1 This document should help new developers get started. Like all of Wine, it
8 The Wine source tree is loosely based on the original Windows modules.
9 Most of the source is concerned with implementing the Wine API, although
10 there are also various tools, documentation, sample Winelib code, and
11 code specific to the binary loader. Note that several of the libraries
12 listed here are "stubbed out", meaning they still need to be implemented.
17 advapi32/ - Crypto, systeminfo, security, eventlogging
18 amstream/ - MultiMedia Streams
19 atl - Active Template Library
20 avicap32/ - AVI capture window class
21 avifil32/ - COM object to play AVI files
22 cabinet/ - Cabinet file interface
23 capi2032/ - Wrapper library for CAPI4Linux access
24 cards/ - Card graphics
25 cfgmgr32/ - Config manager
26 comcat/ - Component category manager
27 comctl32/ - Common controls
28 commdlg/ - Common dialog boxes (both 16 & 32 bit)
29 crtdll/ - Old C runtime library
30 crypt32/ - Cryptography
31 ctl3d/ - 3D Effects for Common GUI Components
32 d3d8/ - Direct3D (3D graphics)
33 d3d9/ - Direct3D (3D graphics)
34 d3dim/ - Direct3D Immediate Mode
35 d3drm/ - Direct3D Retained Mode
36 d3dx8/ - Direct3D (3D graphics)
37 d3dxof/ - DirectX Files Functions
38 dbghelp/ - Engine for symbol and module enumeration
39 dciman32/ - DCI Manager (graphics)
40 ddraw/ - DirectDraw (graphics)
41 devenum/ - Device enumeration (part of DirectShow)
42 dinput/ - DirectInput (device input)
43 dinput8/ - DirectInput (device input)
44 dmband/ - DirectMusic Band
45 dmcompos/ - DirectMusic Composer
46 dmime/ - DirectMusic Interactive Engine
47 dmloader/ - DirectMusic Loader
48 dmscript/ - DirectMusic Scripting
49 dmstyle/ - DirectMusic Style Engine
50 dmsynth/ - DirectMusic Software Synthesizer
51 dmusic/ - DirectMusic Core Services
52 dmusic32/ - DirectMusic Legacy Port
53 dplay/ - DirectPlay (networking)
54 dplayx/ - DirectPlay (networking)
55 dpnet/ - DirectPlay (networking)
56 dpnhpast/ - DirectPlay NAT Helper PAST
57 dsound/ - DirectSound (audio)
58 dswave/ - DirectMusic Wave
59 dxdiagn/ - DirectX Diagnostic Tool
61 glu32/ - OpenGL Utility library (graphics)
62 glut32/ - OpenGL Utility Toolkit
63 hhctrl.ocx/ - HHCTRL OCX implementation
64 iccvid/ - Radius Cinepak Video Decoder
65 icmp/ - ICMP protocol (networking)
66 ifsmgr.vxd/ - IFSMGR VxD implementation
67 imagehlp/ - PE (Portable Executable) Image Helper lib
68 imm32/ - Input Method Manager
69 iphlpapi/ - IP Helper API
70 itss/ - Infotech Structured Storage (HTML Help)
71 kernel/ - The Windows kernel
72 lzexpand/ - Lempel-Ziv compression/decompression
73 mapi32/ - Mail interface
74 mlang/ - Multi Language Support
75 mmdevldr.vxd/ - MMDEVLDR VxD implementation
76 monodebg.vxd/ - MONODEBG VxD implementation
77 mpr/ - Multi-Protocol Router (networking)
78 msacm/ - Audio Compression Manager (multimedia)
79 msacm/imaadp32/ - IMA ADPCM Audio Codec
80 msacm/msadp32/ - MS ADPCM Audio Codec
81 msacm/msg711/ - MS G711 Audio Codec (includes A-Law & MU-Law)
82 msacm/winemp3/ - Mpeg Layer 3 Audio Codec
83 msdmo/ - DirectX Media Objects
84 mshtml/ - MS HTML component
85 msi/ - Microsoft Installer
86 msimg32/ - Gradient and transparency (graphics)
87 msisys/ - System information
88 msnet32/ - Network interface
89 msrle32/ - Video codecs
90 msvcrt/ - C runtime library
91 msvcrt20/ - C runtime library version 2.0
92 msvcrt40/ - C runtime library version 4.0
93 msvcrtd/ - C runtime library debugging
94 msvidc32/ - Microsoft Video-1 Decoder
95 msvideo/ - 16 bit video manager
96 mswsock/ - Misc networking
97 netapi32/ - Network interface
98 newdev/ - New Hardware Device Library
99 ntdll/ - NT implementation of kernel calls
100 odbc32/ - Open DataBase Connectivity driver manager
101 ole32/ - 32 bit OLE 2.0 libraries
102 oleacc/ - OLE accessibility support
103 oleaut32/ - 32 bit OLE 2.0 automation
104 olecli/ - 16 bit OLE client
105 oledlg/ - OLE 2.0 user interface support
106 olepro32/ - 32 bit OLE 2.0 automation
107 olesvr/ - 16 bit OLE server
108 opengl32/ - OpenGL implementation (graphics)
109 psapi/ - Process Status interface
110 qcap/ - DirectShow runtime
111 quartz/ - DirectShow runtime
112 rasapi32/ - Remote Access Server interface
113 richedit/ - Rich text editing control
114 rpcrt4/ - Remote Procedure Call runtime
115 rsabase/ - RSA encryption
116 secur32/ - Contains Windows Security functions
117 serialui/ - Serial port property pages
118 setupapi/ - Setup interface
119 setupx/ - Contains functions used by the Windows Setup
120 shdocvw/ - Shell document object and control
121 shell32/ - COM object implementing shell views
122 shfolder/ - Shell folder service
123 shlwapi/ - Shell Light-Weight interface
124 snmpapi/ - SNMP protocol interface (networking)
125 sti/ - Still Image service
126 tapi32/ - Telephone interface
127 ttydrv/ - TTY display driver (Wine specific)
128 twain/ - TWAIN Imaging device communications
129 unicows/ - Unicows replacement (Unicode layer for Win9x)
130 url/ - Internet shortcut shell extension
131 urlmon/ - URL Moniker allows binding to a URL (like KIO/gnome-vfs)
132 user/ - Window management, standard controls, etc.
133 uxtheme/ - Theme library
134 vdhcp.vxd/ - VDHCP VxD implementation
135 vdmdbg/ - Virtual DOS machine debug library
136 version/ - File installation library
137 vmm.vxd/ - VMM VxD implementation
138 vnbt.vxd/ - VNBT VxD implementation
139 vnetbios.vxd/ - VNETBIOS VxD implementation
140 vtdapi.vxd/ - VTDAPI VxD implementation
141 vwin32.vxd/ - VWIN32 VxD implementation
142 win32s/ - 32-bit function access for 16-bit systems
143 winaspi/ - 16 bit Advanced SCSI Peripheral Interface
144 wined3d/ - Wine internal Direct3D helper
145 winedos/ - DOS features and BIOS calls (interrupts) (wine specific)
146 wineps/ - Postscript driver (Wine specific)
147 wininet/ - Internet extensions
148 winmm/ - Multimedia (16 & 32 bit)
149 winmm/joystick/ - Joystick driver
150 winmm/mcianim/ - MCI animation driver
151 winmm/mciavi/ - MCI video driver
152 winmm/mcicda/ - MCI audio CD driver
153 winmm/mciseq/ - MCI MIDI driver
154 winmm/mciwave/ - MCI wave driver
155 winmm/midimap/ - MIDI mapper
156 winmm/wavemap/ - Audio mapper
157 winmm/winealsa/ - ALSA audio driver
158 winmm/winearts/ - aRts audio driver
159 winmm/wineaudioio/ - audioio audio driver
160 winmm/winejack/ - JACK audio server driver
161 winmm/winenas/ - NAS audio driver
162 winmm/wineoss/ - OSS audio driver
163 winnls/ - National Language Support
164 winsock/ - Sockets 2.0 (networking)
165 winspool/ - Printing & Print Spooler
166 wintab32/ - Tablet device interface
167 wintrust/ - Trust verification interface
168 wow32/ - WOW subsystem
169 wsock32/ - Sockets 1.1 (networking)
170 x11drv/ - X11 display driver (Wine specific)
172 Winelib programs (under programs/):
173 -----------------------------------
175 avitools/ - AVI information viewer and player
176 clock/ - Graphical clock
177 cmdlgtst/ - Common dialog tests
178 control/ - Control panel
179 expand/ - Decompress Lempel-Ziv compressed archive
180 msiexec/ - Microsoft Installer frontend
181 notepad/ - Notepad replacement
182 progman/ - Program manager
183 regedit/ - Registry editor
184 regsvr32/ - Register COM server
185 rpcss/ - RPC services
186 rundll32/ - Execute DLL functions directly
187 start/ - Replacement for start.exe
188 taskmgr/ - Manage running Windows/Winelib applications
189 uninstaller/ - Remove installed programs
190 view/ - Metafile viewer
191 wcmd/ - Command line interface
192 wineboot/ - Wine bootstrap process
193 winecfg/ - Wine configuration utility
194 wineconsole/ - Console
196 winefile/ - File manager
197 winemenubuilder/ - Helper program for building Unix menu entries
198 winemine/ - Mine game
199 winepath/ - Translate between Wine and Unix paths
200 winetest/ - Wine testing shell
201 winevdm/ - Wine virtual DOS machine
202 winhelp/ - Help viewer
203 winver/ - Windows Version Program
206 Support programs, libraries, etc:
207 ---------------------------------
209 dlls/dxerr8/ - DirectX 8 error import lib
210 dlls/dxerr9/ - DirectX 9 error import lib
211 dlls/dxguid/ - DirectX UUID import lib
212 dlls/uuid/ - Windows-compatible UUID import lib
213 documentation/ - some documentation
214 documentation/samples/ - sample configuration files
215 include/ - Windows standard includes
216 include/msvcrt/ - MSVC compatible libc headers
217 include/wine/ - Wine specific headers
218 libs/ - the Wine libraries
219 libs/port/ - portability library
220 libs/unicode/ - Unicode support shared
221 libs/wine/ - Wine bootstrap library
222 libs/wpp/ - C preprocessor
223 loader/ - the main Wine loader
224 server/ - the Wine server
225 tools/ - various tools used to build/check Wine
226 tools/widl/ - the IDL compiler
227 tools/winapi{,_check}/ - A Win32 API checker
228 tools/winebuild/ - Wine build tool
229 tools/winedump/ - a .DLL dump utility
230 tools/winegcc/ - a MinGW command line compatible gcc wrapper
231 tools/wmc/ - the message compiler
232 tools/wpp/ - the C pre-processor library
233 tools/wrc/ - the resource compiler
239 Note: these directories will ultimately get moved into their
242 misc/ - KERNEL registry
243 windows/ - USER window management
247 IMPLEMENTING NEW API CALLS
248 ==========================
250 This is the simple version, and covers only Win32. Win16 is slightly
251 uglier, because of the Pascal heritage and the segmented memory model.
253 All of the Win32 APIs known to Wine are listed in the .spec file of
254 their corresponding dll. An unimplemented call will look like (from
256 269 stub PolyBezierTo
257 To implement this call, you need to do the following four things.
259 1. Find the appropriate parameters for the call, and add a prototype to
260 the correct header file. In this case, that means [include/wingdi.h],
261 and it might look like
262 BOOL WINAPI PolyBezierTo(HDC, LPCVOID, DWORD);
263 If the function has both an ASCII and a Unicode version, you need to
264 define both and add a #define WINELIB_NAME_AW declaration. See below
265 for discussion of function naming conventions.
267 2. Modify the .spec file to tell Wine that the function has an
268 implementation, what the parameters look like and what Wine function
269 to use for the implementation. In Win32, things are simple--everything
270 is 32-bits. However, the relay code handles pointers and pointers to
271 strings slightly differently, so you should use 'str' and 'wstr' for
272 strings, 'ptr' for other pointer types, and 'long' for everything else.
273 269 stdcall PolyBezierTo(long ptr long) PolyBezierTo
274 The 'PolyBezierTo' at the end of the line is which Wine function to use
275 for the implementation.
277 3. Implement the function as a stub. Once you add the function to the .spec
278 file, you must add the function to the Wine source before it will link.
279 Add a function called 'PolyBezierTo' somewhere. Good things to put
281 o a correct prototype, including the WINAPI
282 o header comments, including full documentation for the function and
283 arguments (see documentation/README.documentation)
284 o A FIXME message and an appropriate return value are good things to
287 /************************************************************
288 * PolyBezierTo (GDI32.269)
290 * Draw many Bezier curves.
293 * hdc [I] Device context to draw to
294 * p [I] Array of POINT structs
295 * count [I] Number of points in p
299 * Failure: FALSE. Use GetLastError() to find the error cause.
304 BOOL WINAPI PolyBezierTo(HDC hdc, LPCVOID p, DWORD count)
306 /* tell the user they've got a substandard implementation */
307 FIXME(gdi, ":(%x,%p,%d): stub\n", hdc, p, count);
309 /* some programs may be able to compensate,
310 * if they know what happened
312 SetLastError(ERROR_CALL_NOT_IMPLEMENTED);
313 return FALSE; /* error value */
316 4. Implement and test the rest of the function.
319 IMPLEMENTING A NEW DLL
320 ======================
325 Apart from writing the set of needed .c files, you also need to do the
328 1. Create a directory <MyDll> where to store the implementation of
329 the DLL. This directory has to be put under the dlls/ directory.
330 If the DLL exists under Windows as both 16 and 32 bit DLL, you
331 should have a single directory with both implementations.
333 2. Create the Makefile.in in the ./dlls/<MyDll>/ directory. You can
334 copy an existing Makefile.in from another ./dlls/ subdirectory.
335 You need at least to change the MODULE and C_SRCS macros.
337 3. Add the directory in ./configure.ac (in AC_OUTPUT macro at the end
338 of the file to trigger the Makefile generation)
340 4. Run ./make_dlls in the dlls directory to update Makefile.in in
343 5. You can now regenerate ./configure file (with 'make configure')
344 and the various Makefiles (with 'configure; make depend') (run
345 from the top of Wine's tree).
346 You should now have a Makefile file in ./dlls/<MyDll>/
348 6. Create the .spec file for the DLL exported functions in your
349 directory. Refer to 'Implementation of new API calls' earlier in
350 this document for more information on this part.
352 7. You can now start adding .c files. For the .h files, if they are
353 standard Windows one, put them in include/. If they are linked to
354 *your* implementation of the dll, put them in your newly created
360 If you need to create a new debug channel, just add the
361 WINE_DEFAULT_DEBUG_CHANNEL to your .c file(s), and use them.
362 All the housekeeping will happen automatically.
367 If you also need to add resources to your DLL, then create the .rc
368 file. Add to your ./dlls/<MyDll>/Makefile.in, in the RC_SRCS macro,
369 the list of .rc files to add to the DLL. See dlls/comctl32/ for an
375 If you're building a 16 & 32 bit DLLs pair, then from the 32 bit code
376 you might need to call 16 bit routine. The way to do it to add in the
377 code, fragments like:
378 /* ### Start build ### */
379 extern WORD CALLBACK <PREFIX>_CallTo16_word_wwlll(FARPROC16,WORD,WORD,LONG,LONG,LONG);
380 /* ### stop build ### */
381 Where <PREFIX>_ is an internal prefix for your module. The first
382 parameter is always of type FARPROC16. Then, you can get the regular
383 list of parameters. The _word_wwlll indicates the type of return (long
384 or word) and the size of the parameters (here l=>long, w=>word; which
385 maps to WORD,WORD,LONG,LONG,LONG.
386 You can put several functions between the Start/Stop build pair.
388 You can also read the winebuild manpage for more details on this.
390 Then, add to ./dlls/<MyDll>/Makefile.in a line like:
392 EXTRA_OBJS = $(MODULE).glue.o
394 See dlls/winmm/ for an example of this.
399 NE (Win16) executables consist of multiple segments. The Wine loader
400 loads each segment into a unique location in the Wine processes memory
401 and assigns a selector to that segment. Because of this, it's not
402 possible to exchange addresses freely between 16-bit and 32-bit code.
403 Addresses used by 16-bit code are segmented addresses (16:16), formed
404 by a 16-bit selector and a 16-bit offset. Those used by the Wine code
405 are regular 32-bit linear addresses.
407 There are four ways to obtain a segmented pointer:
408 - Using the MapLS function (recommended).
409 - Allocate a block of memory from the global heap and use
410 WIN16_GlobalLock to get its segmented address.
411 - Declare the argument as 'segptr' instead of 'ptr' in the spec file
412 for a given API function.
414 Once you have a segmented pointer, it must be converted to a linear
415 pointer before you can use it from 32-bit code. This can be done with
416 the MapSL function. The linear pointer can then be used freely with
417 standard Unix functions like memcpy() etc. without worrying about 64k
418 boundaries. Note: there's no easy way to convert back from a linear
419 to a segmented address.
421 In most cases, you don't need to worry about segmented address, as the
422 conversion is made automatically by the callback code and the API
423 functions only see linear addresses. However, in some cases it is
424 necessary to manipulate segmented addresses; the most frequent cases
426 - API functions that return a pointer
427 - lParam of Windows messages that point to a structure
428 - Pointers contained inside structures accessed by 16-bit code.
430 It is usually a good practice to used the type 'SEGPTR' for segmented
431 pointers, instead of something like 'LPSTR' or 'char *'. As SEGPTR is
432 defined as a DWORD, you'll get a compilation warning if you mistakenly
433 use it as a regular 32-bit pointer.
439 Under Windows, data structures are tightly packed, i.e. there is no
440 padding between structure members. On the other hand, by default gcc
441 aligns structure members (e.g. WORDs are on a WORD boundary, etc.).
442 This means that a structure like
444 struct { BYTE x; WORD y; };
446 will take 3 bytes under Windows, but 4 with gcc, because gcc will add a
447 dummy byte between x and y. To have the correct layout for structures
448 used by Windows code, you need to embed the struct within two special
449 #include's which will take care of the packing for you:
451 #include "pshpack1.h"
452 struct { BYTE x; WORD y; };
453 #include "poppack1.h"
455 For alignment on a 2-byte boundary, there is a "pshpack2.h", etc.
458 NAMING CONVENTIONS FOR API FUNCTIONS AND TYPES
459 ==============================================
461 In order to support both Win16 and Win32 APIs within the same source
462 code, the following convention must be used in naming all API
463 functions and types. If the Windows API uses the name 'xxx', the Wine
466 - 'xxx16' for the Win16 version,
467 - 'xxx' for the Win32 version when no strings are involved,
468 - 'xxxA' for the Win32 version with ASCII strings,
469 - 'xxxW' for the Win32 version with Unicode strings.
471 If the function has both ASCII and Unicode version, you should then
472 use the macros WINELIB_NAME_AW(xxx) or DECL_WINELIB_TYPE_AW(xxx)
473 (defined in include/windef.h) to define the correct 'xxx' function
474 or type for Winelib. When compiling Wine itself, 'xxx' is _not_
475 defined, meaning that code inside of Wine must always specify
476 explicitly the ASCII or Unicode version.
478 If 'xxx' is the same in Win16 and Win32, you can simply use the same
479 name as Windows, i.e. just 'xxx'. If 'xxx' is Win16 only, you could
480 use the name as is, but it's preferable to use 'xxx16' to make it
481 clear it is a Win16 function.
485 typedef struct { /* Win32 ASCII data structure */ } WNDCLASSA;
486 typedef struct { /* Win32 Unicode data structure */ } WNDCLASSW;
487 typedef struct { /* Win16 data structure */ } WNDCLASS16;
488 DECL_WINELIB_TYPE_AW(WNDCLASS);
490 ATOM RegisterClass16( WNDCLASS16 * );
491 ATOM RegisterClassA( WNDCLASSA * );
492 ATOM RegisterClassW( WNDCLASSW * );
493 #define RegisterClass WINELIB_NAME_AW(RegisterClass)
495 The Winelib user can then say:
497 WNDCLASS wc = { ... };
498 RegisterClass( &wc );
500 and this will use the correct declaration depending on the definition
501 of the UNICODE symbol.
507 To display a message only during debugging, you normally write something
515 depending on the seriousness of the problem. (documentation/debugging.sgml
516 explains when it is appropriate to use each of them). You need to declare
517 the debug channel name at the top of the file (after the includes) using
518 the WINE_DEFAULT_DEBUG_CHANNEL macro, like so:
520 WINE_DEFAULT_DEBUG_CHANNEL(win);
522 If your debugging code is more complex than just printf, you can use
525 TRACE_ON(xxx), WARN_ON(xxx), ERR_ON(xxx) and FIXME_ON(xxx)
527 to test if the given channel is enabled. Thus, you can write:
529 if (TRACE_ON(win)) DumpSomeStructure(&str);
531 Don't worry about the inefficiency of the test. If it is permanently
532 disabled (that is TRACE_ON(win) is 0 at compile time), the compiler will
533 eliminate the dead code.
535 For more info about debugging messages, read:
537 http://www.winehq.org/site/docs/wine-devel/debugging
543 1. There is a FREE online version of the MSDN library (including
544 documentation for the Win32 API) on http://msdn.microsoft.com/
545 or http://www.msdn.com/
547 2. Windows apilist: http://www.mentalis.org/apilist/apilist.php
549 3. http://www.sonic.net/~undoc/bookstore.html
551 4. In 1993 Dr. Dobbs Journal published a column called "Undocumented Corner".
553 5. www.geocities.com/SiliconValley/4942/