2 * IDirect3DResource8 implementation
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
29 #include "wine/debug.h"
31 #include "d3d8_private.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
35 /* IDirect3DResource IUnknown parts follow: */
36 HRESULT WINAPI
IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface
, REFIID riid
, LPVOID
*ppobj
)
38 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
40 if (IsEqualGUID(riid
, &IID_IUnknown
)
41 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
42 || IsEqualGUID(riid
, &IID_IDirect3DVertexBuffer8
)) {
43 IDirect3DVertexBuffer8Impl_AddRef(iface
);
48 WARN("(%p)->(%s,%p),not found\n",This
,debugstr_guid(riid
),ppobj
);
52 ULONG WINAPI
IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface
) {
53 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
54 ULONG ref
= InterlockedIncrement(&This
->ref
);
56 TRACE("(%p) : AddRef from %ld\n", This
, ref
- 1);
61 ULONG WINAPI
IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface
) {
62 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
63 ULONG ref
= InterlockedDecrement(&This
->ref
);
65 TRACE("(%p) : ReleaseRef to %ld\n", This
, ref
);
68 HeapFree(GetProcessHeap(), 0, This
->allocatedMemory
);
69 HeapFree(GetProcessHeap(), 0, This
);
74 /* IDirect3DResource Interface follow: */
75 HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface
, IDirect3DDevice8
** ppDevice
) {
76 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
77 TRACE("(%p) : returning %p\n", This
, This
->Device
);
78 *ppDevice
= (LPDIRECT3DDEVICE8
) This
->Device
;
79 IDirect3DDevice8Impl_AddRef(*ppDevice
);
82 HRESULT WINAPI
IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
83 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
84 FIXME("(%p) : stub\n", This
); return D3D_OK
;
86 HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
87 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
88 FIXME("(%p) : stub\n", This
); return D3D_OK
;
90 HRESULT WINAPI
IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
) {
91 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
92 FIXME("(%p) : stub\n", This
); return D3D_OK
;
94 DWORD WINAPI
IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface
, DWORD PriorityNew
) {
95 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
96 FIXME("(%p) : stub\n", This
); return D3D_OK
;
98 DWORD WINAPI
IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface
) {
99 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
100 FIXME("(%p) : stub\n", This
); return D3D_OK
;
102 void WINAPI
IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface
) {
103 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
104 FIXME("(%p) : stub\n", This
);
106 D3DRESOURCETYPE WINAPI
IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface
) {
107 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
108 TRACE("(%p) : returning %d\n", This
, This
->ResourceType
);
109 return This
->ResourceType
;
112 /* IDirect3DVertexBuffer8 */
113 HRESULT WINAPI
IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface
, UINT OffsetToLock
, UINT SizeToLock
, BYTE
** ppbData
, DWORD Flags
) {
114 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
115 TRACE("(%p) : returning memory of %p (base:%p,offset:%u)\n", This
, This
->allocatedMemory
+ OffsetToLock
, This
->allocatedMemory
, OffsetToLock
);
116 /* TODO: check Flags compatibility with This->currentDesc.Usage (see MSDN) */
117 *ppbData
= This
->allocatedMemory
+ OffsetToLock
;
120 HRESULT WINAPI
IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface
) {
121 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
122 TRACE("(%p) : stub\n", This
);
125 HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface
, D3DVERTEXBUFFER_DESC
*pDesc
) {
126 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
128 TRACE("(%p)\n", This
);
129 pDesc
->Format
= This
->currentDesc
.Format
;
130 pDesc
->Type
= This
->currentDesc
.Type
;
131 pDesc
->Usage
= This
->currentDesc
.Usage
;
132 pDesc
->Pool
= This
->currentDesc
.Pool
;
133 pDesc
->Size
= This
->currentDesc
.Size
;
134 pDesc
->FVF
= This
->currentDesc
.FVF
;
138 IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl
=
140 IDirect3DVertexBuffer8Impl_QueryInterface
,
141 IDirect3DVertexBuffer8Impl_AddRef
,
142 IDirect3DVertexBuffer8Impl_Release
,
143 IDirect3DVertexBuffer8Impl_GetDevice
,
144 IDirect3DVertexBuffer8Impl_SetPrivateData
,
145 IDirect3DVertexBuffer8Impl_GetPrivateData
,
146 IDirect3DVertexBuffer8Impl_FreePrivateData
,
147 IDirect3DVertexBuffer8Impl_SetPriority
,
148 IDirect3DVertexBuffer8Impl_GetPriority
,
149 IDirect3DVertexBuffer8Impl_PreLoad
,
150 IDirect3DVertexBuffer8Impl_GetType
,
151 IDirect3DVertexBuffer8Impl_Lock
,
152 IDirect3DVertexBuffer8Impl_Unlock
,
153 IDirect3DVertexBuffer8Impl_GetDesc