Add AppDefaults app selection to control panel
[wine/gsoc-2012-control.git] / dlls / d3d10core / device.c
blob2d1db4ed2bcdbbcc95f9d85e91bbf7ca84b4eb1d
1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
27 static void STDMETHODCALLTYPE d3d10_null_wined3d_object_destroyed(void *parent) {}
29 const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops =
31 d3d10_null_wined3d_object_destroyed,
34 /* Inner IUnknown methods */
36 static inline struct d3d10_device *impl_from_IUnknown(IUnknown *iface)
38 return CONTAINING_RECORD(iface, struct d3d10_device, IUnknown_inner);
41 static HRESULT STDMETHODCALLTYPE d3d10_device_inner_QueryInterface(IUnknown *iface, REFIID riid,
42 void **ppv)
44 struct d3d10_device *This = impl_from_IUnknown(iface);
46 TRACE("iface %p, riid %s, ppv %p\n", iface, debugstr_guid(riid), ppv);
48 if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3D10Device))
49 *ppv = &This->ID3D10Device_iface;
50 else if (IsEqualGUID(riid, &IID_IWineDXGIDeviceParent))
51 *ppv = &This->IWineDXGIDeviceParent_iface;
52 else
54 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
55 *ppv = NULL;
56 return E_NOINTERFACE;
59 IUnknown_AddRef((IUnknown*)*ppv);
60 return S_OK;
63 static ULONG STDMETHODCALLTYPE d3d10_device_inner_AddRef(IUnknown *iface)
65 struct d3d10_device *This = impl_from_IUnknown(iface);
66 ULONG refcount = InterlockedIncrement(&This->refcount);
68 TRACE("%p increasing refcount to %u\n", This, refcount);
70 return refcount;
73 static ULONG STDMETHODCALLTYPE d3d10_device_inner_Release(IUnknown *iface)
75 struct d3d10_device *This = impl_from_IUnknown(iface);
76 ULONG refcount = InterlockedDecrement(&This->refcount);
78 TRACE("%p decreasing refcount to %u\n", This, refcount);
80 if (!refcount)
82 if (This->wined3d_device)
83 wined3d_device_decref(This->wined3d_device);
86 return refcount;
89 /* IUnknown methods */
91 static inline struct d3d10_device *impl_from_ID3D10Device(ID3D10Device *iface)
93 return CONTAINING_RECORD(iface, struct d3d10_device, ID3D10Device_iface);
96 static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device *iface, REFIID riid,
97 void **ppv)
99 struct d3d10_device *This = impl_from_ID3D10Device(iface);
100 return IUnknown_QueryInterface(This->outer_unk, riid, ppv);
103 static ULONG STDMETHODCALLTYPE d3d10_device_AddRef(ID3D10Device *iface)
105 struct d3d10_device *This = impl_from_ID3D10Device(iface);
106 return IUnknown_AddRef(This->outer_unk);
109 static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device *iface)
111 struct d3d10_device *This = impl_from_ID3D10Device(iface);
112 return IUnknown_Release(This->outer_unk);
115 /* ID3D10Device methods */
117 static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device *iface,
118 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
120 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
121 iface, start_slot, buffer_count, buffers);
124 static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device *iface,
125 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
127 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
128 iface, start_slot, view_count, views);
131 static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device *iface,
132 ID3D10PixelShader *shader)
134 struct d3d10_device *This = impl_from_ID3D10Device(iface);
135 struct d3d10_pixel_shader *ps = unsafe_impl_from_ID3D10PixelShader(shader);
137 TRACE("iface %p, shader %p\n", iface, shader);
139 wined3d_device_set_pixel_shader(This->wined3d_device, ps ? ps->wined3d_shader : NULL);
142 static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device *iface,
143 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
145 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
146 iface, start_slot, sampler_count, samplers);
149 static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device *iface,
150 ID3D10VertexShader *shader)
152 struct d3d10_device *This = impl_from_ID3D10Device(iface);
153 struct d3d10_vertex_shader *vs = unsafe_impl_from_ID3D10VertexShader(shader);
155 TRACE("iface %p, shader %p\n", iface, shader);
157 wined3d_device_set_vertex_shader(This->wined3d_device, vs ? vs->wined3d_shader : NULL);
160 static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device *iface, UINT index_count,
161 UINT start_index_location, INT base_vertex_location)
163 struct d3d10_device *This = impl_from_ID3D10Device(iface);
165 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
166 iface, index_count, start_index_location, base_vertex_location);
168 wined3d_device_set_base_vertex_index(This->wined3d_device, base_vertex_location);
169 wined3d_device_draw_indexed_primitive(This->wined3d_device, start_index_location, index_count);
172 static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device *iface, UINT vertex_count,
173 UINT start_vertex_location)
175 struct d3d10_device *This = impl_from_ID3D10Device(iface);
177 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
178 iface, vertex_count, start_vertex_location);
180 wined3d_device_draw_primitive(This->wined3d_device, start_vertex_location, vertex_count);
183 static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device *iface,
184 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
186 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
187 iface, start_slot, buffer_count, buffers);
190 static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device *iface,
191 ID3D10InputLayout *input_layout)
193 struct d3d10_device *This = impl_from_ID3D10Device(iface);
194 struct d3d10_input_layout *layout = unsafe_impl_from_ID3D10InputLayout(input_layout);
196 TRACE("iface %p, input_layout %p\n", iface, input_layout);
198 wined3d_device_set_vertex_declaration(This->wined3d_device,
199 layout ? layout->wined3d_decl : NULL);
202 static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *iface, UINT start_slot,
203 UINT buffer_count, ID3D10Buffer *const *buffers, const UINT *strides, const UINT *offsets)
205 struct d3d10_device *This = impl_from_ID3D10Device(iface);
206 unsigned int i;
208 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
209 iface, start_slot, buffer_count, buffers, strides, offsets);
211 for (i = 0; i < buffer_count; ++i)
213 struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
215 wined3d_device_set_stream_source(This->wined3d_device, start_slot,
216 buffer ? buffer->wined3d_buffer : NULL, offsets[i], strides[i]);
220 static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device *iface,
221 ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset)
223 struct d3d10_device *This = impl_from_ID3D10Device(iface);
224 struct d3d10_buffer *buffer_impl = unsafe_impl_from_ID3D10Buffer(buffer);
226 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
227 iface, buffer, debug_dxgi_format(format), offset);
229 wined3d_device_set_index_buffer(This->wined3d_device,
230 buffer_impl ? buffer_impl->wined3d_buffer : NULL,
231 wined3dformat_from_dxgi_format(format));
232 if (offset) FIXME("offset %u not supported.\n", offset);
235 static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device *iface,
236 UINT instance_index_count, UINT instance_count, UINT start_index_location,
237 INT base_vertex_location, UINT start_instance_location)
239 FIXME("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
240 "\tbase_vertex_location %d, start_instance_location %u stub!\n",
241 iface, instance_index_count, instance_count, start_index_location,
242 base_vertex_location, start_instance_location);
245 static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device *iface,
246 UINT instance_vertex_count, UINT instance_count,
247 UINT start_vertex_location, UINT start_instance_location)
249 FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
250 "\tstart_instance_location %u stub!\n", iface, instance_vertex_count, instance_count,
251 start_vertex_location, start_instance_location);
254 static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device *iface,
255 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
257 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
258 iface, start_slot, buffer_count, buffers);
261 static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device *iface, ID3D10GeometryShader *shader)
263 if (shader) FIXME("iface %p, shader %p stub!\n", iface, shader);
264 else WARN("iface %p, shader %p stub!\n", iface, shader);
267 static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device *iface,
268 D3D10_PRIMITIVE_TOPOLOGY topology)
270 struct d3d10_device *This = impl_from_ID3D10Device(iface);
272 TRACE("iface %p, topology %s\n", iface, debug_d3d10_primitive_topology(topology));
274 wined3d_device_set_primitive_type(This->wined3d_device, (enum wined3d_primitive_type)topology);
277 static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device *iface,
278 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
280 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
281 iface, start_slot, view_count, views);
284 static void STDMETHODCALLTYPE d3d10_device_VSSetSamplers(ID3D10Device *iface,
285 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
287 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
288 iface, start_slot, sampler_count, samplers);
291 static void STDMETHODCALLTYPE d3d10_device_SetPredication(ID3D10Device *iface, ID3D10Predicate *predicate, BOOL value)
293 FIXME("iface %p, predicate %p, value %d stub!\n", iface, predicate, value);
296 static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device *iface,
297 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
299 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
300 iface, start_slot, view_count, views);
303 static void STDMETHODCALLTYPE d3d10_device_GSSetSamplers(ID3D10Device *iface,
304 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
306 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
307 iface, start_slot, sampler_count, samplers);
310 static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device *iface,
311 UINT render_target_view_count, ID3D10RenderTargetView *const *render_target_views,
312 ID3D10DepthStencilView *depth_stencil_view)
314 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
315 iface, render_target_view_count, render_target_views, depth_stencil_view);
318 static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device *iface,
319 ID3D10BlendState *blend_state, const FLOAT blend_factor[4], UINT sample_mask)
321 FIXME("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x stub!\n",
322 iface, blend_state, blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3], sample_mask);
325 static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device *iface,
326 ID3D10DepthStencilState *depth_stencil_state, UINT stencil_ref)
328 FIXME("iface %p, depth_stencil_state %p, stencil_ref %u stub!\n",
329 iface, depth_stencil_state, stencil_ref);
332 static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device *iface,
333 UINT target_count, ID3D10Buffer *const *targets, const UINT *offsets)
335 FIXME("iface %p, target_count %u, targets %p, offsets %p stub!\n", iface, target_count, targets, offsets);
338 static void STDMETHODCALLTYPE d3d10_device_DrawAuto(ID3D10Device *iface)
340 FIXME("iface %p stub!\n", iface);
343 static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device *iface, ID3D10RasterizerState *rasterizer_state)
345 FIXME("iface %p, rasterizer_state %p stub!\n", iface, rasterizer_state);
348 static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device *iface,
349 UINT viewport_count, const D3D10_VIEWPORT *viewports)
351 FIXME("iface %p, viewport_count %u, viewports %p stub!\n", iface, viewport_count, viewports);
354 static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device *iface,
355 UINT rect_count, const D3D10_RECT *rects)
357 FIXME("iface %p, rect_count %u, rects %p\n", iface, rect_count, rects);
360 static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device *iface,
361 ID3D10Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
362 ID3D10Resource *src_resource, UINT src_subresource_idx, const D3D10_BOX *src_box)
364 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
365 "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
366 iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
367 src_resource, src_subresource_idx, src_box);
370 static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device *iface,
371 ID3D10Resource *dst_resource, ID3D10Resource *src_resource)
373 FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface, dst_resource, src_resource);
376 static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device *iface,
377 ID3D10Resource *resource, UINT subresource_idx, const D3D10_BOX *box,
378 const void *data, UINT row_pitch, UINT depth_pitch)
380 FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
381 iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
384 static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device *iface,
385 ID3D10RenderTargetView *render_target_view, const FLOAT color_rgba[4])
387 struct d3d10_device *This = impl_from_ID3D10Device(iface);
388 struct d3d10_rendertarget_view *view = unsafe_impl_from_ID3D10RenderTargetView(render_target_view);
389 const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
391 TRACE("iface %p, render_target_view %p, color_rgba [%f %f %f %f]\n",
392 iface, render_target_view, color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]);
394 wined3d_device_clear_rendertarget_view(This->wined3d_device, view->wined3d_view, &color);
397 static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device *iface,
398 ID3D10DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
400 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
401 iface, depth_stencil_view, flags, depth, stencil);
404 static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device *iface, ID3D10ShaderResourceView *shader_resource_view)
406 FIXME("iface %p, shader_resource_view %p stub!\n", iface, shader_resource_view);
409 static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device *iface,
410 ID3D10Resource *dst_resource, UINT dst_subresource_idx,
411 ID3D10Resource *src_resource, UINT src_subresource_idx, DXGI_FORMAT format)
413 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
414 "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
415 iface, dst_resource, dst_subresource_idx,
416 src_resource, src_subresource_idx, debug_dxgi_format(format));
419 static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device *iface,
420 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
422 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
423 iface, start_slot, buffer_count, buffers);
426 static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device *iface,
427 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
429 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
430 iface, start_slot, view_count, views);
433 static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device *iface, ID3D10PixelShader **shader)
435 FIXME("iface %p, shader %p stub!\n", iface, shader);
438 static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device *iface,
439 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
441 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
442 iface, start_slot, sampler_count, samplers);
445 static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device *iface, ID3D10VertexShader **shader)
447 FIXME("iface %p, shader %p stub!\n", iface, shader);
450 static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device *iface,
451 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
453 FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
454 iface, start_slot, buffer_count, buffers);
457 static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device *iface, ID3D10InputLayout **input_layout)
459 FIXME("iface %p, input_layout %p stub!\n", iface, input_layout);
462 static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device *iface,
463 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers, UINT *strides, UINT *offsets)
465 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
466 iface, start_slot, buffer_count, buffers, strides, offsets);
469 static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device *iface,
470 ID3D10Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
472 FIXME("iface %p, buffer %p, format %p, offset %p stub!\n", iface, buffer, format, offset);
475 static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device *iface,
476 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
478 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
479 iface, start_slot, buffer_count, buffers);
482 static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device *iface, ID3D10GeometryShader **shader)
484 FIXME("iface %p, shader %p stub!\n", iface, shader);
487 static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device *iface,
488 D3D10_PRIMITIVE_TOPOLOGY *topology)
490 struct d3d10_device *This = impl_from_ID3D10Device(iface);
492 TRACE("iface %p, topology %p\n", iface, topology);
494 wined3d_device_get_primitive_type(This->wined3d_device, (enum wined3d_primitive_type *)topology);
497 static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device *iface,
498 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
500 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
501 iface, start_slot, view_count, views);
504 static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device *iface,
505 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
507 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
508 iface, start_slot, sampler_count, samplers);
511 static void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device *iface,
512 ID3D10Predicate **predicate, BOOL *value)
514 FIXME("iface %p, predicate %p, value %p stub!\n", iface, predicate, value);
517 static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device *iface,
518 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
520 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
521 iface, start_slot, view_count, views);
524 static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device *iface,
525 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
527 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
528 iface, start_slot, sampler_count, samplers);
531 static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device *iface,
532 UINT view_count, ID3D10RenderTargetView **render_target_views, ID3D10DepthStencilView **depth_stencil_view)
534 FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
535 iface, view_count, render_target_views, depth_stencil_view);
538 static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device *iface,
539 ID3D10BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
541 FIXME("iface %p, blend_state %p, blend_factor %p, sample_mask %p stub!\n",
542 iface, blend_state, blend_factor, sample_mask);
545 static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device *iface,
546 ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref)
548 FIXME("iface %p, depth_stencil_state %p, stencil_ref %p stub!\n",
549 iface, depth_stencil_state, stencil_ref);
552 static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device *iface,
553 UINT buffer_count, ID3D10Buffer **buffers, UINT *offsets)
555 FIXME("iface %p, buffer_count %u, buffers %p, offsets %p stub!\n",
556 iface, buffer_count, buffers, offsets);
559 static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device *iface, ID3D10RasterizerState **rasterizer_state)
561 FIXME("iface %p, rasterizer_state %p stub!\n", iface, rasterizer_state);
564 static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device *iface,
565 UINT *viewport_count, D3D10_VIEWPORT *viewports)
567 FIXME("iface %p, viewport_count %p, viewports %p stub!\n", iface, viewport_count, viewports);
570 static void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device *iface, UINT *rect_count, D3D10_RECT *rects)
572 FIXME("iface %p, rect_count %p, rects %p stub!\n", iface, rect_count, rects);
575 static HRESULT STDMETHODCALLTYPE d3d10_device_GetDeviceRemovedReason(ID3D10Device *iface)
577 FIXME("iface %p stub!\n", iface);
579 return E_NOTIMPL;
582 static HRESULT STDMETHODCALLTYPE d3d10_device_SetExceptionMode(ID3D10Device *iface, UINT flags)
584 FIXME("iface %p, flags %#x stub!\n", iface, flags);
586 return E_NOTIMPL;
589 static UINT STDMETHODCALLTYPE d3d10_device_GetExceptionMode(ID3D10Device *iface)
591 FIXME("iface %p stub!\n", iface);
593 return 0;
596 static HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device *iface,
597 REFGUID guid, UINT *data_size, void *data)
599 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
600 iface, debugstr_guid(guid), data_size, data);
602 return E_NOTIMPL;
605 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device *iface,
606 REFGUID guid, UINT data_size, const void *data)
608 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
609 iface, debugstr_guid(guid), data_size, data);
611 return E_NOTIMPL;
614 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Device *iface,
615 REFGUID guid, const IUnknown *data)
617 FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
619 return E_NOTIMPL;
622 static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device *iface)
624 FIXME("iface %p stub!\n", iface);
627 static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device *iface)
629 FIXME("iface %p stub!\n", iface);
632 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device *iface,
633 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer)
635 struct d3d10_device *This = impl_from_ID3D10Device(iface);
636 struct d3d10_buffer *object;
637 HRESULT hr;
639 FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface, desc, data, buffer);
641 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
642 if (!object)
644 ERR("Failed to allocate D3D10 buffer object memory\n");
645 return E_OUTOFMEMORY;
648 hr = d3d10_buffer_init(object, This, desc, data);
649 if (FAILED(hr))
651 WARN("Failed to initialize buffer, hr %#x.\n", hr);
652 HeapFree(GetProcessHeap(), 0, object);
653 return hr;
656 *buffer = &object->ID3D10Buffer_iface;
658 TRACE("Created ID3D10Buffer %p\n", object);
660 return S_OK;
663 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device *iface,
664 const D3D10_TEXTURE1D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture1D **texture)
666 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
668 return E_NOTIMPL;
671 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device *iface,
672 const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
673 ID3D10Texture2D **texture)
675 struct d3d10_device *This = impl_from_ID3D10Device(iface);
676 struct d3d10_texture2d *object;
677 HRESULT hr;
679 FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface, desc, data, texture);
681 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
682 if (!object)
684 ERR("Failed to allocate D3D10 texture2d object memory\n");
685 return E_OUTOFMEMORY;
688 hr = d3d10_texture2d_init(object, This, desc);
689 if (FAILED(hr))
691 WARN("Failed to initialize texture, hr %#x.\n", hr);
692 HeapFree(GetProcessHeap(), 0, object);
693 return hr;
696 *texture = &object->ID3D10Texture2D_iface;
698 TRACE("Created ID3D10Texture2D %p\n", object);
700 return S_OK;
703 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device *iface,
704 const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
705 ID3D10Texture3D **texture)
707 struct d3d10_device *device = impl_from_ID3D10Device(iface);
708 struct d3d10_texture3d *object;
709 HRESULT hr;
711 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
713 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
714 if (!object)
716 ERR("Failed to allocate D3D10 texture3d object memory.\n");
717 return E_OUTOFMEMORY;
720 hr = d3d10_texture3d_init(object, device, desc);
721 if (FAILED(hr))
723 WARN("Failed to initialize texture, hr %#x.\n", hr);
724 HeapFree(GetProcessHeap(), 0, object);
725 return hr;
728 TRACE("Created 3D texture %p.\n", object);
729 *texture = &object->ID3D10Texture3D_iface;
731 return S_OK;
734 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device *iface,
735 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view)
737 struct d3d10_shader_resource_view *object;
738 HRESULT hr;
740 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
742 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
743 if (!object)
745 ERR("Failed to allocate D3D10 shader resource view object memory.\n");
746 return E_OUTOFMEMORY;
749 hr = d3d10_shader_resource_view_init(object);
750 if (FAILED(hr))
752 WARN("Failed to initialize shader resource view, hr %#x.\n", hr);
753 HeapFree(GetProcessHeap(), 0, object);
754 return hr;
757 TRACE("Created shader resource view %p.\n", object);
758 *view = &object->ID3D10ShaderResourceView_iface;
760 return S_OK;
763 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device *iface,
764 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view)
766 struct d3d10_rendertarget_view *object;
767 HRESULT hr;
769 TRACE("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
771 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
772 if (!object)
774 ERR("Failed to allocate D3D10 rendertarget view object memory\n");
775 return E_OUTOFMEMORY;
778 hr = d3d10_rendertarget_view_init(object, resource, desc);
779 if (FAILED(hr))
781 WARN("Failed to initialize rendertarget view, hr %#x.\n", hr);
782 HeapFree(GetProcessHeap(), 0, object);
783 return hr;
786 TRACE("Created rendertarget view %p.\n", object);
787 *view = &object->ID3D10RenderTargetView_iface;
789 return S_OK;
792 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device *iface,
793 ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view)
795 struct d3d10_depthstencil_view *object;
796 HRESULT hr;
798 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
800 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
801 if (!object)
803 ERR("Failed to allocate D3D10 depthstencil view object memory.\n");
804 return E_OUTOFMEMORY;
807 hr = d3d10_depthstencil_view_init(object);
808 if (FAILED(hr))
810 WARN("Failed to initialize depthstencil view, hr %#x.\n", hr);
811 HeapFree(GetProcessHeap(), 0, object);
812 return hr;
815 TRACE("Created depthstencil view %p.\n", object);
816 *view = &object->ID3D10DepthStencilView_iface;
818 return S_OK;
821 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device *iface,
822 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
823 const void *shader_byte_code, SIZE_T shader_byte_code_length,
824 ID3D10InputLayout **input_layout)
826 struct d3d10_device *This = impl_from_ID3D10Device(iface);
827 struct d3d10_input_layout *object;
828 HRESULT hr;
830 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
831 "\tshader_byte_code_length %lu, input_layout %p\n",
832 iface, element_descs, element_count, shader_byte_code,
833 shader_byte_code_length, input_layout);
835 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
836 if (!object)
838 ERR("Failed to allocate D3D10 input layout object memory\n");
839 return E_OUTOFMEMORY;
842 hr = d3d10_input_layout_init(object, This, element_descs, element_count,
843 shader_byte_code, shader_byte_code_length);
844 if (FAILED(hr))
846 WARN("Failed to initialize input layout, hr %#x.\n", hr);
847 HeapFree(GetProcessHeap(), 0, object);
848 return hr;
851 TRACE("Created input layout %p.\n", object);
852 *input_layout = &object->ID3D10InputLayout_iface;
854 return S_OK;
857 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device *iface,
858 const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader)
860 struct d3d10_device *This = impl_from_ID3D10Device(iface);
861 struct d3d10_vertex_shader *object;
862 HRESULT hr;
864 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
865 iface, byte_code, byte_code_length, shader);
867 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
868 if (!object)
870 ERR("Failed to allocate D3D10 vertex shader object memory\n");
871 return E_OUTOFMEMORY;
874 hr = d3d10_vertex_shader_init(object, This, byte_code, byte_code_length);
875 if (FAILED(hr))
877 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
878 HeapFree(GetProcessHeap(), 0, object);
879 return hr;
882 TRACE("Created vertex shader %p.\n", object);
883 *shader = &object->ID3D10VertexShader_iface;
885 return S_OK;
888 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device *iface,
889 const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader)
891 struct d3d10_device *This = impl_from_ID3D10Device(iface);
892 struct d3d10_geometry_shader *object;
893 HRESULT hr;
895 FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
896 iface, byte_code, byte_code_length, shader);
898 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
899 if (!object)
901 ERR("Failed to allocate D3D10 geometry shader object memory\n");
902 return E_OUTOFMEMORY;
905 hr = d3d10_geometry_shader_init(object, This, byte_code, byte_code_length);
906 if (FAILED(hr))
908 WARN("Failed to initialize geometry shader, hr %#x.\n", hr);
909 HeapFree(GetProcessHeap(), 0, object);
912 TRACE("Created geometry shader %p.\n", object);
913 *shader = &object->ID3D10GeometryShader_iface;
915 return S_OK;
918 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device *iface,
919 const void *byte_code, SIZE_T byte_code_length, const D3D10_SO_DECLARATION_ENTRY *output_stream_decls,
920 UINT output_stream_decl_count, UINT output_stream_stride, ID3D10GeometryShader **shader)
922 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
923 "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
924 iface, byte_code, byte_code_length, output_stream_decls,
925 output_stream_decl_count, output_stream_stride, shader);
927 return E_NOTIMPL;
930 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device *iface,
931 const void *byte_code, SIZE_T byte_code_length, ID3D10PixelShader **shader)
933 struct d3d10_device *This = impl_from_ID3D10Device(iface);
934 struct d3d10_pixel_shader *object;
935 HRESULT hr;
937 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
938 iface, byte_code, byte_code_length, shader);
940 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
941 if (!object)
943 ERR("Failed to allocate D3D10 pixel shader object memory\n");
944 return E_OUTOFMEMORY;
947 hr = d3d10_pixel_shader_init(object, This, byte_code, byte_code_length);
948 if (FAILED(hr))
950 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
951 HeapFree(GetProcessHeap(), 0, object);
952 return hr;
955 TRACE("Created pixel shader %p.\n", object);
956 *shader = &object->ID3D10PixelShader_iface;
958 return S_OK;
961 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device *iface,
962 const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state)
964 struct d3d10_blend_state *object;
965 HRESULT hr;
967 TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
969 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
970 if (!object)
972 ERR("Failed to allocate D3D10 blend state object memory.\n");
973 return E_OUTOFMEMORY;
976 hr = d3d10_blend_state_init(object);
977 if (FAILED(hr))
979 WARN("Failed to initialize blend state, hr %#x.\n", hr);
980 HeapFree(GetProcessHeap(), 0, object);
981 return hr;
984 TRACE("Created blend state %p.\n", object);
985 *blend_state = &object->ID3D10BlendState_iface;
987 return S_OK;
990 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device *iface,
991 const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
993 struct d3d10_depthstencil_state *object;
994 HRESULT hr;
996 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
998 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
999 if (!object)
1001 ERR("Failed to allocate D3D10 depthstencil state object memory.\n");
1002 return E_OUTOFMEMORY;
1005 hr = d3d10_depthstencil_state_init(object);
1006 if (FAILED(hr))
1008 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr);
1009 HeapFree(GetProcessHeap(), 0, object);
1010 return hr;
1013 TRACE("Created depthstencil state %p.\n", object);
1014 *depth_stencil_state = &object->ID3D10DepthStencilState_iface;
1016 return S_OK;
1019 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device *iface,
1020 const D3D10_RASTERIZER_DESC *desc, ID3D10RasterizerState **rasterizer_state)
1022 struct d3d10_rasterizer_state *object;
1023 HRESULT hr;
1025 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface, desc, rasterizer_state);
1027 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1028 if (!object)
1030 ERR("Failed to allocate D3D10 rasterizer state object memory.\n");
1031 return E_OUTOFMEMORY;
1034 hr = d3d10_rasterizer_state_init(object);
1035 if (FAILED(hr))
1037 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr);
1038 HeapFree(GetProcessHeap(), 0, object);
1039 return hr;
1042 TRACE("Created rasterizer state %p.\n", object);
1043 *rasterizer_state = &object->ID3D10RasterizerState_iface;
1045 return S_OK;
1048 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device *iface,
1049 const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state)
1051 struct d3d10_sampler_state *object;
1052 HRESULT hr;
1054 FIXME("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
1056 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1057 if (!object)
1059 ERR("Failed to allocate D3D10 sampler state object memory.\n");
1060 return E_OUTOFMEMORY;
1063 hr = d3d10_sampler_state_init(object);
1064 if (FAILED(hr))
1066 WARN("Failed to initialize sampler state, hr %#x.\n", hr);
1067 HeapFree(GetProcessHeap(), 0, object);
1068 return hr;
1071 TRACE("Created sampler state %p.\n", object);
1072 *sampler_state = &object->ID3D10SamplerState_iface;
1074 return S_OK;
1077 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device *iface,
1078 const D3D10_QUERY_DESC *desc, ID3D10Query **query)
1080 struct d3d10_query *object;
1081 HRESULT hr;
1083 TRACE("iface %p, desc %p, query %p.\n", iface, desc, query);
1085 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1086 if (!object)
1088 ERR("Failed to allocate D3D10 query object memory.\n");
1089 return E_OUTOFMEMORY;
1092 hr = d3d10_query_init(object);
1093 if (FAILED(hr))
1095 WARN("Failed to initialize query, hr %#x.\n", hr);
1096 HeapFree(GetProcessHeap(), 0, object);
1097 return hr;
1100 TRACE("Created query %p.\n", object);
1101 *query = &object->ID3D10Query_iface;
1103 return S_OK;
1106 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device *iface,
1107 const D3D10_QUERY_DESC *desc, ID3D10Predicate **predicate)
1109 FIXME("iface %p, desc %p, predicate %p stub!\n", iface, desc, predicate);
1111 return E_NOTIMPL;
1114 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateCounter(ID3D10Device *iface,
1115 const D3D10_COUNTER_DESC *desc, ID3D10Counter **counter)
1117 FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
1119 return E_NOTIMPL;
1122 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device *iface,
1123 DXGI_FORMAT format, UINT *format_support)
1125 FIXME("iface %p, format %s, format_support %p stub!\n",
1126 iface, debug_dxgi_format(format), format_support);
1128 return E_NOTIMPL;
1131 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D10Device *iface,
1132 DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
1134 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
1135 iface, debug_dxgi_format(format), sample_count, quality_level_count);
1137 return E_NOTIMPL;
1140 static void STDMETHODCALLTYPE d3d10_device_CheckCounterInfo(ID3D10Device *iface, D3D10_COUNTER_INFO *counter_info)
1142 FIXME("iface %p, counter_info %p stub!\n", iface, counter_info);
1145 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device *iface,
1146 const D3D10_COUNTER_DESC *desc, D3D10_COUNTER_TYPE *type, UINT *active_counters, LPSTR name,
1147 UINT *name_length, LPSTR units, UINT *units_length, LPSTR description, UINT *description_length)
1149 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
1150 "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
1151 iface, desc, type, active_counters, name, name_length,
1152 units, units_length, description, description_length);
1154 return E_NOTIMPL;
1157 static UINT STDMETHODCALLTYPE d3d10_device_GetCreationFlags(ID3D10Device *iface)
1159 FIXME("iface %p stub!\n", iface);
1161 return 0;
1164 static HRESULT STDMETHODCALLTYPE d3d10_device_OpenSharedResource(ID3D10Device *iface,
1165 HANDLE resource_handle, REFIID guid, void **resource)
1167 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
1168 iface, resource_handle, debugstr_guid(guid), resource);
1170 return E_NOTIMPL;
1173 static void STDMETHODCALLTYPE d3d10_device_SetTextFilterSize(ID3D10Device *iface, UINT width, UINT height)
1175 FIXME("iface %p, width %u, height %u stub!\n", iface, width, height);
1178 static void STDMETHODCALLTYPE d3d10_device_GetTextFilterSize(ID3D10Device *iface, UINT *width, UINT *height)
1180 FIXME("iface %p, width %p, height %p stub!\n", iface, width, height);
1183 static const struct ID3D10DeviceVtbl d3d10_device_vtbl =
1185 /* IUnknown methods */
1186 d3d10_device_QueryInterface,
1187 d3d10_device_AddRef,
1188 d3d10_device_Release,
1189 /* ID3D10Device methods */
1190 d3d10_device_VSSetConstantBuffers,
1191 d3d10_device_PSSetShaderResources,
1192 d3d10_device_PSSetShader,
1193 d3d10_device_PSSetSamplers,
1194 d3d10_device_VSSetShader,
1195 d3d10_device_DrawIndexed,
1196 d3d10_device_Draw,
1197 d3d10_device_PSSetConstantBuffers,
1198 d3d10_device_IASetInputLayout,
1199 d3d10_device_IASetVertexBuffers,
1200 d3d10_device_IASetIndexBuffer,
1201 d3d10_device_DrawIndexedInstanced,
1202 d3d10_device_DrawInstanced,
1203 d3d10_device_GSSetConstantBuffers,
1204 d3d10_device_GSSetShader,
1205 d3d10_device_IASetPrimitiveTopology,
1206 d3d10_device_VSSetShaderResources,
1207 d3d10_device_VSSetSamplers,
1208 d3d10_device_SetPredication,
1209 d3d10_device_GSSetShaderResources,
1210 d3d10_device_GSSetSamplers,
1211 d3d10_device_OMSetRenderTargets,
1212 d3d10_device_OMSetBlendState,
1213 d3d10_device_OMSetDepthStencilState,
1214 d3d10_device_SOSetTargets,
1215 d3d10_device_DrawAuto,
1216 d3d10_device_RSSetState,
1217 d3d10_device_RSSetViewports,
1218 d3d10_device_RSSetScissorRects,
1219 d3d10_device_CopySubresourceRegion,
1220 d3d10_device_CopyResource,
1221 d3d10_device_UpdateSubresource,
1222 d3d10_device_ClearRenderTargetView,
1223 d3d10_device_ClearDepthStencilView,
1224 d3d10_device_GenerateMips,
1225 d3d10_device_ResolveSubresource,
1226 d3d10_device_VSGetConstantBuffers,
1227 d3d10_device_PSGetShaderResources,
1228 d3d10_device_PSGetShader,
1229 d3d10_device_PSGetSamplers,
1230 d3d10_device_VSGetShader,
1231 d3d10_device_PSGetConstantBuffers,
1232 d3d10_device_IAGetInputLayout,
1233 d3d10_device_IAGetVertexBuffers,
1234 d3d10_device_IAGetIndexBuffer,
1235 d3d10_device_GSGetConstantBuffers,
1236 d3d10_device_GSGetShader,
1237 d3d10_device_IAGetPrimitiveTopology,
1238 d3d10_device_VSGetShaderResources,
1239 d3d10_device_VSGetSamplers,
1240 d3d10_device_GetPredication,
1241 d3d10_device_GSGetShaderResources,
1242 d3d10_device_GSGetSamplers,
1243 d3d10_device_OMGetRenderTargets,
1244 d3d10_device_OMGetBlendState,
1245 d3d10_device_OMGetDepthStencilState,
1246 d3d10_device_SOGetTargets,
1247 d3d10_device_RSGetState,
1248 d3d10_device_RSGetViewports,
1249 d3d10_device_RSGetScissorRects,
1250 d3d10_device_GetDeviceRemovedReason,
1251 d3d10_device_SetExceptionMode,
1252 d3d10_device_GetExceptionMode,
1253 d3d10_device_GetPrivateData,
1254 d3d10_device_SetPrivateData,
1255 d3d10_device_SetPrivateDataInterface,
1256 d3d10_device_ClearState,
1257 d3d10_device_Flush,
1258 d3d10_device_CreateBuffer,
1259 d3d10_device_CreateTexture1D,
1260 d3d10_device_CreateTexture2D,
1261 d3d10_device_CreateTexture3D,
1262 d3d10_device_CreateShaderResourceView,
1263 d3d10_device_CreateRenderTargetView,
1264 d3d10_device_CreateDepthStencilView,
1265 d3d10_device_CreateInputLayout,
1266 d3d10_device_CreateVertexShader,
1267 d3d10_device_CreateGeometryShader,
1268 d3d10_device_CreateGeometryShaderWithStreamOutput,
1269 d3d10_device_CreatePixelShader,
1270 d3d10_device_CreateBlendState,
1271 d3d10_device_CreateDepthStencilState,
1272 d3d10_device_CreateRasterizerState,
1273 d3d10_device_CreateSamplerState,
1274 d3d10_device_CreateQuery,
1275 d3d10_device_CreatePredicate,
1276 d3d10_device_CreateCounter,
1277 d3d10_device_CheckFormatSupport,
1278 d3d10_device_CheckMultisampleQualityLevels,
1279 d3d10_device_CheckCounterInfo,
1280 d3d10_device_CheckCounter,
1281 d3d10_device_GetCreationFlags,
1282 d3d10_device_OpenSharedResource,
1283 d3d10_device_SetTextFilterSize,
1284 d3d10_device_GetTextFilterSize,
1287 static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl =
1289 /* IUnknown methods */
1290 d3d10_device_inner_QueryInterface,
1291 d3d10_device_inner_AddRef,
1292 d3d10_device_inner_Release,
1295 static void STDMETHODCALLTYPE d3d10_subresource_destroyed(void *parent) {}
1297 static const struct wined3d_parent_ops d3d10_subresource_parent_ops =
1299 d3d10_subresource_destroyed,
1302 /* IWineDXGIDeviceParent IUnknown methods */
1304 static inline struct d3d10_device *device_from_dxgi_device_parent(IWineDXGIDeviceParent *iface)
1306 return CONTAINING_RECORD(iface, struct d3d10_device, IWineDXGIDeviceParent_iface);
1309 static HRESULT STDMETHODCALLTYPE dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent *iface,
1310 REFIID riid, void **ppv)
1312 struct d3d10_device *device = device_from_dxgi_device_parent(iface);
1313 return IUnknown_QueryInterface(device->outer_unk, riid, ppv);
1316 static ULONG STDMETHODCALLTYPE dxgi_device_parent_AddRef(IWineDXGIDeviceParent *iface)
1318 struct d3d10_device *device = device_from_dxgi_device_parent(iface);
1319 return IUnknown_AddRef(device->outer_unk);
1322 static ULONG STDMETHODCALLTYPE dxgi_device_parent_Release(IWineDXGIDeviceParent *iface)
1324 struct d3d10_device *device = device_from_dxgi_device_parent(iface);
1325 return IUnknown_Release(device->outer_unk);
1328 static struct wined3d_device_parent * STDMETHODCALLTYPE dxgi_device_parent_get_wined3d_device_parent(
1329 IWineDXGIDeviceParent *iface)
1331 struct d3d10_device *device = device_from_dxgi_device_parent(iface);
1332 return &device->device_parent;
1335 static const struct IWineDXGIDeviceParentVtbl d3d10_dxgi_device_parent_vtbl =
1337 /* IUnknown methods */
1338 dxgi_device_parent_QueryInterface,
1339 dxgi_device_parent_AddRef,
1340 dxgi_device_parent_Release,
1341 /* IWineDXGIDeviceParent methods */
1342 dxgi_device_parent_get_wined3d_device_parent,
1345 static inline struct d3d10_device *device_from_wined3d_device_parent(struct wined3d_device_parent *device_parent)
1347 return CONTAINING_RECORD(device_parent, struct d3d10_device, device_parent);
1350 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
1351 struct wined3d_device *wined3d_device)
1353 struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
1355 TRACE("device_parent %p, wined3d_device %p.\n", device_parent, wined3d_device);
1357 wined3d_device_incref(wined3d_device);
1358 device->wined3d_device = wined3d_device;
1361 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
1363 TRACE("device_parent %p.\n", device_parent);
1366 static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
1367 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
1368 enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
1370 struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
1372 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
1373 "\tpool %#x, level %u, face %u, surface %p.\n",
1374 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
1376 return wined3d_surface_create(device->wined3d_device, width, height, format, level,
1377 usage, pool, WINED3D_MULTISAMPLE_NONE, 0, WINED3D_SURFACE_TYPE_OPENGL, 0, container_parent,
1378 &d3d10_null_wined3d_parent_ops, surface);
1381 static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
1382 void *container_parent, UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage,
1383 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, struct wined3d_surface **surface)
1385 struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
1386 struct wined3d_resource *sub_resource;
1387 struct d3d10_texture2d *texture;
1388 D3D10_TEXTURE2D_DESC desc;
1389 HRESULT hr;
1391 FIXME("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
1392 "\tmultisample_type %#x, multisample_quality %u, surface %p partial stub!\n",
1393 device_parent, container_parent, width, height, format_id, usage,
1394 multisample_type, multisample_quality, surface);
1396 FIXME("Implement DXGI<->wined3d usage conversion\n");
1398 desc.Width = width;
1399 desc.Height = height;
1400 desc.MipLevels = 1;
1401 desc.ArraySize = 1;
1402 desc.Format = dxgi_format_from_wined3dformat(format_id);
1403 desc.SampleDesc.Count = multisample_type ? multisample_type : 1;
1404 desc.SampleDesc.Quality = multisample_quality;
1405 desc.Usage = D3D10_USAGE_DEFAULT;
1406 desc.BindFlags = D3D10_BIND_RENDER_TARGET;
1407 desc.CPUAccessFlags = 0;
1408 desc.MiscFlags = 0;
1410 hr = d3d10_device_CreateTexture2D(&device->ID3D10Device_iface, &desc, NULL,
1411 (ID3D10Texture2D **)&texture);
1412 if (FAILED(hr))
1414 ERR("CreateTexture2D failed, returning %#x\n", hr);
1415 return hr;
1418 sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, 0);
1419 *surface = wined3d_surface_from_resource(sub_resource);
1420 wined3d_surface_incref(*surface);
1421 ID3D10Texture2D_Release(&texture->ID3D10Texture2D_iface);
1423 return S_OK;
1426 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
1427 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
1428 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
1430 HRESULT hr;
1432 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
1433 "format %#x, pool %#x, usage %#x, volume %p.\n",
1434 device_parent, container_parent, width, height, depth,
1435 format, pool, usage, volume);
1437 hr = wined3d_volume_create(device_from_wined3d_device_parent(device_parent)->wined3d_device,
1438 width, height, depth, usage, format, pool, NULL, &d3d10_subresource_parent_ops, volume);
1439 if (FAILED(hr))
1441 WARN("Failed to create wined3d volume, hr %#x.\n", hr);
1442 return hr;
1445 return S_OK;
1448 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
1449 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
1451 struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
1452 IWineDXGIDevice *wine_device;
1453 HRESULT hr;
1455 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
1457 hr = d3d10_device_QueryInterface(&device->ID3D10Device_iface, &IID_IWineDXGIDevice,
1458 (void **)&wine_device);
1459 if (FAILED(hr))
1461 ERR("Device should implement IWineDXGIDevice\n");
1462 return E_FAIL;
1465 hr = IWineDXGIDevice_create_swapchain(wine_device, desc, swapchain);
1466 IWineDXGIDevice_Release(wine_device);
1467 if (FAILED(hr))
1469 ERR("Failed to create DXGI swapchain, returning %#x\n", hr);
1470 return hr;
1473 return S_OK;
1476 static const struct wined3d_device_parent_ops d3d10_wined3d_device_parent_ops =
1478 device_parent_wined3d_device_created,
1479 device_parent_mode_changed,
1480 device_parent_create_swapchain_surface,
1481 device_parent_create_texture_surface,
1482 device_parent_create_volume,
1483 device_parent_create_swapchain,
1486 void d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
1488 device->ID3D10Device_iface.lpVtbl = &d3d10_device_vtbl;
1489 device->IUnknown_inner.lpVtbl = &d3d10_device_inner_unknown_vtbl;
1490 device->IWineDXGIDeviceParent_iface.lpVtbl = &d3d10_dxgi_device_parent_vtbl;
1491 device->device_parent.ops = &d3d10_wined3d_device_parent_ops;
1492 device->refcount = 1;
1493 /* COM aggregation always takes place */
1494 device->outer_unk = outer_unknown;