2 * IDirect3DTexture8 implementation
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 #include "wine/debug.h"
27 #include "d3d8_private.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
31 /* IDirect3DTexture8 IUnknown parts follow: */
32 HRESULT WINAPI
IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface
,REFIID riid
,LPVOID
*ppobj
)
34 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
35 TRACE("(%p) : QueryInterface\n", This
);
36 if (IsEqualGUID(riid
, &IID_IUnknown
)
37 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
38 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture8
)
39 || IsEqualGUID(riid
, &IID_IDirect3DTexture8
)) {
40 IDirect3DTexture8Impl_AddRef(iface
);
45 WARN("(%p)->(%s,%p),not found\n",This
,debugstr_guid(riid
),ppobj
);
49 ULONG WINAPI
IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface
) {
50 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
51 TRACE("(%p) : AddRef from %ld\n", This
, This
->ref
);
55 ULONG WINAPI
IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface
) {
56 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
57 ULONG ref
= --This
->ref
;
60 TRACE("(%p) : ReleaseRef to %ld\n", This
, This
->ref
);
62 for (i
=0; i
<This
->levels
; i
++) {
63 if (This
->surfaces
[i
] != NULL
) {
64 TRACE("(%p) : Releasing surface %p\n", This
, This
->surfaces
[i
]);
65 IDirect3DSurface8Impl_Release((LPDIRECT3DSURFACE8
) This
->surfaces
[i
]);
68 HeapFree(GetProcessHeap(), 0, This
);
73 /* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
74 HRESULT WINAPI
IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface
, IDirect3DDevice8
** ppDevice
) {
75 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
76 TRACE("(%p) : returning %p\n", This
, This
->Device
);
77 *ppDevice
= (LPDIRECT3DDEVICE8
) This
->Device
;
79 * Note Calling this method will increase the internal reference count
80 * on the IDirect3DDevice8 interface.
82 IDirect3DDevice8Impl_AddRef(*ppDevice
);
85 HRESULT WINAPI
IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
86 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
87 FIXME("(%p) : stub\n", This
); return D3D_OK
;
89 HRESULT WINAPI
IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
90 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
91 FIXME("(%p) : stub\n", This
); return D3D_OK
;
93 HRESULT WINAPI
IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
) {
94 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
95 FIXME("(%p) : stub\n", This
); return D3D_OK
;
97 DWORD WINAPI
IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface
, DWORD PriorityNew
) {
98 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
99 FIXME("(%p) : stub\n", This
); return D3D_OK
;
101 DWORD WINAPI
IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface
) {
102 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
103 FIXME("(%p) : stub\n", This
); return D3D_OK
;
105 void WINAPI
IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface
) {
106 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
107 FIXME("(%p) : stub\n", This
);
109 D3DRESOURCETYPE WINAPI
IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface
) {
110 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
111 TRACE("(%p) : is %d \n", This
, This
->ResourceType
);
112 return This
->ResourceType
;
115 /* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */
116 DWORD WINAPI
IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface
, DWORD LODNew
) {
117 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
118 FIXME("(%p) : stub\n", This
); return D3D_OK
;
120 DWORD WINAPI
IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface
) {
121 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
122 FIXME("(%p) : stub\n", This
); return D3D_OK
;
124 DWORD WINAPI
IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface
) {
125 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
126 TRACE("(%p) : returning %d\n", This
, This
->levels
);
130 /* IDirect3DTexture8 */
131 HRESULT WINAPI
IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface
, UINT Level
,D3DSURFACE_DESC
* pDesc
) {
132 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
134 if (Level
< This
->levels
) {
135 TRACE("(%p) Level (%d)\n", This
, Level
);
136 return IDirect3DSurface8Impl_GetDesc((LPDIRECT3DSURFACE8
)This
->surfaces
[Level
], pDesc
);
138 FIXME("(%p) Level (%d)\n", This
, Level
);
142 HRESULT WINAPI
IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface
, UINT Level
,IDirect3DSurface8
** ppSurfaceLevel
) {
143 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
144 *ppSurfaceLevel
= (LPDIRECT3DSURFACE8
)This
->surfaces
[Level
];
145 IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8
)This
->surfaces
[Level
]);
146 TRACE("(%p) : returning %p for level %d\n", This
, *ppSurfaceLevel
, Level
);
149 HRESULT WINAPI
IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface
, UINT Level
,D3DLOCKED_RECT
* pLockedRect
,CONST RECT
* pRect
,DWORD Flags
) {
150 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
151 TRACE("(%p) Level (%d)\n", This
, Level
);
152 if (Level
< This
->levels
) {
153 return IDirect3DSurface8Impl_LockRect((LPDIRECT3DSURFACE8
)This
->surfaces
[Level
], pLockedRect
, pRect
, Flags
);
155 FIXME("Levels seems too high?!!\n");
159 HRESULT WINAPI
IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface
, UINT Level
) {
160 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
162 TRACE("(%p) : stub\n", This
);
165 HRESULT WINAPI
IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface
, CONST RECT
* pDirtyRect
) {
166 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
168 FIXME("(%p) : stub\n", This
); return D3D_OK
;
172 ICOM_VTABLE(IDirect3DTexture8
) Direct3DTexture8_Vtbl
=
174 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
175 IDirect3DTexture8Impl_QueryInterface
,
176 IDirect3DTexture8Impl_AddRef
,
177 IDirect3DTexture8Impl_Release
,
178 IDirect3DTexture8Impl_GetDevice
,
179 IDirect3DTexture8Impl_SetPrivateData
,
180 IDirect3DTexture8Impl_GetPrivateData
,
181 IDirect3DTexture8Impl_FreePrivateData
,
182 IDirect3DTexture8Impl_SetPriority
,
183 IDirect3DTexture8Impl_GetPriority
,
184 IDirect3DTexture8Impl_PreLoad
,
185 IDirect3DTexture8Impl_GetType
,
186 IDirect3DTexture8Impl_SetLOD
,
187 IDirect3DTexture8Impl_GetLOD
,
188 IDirect3DTexture8Impl_GetLevelCount
,
189 IDirect3DTexture8Impl_GetLevelDesc
,
190 IDirect3DTexture8Impl_GetSurfaceLevel
,
191 IDirect3DTexture8Impl_LockRect
,
192 IDirect3DTexture8Impl_UnlockRect
,
193 IDirect3DTexture8Impl_AddDirtyRect