2 * Direct3D 8 private include file
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #ifndef __WINE_D3DX8_PRIVATE_H
22 #define __WINE_D3DX8_PRIVATE_H
24 /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
26 #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
29 #ifdef HAVE_GL_GLEXT_H
30 # include <GL/glext.h>
38 /* Redefines the constants */
39 #define CALLBACK __stdcall
40 #define WINAPI __stdcall
41 #define APIENTRY WINAPI
45 extern void (*wine_tsx11_lock_ptr
)(void);
46 extern void (*wine_tsx11_unlock_ptr
)(void);
48 /* As GLX relies on X, this is needed */
49 #define ENTER_GL() wine_tsx11_lock_ptr()
50 #define LEAVE_GL() wine_tsx11_unlock_ptr()
56 #define MAX_ACTIVE_LIGHTS 8
57 #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
58 #define MAX_LEVELS 256
60 /* Other useful values */
61 #define HIGHEST_RENDER_STATE 174
62 #define HIGHEST_TEXTURE_STATE 29
63 #define HIGHEST_TRANSFORMSTATE 512
64 #define D3DSBT_RECORDED 0xfffffffe
66 /* Direct3D8 Interfaces: */
67 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl
;
68 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl
;
69 typedef struct IDirect3D8Impl IDirect3D8Impl
;
70 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl
;
71 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl
;
72 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl
;
73 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl
;
74 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl
;
75 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl
;
76 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl
;
77 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl
;
78 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl
;
80 /** Private Interfaces: */
81 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl
;
82 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl
;
83 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl
;
84 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl
;
86 typedef struct D3DSHADERVECTOR
{
93 typedef struct D3DSHADERSCALAR
{
97 #define D3D8_VSHADER_MAX_CONSTANTS 96
98 #define D3D8_PSHADER_MAX_CONSTANTS 96
99 typedef D3DSHADERVECTOR VSHADERCONSTANTS8
[D3D8_VSHADER_MAX_CONSTANTS
];
101 typedef struct SHADERDATA8
{
102 /** Run Time Shader Function Constants */
103 /*D3DXBUFFER* constants;*/
105 /** Shader Code as char ... */
110 /** temporary here waiting for buffer code */
111 typedef struct VSHADERINPUTDATA8
{
112 D3DSHADERVECTOR V
[16];
115 /** temporary here waiting for buffer code */
116 typedef struct VSHADEROUTPUTDATA8
{
117 D3DSHADERVECTOR oPos
;
118 D3DSHADERVECTOR oD
[2];
119 D3DSHADERVECTOR oT
[4];
120 D3DSHADERVECTOR oFog
;
121 D3DSHADERVECTOR oPts
;
122 } VSHADEROUTPUTDATA8
;
125 * External prototypes
127 /*BOOL D3DRAW_HAL_Init(HINSTANCE, DWORD, LPVOID); */
128 void CreateStateBlock(LPDIRECT3DDEVICE8 iface
);
133 #define checkGLcall(A) \
135 GLint err = glGetError(); \
136 if (err != GL_NO_ERROR) { \
137 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
139 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
143 #define checkGLSupport(ExtName) FALSE/*(TRUE == This->direct3d8->glInfo.supported[ExtName])*/
144 #define GLExtCall(FuncName) /*(This->direct3d8->glInfo.FuncName)*/
147 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
148 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
149 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
150 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
152 #define D3DCOLORTOCOLORVALUE(dw, col) \
153 (col).r = D3DCOLOR_R(dw); \
154 (col).g = D3DCOLOR_G(dw); \
155 (col).b = D3DCOLOR_B(dw); \
156 (col).a = D3DCOLOR_A(dw);
158 #define D3DCOLORTOVECTOR4(dw, vec) \
159 (vec).x = D3DCOLOR_R(dw); \
160 (vec).y = D3DCOLOR_G(dw); \
161 (vec).z = D3DCOLOR_B(dw); \
162 (vec).w = D3DCOLOR_A(dw);
166 /* ===========================================================================
167 The interfactes themselves
168 =========================================================================== */
174 /*****************************************************************************
175 * Predeclare the interface implementation structures
177 extern ICOM_VTABLE(IDirect3D8
) Direct3D8_Vtbl
;
178 extern ICOM_VTABLE(IDirect3D8
) mesa_d3d8vt
;
180 /*****************************************************************************
181 * IDirect3D implementation structure
183 struct IDirect3D8Impl
185 /* IUnknown fields */
186 ICOM_VFIELD(IDirect3D8
);
189 /* IDirect3D8 fields */
193 extern HRESULT WINAPI
IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface
,REFIID refiid
,LPVOID
*obj
);
194 extern ULONG WINAPI
IDirect3D8Impl_AddRef(LPDIRECT3D8 iface
);
195 extern ULONG WINAPI
IDirect3D8Impl_Release(LPDIRECT3D8 iface
);
198 extern HRESULT WINAPI
IDirect3D8Impl_RegisterSoftwareDevice(LPDIRECT3D8 iface
, void* pInitializeFunction
);
199 extern UINT WINAPI
IDirect3D8Impl_GetAdapterCount(LPDIRECT3D8 iface
);
200 extern HRESULT WINAPI
IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface
, UINT Adapter
, DWORD Flags
, D3DADAPTER_IDENTIFIER8
* pIdentifier
);
201 extern UINT WINAPI
IDirect3D8Impl_GetAdapterModeCount(LPDIRECT3D8 iface
, UINT Adapter
);
202 extern HRESULT WINAPI
IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface
, UINT Adapter
, UINT Mode
, D3DDISPLAYMODE
* pMode
);
203 extern HRESULT WINAPI
IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface
, UINT Adapter
, D3DDISPLAYMODE
* pMode
);
204 extern HRESULT WINAPI
IDirect3D8Impl_CheckDeviceType(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE CheckType
, D3DFORMAT DisplayFormat
,
205 D3DFORMAT BackBufferFormat
, BOOL Windowed
);
206 extern HRESULT WINAPI
IDirect3D8Impl_CheckDeviceFormat(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
207 DWORD Usage
, D3DRESOURCETYPE RType
, D3DFORMAT CheckFormat
);
208 extern HRESULT WINAPI
IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT SurfaceFormat
,
209 BOOL Windowed
, D3DMULTISAMPLE_TYPE MultiSampleType
);
210 extern HRESULT WINAPI
IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
211 D3DFORMAT RenderTargetFormat
, D3DFORMAT DepthStencilFormat
);
212 extern HRESULT WINAPI
IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DCAPS8
* pCaps
);
213 extern HMONITOR WINAPI
IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface
, UINT Adapter
);
214 extern HRESULT WINAPI
IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, HWND hFocusWindow
,
215 DWORD BehaviorFlags
, D3DPRESENT_PARAMETERS
* pPresentationParameters
,
216 IDirect3DDevice8
** ppReturnedDeviceInterface
);
218 /* ---------------- */
219 /* IDirect3DDevice8 */
220 /* ---------------- */
222 /*****************************************************************************
223 * Predeclare the interface implementation structures
225 extern ICOM_VTABLE(IDirect3DDevice8
) Direct3DDevice8_Vtbl
;
227 /*****************************************************************************
228 * IDirect3DDevice8 implementation structure
230 struct IDirect3DDevice8Impl
232 /* IUnknown fields */
233 ICOM_VFIELD(IDirect3DDevice8
);
236 /* IDirect3DDevice8 fields */
237 IDirect3D8Impl
*direct3d8
;
238 IDirect3DSurface8Impl
*backBuffer
;
239 D3DPRESENT_PARAMETERS PresentParms
;
240 D3DDEVICE_CREATION_PARAMETERS CreateParms
;
248 /* State block related */
249 BOOL isRecordingState
;
250 IDirect3DStateBlockImpl
*StateBlock
;
251 IDirect3DStateBlockImpl
*UpdateStateBlock
;
253 /* Other required values */
254 float lightPosn
[MAX_ACTIVE_LIGHTS
][4];
255 float lightDirn
[MAX_ACTIVE_LIGHTS
][4];
259 XVisualInfo
*visInfo
;
263 /* OpenGL Extension related */
269 UINT dummyTextureName
[8];
273 extern HRESULT WINAPI
IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface
,REFIID refiid
,LPVOID
*obj
);
274 extern ULONG WINAPI
IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface
);
275 extern ULONG WINAPI
IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface
);
277 /* IDirect3DDevice8: */
278 extern HRESULT WINAPI
IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface
);
279 extern UINT WINAPI
IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface
);
280 extern HRESULT WINAPI
IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface
, DWORD Bytes
);
281 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface
, IDirect3D8
** ppD3D8
);
282 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface
, D3DCAPS8
* pCaps
);
283 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface
, D3DDISPLAYMODE
* pMode
);
284 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface
, D3DDEVICE_CREATION_PARAMETERS
* pParameters
);
285 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface
, UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface8
* pCursorBitmap
);
286 extern void WINAPI
IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface
, UINT XScreenSpace
, UINT YScreenSpace
,DWORD Flags
);
287 extern BOOL WINAPI
IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface
, BOOL bShow
);
288 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
, IDirect3DSwapChain8
** pSwapChain
);
289 extern HRESULT WINAPI
IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
);
290 extern HRESULT WINAPI
IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface
, CONST RECT
* pSourceRect
,CONST RECT
* pDestRect
,HWND hDestWindowOverride
,CONST RGNDATA
* pDirtyRegion
);
291 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface
, UINT BackBuffer
,D3DBACKBUFFER_TYPE Type
,IDirect3DSurface8
** ppBackBuffer
);
292 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface
, D3DRASTER_STATUS
* pRasterStatus
);
293 extern void WINAPI
IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface
, DWORD Flags
,CONST D3DGAMMARAMP
* pRamp
);
294 extern void WINAPI
IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface
, D3DGAMMARAMP
* pRamp
);
295 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface
, UINT Width
,UINT Height
,UINT Levels
,DWORD Usage
,D3DFORMAT Format
,D3DPOOL Pool
,IDirect3DTexture8
** ppTexture
);
296 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface
, UINT Width
,UINT Height
,UINT Depth
,UINT Levels
,DWORD Usage
,D3DFORMAT Format
,D3DPOOL Pool
,IDirect3DVolumeTexture8
** ppVolumeTexture
);
297 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface
, UINT EdgeLength
,UINT Levels
,DWORD Usage
,D3DFORMAT Format
,D3DPOOL Pool
,IDirect3DCubeTexture8
** ppCubeTexture
);
298 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Length
,DWORD Usage
,DWORD FVF
,D3DPOOL Pool
,IDirect3DVertexBuffer8
** ppVertexBuffer
);
299 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Length
,DWORD Usage
,D3DFORMAT Format
,D3DPOOL Pool
,IDirect3DIndexBuffer8
** ppIndexBuffer
);
300 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface
, UINT Width
,UINT Height
,D3DFORMAT Format
,D3DMULTISAMPLE_TYPE MultiSample
,BOOL Lockable
,IDirect3DSurface8
** ppSurface
);
301 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
,UINT Height
,D3DFORMAT Format
,D3DMULTISAMPLE_TYPE MultiSample
,IDirect3DSurface8
** ppSurface
);
302 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
,UINT Height
,D3DFORMAT Format
,IDirect3DSurface8
** ppSurface
);
303 extern HRESULT WINAPI
IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pSourceSurface
,CONST RECT
* pSourceRectsArray
,UINT cRects
,IDirect3DSurface8
* pDestinationSurface
,CONST POINT
* pDestPointsArray
);
304 extern HRESULT WINAPI
IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface
, IDirect3DBaseTexture8
* pSourceTexture
,IDirect3DBaseTexture8
* pDestinationTexture
);
305 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pDestSurface
);
306 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pRenderTarget
,IDirect3DSurface8
* pNewZStencil
);
307 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppRenderTarget
);
308 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppZStencilSurface
);
309 extern HRESULT WINAPI
IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface
);
310 extern HRESULT WINAPI
IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface
);
311 extern HRESULT WINAPI
IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface
, DWORD Count
,CONST D3DRECT
* pRects
,DWORD Flags
,D3DCOLOR Color
,float Z
,DWORD Stencil
);
312 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
,CONST D3DMATRIX
* pMatrix
);
313 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
,D3DMATRIX
* pMatrix
);
314 extern HRESULT WINAPI
IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
);
315 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface
, CONST D3DVIEWPORT8
* pViewport
);
316 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface
, D3DVIEWPORT8
* pViewport
);
317 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface
, CONST D3DMATERIAL8
* pMaterial
);
318 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface
, D3DMATERIAL8
* pMaterial
);
319 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
,CONST D3DLIGHT8
* pLight
);
320 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
,D3DLIGHT8
* pLight
);
321 extern HRESULT WINAPI
IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL Enable
);
322 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL
* pEnable
);
323 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,CONST
float* pPlane
);
324 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,float* pPlane
);
325 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD Value
);
326 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD
* pValue
);
327 extern HRESULT WINAPI
IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface
);
328 extern HRESULT WINAPI
IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD
* pToken
);
329 extern HRESULT WINAPI
IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
);
330 extern HRESULT WINAPI
IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
);
331 extern HRESULT WINAPI
IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
);
332 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface
, D3DSTATEBLOCKTYPE Type
,DWORD
* pToken
);
333 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface
, CONST D3DCLIPSTATUS8
* pClipStatus
);
334 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface
, D3DCLIPSTATUS8
* pClipStatus
);
335 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,IDirect3DBaseTexture8
** ppTexture
);
336 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,IDirect3DBaseTexture8
* pTexture
);
337 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,D3DTEXTURESTAGESTATETYPE Type
,DWORD
* pValue
);
338 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,D3DTEXTURESTAGESTATETYPE Type
,DWORD Value
);
339 extern HRESULT WINAPI
IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface
, DWORD
* pNumPasses
);
340 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface
, DWORD DevInfoID
,void* pDevInfoStruct
,DWORD DevInfoStructSize
);
341 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
,CONST PALETTEENTRY
* pEntries
);
342 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
,PALETTEENTRY
* pEntries
);
343 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
);
344 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT
*PaletteNumber
);
345 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT StartVertex
,UINT PrimitiveCount
);
346 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT minIndex
,UINT NumVertices
,UINT startIndex
,UINT primCount
);
347 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT PrimitiveCount
,CONST
void* pVertexStreamZeroData
,UINT VertexStreamZeroStride
);
348 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT MinVertexIndex
,UINT NumVertexIndices
,UINT PrimitiveCount
,CONST
void* pIndexData
,D3DFORMAT IndexDataFormat
,CONST
void* pVertexStreamZeroData
,UINT VertexStreamZeroStride
);
349 extern HRESULT WINAPI
IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface
, UINT SrcStartIndex
,UINT DestIndex
,UINT VertexCount
,IDirect3DVertexBuffer8
* pDestBuffer
,DWORD Flags
);
350 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pDeclaration
,CONST DWORD
* pFunction
,DWORD
* pHandle
,DWORD Usage
);
351 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD Handle
);
352 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD
* pHandle
);
353 extern HRESULT WINAPI
IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD Handle
);
354 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
,CONST
void* pConstantData
,DWORD ConstantCount
);
355 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
,void* pConstantData
,DWORD ConstantCount
);
356 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface
, DWORD Handle
,void* pData
,DWORD
* pSizeOfData
);
357 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD Handle
,void* pData
,DWORD
* pSizeOfData
);
358 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
* pStreamData
,UINT Stride
);
359 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
** ppStreamData
,UINT
* pStride
);
360 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
* pIndexData
,UINT BaseVertexIndex
);
361 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
** ppIndexData
,UINT
* pBaseVertexIndex
);
362 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pFunction
,DWORD
* pHandle
);
363 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD Handle
);
364 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD
* pHandle
);
365 extern HRESULT WINAPI
IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface
, DWORD Handle
);
366 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
,CONST
void* pConstantData
,DWORD ConstantCount
);
367 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
,void* pConstantData
,DWORD ConstantCount
);
368 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD Handle
,void* pData
,DWORD
* pSizeOfData
);
369 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DRECTPATCH_INFO
* pRectPatchInfo
);
370 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DTRIPATCH_INFO
* pTriPatchInfo
);
371 extern HRESULT WINAPI
IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
);
373 /* ---------------- */
374 /* IDirect3DVolume8 */
375 /* ---------------- */
377 /*****************************************************************************
378 * Predeclare the interface implementation structures
380 extern ICOM_VTABLE(IDirect3DVolume8
) Direct3DVolume8_Vtbl
;
382 /*****************************************************************************
383 * IDirect3DVolume8 implementation structure
385 struct IDirect3DVolume8Impl
387 /* IUnknown fields */
388 ICOM_VFIELD(IDirect3DVolume8
);
391 /* IDirect3DVolume8 fields */
392 IDirect3DDevice8Impl
*Device
;
393 D3DRESOURCETYPE ResourceType
;
396 D3DVOLUME_DESC myDesc
;
397 BYTE
*allocatedMemory
;
403 extern HRESULT WINAPI
IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface
,REFIID refiid
,LPVOID
*obj
);
404 extern ULONG WINAPI
IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface
);
405 extern ULONG WINAPI
IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface
);
407 /* IDirect3DVolume8: */
408 extern HRESULT WINAPI
IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface
, IDirect3DDevice8
** ppDevice
);
409 extern HRESULT WINAPI
IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
410 extern HRESULT WINAPI
IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
411 extern HRESULT WINAPI
IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface
, REFGUID refguid
);
412 extern HRESULT WINAPI
IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface
, REFIID riid
, void** ppContainer
);
413 extern HRESULT WINAPI
IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface
, D3DVOLUME_DESC
* pDesc
);
414 extern HRESULT WINAPI
IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface
, D3DLOCKED_BOX
* pLockedVolume
,CONST D3DBOX
* pBox
, DWORD Flags
);
415 extern HRESULT WINAPI
IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface
);
417 /* ------------------- */
418 /* IDirect3DSwapChain8 */
419 /* ------------------- */
421 /*****************************************************************************
422 * Predeclare the interface implementation structures
424 extern ICOM_VTABLE(IDirect3DSwapChain8
) Direct3DSwapChain8_Vtbl
;
426 /*****************************************************************************
427 * IDirect3DSwapChain8 implementation structure
429 struct IDirect3DSwapChain8Impl
431 /* IUnknown fields */
432 ICOM_VFIELD(IDirect3DSwapChain8
);
435 /* IDirect3DSwapChain8 fields */
439 extern HRESULT WINAPI
IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface
,REFIID refiid
,LPVOID
*obj
);
440 extern ULONG WINAPI
IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface
);
441 extern ULONG WINAPI
IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface
);
443 /* IDirect3DSwapChain8: */
444 extern HRESULT WINAPI
IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface
, CONST RECT
* pSourceRect
, CONST RECT
* pDestRect
, HWND hDestWindowOverride
,CONST RGNDATA
* pDirtyRegion
);
445 extern HRESULT WINAPI
IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
,IDirect3DSurface8
** ppBackBuffer
);
447 /* ----------------- */
448 /* IDirect3DSurface8 */
449 /* ----------------- */
451 /*****************************************************************************
452 * Predeclare the interface implementation structures
454 extern ICOM_VTABLE(IDirect3DSurface8
) Direct3DSurface8_Vtbl
;
456 /*****************************************************************************
457 * IDirect3DSurface8 implementation structure
459 struct IDirect3DSurface8Impl
461 /* IUnknown fields */
462 ICOM_VFIELD(IDirect3DSurface8
);
465 /* IDirect3DSurface8 fields */
466 IDirect3DDevice8Impl
*Device
;
467 D3DRESOURCETYPE ResourceType
;
471 D3DSURFACE_DESC myDesc
;
472 BYTE
*allocatedMemory
;
478 extern HRESULT WINAPI
IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface
,REFIID refiid
,LPVOID
*obj
);
479 extern ULONG WINAPI
IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface
);
480 extern ULONG WINAPI
IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface
);
482 /* IDirect3DSurface8: */
483 extern HRESULT WINAPI
IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface
, IDirect3DDevice8
** ppDevice
);
484 extern HRESULT WINAPI
IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface
, REFGUID refguid
,CONST
void* pData
,DWORD SizeOfData
,DWORD Flags
);
485 extern HRESULT WINAPI
IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface
, REFGUID refguid
,void* pData
,DWORD
* pSizeOfData
);
486 extern HRESULT WINAPI
IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface
, REFGUID refguid
);
487 extern HRESULT WINAPI
IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface
, REFIID riid
,void** ppContainer
);
488 extern HRESULT WINAPI
IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface
, D3DSURFACE_DESC
*pDesc
);
489 extern HRESULT WINAPI
IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
,DWORD Flags
);
490 extern HRESULT WINAPI
IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface
);
492 /* ------------------ */
493 /* IDirect3DResource8 */
494 /* ------------------ */
496 /*****************************************************************************
497 * Predeclare the interface implementation structures
499 extern ICOM_VTABLE(IDirect3DResource8
) Direct3DResource8_Vtbl
;
501 /*****************************************************************************
502 * IDirect3DResource8 implementation structure
504 struct IDirect3DResource8Impl
506 /* IUnknown fields */
507 ICOM_VFIELD(IDirect3DResource8
);
510 /* IDirect3DResource8 fields */
511 IDirect3DDevice8Impl
*Device
;
512 D3DRESOURCETYPE ResourceType
;
516 extern HRESULT WINAPI
IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface
,REFIID refiid
,LPVOID
*obj
);
517 extern ULONG WINAPI
IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface
);
518 extern ULONG WINAPI
IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface
);
520 /* IDirect3DResource8: */
521 extern HRESULT WINAPI
IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface
, IDirect3DDevice8
** ppDevice
);
522 extern HRESULT WINAPI
IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
523 extern HRESULT WINAPI
IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
524 extern HRESULT WINAPI
IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface
, REFGUID refguid
);
525 extern DWORD WINAPI
IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface
, DWORD PriorityNew
);
526 extern DWORD WINAPI
IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface
);
527 extern void WINAPI
IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface
);
528 extern D3DRESOURCETYPE WINAPI
IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface
);
530 /* ---------------------- */
531 /* IDirect3DVertexBuffer8 */
532 /* ---------------------- */
534 /*****************************************************************************
535 * Predeclare the interface implementation structures
537 extern ICOM_VTABLE(IDirect3DVertexBuffer8
) Direct3DVertexBuffer8_Vtbl
;
539 /*****************************************************************************
540 * IDirect3DVertexBuffer8 implementation structure
542 struct IDirect3DVertexBuffer8Impl
544 /* IUnknown fields */
545 ICOM_VFIELD(IDirect3DVertexBuffer8
);
548 /* IDirect3DResource8 fields */
549 IDirect3DDevice8Impl
*Device
;
550 D3DRESOURCETYPE ResourceType
;
552 /* IDirect3DVertexBuffer8 fields */
553 BYTE
*allocatedMemory
;
554 D3DVERTEXBUFFER_DESC currentDesc
;
558 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface
,REFIID refiid
,LPVOID
*obj
);
559 extern ULONG WINAPI
IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface
);
560 extern ULONG WINAPI
IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface
);
562 /* IDirect3DVertexBuffer8: (Inherited from IDirect3DResource8) */
563 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface
, IDirect3DDevice8
** ppDevice
);
564 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
565 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
566 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
);
567 extern DWORD WINAPI
IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface
, DWORD PriorityNew
);
568 extern DWORD WINAPI
IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface
);
569 extern void WINAPI
IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface
);
570 extern D3DRESOURCETYPE WINAPI
IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface
);
572 /* IDirect3DVertexBuffer8: */
573 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface
, UINT OffsetToLock
, UINT SizeToLock
, BYTE
** ppbData
, DWORD Flags
);
574 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface
);
575 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface
, D3DVERTEXBUFFER_DESC
*pDesc
);
577 /* --------------------- */
578 /* IDirect3DIndexBuffer8 */
579 /* --------------------- */
581 /*****************************************************************************
582 * Predeclare the interface implementation structures
584 extern ICOM_VTABLE(IDirect3DIndexBuffer8
) Direct3DIndexBuffer8_Vtbl
;
586 /*****************************************************************************
587 * IDirect3DIndexBuffer8 implementation structure
589 struct IDirect3DIndexBuffer8Impl
591 /* IUnknown fields */
592 ICOM_VFIELD(IDirect3DIndexBuffer8
);
595 /* IDirect3DResource8 fields */
596 IDirect3DDevice8Impl
*Device
;
597 D3DRESOURCETYPE ResourceType
;
599 /* IDirect3DIndexBuffer8 fields */
600 void *allocatedMemory
;
601 D3DINDEXBUFFER_DESC currentDesc
;
605 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface
,REFIID refiid
,LPVOID
*obj
);
606 extern ULONG WINAPI
IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface
);
607 extern ULONG WINAPI
IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface
);
609 /* IDirect3DIndexBuffer8: (Inherited from IDirect3DResource8) */
610 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface
, IDirect3DDevice8
** ppDevice
);
611 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
612 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
613 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface
, REFGUID refguid
);
614 extern DWORD WINAPI
IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface
, DWORD PriorityNew
);
615 extern DWORD WINAPI
IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface
);
616 extern void WINAPI
IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface
);
617 extern D3DRESOURCETYPE WINAPI
IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface
);
619 /* IDirect3DIndexBuffer8: */
620 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface
, UINT OffsetToLock
, UINT SizeToLock
, BYTE
** ppbData
, DWORD Flags
);
621 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface
);
622 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface
, D3DINDEXBUFFER_DESC
*pDesc
);
624 /* --------------------- */
625 /* IDirect3DBaseTexture8 */
626 /* --------------------- */
628 /*****************************************************************************
629 * Predeclare the interface implementation structures
631 extern ICOM_VTABLE(IDirect3DBaseTexture8
) Direct3DBaseTexture8_Vtbl
;
633 /*****************************************************************************
634 * IDirect3DBaseTexture8 implementation structure
636 struct IDirect3DBaseTexture8Impl
638 /* IUnknown fields */
639 ICOM_VFIELD(IDirect3DBaseTexture8
);
642 /* IDirect3DResource8 fields */
643 IDirect3DDevice8Impl
*Device
;
644 D3DRESOURCETYPE ResourceType
;
646 /* IDirect3DBaseTexture8 fields */
654 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface
,REFIID refiid
,LPVOID
*obj
);
655 extern ULONG WINAPI
IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface
);
656 extern ULONG WINAPI
IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface
);
658 /* IDirect3DBaseTexture8: (Inherited from IDirect3DResource8) */
659 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface
, IDirect3DDevice8
** ppDevice
);
660 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
661 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
662 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
);
663 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface
, DWORD PriorityNew
);
664 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface
);
665 extern void WINAPI
IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface
);
666 extern D3DRESOURCETYPE WINAPI
IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface
);
668 /* IDirect3DBaseTexture8: */
669 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface
, DWORD LODNew
);
670 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface
);
671 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface
);
673 /* --------------------- */
674 /* IDirect3DCubeTexture8 */
675 /* --------------------- */
677 /*****************************************************************************
678 * Predeclare the interface implementation structures
680 extern ICOM_VTABLE(IDirect3DCubeTexture8
) Direct3DCubeTexture8_Vtbl
;
682 /*****************************************************************************
683 * IDirect3DCubeTexture8 implementation structure
685 struct IDirect3DCubeTexture8Impl
687 /* IUnknown fields */
688 ICOM_VFIELD(IDirect3DCubeTexture8
);
691 /* IDirect3DResource8 fields */
692 IDirect3DDevice8Impl
*Device
;
693 D3DRESOURCETYPE ResourceType
;
695 /* IDirect3DBaseTexture8 fields */
697 /* IDirect3DCubeTexture8 fields */
703 IDirect3DDevice8Impl
*device
;
704 IDirect3DSurface8Impl
*surfaces
[6][MAX_LEVELS
];
709 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface
,REFIID refiid
,LPVOID
*obj
);
710 extern ULONG WINAPI
IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface
);
711 extern ULONG WINAPI
IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface
);
713 /* IDirect3DCubeTexture8: (Inherited from IDirect3DResource8) */
714 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface
, IDirect3DDevice8
** ppDevice
);
715 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
716 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
717 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface
, REFGUID refguid
);
718 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface
, DWORD PriorityNew
);
719 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface
);
720 extern void WINAPI
IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface
);
721 extern D3DRESOURCETYPE WINAPI
IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface
);
723 /* IDirect3DCubeTexture8: (Inherited from IDirect3DBaseTexture8) */
724 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface
, DWORD LODNew
);
725 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface
);
726 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface
);
728 /* IDirect3DCubeTexture8 */
729 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface
,UINT Level
,D3DSURFACE_DESC
*pDesc
);
730 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface
,D3DCUBEMAP_FACES FaceType
,UINT Level
,IDirect3DSurface8
** ppCubeMapSurface
);
731 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface
,D3DCUBEMAP_FACES FaceType
,UINT Level
,D3DLOCKED_RECT
* pLockedRect
,CONST RECT
* pRect
,DWORD Flags
);
732 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface
,D3DCUBEMAP_FACES FaceType
,UINT Level
);
733 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface
,D3DCUBEMAP_FACES FaceType
,CONST RECT
* pDirtyRect
);
735 /* ----------------- */
736 /* IDirect3DTexture8 */
737 /* ----------------- */
739 /*****************************************************************************
740 * Predeclare the interface implementation structures
742 extern ICOM_VTABLE(IDirect3DTexture8
) Direct3DTexture8_Vtbl
;
744 /*****************************************************************************
745 * IDirect3DTexture8 implementation structure
747 struct IDirect3DTexture8Impl
749 /* IUnknown fields */
750 ICOM_VFIELD(IDirect3DTexture8
);
753 /* IDirect3DResourc8 fields */
754 IDirect3DDevice8Impl
*Device
;
755 D3DRESOURCETYPE ResourceType
;
757 /* IDirect3DBaseTexture8 fields */
759 /* IDirect3DTexture8 fields */
766 IDirect3DDevice8Impl
*device
;
767 IDirect3DSurface8Impl
*surfaces
[MAX_LEVELS
];
772 extern HRESULT WINAPI
IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface
,REFIID refiid
,LPVOID
*obj
);
773 extern ULONG WINAPI
IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface
);
774 extern ULONG WINAPI
IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface
);
776 /* IDirect3DTexture8: (Inherited from IDirect3DResource8) */
777 extern HRESULT WINAPI
IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface
, IDirect3DDevice8
** ppDevice
);
778 extern HRESULT WINAPI
IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
779 extern HRESULT WINAPI
IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
780 extern HRESULT WINAPI
IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
);
781 extern DWORD WINAPI
IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface
, DWORD PriorityNew
);
782 extern DWORD WINAPI
IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface
);
783 extern void WINAPI
IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface
);
784 extern D3DRESOURCETYPE WINAPI
IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface
);
786 /* IDirect3DTexture8: (Inherited from IDirect3DBaseTexture8) */
787 extern DWORD WINAPI
IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface
, DWORD LODNew
);
788 extern DWORD WINAPI
IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface
);
789 extern DWORD WINAPI
IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface
);
791 /* IDirect3DTexture8: */
792 extern HRESULT WINAPI
IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface
, UINT Level
,D3DSURFACE_DESC
* pDesc
);
793 extern HRESULT WINAPI
IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface
, UINT Level
,IDirect3DSurface8
** ppSurfaceLevel
);
794 extern HRESULT WINAPI
IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface
, UINT Level
,D3DLOCKED_RECT
* pLockedRect
,CONST RECT
* pRect
,DWORD Flags
);
795 extern HRESULT WINAPI
IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface
, UINT Level
);
796 extern HRESULT WINAPI
IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface
, CONST RECT
* pDirtyRect
);
798 /* ----------------------- */
799 /* IDirect3DVolumeTexture8 */
800 /* ----------------------- */
802 /*****************************************************************************
803 * Predeclare the interface implementation structures
805 extern ICOM_VTABLE(IDirect3DVolumeTexture8
) Direct3DVolumeTexture8_Vtbl
;
807 /*****************************************************************************
808 * IDirect3DVolumeTexture8 implementation structure
810 struct IDirect3DVolumeTexture8Impl
812 /* IUnknown fields */
813 ICOM_VFIELD(IDirect3DVolumeTexture8
);
816 /* IDirect3DResource8 fields */
817 IDirect3DDevice8Impl
*Device
;
818 D3DRESOURCETYPE ResourceType
;
820 /* IDirect3DBaseTexture8 fields */
822 /* IDirect3DVolumeTexture8 fields */
830 IDirect3DDevice8Impl
*device
;
831 IDirect3DVolume8Impl
*volumes
[MAX_LEVELS
];
836 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface
,REFIID refiid
,LPVOID
*obj
);
837 extern ULONG WINAPI
IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface
);
838 extern ULONG WINAPI
IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface
);
840 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DResource8) */
841 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface
, IDirect3DDevice8
** ppDevice
);
842 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
843 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
844 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
);
845 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface
, DWORD PriorityNew
);
846 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface
);
847 extern void WINAPI
IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface
);
848 extern D3DRESOURCETYPE WINAPI
IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface
);
850 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DBaseTexture8) */
851 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface
, DWORD LODNew
);
852 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface
);
853 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface
);
855 /* IDirect3DVolumeTexture8: */
856 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
,D3DVOLUME_DESC
*pDesc
);
857 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
,IDirect3DVolume8
** ppVolumeLevel
);
858 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
,D3DLOCKED_BOX
* pLockedVolume
,CONST D3DBOX
* pBox
,DWORD Flags
);
859 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
);
860 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface
, CONST D3DBOX
* pDirtyBox
);
862 /* ==============================================================================
863 Private interfactes: beginning of cleaning/splitting for HAL and d3d9 support
864 ============================================================================== */
866 /* State Block for Begin/End/Capture/Create/Apply State Block */
867 /* Note: Very long winded but I do not believe gl Lists will */
868 /* resolve everything we need, so doing it manually for now */
869 typedef struct SAVEDSTATES
{
870 BOOL lightEnable
[MAX_ACTIVE_LIGHTS
];
872 BOOL lights
[MAX_ACTIVE_LIGHTS
];
874 BOOL stream_source
[MAX_STREAMS
];
876 BOOL transform
[HIGHEST_TRANSFORMSTATE
];
879 BOOL vertexShaderConstant
;
880 BOOL vertexShaderDecl
;
882 BOOL renderstate
[HIGHEST_RENDER_STATE
];
883 BOOL texture_state
[8][HIGHEST_TEXTURE_STATE
];
884 BOOL clipplane
[MAX_CLIPPLANES
];
888 /* ----------------------- */
889 /* IDirect3DStateBlockImpl */
890 /* ----------------------- */
892 /*****************************************************************************
893 * Predeclare the interface implementation structures
895 /*extern ICOM_VTABLE(IDirect3DStateBlock9) Direct3DStateBlock9_Vtbl;*/
897 /*****************************************************************************
898 * IDirect3DStateBlock implementation structure
900 struct IDirect3DStateBlockImpl
{
901 /* IUnknown fields */
902 /*ICOM_VFIELD(IDirect3DStateBlock9);*/
905 /* The device, to be replaced by a IDirect3DDeviceImpl */
906 IDirect3DDevice8Impl
* device
;
908 D3DSTATEBLOCKTYPE blockType
;
914 BOOL lightEnable
[MAX_ACTIVE_LIGHTS
];
917 double clipplane
[MAX_CLIPPLANES
][4];
920 UINT stream_stride
[MAX_STREAMS
];
921 IDirect3DVertexBuffer8
*stream_source
[MAX_STREAMS
];
924 IDirect3DIndexBuffer8
* pIndexData
;
925 UINT baseVertexIndex
;
928 IDirect3DBaseTexture8
*textures
[8];
929 int textureDimensions
[8];
930 /* Texture State Stage */
931 DWORD texture_state
[8][HIGHEST_TEXTURE_STATE
];
934 D3DLIGHT8 lights
[MAX_ACTIVE_LIGHTS
];
937 D3DMATERIAL8 material
;
940 DWORD renderstate
[HIGHEST_RENDER_STATE
];
943 D3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
];
946 D3DVIEWPORT8 viewport
;
951 /* Vertex Shader Declaration */
952 IDirect3DVertexShaderDeclarationImpl
* vertexShaderDecl
;
956 /* TODO: Pixel Shader Constant */
958 /* Indexed Vertex Blending */
959 D3DVERTEXBLENDFLAGS vertex_blend
;
962 /* Vertex Shader Constant */
963 D3DSHADERVECTOR vertexShaderConstant
[D3D8_VSHADER_MAX_CONSTANTS
];
966 /* exported Interfaces */
967 /* internal Interfaces */
968 /* temporary internal Interfaces */
969 extern HRESULT WINAPI
IDirect3DDeviceImpl_InitStartupStateBlock(IDirect3DDevice8Impl
* This
);
970 extern HRESULT WINAPI
IDirect3DDeviceImpl_CreateStateBlock(IDirect3DDevice8Impl
* This
, D3DSTATEBLOCKTYPE Type
, IDirect3DStateBlockImpl
** ppStateBlock
);
971 extern HRESULT WINAPI
IDirect3DDeviceImpl_DeleteStateBlock(IDirect3DDevice8Impl
* This
, IDirect3DStateBlockImpl
* pSB
);
972 extern HRESULT WINAPI
IDirect3DDeviceImpl_BeginStateBlock(IDirect3DDevice8Impl
* This
);
973 extern HRESULT WINAPI
IDirect3DDeviceImpl_EndStateBlock(IDirect3DDevice8Impl
* This
, IDirect3DStateBlockImpl
** ppStateBlock
);
974 extern HRESULT WINAPI
IDirect3DDeviceImpl_ApplyStateBlock(IDirect3DDevice8Impl
* iface
, IDirect3DStateBlockImpl
* pSB
);
975 extern HRESULT WINAPI
IDirect3DDeviceImpl_CaptureStateBlock(IDirect3DDevice8Impl
* This
, IDirect3DStateBlockImpl
* pSB
);
977 /* ------------------------------------ */
978 /* IDirect3DVertexShaderDeclarationImpl */
979 /* ------------------------------------ */
981 /*****************************************************************************
982 * Predeclare the interface implementation structures
984 /*extern ICOM_VTABLE(IDirect3DVertexShaderDeclaration9) Direct3DVertexShaderDeclaration9_Vtbl;*/
986 /*****************************************************************************
987 * IDirect3DVertexShaderDeclaration implementation structure
989 struct IDirect3DVertexShaderDeclarationImpl
{
990 /* IUnknown fields */
991 /*ICOM_VFIELD(IDirect3DVertexShaderDeclaration9);*/
994 /* The device, to be replaced by a IDirect3DDeviceImpl */
995 IDirect3DDevice8Impl
* device
;
997 /** precomputed fvf if simple declaration */
999 /** dx8 compatible Declaration fields */
1000 DWORD
* pDeclaration8
;
1001 DWORD declaration8Length
;
1004 /* exported Interfaces */
1005 extern HRESULT WINAPI
IDirect3DVertexShaderDeclarationImpl_GetDeclaration8(IDirect3DVertexShaderDeclarationImpl
* This
, DWORD
* pData
, UINT
* pSizeOfData
);
1006 /*extern HRESULT IDirect3DVertexShaderDeclarationImpl_GetDeclaration9(IDirect3DVertexShaderDeclarationImpl* This, D3DVERTEXELEMENT9* pData, UINT* pNumElements);*/
1007 /* internal Interfaces */
1008 /* temporary internal Interfaces */
1009 extern HRESULT WINAPI
IDirect3DDeviceImpl_CreateVertexShaderDeclaration8(IDirect3DDevice8Impl
* This
, CONST DWORD
* pDeclaration8
, IDirect3DVertexShaderDeclarationImpl
** ppVertexShaderDecl
);
1012 /* ------------------------- */
1013 /* IDirect3DVertexShaderImpl */
1014 /* ------------------------- */
1016 /*****************************************************************************
1017 * Predeclare the interface implementation structures
1019 /*extern ICOM_VTABLE(IDirect3DVertexShader9) Direct3DVertexShader9_Vtbl;*/
1021 /*****************************************************************************
1022 * IDirect3DVertexShader implementation structure
1024 struct IDirect3DVertexShaderImpl
{
1025 /*ICOM_VFIELD(IDirect3DVertexShader9);*/
1028 /* The device, to be replaced by a IDirect3DDeviceImpl */
1029 IDirect3DDevice8Impl
* device
;
1032 UINT functionLength
;
1033 DWORD usage
; /* 0 || D3DUSAGE_SOFTWAREPROCESSING */
1035 /* run time datas */
1037 VSHADERINPUTDATA8 input
;
1038 VSHADEROUTPUTDATA8 output
;
1041 /* exported Interfaces */
1042 extern HRESULT WINAPI
IDirect3DVertexShaderImpl_GetFunction(IDirect3DVertexShaderImpl
* This
, VOID
* pData
, UINT
* pSizeOfData
);
1043 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);*/
1044 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST INT* pConstantData, UINT Vector4iCount);*/
1045 extern HRESULT WINAPI
IDirect3DVertexShaderImpl_SetConstantF(IDirect3DVertexShaderImpl
* This
, UINT StartRegister
, CONST FLOAT
* pConstantData
, UINT Vector4fCount
);
1046 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);*/
1047 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, INT* pConstantData, UINT Vector4iCount);*/
1048 extern HRESULT WINAPI
IDirect3DVertexShaderImpl_GetConstantF(IDirect3DVertexShaderImpl
* This
, UINT StartRegister
, FLOAT
* pConstantData
, UINT Vector4fCount
);
1049 /* internal Interfaces */
1050 extern DWORD WINAPI
IDirect3DVertexShaderImpl_GetVersion(IDirect3DVertexShaderImpl
* This
);
1051 extern HRESULT WINAPI
IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl
* This
, VSHADERINPUTDATA8
* input
, VSHADEROUTPUTDATA8
* output
);
1052 /* temporary internal Interfaces */
1053 extern HRESULT WINAPI
IDirect3DDeviceImpl_CreateVertexShader(IDirect3DDevice8Impl
* This
, CONST DWORD
* pFunction
, DWORD Usage
, IDirect3DVertexShaderImpl
** ppVertexShader
);
1054 extern HRESULT WINAPI
IDirect3DDeviceImpl_FillVertexShaderInput(IDirect3DDevice8Impl
* This
, IDirect3DVertexShaderImpl
* vshader
, const void* vertexFirstStream
, DWORD StartVertexIndex
, DWORD idxDecal
);
1056 /* ------------------------ */
1057 /* IDirect3DPixelShaderImpl */
1058 /* ------------------------ */
1060 /*****************************************************************************
1061 * Predeclare the interface implementation structures
1063 /*extern ICOM_VTABLE(IDirect3DPixelShader9) Direct3DPixelShader9_Vtbl;*/
1065 /*****************************************************************************
1066 * IDirect3DPixelShader implementation structure
1068 struct IDirect3DPixelShaderImpl
{
1069 /*ICOM_VFIELD(IDirect3DPixelShader9);*/
1072 /* The device, to be replaced by a IDirect3DDeviceImpl */
1073 IDirect3DDevice8Impl
* device
;
1075 /* TODO: Pixel Shader */
1076 CONST DWORD
* function
;
1077 UINT functionLength
;
1079 /* run time datas */
1083 /* exported Interfaces */
1084 extern HRESULT WINAPI
IDirect3DPixelShaderImpl_GetFunction(IDirect3DPixelShaderImpl
* This
, VOID
* pData
, UINT
* pSizeOfData
);
1085 /* internal Interfaces */
1086 extern DWORD WINAPI
IDirect3DPixelShaderImpl_GetVersion(IDirect3DPixelShaderImpl
* This
);
1090 * Internals functions
1092 * to see how not defined it here
1094 void setupTextureStates(LPDIRECT3DDEVICE8 iface
, DWORD Stage
);
1096 #endif /* __WINE_D3DX8_PRIVATE_H */