2 * IWineD3DVolume implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
27 #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->wineD3DDevice)->wineD3D))->gl_info
29 /* *******************************************
30 IWineD3DVolume IUnknown parts follow
31 ******************************************* */
32 HRESULT WINAPI
IWineD3DVolumeImpl_QueryInterface(IWineD3DVolume
*iface
, REFIID riid
, LPVOID
*ppobj
)
34 IWineD3DVolumeImpl
*This
= (IWineD3DVolumeImpl
*)iface
;
35 TRACE("(%p)->(%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
36 if (IsEqualGUID(riid
, &IID_IUnknown
)
37 || IsEqualGUID(riid
, &IID_IWineD3DVolume
)){
38 IUnknown_AddRef(iface
);
45 ULONG WINAPI
IWineD3DVolumeImpl_AddRef(IWineD3DVolume
*iface
) {
46 IWineD3DVolumeImpl
*This
= (IWineD3DVolumeImpl
*)iface
;
47 TRACE("(%p) : AddRef increasing from %ld\n", This
, This
->resource
.ref
);
48 return InterlockedIncrement(&This
->resource
.ref
);
51 ULONG WINAPI
IWineD3DVolumeImpl_Release(IWineD3DVolume
*iface
) {
52 IWineD3DVolumeImpl
*This
= (IWineD3DVolumeImpl
*)iface
;
54 TRACE("(%p) : Releasing from %ld\n", This
, This
->resource
.ref
);
55 ref
= InterlockedDecrement(&This
->resource
.ref
);
57 IWineD3DResourceImpl_CleanUp((IWineD3DResource
*)iface
);
58 HeapFree(GetProcessHeap(), 0, This
);
63 /* ****************************************************
64 IWineD3DSurface IWineD3DResource parts follow
65 **************************************************** */
66 HRESULT WINAPI
IWineD3DVolumeImpl_GetParent(IWineD3DVolume
*iface
, IUnknown
**pParent
) {
67 return IWineD3DResourceImpl_GetParent((IWineD3DResource
*)iface
, pParent
);
70 HRESULT WINAPI
IWineD3DVolumeImpl_GetDevice(IWineD3DVolume
*iface
, IWineD3DDevice
** ppDevice
) {
71 return IWineD3DResourceImpl_GetDevice((IWineD3DResource
*)iface
, ppDevice
);
74 HRESULT WINAPI
IWineD3DVolumeImpl_SetPrivateData(IWineD3DVolume
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
75 return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource
*)iface
, refguid
, pData
, SizeOfData
, Flags
);
78 HRESULT WINAPI
IWineD3DVolumeImpl_GetPrivateData(IWineD3DVolume
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
79 return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource
*)iface
, refguid
, pData
, pSizeOfData
);
82 HRESULT WINAPI
IWineD3DVolumeImpl_FreePrivateData(IWineD3DVolume
*iface
, REFGUID refguid
) {
83 return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource
*)iface
, refguid
);
86 DWORD WINAPI
IWineD3DVolumeImpl_SetPriority(IWineD3DVolume
*iface
, DWORD PriorityNew
) {
87 return IWineD3DResourceImpl_SetPriority((IWineD3DResource
*)iface
, PriorityNew
);
90 DWORD WINAPI
IWineD3DVolumeImpl_GetPriority(IWineD3DVolume
*iface
) {
91 return IWineD3DResourceImpl_GetPriority((IWineD3DResource
*)iface
);
94 void WINAPI
IWineD3DVolumeImpl_PreLoad(IWineD3DVolume
*iface
) {
95 return IWineD3DResourceImpl_PreLoad((IWineD3DResource
*)iface
);
98 D3DRESOURCETYPE WINAPI
IWineD3DVolumeImpl_GetType(IWineD3DVolume
*iface
) {
99 return IWineD3DResourceImpl_GetType((IWineD3DResource
*)iface
);
102 /* *******************************************
103 IWineD3DVolume parts follow
104 ******************************************* */
105 HRESULT WINAPI
IWineD3DVolumeImpl_GetContainer(IWineD3DVolume
*iface
, REFIID riid
, void** ppContainer
) {
106 IWineD3DVolumeImpl
*This
= (IWineD3DVolumeImpl
*)iface
;
107 TRACE("(%p) : returning %p\n", This
, This
->container
);
108 *ppContainer
= This
->container
;
109 IUnknown_AddRef(This
->container
);
113 HRESULT WINAPI
IWineD3DVolumeImpl_GetDesc(IWineD3DVolume
*iface
, WINED3DVOLUME_DESC
* pDesc
) {
114 IWineD3DVolumeImpl
*This
= (IWineD3DVolumeImpl
*)iface
;
115 TRACE("(%p) : copying into %p\n", This
, pDesc
);
117 *(pDesc
->Format
) = This
->resource
.format
;
118 *(pDesc
->Type
) = This
->resource
.resourceType
;
119 *(pDesc
->Usage
) = This
->resource
.usage
;
120 *(pDesc
->Pool
) = This
->resource
.pool
;
121 *(pDesc
->Size
) = This
->resource
.size
; /* dx8 only */
122 *(pDesc
->Width
) = This
->currentDesc
.Width
;
123 *(pDesc
->Height
) = This
->currentDesc
.Height
;
124 *(pDesc
->Depth
) = This
->currentDesc
.Depth
;
128 HRESULT WINAPI
IWineD3DVolumeImpl_LockBox(IWineD3DVolume
*iface
, D3DLOCKED_BOX
* pLockedVolume
, CONST D3DBOX
* pBox
, DWORD Flags
) {
129 IWineD3DVolumeImpl
*This
= (IWineD3DVolumeImpl
*)iface
;
130 FIXME("(%p) : pBox=%p stub\n", This
, pBox
);
132 /* fixme: should we really lock as such? */
133 TRACE("(%p) : box=%p, output pbox=%p, allMem=%p\n", This
, pBox
, pLockedVolume
, This
->resource
.allocatedMemory
);
135 pLockedVolume
->RowPitch
= This
->bytesPerPixel
* This
->currentDesc
.Width
; /* Bytes / row */
136 pLockedVolume
->SlicePitch
= This
->bytesPerPixel
* This
->currentDesc
.Width
* This
->currentDesc
.Height
; /* Bytes / slice */
138 TRACE("No box supplied - all is ok\n");
139 pLockedVolume
->pBits
= This
->resource
.allocatedMemory
;
140 This
->lockedBox
.Left
= 0;
141 This
->lockedBox
.Top
= 0;
142 This
->lockedBox
.Front
= 0;
143 This
->lockedBox
.Right
= This
->currentDesc
.Width
;
144 This
->lockedBox
.Bottom
= This
->currentDesc
.Height
;
145 This
->lockedBox
.Back
= This
->currentDesc
.Depth
;
147 TRACE("Lock Box (%p) = l %d, t %d, r %d, b %d, fr %d, ba %d\n", pBox
, pBox
->Left
, pBox
->Top
, pBox
->Right
, pBox
->Bottom
, pBox
->Front
, pBox
->Back
);
148 pLockedVolume
->pBits
= This
->resource
.allocatedMemory
+
149 (pLockedVolume
->SlicePitch
* pBox
->Front
) + /* FIXME: is front < back or vica versa? */
150 (pLockedVolume
->RowPitch
* pBox
->Top
) +
151 (pBox
->Left
* This
->bytesPerPixel
);
152 This
->lockedBox
.Left
= pBox
->Left
;
153 This
->lockedBox
.Top
= pBox
->Top
;
154 This
->lockedBox
.Front
= pBox
->Front
;
155 This
->lockedBox
.Right
= pBox
->Right
;
156 This
->lockedBox
.Bottom
= pBox
->Bottom
;
157 This
->lockedBox
.Back
= pBox
->Back
;
160 if (Flags
& (D3DLOCK_NO_DIRTY_UPDATE
| D3DLOCK_READONLY
)) {
165 * as seen in msdn docs
167 IWineD3DVolume_AddDirtyBox(iface
, &This
->lockedBox
);
169 /** Dirtify Container if needed */
170 if (NULL
!= This
->container
) {
172 IWineD3DVolumeTexture
*cont
= (IWineD3DVolumeTexture
*) This
->container
;
173 D3DRESOURCETYPE containerType
= IWineD3DBaseTexture_GetType((IWineD3DBaseTexture
*) cont
);
175 if (containerType
== D3DRTYPE_VOLUMETEXTURE
) {
176 IWineD3DBaseTextureImpl
* pTexture
= (IWineD3DBaseTextureImpl
*) cont
;
177 pTexture
->baseTexture
.dirty
= TRUE
;
179 FIXME("Set dirty on container type %d\n", containerType
);
185 TRACE("returning memory@%p rpitch(%d) spitch(%d)\n", pLockedVolume
->pBits
, pLockedVolume
->RowPitch
, pLockedVolume
->SlicePitch
);
189 HRESULT WINAPI
IWineD3DVolumeImpl_UnlockBox(IWineD3DVolume
*iface
) {
190 IWineD3DVolumeImpl
*This
= (IWineD3DVolumeImpl
*)iface
;
191 if (FALSE
== This
->locked
) {
192 ERR("trying to lock unlocked volume@%p\n", This
);
193 return D3DERR_INVALIDCALL
;
195 TRACE("(%p) : unlocking volume\n", This
);
196 This
->locked
= FALSE
;
197 memset(&This
->lockedBox
, 0, sizeof(RECT
));
201 /* Internal use functions follow : */
203 HRESULT WINAPI
IWineD3DVolumeImpl_CleanDirtyBox(IWineD3DVolume
*iface
) {
204 IWineD3DVolumeImpl
*This
= (IWineD3DVolumeImpl
*)iface
;
206 This
->lockedBox
.Left
= This
->currentDesc
.Width
;
207 This
->lockedBox
.Top
= This
->currentDesc
.Height
;
208 This
->lockedBox
.Front
= This
->currentDesc
.Depth
;
209 This
->lockedBox
.Right
= 0;
210 This
->lockedBox
.Bottom
= 0;
211 This
->lockedBox
.Back
= 0;
215 HRESULT WINAPI
IWineD3DVolumeImpl_AddDirtyBox(IWineD3DVolume
*iface
, CONST D3DBOX
* pDirtyBox
) {
216 IWineD3DVolumeImpl
*This
= (IWineD3DVolumeImpl
*)iface
;
218 if (NULL
!= pDirtyBox
) {
219 This
->lockedBox
.Left
= min(This
->lockedBox
.Left
, pDirtyBox
->Left
);
220 This
->lockedBox
.Top
= min(This
->lockedBox
.Top
, pDirtyBox
->Top
);
221 This
->lockedBox
.Front
= min(This
->lockedBox
.Front
, pDirtyBox
->Front
);
222 This
->lockedBox
.Right
= max(This
->lockedBox
.Right
, pDirtyBox
->Right
);
223 This
->lockedBox
.Bottom
= max(This
->lockedBox
.Bottom
, pDirtyBox
->Bottom
);
224 This
->lockedBox
.Back
= max(This
->lockedBox
.Back
, pDirtyBox
->Back
);
226 This
->lockedBox
.Left
= 0;
227 This
->lockedBox
.Top
= 0;
228 This
->lockedBox
.Front
= 0;
229 This
->lockedBox
.Right
= This
->currentDesc
.Width
;
230 This
->lockedBox
.Bottom
= This
->currentDesc
.Height
;
231 This
->lockedBox
.Back
= This
->currentDesc
.Depth
;
236 HRESULT WINAPI
IWineD3DVolumeImpl_SetContainer(IWineD3DVolume
*iface
, IUnknown
* container
){
237 IWineD3DVolumeImpl
*This
= (IWineD3DVolumeImpl
*)iface
;
239 This
->container
= container
;
243 HRESULT WINAPI
IWineD3DVolumeImpl_LoadTexture(IWineD3DVolume
*iface
, GLenum gl_level
) {
244 IWineD3DVolumeImpl
*This
= (IWineD3DVolumeImpl
*)iface
;
245 IWineD3DDeviceImpl
*myDevice
= This
->resource
.wineD3DDevice
;
247 TRACE("Calling glTexImage3D %x level=%d, intfmt=%x, w=%d, h=%d,d=%d, 0=%d, glFmt=%x, glType=%x, Mem=%p\n",
250 D3DFmt2GLIntFmt(myDevice
, This
->currentDesc
.Format
),
251 This
->currentDesc
.Width
,
252 This
->currentDesc
.Height
,
253 This
->currentDesc
.Depth
,
255 D3DFmt2GLFmt(myDevice
, This
->currentDesc
.Format
),
256 D3DFmt2GLType(myDevice
, This
->currentDesc
.Format
),
257 This
->resource
.allocatedMemory
);
258 glTexImage3D(GL_TEXTURE_3D
,
260 D3DFmt2GLIntFmt(myDevice
, This
->currentDesc
.Format
),
261 This
->currentDesc
.Width
,
262 This
->currentDesc
.Height
,
263 This
->currentDesc
.Depth
,
265 D3DFmt2GLFmt(myDevice
, This
->currentDesc
.Format
),
266 D3DFmt2GLType(myDevice
, This
->currentDesc
.Format
),
267 This
->resource
.allocatedMemory
);
268 checkGLcall("glTexImage3D");
273 IWineD3DVolumeVtbl IWineD3DVolume_Vtbl
=
276 IWineD3DVolumeImpl_QueryInterface
,
277 IWineD3DVolumeImpl_AddRef
,
278 IWineD3DVolumeImpl_Release
,
279 /* IWineD3DResource */
280 IWineD3DVolumeImpl_GetParent
,
281 IWineD3DVolumeImpl_GetDevice
,
282 IWineD3DVolumeImpl_SetPrivateData
,
283 IWineD3DVolumeImpl_GetPrivateData
,
284 IWineD3DVolumeImpl_FreePrivateData
,
285 IWineD3DVolumeImpl_SetPriority
,
286 IWineD3DVolumeImpl_GetPriority
,
287 IWineD3DVolumeImpl_PreLoad
,
288 IWineD3DVolumeImpl_GetType
,
290 IWineD3DVolumeImpl_GetContainer
,
291 IWineD3DVolumeImpl_GetDesc
,
292 IWineD3DVolumeImpl_LockBox
,
293 IWineD3DVolumeImpl_UnlockBox
,
294 /* Internal interface */
295 IWineD3DVolumeImpl_AddDirtyBox
,
296 IWineD3DVolumeImpl_CleanDirtyBox
,
297 IWineD3DVolumeImpl_LoadTexture
,
298 IWineD3DVolumeImpl_SetContainer