2 * IWineD3DCubeTexture implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
27 #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
29 static const GLenum cube_targets
[6] = {
30 #if defined(GL_VERSION_1_3)
31 GL_TEXTURE_CUBE_MAP_POSITIVE_X
,
32 GL_TEXTURE_CUBE_MAP_NEGATIVE_X
,
33 GL_TEXTURE_CUBE_MAP_POSITIVE_Y
,
34 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
,
35 GL_TEXTURE_CUBE_MAP_POSITIVE_Z
,
36 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
38 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
,
39 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
,
40 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
,
41 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
,
42 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
,
43 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
47 /* *******************************************
48 IWineD3DCubeTexture IUnknown parts follow
49 ******************************************* */
50 HRESULT WINAPI
IWineD3DCubeTextureImpl_QueryInterface(IWineD3DCubeTexture
*iface
, REFIID riid
, LPVOID
*ppobj
)
52 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
53 TRACE("(%p)->(%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
54 if (IsEqualGUID(riid
, &IID_IUnknown
)
55 || IsEqualGUID(riid
, &IID_IWineD3DResource
)
56 || IsEqualGUID(riid
, &IID_IWineD3DBaseTexture
)
57 || IsEqualGUID(riid
, &IID_IWineD3DTexture
)) {
58 IUnknown_AddRef(iface
);
65 ULONG WINAPI
IWineD3DCubeTextureImpl_AddRef(IWineD3DCubeTexture
*iface
) {
66 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
67 TRACE("(%p) : AddRef increasing from %ld\n", This
, This
->resource
.ref
);
68 IUnknown_AddRef(This
->resource
.parent
);
69 return InterlockedIncrement(&This
->resource
.ref
);
72 ULONG WINAPI
IWineD3DCubeTextureImpl_Release(IWineD3DCubeTexture
*iface
) {
73 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
75 TRACE("(%p) : Releasing from %ld\n", This
, This
->resource
.ref
);
76 ref
= InterlockedDecrement(&This
->resource
.ref
);
79 for (i
= 0; i
< This
->baseTexture
.levels
; i
++) {
80 for (j
= 0; j
< 6; j
++) {
81 if (This
->surfaces
[j
][i
] != NULL
) {
82 TRACE("(%p) : Releasing surface%d %d %p\n", This
, j
, i
, This
->surfaces
[j
][i
]);
83 IWineD3DSurface_Release((IWineD3DSurface
*) This
->surfaces
[j
][i
]);
87 IWineD3DBaseTextureImpl_CleanUp((IWineD3DBaseTexture
*) iface
);
88 HeapFree(GetProcessHeap(), 0, This
);
90 IUnknown_Release(This
->resource
.parent
); /* Released the reference to the d3dx object */
95 /* ****************************************************
96 IWineD3DCubeTexture IWineD3DResource parts follow
97 **************************************************** */
98 HRESULT WINAPI
IWineD3DCubeTextureImpl_GetDevice(IWineD3DCubeTexture
*iface
, IWineD3DDevice
** ppDevice
) {
99 return IWineD3DResourceImpl_GetDevice((IWineD3DResource
*)iface
, ppDevice
);
102 HRESULT WINAPI
IWineD3DCubeTextureImpl_SetPrivateData(IWineD3DCubeTexture
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
103 return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource
*)iface
, refguid
, pData
, SizeOfData
, Flags
);
106 HRESULT WINAPI
IWineD3DCubeTextureImpl_GetPrivateData(IWineD3DCubeTexture
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
107 return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource
*)iface
, refguid
, pData
, pSizeOfData
);
110 HRESULT WINAPI
IWineD3DCubeTextureImpl_FreePrivateData(IWineD3DCubeTexture
*iface
, REFGUID refguid
) {
111 return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource
*)iface
, refguid
);
114 DWORD WINAPI
IWineD3DCubeTextureImpl_SetPriority(IWineD3DCubeTexture
*iface
, DWORD PriorityNew
) {
115 return IWineD3DResourceImpl_SetPriority((IWineD3DResource
*)iface
, PriorityNew
);
118 DWORD WINAPI
IWineD3DCubeTextureImpl_GetPriority(IWineD3DCubeTexture
*iface
) {
119 return IWineD3DResourceImpl_GetPriority((IWineD3DResource
*)iface
);
122 void WINAPI
IWineD3DCubeTextureImpl_PreLoad(IWineD3DCubeTexture
*iface
) {
123 /* Override the IWineD3DResource Preload method */
125 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
127 TRACE("(%p) : About to load texture: dirtified(%d)\n", This
, This
->baseTexture
.dirty
);
129 IWineD3DCubeTexture_BindTexture(iface
);
132 /* If were dirty then reload the surfaces */
133 if(This
->baseTexture
.dirty
!= FALSE
) {
134 for (i
= 0; i
< This
->baseTexture
.levels
; i
++) {
135 for (j
= 0; j
< 6; j
++)
136 IWineD3DSurface_LoadTexture((IWineD3DSurface
*) This
->surfaces
[j
][i
], cube_targets
[j
], i
);
138 /* No longer dirty */
139 This
->baseTexture
.dirty
= FALSE
;
145 D3DRESOURCETYPE WINAPI
IWineD3DCubeTextureImpl_GetType(IWineD3DCubeTexture
*iface
) {
146 return IWineD3DResourceImpl_GetType((IWineD3DResource
*)iface
);
149 HRESULT WINAPI
IWineD3DCubeTextureImpl_GetParent(IWineD3DCubeTexture
*iface
, IUnknown
**pParent
) {
150 return IWineD3DResourceImpl_GetParent((IWineD3DResource
*)iface
, pParent
);
153 /* ******************************************************
154 IWineD3DCubeTexture IWineD3DBaseTexture parts follow
155 ****************************************************** */
156 DWORD WINAPI
IWineD3DCubeTextureImpl_SetLOD(IWineD3DCubeTexture
*iface
, DWORD LODNew
) {
157 return IWineD3DBaseTextureImpl_SetLOD((IWineD3DBaseTexture
*)iface
, LODNew
);
160 DWORD WINAPI
IWineD3DCubeTextureImpl_GetLOD(IWineD3DCubeTexture
*iface
) {
161 return IWineD3DBaseTextureImpl_GetLOD((IWineD3DBaseTexture
*)iface
);
164 DWORD WINAPI
IWineD3DCubeTextureImpl_GetLevelCount(IWineD3DCubeTexture
*iface
) {
165 return IWineD3DBaseTextureImpl_GetLevelCount((IWineD3DBaseTexture
*)iface
);
168 HRESULT WINAPI
IWineD3DCubeTextureImpl_SetAutoGenFilterType(IWineD3DCubeTexture
*iface
, D3DTEXTUREFILTERTYPE FilterType
) {
169 return IWineD3DBaseTextureImpl_SetAutoGenFilterType((IWineD3DBaseTexture
*)iface
, FilterType
);
172 D3DTEXTUREFILTERTYPE WINAPI
IWineD3DCubeTextureImpl_GetAutoGenFilterType(IWineD3DCubeTexture
*iface
) {
173 return IWineD3DBaseTextureImpl_GetAutoGenFilterType((IWineD3DBaseTexture
*)iface
);
176 void WINAPI
IWineD3DCubeTextureImpl_GenerateMipSubLevels(IWineD3DCubeTexture
*iface
) {
177 return IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture
*)iface
);
180 /* Internal function, No d3d mapping */
181 BOOL WINAPI
IWineD3DCubeTextureImpl_SetDirty(IWineD3DCubeTexture
*iface
, BOOL dirty
) {
182 return IWineD3DBaseTextureImpl_SetDirty((IWineD3DBaseTexture
*)iface
, dirty
);
185 /* Internal function, No d3d mapping */
186 BOOL WINAPI
IWineD3DCubeTextureImpl_GetDirty(IWineD3DCubeTexture
*iface
) {
187 return IWineD3DBaseTextureImpl_GetDirty((IWineD3DBaseTexture
*)iface
);
190 HRESULT WINAPI
IWineD3DCubeTextureImpl_BindTexture(IWineD3DCubeTexture
*iface
) {
191 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
192 TRACE("(%p) : relay to BaseTexture \n", This
);
193 return IWineD3DBaseTextureImpl_BindTexture((IWineD3DBaseTexture
*)iface
);
196 HRESULT WINAPI
IWineD3DCubeTextureImpl_UnBindTexture(IWineD3DCubeTexture
*iface
) {
197 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
198 TRACE("(%p) : relay to BaseTexture \n", This
);
199 return IWineD3DBaseTextureImpl_UnBindTexture((IWineD3DBaseTexture
*)iface
);
202 UINT WINAPI
IWineD3DCubeTextureImpl_GetTextureDimensions(IWineD3DCubeTexture
*iface
){
203 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
204 TRACE("(%p) \n", This
);
206 return GLTEXTURECUBEMAP
;
209 /* *******************************************
210 IWineD3DCubeTexture IWineD3DCubeTexture parts follow
211 ******************************************* */
212 HRESULT WINAPI
IWineD3DCubeTextureImpl_GetLevelDesc(IWineD3DCubeTexture
*iface
, UINT Level
, WINED3DSURFACE_DESC
* pDesc
) {
213 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
215 if (Level
< This
->baseTexture
.levels
) {
216 TRACE("(%p) level (%d)\n", This
, Level
);
217 return IWineD3DSurface_GetDesc((IWineD3DSurface
*) This
->surfaces
[0][Level
], pDesc
);
219 FIXME("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
220 return D3DERR_INVALIDCALL
;
223 HRESULT WINAPI
IWineD3DCubeTextureImpl_GetCubeMapSurface(IWineD3DCubeTexture
*iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
, IWineD3DSurface
** ppCubeMapSurface
) {
224 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
225 if (Level
< This
->baseTexture
.levels
) {
226 *ppCubeMapSurface
= (IWineD3DSurface
*) This
->surfaces
[FaceType
][Level
];
227 IWineD3DSurface_AddRef((IWineD3DSurface
*) *ppCubeMapSurface
);
228 TRACE("(%p) -> faceType(%d) level(%d) returning surface@%p \n", This
, FaceType
, Level
, This
->surfaces
[FaceType
][Level
]);
230 FIXME("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
231 return D3DERR_INVALIDCALL
;
236 HRESULT WINAPI
IWineD3DCubeTextureImpl_LockRect(IWineD3DCubeTexture
*iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
) {
238 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
240 if (Level
< This
->baseTexture
.levels
) {
241 hr
= IWineD3DSurface_LockRect((IWineD3DSurface
*) This
->surfaces
[FaceType
][Level
], pLockedRect
, pRect
, Flags
);
242 TRACE("(%p) -> faceType(%d) level(%d) returning memory@%p success(%lu)\n", This
, FaceType
, Level
, pLockedRect
->pBits
, hr
);
244 FIXME("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
245 return D3DERR_INVALIDCALL
;
250 HRESULT WINAPI
IWineD3DCubeTextureImpl_UnlockRect(IWineD3DCubeTexture
*iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
) {
252 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
254 if (Level
< This
->baseTexture
.levels
) {
255 hr
= IWineD3DSurface_UnlockRect((IWineD3DSurface
*) This
->surfaces
[FaceType
][Level
]);
256 TRACE("(%p) -> faceType(%d) level(%d) success(%lu)\n", This
, FaceType
, Level
, hr
);
258 FIXME("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
259 return D3DERR_INVALIDCALL
;
264 HRESULT WINAPI
IWineD3DCubeTextureImpl_AddDirtyRect(IWineD3DCubeTexture
*iface
, D3DCUBEMAP_FACES FaceType
, CONST RECT
* pDirtyRect
) {
265 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
266 This
->baseTexture
.dirty
= TRUE
;
267 TRACE("(%p) : dirtyfication of faceType(%d) Level (0)\n", This
, FaceType
);
268 return IWineD3DSurface_AddDirtyRect((IWineD3DSurface
*) This
->surfaces
[FaceType
][0], pDirtyRect
);
272 IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl
=
275 IWineD3DCubeTextureImpl_QueryInterface
,
276 IWineD3DCubeTextureImpl_AddRef
,
277 IWineD3DCubeTextureImpl_Release
,
278 /* IWineD3DResource */
279 IWineD3DCubeTextureImpl_GetParent
,
280 IWineD3DCubeTextureImpl_GetDevice
,
281 IWineD3DCubeTextureImpl_SetPrivateData
,
282 IWineD3DCubeTextureImpl_GetPrivateData
,
283 IWineD3DCubeTextureImpl_FreePrivateData
,
284 IWineD3DCubeTextureImpl_SetPriority
,
285 IWineD3DCubeTextureImpl_GetPriority
,
286 IWineD3DCubeTextureImpl_PreLoad
,
287 IWineD3DCubeTextureImpl_GetType
,
289 IWineD3DCubeTextureImpl_SetLOD
,
290 IWineD3DCubeTextureImpl_GetLOD
,
291 IWineD3DCubeTextureImpl_GetLevelCount
,
292 IWineD3DCubeTextureImpl_SetAutoGenFilterType
,
293 IWineD3DCubeTextureImpl_GetAutoGenFilterType
,
294 IWineD3DCubeTextureImpl_GenerateMipSubLevels
,
295 IWineD3DCubeTextureImpl_SetDirty
,
296 IWineD3DCubeTextureImpl_GetDirty
,
297 IWineD3DCubeTextureImpl_BindTexture
,
298 IWineD3DCubeTextureImpl_UnBindTexture
,
299 IWineD3DCubeTextureImpl_GetTextureDimensions
,
301 IWineD3DCubeTextureImpl_GetLevelDesc
,
302 IWineD3DCubeTextureImpl_GetCubeMapSurface
,
303 IWineD3DCubeTextureImpl_LockRect
,
304 IWineD3DCubeTextureImpl_UnlockRect
,
305 IWineD3DCubeTextureImpl_AddDirtyRect