3 * Copyright 1998 Marcus Meissner
4 * Copyright 1998 Rob Riggs
5 * Copyright 2000-2001 TransGaming Technologies, Inc.
6 * Copyright 2002-2003 Rok Mandeljc <rok.mandeljc@gimb.org>
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 * Most thread locking is complete. There may be a few race
24 * conditions still lurking.
26 * Tested with a Soundblaster clone, a Gravis UltraSound Classic,
27 * and a Turtle Beach Tropez+.
30 * Implement SetCooperativeLevel properly (need to address focus issues)
31 * Implement DirectSound3DBuffers (stubs in place)
32 * Use hardware 3D support if available
33 * Add critical section locking inside Release and AddRef methods
34 * Handle static buffers - put those in hardware, non-static not in hardware
35 * Hardware DuplicateSoundBuffer
36 * Proper volume calculation, and setting volume in HEL primary buffer
37 * Optimize WINMM and negotiate fragment size, decrease DS_HEL_MARGIN
41 #include <math.h> /* Insomnia - pow() function */
43 #define NONAMELESSUNION
44 #define NONAMELESSSTRUCT
51 #include "wine/debug.h"
54 #include "dsound_private.h"
56 /* default intensity level for human ears */
57 #define DEFAULT_INTENSITY 0.000000000001f
58 /* default velocity of sound in the air */
59 #define DEFAULT_VELOCITY 340
61 WINE_DEFAULT_DEBUG_CHANNEL(dsound3d
);
63 /*******************************************************************************
67 /* scalar product (i believe it's called dot product in english) */
68 static inline D3DVALUE
ScalarProduct (LPD3DVECTOR a
, LPD3DVECTOR b
)
71 c
= (a
->x
*b
->x
) + (a
->y
*b
->y
) + (a
->z
*b
->z
);
72 TRACE("(%f,%f,%f) * (%f,%f,%f) = %f)\n", a
->x
, a
->y
, a
->z
, b
->x
, b
->y
, \
77 /* vector product (i believe it's called cross product in english */
78 static inline D3DVECTOR
VectorProduct (LPD3DVECTOR a
, LPD3DVECTOR b
)
81 c
.x
= (a
->y
*b
->z
) - (a
->z
*b
->y
);
82 c
.y
= (a
->z
*b
->x
) - (a
->x
*b
->z
);
83 c
.z
= (a
->x
*b
->y
) - (a
->y
*b
->x
);
84 TRACE("(%f,%f,%f) x (%f,%f,%f) = (%f,%f,%f)\n", a
->x
, a
->y
, a
->z
, b
->x
, b
->y
, \
89 /* magnitude (length) of vector */
90 static inline D3DVALUE
VectorMagnitude (LPD3DVECTOR a
)
93 l
= sqrt (ScalarProduct (a
, a
));
94 TRACE("|(%f,%f,%f)| = %f\n", a
->x
, a
->y
, a
->z
, l
);
98 /* conversion between radians and degrees */
99 static inline D3DVALUE
RadToDeg (D3DVALUE angle
)
102 newangle
= angle
* (360/(2*M_PI
));
103 TRACE("%f rad = %f deg\n", angle
, newangle
);
107 /* conversion between degrees and radians */
108 static inline D3DVALUE
DegToRad (D3DVALUE angle
)
111 newangle
= angle
* (2*M_PI
/360);
112 TRACE("%f deg = %f rad\n", angle
, newangle
);
116 /* angle between vectors - deg version */
117 static inline D3DVALUE
AngleBetweenVectorsDeg (LPD3DVECTOR a
, LPD3DVECTOR b
)
119 D3DVALUE la
, lb
, product
, angle
, cos
;
120 /* definition of scalar product: a*b = |a|*|b|*cos...therefore: */
121 product
= ScalarProduct (a
,b
);
122 la
= VectorMagnitude (a
);
123 lb
= VectorMagnitude (b
);
124 cos
= product
/(la
*lb
);
126 /* we now have angle in radians */
127 angle
= RadToDeg(angle
);
128 TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f degrees\n", a
->x
, a
->y
, a
->z
, b
->x
,
133 /* angle between vectors - rad version */
134 static inline D3DVALUE
AngleBetweenVectorsRad (LPD3DVECTOR a
, LPD3DVECTOR b
)
136 D3DVALUE la
, lb
, product
, angle
, cos
;
137 /* definition of scalar product: a*b = |a|*|b|*cos...therefore: */
138 product
= ScalarProduct (a
,b
);
139 la
= VectorMagnitude (a
);
140 lb
= VectorMagnitude (b
);
141 cos
= product
/(la
*lb
);
143 TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f radians\n", a
->x
, a
->y
, a
->z
, b
->x
,
148 /* calculates vector between two points */
149 static inline D3DVECTOR
VectorBetweenTwoPoints (LPD3DVECTOR a
, LPD3DVECTOR b
)
155 TRACE("A (%f,%f,%f), B (%f,%f,%f), AB = (%f,%f,%f)\n", a
->x
, a
->y
, a
->z
, b
->x
, b
->y
,
156 b
->z
, c
.x
, c
.y
, c
.z
);
160 /* calculates the length of vector's projection on another vector */
161 static inline D3DVALUE
ProjectVector (LPD3DVECTOR a
, LPD3DVECTOR p
)
163 D3DVALUE prod
, result
;
164 prod
= ScalarProduct(a
, p
);
165 result
= prod
/VectorMagnitude(p
);
166 TRACE("length projection of (%f,%f,%f) on (%f,%f,%f) = %f\n", a
->x
, a
->y
, a
->z
, p
->x
,
171 /*******************************************************************************
172 * 3D Buffer and Listener mixing
175 void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl
*dsb
)
177 /* volume, at which the sound will be played after all calcs. */
178 D3DVALUE lVolume
= 0;
179 /* intensity (used for distance related stuff) */
182 /* stuff for distance related stuff calc. */
184 D3DVALUE flDistance
= 0;
185 /* panning related stuff */
188 /* doppler shift related stuff */
190 D3DVALUE flFreq
, flBufferVel
, flListenerVel
;
195 /* initial buffer volume */
196 lVolume
= dsb
->ds3db_lVolume
;
198 switch (dsb
->ds3db_ds3db
.dwMode
)
200 case DS3DMODE_DISABLE
:
201 TRACE("3D processing disabled\n");
202 /* this one is here only to eliminate annoying warning message */
203 DSOUND_RecalcVolPan (&dsb
->volpan
);
204 DSOUND_ForceRemix (dsb
);
206 case DS3DMODE_NORMAL
:
207 TRACE("Normal 3D processing mode\n");
208 /* we need to calculate distance between buffer and listener*/
209 vDistance
= VectorBetweenTwoPoints(&dsb
->ds3db_ds3db
.vPosition
, &dsb
->dsound
->ds3dl
.vPosition
);
210 flDistance
= VectorMagnitude (&vDistance
);
212 case DS3DMODE_HEADRELATIVE
:
213 TRACE("Head-relative 3D processing mode\n");
214 /* distance between buffer and listener is same as buffer's position */
215 flDistance
= VectorMagnitude (&dsb
->ds3db_ds3db
.vPosition
);
219 if (flDistance
> dsb
->ds3db_ds3db
.flMaxDistance
)
221 /* some apps don't want you to hear too distant sounds... */
222 if (dsb
->dsbd
.dwFlags
& DSBCAPS_MUTE3DATMAXDISTANCE
)
224 dsb
->volpan
.lVolume
= DSBVOLUME_MIN
;
225 DSOUND_RecalcVolPan (&dsb
->volpan
);
226 /* i guess mixing here would be a waste of power */
230 flDistance
= dsb
->ds3db_ds3db
.flMaxDistance
;
233 if (flDistance
< dsb
->ds3db_ds3db
.flMinDistance
)
234 flDistance
= dsb
->ds3db_ds3db
.flMinDistance
;
236 /* the following formula is taken from my physics book. I think it's ok for the *real* world...i hope m$ does it that way */
237 lVolume
+= 10000; /* ms likes working with negative volume...i don't */
238 lVolume
/= 1000; /* convert hundreths of dB into B */
239 /* intensity level (loudness) = log10(Intensity/DefaultIntensity)...therefore */
240 flIntensity
= pow(10,lVolume
)*DEFAULT_INTENSITY
;
241 flTemp
= (flDistance
/dsb
->ds3db_ds3db
.flMinDistance
)*(flDistance
/dsb
->ds3db_ds3db
.flMinDistance
);
242 flIntensity
/= flTemp
;
243 lVolume
= log10(flIntensity
/DEFAULT_INTENSITY
);
244 lVolume
*= 1000; /* convert back to hundreths of dB */
245 lVolume
-= 10000; /* we need to do it in ms way */
246 TRACE("dist. att: Distance = %f, MinDistance = %f => adjusting volume %ld to %f\n", flDistance
, dsb
->ds3db_ds3db
.flMinDistance
, dsb
->ds3db_lVolume
, lVolume
);
249 /* sometimes it happens that vConeOrientation vector = (0,0,0); in this case angle is "nan" and it's useless*/
250 if (dsb
->ds3db_ds3db
.vConeOrientation
.x
== 0 && dsb
->ds3db_ds3db
.vConeOrientation
.y
== 0 && dsb
->ds3db_ds3db
.vConeOrientation
.z
== 0)
252 TRACE("conning: cones not set\n");
256 /* calculate angle */
257 flAngle
= AngleBetweenVectorsDeg(&dsb
->ds3db_ds3db
.vConeOrientation
, &vDistance
);
258 /* if by any chance it happens that OutsideConeAngle = InsideConeAngle (that means that conning has no effect) */
259 if (dsb
->ds3db_ds3db
.dwInsideConeAngle
!= dsb
->ds3db_ds3db
.dwOutsideConeAngle
)
261 /* my test show that for my way of calc., we need only half of angles */
262 DWORD dwInsideConeAngle
= dsb
->ds3db_ds3db
.dwInsideConeAngle
/2;
263 DWORD dwOutsideConeAngle
= dsb
->ds3db_ds3db
.dwOutsideConeAngle
/2;
265 if (flAngle
< dwInsideConeAngle
)
266 flAngle
= dwInsideConeAngle
;
267 /* min (app defined) volume */
268 if (flAngle
> dwOutsideConeAngle
)
269 flAngle
= dwOutsideConeAngle
;
270 /* this probably isn't the right thing, but it's ok for the time being */
271 lVolume
+= ((dsb
->ds3db_ds3db
.lConeOutsideVolume
)/((dwOutsideConeAngle
) - (dwInsideConeAngle
))) * flAngle
;
273 TRACE("conning: Angle = %f deg; InsideConeAngle(/2) = %ld deg; OutsideConeAngle(/2) = %ld deg; ConeOutsideVolume = %ld => adjusting volume to %f\n",
274 flAngle
, dsb
->ds3db_ds3db
.dwInsideConeAngle
/2, dsb
->ds3db_ds3db
.dwOutsideConeAngle
/2, dsb
->ds3db_ds3db
.lConeOutsideVolume
, lVolume
);
276 dsb
->volpan
.lVolume
= lVolume
;
279 if (dsb
->dsound
->ds3dl
.vPosition
.x
== dsb
->ds3db_ds3db
.vPosition
.x
&&
280 dsb
->dsound
->ds3dl
.vPosition
.y
== dsb
->ds3db_ds3db
.vPosition
.y
&&
281 dsb
->dsound
->ds3dl
.vPosition
.z
== dsb
->ds3db_ds3db
.vPosition
.z
) {
282 dsb
->volpan
.lPan
= 0;
287 vDistance
= VectorBetweenTwoPoints(&dsb
->dsound
->ds3dl
.vPosition
, &dsb
->ds3db_ds3db
.vPosition
);
288 vLeft
= VectorProduct(&dsb
->dsound
->ds3dl
.vOrientFront
, &dsb
->dsound
->ds3dl
.vOrientTop
);
289 flAngle
= AngleBetweenVectorsRad(&vLeft
, &vDistance
);
290 /* for now, we'll use "linear formula" (which is probably incorrect); if someone has it in book, correct it */
291 dsb
->volpan
.lPan
= 10000*2*flAngle
/M_PI
- 10000;
293 TRACE("panning: Angle = %f rad, lPan = %ld\n", flAngle
, dsb
->volpan
.lPan
);
295 /* FIXME: Doppler Effect disabled since i have no idea which frequency to change and how to do it */
298 if ((VectorMagnitude(&ds3db
.vVelocity
) == 0) && (VectorMagnitude(&dsb
->dsound
->ds3dl
.vVelocity
) == 0))
300 TRACE("doppler: Buffer and Listener don't have velocities\n");
304 /* calculate length of ds3db.vVelocity component which causes Doppler Effect
305 NOTE: if buffer moves TOWARDS the listener, it's velocity component is NEGATIVE
306 if buffer moves AWAY from listener, it's velocity component is POSITIVE */
307 flBufferVel
= ProjectVector(&dsb
->ds3db_ds3db
.vVelocity
, &vDistance
);
308 /* calculate length of ds3dl.vVelocity component which causes Doppler Effect
309 NOTE: if listener moves TOWARDS the buffer, it's velocity component is POSITIVE
310 if listener moves AWAY from buffer, it's velocity component is NEGATIVE */
311 flListenerVel
= ProjectVector(&dsb
->dsound
->ds3dl
.vVelocity
, &vDistance
);
312 /* formula taken from Gianicoli D.: Physics, 4th edition: */
313 /* FIXME: replace dsb->freq with appropriate frequency ! */
314 flFreq
= dsb
->freq
* ((DEFAULT_VELOCITY
+ flListenerVel
)/(DEFAULT_VELOCITY
+ flBufferVel
));
315 TRACE("doppler: Buffer velocity (component) = %lf, Listener velocity (component) = %lf => Doppler shift: %ld Hz -> %lf Hz\n", flBufferVel
, flListenerVel
, \
317 /* FIXME: replace following line with correct frequency setting ! */
323 DSOUND_RecalcVolPan(&dsb
->volpan
);
326 static void DSOUND_Mix3DBuffer(IDirectSoundBufferImpl
*dsb
)
330 DSOUND_Calc3DBuffer(dsb
);
331 DSOUND_ForceRemix(dsb
);
334 static void WINAPI
DSOUND_ChangeListener(IDirectSound3DListenerImpl
*ds3dl
)
337 TRACE("(%p)\n",ds3dl
);
338 for (i
= 0; i
< ds3dl
->dsound
->nrofbuffers
; i
++)
340 /* some buffers don't have 3d buffer (Ultima IX seems to
341 crash without the following line) */
342 if (ds3dl
->dsound
->buffers
[i
]->ds3db
== NULL
)
344 if (ds3dl
->dsound
->buffers
[i
]->ds3db_need_recalc
)
346 DSOUND_Mix3DBuffer(ds3dl
->dsound
->buffers
[i
]);
351 /*******************************************************************************
352 * IDirectSound3DBuffer
355 /* IUnknown methods */
356 static HRESULT WINAPI
IDirectSound3DBufferImpl_QueryInterface(
357 LPDIRECTSOUND3DBUFFER iface
, REFIID riid
, LPVOID
*ppobj
)
359 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
361 TRACE("(%p,%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
362 return IDirectSoundBuffer_QueryInterface((LPDIRECTSOUNDBUFFER8
)This
->dsb
, riid
, ppobj
);
365 static ULONG WINAPI
IDirectSound3DBufferImpl_AddRef(LPDIRECTSOUND3DBUFFER iface
)
367 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
368 ULONG ref
= InterlockedIncrement(&(This
->ref
));
369 TRACE("(%p) ref was %ld\n", This
, ref
- 1);
373 static ULONG WINAPI
IDirectSound3DBufferImpl_Release(LPDIRECTSOUND3DBUFFER iface
)
375 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
376 ULONG ref
= InterlockedDecrement(&(This
->ref
));
377 TRACE("(%p) ref was %ld\n", This
, ref
+ 1);
380 This
->dsb
->ds3db
= NULL
;
381 IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER8
)This
->dsb
);
382 HeapFree(GetProcessHeap(), 0, This
);
383 TRACE("(%p) released\n", This
);
388 /* IDirectSound3DBuffer methods */
389 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetAllParameters(
390 LPDIRECTSOUND3DBUFFER iface
,
391 LPDS3DBUFFER lpDs3dBuffer
)
393 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
394 TRACE("(%p,%p)\n",This
,lpDs3dBuffer
);
396 if (lpDs3dBuffer
== NULL
) {
397 WARN("invalid parameter: lpDs3dBuffer == NULL\n");
398 return DSERR_INVALIDPARAM
;
401 if (lpDs3dBuffer
->dwSize
< sizeof(*lpDs3dBuffer
)) {
402 WARN("invalid parameter: lpDs3dBuffer->dwSize = %ld < %d\n",lpDs3dBuffer
->dwSize
, sizeof(*lpDs3dBuffer
));
403 return DSERR_INVALIDPARAM
;
406 TRACE("returning: all parameters\n");
407 *lpDs3dBuffer
= This
->dsb
->ds3db_ds3db
;
411 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetConeAngles(
412 LPDIRECTSOUND3DBUFFER iface
,
413 LPDWORD lpdwInsideConeAngle
,
414 LPDWORD lpdwOutsideConeAngle
)
416 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
417 TRACE("returning: Inside Cone Angle = %ld degrees; Outside Cone Angle = %ld degrees\n",
418 This
->dsb
->ds3db_ds3db
.dwInsideConeAngle
, This
->dsb
->ds3db_ds3db
.dwOutsideConeAngle
);
419 *lpdwInsideConeAngle
= This
->dsb
->ds3db_ds3db
.dwInsideConeAngle
;
420 *lpdwOutsideConeAngle
= This
->dsb
->ds3db_ds3db
.dwOutsideConeAngle
;
424 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetConeOrientation(
425 LPDIRECTSOUND3DBUFFER iface
,
426 LPD3DVECTOR lpvConeOrientation
)
428 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
429 TRACE("returning: Cone Orientation vector = (%f,%f,%f)\n",
430 This
->dsb
->ds3db_ds3db
.vConeOrientation
.x
,
431 This
->dsb
->ds3db_ds3db
.vConeOrientation
.y
,
432 This
->dsb
->ds3db_ds3db
.vConeOrientation
.z
);
433 *lpvConeOrientation
= This
->dsb
->ds3db_ds3db
.vConeOrientation
;
437 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetConeOutsideVolume(
438 LPDIRECTSOUND3DBUFFER iface
,
439 LPLONG lplConeOutsideVolume
)
441 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
442 TRACE("returning: Cone Outside Volume = %ld\n", This
->dsb
->ds3db_ds3db
.lConeOutsideVolume
);
443 *lplConeOutsideVolume
= This
->dsb
->ds3db_ds3db
.lConeOutsideVolume
;
447 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetMaxDistance(
448 LPDIRECTSOUND3DBUFFER iface
,
449 LPD3DVALUE lpfMaxDistance
)
451 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
452 TRACE("returning: Max Distance = %f\n", This
->dsb
->ds3db_ds3db
.flMaxDistance
);
453 *lpfMaxDistance
= This
->dsb
->ds3db_ds3db
.flMaxDistance
;
457 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetMinDistance(
458 LPDIRECTSOUND3DBUFFER iface
,
459 LPD3DVALUE lpfMinDistance
)
461 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
462 TRACE("returning: Min Distance = %f\n", This
->dsb
->ds3db_ds3db
.flMinDistance
);
463 *lpfMinDistance
= This
->dsb
->ds3db_ds3db
.flMinDistance
;
467 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetMode(
468 LPDIRECTSOUND3DBUFFER iface
,
471 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
472 TRACE("returning: Mode = %ld\n", This
->dsb
->ds3db_ds3db
.dwMode
);
473 *lpdwMode
= This
->dsb
->ds3db_ds3db
.dwMode
;
477 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetPosition(
478 LPDIRECTSOUND3DBUFFER iface
,
479 LPD3DVECTOR lpvPosition
)
481 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
482 TRACE("returning: Position vector = (%f,%f,%f)\n",
483 This
->dsb
->ds3db_ds3db
.vPosition
.x
,
484 This
->dsb
->ds3db_ds3db
.vPosition
.y
,
485 This
->dsb
->ds3db_ds3db
.vPosition
.z
);
486 *lpvPosition
= This
->dsb
->ds3db_ds3db
.vPosition
;
490 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetVelocity(
491 LPDIRECTSOUND3DBUFFER iface
,
492 LPD3DVECTOR lpvVelocity
)
494 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
495 TRACE("returning: Velocity vector = (%f,%f,%f)\n",
496 This
->dsb
->ds3db_ds3db
.vVelocity
.x
,
497 This
->dsb
->ds3db_ds3db
.vVelocity
.y
,
498 This
->dsb
->ds3db_ds3db
.vVelocity
.z
);
499 *lpvVelocity
= This
->dsb
->ds3db_ds3db
.vVelocity
;
503 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetAllParameters(
504 LPDIRECTSOUND3DBUFFER iface
,
505 LPCDS3DBUFFER lpcDs3dBuffer
,
508 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
509 DWORD status
= DSERR_INVALIDPARAM
;
510 TRACE("(%p,%p,%lx)\n",iface
,lpcDs3dBuffer
,dwApply
);
512 if (lpcDs3dBuffer
== NULL
) {
513 WARN("invalid parameter: lpcDs3dBuffer == NULL\n");
517 if (lpcDs3dBuffer
->dwSize
!= sizeof(DS3DBUFFER
)) {
518 WARN("invalid parameter: lpcDs3dBuffer->dwSize = %ld != %d\n",
519 lpcDs3dBuffer
->dwSize
, sizeof(DS3DBUFFER
));
523 TRACE("setting: all parameters; dwApply = %ld\n", dwApply
);
524 This
->dsb
->ds3db_ds3db
= *lpcDs3dBuffer
;
526 if (dwApply
== DS3D_IMMEDIATE
)
528 DSOUND_Mix3DBuffer(This
->dsb
);
530 This
->dsb
->ds3db_need_recalc
= TRUE
;
536 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetConeAngles(
537 LPDIRECTSOUND3DBUFFER iface
,
538 DWORD dwInsideConeAngle
,
539 DWORD dwOutsideConeAngle
,
542 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
543 TRACE("setting: Inside Cone Angle = %ld; Outside Cone Angle = %ld; dwApply = %ld\n",
544 dwInsideConeAngle
, dwOutsideConeAngle
, dwApply
);
545 This
->dsb
->ds3db_ds3db
.dwInsideConeAngle
= dwInsideConeAngle
;
546 This
->dsb
->ds3db_ds3db
.dwOutsideConeAngle
= dwOutsideConeAngle
;
547 if (dwApply
== DS3D_IMMEDIATE
)
549 DSOUND_Mix3DBuffer(This
->dsb
);
551 This
->dsb
->ds3db_need_recalc
= TRUE
;
555 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetConeOrientation(
556 LPDIRECTSOUND3DBUFFER iface
,
557 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
,
560 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
561 TRACE("setting: Cone Orientation vector = (%f,%f,%f); dwApply = %ld\n", x
, y
, z
, dwApply
);
562 This
->dsb
->ds3db_ds3db
.vConeOrientation
.x
= x
;
563 This
->dsb
->ds3db_ds3db
.vConeOrientation
.y
= y
;
564 This
->dsb
->ds3db_ds3db
.vConeOrientation
.z
= z
;
565 if (dwApply
== DS3D_IMMEDIATE
)
567 This
->dsb
->ds3db_need_recalc
= FALSE
;
568 DSOUND_Mix3DBuffer(This
->dsb
);
570 This
->dsb
->ds3db_need_recalc
= TRUE
;
574 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetConeOutsideVolume(
575 LPDIRECTSOUND3DBUFFER iface
,
576 LONG lConeOutsideVolume
,
579 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
580 TRACE("setting: ConeOutsideVolume = %ld; dwApply = %ld\n", lConeOutsideVolume
, dwApply
);
581 This
->dsb
->ds3db_ds3db
.lConeOutsideVolume
= lConeOutsideVolume
;
582 if (dwApply
== DS3D_IMMEDIATE
)
584 This
->dsb
->ds3db_need_recalc
= FALSE
;
585 DSOUND_Mix3DBuffer(This
->dsb
);
587 This
->dsb
->ds3db_need_recalc
= TRUE
;
591 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetMaxDistance(
592 LPDIRECTSOUND3DBUFFER iface
,
593 D3DVALUE fMaxDistance
,
596 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
597 TRACE("setting: MaxDistance = %f; dwApply = %ld\n", fMaxDistance
, dwApply
);
598 This
->dsb
->ds3db_ds3db
.flMaxDistance
= fMaxDistance
;
599 if (dwApply
== DS3D_IMMEDIATE
)
601 This
->dsb
->ds3db_need_recalc
= FALSE
;
602 DSOUND_Mix3DBuffer(This
->dsb
);
604 This
->dsb
->ds3db_need_recalc
= TRUE
;
608 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetMinDistance(
609 LPDIRECTSOUND3DBUFFER iface
,
610 D3DVALUE fMinDistance
,
613 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
614 TRACE("setting: MinDistance = %f; dwApply = %ld\n", fMinDistance
, dwApply
);
615 This
->dsb
->ds3db_ds3db
.flMinDistance
= fMinDistance
;
616 if (dwApply
== DS3D_IMMEDIATE
)
618 This
->dsb
->ds3db_need_recalc
= FALSE
;
619 DSOUND_Mix3DBuffer(This
->dsb
);
621 This
->dsb
->ds3db_need_recalc
= TRUE
;
625 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetMode(
626 LPDIRECTSOUND3DBUFFER iface
,
630 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
631 TRACE("setting: Mode = %ld; dwApply = %ld\n", dwMode
, dwApply
);
632 This
->dsb
->ds3db_ds3db
.dwMode
= dwMode
;
633 if (dwApply
== DS3D_IMMEDIATE
)
635 This
->dsb
->ds3db_need_recalc
= FALSE
;
636 DSOUND_Mix3DBuffer(This
->dsb
);
638 This
->dsb
->ds3db_need_recalc
= TRUE
;
642 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetPosition(
643 LPDIRECTSOUND3DBUFFER iface
,
644 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
,
647 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
648 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %ld\n", x
, y
, z
, dwApply
);
649 This
->dsb
->ds3db_ds3db
.vPosition
.x
= x
;
650 This
->dsb
->ds3db_ds3db
.vPosition
.y
= y
;
651 This
->dsb
->ds3db_ds3db
.vPosition
.z
= z
;
652 if (dwApply
== DS3D_IMMEDIATE
)
654 This
->dsb
->ds3db_need_recalc
= FALSE
;
655 DSOUND_Mix3DBuffer(This
->dsb
);
657 This
->dsb
->ds3db_need_recalc
= TRUE
;
661 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetVelocity(
662 LPDIRECTSOUND3DBUFFER iface
,
663 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
,
666 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
667 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %ld\n", x
, y
, z
, dwApply
);
668 This
->dsb
->ds3db_ds3db
.vVelocity
.x
= x
;
669 This
->dsb
->ds3db_ds3db
.vVelocity
.y
= y
;
670 This
->dsb
->ds3db_ds3db
.vVelocity
.z
= z
;
671 if (dwApply
== DS3D_IMMEDIATE
)
673 This
->dsb
->ds3db_need_recalc
= FALSE
;
674 DSOUND_Mix3DBuffer(This
->dsb
);
676 This
->dsb
->ds3db_need_recalc
= TRUE
;
680 static IDirectSound3DBufferVtbl ds3dbvt
=
682 /* IUnknown methods */
683 IDirectSound3DBufferImpl_QueryInterface
,
684 IDirectSound3DBufferImpl_AddRef
,
685 IDirectSound3DBufferImpl_Release
,
686 /* IDirectSound3DBuffer methods */
687 IDirectSound3DBufferImpl_GetAllParameters
,
688 IDirectSound3DBufferImpl_GetConeAngles
,
689 IDirectSound3DBufferImpl_GetConeOrientation
,
690 IDirectSound3DBufferImpl_GetConeOutsideVolume
,
691 IDirectSound3DBufferImpl_GetMaxDistance
,
692 IDirectSound3DBufferImpl_GetMinDistance
,
693 IDirectSound3DBufferImpl_GetMode
,
694 IDirectSound3DBufferImpl_GetPosition
,
695 IDirectSound3DBufferImpl_GetVelocity
,
696 IDirectSound3DBufferImpl_SetAllParameters
,
697 IDirectSound3DBufferImpl_SetConeAngles
,
698 IDirectSound3DBufferImpl_SetConeOrientation
,
699 IDirectSound3DBufferImpl_SetConeOutsideVolume
,
700 IDirectSound3DBufferImpl_SetMaxDistance
,
701 IDirectSound3DBufferImpl_SetMinDistance
,
702 IDirectSound3DBufferImpl_SetMode
,
703 IDirectSound3DBufferImpl_SetPosition
,
704 IDirectSound3DBufferImpl_SetVelocity
,
707 HRESULT WINAPI
IDirectSound3DBufferImpl_Create(
708 IDirectSoundBufferImpl
*dsb
,
709 IDirectSound3DBufferImpl
**pds3db
)
711 IDirectSound3DBufferImpl
*ds3db
;
712 TRACE("(%p,%p)\n",dsb
,pds3db
);
714 ds3db
= HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY
,sizeof(*ds3db
));
717 WARN("out of memory\n");
719 return DSERR_OUTOFMEMORY
;
724 ds3db
->lpVtbl
= &ds3dbvt
;
726 ds3db
->dsb
->ds3db_ds3db
.dwSize
= sizeof(DS3DBUFFER
);
727 ds3db
->dsb
->ds3db_ds3db
.vPosition
.x
= 0.0;
728 ds3db
->dsb
->ds3db_ds3db
.vPosition
.y
= 0.0;
729 ds3db
->dsb
->ds3db_ds3db
.vPosition
.z
= 0.0;
730 ds3db
->dsb
->ds3db_ds3db
.vVelocity
.x
= 0.0;
731 ds3db
->dsb
->ds3db_ds3db
.vVelocity
.y
= 0.0;
732 ds3db
->dsb
->ds3db_ds3db
.vVelocity
.z
= 0.0;
733 ds3db
->dsb
->ds3db_ds3db
.dwInsideConeAngle
= DS3D_DEFAULTCONEANGLE
;
734 ds3db
->dsb
->ds3db_ds3db
.dwOutsideConeAngle
= DS3D_DEFAULTCONEANGLE
;
735 ds3db
->dsb
->ds3db_ds3db
.vConeOrientation
.x
= 0.0;
736 ds3db
->dsb
->ds3db_ds3db
.vConeOrientation
.y
= 0.0;
737 ds3db
->dsb
->ds3db_ds3db
.vConeOrientation
.z
= 0.0;
738 ds3db
->dsb
->ds3db_ds3db
.lConeOutsideVolume
= DS3D_DEFAULTCONEOUTSIDEVOLUME
;
739 ds3db
->dsb
->ds3db_ds3db
.flMinDistance
= DS3D_DEFAULTMINDISTANCE
;
740 ds3db
->dsb
->ds3db_ds3db
.flMaxDistance
= DS3D_DEFAULTMAXDISTANCE
;
741 ds3db
->dsb
->ds3db_ds3db
.dwMode
= DS3DMODE_NORMAL
;
743 ds3db
->dsb
->ds3db_need_recalc
= TRUE
;
745 IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER8
)dsb
);
751 HRESULT WINAPI
IDirectSound3DBufferImpl_Destroy(
752 IDirectSound3DBufferImpl
*pds3db
)
754 TRACE("(%p)\n",pds3db
);
756 while (IDirectSound3DBufferImpl_Release((LPDIRECTSOUND3DBUFFER
)pds3db
) > 0);
761 /*******************************************************************************
762 * IDirectSound3DListener
765 /* IUnknown methods */
766 static HRESULT WINAPI
IDirectSound3DListenerImpl_QueryInterface(
767 LPDIRECTSOUND3DLISTENER iface
, REFIID riid
, LPVOID
*ppobj
)
769 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
771 TRACE("(%p,%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
774 WARN("invalid parameter\n");
778 *ppobj
= NULL
; /* assume failure */
780 if ( IsEqualGUID(riid
, &IID_IUnknown
) ||
781 IsEqualGUID(riid
, &IID_IDirectSound3DListener
) ) {
782 IDirectSound3DListener_AddRef((LPDIRECTSOUND3DLISTENER
)This
);
787 if ( IsEqualGUID(riid
, &IID_IDirectSoundBuffer
) ) {
788 if (!This
->dsound
->primary
)
789 PrimaryBufferImpl_Create(This
->dsound
, &(This
->dsound
->primary
), &(This
->dsound
->dsbd
));
790 if (This
->dsound
->primary
) {
791 *ppobj
= This
->dsound
->primary
;
792 IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER
)*ppobj
);
797 FIXME( "Unknown IID %s\n", debugstr_guid( riid
) );
798 return E_NOINTERFACE
;
801 static ULONG WINAPI
IDirectSound3DListenerImpl_AddRef(LPDIRECTSOUND3DLISTENER iface
)
803 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
804 ULONG ref
= InterlockedIncrement(&(This
->ref
));
805 TRACE("(%p) ref was %ld\n", This
, ref
- 1);
809 static ULONG WINAPI
IDirectSound3DListenerImpl_Release(LPDIRECTSOUND3DLISTENER iface
)
811 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
812 ULONG ref
= InterlockedDecrement(&(This
->ref
));
813 TRACE("(%p) ref was %ld\n", This
, ref
+ 1);
816 This
->dsound
->listener
= 0;
817 HeapFree(GetProcessHeap(), 0, This
);
818 TRACE("(%p) released\n", This
);
823 /* IDirectSound3DListener methods */
824 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetAllParameter(
825 LPDIRECTSOUND3DLISTENER iface
,
826 LPDS3DLISTENER lpDS3DL
)
828 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
829 TRACE("(%p,%p)\n",This
,lpDS3DL
);
831 if (lpDS3DL
== NULL
) {
832 WARN("invalid parameter: lpDS3DL == NULL\n");
833 return DSERR_INVALIDPARAM
;
836 if (lpDS3DL
->dwSize
< sizeof(*lpDS3DL
)) {
837 WARN("invalid parameter: lpDS3DL->dwSize = %ld < %d\n",lpDS3DL
->dwSize
, sizeof(*lpDS3DL
));
838 return DSERR_INVALIDPARAM
;
841 TRACE("returning: all parameters\n");
842 *lpDS3DL
= This
->dsound
->ds3dl
;
846 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetDistanceFactor(
847 LPDIRECTSOUND3DLISTENER iface
,
848 LPD3DVALUE lpfDistanceFactor
)
850 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
851 TRACE("returning: Distance Factor = %f\n", This
->dsound
->ds3dl
.flDistanceFactor
);
852 *lpfDistanceFactor
= This
->dsound
->ds3dl
.flDistanceFactor
;
856 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetDopplerFactor(
857 LPDIRECTSOUND3DLISTENER iface
,
858 LPD3DVALUE lpfDopplerFactor
)
860 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
861 TRACE("returning: Doppler Factor = %f\n", This
->dsound
->ds3dl
.flDopplerFactor
);
862 *lpfDopplerFactor
= This
->dsound
->ds3dl
.flDopplerFactor
;
866 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetOrientation(
867 LPDIRECTSOUND3DLISTENER iface
,
868 LPD3DVECTOR lpvOrientFront
,
869 LPD3DVECTOR lpvOrientTop
)
871 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
872 TRACE("returning: OrientFront vector = (%f,%f,%f); OrientTop vector = (%f,%f,%f)\n", This
->dsound
->ds3dl
.vOrientFront
.x
, \
873 This
->dsound
->ds3dl
.vOrientFront
.y
, This
->dsound
->ds3dl
.vOrientFront
.z
, This
->dsound
->ds3dl
.vOrientTop
.x
, This
->dsound
->ds3dl
.vOrientTop
.y
, \
874 This
->dsound
->ds3dl
.vOrientTop
.z
);
875 *lpvOrientFront
= This
->dsound
->ds3dl
.vOrientFront
;
876 *lpvOrientTop
= This
->dsound
->ds3dl
.vOrientTop
;
880 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetPosition(
881 LPDIRECTSOUND3DLISTENER iface
,
882 LPD3DVECTOR lpvPosition
)
884 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
885 TRACE("returning: Position vector = (%f,%f,%f)\n", This
->dsound
->ds3dl
.vPosition
.x
, This
->dsound
->ds3dl
.vPosition
.y
, This
->dsound
->ds3dl
.vPosition
.z
);
886 *lpvPosition
= This
->dsound
->ds3dl
.vPosition
;
890 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetRolloffFactor(
891 LPDIRECTSOUND3DLISTENER iface
,
892 LPD3DVALUE lpfRolloffFactor
)
894 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
895 TRACE("returning: RolloffFactor = %f\n", This
->dsound
->ds3dl
.flRolloffFactor
);
896 *lpfRolloffFactor
= This
->dsound
->ds3dl
.flRolloffFactor
;
900 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetVelocity(
901 LPDIRECTSOUND3DLISTENER iface
,
902 LPD3DVECTOR lpvVelocity
)
904 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
905 TRACE("returning: Velocity vector = (%f,%f,%f)\n", This
->dsound
->ds3dl
.vVelocity
.x
, This
->dsound
->ds3dl
.vVelocity
.y
, This
->dsound
->ds3dl
.vVelocity
.z
);
906 *lpvVelocity
= This
->dsound
->ds3dl
.vVelocity
;
910 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetAllParameters(
911 LPDIRECTSOUND3DLISTENER iface
,
912 LPCDS3DLISTENER lpcDS3DL
,
915 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
916 TRACE("setting: all parameters; dwApply = %ld\n", dwApply
);
917 This
->dsound
->ds3dl
= *lpcDS3DL
;
918 if (dwApply
== DS3D_IMMEDIATE
)
920 This
->dsound
->ds3dl_need_recalc
= FALSE
;
921 DSOUND_ChangeListener(This
);
923 This
->dsound
->ds3dl_need_recalc
= TRUE
;
927 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetDistanceFactor(
928 LPDIRECTSOUND3DLISTENER iface
,
929 D3DVALUE fDistanceFactor
,
932 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
933 TRACE("setting: Distance Factor = %f; dwApply = %ld\n", fDistanceFactor
, dwApply
);
934 This
->dsound
->ds3dl
.flDistanceFactor
= fDistanceFactor
;
935 if (dwApply
== DS3D_IMMEDIATE
)
937 This
->dsound
->ds3dl_need_recalc
= FALSE
;
938 DSOUND_ChangeListener(This
);
940 This
->dsound
->ds3dl_need_recalc
= TRUE
;
944 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetDopplerFactor(
945 LPDIRECTSOUND3DLISTENER iface
,
946 D3DVALUE fDopplerFactor
,
949 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
950 TRACE("setting: Doppler Factor = %f; dwApply = %ld\n", fDopplerFactor
, dwApply
);
951 This
->dsound
->ds3dl
.flDopplerFactor
= fDopplerFactor
;
952 if (dwApply
== DS3D_IMMEDIATE
)
954 This
->dsound
->ds3dl_need_recalc
= FALSE
;
955 DSOUND_ChangeListener(This
);
957 This
->dsound
->ds3dl_need_recalc
= TRUE
;
961 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetOrientation(
962 LPDIRECTSOUND3DLISTENER iface
,
963 D3DVALUE xFront
, D3DVALUE yFront
, D3DVALUE zFront
,
964 D3DVALUE xTop
, D3DVALUE yTop
, D3DVALUE zTop
,
967 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
968 TRACE("setting: Front vector = (%f,%f,%f); Top vector = (%f,%f,%f); dwApply = %ld\n", \
969 xFront
, yFront
, zFront
, xTop
, yTop
, zTop
, dwApply
);
970 This
->dsound
->ds3dl
.vOrientFront
.x
= xFront
;
971 This
->dsound
->ds3dl
.vOrientFront
.y
= yFront
;
972 This
->dsound
->ds3dl
.vOrientFront
.z
= zFront
;
973 This
->dsound
->ds3dl
.vOrientTop
.x
= xTop
;
974 This
->dsound
->ds3dl
.vOrientTop
.y
= yTop
;
975 This
->dsound
->ds3dl
.vOrientTop
.z
= zTop
;
976 if (dwApply
== DS3D_IMMEDIATE
)
978 This
->dsound
->ds3dl_need_recalc
= FALSE
;
979 DSOUND_ChangeListener(This
);
981 This
->dsound
->ds3dl_need_recalc
= TRUE
;
985 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetPosition(
986 LPDIRECTSOUND3DLISTENER iface
,
987 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
,
990 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
991 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %ld\n", x
, y
, z
, dwApply
);
992 This
->dsound
->ds3dl
.vPosition
.x
= x
;
993 This
->dsound
->ds3dl
.vPosition
.y
= y
;
994 This
->dsound
->ds3dl
.vPosition
.z
= z
;
995 if (dwApply
== DS3D_IMMEDIATE
)
997 This
->dsound
->ds3dl_need_recalc
= FALSE
;
998 DSOUND_ChangeListener(This
);
1000 This
->dsound
->ds3dl_need_recalc
= TRUE
;
1004 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetRolloffFactor(
1005 LPDIRECTSOUND3DLISTENER iface
,
1006 D3DVALUE fRolloffFactor
,
1009 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
1010 TRACE("setting: Rolloff Factor = %f; dwApply = %ld\n", fRolloffFactor
, dwApply
);
1011 This
->dsound
->ds3dl
.flRolloffFactor
= fRolloffFactor
;
1012 if (dwApply
== DS3D_IMMEDIATE
)
1014 This
->dsound
->ds3dl_need_recalc
= FALSE
;
1015 DSOUND_ChangeListener(This
);
1017 This
->dsound
->ds3dl_need_recalc
= TRUE
;
1021 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetVelocity(
1022 LPDIRECTSOUND3DLISTENER iface
,
1023 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
,
1026 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
1027 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %ld\n", x
, y
, z
, dwApply
);
1028 This
->dsound
->ds3dl
.vVelocity
.x
= x
;
1029 This
->dsound
->ds3dl
.vVelocity
.y
= y
;
1030 This
->dsound
->ds3dl
.vVelocity
.z
= z
;
1031 if (dwApply
== DS3D_IMMEDIATE
)
1033 This
->dsound
->ds3dl_need_recalc
= FALSE
;
1034 DSOUND_ChangeListener(This
);
1036 This
->dsound
->ds3dl_need_recalc
= TRUE
;
1040 static HRESULT WINAPI
IDirectSound3DListenerImpl_CommitDeferredSettings(
1041 LPDIRECTSOUND3DLISTENER iface
)
1043 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
1045 DSOUND_ChangeListener(This
);
1049 static IDirectSound3DListenerVtbl ds3dlvt
=
1051 /* IUnknown methods */
1052 IDirectSound3DListenerImpl_QueryInterface
,
1053 IDirectSound3DListenerImpl_AddRef
,
1054 IDirectSound3DListenerImpl_Release
,
1055 /* IDirectSound3DListener methods */
1056 IDirectSound3DListenerImpl_GetAllParameter
,
1057 IDirectSound3DListenerImpl_GetDistanceFactor
,
1058 IDirectSound3DListenerImpl_GetDopplerFactor
,
1059 IDirectSound3DListenerImpl_GetOrientation
,
1060 IDirectSound3DListenerImpl_GetPosition
,
1061 IDirectSound3DListenerImpl_GetRolloffFactor
,
1062 IDirectSound3DListenerImpl_GetVelocity
,
1063 IDirectSound3DListenerImpl_SetAllParameters
,
1064 IDirectSound3DListenerImpl_SetDistanceFactor
,
1065 IDirectSound3DListenerImpl_SetDopplerFactor
,
1066 IDirectSound3DListenerImpl_SetOrientation
,
1067 IDirectSound3DListenerImpl_SetPosition
,
1068 IDirectSound3DListenerImpl_SetRolloffFactor
,
1069 IDirectSound3DListenerImpl_SetVelocity
,
1070 IDirectSound3DListenerImpl_CommitDeferredSettings
,
1073 HRESULT WINAPI
IDirectSound3DListenerImpl_Create(
1074 PrimaryBufferImpl
*This
,
1075 IDirectSound3DListenerImpl
**pdsl
)
1077 IDirectSound3DListenerImpl
*dsl
;
1078 TRACE("(%p,%p)\n",This
,pdsl
);
1080 dsl
= HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY
,sizeof(*dsl
));
1083 WARN("out of memory\n");
1085 return DSERR_OUTOFMEMORY
;
1089 dsl
->lpVtbl
= &ds3dlvt
;
1091 dsl
->dsound
= This
->dsound
;
1093 dsl
->dsound
->ds3dl
.dwSize
= sizeof(DS3DLISTENER
);
1094 dsl
->dsound
->ds3dl
.vPosition
.x
= 0.0;
1095 dsl
->dsound
->ds3dl
.vPosition
.y
= 0.0;
1096 dsl
->dsound
->ds3dl
.vPosition
.z
= 0.0;
1097 dsl
->dsound
->ds3dl
.vVelocity
.x
= 0.0;
1098 dsl
->dsound
->ds3dl
.vVelocity
.y
= 0.0;
1099 dsl
->dsound
->ds3dl
.vVelocity
.z
= 0.0;
1100 dsl
->dsound
->ds3dl
.vOrientFront
.x
= 0.0;
1101 dsl
->dsound
->ds3dl
.vOrientFront
.y
= 0.0;
1102 dsl
->dsound
->ds3dl
.vOrientFront
.z
= 1.0;
1103 dsl
->dsound
->ds3dl
.vOrientTop
.x
= 0.0;
1104 dsl
->dsound
->ds3dl
.vOrientTop
.y
= 1.0;
1105 dsl
->dsound
->ds3dl
.vOrientTop
.z
= 0.0;
1106 dsl
->dsound
->ds3dl
.flDistanceFactor
= DS3D_DEFAULTDISTANCEFACTOR
;
1107 dsl
->dsound
->ds3dl
.flRolloffFactor
= DS3D_DEFAULTROLLOFFFACTOR
;
1108 dsl
->dsound
->ds3dl
.flDopplerFactor
= DS3D_DEFAULTDOPPLERFACTOR
;
1110 dsl
->dsound
->ds3dl_need_recalc
= TRUE
;