2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10_PRIVATE_H
20 #define __WINE_D3D10_PRIVATE_H
22 #include "wine/debug.h"
23 #include "wine/rbtree.h"
31 #include "d3dcompiler.h"
34 * This doesn't belong here, but for some functions it is possible to return that value,
35 * see http://msdn.microsoft.com/en-us/library/bb205278%28v=VS.85%29.aspx
36 * The original definition is in D3DX10core.h.
38 #define D3DERR_INVALIDCALL 0x8876086c
40 /* TRACE helper functions */
41 const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type
) DECLSPEC_HIDDEN
;
42 const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c
) DECLSPEC_HIDDEN
;
43 const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t
) DECLSPEC_HIDDEN
;
44 const char *debug_d3d10_device_state_types(D3D10_DEVICE_STATE_TYPES t
) DECLSPEC_HIDDEN
;
46 void *d3d10_rb_alloc(size_t size
) DECLSPEC_HIDDEN
;
47 void *d3d10_rb_realloc(void *ptr
, size_t size
) DECLSPEC_HIDDEN
;
48 void d3d10_rb_free(void *ptr
) DECLSPEC_HIDDEN
;
50 enum d3d10_effect_object_type
52 D3D10_EOT_VERTEXSHADER
= 0x6,
53 D3D10_EOT_PIXELSHADER
= 0x7,
54 D3D10_EOT_GEOMETRYSHADER
= 0x8,
55 D3D10_EOT_STENCIL_REF
= 0x9,
56 D3D10_EOT_BLEND_FACTOR
= 0xa,
57 D3D10_EOT_SAMPLE_MASK
= 0xb,
60 enum d3d10_effect_object_operation
63 D3D10_EOO_PARSED_OBJECT
= 2,
64 D3D10_EOO_PARSED_OBJECT_INDEX
= 3,
65 D3D10_EOO_ANONYMOUS_SHADER
= 7,
68 struct d3d10_effect_object
70 struct d3d10_effect_pass
*pass
;
71 enum d3d10_effect_object_type type
;
77 struct d3d10_effect_shader_signature
82 D3D10_SIGNATURE_PARAMETER_DESC
*elements
;
85 struct d3d10_effect_shader_variable
87 struct d3d10_effect_shader_signature input_signature
;
88 struct d3d10_effect_shader_signature output_signature
;
91 ID3D10VertexShader
*vs
;
92 ID3D10PixelShader
*ps
;
93 ID3D10GeometryShader
*gs
;
97 /* ID3D10EffectType */
98 struct d3d10_effect_type
100 ID3D10EffectType ID3D10EffectType_iface
;
103 D3D10_SHADER_VARIABLE_TYPE basetype
;
104 D3D10_SHADER_VARIABLE_CLASS type_class
;
107 struct wine_rb_entry entry
;
108 struct d3d10_effect
*effect
;
117 struct d3d10_effect_type
*elementtype
;
118 struct d3d10_effect_type_member
*members
;
121 struct d3d10_effect_type_member
126 struct d3d10_effect_type
*type
;
129 /* ID3D10EffectVariable */
130 struct d3d10_effect_variable
132 ID3D10EffectVariable ID3D10EffectVariable_iface
;
134 struct d3d10_effect_variable
*buffer
;
135 struct d3d10_effect_type
*type
;
141 DWORD annotation_count
;
144 struct d3d10_effect
*effect
;
145 struct d3d10_effect_variable
*elements
;
146 struct d3d10_effect_variable
*members
;
147 struct d3d10_effect_variable
*annotations
;
150 /* ID3D10EffectPass */
151 struct d3d10_effect_pass
153 ID3D10EffectPass ID3D10EffectPass_iface
;
155 struct d3d10_effect_technique
*technique
;
159 DWORD annotation_count
;
160 struct d3d10_effect_object
*objects
;
161 struct d3d10_effect_variable
*annotations
;
165 float blend_factor
[4];
168 /* ID3D10EffectTechnique */
169 struct d3d10_effect_technique
171 ID3D10EffectTechnique ID3D10EffectTechnique_iface
;
173 struct d3d10_effect
*effect
;
176 DWORD annotation_count
;
177 struct d3d10_effect_pass
*passes
;
178 struct d3d10_effect_variable
*annotations
;
181 struct d3d10_effect_anonymous_shader
183 struct d3d10_effect_variable shader
;
184 struct d3d10_effect_type type
;
188 extern const struct ID3D10EffectVtbl d3d10_effect_vtbl DECLSPEC_HIDDEN
;
191 ID3D10Effect ID3D10Effect_iface
;
194 ID3D10Device
*device
;
196 DWORD local_buffer_count
;
197 DWORD variable_count
;
198 DWORD local_variable_count
;
199 DWORD sharedbuffers_count
;
200 DWORD sharedobjects_count
;
201 DWORD technique_count
;
204 DWORD dephstencilstate_count
;
205 DWORD blendstate_count
;
206 DWORD rasterizerstate_count
;
207 DWORD samplerstate_count
;
208 DWORD rendertargetview_count
;
209 DWORD depthstencilview_count
;
210 DWORD used_shader_count
;
211 DWORD anonymous_shader_count
;
213 DWORD used_shader_current
;
214 DWORD anonymous_shader_current
;
216 struct wine_rb_tree types
;
217 struct d3d10_effect_variable
*local_buffers
;
218 struct d3d10_effect_variable
*local_variables
;
219 struct d3d10_effect_anonymous_shader
*anonymous_shaders
;
220 struct d3d10_effect_variable
**used_shaders
;
221 struct d3d10_effect_technique
*techniques
;
224 /* ID3D10ShaderReflection */
225 extern const struct ID3D10ShaderReflectionVtbl d3d10_shader_reflection_vtbl DECLSPEC_HIDDEN
;
226 struct d3d10_shader_reflection
228 ID3D10ShaderReflection ID3D10ShaderReflection_iface
;
232 HRESULT
d3d10_effect_parse(struct d3d10_effect
*This
, const void *data
, SIZE_T data_size
) DECLSPEC_HIDDEN
;
235 HRESULT WINAPI
D3D10CoreCreateDevice(IDXGIFactory
*factory
, IDXGIAdapter
*adapter
,
236 UINT flags
, void *unknown0
, ID3D10Device
**device
);
238 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
239 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
240 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
241 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
242 #define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
243 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
244 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
245 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
247 HRESULT
parse_dxbc(const char *data
, SIZE_T data_size
,
248 HRESULT (*chunk_handler
)(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
), void *ctx
) DECLSPEC_HIDDEN
;
250 static inline void read_dword(const char **ptr
, DWORD
*d
)
252 memcpy(d
, *ptr
, sizeof(*d
));
256 static inline void write_dword(char **ptr
, DWORD d
)
258 memcpy(*ptr
, &d
, sizeof(d
));
262 void skip_dword_unknown(const char *location
, const char **ptr
, unsigned int count
) DECLSPEC_HIDDEN
;
263 void write_dword_unknown(char **ptr
, DWORD d
) DECLSPEC_HIDDEN
;
265 #endif /* __WINE_D3D10_PRIVATE_H */