d9);
329 static void test_gettexture(IDirect3DDevice9 *device) {
330 HRESULT hr;
331 IDirect3DBaseTexture9 *texture = (IDirect3DBaseTexture9 *) 0xdeadbeef;
333 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
334 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed, hr = 0x%08x\n", hr);
335 hr = IDirect3DDevice9_GetTexture(device, 0, &texture);
336 ok(hr == D3D_OK, "IDirect3DDevice9_GetTexture failed, hr = 0x%08x\n", hr);
337 ok(texture == NULL, "Texture returned is %p, expected NULL\n", texture);
340 START_TEST(texture)
342 D3DCAPS9 caps;
343 HMODULE d3d9_handle;
344 IDirect3DDevice9 *device_ptr;
345 ULONG refcount;
347 d3d9_handle = LoadLibraryA("d3d9.dll");
348 if (!d3d9_handle)
350 skip("Could not load d3d9.dll\n");
351 return;
354 device_ptr = init_d3d9(d3d9_handle);
355 if (!device_ptr) return;
357 IDirect3DDevice9_GetDeviceCaps(device_ptr, &caps);
359 test_texture_stage_states(device_ptr, caps.MaxTextureBlendStages);
360 test_cube_textures(device_ptr, caps.TextureCaps);
361 test_mipmap_gen(device_ptr);
362 test_filter(device_ptr);
363 test_gettexture(device_ptr);
365 refcount = IDirect3DDevice9_Release(device_ptr);
366 ok(!refcount, "Device has %u references left\n", refcount);