Release 1.3.26.
[wine/gsoc-2012-control.git] / include / d3dcommon.idl
blob598abd5e156b8c6929f5edc042161da40276269a
1 /*
2 * Copyright 2010 Matteo Bruni for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 import "oaidl.idl";
20 import "ocidl.idl";
22 typedef struct _D3D_SHADER_MACRO
24 LPCSTR Name;
25 LPCSTR Definition;
26 } D3D_SHADER_MACRO;
28 typedef struct _D3D_SHADER_MACRO* LPD3D_SHADER_MACRO;
31 object,
32 local,
33 uuid(8ba5fb08-5195-40e2-ac58-0d989c3a0102)
35 interface ID3D10Blob : IUnknown
37 void *GetBufferPointer();
38 SIZE_T GetBufferSize();
41 typedef ID3D10Blob* LPD3D10BLOB;
42 typedef ID3D10Blob ID3DBlob;
43 typedef ID3DBlob* LPD3DBLOB;
44 cpp_quote("#define IID_ID3DBlob IID_ID3D10Blob")
46 typedef enum _D3D_INCLUDE_TYPE
48 D3D_INCLUDE_LOCAL = 0,
49 D3D_INCLUDE_SYSTEM,
50 D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL,
51 D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM,
52 D3D_INCLUDE_FORCE_DWORD = 0x7fffffff
53 } D3D_INCLUDE_TYPE;
56 object,
57 local,
59 interface ID3DInclude
61 HRESULT Open(D3D_INCLUDE_TYPE include_type,
62 const char *filename,
63 const void *parent_data,
64 const void **data,
65 UINT *bytes);
66 HRESULT Close(const void *data);
69 typedef ID3DInclude* LPD3DINCLUDE;
71 typedef enum D3D_FEATURE_LEVEL
73 D3D_FEATURE_LEVEL_9_1 = 0x9100,
74 D3D_FEATURE_LEVEL_9_2 = 0x9200,
75 D3D_FEATURE_LEVEL_9_3 = 0x9300,
76 D3D_FEATURE_LEVEL_10_0 = 0xa000,
77 D3D_FEATURE_LEVEL_10_1 = 0xa100,
78 D3D_FEATURE_LEVEL_11_0 = 0xb000,
79 } D3D_FEATURE_LEVEL;
81 typedef enum _D3D_SHADER_VARIABLE_CLASS
83 D3D_SVC_SCALAR,
84 D3D_SVC_VECTOR,
85 D3D_SVC_MATRIX_ROWS,
86 D3D_SVC_MATRIX_COLUMNS,
87 D3D_SVC_OBJECT,
88 D3D_SVC_STRUCT,
89 D3D_SVC_INTERFACE_CLASS,
90 D3D_SVC_INTERFACE_POINTER,
91 D3D10_SVC_SCALAR = 0,
92 D3D10_SVC_VECTOR,
93 D3D10_SVC_MATRIX_ROWS,
94 D3D10_SVC_MATRIX_COLUMNS,
95 D3D10_SVC_OBJECT,
96 D3D10_SVC_STRUCT,
97 D3D11_SVC_INTERFACE_CLASS,
98 D3D11_SVC_INTERFACE_POINTER,
99 D3D_SVC_FORCE_DWORD = 0x7fffffff,
100 } D3D_SHADER_VARIABLE_CLASS;
102 typedef enum _D3D_SHADER_VARIABLE_TYPE
104 D3D_SVT_VOID,
105 D3D_SVT_BOOL,
106 D3D_SVT_INT,
107 D3D_SVT_FLOAT,
108 D3D_SVT_STRING,
109 D3D_SVT_TEXTURE,
110 D3D_SVT_TEXTURE1D,
111 D3D_SVT_TEXTURE2D,
112 D3D_SVT_TEXTURE3D,
113 D3D_SVT_TEXTURECUBE,
114 D3D_SVT_SAMPLER,
115 D3D_SVT_SAMPLER1D,
116 D3D_SVT_SAMPLER2D,
117 D3D_SVT_SAMPLER3D,
118 D3D_SVT_SAMPLERCUBE,
119 D3D_SVT_PIXELSHADER,
120 D3D_SVT_VERTEXSHADER,
121 D3D_SVT_PIXELFRAGMENT,
122 D3D_SVT_VERTEXFRAGMENT,
123 D3D_SVT_UINT,
124 D3D_SVT_UINT8,
125 D3D_SVT_GEOMETRYSHADER,
126 D3D_SVT_RASTERIZER,
127 D3D_SVT_DEPTHSTENCIL,
128 D3D_SVT_BLEND,
129 D3D_SVT_BUFFER,
130 D3D_SVT_CBUFFER,
131 D3D_SVT_TBUFFER,
132 D3D_SVT_TEXTURE1DARRAY,
133 D3D_SVT_TEXTURE2DARRAY,
134 D3D_SVT_RENDERTARGETVIEW,
135 D3D_SVT_DEPTHSTENCILVIEW,
136 D3D_SVT_TEXTURE2DMS,
137 D3D_SVT_TEXTURE2DMSARRAY,
138 D3D_SVT_TEXTURECUBEARRAY,
139 D3D_SVT_HULLSHADER,
140 D3D_SVT_DOMAINSHADER,
141 D3D_SVT_INTERFACE_POINTER,
142 D3D_SVT_COMPUTESHADER,
143 D3D_SVT_DOUBLE,
144 D3D_SVT_RWTEXTURE1D,
145 D3D_SVT_RWTEXTURE1DARRAY,
146 D3D_SVT_RWTEXTURE2D,
147 D3D_SVT_RWTEXTURE2DARRAY,
148 D3D_SVT_RWTEXTURE3D,
149 D3D_SVT_RWBUFFER,
150 D3D_SVT_BYTEADDRESS_BUFFER,
151 D3D_SVT_RWBYTEADDRESS_BUFFER,
152 D3D_SVT_STRUCTURED_BUFFER,
153 D3D_SVT_RWSTRUCTURED_BUFFER,
154 D3D_SVT_APPEND_STRUCTURED_BUFFER,
155 D3D_SVT_CONSUME_STRUCTURED_BUFFER,
156 D3D10_SVT_VOID = 0,
157 D3D10_SVT_BOOL,
158 D3D10_SVT_INT,
159 D3D10_SVT_FLOAT,
160 D3D10_SVT_STRING,
161 D3D10_SVT_TEXTURE,
162 D3D10_SVT_TEXTURE1D,
163 D3D10_SVT_TEXTURE2D,
164 D3D10_SVT_TEXTURE3D,
165 D3D10_SVT_TEXTURECUBE,
166 D3D10_SVT_SAMPLER,
167 D3D10_SVT_SAMPLER1D,
168 D3D10_SVT_SAMPLER2D,
169 D3D10_SVT_SAMPLER3D,
170 D3D10_SVT_SAMPLERCUBE,
171 D3D10_SVT_PIXELSHADER,
172 D3D10_SVT_VERTEXSHADER,
173 D3D10_SVT_PIXELFRAGMENT,
174 D3D10_SVT_VERTEXFRAGMENT,
175 D3D10_SVT_UINT,
176 D3D10_SVT_UINT8,
177 D3D10_SVT_GEOMETRYSHADER,
178 D3D10_SVT_RASTERIZER,
179 D3D10_SVT_DEPTHSTENCIL,
180 D3D10_SVT_BLEND,
181 D3D10_SVT_BUFFER,
182 D3D10_SVT_CBUFFER,
183 D3D10_SVT_TBUFFER,
184 D3D10_SVT_TEXTURE1DARRAY,
185 D3D10_SVT_TEXTURE2DARRAY,
186 D3D10_SVT_RENDERTARGETVIEW,
187 D3D10_SVT_DEPTHSTENCILVIEW,
188 D3D10_SVT_TEXTURE2DMS,
189 D3D10_SVT_TEXTURE2DMSARRAY,
190 D3D10_SVT_TEXTURECUBEARRAY,
191 D3D11_SVT_HULLSHADER,
192 D3D11_SVT_DOMAINSHADER,
193 D3D11_SVT_INTERFACE_POINTER,
194 D3D11_SVT_COMPUTESHADER,
195 D3D11_SVT_DOUBLE,
196 D3D11_SVT_RWTEXTURE1D,
197 D3D11_SVT_RWTEXTURE1DARRAY,
198 D3D11_SVT_RWTEXTURE2D,
199 D3D11_SVT_RWTEXTURE2DARRAY,
200 D3D11_SVT_RWTEXTURE3D,
201 D3D11_SVT_RWBUFFER,
202 D3D11_SVT_BYTEADDRESS_BUFFER,
203 D3D11_SVT_RWBYTEADDRESS_BUFFER,
204 D3D11_SVT_STRUCTURED_BUFFER,
205 D3D11_SVT_RWSTRUCTURED_BUFFER,
206 D3D11_SVT_APPEND_STRUCTURED_BUFFER,
207 D3D11_SVT_CONSUME_STRUCTURED_BUFFER,
208 D3D_SVT_FORCE_DWORD = 0x7fffffff,
209 } D3D_SHADER_VARIABLE_TYPE;
211 typedef enum D3D_PRIMITIVE
213 D3D_PRIMITIVE_UNDEFINED,
214 D3D_PRIMITIVE_POINT,
215 D3D_PRIMITIVE_LINE,
216 D3D_PRIMITIVE_TRIANGLE,
217 D3D_PRIMITIVE_LINE_ADJ = 6,
218 D3D_PRIMITIVE_TRIANGLE_ADJ,
219 D3D_PRIMITIVE_1_CONTROL_POINT_PATCH,
220 D3D_PRIMITIVE_2_CONTROL_POINT_PATCH,
221 D3D_PRIMITIVE_3_CONTROL_POINT_PATCH,
222 D3D_PRIMITIVE_4_CONTROL_POINT_PATCH,
223 D3D_PRIMITIVE_5_CONTROL_POINT_PATCH,
224 D3D_PRIMITIVE_6_CONTROL_POINT_PATCH,
225 D3D_PRIMITIVE_7_CONTROL_POINT_PATCH,
226 D3D_PRIMITIVE_8_CONTROL_POINT_PATCH,
227 D3D_PRIMITIVE_9_CONTROL_POINT_PATCH,
228 D3D_PRIMITIVE_10_CONTROL_POINT_PATCH,
229 D3D_PRIMITIVE_11_CONTROL_POINT_PATCH,
230 D3D_PRIMITIVE_12_CONTROL_POINT_PATCH,
231 D3D_PRIMITIVE_13_CONTROL_POINT_PATCH,
232 D3D_PRIMITIVE_14_CONTROL_POINT_PATCH,
233 D3D_PRIMITIVE_15_CONTROL_POINT_PATCH,
234 D3D_PRIMITIVE_16_CONTROL_POINT_PATCH,
235 D3D_PRIMITIVE_17_CONTROL_POINT_PATCH,
236 D3D_PRIMITIVE_18_CONTROL_POINT_PATCH,
237 D3D_PRIMITIVE_19_CONTROL_POINT_PATCH,
238 D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 28,
239 D3D_PRIMITIVE_21_CONTROL_POINT_PATCH,
240 D3D_PRIMITIVE_22_CONTROL_POINT_PATCH,
241 D3D_PRIMITIVE_23_CONTROL_POINT_PATCH,
242 D3D_PRIMITIVE_24_CONTROL_POINT_PATCH,
243 D3D_PRIMITIVE_25_CONTROL_POINT_PATCH,
244 D3D_PRIMITIVE_26_CONTROL_POINT_PATCH,
245 D3D_PRIMITIVE_27_CONTROL_POINT_PATCH,
246 D3D_PRIMITIVE_28_CONTROL_POINT_PATCH,
247 D3D_PRIMITIVE_29_CONTROL_POINT_PATCH,
248 D3D_PRIMITIVE_30_CONTROL_POINT_PATCH,
249 D3D_PRIMITIVE_31_CONTROL_POINT_PATCH,
250 D3D_PRIMITIVE_32_CONTROL_POINT_PATCH,
251 D3D10_PRIMITIVE_UNDEFINED = 0,
252 D3D10_PRIMITIVE_POINT,
253 D3D10_PRIMITIVE_LINE,
254 D3D10_PRIMITIVE_TRIANGLE,
255 D3D10_PRIMITIVE_LINE_ADJ = 6,
256 D3D10_PRIMITIVE_TRIANGLE_ADJ,
257 D3D11_PRIMITIVE_UNDEFINED = 0,
258 D3D11_PRIMITIVE_POINT,
259 D3D11_PRIMITIVE_LINE,
260 D3D11_PRIMITIVE_TRIANGLE,
261 D3D11_PRIMITIVE_LINE_ADJ = 6,
262 D3D11_PRIMITIVE_TRIANGLE_ADJ,
263 D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH,
264 D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH,
265 D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH,
266 D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH,
267 D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH,
268 D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH,
269 D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH,
270 D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH,
271 D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH,
272 D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH,
273 D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH,
274 D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH,
275 D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH,
276 D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH,
277 D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH,
278 D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH,
279 D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH,
280 D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH,
281 D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH,
282 D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = 28,
283 D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH,
284 D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH,
285 D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH,
286 D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH,
287 D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH,
288 D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH,
289 D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH,
290 D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH,
291 D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH,
292 D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH,
293 D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH,
294 D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH,
295 } D3D_PRIMITIVE;
297 typedef enum D3D_PRIMITIVE_TOPOLOGY
299 D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
300 D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
301 D3D_PRIMITIVE_TOPOLOGY_LINELIST,
302 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
303 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
304 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
305 D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
306 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
307 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
308 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
309 D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
310 D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
311 D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
312 D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
313 D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
314 D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
315 D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
316 D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
317 D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
318 D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
319 D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
320 D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
321 D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
322 D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
323 D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
324 D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
325 D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
326 D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
327 D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
328 D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
329 D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
330 D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
331 D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
332 D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
333 D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
334 D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
335 D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
336 D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
337 D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
338 D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
339 D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
340 D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST,
341 D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
342 D3D10_PRIMITIVE_TOPOLOGY_POINTLIST,
343 D3D10_PRIMITIVE_TOPOLOGY_LINELIST,
344 D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP,
345 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
346 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
347 D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
348 D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
349 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
350 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
351 D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
352 D3D11_PRIMITIVE_TOPOLOGY_POINTLIST,
353 D3D11_PRIMITIVE_TOPOLOGY_LINELIST,
354 D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP,
355 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
356 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
357 D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
358 D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
359 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
360 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
361 D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
362 D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
363 D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
364 D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
365 D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
366 D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
367 D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
368 D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
369 D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
370 D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
371 D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
372 D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
373 D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
374 D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
375 D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
376 D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
377 D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
378 D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
379 D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
380 D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
381 D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
382 D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
383 D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
384 D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
385 D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
386 D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
387 D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
388 D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
389 D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
390 D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
391 D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
392 D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST,
393 } D3D_PRIMITIVE_TOPOLOGY;
395 typedef enum D3D_TESSELLATOR_DOMAIN
397 D3D_TESSELLATOR_DOMAIN_UNDEFINED,
398 D3D_TESSELLATOR_DOMAIN_ISOLINE,
399 D3D_TESSELLATOR_DOMAIN_TRI,
400 D3D_TESSELLATOR_DOMAIN_QUAD,
401 D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0,
402 D3D11_TESSELLATOR_DOMAIN_ISOLINE,
403 D3D11_TESSELLATOR_DOMAIN_TRI,
404 D3D11_TESSELLATOR_DOMAIN_QUAD,
405 } D3D_TESSELLATOR_DOMAIN;
407 typedef enum D3D_TESSELLATOR_PARTITIONING
409 D3D_TESSELLATOR_PARTITIONING_UNDEFINED,
410 D3D_TESSELLATOR_PARTITIONING_INTEGER,
411 D3D_TESSELLATOR_PARTITIONING_POW2,
412 D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
413 D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN,
414 D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
415 D3D11_TESSELLATOR_PARTITIONING_INTEGER,
416 D3D11_TESSELLATOR_PARTITIONING_POW2,
417 D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
418 D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN,
419 } D3D_TESSELLATOR_PARTITIONING;
421 typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE
423 D3D_TESSELLATOR_OUTPUT_UNDEFINED,
424 D3D_TESSELLATOR_OUTPUT_POINT,
425 D3D_TESSELLATOR_OUTPUT_LINE,
426 D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW,
427 D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW,
428 D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0,
429 D3D11_TESSELLATOR_OUTPUT_POINT,
430 D3D11_TESSELLATOR_OUTPUT_LINE,
431 D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW,
432 D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW,
433 } D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
435 typedef enum D3D_CBUFFER_TYPE
437 D3D_CT_CBUFFER,
438 D3D_CT_TBUFFER,
439 D3D_CT_INTERFACE_POINTERS,
440 D3D_CT_RESOURCE_BIND_INFO,
441 D3D10_CT_CBUFFER = 0,
442 D3D10_CT_TBUFFER,
443 D3D11_CT_CBUFFER = 0,
444 D3D11_CT_TBUFFER,
445 D3D11_CT_INTERFACE_POINTERS,
446 D3D11_CT_RESOURCE_BIND_INFO,
447 } D3D_CBUFFER_TYPE;
449 typedef enum D3D_SRV_DIMENSION
451 D3D_SRV_DIMENSION_UNKNOWN,
452 D3D_SRV_DIMENSION_BUFFER,
453 D3D_SRV_DIMENSION_TEXTURE1D,
454 D3D_SRV_DIMENSION_TEXTURE1DARRAY,
455 D3D_SRV_DIMENSION_TEXTURE2D,
456 D3D_SRV_DIMENSION_TEXTURE2DARRAY,
457 D3D_SRV_DIMENSION_TEXTURE2DMS,
458 D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
459 D3D_SRV_DIMENSION_TEXTURE3D,
460 D3D_SRV_DIMENSION_TEXTURECUBE,
461 D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
462 D3D_SRV_DIMENSION_BUFFEREX,
463 D3D10_SRV_DIMENSION_UNKNOWN = 0,
464 D3D10_SRV_DIMENSION_BUFFER,
465 D3D10_SRV_DIMENSION_TEXTURE1D,
466 D3D10_SRV_DIMENSION_TEXTURE1DARRAY,
467 D3D10_SRV_DIMENSION_TEXTURE2D,
468 D3D10_SRV_DIMENSION_TEXTURE2DARRAY,
469 D3D10_SRV_DIMENSION_TEXTURE2DMS,
470 D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY,
471 D3D10_SRV_DIMENSION_TEXTURE3D,
472 D3D10_SRV_DIMENSION_TEXTURECUBE,
473 D3D10_1_SRV_DIMENSION_UNKNOWN = 0,
474 D3D10_1_SRV_DIMENSION_BUFFER,
475 D3D10_1_SRV_DIMENSION_TEXTURE1D,
476 D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY,
477 D3D10_1_SRV_DIMENSION_TEXTURE2D,
478 D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY,
479 D3D10_1_SRV_DIMENSION_TEXTURE2DMS,
480 D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY,
481 D3D10_1_SRV_DIMENSION_TEXTURE3D,
482 D3D10_1_SRV_DIMENSION_TEXTURECUBE,
483 D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY,
484 D3D11_SRV_DIMENSION_UNKNOWN = 0,
485 D3D11_SRV_DIMENSION_BUFFER,
486 D3D11_SRV_DIMENSION_TEXTURE1D,
487 D3D11_SRV_DIMENSION_TEXTURE1DARRAY,
488 D3D11_SRV_DIMENSION_TEXTURE2D,
489 D3D11_SRV_DIMENSION_TEXTURE2DARRAY,
490 D3D11_SRV_DIMENSION_TEXTURE2DMS,
491 D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY,
492 D3D11_SRV_DIMENSION_TEXTURE3D,
493 D3D11_SRV_DIMENSION_TEXTURECUBE,
494 D3D11_SRV_DIMENSION_TEXTURECUBEARRAY,
495 D3D11_SRV_DIMENSION_BUFFEREX,
496 } D3D_SRV_DIMENSION;
498 typedef enum D3D_REGISTER_COMPONENT_TYPE
500 D3D_REGISTER_COMPONENT_UNKNOWN,
501 D3D_REGISTER_COMPONENT_UINT32,
502 D3D_REGISTER_COMPONENT_SINT32,
503 D3D_REGISTER_COMPONENT_FLOAT32,
504 D3D10_REGISTER_COMPONENT_UNKNOWN = 0,
505 D3D10_REGISTER_COMPONENT_UINT32,
506 D3D10_REGISTER_COMPONENT_SINT32,
507 D3D10_REGISTER_COMPONENT_FLOAT32,
508 } D3D_REGISTER_COMPONENT_TYPE;
510 typedef enum D3D_RESOURCE_RETURN_TYPE
512 D3D_RETURN_TYPE_UNORM = 1,
513 D3D_RETURN_TYPE_SNORM,
514 D3D_RETURN_TYPE_SINT,
515 D3D_RETURN_TYPE_UINT,
516 D3D_RETURN_TYPE_FLOAT,
517 D3D_RETURN_TYPE_MIXED,
518 D3D_RETURN_TYPE_DOUBLE,
519 D3D_RETURN_TYPE_CONTINUED,
520 D3D10_RETURN_TYPE_UNORM = 1,
521 D3D10_RETURN_TYPE_SNORM,
522 D3D10_RETURN_TYPE_SINT,
523 D3D10_RETURN_TYPE_UINT,
524 D3D10_RETURN_TYPE_FLOAT,
525 D3D10_RETURN_TYPE_MIXED,
526 D3D11_RETURN_TYPE_UNORM = 1,
527 D3D11_RETURN_TYPE_SNORM,
528 D3D11_RETURN_TYPE_SINT,
529 D3D11_RETURN_TYPE_UINT,
530 D3D11_RETURN_TYPE_FLOAT,
531 D3D11_RETURN_TYPE_MIXED,
532 D3D11_RETURN_TYPE_DOUBLE,
533 D3D11_RETURN_TYPE_CONTINUED,
534 } D3D_RESOURCE_RETURN_TYPE;
536 typedef enum D3D_NAME
538 D3D_NAME_UNDEFINED,
539 D3D_NAME_POSITION,
540 D3D_NAME_CLIP_DISTANCE,
541 D3D_NAME_CULL_DISTANCE,
542 D3D_NAME_RENDER_TARGET_ARRAY_INDEX,
543 D3D_NAME_VIEWPORT_ARRAY_INDEX,
544 D3D_NAME_VERTEX_ID,
545 D3D_NAME_PRIMITIVE_ID,
546 D3D_NAME_INSTANCE_ID,
547 D3D_NAME_IS_FRONT_FACE,
548 D3D_NAME_SAMPLE_INDEX,
549 D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
550 D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
551 D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR,
552 D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
553 D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
554 D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
555 D3D_NAME_TARGET = 64,
556 D3D_NAME_DEPTH,
557 D3D_NAME_COVERAGE,
558 D3D_NAME_DEPTH_GREATER_EQUAL,
559 D3D_NAME_DEPTH_LESS_EQUAL,
560 D3D10_NAME_UNDEFINED = 0,
561 D3D10_NAME_POSITION,
562 D3D10_NAME_CLIP_DISTANCE,
563 D3D10_NAME_CULL_DISTANCE,
564 D3D10_NAME_RENDER_TARGET_ARRAY_INDEX,
565 D3D10_NAME_VIEWPORT_ARRAY_INDEX,
566 D3D10_NAME_VERTEX_ID,
567 D3D10_NAME_PRIMITIVE_ID,
568 D3D10_NAME_INSTANCE_ID,
569 D3D10_NAME_IS_FRONT_FACE,
570 D3D10_NAME_SAMPLE_INDEX,
571 D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
572 D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
573 D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR,
574 D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
575 D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
576 D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
577 D3D10_NAME_TARGET = 64,
578 D3D10_NAME_DEPTH,
579 D3D10_NAME_COVERAGE,
580 D3D11_NAME_DEPTH_GREATER_EQUAL,
581 D3D11_NAME_DEPTH_LESS_EQUAL,
582 } D3D_NAME;
584 typedef enum _D3D_SHADER_INPUT_TYPE
586 D3D_SIT_CBUFFER,
587 D3D_SIT_TBUFFER,
588 D3D_SIT_TEXTURE,
589 D3D_SIT_SAMPLER,
590 D3D_SIT_UAV_RWTYPED,
591 D3D_SIT_STRUCTURED,
592 D3D_SIT_UAV_RWSTRUCTURED,
593 D3D_SIT_BYTEADDRESS,
594 D3D_SIT_UAV_RWBYTEADDRESS,
595 D3D_SIT_UAV_APPEND_STRUCTURED,
596 D3D_SIT_UAV_CONSUME_STRUCTURED,
597 D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
598 D3D10_SIT_CBUFFER = 0,
599 D3D10_SIT_TBUFFER,
600 D3D10_SIT_TEXTURE,
601 D3D10_SIT_SAMPLER,
602 D3D11_SIT_UAV_RWTYPED,
603 D3D11_SIT_STRUCTURED,
604 D3D11_SIT_UAV_RWSTRUCTURED,
605 D3D11_SIT_BYTEADDRESS,
606 D3D11_SIT_UAV_RWBYTEADDRESS,
607 D3D11_SIT_UAV_APPEND_STRUCTURED,
608 D3D11_SIT_UAV_CONSUME_STRUCTURED,
609 D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
610 } D3D_SHADER_INPUT_TYPE;