2 * IWineD3DBaseTexture Implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2002-2004 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
27 #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
29 /* *******************************************
30 IWineD3DBaseTexture IUnknown parts follow
31 ******************************************* */
32 HRESULT WINAPI
IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture
*iface
, REFIID riid
, LPVOID
*ppobj
)
34 IWineD3DBaseTextureImpl
*This
= (IWineD3DBaseTextureImpl
*)iface
;
35 TRACE("(%p)->(%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
36 /* FIXME: This needs to extend an IWineD3DBaseObject */
37 if (IsEqualGUID(riid
, &IID_IUnknown
)
38 || IsEqualGUID(riid
, &IID_IWineD3DResource
)
39 || IsEqualGUID(riid
, &IID_IWineD3DBaseTexture
)) {
40 IUnknown_AddRef(iface
);
47 ULONG WINAPI
IWineD3DBaseTextureImpl_AddRef(IWineD3DBaseTexture
*iface
) {
48 IWineD3DBaseTextureImpl
*This
= (IWineD3DBaseTextureImpl
*)iface
;
49 ULONG ref
= InterlockedIncrement(&This
->resource
.ref
);
51 TRACE("(%p) : AddRef increasing from %ld\n", This
,ref
- 1);
52 IUnknown_AddRef(This
->resource
.parent
);
56 ULONG WINAPI
IWineD3DBaseTextureImpl_Release(IWineD3DBaseTexture
*iface
) {
57 IWineD3DBaseTextureImpl
*This
= (IWineD3DBaseTextureImpl
*)iface
;
58 ULONG ref
= InterlockedDecrement(&This
->resource
.ref
);
59 TRACE("(%p) : Releasing from %ld\n", This
, ref
+ 1);
61 IWineD3DBaseTextureImpl_CleanUp(iface
);
62 HeapFree(GetProcessHeap(), 0, This
);
64 IUnknown_Release(This
->resource
.parent
); /* Released the reference to the d3dx object */
70 void IWineD3DBaseTextureImpl_CleanUp(IWineD3DBaseTexture
*iface
){
71 IWineD3DBaseTextureImpl
*This
= (IWineD3DBaseTextureImpl
*)iface
;
72 TRACE("(%p) : ", This
);
73 if (This
->baseTexture
.textureName
!= 0) {
75 TRACE("Deleting texture %d\n", This
->baseTexture
.textureName
);
76 glDeleteTextures(1, &This
->baseTexture
.textureName
);
79 IWineD3DResourceImpl_CleanUp((IWineD3DResource
*)iface
);
82 /* ****************************************************
83 IWineD3DBaseTexture IWineD3DResource parts follow
84 **************************************************** */
85 HRESULT WINAPI
IWineD3DBaseTextureImpl_GetDevice(IWineD3DBaseTexture
*iface
, IWineD3DDevice
** ppDevice
) {
86 return IWineD3DResourceImpl_GetDevice((IWineD3DResource
*)iface
, ppDevice
);
89 HRESULT WINAPI
IWineD3DBaseTextureImpl_SetPrivateData(IWineD3DBaseTexture
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
90 return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource
*)iface
, refguid
, pData
, SizeOfData
, Flags
);
93 HRESULT WINAPI
IWineD3DBaseTextureImpl_GetPrivateData(IWineD3DBaseTexture
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
94 return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource
*)iface
, refguid
, pData
, pSizeOfData
);
97 HRESULT WINAPI
IWineD3DBaseTextureImpl_FreePrivateData(IWineD3DBaseTexture
*iface
, REFGUID refguid
) {
98 return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource
*)iface
, refguid
);
101 DWORD WINAPI
IWineD3DBaseTextureImpl_SetPriority(IWineD3DBaseTexture
*iface
, DWORD PriorityNew
) {
102 return IWineD3DResourceImpl_SetPriority((IWineD3DResource
*)iface
, PriorityNew
);
105 DWORD WINAPI
IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture
*iface
) {
106 return IWineD3DResourceImpl_GetPriority((IWineD3DResource
*)iface
);
109 void WINAPI
IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture
*iface
) {
110 return IWineD3DResourceImpl_PreLoad((IWineD3DResource
*)iface
);
113 D3DRESOURCETYPE WINAPI
IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture
*iface
) {
114 return IWineD3DResourceImpl_GetType((IWineD3DResource
*)iface
);
117 HRESULT WINAPI
IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture
*iface
, IUnknown
**pParent
) {
118 return IWineD3DResourceImpl_GetParent((IWineD3DResource
*)iface
, pParent
);
121 /* ******************************************************
122 IWineD3DBaseTexture IWineD3DBaseTexture parts follow
123 ****************************************************** */
125 /* There is no OpenGL equivilent of setLOD, getLOD, all they do it priortise testure loading
126 * so just pretend that they work unless something really needs a failure. */
127 DWORD WINAPI
IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture
*iface
, DWORD LODNew
) {
128 IWineD3DBaseTextureImpl
*This
= (IWineD3DBaseTextureImpl
*)iface
;
130 if (This
->resource
.pool
!= D3DPOOL_MANAGED
) {
131 return D3DERR_INVALIDCALL
;
134 if(LODNew
>= This
->baseTexture
.levels
)
135 LODNew
= This
->baseTexture
.levels
- 1;
136 This
->baseTexture
.LOD
= LODNew
;
138 TRACE("(%p) : set bogus LOD to %d \n", This
, This
->baseTexture
.LOD
);
140 return This
->baseTexture
.LOD
;
143 DWORD WINAPI
IWineD3DBaseTextureImpl_GetLOD(IWineD3DBaseTexture
*iface
) {
144 IWineD3DBaseTextureImpl
*This
= (IWineD3DBaseTextureImpl
*)iface
;
146 if (This
->resource
.pool
!= D3DPOOL_MANAGED
) {
147 return D3DERR_INVALIDCALL
;
150 TRACE("(%p) : returning %d \n", This
, This
->baseTexture
.LOD
);
152 return This
->baseTexture
.LOD
;
155 DWORD WINAPI
IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture
*iface
) {
156 IWineD3DBaseTextureImpl
*This
= (IWineD3DBaseTextureImpl
*)iface
;
157 TRACE("(%p) : returning %d\n", This
, This
->baseTexture
.levels
);
158 return This
->baseTexture
.levels
;
161 HRESULT WINAPI
IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture
*iface
, D3DTEXTUREFILTERTYPE FilterType
) {
162 IWineD3DBaseTextureImpl
*This
= (IWineD3DBaseTextureImpl
*)iface
;
164 if (!(This
->baseTexture
.usage
& D3DUSAGE_AUTOGENMIPMAP
)) {
165 TRACE("(%p) : returning invalid call\n", This
);
166 return D3DERR_INVALIDCALL
;
168 This
->baseTexture
.filterType
= FilterType
;
169 TRACE("(%p) : \n", This
);
173 D3DTEXTUREFILTERTYPE WINAPI
IWineD3DBaseTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture
*iface
) {
174 IWineD3DBaseTextureImpl
*This
= (IWineD3DBaseTextureImpl
*)iface
;
175 FIXME("(%p) : stub\n", This
);
176 if (!(This
->baseTexture
.usage
& D3DUSAGE_AUTOGENMIPMAP
)) {
179 return This
->baseTexture
.filterType
;
180 return D3DTEXF_LINEAR
; /* default */
183 void WINAPI
IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture
*iface
) {
184 IWineD3DBaseTextureImpl
*This
= (IWineD3DBaseTextureImpl
*)iface
;
185 /* TODO: implement filters using GL_SGI_generate_mipmaps http://oss.sgi.com/projects/ogl-sample/registry/SGIS/generate_mipmap.txt */
186 FIXME("(%p) : stub\n", This
);
190 /* Internal function, No d3d mapping */
191 BOOL WINAPI
IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture
*iface
, BOOL dirty
) {
193 IWineD3DBaseTextureImpl
*This
= (IWineD3DBaseTextureImpl
*)iface
;
194 old
= This
->baseTexture
.dirty
;
195 This
->baseTexture
.dirty
= dirty
;
199 BOOL WINAPI
IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture
*iface
) {
200 IWineD3DBaseTextureImpl
*This
= (IWineD3DBaseTextureImpl
*)iface
;
201 return This
->baseTexture
.dirty
;
204 HRESULT WINAPI
IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture
*iface
) {
205 IWineD3DBaseTextureImpl
*This
= (IWineD3DBaseTextureImpl
*)iface
;
206 UINT textureDimensions
;
208 TRACE("(%p) : About to bind texture\n", This
);
210 textureDimensions
= IWineD3DCubeTexture_GetTextureDimensions(iface
);
212 #if 0 /* TODO: context manager support */
213 IWineD3DContextManager_PushState(This
->contextManager
, textureDimensions
, ENABLED
, NOW
/* make sure the state is applied now */);
215 glEnable(textureDimensions
);
218 /* Generate a texture name if we don't already have one */
219 if (This
->baseTexture
.textureName
== 0) {
220 glGenTextures(1, &This
->baseTexture
.textureName
);
221 checkGLcall("glGenTextures");
222 TRACE("Generated texture %d\n", This
->baseTexture
.textureName
);
223 if (This
->resource
.pool
== D3DPOOL_DEFAULT
) {
224 /* Tell opengl to try and keep this texture in video ram (well mostly) */
227 glPrioritizeTextures(1, &This
->baseTexture
.textureName
, &tmp
);
231 /* Bind the texture */
232 if (This
->baseTexture
.textureName
!= 0) {
233 glBindTexture(textureDimensions
, This
->baseTexture
.textureName
);
234 checkGLcall("glBindTexture");
235 } else { /* this only happened if we've run out of openGL textures */
236 WARN("This texture doesn't have an openGL texture assigned to it\n");
237 return D3DERR_INVALIDCALL
;
240 /* Always need to reset the number of mipmap levels when rebinding as it is
241 a property of the active texture unit, and another texture may have set it
242 to a different value */
243 TRACE("Setting GL_TEXTURE_MAX_LEVEL to %d\n", This
->baseTexture
.levels
- 1);
244 glTexParameteri(textureDimensions
, GL_TEXTURE_MAX_LEVEL
, This
->baseTexture
.levels
- 1);
245 checkGLcall("glTexParameteri(textureDimensions, GL_TEXTURE_MAX_LEVEL, This->baseTexture.levels)");
249 HRESULT WINAPI
IWineD3DBaseTextureImpl_UnBindTexture(IWineD3DBaseTexture
*iface
) {
250 IWineD3DBaseTextureImpl
*This
= (IWineD3DBaseTextureImpl
*)iface
;
251 UINT textureDimensions
;
253 TRACE("(%p) : About to bind texture\n", This
);
254 textureDimensions
= IWineD3DCubeTexture_GetTextureDimensions(iface
);
258 glBindTexture(textureDimensions
, 0);
259 #if 0 /* TODO: context manager support */
260 IWineD3DContextManager_PopState(This
->contextManager
, GL_TEXTURE_CUBE_MAP_ARB
, ENABLED
, NOW
/* make sure the state is applied now */);
262 glDisable(textureDimensions
);
269 UINT WINAPI
IWineD3DBaseTextureImpl_GetTextureDimensions(IWineD3DBaseTexture
*iface
){
270 IWineD3DBaseTextureImpl
*This
= (IWineD3DBaseTextureImpl
*)iface
;
271 FIXME("(%p) : This shouldn't be called\n", This
);
275 IWineD3DBaseTextureVtbl IWineD3DBaseTexture_Vtbl
=
277 IWineD3DBaseTextureImpl_QueryInterface
,
278 IWineD3DBaseTextureImpl_AddRef
,
279 IWineD3DBaseTextureImpl_Release
,
280 /* IWineD3DResource */
281 IWineD3DBaseTextureImpl_GetParent
,
282 IWineD3DBaseTextureImpl_GetDevice
,
283 IWineD3DBaseTextureImpl_SetPrivateData
,
284 IWineD3DBaseTextureImpl_GetPrivateData
,
285 IWineD3DBaseTextureImpl_FreePrivateData
,
286 IWineD3DBaseTextureImpl_SetPriority
,
287 IWineD3DBaseTextureImpl_GetPriority
,
288 IWineD3DBaseTextureImpl_PreLoad
,
289 IWineD3DBaseTextureImpl_GetType
,
291 /*IWineD3DBaseTexture*/
292 IWineD3DBaseTextureImpl_SetLOD
,
293 IWineD3DBaseTextureImpl_GetLOD
,
294 IWineD3DBaseTextureImpl_GetLevelCount
,
295 IWineD3DBaseTextureImpl_SetAutoGenFilterType
,
296 IWineD3DBaseTextureImpl_GetAutoGenFilterType
,
297 IWineD3DBaseTextureImpl_GenerateMipSubLevels
,
298 IWineD3DBaseTextureImpl_SetDirty
,
299 IWineD3DBaseTextureImpl_GetDirty
,
301 IWineD3DBaseTextureImpl_BindTexture
,
302 IWineD3DBaseTextureImpl_UnBindTexture
,
303 IWineD3DBaseTextureImpl_GetTextureDimensions