Added YUV routines needed for v4l driver, and in the future possibly
[wine/gsoc-2012-control.git] / dlls / d3d8 / vertexbuffer.c
blob04572533c5addccf1e0ef6af4f129f4a62d227fd
1 /*
2 * IDirect3DResource8 implementation
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include "config.h"
23 #include <stdarg.h>
25 #include "windef.h"
26 #include "winbase.h"
27 #include "winuser.h"
28 #include "wingdi.h"
29 #include "wine/debug.h"
31 #include "d3d8_private.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
35 /* IDirect3DResource IUnknown parts follow: */
36 HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface, REFIID riid, LPVOID *ppobj)
38 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
40 if (IsEqualGUID(riid, &IID_IUnknown)
41 || IsEqualGUID(riid, &IID_IDirect3DResource8)
42 || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)) {
43 IDirect3DVertexBuffer8Impl_AddRef(iface);
44 *ppobj = This;
45 return D3D_OK;
48 WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
49 return E_NOINTERFACE;
52 ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface) {
53 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
54 ULONG ref = InterlockedIncrement(&This->ref);
56 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
58 return ref;
61 ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface) {
62 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
63 ULONG ref = InterlockedDecrement(&This->ref);
65 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
67 if (ref == 0) {
68 HeapFree(GetProcessHeap(), 0, This->allocatedMemory);
69 HeapFree(GetProcessHeap(), 0, This);
71 return ref;
74 /* IDirect3DResource Interface follow: */
75 HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8** ppDevice) {
76 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
77 TRACE("(%p) : returning %p\n", This, This->Device);
78 *ppDevice = (LPDIRECT3DDEVICE8) This->Device;
79 IDirect3DDevice8Impl_AddRef(*ppDevice);
80 return D3D_OK;
82 HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
83 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
84 FIXME("(%p) : stub\n", This); return D3D_OK;
86 HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
87 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
88 FIXME("(%p) : stub\n", This); return D3D_OK;
90 HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid) {
91 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
92 FIXME("(%p) : stub\n", This); return D3D_OK;
94 DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew) {
95 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
96 FIXME("(%p) : stub\n", This); return D3D_OK;
98 DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface) {
99 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
100 FIXME("(%p) : stub\n", This); return D3D_OK;
102 void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface) {
103 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
104 FIXME("(%p) : stub\n", This);
106 D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface) {
107 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
108 TRACE("(%p) : returning %d\n", This, This->ResourceType);
109 return This->ResourceType;
112 /* IDirect3DVertexBuffer8 */
113 HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags) {
114 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
115 TRACE("(%p) : returning memory of %p (base:%p,offset:%u)\n", This, This->allocatedMemory + OffsetToLock, This->allocatedMemory, OffsetToLock);
116 /* TODO: check Flags compatibility with This->currentDesc.Usage (see MSDN) */
117 *ppbData = This->allocatedMemory + OffsetToLock;
118 return D3D_OK;
120 HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface) {
121 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
122 TRACE("(%p) : stub\n", This);
123 return D3D_OK;
125 HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc) {
126 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
128 TRACE("(%p)\n", This);
129 pDesc->Format = This->currentDesc.Format;
130 pDesc->Type = This->currentDesc.Type;
131 pDesc->Usage = This->currentDesc.Usage;
132 pDesc->Pool = This->currentDesc.Pool;
133 pDesc->Size = This->currentDesc.Size;
134 pDesc->FVF = This->currentDesc.FVF;
135 return D3D_OK;
138 IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
140 IDirect3DVertexBuffer8Impl_QueryInterface,
141 IDirect3DVertexBuffer8Impl_AddRef,
142 IDirect3DVertexBuffer8Impl_Release,
143 IDirect3DVertexBuffer8Impl_GetDevice,
144 IDirect3DVertexBuffer8Impl_SetPrivateData,
145 IDirect3DVertexBuffer8Impl_GetPrivateData,
146 IDirect3DVertexBuffer8Impl_FreePrivateData,
147 IDirect3DVertexBuffer8Impl_SetPriority,
148 IDirect3DVertexBuffer8Impl_GetPriority,
149 IDirect3DVertexBuffer8Impl_PreLoad,
150 IDirect3DVertexBuffer8Impl_GetType,
151 IDirect3DVertexBuffer8Impl_Lock,
152 IDirect3DVertexBuffer8Impl_Unlock,
153 IDirect3DVertexBuffer8Impl_GetDesc