1 @ stdcall D3D10CompileEffectFromMemory
(ptr long ptr ptr ptr long long ptr ptr
)
2 @ stdcall D3D10CompileShader
(ptr long str ptr ptr str str long ptr ptr
)
3 @ stdcall D3D10CreateBlob
(long ptr
) d3dcompiler_43.D3DCreateBlob
4 @ stdcall D3D10CreateDevice
(ptr long ptr long long ptr
)
5 @ stdcall D3D10CreateDeviceAndSwapChain
(ptr long ptr long long ptr ptr ptr
)
6 @ stdcall D3D10CreateEffectFromMemory
(ptr long long ptr ptr ptr
)
7 @ stub D3D10CreateEffectPoolFromMemory
8 @ stdcall D3D10CreateStateBlock
(ptr ptr ptr
)
9 @ stub D3D10DisassembleEffect
10 @ stub D3D10DisassembleShader
11 @ stdcall D3D10GetGeometryShaderProfile
(ptr
)
12 @ stdcall D3D10GetInputAndOutputSignatureBlob
(ptr long ptr
) d3dcompiler_43.D3DGetInputAndOutputSignatureBlob
13 @ stdcall D3D10GetInputSignatureBlob
(ptr long ptr
) d3dcompiler_43.D3DGetInputSignatureBlob
14 @ stdcall D3D10GetOutputSignatureBlob
(ptr long ptr
) d3dcompiler_43.D3DGetOutputSignatureBlob
15 @ stdcall D3D10GetPixelShaderProfile
(ptr
)
16 @ stdcall D3D10GetShaderDebugInfo
(ptr long ptr
) d3dcompiler_43.D3DGetDebugInfo
17 @ stub D3D10GetVersion
18 @ stdcall D3D10GetVertexShaderProfile
(ptr
)
19 @ stub D3D10PreprocessShader
20 @ stdcall D3D10ReflectShader
(ptr long ptr
)
21 @ stub D3D10RegisterLayers
22 @ stdcall D3D10StateBlockMaskDifference
(ptr ptr ptr
)
23 @ stdcall D3D10StateBlockMaskDisableAll
(ptr
)
24 @ stdcall D3D10StateBlockMaskDisableCapture
(ptr long long long
)
25 @ stdcall D3D10StateBlockMaskEnableAll
(ptr
)
26 @ stdcall D3D10StateBlockMaskEnableCapture
(ptr long long long
)
27 @ stdcall D3D10StateBlockMaskGetSetting
(ptr long long
)
28 @ stdcall D3D10StateBlockMaskIntersect
(ptr ptr ptr
)
29 @ stdcall D3D10StateBlockMaskUnion
(ptr ptr ptr
)