Added YUV routines needed for v4l driver, and in the future possibly
[wine/gsoc-2012-control.git] / dlls / d3d8 / directx.c
blob0e1657c3da6e5bb80d3ad5a21f80e69be9268e7d
1 /*
2 * IDirect3D8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "config.h"
25 #include <stdarg.h>
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "wingdi.h"
32 #include "winuser.h"
33 #include "wine/debug.h"
34 #include "wine/unicode.h"
36 #include "d3d8_private.h"
38 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
39 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
41 /* x11drv GDI escapes */
42 #define X11DRV_ESCAPE 6789
43 enum x11drv_escape_codes
45 X11DRV_GET_DISPLAY, /* get X11 display for a DC */
46 X11DRV_GET_DRAWABLE, /* get current drawable for a DC */
47 X11DRV_GET_FONT, /* get current X font for a DC */
50 #define NUM_FORMATS 7
51 static const D3DFORMAT device_formats[NUM_FORMATS] = {
52 D3DFMT_P8,
53 D3DFMT_R3G3B2,
54 D3DFMT_R5G6B5,
55 D3DFMT_X1R5G5B5,
56 D3DFMT_X4R4G4B4,
57 D3DFMT_R8G8B8,
58 D3DFMT_X8R8G8B8
61 static void IDirect3D8Impl_FillGLCaps(LPDIRECT3D8 iface, Display* display);
64 /* retrieve the X display to use on a given DC */
65 inline static Display *get_display( HDC hdc )
67 Display *display;
68 enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY;
70 if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape,
71 sizeof(display), (LPSTR)&display )) display = NULL;
72 return display;
75 /* IDirect3D IUnknown parts follow: */
76 HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID riid,LPVOID *ppobj)
78 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
80 if (IsEqualGUID(riid, &IID_IUnknown)
81 || IsEqualGUID(riid, &IID_IDirect3D8)) {
82 IDirect3D8Impl_AddRef(iface);
83 *ppobj = This;
84 return D3D_OK;
87 WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
88 return E_NOINTERFACE;
91 ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) {
92 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
93 ULONG ref = InterlockedIncrement(&This->ref);
95 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
97 return ref;
100 ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
101 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
102 ULONG ref = InterlockedDecrement(&This->ref);
104 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
106 if (ref == 0) {
107 IWineD3D_Release(This->WineD3D);
108 HeapFree(GetProcessHeap(), 0, This);
110 return ref;
113 /* IDirect3D Interface follow: */
114 HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) {
115 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
116 return IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
119 UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) {
120 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
121 return IWineD3D_GetAdapterCount(This->WineD3D);
124 HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface,
125 UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier) {
126 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
127 WINED3DADAPTER_IDENTIFIER adapter_id;
129 /* dx8 and dx9 have different structures to be filled in, with incompatible
130 layouts so pass in pointers to the places to be filled via an internal
131 structure */
132 adapter_id.Driver = pIdentifier->Driver;
133 adapter_id.Description = pIdentifier->Description;
134 adapter_id.DeviceName = NULL;
135 adapter_id.DriverVersion = &pIdentifier->DriverVersion;
136 adapter_id.VendorId = &pIdentifier->VendorId;
137 adapter_id.DeviceId = &pIdentifier->DeviceId;
138 adapter_id.SubSysId = &pIdentifier->SubSysId;
139 adapter_id.Revision = &pIdentifier->Revision;
140 adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier;
141 adapter_id.WHQLLevel = &pIdentifier->WHQLLevel;
143 return IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
146 UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,UINT Adapter) {
147 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
148 return IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, D3DFMT_UNKNOWN);
151 HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) {
152 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
153 return IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, D3DFMT_UNKNOWN, Mode, pMode);
156 HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
157 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
158 return IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, pMode);
161 HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface,
162 UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
163 D3DFORMAT BackBufferFormat, BOOL Windowed) {
164 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
165 return IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, DisplayFormat,
166 BackBufferFormat, Windowed);
169 HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface,
170 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
171 DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
172 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
173 return IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, AdapterFormat,
174 Usage, RType, CheckFormat);
177 HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface,
178 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
179 BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) {
180 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
181 return IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, SurfaceFormat,
182 Windowed, MultiSampleType, NULL);
185 HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface,
186 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
187 D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
188 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
189 return IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, AdapterFormat,
190 RenderTargetFormat, DepthStencilFormat);
193 HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) {
194 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
195 return IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, (void *)pCaps);
198 HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) {
199 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
200 return IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
203 static void IDirect3D8Impl_FillGLCaps(LPDIRECT3D8 iface, Display* display) {
204 const char *GL_Extensions = NULL;
205 const char *GLX_Extensions = NULL;
206 GLint gl_max;
207 const char* gl_string = NULL;
208 const char* gl_string_cursor = NULL;
209 Bool test = 0;
210 int major, minor;
211 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
213 if (This->gl_info.bIsFilled) return;
214 This->gl_info.bIsFilled = 1;
216 TRACE_(d3d_caps)("(%p, %p)\n", This, display);
218 if (NULL != display) {
219 test = glXQueryVersion(display, &major, &minor);
220 This->gl_info.glx_version = ((major & 0x0000FFFF) << 16) | (minor & 0x0000FFFF);
221 gl_string = glXGetClientString(display, GLX_VENDOR);
222 } else {
223 gl_string = glGetString(GL_VENDOR);
226 if (strstr(gl_string, "NVIDIA")) {
227 This->gl_info.gl_vendor = VENDOR_NVIDIA;
228 } else if (strstr(gl_string, "ATI")) {
229 This->gl_info.gl_vendor = VENDOR_ATI;
230 } else {
231 This->gl_info.gl_vendor = VENDOR_WINE;
234 TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x)\n", debugstr_a(gl_string), This->gl_info.gl_vendor);
236 gl_string = glGetString(GL_VERSION);
237 switch (This->gl_info.gl_vendor) {
238 case VENDOR_NVIDIA:
239 gl_string_cursor = strstr(gl_string, "NVIDIA");
240 gl_string_cursor = strstr(gl_string_cursor, " ");
241 while (*gl_string_cursor && ' ' == *gl_string_cursor) ++gl_string_cursor;
242 if (*gl_string_cursor) {
243 char tmp[16];
244 int cursor = 0;
246 while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
247 tmp[cursor++] = *gl_string_cursor;
248 ++gl_string_cursor;
250 tmp[cursor] = 0;
251 major = atoi(tmp);
253 if (*gl_string_cursor != '.') WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
254 ++gl_string_cursor;
256 while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
257 tmp[cursor++] = *gl_string_cursor;
258 ++gl_string_cursor;
260 tmp[cursor] = 0;
261 minor = atoi(tmp);
262 break;
264 case VENDOR_ATI:
265 major = minor = 0;
266 gl_string_cursor = strchr(gl_string, '-');
267 if (gl_string_cursor) {
268 int error = 0;
269 gl_string_cursor++;
271 /* Check if version number is of the form x.y.z */
272 if (*gl_string_cursor > '9' && *gl_string_cursor < '0')
273 error = 1;
274 if (!error && *(gl_string_cursor+2) > '9' && *(gl_string_cursor+2) < '0')
275 error = 1;
276 if (!error && *(gl_string_cursor+4) > '9' && *(gl_string_cursor+4) < '0')
277 error = 1;
278 if (!error && *(gl_string_cursor+1) != '.' && *(gl_string_cursor+3) != '.')
279 error = 1;
280 /* Mark version number as malformed */
281 if (error)
282 gl_string_cursor = 0;
284 if (!gl_string_cursor)
285 WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
286 else {
287 major = *gl_string_cursor - '0';
288 minor = (*(gl_string_cursor+2) - '0') * 256 + (*(gl_string_cursor+4) - '0');
290 break;
291 default:
292 major = 0;
293 minor = 9;
295 This->gl_info.gl_driver_version = MAKEDWORD_VERSION(major, minor);
297 FIXME_(d3d_caps)("found GL_VERSION (%s)->(0x%08lx)\n", debugstr_a(gl_string), This->gl_info.gl_driver_version);
299 gl_string = glGetString(GL_RENDERER);
300 strcpy(This->gl_info.gl_renderer, gl_string);
302 switch (This->gl_info.gl_vendor) {
303 case VENDOR_NVIDIA:
304 if (strstr(This->gl_info.gl_renderer, "GeForce4 Ti")) {
305 This->gl_info.gl_card = CARD_NVIDIA_GEFORCE4_TI4600;
306 } else if (strstr(This->gl_info.gl_renderer, "GeForceFX")) {
307 This->gl_info.gl_card = CARD_NVIDIA_GEFORCEFX_5900ULTRA;
308 } else {
309 This->gl_info.gl_card = CARD_NVIDIA_GEFORCE4_TI4600;
311 break;
312 case VENDOR_ATI:
313 if (strstr(This->gl_info.gl_renderer, "RADEON 9800 PRO")) {
314 This->gl_info.gl_card = CARD_ATI_RADEON_9800PRO;
315 } else if (strstr(This->gl_info.gl_renderer, "RADEON 9700 PRO")) {
316 This->gl_info.gl_card = CARD_ATI_RADEON_9700PRO;
317 } else {
318 This->gl_info.gl_card = CARD_ATI_RADEON_8500;
320 break;
321 default:
322 This->gl_info.gl_card = CARD_WINE;
323 break;
326 FIXME_(d3d_caps)("found GL_RENDERER (%s)->(0x%04x)\n", debugstr_a(This->gl_info.gl_renderer), This->gl_info.gl_card);
329 * Initialize openGL extension related variables
330 * with Default values
332 memset(&This->gl_info.supported, 0, sizeof(This->gl_info.supported));
333 This->gl_info.max_textures = 1;
334 This->gl_info.ps_arb_version = PS_VERSION_NOT_SUPPORTED;
335 This->gl_info.vs_arb_version = VS_VERSION_NOT_SUPPORTED;
336 This->gl_info.vs_nv_version = VS_VERSION_NOT_SUPPORTED;
337 This->gl_info.vs_ati_version = VS_VERSION_NOT_SUPPORTED;
339 #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = NULL;
340 GL_EXT_FUNCS_GEN;
341 #undef USE_GL_FUNC
343 /* Retrieve opengl defaults */
344 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
345 This->gl_info.max_clipplanes = min(MAX_CLIPPLANES, gl_max);
346 TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max);
348 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
349 This->gl_info.max_lights = gl_max;
350 TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
352 /* Parse the gl supported features, in theory enabling parts of our code appropriately */
353 GL_Extensions = glGetString(GL_EXTENSIONS);
354 TRACE_(d3d_caps)("GL_Extensions reported:\n");
356 if (NULL == GL_Extensions) {
357 ERR(" GL_Extensions returns NULL\n");
358 } else {
359 while (*GL_Extensions != 0x00) {
360 const char *Start = GL_Extensions;
361 char ThisExtn[256];
363 memset(ThisExtn, 0x00, sizeof(ThisExtn));
364 while (*GL_Extensions != ' ' && *GL_Extensions != 0x00) {
365 GL_Extensions++;
367 memcpy(ThisExtn, Start, (GL_Extensions - Start));
368 TRACE_(d3d_caps)("- %s\n", ThisExtn);
371 * ARB
373 if (strcmp(ThisExtn, "GL_ARB_fragment_program") == 0) {
374 This->gl_info.ps_arb_version = PS_VERSION_11;
375 TRACE_(d3d_caps)(" FOUND: ARB Pixel Shader support - version=%02x\n", This->gl_info.ps_arb_version);
376 This->gl_info.supported[ARB_FRAGMENT_PROGRAM] = TRUE;
377 } else if (strcmp(ThisExtn, "GL_ARB_multisample") == 0) {
378 TRACE_(d3d_caps)(" FOUND: ARB Multisample support\n");
379 This->gl_info.supported[ARB_MULTISAMPLE] = TRUE;
380 } else if (strcmp(ThisExtn, "GL_ARB_multitexture") == 0) {
381 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
382 TRACE_(d3d_caps)(" FOUND: ARB Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%u\n", gl_max);
383 This->gl_info.supported[ARB_MULTITEXTURE] = TRUE;
384 This->gl_info.max_textures = min(8, gl_max);
385 } else if (strcmp(ThisExtn, "GL_ARB_texture_cube_map") == 0) {
386 TRACE_(d3d_caps)(" FOUND: ARB Texture Cube Map support\n");
387 This->gl_info.supported[ARB_TEXTURE_CUBE_MAP] = TRUE;
388 TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support\n");
389 This->gl_info.supported[NV_TEXGEN_REFLECTION] = TRUE;
390 } else if (strcmp(ThisExtn, "GL_ARB_texture_compression") == 0) {
391 TRACE_(d3d_caps)(" FOUND: ARB Texture Compression support\n");
392 This->gl_info.supported[ARB_TEXTURE_COMPRESSION] = TRUE;
393 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_add") == 0) {
394 TRACE_(d3d_caps)(" FOUND: ARB Texture Env Add support\n");
395 This->gl_info.supported[ARB_TEXTURE_ENV_ADD] = TRUE;
396 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_combine") == 0) {
397 TRACE_(d3d_caps)(" FOUND: ARB Texture Env combine support\n");
398 This->gl_info.supported[ARB_TEXTURE_ENV_COMBINE] = TRUE;
399 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_dot3") == 0) {
400 TRACE_(d3d_caps)(" FOUND: ARB Dot3 support\n");
401 This->gl_info.supported[ARB_TEXTURE_ENV_DOT3] = TRUE;
402 } else if (strcmp(ThisExtn, "GL_ARB_texture_border_clamp") == 0) {
403 TRACE_(d3d_caps)(" FOUND: ARB Texture border clamp support\n");
404 This->gl_info.supported[ARB_TEXTURE_BORDER_CLAMP] = TRUE;
405 } else if (strcmp(ThisExtn, "GL_ARB_texture_mirrored_repeat") == 0) {
406 TRACE_(d3d_caps)(" FOUND: ARB Texture mirrored repeat support\n");
407 This->gl_info.supported[ARB_TEXTURE_MIRRORED_REPEAT] = TRUE;
408 } else if (strstr(ThisExtn, "GL_ARB_vertex_program")) {
409 This->gl_info.vs_arb_version = VS_VERSION_11;
410 TRACE_(d3d_caps)(" FOUND: ARB Vertex Shader support - version=%02x\n", This->gl_info.vs_arb_version);
411 This->gl_info.supported[ARB_VERTEX_PROGRAM] = TRUE;
414 * EXT
416 } else if (strcmp(ThisExtn, "GL_EXT_fog_coord") == 0) {
417 TRACE_(d3d_caps)(" FOUND: EXT Fog coord support\n");
418 This->gl_info.supported[EXT_FOG_COORD] = TRUE;
419 } else if (strcmp(ThisExtn, "GL_EXT_paletted_texture") == 0) { /* handle paletted texture extensions */
420 TRACE_(d3d_caps)(" FOUND: EXT Paletted texture support\n");
421 This->gl_info.supported[EXT_PALETTED_TEXTURE] = TRUE;
422 } else if (strcmp(ThisExtn, "GL_EXT_point_parameters") == 0) {
423 TRACE_(d3d_caps)(" FOUND: EXT Point parameters support\n");
424 This->gl_info.supported[EXT_POINT_PARAMETERS] = TRUE;
425 } else if (strcmp(ThisExtn, "GL_EXT_secondary_color") == 0) {
426 TRACE_(d3d_caps)(" FOUND: EXT Secondary coord support\n");
427 This->gl_info.supported[EXT_SECONDARY_COLOR] = TRUE;
428 } else if (strcmp(ThisExtn, "GL_EXT_stencil_wrap") == 0) {
429 TRACE_(d3d_caps)(" FOUND: EXT Stencil wrap support\n");
430 This->gl_info.supported[EXT_STENCIL_WRAP] = TRUE;
431 } else if (strcmp(ThisExtn, "GL_EXT_texture_compression_s3tc") == 0) {
432 TRACE_(d3d_caps)(" FOUND: EXT Texture S3TC compression support\n");
433 This->gl_info.supported[EXT_TEXTURE_COMPRESSION_S3TC] = TRUE;
434 } else if (strcmp(ThisExtn, "GL_EXT_texture_env_add") == 0) {
435 TRACE_(d3d_caps)(" FOUND: EXT Texture Env Add support\n");
436 This->gl_info.supported[EXT_TEXTURE_ENV_ADD] = TRUE;
437 } else if (strcmp(ThisExtn, "GL_EXT_texture_env_combine") == 0) {
438 TRACE_(d3d_caps)(" FOUND: EXT Texture Env combine support\n");
439 This->gl_info.supported[EXT_TEXTURE_ENV_COMBINE] = TRUE;
440 } else if (strcmp(ThisExtn, "GL_EXT_texture_env_dot3") == 0) {
441 TRACE_(d3d_caps)(" FOUND: EXT Dot3 support\n");
442 This->gl_info.supported[EXT_TEXTURE_ENV_DOT3] = TRUE;
443 } else if (strcmp(ThisExtn, "GL_EXT_texture_filter_anisotropic") == 0) {
444 TRACE_(d3d_caps)(" FOUND: EXT Texture Anisotropic filter support\n");
445 This->gl_info.supported[EXT_TEXTURE_FILTER_ANISOTROPIC] = TRUE;
446 } else if (strcmp(ThisExtn, "GL_EXT_texture_lod") == 0) {
447 TRACE_(d3d_caps)(" FOUND: EXT Texture LOD support\n");
448 This->gl_info.supported[EXT_TEXTURE_LOD] = TRUE;
449 } else if (strcmp(ThisExtn, "GL_EXT_texture_lod_bias") == 0) {
450 TRACE_(d3d_caps)(" FOUND: EXT Texture LOD bias support\n");
451 This->gl_info.supported[EXT_TEXTURE_LOD_BIAS] = TRUE;
452 } else if (strcmp(ThisExtn, "GL_EXT_vertex_weighting") == 0) {
453 TRACE_(d3d_caps)(" FOUND: EXT Vertex weighting support\n");
454 This->gl_info.supported[EXT_VERTEX_WEIGHTING] = TRUE;
457 * NVIDIA
459 } else if (strstr(ThisExtn, "GL_NV_fog_distance")) {
460 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Fog Distance support\n");
461 This->gl_info.supported[NV_FOG_DISTANCE] = TRUE;
462 } else if (strstr(ThisExtn, "GL_NV_fragment_program")) {
463 This->gl_info.ps_nv_version = PS_VERSION_11;
464 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Pixel Shader support - version=%02x\n", This->gl_info.ps_nv_version);
465 } else if (strcmp(ThisExtn, "GL_NV_register_combiners") == 0) {
466 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (1) support\n");
467 This->gl_info.supported[NV_REGISTER_COMBINERS] = TRUE;
468 } else if (strcmp(ThisExtn, "GL_NV_register_combiners2") == 0) {
469 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (2) support\n");
470 This->gl_info.supported[NV_REGISTER_COMBINERS2] = TRUE;
471 } else if (strcmp(ThisExtn, "GL_NV_texgen_reflection") == 0) {
472 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Gen Reflection support\n");
473 This->gl_info.supported[NV_TEXGEN_REFLECTION] = TRUE;
474 } else if (strcmp(ThisExtn, "GL_NV_texture_env_combine4") == 0) {
475 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Env combine (4) support\n");
476 This->gl_info.supported[NV_TEXTURE_ENV_COMBINE4] = TRUE;
477 } else if (strcmp(ThisExtn, "GL_NV_texture_shader") == 0) {
478 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (1) support\n");
479 This->gl_info.supported[NV_TEXTURE_SHADER] = TRUE;
480 } else if (strcmp(ThisExtn, "GL_NV_texture_shader2") == 0) {
481 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (2) support\n");
482 This->gl_info.supported[NV_TEXTURE_SHADER2] = TRUE;
483 } else if (strcmp(ThisExtn, "GL_NV_texture_shader3") == 0) {
484 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (3) support\n");
485 This->gl_info.supported[NV_TEXTURE_SHADER3] = TRUE;
486 } else if (strstr(ThisExtn, "GL_NV_vertex_program")) {
487 This->gl_info.vs_nv_version = max(This->gl_info.vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program1_1")) ? VS_VERSION_11 : VS_VERSION_10);
488 This->gl_info.vs_nv_version = max(This->gl_info.vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program2")) ? VS_VERSION_20 : VS_VERSION_10);
489 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Vertex Shader support - version=%02x\n", This->gl_info.vs_nv_version);
490 This->gl_info.supported[NV_VERTEX_PROGRAM] = TRUE;
493 * ATI
495 /** TODO */
496 } else if (strcmp(ThisExtn, "GL_ATI_texture_env_combine3") == 0) {
497 TRACE_(d3d_caps)(" FOUND: ATI Texture Env combine (3) support\n");
498 This->gl_info.supported[ATI_TEXTURE_ENV_COMBINE3] = TRUE;
499 } else if (strcmp(ThisExtn, "GL_ATI_texture_mirror_once") == 0) {
500 TRACE_(d3d_caps)(" FOUND: ATI Texture Mirror Once support\n");
501 This->gl_info.supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
502 } else if (strcmp(ThisExtn, "GL_EXT_vertex_shader") == 0) {
503 This->gl_info.vs_ati_version = VS_VERSION_11;
504 TRACE_(d3d_caps)(" FOUND: ATI (EXT) Vertex Shader support - version=%02x\n", This->gl_info.vs_ati_version);
505 This->gl_info.supported[EXT_VERTEX_SHADER] = TRUE;
509 if (*GL_Extensions == ' ') GL_Extensions++;
513 #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = (type) glXGetProcAddressARB(#pfn);
514 GL_EXT_FUNCS_GEN;
515 #undef USE_GL_FUNC
517 if (display != NULL) {
518 GLX_Extensions = glXQueryExtensionsString(display, DefaultScreen(display));
519 TRACE_(d3d_caps)("GLX_Extensions reported:\n");
521 if (NULL == GLX_Extensions) {
522 ERR(" GLX_Extensions returns NULL\n");
523 } else {
524 while (*GLX_Extensions != 0x00) {
525 const char *Start = GLX_Extensions;
526 char ThisExtn[256];
528 memset(ThisExtn, 0x00, sizeof(ThisExtn));
529 while (*GLX_Extensions != ' ' && *GLX_Extensions != 0x00) {
530 GLX_Extensions++;
532 memcpy(ThisExtn, Start, (GLX_Extensions - Start));
533 TRACE_(d3d_caps)("- %s\n", ThisExtn);
534 if (*GLX_Extensions == ' ') GLX_Extensions++;
539 #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = (type) glXGetProcAddressARB(#pfn);
540 GLX_EXT_FUNCS_GEN;
541 #undef USE_GL_FUNC
543 /* Only save the values obtained when a display is provided */
544 if (display != NULL) This->isGLInfoValid = TRUE;
548 /* Internal function called back during the CreateDevice to create a render target */
549 HRESULT WINAPI D3D8CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height,
550 WINED3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
551 DWORD MultisampleQuality, BOOL Lockable,
552 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
553 HRESULT res = D3D_OK;
554 IDirect3DSurface8Impl *d3dSurface = NULL;
556 /* Note - Throw away MultisampleQuality and SharedHandle - only relevant for d3d9 */
557 res = IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8 *)device, Width, Height,
558 (D3DFORMAT)Format, MultiSample, Lockable,
559 (IDirect3DSurface8 **)&d3dSurface);
560 if (res == D3D_OK) {
561 *ppSurface = d3dSurface->wineD3DSurface;
563 return res;
566 HRESULT WINAPI IDirect3D8Impl_CreateDevice (LPDIRECT3D8 iface,
567 UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
568 DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
569 IDirect3DDevice8** ppReturnedDeviceInterface) {
570 IDirect3DDevice8Impl *object;
571 HWND whichHWND;
572 int num;
573 XVisualInfo template;
574 HDC hDc;
575 WINED3DPRESENT_PARAMETERS localParameters;
577 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
578 TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This, Adapter, DeviceType,
579 hFocusWindow, BehaviourFlags, pPresentationParameters, ppReturnedDeviceInterface);
581 if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
582 return D3DERR_INVALIDCALL;
585 /* Allocate the storage for the device */
586 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice8Impl));
587 if (NULL == object) {
588 return D3DERR_OUTOFVIDEOMEMORY;
590 object->lpVtbl = &Direct3DDevice8_Vtbl;
591 object->ref = 1;
592 object->direct3d8 = This;
593 /** The device AddRef the direct3d8 Interface else crash in propers clients codes */
594 IDirect3D8_AddRef((LPDIRECT3D8) object->direct3d8);
596 /* Allocate an associated WineD3DDevice object */
597 localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
598 localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
599 localParameters.BackBufferFormat = &pPresentationParameters->BackBufferFormat;
600 localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
601 localParameters.MultiSampleType = &pPresentationParameters->MultiSampleType;
602 localParameters.MultiSampleQuality = NULL; /* New at dx9 */
603 localParameters.SwapEffect = &pPresentationParameters->SwapEffect;
604 localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
605 localParameters.Windowed = &pPresentationParameters->Windowed;
606 localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
607 localParameters.AutoDepthStencilFormat = &pPresentationParameters->AutoDepthStencilFormat;
608 localParameters.Flags = &pPresentationParameters->Flags;
609 localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
610 localParameters.PresentationInterval = &pPresentationParameters->FullScreen_PresentationInterval; /* Renamed in dx9 */
611 IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &localParameters, &object->WineD3DDevice, (IUnknown *)object, D3D8CB_CreateRenderTarget);
613 /** use StateBlock Factory here, for creating the startup stateBlock */
614 object->StateBlock = NULL;
615 IDirect3DDeviceImpl_CreateStateBlock(object, D3DSBT_ALL, NULL);
616 object->UpdateStateBlock = object->StateBlock;
618 /* Save the creation parameters */
619 object->CreateParms.AdapterOrdinal = Adapter;
620 object->CreateParms.DeviceType = DeviceType;
621 object->CreateParms.hFocusWindow = hFocusWindow;
622 object->CreateParms.BehaviorFlags = BehaviourFlags;
624 *ppReturnedDeviceInterface = (LPDIRECT3DDEVICE8) object;
626 /* Initialize settings */
627 object->PresentParms.BackBufferCount = 1; /* Opengl only supports one? */
628 object->adapterNo = Adapter;
629 object->devType = DeviceType;
631 /* Initialize openGl - Note the visual is chosen as the window is created and the glcontext cannot
632 use different properties after that point in time. FIXME: How to handle when requested format
633 doesn't match actual visual? Cannot choose one here - code removed as it ONLY works if the one
634 it chooses is identical to the one already being used! */
635 /* FIXME: Handle stencil appropriately via EnableAutoDepthStencil / AutoDepthStencilFormat */
637 /* Which hwnd are we using? */
638 whichHWND = pPresentationParameters->hDeviceWindow;
639 if (!whichHWND) {
640 whichHWND = hFocusWindow;
642 object->win_handle = whichHWND;
643 object->win = (Window)GetPropA( whichHWND, "__wine_x11_whole_window" );
645 hDc = GetDC(whichHWND);
646 object->display = get_display(hDc);
648 TRACE("(%p)->(DepthStencil:(%u,%s), BackBufferFormat:(%u,%s))\n", This,
649 pPresentationParameters->AutoDepthStencilFormat, debug_d3dformat(pPresentationParameters->AutoDepthStencilFormat),
650 pPresentationParameters->BackBufferFormat, debug_d3dformat(pPresentationParameters->BackBufferFormat));
652 ENTER_GL();
654 /* Create a context based off the properties of the existing visual */
655 template.visualid = (VisualID)GetPropA(GetDesktopWindow(), "__wine_x11_visual_id");
656 object->visInfo = XGetVisualInfo(object->display, VisualIDMask, &template, &num);
657 if (NULL == object->visInfo) {
658 ERR("cannot really get XVisual\n");
659 LEAVE_GL();
660 return D3DERR_NOTAVAILABLE;
662 object->glCtx = glXCreateContext(object->display, object->visInfo, NULL, GL_TRUE);
663 if (NULL == object->glCtx) {
664 ERR("cannot create glxContext\n");
665 LEAVE_GL();
666 return D3DERR_NOTAVAILABLE;
668 LEAVE_GL();
670 ReleaseDC(whichHWND, hDc);
672 if (object->glCtx == NULL) {
673 ERR("Error in context creation !\n");
674 return D3DERR_INVALIDCALL;
675 } else {
676 TRACE("Context created (HWND=%p, glContext=%p, Window=%ld, VisInfo=%p)\n",
677 whichHWND, object->glCtx, object->win, object->visInfo);
680 /* If not windowed, need to go fullscreen, and resize the HWND to the appropriate */
681 /* dimensions */
682 if (!pPresentationParameters->Windowed) {
683 #if 1
684 DEVMODEW devmode;
685 HDC hdc;
686 int bpp = 0;
687 memset(&devmode, 0, sizeof(DEVMODEW));
688 devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
689 MultiByteToWideChar(CP_ACP, 0, "Gamers CG", -1, devmode.dmDeviceName, CCHDEVICENAME);
690 hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
691 bpp = GetDeviceCaps(hdc, BITSPIXEL);
692 DeleteDC(hdc);
693 devmode.dmBitsPerPel = (bpp >= 24) ? 32 : bpp;/*Stupid XVidMode cannot change bpp D3DFmtGetBpp(object, pPresentationParameters->BackBufferFormat);*/
694 devmode.dmPelsWidth = pPresentationParameters->BackBufferWidth;
695 devmode.dmPelsHeight = pPresentationParameters->BackBufferHeight;
696 ChangeDisplaySettingsExW(devmode.dmDeviceName, &devmode, object->win_handle, CDS_FULLSCREEN, NULL);
697 #else
698 FIXME("Requested full screen support not implemented, expect windowed operation\n");
699 #endif
701 /* Make popup window */
702 SetWindowLongA(whichHWND, GWL_STYLE, WS_POPUP);
703 SetWindowPos(object->win_handle, HWND_TOP, 0, 0,
704 pPresentationParameters->BackBufferWidth,
705 pPresentationParameters->BackBufferHeight, SWP_SHOWWINDOW | SWP_FRAMECHANGED);
708 TRACE("Creating back buffer\n");
709 /* MSDN: If Windowed is TRUE and either of the BackBufferWidth/Height values is zero,
710 then the corresponding dimension of the client area of the hDeviceWindow
711 (or the focus window, if hDeviceWindow is NULL) is taken. */
712 if (pPresentationParameters->Windowed && ((pPresentationParameters->BackBufferWidth == 0) ||
713 (pPresentationParameters->BackBufferHeight == 0))) {
714 RECT Rect;
716 GetClientRect(whichHWND, &Rect);
718 if (pPresentationParameters->BackBufferWidth == 0) {
719 pPresentationParameters->BackBufferWidth = Rect.right;
720 TRACE("Updating width to %d\n", pPresentationParameters->BackBufferWidth);
722 if (pPresentationParameters->BackBufferHeight == 0) {
723 pPresentationParameters->BackBufferHeight = Rect.bottom;
724 TRACE("Updating height to %d\n", pPresentationParameters->BackBufferHeight);
728 /* Save the presentation parms now filled in correctly */
729 memcpy(&object->PresentParms, pPresentationParameters, sizeof(D3DPRESENT_PARAMETERS));
732 IDirect3DDevice8Impl_CreateRenderTarget((LPDIRECT3DDEVICE8) object,
733 pPresentationParameters->BackBufferWidth,
734 pPresentationParameters->BackBufferHeight,
735 pPresentationParameters->BackBufferFormat,
736 pPresentationParameters->MultiSampleType,
737 TRUE,
738 (LPDIRECT3DSURFACE8*) &object->frontBuffer);
740 IDirect3DDevice8Impl_CreateRenderTarget((LPDIRECT3DDEVICE8) object,
741 pPresentationParameters->BackBufferWidth,
742 pPresentationParameters->BackBufferHeight,
743 pPresentationParameters->BackBufferFormat,
744 pPresentationParameters->MultiSampleType,
745 TRUE,
746 (LPDIRECT3DSURFACE8*) &object->backBuffer);
748 if (pPresentationParameters->EnableAutoDepthStencil) {
749 IDirect3DDevice8Impl_CreateDepthStencilSurface((LPDIRECT3DDEVICE8) object,
750 pPresentationParameters->BackBufferWidth,
751 pPresentationParameters->BackBufferHeight,
752 pPresentationParameters->AutoDepthStencilFormat,
753 D3DMULTISAMPLE_NONE,
754 (LPDIRECT3DSURFACE8*) &object->depthStencilBuffer);
755 } else {
756 object->depthStencilBuffer = NULL;
758 TRACE("FrontBuf @ %p, BackBuf @ %p, DepthStencil @ %p\n",object->frontBuffer, object->backBuffer, object->depthStencilBuffer);
760 /* init the default renderTarget management */
761 object->drawable = object->win;
762 object->render_ctx = object->glCtx;
763 object->renderTarget = object->backBuffer;
764 IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8) object->renderTarget);
765 object->stencilBufferTarget = object->depthStencilBuffer;
766 if (NULL != object->stencilBufferTarget) {
767 IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8) object->stencilBufferTarget);
770 ENTER_GL();
772 if (glXMakeCurrent(object->display, object->win, object->glCtx) == False) {
773 ERR("Error in setting current context (context %p drawable %ld)!\n", object->glCtx, object->win);
775 checkGLcall("glXMakeCurrent");
777 /* Clear the screen */
778 glClearColor(1.0, 0.0, 0.0, 0.0);
779 checkGLcall("glClearColor");
780 glColor3f(1.0, 1.0, 1.0);
781 checkGLcall("glColor3f");
783 glEnable(GL_LIGHTING);
784 checkGLcall("glEnable");
786 glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
787 checkGLcall("glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);");
789 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
790 checkGLcall("glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);");
792 glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
793 checkGLcall("glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);");
796 * Initialize openGL extension related variables
797 * with Default values
799 IDirect3D8Impl_FillGLCaps(iface, object->display);
801 /* Setup all the devices defaults */
802 IDirect3DDeviceImpl_InitStartupStateBlock(object);
804 LEAVE_GL();
806 { /* Set a default viewport */
807 D3DVIEWPORT8 vp;
808 vp.X = 0;
809 vp.Y = 0;
810 vp.Width = pPresentationParameters->BackBufferWidth;
811 vp.Height = pPresentationParameters->BackBufferHeight;
812 vp.MinZ = 0.0f;
813 vp.MaxZ = 1.0f;
814 IDirect3DDevice8Impl_SetViewport((LPDIRECT3DDEVICE8) object, &vp);
817 /* Initialize the current view state */
818 object->modelview_valid = 1;
819 object->proj_valid = 0;
820 object->view_ident = 1;
821 object->last_was_rhw = 0;
822 glGetIntegerv(GL_MAX_LIGHTS, &object->maxConcurrentLights);
823 TRACE("(%p,%d) All defaults now set up, leaving CreateDevice with %p\n", This, Adapter, object);
825 /* Clear the screen */
826 IDirect3DDevice8Impl_Clear((LPDIRECT3DDEVICE8) object, 0, NULL, D3DCLEAR_STENCIL|D3DCLEAR_ZBUFFER|D3DCLEAR_TARGET, 0x00, 1.0, 0);
828 return D3D_OK;
831 IDirect3D8Vtbl Direct3D8_Vtbl =
833 IDirect3D8Impl_QueryInterface,
834 IDirect3D8Impl_AddRef,
835 IDirect3D8Impl_Release,
836 IDirect3D8Impl_RegisterSoftwareDevice,
837 IDirect3D8Impl_GetAdapterCount,
838 IDirect3D8Impl_GetAdapterIdentifier,
839 IDirect3D8Impl_GetAdapterModeCount,
840 IDirect3D8Impl_EnumAdapterModes,
841 IDirect3D8Impl_GetAdapterDisplayMode,
842 IDirect3D8Impl_CheckDeviceType,
843 IDirect3D8Impl_CheckDeviceFormat,
844 IDirect3D8Impl_CheckDeviceMultiSampleType,
845 IDirect3D8Impl_CheckDepthStencilMatch,
846 IDirect3D8Impl_GetDeviceCaps,
847 IDirect3D8Impl_GetAdapterMonitor,
848 IDirect3D8Impl_CreateDevice