2 * IDirect3DBaseTexture8 implementation
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
29 #include "wine/debug.h"
31 #include "d3d8_private.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
35 /* IDirect3DBaseTexture8 (Inherited from IUnknown) */
36 HRESULT WINAPI
IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface
,REFIID riid
,LPVOID
*ppobj
)
38 IDirect3DBaseTexture8Impl
*This
= (IDirect3DBaseTexture8Impl
*)iface
;
39 TRACE("(%p) : QueryInterface\n", This
);
40 if (IsEqualGUID(riid
, &IID_IUnknown
)
41 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
42 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture8
)) {
43 IDirect3DBaseTexture8Impl_AddRef(iface
);
48 WARN("(%p)->(%s,%p),not found\n",This
,debugstr_guid(riid
),ppobj
);
52 ULONG WINAPI
IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface
) {
53 IDirect3DBaseTexture8Impl
*This
= (IDirect3DBaseTexture8Impl
*)iface
;
54 ULONG ref
= InterlockedIncrement(&This
->ref
);
56 TRACE("(%p) : AddRef from %ld\n", This
, ref
- 1);
61 ULONG WINAPI
IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface
) {
62 IDirect3DBaseTexture8Impl
*This
= (IDirect3DBaseTexture8Impl
*)iface
;
63 ULONG ref
= InterlockedDecrement(&This
->ref
);
65 TRACE("(%p) : ReleaseRef to %ld\n", This
, ref
);
68 HeapFree(GetProcessHeap(), 0, This
);
72 /* IDirect3DBaseTexture8 (Inherited from IDirect3DResource8) */
73 HRESULT WINAPI
IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface
, IDirect3DDevice8
** ppDevice
) {
74 IDirect3DBaseTexture8Impl
*This
= (IDirect3DBaseTexture8Impl
*)iface
;
75 TRACE("(%p) : returning %p\n", This
, This
->Device
);
76 *ppDevice
= (LPDIRECT3DDEVICE8
) This
->Device
;
78 * Note Calling this method will increase the internal reference count
79 * on the IDirect3DDevice8 interface.
81 IDirect3DDevice8Impl_AddRef(*ppDevice
);
84 HRESULT WINAPI
IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
85 IDirect3DBaseTexture8Impl
*This
= (IDirect3DBaseTexture8Impl
*)iface
;
86 FIXME("(%p) : stub\n", This
); return D3D_OK
;
88 HRESULT WINAPI
IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
89 IDirect3DBaseTexture8Impl
*This
= (IDirect3DBaseTexture8Impl
*)iface
;
90 FIXME("(%p) : stub\n", This
); return D3D_OK
;
92 HRESULT WINAPI
IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
) {
93 IDirect3DBaseTexture8Impl
*This
= (IDirect3DBaseTexture8Impl
*)iface
;
94 FIXME("(%p) : stub\n", This
); return D3D_OK
;
96 DWORD WINAPI
IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface
, DWORD PriorityNew
) {
97 IDirect3DBaseTexture8Impl
*This
= (IDirect3DBaseTexture8Impl
*)iface
;
98 FIXME("(%p) : stub\n", This
);
101 DWORD WINAPI
IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface
) {
102 IDirect3DBaseTexture8Impl
*This
= (IDirect3DBaseTexture8Impl
*)iface
;
103 FIXME("(%p) : stub\n", This
);
106 void WINAPI
IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface
) {
107 IDirect3DBaseTexture8Impl
*This
= (IDirect3DBaseTexture8Impl
*)iface
;
108 FIXME("(%p) : stub\n", This
);
110 D3DRESOURCETYPE WINAPI
IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface
) {
111 IDirect3DBaseTexture8Impl
*This
= (IDirect3DBaseTexture8Impl
*)iface
;
112 /*TRACE("(%p) : returning %d\n", This, This->ResourceType);*/
113 return This
->ResourceType
;
116 /* IDirect3DBaseTexture8 */
117 DWORD WINAPI
IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface
, DWORD LODNew
) {
118 IDirect3DBaseTexture8Impl
*This
= (IDirect3DBaseTexture8Impl
*)iface
;
119 FIXME("(%p) : stub\n", This
);
122 DWORD WINAPI
IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface
) {
123 IDirect3DBaseTexture8Impl
*This
= (IDirect3DBaseTexture8Impl
*)iface
;
124 FIXME("(%p) : stub\n", This
);
127 DWORD WINAPI
IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface
) {
128 IDirect3DBaseTexture8Impl
*This
= (IDirect3DBaseTexture8Impl
*)iface
;
129 TRACE("(%p) : returning %d\n", This
, This
->levels
);
133 IDirect3DBaseTexture8Vtbl Direct3DBaseTexture8_Vtbl
=
135 IDirect3DBaseTexture8Impl_QueryInterface
,
136 IDirect3DBaseTexture8Impl_AddRef
,
137 IDirect3DBaseTexture8Impl_Release
,
138 IDirect3DBaseTexture8Impl_GetDevice
,
139 IDirect3DBaseTexture8Impl_SetPrivateData
,
140 IDirect3DBaseTexture8Impl_GetPrivateData
,
141 IDirect3DBaseTexture8Impl_FreePrivateData
,
142 IDirect3DBaseTexture8Impl_SetPriority
,
143 IDirect3DBaseTexture8Impl_GetPriority
,
144 IDirect3DBaseTexture8Impl_PreLoad
,
145 IDirect3DBaseTexture8Impl_GetType
,
146 IDirect3DBaseTexture8Impl_SetLOD
,
147 IDirect3DBaseTexture8Impl_GetLOD
,
148 IDirect3DBaseTexture8Impl_GetLevelCount
,
151 BOOL WINAPI
IDirect3DBaseTexture8Impl_IsDirty(LPDIRECT3DBASETEXTURE8 iface
) {
152 IDirect3DBaseTexture8Impl
*This
= (IDirect3DBaseTexture8Impl
*)iface
;
156 BOOL WINAPI
IDirect3DBaseTexture8Impl_SetDirty(LPDIRECT3DBASETEXTURE8 iface
, BOOL dirty
) {
158 IDirect3DBaseTexture8Impl
*This
= (IDirect3DBaseTexture8Impl
*)iface
;