2 * Direct3D wine internal interface main
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #include "wined3d_private.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
32 void (*CDECL wine_tsx11_lock_ptr
)(void) = NULL
;
33 void (*CDECL wine_tsx11_unlock_ptr
)(void) = NULL
;
36 /* When updating default value here, make sure to update winecfg as well,
37 * where appropriate. */
38 wined3d_settings_t wined3d_settings
=
40 VS_HW
, /* Hardware by default */
41 PS_HW
, /* Hardware by default */
42 VBO_HW
, /* Hardware by default */
43 TRUE
, /* Use of GLSL enabled by default */
44 ORM_BACKBUFFER
, /* Use the backbuffer to do offscreen rendering */
45 RTL_AUTO
, /* Automatically determine best locking method */
46 PCI_VENDOR_NONE
,/* PCI Vendor ID */
47 PCI_DEVICE_NONE
,/* PCI Device ID */
48 0, /* The default of memory is set in FillGLCaps */
49 NULL
, /* No wine logo by default */
50 FALSE
/* Disable multisampling for now due to Nvidia driver bugs which happens for some users */
53 IWineD3D
* WINAPI
WineDirect3DCreate(UINT dxVersion
, IUnknown
*parent
) {
56 if (!InitAdapters()) {
57 WARN("Failed to initialize direct3d adapters, Direct3D will not be available\n");
59 ERR("Direct3D%d is not available without opengl\n", dxVersion
);
64 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IWineD3DImpl
));
65 object
->lpVtbl
= &IWineD3D_Vtbl
;
66 object
->dxVersion
= dxVersion
;
68 object
->parent
= parent
;
70 TRACE("Created WineD3D object @ %p for d3d%d support\n", object
, dxVersion
);
72 return (IWineD3D
*)object
;
75 static inline DWORD
get_config_key(HKEY defkey
, HKEY appkey
, const char* name
, char* buffer
, DWORD size
)
77 if (0 != appkey
&& !RegQueryValueExA( appkey
, name
, 0, NULL
, (LPBYTE
) buffer
, &size
)) return 0;
78 if (0 != defkey
&& !RegQueryValueExA( defkey
, name
, 0, NULL
, (LPBYTE
) buffer
, &size
)) return 0;
79 return ERROR_FILE_NOT_FOUND
;
82 static inline DWORD
get_config_key_dword(HKEY defkey
, HKEY appkey
, const char* name
, DWORD
*data
)
85 DWORD size
= sizeof(DWORD
);
86 if (0 != appkey
&& !RegQueryValueExA( appkey
, name
, 0, &type
, (LPBYTE
) data
, &size
) && (type
== REG_DWORD
)) return 0;
87 if (0 != defkey
&& !RegQueryValueExA( defkey
, name
, 0, &type
, (LPBYTE
) data
, &size
) && (type
== REG_DWORD
)) return 0;
88 return ERROR_FILE_NOT_FOUND
;
91 static void CDECL
wined3d_do_nothing(void)
95 /* At process attach */
96 BOOL WINAPI
DllMain(HINSTANCE hInstDLL
, DWORD fdwReason
, LPVOID lpv
)
98 TRACE("WineD3D DLLMain Reason=%d\n", fdwReason
);
99 if (fdwReason
== DLL_PROCESS_ATTACH
)
102 char buffer
[MAX_PATH
+10];
103 DWORD size
= sizeof(buffer
);
109 /* We need our own window class for a fake window which we use to retrieve GL capabilities */
110 /* We might need CS_OWNDC in the future if we notice strange things on Windows.
111 * Various articles/posts about OpenGL problems on Windows recommend this. */
112 wc
.style
= CS_HREDRAW
| CS_VREDRAW
;
113 wc
.lpfnWndProc
= DefWindowProcA
;
116 wc
.hInstance
= hInstDLL
;
117 wc
.hIcon
= LoadIconA(NULL
, (LPCSTR
)IDI_WINLOGO
);
118 wc
.hCursor
= LoadCursorA(NULL
, (LPCSTR
)IDC_ARROW
);
119 wc
.hbrBackground
= NULL
;
120 wc
.lpszMenuName
= NULL
;
121 wc
.lpszClassName
= "WineD3D_OpenGL";
123 if (!RegisterClassA(&wc
) && GetLastError() != ERROR_CLASS_ALREADY_EXISTS
)
125 ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
129 DisableThreadLibraryCalls(hInstDLL
);
131 mod
= GetModuleHandleA( "winex11.drv" );
134 wine_tsx11_lock_ptr
= (void *)GetProcAddress( mod
, "wine_tsx11_lock" );
135 wine_tsx11_unlock_ptr
= (void *)GetProcAddress( mod
, "wine_tsx11_unlock" );
137 else /* We are most likely on Windows */
139 wine_tsx11_lock_ptr
= wined3d_do_nothing
;
140 wine_tsx11_unlock_ptr
= wined3d_do_nothing
;
142 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
143 if ( RegOpenKeyA( HKEY_CURRENT_USER
, "Software\\Wine\\Direct3D", &hkey
) ) hkey
= 0;
145 len
= GetModuleFileNameA( 0, buffer
, MAX_PATH
);
146 if (len
&& len
< MAX_PATH
)
149 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
150 if (!RegOpenKeyA( HKEY_CURRENT_USER
, "Software\\Wine\\AppDefaults", &tmpkey
))
152 char *p
, *appname
= buffer
;
153 if ((p
= strrchr( appname
, '/' ))) appname
= p
+ 1;
154 if ((p
= strrchr( appname
, '\\' ))) appname
= p
+ 1;
155 strcat( appname
, "\\Direct3D" );
156 TRACE("appname = [%s]\n", appname
);
157 if (RegOpenKeyA( tmpkey
, appname
, &appkey
)) appkey
= 0;
158 RegCloseKey( tmpkey
);
162 if ( 0 != hkey
|| 0 != appkey
)
164 if ( !get_config_key( hkey
, appkey
, "VertexShaderMode", buffer
, size
) )
166 if (!strcmp(buffer
,"none"))
168 TRACE("Disable vertex shaders\n");
169 wined3d_settings
.vs_mode
= VS_NONE
;
172 if ( !get_config_key( hkey
, appkey
, "PixelShaderMode", buffer
, size
) )
174 if (!strcmp(buffer
,"enabled"))
176 TRACE("Allow pixel shaders\n");
177 wined3d_settings
.ps_mode
= PS_HW
;
179 if (!strcmp(buffer
,"disabled"))
181 TRACE("Disable pixel shaders\n");
182 wined3d_settings
.ps_mode
= PS_NONE
;
185 if ( !get_config_key( hkey
, appkey
, "VertexBufferMode", buffer
, size
) )
187 if (!strcmp(buffer
,"none"))
189 TRACE("Disable Vertex Buffer Hardware support\n");
190 wined3d_settings
.vbo_mode
= VBO_NONE
;
192 else if (!strcmp(buffer
,"hardware"))
194 TRACE("Allow Vertex Buffer Hardware support\n");
195 wined3d_settings
.vbo_mode
= VBO_HW
;
198 if ( !get_config_key( hkey
, appkey
, "UseGLSL", buffer
, size
) )
200 if (!strcmp(buffer
,"disabled"))
202 TRACE("Use of GL Shading Language disabled\n");
203 wined3d_settings
.glslRequested
= FALSE
;
206 if ( !get_config_key( hkey
, appkey
, "OffscreenRenderingMode", buffer
, size
) )
208 if (!strcmp(buffer
,"backbuffer"))
210 TRACE("Using the backbuffer for offscreen rendering\n");
211 wined3d_settings
.offscreen_rendering_mode
= ORM_BACKBUFFER
;
213 else if (!strcmp(buffer
,"pbuffer"))
215 TRACE("Using PBuffers for offscreen rendering\n");
216 wined3d_settings
.offscreen_rendering_mode
= ORM_PBUFFER
;
218 else if (!strcmp(buffer
,"fbo"))
220 TRACE("Using FBOs for offscreen rendering\n");
221 wined3d_settings
.offscreen_rendering_mode
= ORM_FBO
;
224 if ( !get_config_key( hkey
, appkey
, "RenderTargetLockMode", buffer
, size
) )
226 if (!strcmp(buffer
,"disabled"))
228 TRACE("Disabling render target locking\n");
229 wined3d_settings
.rendertargetlock_mode
= RTL_DISABLE
;
231 else if (!strcmp(buffer
,"readdraw"))
233 TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
234 wined3d_settings
.rendertargetlock_mode
= RTL_READDRAW
;
236 else if (!strcmp(buffer
,"readtex"))
238 TRACE("Using glReadPixels for render target reading and textures for writing\n");
239 wined3d_settings
.rendertargetlock_mode
= RTL_READTEX
;
241 else if (!strcmp(buffer
,"texdraw"))
243 TRACE("Using textures for render target reading and glDrawPixels for writing\n");
244 wined3d_settings
.rendertargetlock_mode
= RTL_TEXDRAW
;
246 else if (!strcmp(buffer
,"textex"))
248 TRACE("Reading render targets via textures and writing via textures\n");
249 wined3d_settings
.rendertargetlock_mode
= RTL_TEXTEX
;
252 if ( !get_config_key_dword( hkey
, appkey
, "VideoPciDeviceID", &tmpvalue
) )
254 int pci_device_id
= tmpvalue
;
256 /* A pci device id is 16-bit */
257 if(pci_device_id
> 0xffff)
259 ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
263 TRACE("Using PCI Device ID %04x\n", pci_device_id
);
264 wined3d_settings
.pci_device_id
= pci_device_id
;
267 if ( !get_config_key_dword( hkey
, appkey
, "VideoPciVendorID", &tmpvalue
) )
269 int pci_vendor_id
= tmpvalue
;
271 /* A pci device id is 16-bit */
272 if(pci_vendor_id
> 0xffff)
274 ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
278 TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id
);
279 wined3d_settings
.pci_vendor_id
= pci_vendor_id
;
282 if ( !get_config_key( hkey
, appkey
, "VideoMemorySize", buffer
, size
) )
284 int TmpVideoMemorySize
= atoi(buffer
);
285 if(TmpVideoMemorySize
> 0)
287 wined3d_settings
.emulated_textureram
= TmpVideoMemorySize
*1024*1024;
288 TRACE("Use %iMB = %d byte for emulated_textureram\n",
290 wined3d_settings
.emulated_textureram
);
293 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize
);
295 if ( !get_config_key( hkey
, appkey
, "WineLogo", buffer
, size
) )
297 wined3d_settings
.logo
= HeapAlloc(GetProcessHeap(), 0, strlen(buffer
) + 1);
298 if(wined3d_settings
.logo
) strcpy(wined3d_settings
.logo
, buffer
);
300 if ( !get_config_key( hkey
, appkey
, "Multisampling", buffer
, size
) )
302 if (!strcmp(buffer
,"enabled"))
304 TRACE("Allow multisampling\n");
305 wined3d_settings
.allow_multisampling
= TRUE
;
309 if (wined3d_settings
.vs_mode
== VS_HW
)
310 TRACE("Allow HW vertex shaders\n");
311 if (wined3d_settings
.ps_mode
== PS_NONE
)
312 TRACE("Disable pixel shaders\n");
313 if (wined3d_settings
.vbo_mode
== VBO_NONE
)
314 TRACE("Disable Vertex Buffer Hardware support\n");
315 if (wined3d_settings
.glslRequested
)
316 TRACE("If supported by your system, GL Shading Language will be used\n");
318 if (appkey
) RegCloseKey( appkey
);
319 if (hkey
) RegCloseKey( hkey
);