Added YUV routines needed for v4l driver, and in the future possibly
[wine/gsoc-2012-control.git] / dlls / wined3d / volumetexture.c
blob4f1155d043dfcf0d8af71d67cdebe033615e381b
1 /*
2 * IWineD3DVolumeTexture implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "config.h"
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
29 /* *******************************************
30 IWineD3DTexture IUnknown parts follow
31 ******************************************* */
32 HRESULT WINAPI IWineD3DVolumeTextureImpl_QueryInterface(IWineD3DVolumeTexture *iface, REFIID riid, LPVOID *ppobj)
34 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
35 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
36 if (IsEqualGUID(riid, &IID_IUnknown)
37 || IsEqualGUID(riid, &IID_IWineD3DResource)
38 || IsEqualGUID(riid, &IID_IWineD3DBaseTexture)
39 || IsEqualGUID(riid, &IID_IWineD3DVolumeTexture)) {
40 IUnknown_AddRef(iface);
41 *ppobj = This;
42 return D3D_OK;
44 return E_NOINTERFACE;
47 ULONG WINAPI IWineD3DVolumeTextureImpl_AddRef(IWineD3DVolumeTexture *iface) {
48 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
49 TRACE("(%p) : AddRef increasing from %ld\n", This, This->resource.ref);
50 IUnknown_AddRef(This->resource.parent);
51 return InterlockedIncrement(&This->resource.ref);
54 ULONG WINAPI IWineD3DVolumeTextureImpl_Release(IWineD3DVolumeTexture *iface) {
55 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
56 ULONG ref;
57 int i;
58 TRACE("(%p) : Releasing from %ld\n", This, This->resource.ref);
59 ref = InterlockedDecrement(&This->resource.ref);
60 if (ref == 0) {
61 for (i = 0; i < This->baseTexture.levels; i++) {
62 if (This->volumes[i] != NULL) {
63 TRACE("(%p) : Releasing volume %p\n", This, This->volumes[i]);
64 IWineD3DVolume_Release((IWineD3DSurface *) This->volumes[i]);
67 IWineD3DBaseTextureImpl_CleanUp((IWineD3DBaseTexture *) iface);
68 HeapFree(GetProcessHeap(), 0, This);
69 } else {
70 IUnknown_Release(This->resource.parent); /* Released the reference to the d3dx object */
72 return ref;
75 /* ****************************************************
76 IWineD3DVolumeTexture IWineD3DResource parts follow
77 **************************************************** */
78 HRESULT WINAPI IWineD3DVolumeTextureImpl_GetDevice(IWineD3DVolumeTexture *iface, IWineD3DDevice** ppDevice) {
79 return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
82 HRESULT WINAPI IWineD3DVolumeTextureImpl_SetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
83 return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
86 HRESULT WINAPI IWineD3DVolumeTextureImpl_GetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
87 return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
90 HRESULT WINAPI IWineD3DVolumeTextureImpl_FreePrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid) {
91 return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
94 DWORD WINAPI IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture *iface, DWORD PriorityNew) {
95 return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
98 DWORD WINAPI IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture *iface) {
99 return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
102 void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *iface) {
103 /* Overrider the IWineD3DResource Preload method */
104 UINT i;
105 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
107 TRACE("(%p) : About to load texture\n", This);
109 IWineD3DVolumeTexture_BindTexture(iface);
111 ENTER_GL();
112 /* If were dirty then reload the volumes */
113 if(This->baseTexture.dirty != FALSE) {
114 for (i = 0; i < This->baseTexture.levels; i++) {
115 IWineD3DVolume_LoadTexture(This->volumes[i], i);
118 /* No longer dirty */
119 This->baseTexture.dirty = FALSE;
121 LEAVE_GL();
123 return ;
126 D3DRESOURCETYPE WINAPI IWineD3DVolumeTextureImpl_GetType(IWineD3DVolumeTexture *iface) {
127 return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
130 HRESULT WINAPI IWineD3DVolumeTextureImpl_GetParent(IWineD3DVolumeTexture *iface, IUnknown **pParent) {
131 return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
134 /* ******************************************************
135 IWineD3DVolumeTexture IWineD3DBaseTexture parts follow
136 ****************************************************** */
137 DWORD WINAPI IWineD3DVolumeTextureImpl_SetLOD(IWineD3DVolumeTexture *iface, DWORD LODNew) {
138 return IWineD3DBaseTextureImpl_SetLOD((IWineD3DBaseTexture *)iface, LODNew);
141 DWORD WINAPI IWineD3DVolumeTextureImpl_GetLOD(IWineD3DVolumeTexture *iface) {
142 return IWineD3DBaseTextureImpl_GetLOD((IWineD3DBaseTexture *)iface);
145 DWORD WINAPI IWineD3DVolumeTextureImpl_GetLevelCount(IWineD3DVolumeTexture *iface) {
146 return IWineD3DBaseTextureImpl_GetLevelCount((IWineD3DBaseTexture *)iface);
149 HRESULT WINAPI IWineD3DVolumeTextureImpl_SetAutoGenFilterType(IWineD3DVolumeTexture *iface, D3DTEXTUREFILTERTYPE FilterType) {
150 return IWineD3DBaseTextureImpl_SetAutoGenFilterType((IWineD3DBaseTexture *)iface, FilterType);
153 D3DTEXTUREFILTERTYPE WINAPI IWineD3DVolumeTextureImpl_GetAutoGenFilterType(IWineD3DVolumeTexture *iface) {
154 return IWineD3DBaseTextureImpl_GetAutoGenFilterType((IWineD3DBaseTexture *)iface);
157 void WINAPI IWineD3DVolumeTextureImpl_GenerateMipSubLevels(IWineD3DVolumeTexture *iface) {
158 return IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture *)iface);
161 /* Internal function, No d3d mapping */
162 BOOL WINAPI IWineD3DVolumeTextureImpl_SetDirty(IWineD3DVolumeTexture *iface, BOOL dirty) {
163 return IWineD3DBaseTextureImpl_SetDirty((IWineD3DBaseTexture *)iface, dirty);
166 BOOL WINAPI IWineD3DVolumeTextureImpl_GetDirty(IWineD3DVolumeTexture *iface) {
167 return IWineD3DBaseTextureImpl_GetDirty((IWineD3DBaseTexture *)iface);
170 HRESULT WINAPI IWineD3DVolumeTextureImpl_BindTexture(IWineD3DVolumeTexture *iface) {
171 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
172 TRACE("(%p) : relay to BaseTexture \n", This);
173 return IWineD3DBaseTextureImpl_BindTexture((IWineD3DBaseTexture *)iface);
176 HRESULT WINAPI IWineD3DVolumeTextureImpl_UnBindTexture(IWineD3DVolumeTexture *iface) {
177 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
178 TRACE("(%p) : relay to BaseTexture \n", This);
179 return IWineD3DBaseTextureImpl_UnBindTexture((IWineD3DBaseTexture *)iface);
182 UINT WINAPI IWineD3DVolumeTextureImpl_GetTextureDimensions(IWineD3DVolumeTexture *iface) {
183 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
184 TRACE("(%p) \n", This);
185 return GL_TEXTURE_3D;
188 /* *******************************************
189 IWineD3DVolumeTexture IWineD3DVolumeTexture parts follow
190 ******************************************* */
191 HRESULT WINAPI IWineD3DVolumeTextureImpl_GetLevelDesc(IWineD3DVolumeTexture *iface, UINT Level,WINED3DVOLUME_DESC *pDesc) {
192 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
193 if (Level < This->baseTexture.levels) {
194 TRACE("(%p) Level (%d)\n", This, Level);
195 return IWineD3DVolume_GetDesc((IWineD3DVolume *) This->volumes[Level], pDesc);
196 } else {
197 FIXME("(%p) Level (%d)\n", This, Level);
199 return D3D_OK;
201 HRESULT WINAPI IWineD3DVolumeTextureImpl_GetVolumeLevel(IWineD3DVolumeTexture *iface, UINT Level, IWineD3DVolume** ppVolumeLevel) {
202 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
203 if (Level < This->baseTexture.levels) {
204 *ppVolumeLevel = (IWineD3DVolume *)This->volumes[Level];
205 IWineD3DVolume_AddRef((IWineD3DVolume *) *ppVolumeLevel);
206 TRACE("(%p) -> level(%d) returning volume@%p\n", This, Level, *ppVolumeLevel);
207 } else {
208 FIXME("(%p) Level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
209 return D3DERR_INVALIDCALL;
211 return D3D_OK;
214 HRESULT WINAPI IWineD3DVolumeTextureImpl_LockBox(IWineD3DVolumeTexture *iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
215 HRESULT hr;
216 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
218 if (Level < This->baseTexture.levels) {
219 hr = IWineD3DVolume_LockBox((IWineD3DVolume *)This->volumes[Level], pLockedVolume, pBox, Flags);
220 TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr);
222 } else {
223 FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
224 return D3DERR_INVALIDCALL;
226 return hr;
229 HRESULT WINAPI IWineD3DVolumeTextureImpl_UnlockBox(IWineD3DVolumeTexture *iface, UINT Level) {
230 HRESULT hr;
231 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
233 if (Level < This->baseTexture.levels) {
234 hr = IWineD3DVolume_UnlockBox((IWineD3DVolume*) This->volumes[Level]);
235 TRACE("(%p) -> level(%d) success(%lu)\n", This, Level, hr);
237 } else {
238 FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
239 return D3DERR_INVALIDCALL;
241 return hr;
244 HRESULT WINAPI IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTexture *iface, CONST D3DBOX* pDirtyBox) {
245 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
246 This->baseTexture.dirty = TRUE;
247 TRACE("(%p) : dirtyfication of volume Level (0)\n", This);
248 return IWineD3DVolume_AddDirtyBox((IWineD3DVolume *) This->volumes[0], pDirtyBox);
251 IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
253 /* IUnknown */
254 IWineD3DVolumeTextureImpl_QueryInterface,
255 IWineD3DVolumeTextureImpl_AddRef,
256 IWineD3DVolumeTextureImpl_Release,
257 /* resource */
258 IWineD3DVolumeTextureImpl_GetParent,
259 IWineD3DVolumeTextureImpl_GetDevice,
260 IWineD3DVolumeTextureImpl_SetPrivateData,
261 IWineD3DVolumeTextureImpl_GetPrivateData,
262 IWineD3DVolumeTextureImpl_FreePrivateData,
263 IWineD3DVolumeTextureImpl_SetPriority,
264 IWineD3DVolumeTextureImpl_GetPriority,
265 IWineD3DVolumeTextureImpl_PreLoad,
266 IWineD3DVolumeTextureImpl_GetType,
267 /* BaseTexture */
268 IWineD3DVolumeTextureImpl_SetLOD,
269 IWineD3DVolumeTextureImpl_GetLOD,
270 IWineD3DVolumeTextureImpl_GetLevelCount,
271 IWineD3DVolumeTextureImpl_SetAutoGenFilterType,
272 IWineD3DVolumeTextureImpl_GetAutoGenFilterType,
273 IWineD3DVolumeTextureImpl_GenerateMipSubLevels,
274 IWineD3DVolumeTextureImpl_SetDirty,
275 IWineD3DVolumeTextureImpl_GetDirty,
276 /* not in d3d */
277 IWineD3DVolumeTextureImpl_BindTexture,
278 IWineD3DVolumeTextureImpl_UnBindTexture,
279 IWineD3DVolumeTextureImpl_GetTextureDimensions,
280 /* volume texture */
281 IWineD3DVolumeTextureImpl_GetLevelDesc,
282 IWineD3DVolumeTextureImpl_GetVolumeLevel,
283 IWineD3DVolumeTextureImpl_LockBox,
284 IWineD3DVolumeTextureImpl_UnlockBox,
285 IWineD3DVolumeTextureImpl_AddDirtyBox