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[wine/gsoc-2012-control.git] / dlls / d3d10 / d3d10_private.h
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1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10_PRIVATE_H
20 #define __WINE_D3D10_PRIVATE_H
22 #include "wine/debug.h"
23 #include "wine/rbtree.h"
25 #define COBJMACROS
26 #include "winbase.h"
27 #include "winuser.h"
28 #include "objbase.h"
30 #include "d3d10.h"
31 #include "d3dcompiler.h"
34 * This doesn't belong here, but for some functions it is possible to return that value,
35 * see http://msdn.microsoft.com/en-us/library/bb205278%28v=VS.85%29.aspx
36 * The original definition is in D3DX10core.h.
38 #define D3DERR_INVALIDCALL 0x8876086c
40 /* TRACE helper functions */
41 const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type) DECLSPEC_HIDDEN;
42 const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c) DECLSPEC_HIDDEN;
43 const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t) DECLSPEC_HIDDEN;
44 const char *debug_d3d10_device_state_types(D3D10_DEVICE_STATE_TYPES t) DECLSPEC_HIDDEN;
46 void *d3d10_rb_alloc(size_t size) DECLSPEC_HIDDEN;
47 void *d3d10_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN;
48 void d3d10_rb_free(void *ptr) DECLSPEC_HIDDEN;
50 enum d3d10_effect_object_type
52 D3D10_EOT_VERTEXSHADER = 0x6,
53 D3D10_EOT_PIXELSHADER = 0x7,
54 D3D10_EOT_GEOMETRYSHADER = 0x8,
55 D3D10_EOT_STENCIL_REF = 0x9,
56 D3D10_EOT_BLEND_FACTOR = 0xa,
57 D3D10_EOT_SAMPLE_MASK = 0xb,
60 enum d3d10_effect_object_operation
62 D3D10_EOO_VALUE = 1,
63 D3D10_EOO_PARSED_OBJECT = 2,
64 D3D10_EOO_PARSED_OBJECT_INDEX = 3,
65 D3D10_EOO_ANONYMOUS_SHADER = 7,
68 struct d3d10_effect_object
70 struct d3d10_effect_pass *pass;
71 enum d3d10_effect_object_type type;
72 DWORD idx_offset;
73 DWORD index;
74 void *data;
77 struct d3d10_effect_shader_signature
79 char *signature;
80 UINT signature_size;
81 UINT element_count;
82 D3D10_SIGNATURE_PARAMETER_DESC *elements;
85 struct d3d10_effect_shader_variable
87 struct d3d10_effect_shader_signature input_signature;
88 struct d3d10_effect_shader_signature output_signature;
89 union
91 ID3D10VertexShader *vs;
92 ID3D10PixelShader *ps;
93 ID3D10GeometryShader *gs;
94 } shader;
97 /* ID3D10EffectType */
98 struct d3d10_effect_type
100 ID3D10EffectType ID3D10EffectType_iface;
102 char *name;
103 D3D10_SHADER_VARIABLE_TYPE basetype;
104 D3D10_SHADER_VARIABLE_CLASS type_class;
106 DWORD id;
107 struct wine_rb_entry entry;
108 struct d3d10_effect *effect;
110 DWORD element_count;
111 DWORD size_unpacked;
112 DWORD stride;
113 DWORD size_packed;
114 DWORD member_count;
115 DWORD column_count;
116 DWORD row_count;
117 struct d3d10_effect_type *elementtype;
118 struct d3d10_effect_type_member *members;
121 struct d3d10_effect_type_member
123 char *name;
124 char *semantic;
125 DWORD buffer_offset;
126 struct d3d10_effect_type *type;
129 /* ID3D10EffectVariable */
130 struct d3d10_effect_variable
132 ID3D10EffectVariable ID3D10EffectVariable_iface;
134 struct d3d10_effect_variable *buffer;
135 struct d3d10_effect_type *type;
137 void *data;
138 char *name;
139 char *semantic;
140 DWORD buffer_offset;
141 DWORD annotation_count;
142 DWORD flag;
143 DWORD data_size;
144 struct d3d10_effect *effect;
145 struct d3d10_effect_variable *elements;
146 struct d3d10_effect_variable *members;
147 struct d3d10_effect_variable *annotations;
150 /* ID3D10EffectPass */
151 struct d3d10_effect_pass
153 ID3D10EffectPass ID3D10EffectPass_iface;
155 struct d3d10_effect_technique *technique;
156 char *name;
157 DWORD start;
158 DWORD object_count;
159 DWORD annotation_count;
160 struct d3d10_effect_object *objects;
161 struct d3d10_effect_variable *annotations;
163 UINT stencil_ref;
164 UINT sample_mask;
165 float blend_factor[4];
168 /* ID3D10EffectTechnique */
169 struct d3d10_effect_technique
171 ID3D10EffectTechnique ID3D10EffectTechnique_iface;
173 struct d3d10_effect *effect;
174 char *name;
175 DWORD pass_count;
176 DWORD annotation_count;
177 struct d3d10_effect_pass *passes;
178 struct d3d10_effect_variable *annotations;
181 struct d3d10_effect_anonymous_shader
183 struct d3d10_effect_variable shader;
184 struct d3d10_effect_type type;
187 /* ID3D10Effect */
188 extern const struct ID3D10EffectVtbl d3d10_effect_vtbl DECLSPEC_HIDDEN;
189 struct d3d10_effect
191 ID3D10Effect ID3D10Effect_iface;
192 LONG refcount;
194 ID3D10Device *device;
195 DWORD version;
196 DWORD local_buffer_count;
197 DWORD variable_count;
198 DWORD local_variable_count;
199 DWORD sharedbuffers_count;
200 DWORD sharedobjects_count;
201 DWORD technique_count;
202 DWORD index_offset;
203 DWORD texture_count;
204 DWORD dephstencilstate_count;
205 DWORD blendstate_count;
206 DWORD rasterizerstate_count;
207 DWORD samplerstate_count;
208 DWORD rendertargetview_count;
209 DWORD depthstencilview_count;
210 DWORD used_shader_count;
211 DWORD anonymous_shader_count;
213 DWORD used_shader_current;
214 DWORD anonymous_shader_current;
216 struct wine_rb_tree types;
217 struct d3d10_effect_variable *local_buffers;
218 struct d3d10_effect_variable *local_variables;
219 struct d3d10_effect_anonymous_shader *anonymous_shaders;
220 struct d3d10_effect_variable **used_shaders;
221 struct d3d10_effect_technique *techniques;
224 /* ID3D10ShaderReflection */
225 extern const struct ID3D10ShaderReflectionVtbl d3d10_shader_reflection_vtbl DECLSPEC_HIDDEN;
226 struct d3d10_shader_reflection
228 ID3D10ShaderReflection ID3D10ShaderReflection_iface;
229 LONG refcount;
232 HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size) DECLSPEC_HIDDEN;
234 /* D3D10Core */
235 HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,
236 UINT flags, void *unknown0, ID3D10Device **device);
238 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
239 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
240 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
241 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
242 #define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
243 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
244 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
245 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
247 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
248 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
250 static inline void read_dword(const char **ptr, DWORD *d)
252 memcpy(d, *ptr, sizeof(*d));
253 *ptr += sizeof(*d);
256 static inline void write_dword(char **ptr, DWORD d)
258 memcpy(*ptr, &d, sizeof(d));
259 *ptr += sizeof(d);
262 void skip_dword_unknown(const char *location, const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
263 void write_dword_unknown(char **ptr, DWORD d) DECLSPEC_HIDDEN;
265 #endif /* __WINE_D3D10_PRIVATE_H */