Add AppDefaults app selection to control panel
[wine/gsoc-2012-control.git] / include / d3d10_1.idl
blob11c52b468e31f9b3e87baffed984f7cce7132700
1 /*
2 * Copyright 2010 Jacek Caban for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 import "oaidl.idl";
20 import "ocidl.idl";
22 import "d3d10.idl";
23 cpp_quote("#include <d3d10_1shader.h>")
26 typedef enum D3D10_FEATURE_LEVEL1
28 D3D10_FEATURE_LEVEL_10_0 = 0xa000,
29 D3D10_FEATURE_LEVEL_10_1 = 0xa100,
30 D3D10_FEATURE_LEVEL_9_1 = 0x9100,
31 D3D10_FEATURE_LEVEL_9_2 = 0x9200,
32 D3D10_FEATURE_LEVEL_9_3 = 0x9300
33 } D3D10_FEATURE_LEVEL1;
35 typedef struct D3D10_RENDER_TARGET_BLEND_DESC1
37 BOOL BlendEnable;
38 D3D10_BLEND SrcBlend;
39 D3D10_BLEND DestBlend;
40 D3D10_BLEND_OP BlendOp;
41 D3D10_BLEND SrcBlendAlpha;
42 D3D10_BLEND DestBlendAlpha;
43 D3D10_BLEND_OP BlendOpAlpha;
44 UINT8 RenderTargetWriteMask;
45 } D3D10_RENDER_TARGET_BLEND_DESC1;
47 typedef struct D3D10_BLEND_DESC1
49 BOOL AlphaToCoverageEnable;
50 BOOL IndependentBlendEnable;
51 D3D10_RENDER_TARGET_BLEND_DESC1 RenderTarget[D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT];
52 } D3D10_BLEND_DESC1;
55 uuid(edad8d99-8a35-4d6d-8566-2ea276cde161),
56 object,
57 local,
58 pointer_default(unique)
60 interface ID3D10BlendState1 : ID3D10BlendState
62 void GetDesc1([out] D3D10_BLEND_DESC1 *pDesc);
65 typedef struct D3D10_TEXCUBE_ARRAY_SRV1
67 UINT MostDetailedMip;
68 UINT MipLevels;
69 UINT First2DArrayFace;
70 UINT NumCubes;
71 } D3D10_TEXCUBE_ARRAY_SRV1;
73 typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION1;
75 typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC1
77 DXGI_FORMAT Format;
78 D3D10_SRV_DIMENSION1 ViewDimension;
79 union {
80 D3D10_BUFFER_SRV Buffer;
81 D3D10_TEX1D_SRV Texture1D;
82 D3D10_TEX1D_ARRAY_SRV Texture1DArray;
83 D3D10_TEX2D_SRV Texture2D;
84 D3D10_TEX2D_ARRAY_SRV Texture2DArray;
85 D3D10_TEX2DMS_SRV Texture2DMS;
86 D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray;
87 D3D10_TEX3D_SRV Texture3D;
88 D3D10_TEXCUBE_SRV TextureCube;
89 D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray;
91 } D3D10_SHADER_RESOURCE_VIEW_DESC1;
94 uuid(9b7e4c87-342c-4106-a19f-4f2704f689f0),
95 object,
96 local,
97 pointer_default(unique)
99 interface ID3D10ShaderResourceView1 : ID3D10ShaderResourceView
101 void GetDesc1([out] D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc);
105 uuid(9b7e4c8f-342c-4106-a19f-4f2704f689f0),
106 object,
107 local,
108 pointer_default(unique)
110 interface ID3D10Device1 : ID3D10Device
112 HRESULT CreateShaderResourceView1(
113 [in] ID3D10Resource *pResource,
114 [in, out] const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc,
115 [out] ID3D10ShaderResourceView1 **ppSRView);
117 HRESULT CreateBlendState1(
118 [in] const D3D10_BLEND_DESC1 *pBlendStateDesc,
119 [out] ID3D10BlendState1 **ppBlendState);
121 D3D10_FEATURE_LEVEL1 GetFeatureLevel();
124 const UINT D3D10_1_SDK_VERSION = 0x20;