2 * IDirect3D8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
34 #include "wine/unicode.h"
36 #include "d3d8_private.h"
38 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
39 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps
);
41 /* x11drv GDI escapes */
42 #define X11DRV_ESCAPE 6789
43 enum x11drv_escape_codes
45 X11DRV_GET_DISPLAY
, /* get X11 display for a DC */
46 X11DRV_GET_DRAWABLE
, /* get current drawable for a DC */
47 X11DRV_GET_FONT
, /* get current X font for a DC */
51 static const D3DFORMAT device_formats
[NUM_FORMATS
] = {
61 static void IDirect3D8Impl_FillGLCaps(LPDIRECT3D8 iface
, Display
* display
);
64 /* retrieve the X display to use on a given DC */
65 inline static Display
*get_display( HDC hdc
)
68 enum x11drv_escape_codes escape
= X11DRV_GET_DISPLAY
;
70 if (!ExtEscape( hdc
, X11DRV_ESCAPE
, sizeof(escape
), (LPCSTR
)&escape
,
71 sizeof(display
), (LPSTR
)&display
)) display
= NULL
;
75 /* IDirect3D IUnknown parts follow: */
76 HRESULT WINAPI
IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface
,REFIID riid
,LPVOID
*ppobj
)
78 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
80 if (IsEqualGUID(riid
, &IID_IUnknown
)
81 || IsEqualGUID(riid
, &IID_IDirect3D8
)) {
82 IDirect3D8Impl_AddRef(iface
);
87 WARN("(%p)->(%s,%p),not found\n",This
,debugstr_guid(riid
),ppobj
);
91 ULONG WINAPI
IDirect3D8Impl_AddRef(LPDIRECT3D8 iface
) {
92 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
93 ULONG ref
= InterlockedIncrement(&This
->ref
);
95 TRACE("(%p) : AddRef from %ld\n", This
, ref
- 1);
100 ULONG WINAPI
IDirect3D8Impl_Release(LPDIRECT3D8 iface
) {
101 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
102 ULONG ref
= InterlockedDecrement(&This
->ref
);
104 TRACE("(%p) : ReleaseRef to %ld\n", This
, ref
);
107 IWineD3D_Release(This
->WineD3D
);
108 HeapFree(GetProcessHeap(), 0, This
);
113 /* IDirect3D Interface follow: */
114 HRESULT WINAPI
IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface
, void* pInitializeFunction
) {
115 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
116 return IWineD3D_RegisterSoftwareDevice(This
->WineD3D
, pInitializeFunction
);
119 UINT WINAPI
IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface
) {
120 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
121 return IWineD3D_GetAdapterCount(This
->WineD3D
);
124 HRESULT WINAPI
IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface
,
125 UINT Adapter
, DWORD Flags
, D3DADAPTER_IDENTIFIER8
* pIdentifier
) {
126 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
127 WINED3DADAPTER_IDENTIFIER adapter_id
;
129 /* dx8 and dx9 have different structures to be filled in, with incompatible
130 layouts so pass in pointers to the places to be filled via an internal
132 adapter_id
.Driver
= pIdentifier
->Driver
;
133 adapter_id
.Description
= pIdentifier
->Description
;
134 adapter_id
.DeviceName
= NULL
;
135 adapter_id
.DriverVersion
= &pIdentifier
->DriverVersion
;
136 adapter_id
.VendorId
= &pIdentifier
->VendorId
;
137 adapter_id
.DeviceId
= &pIdentifier
->DeviceId
;
138 adapter_id
.SubSysId
= &pIdentifier
->SubSysId
;
139 adapter_id
.Revision
= &pIdentifier
->Revision
;
140 adapter_id
.DeviceIdentifier
= &pIdentifier
->DeviceIdentifier
;
141 adapter_id
.WHQLLevel
= &pIdentifier
->WHQLLevel
;
143 return IWineD3D_GetAdapterIdentifier(This
->WineD3D
, Adapter
, Flags
, &adapter_id
);
146 UINT WINAPI
IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface
,UINT Adapter
) {
147 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
148 return IWineD3D_GetAdapterModeCount(This
->WineD3D
, Adapter
, D3DFMT_UNKNOWN
);
151 HRESULT WINAPI
IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface
, UINT Adapter
, UINT Mode
, D3DDISPLAYMODE
* pMode
) {
152 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
153 return IWineD3D_EnumAdapterModes(This
->WineD3D
, Adapter
, D3DFMT_UNKNOWN
, Mode
, pMode
);
156 HRESULT WINAPI
IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface
, UINT Adapter
, D3DDISPLAYMODE
* pMode
) {
157 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
158 return IWineD3D_GetAdapterDisplayMode(This
->WineD3D
, Adapter
, pMode
);
161 HRESULT WINAPI
IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface
,
162 UINT Adapter
, D3DDEVTYPE CheckType
, D3DFORMAT DisplayFormat
,
163 D3DFORMAT BackBufferFormat
, BOOL Windowed
) {
164 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
165 return IWineD3D_CheckDeviceType(This
->WineD3D
, Adapter
, CheckType
, DisplayFormat
,
166 BackBufferFormat
, Windowed
);
169 HRESULT WINAPI
IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface
,
170 UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
171 DWORD Usage
, D3DRESOURCETYPE RType
, D3DFORMAT CheckFormat
) {
172 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
173 return IWineD3D_CheckDeviceFormat(This
->WineD3D
, Adapter
, DeviceType
, AdapterFormat
,
174 Usage
, RType
, CheckFormat
);
177 HRESULT WINAPI
IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface
,
178 UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT SurfaceFormat
,
179 BOOL Windowed
, D3DMULTISAMPLE_TYPE MultiSampleType
) {
180 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
181 return IWineD3D_CheckDeviceMultiSampleType(This
->WineD3D
, Adapter
, DeviceType
, SurfaceFormat
,
182 Windowed
, MultiSampleType
, NULL
);
185 HRESULT WINAPI
IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface
,
186 UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
187 D3DFORMAT RenderTargetFormat
, D3DFORMAT DepthStencilFormat
) {
188 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
189 return IWineD3D_CheckDepthStencilMatch(This
->WineD3D
, Adapter
, DeviceType
, AdapterFormat
,
190 RenderTargetFormat
, DepthStencilFormat
);
193 HRESULT WINAPI
IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DCAPS8
* pCaps
) {
194 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
195 return IWineD3D_GetDeviceCaps(This
->WineD3D
, Adapter
, DeviceType
, (void *)pCaps
);
198 HMONITOR WINAPI
IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface
, UINT Adapter
) {
199 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
200 return IWineD3D_GetAdapterMonitor(This
->WineD3D
, Adapter
);
203 static void IDirect3D8Impl_FillGLCaps(LPDIRECT3D8 iface
, Display
* display
) {
204 const char *GL_Extensions
= NULL
;
205 const char *GLX_Extensions
= NULL
;
207 const char* gl_string
= NULL
;
208 const char* gl_string_cursor
= NULL
;
211 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
213 if (This
->gl_info
.bIsFilled
) return;
214 This
->gl_info
.bIsFilled
= 1;
216 TRACE_(d3d_caps
)("(%p, %p)\n", This
, display
);
218 if (NULL
!= display
) {
219 test
= glXQueryVersion(display
, &major
, &minor
);
220 This
->gl_info
.glx_version
= ((major
& 0x0000FFFF) << 16) | (minor
& 0x0000FFFF);
221 gl_string
= glXGetClientString(display
, GLX_VENDOR
);
223 gl_string
= glGetString(GL_VENDOR
);
226 if (strstr(gl_string
, "NVIDIA")) {
227 This
->gl_info
.gl_vendor
= VENDOR_NVIDIA
;
228 } else if (strstr(gl_string
, "ATI")) {
229 This
->gl_info
.gl_vendor
= VENDOR_ATI
;
231 This
->gl_info
.gl_vendor
= VENDOR_WINE
;
234 TRACE_(d3d_caps
)("found GL_VENDOR (%s)->(0x%04x)\n", debugstr_a(gl_string
), This
->gl_info
.gl_vendor
);
236 gl_string
= glGetString(GL_VERSION
);
237 switch (This
->gl_info
.gl_vendor
) {
239 gl_string_cursor
= strstr(gl_string
, "NVIDIA");
240 gl_string_cursor
= strstr(gl_string_cursor
, " ");
241 while (*gl_string_cursor
&& ' ' == *gl_string_cursor
) ++gl_string_cursor
;
242 if (*gl_string_cursor
) {
246 while (*gl_string_cursor
<= '9' && *gl_string_cursor
>= '0') {
247 tmp
[cursor
++] = *gl_string_cursor
;
253 if (*gl_string_cursor
!= '.') WARN_(d3d_caps
)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string
));
256 while (*gl_string_cursor
<= '9' && *gl_string_cursor
>= '0') {
257 tmp
[cursor
++] = *gl_string_cursor
;
266 gl_string_cursor
= strchr(gl_string
, '-');
267 if (gl_string_cursor
) {
271 /* Check if version number is of the form x.y.z */
272 if (*gl_string_cursor
> '9' && *gl_string_cursor
< '0')
274 if (!error
&& *(gl_string_cursor
+2) > '9' && *(gl_string_cursor
+2) < '0')
276 if (!error
&& *(gl_string_cursor
+4) > '9' && *(gl_string_cursor
+4) < '0')
278 if (!error
&& *(gl_string_cursor
+1) != '.' && *(gl_string_cursor
+3) != '.')
280 /* Mark version number as malformed */
282 gl_string_cursor
= 0;
284 if (!gl_string_cursor
)
285 WARN_(d3d_caps
)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string
));
287 major
= *gl_string_cursor
- '0';
288 minor
= (*(gl_string_cursor
+2) - '0') * 256 + (*(gl_string_cursor
+4) - '0');
295 This
->gl_info
.gl_driver_version
= MAKEDWORD_VERSION(major
, minor
);
297 FIXME_(d3d_caps
)("found GL_VERSION (%s)->(0x%08lx)\n", debugstr_a(gl_string
), This
->gl_info
.gl_driver_version
);
299 gl_string
= glGetString(GL_RENDERER
);
300 strcpy(This
->gl_info
.gl_renderer
, gl_string
);
302 switch (This
->gl_info
.gl_vendor
) {
304 if (strstr(This
->gl_info
.gl_renderer
, "GeForce4 Ti")) {
305 This
->gl_info
.gl_card
= CARD_NVIDIA_GEFORCE4_TI4600
;
306 } else if (strstr(This
->gl_info
.gl_renderer
, "GeForceFX")) {
307 This
->gl_info
.gl_card
= CARD_NVIDIA_GEFORCEFX_5900ULTRA
;
309 This
->gl_info
.gl_card
= CARD_NVIDIA_GEFORCE4_TI4600
;
313 if (strstr(This
->gl_info
.gl_renderer
, "RADEON 9800 PRO")) {
314 This
->gl_info
.gl_card
= CARD_ATI_RADEON_9800PRO
;
315 } else if (strstr(This
->gl_info
.gl_renderer
, "RADEON 9700 PRO")) {
316 This
->gl_info
.gl_card
= CARD_ATI_RADEON_9700PRO
;
318 This
->gl_info
.gl_card
= CARD_ATI_RADEON_8500
;
322 This
->gl_info
.gl_card
= CARD_WINE
;
326 FIXME_(d3d_caps
)("found GL_RENDERER (%s)->(0x%04x)\n", debugstr_a(This
->gl_info
.gl_renderer
), This
->gl_info
.gl_card
);
329 * Initialize openGL extension related variables
330 * with Default values
332 memset(&This
->gl_info
.supported
, 0, sizeof(This
->gl_info
.supported
));
333 This
->gl_info
.max_textures
= 1;
334 This
->gl_info
.ps_arb_version
= PS_VERSION_NOT_SUPPORTED
;
335 This
->gl_info
.vs_arb_version
= VS_VERSION_NOT_SUPPORTED
;
336 This
->gl_info
.vs_nv_version
= VS_VERSION_NOT_SUPPORTED
;
337 This
->gl_info
.vs_ati_version
= VS_VERSION_NOT_SUPPORTED
;
339 #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = NULL;
343 /* Retrieve opengl defaults */
344 glGetIntegerv(GL_MAX_CLIP_PLANES
, &gl_max
);
345 This
->gl_info
.max_clipplanes
= min(MAX_CLIPPLANES
, gl_max
);
346 TRACE_(d3d_caps
)("ClipPlanes support - num Planes=%d\n", gl_max
);
348 glGetIntegerv(GL_MAX_LIGHTS
, &gl_max
);
349 This
->gl_info
.max_lights
= gl_max
;
350 TRACE_(d3d_caps
)("Lights support - max lights=%d\n", gl_max
);
352 /* Parse the gl supported features, in theory enabling parts of our code appropriately */
353 GL_Extensions
= glGetString(GL_EXTENSIONS
);
354 TRACE_(d3d_caps
)("GL_Extensions reported:\n");
356 if (NULL
== GL_Extensions
) {
357 ERR(" GL_Extensions returns NULL\n");
359 while (*GL_Extensions
!= 0x00) {
360 const char *Start
= GL_Extensions
;
363 memset(ThisExtn
, 0x00, sizeof(ThisExtn
));
364 while (*GL_Extensions
!= ' ' && *GL_Extensions
!= 0x00) {
367 memcpy(ThisExtn
, Start
, (GL_Extensions
- Start
));
368 TRACE_(d3d_caps
)("- %s\n", ThisExtn
);
373 if (strcmp(ThisExtn
, "GL_ARB_fragment_program") == 0) {
374 This
->gl_info
.ps_arb_version
= PS_VERSION_11
;
375 TRACE_(d3d_caps
)(" FOUND: ARB Pixel Shader support - version=%02x\n", This
->gl_info
.ps_arb_version
);
376 This
->gl_info
.supported
[ARB_FRAGMENT_PROGRAM
] = TRUE
;
377 } else if (strcmp(ThisExtn
, "GL_ARB_multisample") == 0) {
378 TRACE_(d3d_caps
)(" FOUND: ARB Multisample support\n");
379 This
->gl_info
.supported
[ARB_MULTISAMPLE
] = TRUE
;
380 } else if (strcmp(ThisExtn
, "GL_ARB_multitexture") == 0) {
381 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB
, &gl_max
);
382 TRACE_(d3d_caps
)(" FOUND: ARB Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%u\n", gl_max
);
383 This
->gl_info
.supported
[ARB_MULTITEXTURE
] = TRUE
;
384 This
->gl_info
.max_textures
= min(8, gl_max
);
385 } else if (strcmp(ThisExtn
, "GL_ARB_texture_cube_map") == 0) {
386 TRACE_(d3d_caps
)(" FOUND: ARB Texture Cube Map support\n");
387 This
->gl_info
.supported
[ARB_TEXTURE_CUBE_MAP
] = TRUE
;
388 TRACE_(d3d_caps
)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support\n");
389 This
->gl_info
.supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
390 } else if (strcmp(ThisExtn
, "GL_ARB_texture_compression") == 0) {
391 TRACE_(d3d_caps
)(" FOUND: ARB Texture Compression support\n");
392 This
->gl_info
.supported
[ARB_TEXTURE_COMPRESSION
] = TRUE
;
393 } else if (strcmp(ThisExtn
, "GL_ARB_texture_env_add") == 0) {
394 TRACE_(d3d_caps
)(" FOUND: ARB Texture Env Add support\n");
395 This
->gl_info
.supported
[ARB_TEXTURE_ENV_ADD
] = TRUE
;
396 } else if (strcmp(ThisExtn
, "GL_ARB_texture_env_combine") == 0) {
397 TRACE_(d3d_caps
)(" FOUND: ARB Texture Env combine support\n");
398 This
->gl_info
.supported
[ARB_TEXTURE_ENV_COMBINE
] = TRUE
;
399 } else if (strcmp(ThisExtn
, "GL_ARB_texture_env_dot3") == 0) {
400 TRACE_(d3d_caps
)(" FOUND: ARB Dot3 support\n");
401 This
->gl_info
.supported
[ARB_TEXTURE_ENV_DOT3
] = TRUE
;
402 } else if (strcmp(ThisExtn
, "GL_ARB_texture_border_clamp") == 0) {
403 TRACE_(d3d_caps
)(" FOUND: ARB Texture border clamp support\n");
404 This
->gl_info
.supported
[ARB_TEXTURE_BORDER_CLAMP
] = TRUE
;
405 } else if (strcmp(ThisExtn
, "GL_ARB_texture_mirrored_repeat") == 0) {
406 TRACE_(d3d_caps
)(" FOUND: ARB Texture mirrored repeat support\n");
407 This
->gl_info
.supported
[ARB_TEXTURE_MIRRORED_REPEAT
] = TRUE
;
408 } else if (strstr(ThisExtn
, "GL_ARB_vertex_program")) {
409 This
->gl_info
.vs_arb_version
= VS_VERSION_11
;
410 TRACE_(d3d_caps
)(" FOUND: ARB Vertex Shader support - version=%02x\n", This
->gl_info
.vs_arb_version
);
411 This
->gl_info
.supported
[ARB_VERTEX_PROGRAM
] = TRUE
;
416 } else if (strcmp(ThisExtn
, "GL_EXT_fog_coord") == 0) {
417 TRACE_(d3d_caps
)(" FOUND: EXT Fog coord support\n");
418 This
->gl_info
.supported
[EXT_FOG_COORD
] = TRUE
;
419 } else if (strcmp(ThisExtn
, "GL_EXT_paletted_texture") == 0) { /* handle paletted texture extensions */
420 TRACE_(d3d_caps
)(" FOUND: EXT Paletted texture support\n");
421 This
->gl_info
.supported
[EXT_PALETTED_TEXTURE
] = TRUE
;
422 } else if (strcmp(ThisExtn
, "GL_EXT_point_parameters") == 0) {
423 TRACE_(d3d_caps
)(" FOUND: EXT Point parameters support\n");
424 This
->gl_info
.supported
[EXT_POINT_PARAMETERS
] = TRUE
;
425 } else if (strcmp(ThisExtn
, "GL_EXT_secondary_color") == 0) {
426 TRACE_(d3d_caps
)(" FOUND: EXT Secondary coord support\n");
427 This
->gl_info
.supported
[EXT_SECONDARY_COLOR
] = TRUE
;
428 } else if (strcmp(ThisExtn
, "GL_EXT_stencil_wrap") == 0) {
429 TRACE_(d3d_caps
)(" FOUND: EXT Stencil wrap support\n");
430 This
->gl_info
.supported
[EXT_STENCIL_WRAP
] = TRUE
;
431 } else if (strcmp(ThisExtn
, "GL_EXT_texture_compression_s3tc") == 0) {
432 TRACE_(d3d_caps
)(" FOUND: EXT Texture S3TC compression support\n");
433 This
->gl_info
.supported
[EXT_TEXTURE_COMPRESSION_S3TC
] = TRUE
;
434 } else if (strcmp(ThisExtn
, "GL_EXT_texture_env_add") == 0) {
435 TRACE_(d3d_caps
)(" FOUND: EXT Texture Env Add support\n");
436 This
->gl_info
.supported
[EXT_TEXTURE_ENV_ADD
] = TRUE
;
437 } else if (strcmp(ThisExtn
, "GL_EXT_texture_env_combine") == 0) {
438 TRACE_(d3d_caps
)(" FOUND: EXT Texture Env combine support\n");
439 This
->gl_info
.supported
[EXT_TEXTURE_ENV_COMBINE
] = TRUE
;
440 } else if (strcmp(ThisExtn
, "GL_EXT_texture_env_dot3") == 0) {
441 TRACE_(d3d_caps
)(" FOUND: EXT Dot3 support\n");
442 This
->gl_info
.supported
[EXT_TEXTURE_ENV_DOT3
] = TRUE
;
443 } else if (strcmp(ThisExtn
, "GL_EXT_texture_filter_anisotropic") == 0) {
444 TRACE_(d3d_caps
)(" FOUND: EXT Texture Anisotropic filter support\n");
445 This
->gl_info
.supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
] = TRUE
;
446 } else if (strcmp(ThisExtn
, "GL_EXT_texture_lod") == 0) {
447 TRACE_(d3d_caps
)(" FOUND: EXT Texture LOD support\n");
448 This
->gl_info
.supported
[EXT_TEXTURE_LOD
] = TRUE
;
449 } else if (strcmp(ThisExtn
, "GL_EXT_texture_lod_bias") == 0) {
450 TRACE_(d3d_caps
)(" FOUND: EXT Texture LOD bias support\n");
451 This
->gl_info
.supported
[EXT_TEXTURE_LOD_BIAS
] = TRUE
;
452 } else if (strcmp(ThisExtn
, "GL_EXT_vertex_weighting") == 0) {
453 TRACE_(d3d_caps
)(" FOUND: EXT Vertex weighting support\n");
454 This
->gl_info
.supported
[EXT_VERTEX_WEIGHTING
] = TRUE
;
459 } else if (strstr(ThisExtn
, "GL_NV_fog_distance")) {
460 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Fog Distance support\n");
461 This
->gl_info
.supported
[NV_FOG_DISTANCE
] = TRUE
;
462 } else if (strstr(ThisExtn
, "GL_NV_fragment_program")) {
463 This
->gl_info
.ps_nv_version
= PS_VERSION_11
;
464 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Pixel Shader support - version=%02x\n", This
->gl_info
.ps_nv_version
);
465 } else if (strcmp(ThisExtn
, "GL_NV_register_combiners") == 0) {
466 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Register combiners (1) support\n");
467 This
->gl_info
.supported
[NV_REGISTER_COMBINERS
] = TRUE
;
468 } else if (strcmp(ThisExtn
, "GL_NV_register_combiners2") == 0) {
469 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Register combiners (2) support\n");
470 This
->gl_info
.supported
[NV_REGISTER_COMBINERS2
] = TRUE
;
471 } else if (strcmp(ThisExtn
, "GL_NV_texgen_reflection") == 0) {
472 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Gen Reflection support\n");
473 This
->gl_info
.supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
474 } else if (strcmp(ThisExtn
, "GL_NV_texture_env_combine4") == 0) {
475 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Env combine (4) support\n");
476 This
->gl_info
.supported
[NV_TEXTURE_ENV_COMBINE4
] = TRUE
;
477 } else if (strcmp(ThisExtn
, "GL_NV_texture_shader") == 0) {
478 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Shader (1) support\n");
479 This
->gl_info
.supported
[NV_TEXTURE_SHADER
] = TRUE
;
480 } else if (strcmp(ThisExtn
, "GL_NV_texture_shader2") == 0) {
481 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Shader (2) support\n");
482 This
->gl_info
.supported
[NV_TEXTURE_SHADER2
] = TRUE
;
483 } else if (strcmp(ThisExtn
, "GL_NV_texture_shader3") == 0) {
484 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Shader (3) support\n");
485 This
->gl_info
.supported
[NV_TEXTURE_SHADER3
] = TRUE
;
486 } else if (strstr(ThisExtn
, "GL_NV_vertex_program")) {
487 This
->gl_info
.vs_nv_version
= max(This
->gl_info
.vs_nv_version
, (0 == strcmp(ThisExtn
, "GL_NV_vertex_program1_1")) ? VS_VERSION_11
: VS_VERSION_10
);
488 This
->gl_info
.vs_nv_version
= max(This
->gl_info
.vs_nv_version
, (0 == strcmp(ThisExtn
, "GL_NV_vertex_program2")) ? VS_VERSION_20
: VS_VERSION_10
);
489 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Vertex Shader support - version=%02x\n", This
->gl_info
.vs_nv_version
);
490 This
->gl_info
.supported
[NV_VERTEX_PROGRAM
] = TRUE
;
496 } else if (strcmp(ThisExtn
, "GL_ATI_texture_env_combine3") == 0) {
497 TRACE_(d3d_caps
)(" FOUND: ATI Texture Env combine (3) support\n");
498 This
->gl_info
.supported
[ATI_TEXTURE_ENV_COMBINE3
] = TRUE
;
499 } else if (strcmp(ThisExtn
, "GL_ATI_texture_mirror_once") == 0) {
500 TRACE_(d3d_caps
)(" FOUND: ATI Texture Mirror Once support\n");
501 This
->gl_info
.supported
[ATI_TEXTURE_MIRROR_ONCE
] = TRUE
;
502 } else if (strcmp(ThisExtn
, "GL_EXT_vertex_shader") == 0) {
503 This
->gl_info
.vs_ati_version
= VS_VERSION_11
;
504 TRACE_(d3d_caps
)(" FOUND: ATI (EXT) Vertex Shader support - version=%02x\n", This
->gl_info
.vs_ati_version
);
505 This
->gl_info
.supported
[EXT_VERTEX_SHADER
] = TRUE
;
509 if (*GL_Extensions
== ' ') GL_Extensions
++;
513 #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = (type) glXGetProcAddressARB(#pfn);
517 if (display
!= NULL
) {
518 GLX_Extensions
= glXQueryExtensionsString(display
, DefaultScreen(display
));
519 TRACE_(d3d_caps
)("GLX_Extensions reported:\n");
521 if (NULL
== GLX_Extensions
) {
522 ERR(" GLX_Extensions returns NULL\n");
524 while (*GLX_Extensions
!= 0x00) {
525 const char *Start
= GLX_Extensions
;
528 memset(ThisExtn
, 0x00, sizeof(ThisExtn
));
529 while (*GLX_Extensions
!= ' ' && *GLX_Extensions
!= 0x00) {
532 memcpy(ThisExtn
, Start
, (GLX_Extensions
- Start
));
533 TRACE_(d3d_caps
)("- %s\n", ThisExtn
);
534 if (*GLX_Extensions
== ' ') GLX_Extensions
++;
539 #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = (type) glXGetProcAddressARB(#pfn);
543 /* Only save the values obtained when a display is provided */
544 if (display
!= NULL
) This
->isGLInfoValid
= TRUE
;
548 /* Internal function called back during the CreateDevice to create a render target */
549 HRESULT WINAPI
D3D8CB_CreateRenderTarget(IUnknown
*device
, UINT Width
, UINT Height
,
550 WINED3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
,
551 DWORD MultisampleQuality
, BOOL Lockable
,
552 IWineD3DSurface
** ppSurface
, HANDLE
* pSharedHandle
) {
553 HRESULT res
= D3D_OK
;
554 IDirect3DSurface8Impl
*d3dSurface
= NULL
;
556 /* Note - Throw away MultisampleQuality and SharedHandle - only relevant for d3d9 */
557 res
= IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8
*)device
, Width
, Height
,
558 (D3DFORMAT
)Format
, MultiSample
, Lockable
,
559 (IDirect3DSurface8
**)&d3dSurface
);
561 *ppSurface
= d3dSurface
->wineD3DSurface
;
566 HRESULT WINAPI
IDirect3D8Impl_CreateDevice (LPDIRECT3D8 iface
,
567 UINT Adapter
, D3DDEVTYPE DeviceType
, HWND hFocusWindow
,
568 DWORD BehaviourFlags
, D3DPRESENT_PARAMETERS
* pPresentationParameters
,
569 IDirect3DDevice8
** ppReturnedDeviceInterface
) {
570 IDirect3DDevice8Impl
*object
;
573 XVisualInfo
template;
575 WINED3DPRESENT_PARAMETERS localParameters
;
577 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
578 TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This
, Adapter
, DeviceType
,
579 hFocusWindow
, BehaviourFlags
, pPresentationParameters
, ppReturnedDeviceInterface
);
581 if (Adapter
>= IDirect3D8Impl_GetAdapterCount(iface
)) {
582 return D3DERR_INVALIDCALL
;
585 /* Allocate the storage for the device */
586 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DDevice8Impl
));
587 if (NULL
== object
) {
588 return D3DERR_OUTOFVIDEOMEMORY
;
590 object
->lpVtbl
= &Direct3DDevice8_Vtbl
;
592 object
->direct3d8
= This
;
593 /** The device AddRef the direct3d8 Interface else crash in propers clients codes */
594 IDirect3D8_AddRef((LPDIRECT3D8
) object
->direct3d8
);
596 /* Allocate an associated WineD3DDevice object */
597 localParameters
.BackBufferWidth
= &pPresentationParameters
->BackBufferWidth
;
598 localParameters
.BackBufferHeight
= &pPresentationParameters
->BackBufferHeight
;
599 localParameters
.BackBufferFormat
= &pPresentationParameters
->BackBufferFormat
;
600 localParameters
.BackBufferCount
= &pPresentationParameters
->BackBufferCount
;
601 localParameters
.MultiSampleType
= &pPresentationParameters
->MultiSampleType
;
602 localParameters
.MultiSampleQuality
= NULL
; /* New at dx9 */
603 localParameters
.SwapEffect
= &pPresentationParameters
->SwapEffect
;
604 localParameters
.hDeviceWindow
= &pPresentationParameters
->hDeviceWindow
;
605 localParameters
.Windowed
= &pPresentationParameters
->Windowed
;
606 localParameters
.EnableAutoDepthStencil
= &pPresentationParameters
->EnableAutoDepthStencil
;
607 localParameters
.AutoDepthStencilFormat
= &pPresentationParameters
->AutoDepthStencilFormat
;
608 localParameters
.Flags
= &pPresentationParameters
->Flags
;
609 localParameters
.FullScreen_RefreshRateInHz
= &pPresentationParameters
->FullScreen_RefreshRateInHz
;
610 localParameters
.PresentationInterval
= &pPresentationParameters
->FullScreen_PresentationInterval
; /* Renamed in dx9 */
611 IWineD3D_CreateDevice(This
->WineD3D
, Adapter
, DeviceType
, hFocusWindow
, BehaviourFlags
, &localParameters
, &object
->WineD3DDevice
, (IUnknown
*)object
, D3D8CB_CreateRenderTarget
);
613 /** use StateBlock Factory here, for creating the startup stateBlock */
614 object
->StateBlock
= NULL
;
615 IDirect3DDeviceImpl_CreateStateBlock(object
, D3DSBT_ALL
, NULL
);
616 object
->UpdateStateBlock
= object
->StateBlock
;
618 /* Save the creation parameters */
619 object
->CreateParms
.AdapterOrdinal
= Adapter
;
620 object
->CreateParms
.DeviceType
= DeviceType
;
621 object
->CreateParms
.hFocusWindow
= hFocusWindow
;
622 object
->CreateParms
.BehaviorFlags
= BehaviourFlags
;
624 *ppReturnedDeviceInterface
= (LPDIRECT3DDEVICE8
) object
;
626 /* Initialize settings */
627 object
->PresentParms
.BackBufferCount
= 1; /* Opengl only supports one? */
628 object
->adapterNo
= Adapter
;
629 object
->devType
= DeviceType
;
631 /* Initialize openGl - Note the visual is chosen as the window is created and the glcontext cannot
632 use different properties after that point in time. FIXME: How to handle when requested format
633 doesn't match actual visual? Cannot choose one here - code removed as it ONLY works if the one
634 it chooses is identical to the one already being used! */
635 /* FIXME: Handle stencil appropriately via EnableAutoDepthStencil / AutoDepthStencilFormat */
637 /* Which hwnd are we using? */
638 whichHWND
= pPresentationParameters
->hDeviceWindow
;
640 whichHWND
= hFocusWindow
;
642 object
->win_handle
= whichHWND
;
643 object
->win
= (Window
)GetPropA( whichHWND
, "__wine_x11_whole_window" );
645 hDc
= GetDC(whichHWND
);
646 object
->display
= get_display(hDc
);
648 TRACE("(%p)->(DepthStencil:(%u,%s), BackBufferFormat:(%u,%s))\n", This
,
649 pPresentationParameters
->AutoDepthStencilFormat
, debug_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
),
650 pPresentationParameters
->BackBufferFormat
, debug_d3dformat(pPresentationParameters
->BackBufferFormat
));
654 /* Create a context based off the properties of the existing visual */
655 template.visualid
= (VisualID
)GetPropA(GetDesktopWindow(), "__wine_x11_visual_id");
656 object
->visInfo
= XGetVisualInfo(object
->display
, VisualIDMask
, &template, &num
);
657 if (NULL
== object
->visInfo
) {
658 ERR("cannot really get XVisual\n");
660 return D3DERR_NOTAVAILABLE
;
662 object
->glCtx
= glXCreateContext(object
->display
, object
->visInfo
, NULL
, GL_TRUE
);
663 if (NULL
== object
->glCtx
) {
664 ERR("cannot create glxContext\n");
666 return D3DERR_NOTAVAILABLE
;
670 ReleaseDC(whichHWND
, hDc
);
672 if (object
->glCtx
== NULL
) {
673 ERR("Error in context creation !\n");
674 return D3DERR_INVALIDCALL
;
676 TRACE("Context created (HWND=%p, glContext=%p, Window=%ld, VisInfo=%p)\n",
677 whichHWND
, object
->glCtx
, object
->win
, object
->visInfo
);
680 /* If not windowed, need to go fullscreen, and resize the HWND to the appropriate */
682 if (!pPresentationParameters
->Windowed
) {
687 memset(&devmode
, 0, sizeof(DEVMODEW
));
688 devmode
.dmFields
= DM_BITSPERPEL
| DM_PELSWIDTH
| DM_PELSHEIGHT
;
689 MultiByteToWideChar(CP_ACP
, 0, "Gamers CG", -1, devmode
.dmDeviceName
, CCHDEVICENAME
);
690 hdc
= CreateDCA("DISPLAY", NULL
, NULL
, NULL
);
691 bpp
= GetDeviceCaps(hdc
, BITSPIXEL
);
693 devmode
.dmBitsPerPel
= (bpp
>= 24) ? 32 : bpp
;/*Stupid XVidMode cannot change bpp D3DFmtGetBpp(object, pPresentationParameters->BackBufferFormat);*/
694 devmode
.dmPelsWidth
= pPresentationParameters
->BackBufferWidth
;
695 devmode
.dmPelsHeight
= pPresentationParameters
->BackBufferHeight
;
696 ChangeDisplaySettingsExW(devmode
.dmDeviceName
, &devmode
, object
->win_handle
, CDS_FULLSCREEN
, NULL
);
698 FIXME("Requested full screen support not implemented, expect windowed operation\n");
701 /* Make popup window */
702 SetWindowLongA(whichHWND
, GWL_STYLE
, WS_POPUP
);
703 SetWindowPos(object
->win_handle
, HWND_TOP
, 0, 0,
704 pPresentationParameters
->BackBufferWidth
,
705 pPresentationParameters
->BackBufferHeight
, SWP_SHOWWINDOW
| SWP_FRAMECHANGED
);
708 TRACE("Creating back buffer\n");
709 /* MSDN: If Windowed is TRUE and either of the BackBufferWidth/Height values is zero,
710 then the corresponding dimension of the client area of the hDeviceWindow
711 (or the focus window, if hDeviceWindow is NULL) is taken. */
712 if (pPresentationParameters
->Windowed
&& ((pPresentationParameters
->BackBufferWidth
== 0) ||
713 (pPresentationParameters
->BackBufferHeight
== 0))) {
716 GetClientRect(whichHWND
, &Rect
);
718 if (pPresentationParameters
->BackBufferWidth
== 0) {
719 pPresentationParameters
->BackBufferWidth
= Rect
.right
;
720 TRACE("Updating width to %d\n", pPresentationParameters
->BackBufferWidth
);
722 if (pPresentationParameters
->BackBufferHeight
== 0) {
723 pPresentationParameters
->BackBufferHeight
= Rect
.bottom
;
724 TRACE("Updating height to %d\n", pPresentationParameters
->BackBufferHeight
);
728 /* Save the presentation parms now filled in correctly */
729 memcpy(&object
->PresentParms
, pPresentationParameters
, sizeof(D3DPRESENT_PARAMETERS
));
732 IDirect3DDevice8Impl_CreateRenderTarget((LPDIRECT3DDEVICE8
) object
,
733 pPresentationParameters
->BackBufferWidth
,
734 pPresentationParameters
->BackBufferHeight
,
735 pPresentationParameters
->BackBufferFormat
,
736 pPresentationParameters
->MultiSampleType
,
738 (LPDIRECT3DSURFACE8
*) &object
->frontBuffer
);
740 IDirect3DDevice8Impl_CreateRenderTarget((LPDIRECT3DDEVICE8
) object
,
741 pPresentationParameters
->BackBufferWidth
,
742 pPresentationParameters
->BackBufferHeight
,
743 pPresentationParameters
->BackBufferFormat
,
744 pPresentationParameters
->MultiSampleType
,
746 (LPDIRECT3DSURFACE8
*) &object
->backBuffer
);
748 if (pPresentationParameters
->EnableAutoDepthStencil
) {
749 IDirect3DDevice8Impl_CreateDepthStencilSurface((LPDIRECT3DDEVICE8
) object
,
750 pPresentationParameters
->BackBufferWidth
,
751 pPresentationParameters
->BackBufferHeight
,
752 pPresentationParameters
->AutoDepthStencilFormat
,
754 (LPDIRECT3DSURFACE8
*) &object
->depthStencilBuffer
);
756 object
->depthStencilBuffer
= NULL
;
758 TRACE("FrontBuf @ %p, BackBuf @ %p, DepthStencil @ %p\n",object
->frontBuffer
, object
->backBuffer
, object
->depthStencilBuffer
);
760 /* init the default renderTarget management */
761 object
->drawable
= object
->win
;
762 object
->render_ctx
= object
->glCtx
;
763 object
->renderTarget
= object
->backBuffer
;
764 IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8
) object
->renderTarget
);
765 object
->stencilBufferTarget
= object
->depthStencilBuffer
;
766 if (NULL
!= object
->stencilBufferTarget
) {
767 IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8
) object
->stencilBufferTarget
);
772 if (glXMakeCurrent(object
->display
, object
->win
, object
->glCtx
) == False
) {
773 ERR("Error in setting current context (context %p drawable %ld)!\n", object
->glCtx
, object
->win
);
775 checkGLcall("glXMakeCurrent");
777 /* Clear the screen */
778 glClearColor(1.0, 0.0, 0.0, 0.0);
779 checkGLcall("glClearColor");
780 glColor3f(1.0, 1.0, 1.0);
781 checkGLcall("glColor3f");
783 glEnable(GL_LIGHTING
);
784 checkGLcall("glEnable");
786 glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER
, GL_TRUE
);
787 checkGLcall("glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);");
789 glTexEnvf(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, GL_COMBINE_EXT
);
790 checkGLcall("glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);");
792 glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL
, GL_SEPARATE_SPECULAR_COLOR
);
793 checkGLcall("glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);");
796 * Initialize openGL extension related variables
797 * with Default values
799 IDirect3D8Impl_FillGLCaps(iface
, object
->display
);
801 /* Setup all the devices defaults */
802 IDirect3DDeviceImpl_InitStartupStateBlock(object
);
806 { /* Set a default viewport */
810 vp
.Width
= pPresentationParameters
->BackBufferWidth
;
811 vp
.Height
= pPresentationParameters
->BackBufferHeight
;
814 IDirect3DDevice8Impl_SetViewport((LPDIRECT3DDEVICE8
) object
, &vp
);
817 /* Initialize the current view state */
818 object
->modelview_valid
= 1;
819 object
->proj_valid
= 0;
820 object
->view_ident
= 1;
821 object
->last_was_rhw
= 0;
822 glGetIntegerv(GL_MAX_LIGHTS
, &object
->maxConcurrentLights
);
823 TRACE("(%p,%d) All defaults now set up, leaving CreateDevice with %p\n", This
, Adapter
, object
);
825 /* Clear the screen */
826 IDirect3DDevice8Impl_Clear((LPDIRECT3DDEVICE8
) object
, 0, NULL
, D3DCLEAR_STENCIL
|D3DCLEAR_ZBUFFER
|D3DCLEAR_TARGET
, 0x00, 1.0, 0);
831 IDirect3D8Vtbl Direct3D8_Vtbl
=
833 IDirect3D8Impl_QueryInterface
,
834 IDirect3D8Impl_AddRef
,
835 IDirect3D8Impl_Release
,
836 IDirect3D8Impl_RegisterSoftwareDevice
,
837 IDirect3D8Impl_GetAdapterCount
,
838 IDirect3D8Impl_GetAdapterIdentifier
,
839 IDirect3D8Impl_GetAdapterModeCount
,
840 IDirect3D8Impl_EnumAdapterModes
,
841 IDirect3D8Impl_GetAdapterDisplayMode
,
842 IDirect3D8Impl_CheckDeviceType
,
843 IDirect3D8Impl_CheckDeviceFormat
,
844 IDirect3D8Impl_CheckDeviceMultiSampleType
,
845 IDirect3D8Impl_CheckDepthStencilMatch
,
846 IDirect3D8Impl_GetDeviceCaps
,
847 IDirect3D8Impl_GetAdapterMonitor
,
848 IDirect3D8Impl_CreateDevice