2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core
);
27 /* Inner IUnknown methods */
29 static inline struct d3d10_device
*d3d10_device_from_inner_unknown(IUnknown
*iface
)
31 return (struct d3d10_device
*)((char*)iface
- FIELD_OFFSET(struct d3d10_device
, inner_unknown_vtbl
));
34 static HRESULT STDMETHODCALLTYPE
d3d10_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
, void **object
)
36 struct d3d10_device
*This
= d3d10_device_from_inner_unknown(iface
);
38 TRACE("iface %p, riid %s, object %p\n", iface
, debugstr_guid(riid
), object
);
40 if (IsEqualGUID(riid
, &IID_IUnknown
)
41 || IsEqualGUID(riid
, &IID_ID3D10Device
))
43 IUnknown_AddRef((IUnknown
*)This
);
48 if (IsEqualGUID(riid
, &IID_IWineD3DDeviceParent
))
50 IUnknown_AddRef((IUnknown
*)&This
->device_parent_vtbl
);
51 *object
= &This
->device_parent_vtbl
;
55 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
61 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_AddRef(IUnknown
*iface
)
63 struct d3d10_device
*This
= d3d10_device_from_inner_unknown(iface
);
64 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
66 TRACE("%p increasing refcount to %u\n", This
, refcount
);
71 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_Release(IUnknown
*iface
)
73 struct d3d10_device
*This
= d3d10_device_from_inner_unknown(iface
);
74 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
76 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
80 if (This
->wined3d_device
) IWineD3DDevice_Release(This
->wined3d_device
);
86 /* IUnknown methods */
88 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device
*iface
, REFIID riid
, void **object
)
90 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
91 TRACE("Forwarding to outer IUnknown\n");
92 return IUnknown_QueryInterface(This
->outer_unknown
, riid
, object
);
95 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device
*iface
)
97 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
98 TRACE("Forwarding to outer IUnknown\n");
99 return IUnknown_AddRef(This
->outer_unknown
);
102 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device
*iface
)
104 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
105 TRACE("Forwarding to outer IUnknown\n");
106 return IUnknown_Release(This
->outer_unknown
);
109 /* ID3D10Device methods */
111 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device
*iface
,
112 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
114 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
115 iface
, start_slot
, buffer_count
, buffers
);
118 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device
*iface
,
119 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
121 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
122 iface
, start_slot
, view_count
, views
);
125 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device
*iface
, ID3D10PixelShader
*shader
)
127 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
128 struct d3d10_pixel_shader
*ps
= (struct d3d10_pixel_shader
*)shader
;
130 TRACE("iface %p, shader %p\n", iface
, shader
);
132 IWineD3DDevice_SetPixelShader(This
->wined3d_device
, ps
? ps
->wined3d_shader
: NULL
);
135 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device
*iface
,
136 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
138 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
139 iface
, start_slot
, sampler_count
, samplers
);
142 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device
*iface
, ID3D10VertexShader
*shader
)
144 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
145 struct d3d10_vertex_shader
*vs
= (struct d3d10_vertex_shader
*)shader
;
147 TRACE("iface %p, shader %p\n", iface
, shader
);
149 IWineD3DDevice_SetVertexShader(This
->wined3d_device
, vs
? vs
->wined3d_shader
: NULL
);
152 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device
*iface
,
153 UINT index_count
, UINT start_index_location
, INT base_vertex_location
)
155 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
157 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
158 iface
, index_count
, start_index_location
, base_vertex_location
);
160 IWineD3DDevice_SetBaseVertexIndex(This
->wined3d_device
, base_vertex_location
);
161 IWineD3DDevice_DrawIndexedPrimitive(This
->wined3d_device
, start_index_location
, index_count
);
164 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device
*iface
,
165 UINT vertex_count
, UINT start_vertex_location
)
167 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
169 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
170 iface
, vertex_count
, start_vertex_location
);
172 IWineD3DDevice_DrawPrimitive(This
->wined3d_device
, start_vertex_location
, vertex_count
);
175 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device
*iface
,
176 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
178 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
179 iface
, start_slot
, buffer_count
, buffers
);
182 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device
*iface
, ID3D10InputLayout
*input_layout
)
184 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
186 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
188 IWineD3DDevice_SetVertexDeclaration(This
->wined3d_device
,
189 input_layout
? ((struct d3d10_input_layout
*)input_layout
)->wined3d_decl
: NULL
);
192 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device
*iface
,
193 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
,
194 const UINT
*strides
, const UINT
*offsets
)
196 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
199 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
200 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
202 for (i
= 0; i
< buffer_count
; ++i
)
204 IWineD3DDevice_SetStreamSource(This
->wined3d_device
, start_slot
,
205 buffers
[i
] ? ((struct d3d10_buffer
*)buffers
[i
])->wined3d_buffer
: NULL
,
206 offsets
[i
], strides
[i
]);
210 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device
*iface
,
211 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
213 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
215 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
216 iface
, buffer
, debug_dxgi_format(format
), offset
);
218 IWineD3DDevice_SetIndexBuffer(This
->wined3d_device
, buffer
? ((struct d3d10_buffer
*)buffer
)->wined3d_buffer
: NULL
,
219 wined3dformat_from_dxgi_format(format
));
220 if (offset
) FIXME("offset %u not supported.\n", offset
);
223 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device
*iface
,
224 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
225 INT base_vertex_location
, UINT start_instance_location
)
227 FIXME("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
228 "\tbase_vertex_location %d, start_instance_location %u stub!\n",
229 iface
, instance_index_count
, instance_count
, start_index_location
,
230 base_vertex_location
, start_instance_location
);
233 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device
*iface
,
234 UINT instance_vertex_count
, UINT instance_count
,
235 UINT start_vertex_location
, UINT start_instance_location
)
237 FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
238 "\tstart_instance_location %u stub!\n", iface
, instance_vertex_count
, instance_count
,
239 start_vertex_location
, start_instance_location
);
242 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device
*iface
,
243 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
245 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
246 iface
, start_slot
, buffer_count
, buffers
);
249 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device
*iface
, ID3D10GeometryShader
*shader
)
251 if (shader
) FIXME("iface %p, shader %p stub!\n", iface
, shader
);
252 else WARN("iface %p, shader %p stub!\n", iface
, shader
);
255 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device
*iface
, D3D10_PRIMITIVE_TOPOLOGY topology
)
257 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
259 TRACE("iface %p, topology %s\n", iface
, debug_d3d10_primitive_topology(topology
));
261 IWineD3DDevice_SetPrimitiveType(This
->wined3d_device
, (WINED3DPRIMITIVETYPE
)topology
);
264 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device
*iface
,
265 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
267 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
268 iface
, start_slot
, view_count
, views
);
271 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device
*iface
,
272 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
274 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
275 iface
, start_slot
, sampler_count
, samplers
);
278 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
280 FIXME("iface %p, predicate %p, value %d stub!\n", iface
, predicate
, value
);
283 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device
*iface
,
284 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
286 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
287 iface
, start_slot
, view_count
, views
);
290 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device
*iface
,
291 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
293 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
294 iface
, start_slot
, sampler_count
, samplers
);
297 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device
*iface
,
298 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
299 ID3D10DepthStencilView
*depth_stencil_view
)
301 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
302 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
305 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device
*iface
,
306 ID3D10BlendState
*blend_state
, const FLOAT blend_factor
[4], UINT sample_mask
)
308 FIXME("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x stub!\n",
309 iface
, blend_state
, blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3], sample_mask
);
312 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device
*iface
,
313 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
315 FIXME("iface %p, depth_stencil_state %p, stencil_ref %u stub!\n",
316 iface
, depth_stencil_state
, stencil_ref
);
319 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device
*iface
,
320 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
322 FIXME("iface %p, target_count %u, targets %p, offsets %p stub!\n", iface
, target_count
, targets
, offsets
);
325 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device
*iface
)
327 FIXME("iface %p stub!\n", iface
);
330 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device
*iface
, ID3D10RasterizerState
*rasterizer_state
)
332 FIXME("iface %p, rasterizer_state %p stub!\n", iface
, rasterizer_state
);
335 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device
*iface
,
336 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
338 FIXME("iface %p, viewport_count %u, viewports %p stub!\n", iface
, viewport_count
, viewports
);
341 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device
*iface
,
342 UINT rect_count
, const D3D10_RECT
*rects
)
344 FIXME("iface %p, rect_count %u, rects %p\n", iface
, rect_count
, rects
);
347 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device
*iface
,
348 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
349 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
351 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
352 "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
353 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
354 src_resource
, src_subresource_idx
, src_box
);
357 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device
*iface
,
358 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
360 FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface
, dst_resource
, src_resource
);
363 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device
*iface
,
364 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
365 const void *data
, UINT row_pitch
, UINT depth_pitch
)
367 FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
368 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
371 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device
*iface
,
372 ID3D10RenderTargetView
*render_target_view
, const FLOAT color_rgba
[4])
374 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
375 IWineD3DRendertargetView
*wined3d_view
= ((struct d3d10_rendertarget_view
*)render_target_view
)->wined3d_view
;
377 TRACE("iface %p, render_target_view %p, color_rgba [%f %f %f %f]\n",
378 iface
, render_target_view
, color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]);
380 IWineD3DDevice_ClearRendertargetView(This
->wined3d_device
, wined3d_view
, color_rgba
);
383 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device
*iface
,
384 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
386 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
387 iface
, depth_stencil_view
, flags
, depth
, stencil
);
390 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device
*iface
, ID3D10ShaderResourceView
*shader_resource_view
)
392 FIXME("iface %p, shader_resource_view %p stub!\n", iface
, shader_resource_view
);
395 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device
*iface
,
396 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
397 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
399 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
400 "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
401 iface
, dst_resource
, dst_subresource_idx
,
402 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
405 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device
*iface
,
406 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
408 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
409 iface
, start_slot
, buffer_count
, buffers
);
412 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device
*iface
,
413 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
415 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
416 iface
, start_slot
, view_count
, views
);
419 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device
*iface
, ID3D10PixelShader
**shader
)
421 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
424 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device
*iface
,
425 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
427 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
428 iface
, start_slot
, sampler_count
, samplers
);
431 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device
*iface
, ID3D10VertexShader
**shader
)
433 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
436 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device
*iface
,
437 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
439 FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
440 iface
, start_slot
, buffer_count
, buffers
);
443 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device
*iface
, ID3D10InputLayout
**input_layout
)
445 FIXME("iface %p, input_layout %p stub!\n", iface
, input_layout
);
448 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device
*iface
,
449 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
451 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
452 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
455 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device
*iface
,
456 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
458 FIXME("iface %p, buffer %p, format %p, offset %p stub!\n", iface
, buffer
, format
, offset
);
461 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device
*iface
,
462 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
464 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
465 iface
, start_slot
, buffer_count
, buffers
);
468 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device
*iface
, ID3D10GeometryShader
**shader
)
470 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
473 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device
*iface
, D3D10_PRIMITIVE_TOPOLOGY
*topology
)
475 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
477 TRACE("iface %p, topology %p\n", iface
, topology
);
479 IWineD3DDevice_GetPrimitiveType(This
->wined3d_device
, (WINED3DPRIMITIVETYPE
*)topology
);
482 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device
*iface
,
483 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
485 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
486 iface
, start_slot
, view_count
, views
);
489 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device
*iface
,
490 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
492 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
493 iface
, start_slot
, sampler_count
, samplers
);
496 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device
*iface
,
497 ID3D10Predicate
**predicate
, BOOL
*value
)
499 FIXME("iface %p, predicate %p, value %p stub!\n", iface
, predicate
, value
);
502 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device
*iface
,
503 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
505 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
506 iface
, start_slot
, view_count
, views
);
509 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device
*iface
,
510 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
512 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
513 iface
, start_slot
, sampler_count
, samplers
);
516 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device
*iface
,
517 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
519 FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
520 iface
, view_count
, render_target_views
, depth_stencil_view
);
523 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device
*iface
,
524 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
526 FIXME("iface %p, blend_state %p, blend_factor %p, sample_mask %p stub!\n",
527 iface
, blend_state
, blend_factor
, sample_mask
);
530 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device
*iface
,
531 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
533 FIXME("iface %p, depth_stencil_state %p, stencil_ref %p stub!\n",
534 iface
, depth_stencil_state
, stencil_ref
);
537 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device
*iface
,
538 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
540 FIXME("iface %p, buffer_count %u, buffers %p, offsets %p stub!\n",
541 iface
, buffer_count
, buffers
, offsets
);
544 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device
*iface
, ID3D10RasterizerState
**rasterizer_state
)
546 FIXME("iface %p, rasterizer_state %p stub!\n", iface
, rasterizer_state
);
549 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device
*iface
,
550 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
552 FIXME("iface %p, viewport_count %p, viewports %p stub!\n", iface
, viewport_count
, viewports
);
555 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
557 FIXME("iface %p, rect_count %p, rects %p stub!\n", iface
, rect_count
, rects
);
560 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device
*iface
)
562 FIXME("iface %p stub!\n", iface
);
567 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device
*iface
, UINT flags
)
569 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
574 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device
*iface
)
576 FIXME("iface %p stub!\n", iface
);
581 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device
*iface
,
582 REFGUID guid
, UINT
*data_size
, void *data
)
584 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
585 iface
, debugstr_guid(guid
), data_size
, data
);
590 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device
*iface
,
591 REFGUID guid
, UINT data_size
, const void *data
)
593 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
594 iface
, debugstr_guid(guid
), data_size
, data
);
599 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device
*iface
,
600 REFGUID guid
, const IUnknown
*data
)
602 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
607 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device
*iface
)
609 FIXME("iface %p stub!\n", iface
);
612 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device
*iface
)
614 FIXME("iface %p stub!\n", iface
);
617 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device
*iface
,
618 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
620 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
621 struct d3d10_buffer
*object
;
624 FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface
, desc
, data
, buffer
);
626 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
629 ERR("Failed to allocate D3D10 buffer object memory\n");
630 return E_OUTOFMEMORY
;
633 hr
= d3d10_buffer_init(object
, This
, desc
, data
);
636 WARN("Failed to initialize buffer, hr %#x.\n", hr
);
637 HeapFree(GetProcessHeap(), 0, object
);
641 *buffer
= (ID3D10Buffer
*)object
;
643 TRACE("Created ID3D10Buffer %p\n", object
);
648 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device
*iface
,
649 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
651 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
656 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device
*iface
,
657 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture2D
**texture
)
659 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
660 struct d3d10_texture2d
*object
;
663 FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface
, desc
, data
, texture
);
665 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
668 ERR("Failed to allocate D3D10 texture2d object memory\n");
669 return E_OUTOFMEMORY
;
672 hr
= d3d10_texture2d_init(object
, This
, desc
);
675 WARN("Failed to initialize texture, hr %#x.\n", hr
);
676 HeapFree(GetProcessHeap(), 0, object
);
680 *texture
= (ID3D10Texture2D
*)object
;
682 TRACE("Created ID3D10Texture2D %p\n", object
);
687 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device
*iface
,
688 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture3D
**texture
)
690 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
695 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device
*iface
,
696 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
698 struct d3d10_shader_resource_view
*object
;
701 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
703 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
706 ERR("Failed to allocate D3D10 shader resource view object memory.\n");
707 return E_OUTOFMEMORY
;
710 hr
= d3d10_shader_resource_view_init(object
);
713 WARN("Failed to initialize shader resource view, hr %#x.\n", hr
);
714 HeapFree(GetProcessHeap(), 0, object
);
718 TRACE("Created shader resource view %p.\n", object
);
719 *view
= (ID3D10ShaderResourceView
*)object
;
724 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device
*iface
,
725 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
727 struct d3d10_rendertarget_view
*object
;
730 TRACE("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
732 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
735 ERR("Failed to allocate D3D10 rendertarget view object memory\n");
736 return E_OUTOFMEMORY
;
739 hr
= d3d10_rendertarget_view_init(object
, (struct d3d10_device
*)iface
, resource
, desc
);
742 WARN("Failed to initialize rendertarget view, hr %#x.\n", hr
);
743 HeapFree(GetProcessHeap(), 0, object
);
747 TRACE("Created rendertarget view %p.\n", object
);
748 *view
= (ID3D10RenderTargetView
*)object
;
753 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device
*iface
,
754 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
756 struct d3d10_depthstencil_view
*object
;
759 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
761 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
764 ERR("Failed to allocate D3D10 depthstencil view object memory.\n");
765 return E_OUTOFMEMORY
;
768 hr
= d3d10_depthstencil_view_init(object
);
771 WARN("Failed to initialize depthstencil view, hr %#x.\n", hr
);
772 HeapFree(GetProcessHeap(), 0, object
);
776 TRACE("Created depthstencil view %p.\n", object
);
777 *view
= (ID3D10DepthStencilView
*)object
;
782 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device
*iface
,
783 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
, const void *shader_byte_code
,
784 SIZE_T shader_byte_code_length
, ID3D10InputLayout
**input_layout
)
786 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
787 struct d3d10_input_layout
*object
;
790 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
791 "\tshader_byte_code_length %lu, input_layout %p\n",
792 iface
, element_descs
, element_count
, shader_byte_code
,
793 shader_byte_code_length
, input_layout
);
795 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
798 ERR("Failed to allocate D3D10 input layout object memory\n");
799 return E_OUTOFMEMORY
;
802 hr
= d3d10_input_layout_init(object
, This
, element_descs
, element_count
,
803 shader_byte_code
, shader_byte_code_length
);
806 WARN("Failed to initialize input layout, hr %#x.\n", hr
);
807 HeapFree(GetProcessHeap(), 0, object
);
811 TRACE("Created input layout %p.\n", object
);
812 *input_layout
= (ID3D10InputLayout
*)object
;
817 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device
*iface
,
818 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
820 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
821 struct d3d10_vertex_shader
*object
;
824 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
825 iface
, byte_code
, byte_code_length
, shader
);
827 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
830 ERR("Failed to allocate D3D10 vertex shader object memory\n");
831 return E_OUTOFMEMORY
;
834 hr
= d3d10_vertex_shader_init(object
, This
, byte_code
, byte_code_length
);
837 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
838 HeapFree(GetProcessHeap(), 0, object
);
842 TRACE("Created vertex shader %p.\n", object
);
843 *shader
= (ID3D10VertexShader
*)object
;
848 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device
*iface
,
849 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
851 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
852 struct d3d10_geometry_shader
*object
;
855 FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
856 iface
, byte_code
, byte_code_length
, shader
);
858 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
861 ERR("Failed to allocate D3D10 geometry shader object memory\n");
862 return E_OUTOFMEMORY
;
865 hr
= d3d10_geometry_shader_init(object
, This
, byte_code
, byte_code_length
);
868 WARN("Failed to initialize geometry shader, hr %#x.\n", hr
);
869 HeapFree(GetProcessHeap(), 0, object
);
872 TRACE("Created geometry shader %p.\n", object
);
873 *shader
= (ID3D10GeometryShader
*)object
;
878 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device
*iface
,
879 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
880 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
882 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
883 "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
884 iface
, byte_code
, byte_code_length
, output_stream_decls
,
885 output_stream_decl_count
, output_stream_stride
, shader
);
890 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device
*iface
,
891 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
893 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
894 struct d3d10_pixel_shader
*object
;
897 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
898 iface
, byte_code
, byte_code_length
, shader
);
900 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
903 ERR("Failed to allocate D3D10 pixel shader object memory\n");
904 return E_OUTOFMEMORY
;
907 hr
= d3d10_pixel_shader_init(object
, This
, byte_code
, byte_code_length
);
910 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
911 HeapFree(GetProcessHeap(), 0, object
);
915 TRACE("Created pixel shader %p.\n", object
);
916 *shader
= (ID3D10PixelShader
*)object
;
921 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device
*iface
,
922 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
924 struct d3d10_blend_state
*object
;
927 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
929 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
932 ERR("Failed to allocate D3D10 blend state object memory.\n");
933 return E_OUTOFMEMORY
;
936 hr
= d3d10_blend_state_init(object
);
939 WARN("Failed to initialize blend state, hr %#x.\n", hr
);
940 HeapFree(GetProcessHeap(), 0, object
);
944 TRACE("Created blend state %p.\n", object
);
945 *blend_state
= (ID3D10BlendState
*)object
;
950 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device
*iface
,
951 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
953 struct d3d10_depthstencil_state
*object
;
956 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
958 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
961 ERR("Failed to allocate D3D10 depthstencil state object memory.\n");
962 return E_OUTOFMEMORY
;
965 hr
= d3d10_depthstencil_state_init(object
);
968 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr
);
969 HeapFree(GetProcessHeap(), 0, object
);
973 TRACE("Created depthstencil state %p.\n", object
);
974 *depth_stencil_state
= (ID3D10DepthStencilState
*)object
;
979 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device
*iface
,
980 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
982 struct d3d10_rasterizer_state
*object
;
985 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
987 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
990 ERR("Failed to allocate D3D10 rasterizer state object memory.\n");
991 return E_OUTOFMEMORY
;
994 hr
= d3d10_rasterizer_state_init(object
);
997 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr
);
998 HeapFree(GetProcessHeap(), 0, object
);
1002 TRACE("Created rasterizer state %p.\n", object
);
1003 *rasterizer_state
= (ID3D10RasterizerState
*)object
;
1008 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device
*iface
,
1009 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
1011 struct d3d10_sampler_state
*object
;
1014 FIXME("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
1016 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1019 ERR("Failed to allocate D3D10 sampler state object memory.\n");
1020 return E_OUTOFMEMORY
;
1023 hr
= d3d10_sampler_state_init(object
);
1026 WARN("Failed to initialize sampler state, hr %#x.\n", hr
);
1027 HeapFree(GetProcessHeap(), 0, object
);
1031 TRACE("Created sampler state %p.\n", object
);
1032 *sampler_state
= (ID3D10SamplerState
*)object
;
1037 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device
*iface
,
1038 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
1040 struct d3d10_query
*object
;
1043 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
1045 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1048 ERR("Failed to allocate D3D10 query object memory.\n");
1049 return E_OUTOFMEMORY
;
1052 hr
= d3d10_query_init(object
);
1055 WARN("Failed to initialize query, hr %#x.\n", hr
);
1056 HeapFree(GetProcessHeap(), 0, object
);
1060 TRACE("Created query %p.\n", object
);
1061 *query
= (ID3D10Query
*)object
;
1066 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device
*iface
,
1067 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
1069 FIXME("iface %p, desc %p, predicate %p stub!\n", iface
, desc
, predicate
);
1074 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device
*iface
,
1075 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
1077 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
1082 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device
*iface
,
1083 DXGI_FORMAT format
, UINT
*format_support
)
1085 FIXME("iface %p, format %s, format_support %p stub!\n",
1086 iface
, debug_dxgi_format(format
), format_support
);
1091 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device
*iface
,
1092 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
1094 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
1095 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
1100 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device
*iface
, D3D10_COUNTER_INFO
*counter_info
)
1102 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
1105 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device
*iface
,
1106 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, LPSTR name
,
1107 UINT
*name_length
, LPSTR units
, UINT
*units_length
, LPSTR description
, UINT
*description_length
)
1109 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
1110 "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
1111 iface
, desc
, type
, active_counters
, name
, name_length
,
1112 units
, units_length
, description
, description_length
);
1117 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device
*iface
)
1119 FIXME("iface %p stub!\n", iface
);
1124 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device
*iface
,
1125 HANDLE resource_handle
, REFIID guid
, void **resource
)
1127 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
1128 iface
, resource_handle
, debugstr_guid(guid
), resource
);
1133 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device
*iface
, UINT width
, UINT height
)
1135 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
1138 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device
*iface
, UINT
*width
, UINT
*height
)
1140 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
1143 static const struct ID3D10DeviceVtbl d3d10_device_vtbl
=
1145 /* IUnknown methods */
1146 d3d10_device_QueryInterface
,
1147 d3d10_device_AddRef
,
1148 d3d10_device_Release
,
1149 /* ID3D10Device methods */
1150 d3d10_device_VSSetConstantBuffers
,
1151 d3d10_device_PSSetShaderResources
,
1152 d3d10_device_PSSetShader
,
1153 d3d10_device_PSSetSamplers
,
1154 d3d10_device_VSSetShader
,
1155 d3d10_device_DrawIndexed
,
1157 d3d10_device_PSSetConstantBuffers
,
1158 d3d10_device_IASetInputLayout
,
1159 d3d10_device_IASetVertexBuffers
,
1160 d3d10_device_IASetIndexBuffer
,
1161 d3d10_device_DrawIndexedInstanced
,
1162 d3d10_device_DrawInstanced
,
1163 d3d10_device_GSSetConstantBuffers
,
1164 d3d10_device_GSSetShader
,
1165 d3d10_device_IASetPrimitiveTopology
,
1166 d3d10_device_VSSetShaderResources
,
1167 d3d10_device_VSSetSamplers
,
1168 d3d10_device_SetPredication
,
1169 d3d10_device_GSSetShaderResources
,
1170 d3d10_device_GSSetSamplers
,
1171 d3d10_device_OMSetRenderTargets
,
1172 d3d10_device_OMSetBlendState
,
1173 d3d10_device_OMSetDepthStencilState
,
1174 d3d10_device_SOSetTargets
,
1175 d3d10_device_DrawAuto
,
1176 d3d10_device_RSSetState
,
1177 d3d10_device_RSSetViewports
,
1178 d3d10_device_RSSetScissorRects
,
1179 d3d10_device_CopySubresourceRegion
,
1180 d3d10_device_CopyResource
,
1181 d3d10_device_UpdateSubresource
,
1182 d3d10_device_ClearRenderTargetView
,
1183 d3d10_device_ClearDepthStencilView
,
1184 d3d10_device_GenerateMips
,
1185 d3d10_device_ResolveSubresource
,
1186 d3d10_device_VSGetConstantBuffers
,
1187 d3d10_device_PSGetShaderResources
,
1188 d3d10_device_PSGetShader
,
1189 d3d10_device_PSGetSamplers
,
1190 d3d10_device_VSGetShader
,
1191 d3d10_device_PSGetConstantBuffers
,
1192 d3d10_device_IAGetInputLayout
,
1193 d3d10_device_IAGetVertexBuffers
,
1194 d3d10_device_IAGetIndexBuffer
,
1195 d3d10_device_GSGetConstantBuffers
,
1196 d3d10_device_GSGetShader
,
1197 d3d10_device_IAGetPrimitiveTopology
,
1198 d3d10_device_VSGetShaderResources
,
1199 d3d10_device_VSGetSamplers
,
1200 d3d10_device_GetPredication
,
1201 d3d10_device_GSGetShaderResources
,
1202 d3d10_device_GSGetSamplers
,
1203 d3d10_device_OMGetRenderTargets
,
1204 d3d10_device_OMGetBlendState
,
1205 d3d10_device_OMGetDepthStencilState
,
1206 d3d10_device_SOGetTargets
,
1207 d3d10_device_RSGetState
,
1208 d3d10_device_RSGetViewports
,
1209 d3d10_device_RSGetScissorRects
,
1210 d3d10_device_GetDeviceRemovedReason
,
1211 d3d10_device_SetExceptionMode
,
1212 d3d10_device_GetExceptionMode
,
1213 d3d10_device_GetPrivateData
,
1214 d3d10_device_SetPrivateData
,
1215 d3d10_device_SetPrivateDataInterface
,
1216 d3d10_device_ClearState
,
1218 d3d10_device_CreateBuffer
,
1219 d3d10_device_CreateTexture1D
,
1220 d3d10_device_CreateTexture2D
,
1221 d3d10_device_CreateTexture3D
,
1222 d3d10_device_CreateShaderResourceView
,
1223 d3d10_device_CreateRenderTargetView
,
1224 d3d10_device_CreateDepthStencilView
,
1225 d3d10_device_CreateInputLayout
,
1226 d3d10_device_CreateVertexShader
,
1227 d3d10_device_CreateGeometryShader
,
1228 d3d10_device_CreateGeometryShaderWithStreamOutput
,
1229 d3d10_device_CreatePixelShader
,
1230 d3d10_device_CreateBlendState
,
1231 d3d10_device_CreateDepthStencilState
,
1232 d3d10_device_CreateRasterizerState
,
1233 d3d10_device_CreateSamplerState
,
1234 d3d10_device_CreateQuery
,
1235 d3d10_device_CreatePredicate
,
1236 d3d10_device_CreateCounter
,
1237 d3d10_device_CheckFormatSupport
,
1238 d3d10_device_CheckMultisampleQualityLevels
,
1239 d3d10_device_CheckCounterInfo
,
1240 d3d10_device_CheckCounter
,
1241 d3d10_device_GetCreationFlags
,
1242 d3d10_device_OpenSharedResource
,
1243 d3d10_device_SetTextFilterSize
,
1244 d3d10_device_GetTextFilterSize
,
1247 static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl
=
1249 /* IUnknown methods */
1250 d3d10_device_inner_QueryInterface
,
1251 d3d10_device_inner_AddRef
,
1252 d3d10_device_inner_Release
,
1255 /* IWineD3DDeviceParent IUnknown methods */
1257 static inline struct d3d10_device
*device_from_device_parent(IWineD3DDeviceParent
*iface
)
1259 return (struct d3d10_device
*)((char*)iface
- FIELD_OFFSET(struct d3d10_device
, device_parent_vtbl
));
1262 static HRESULT STDMETHODCALLTYPE
device_parent_QueryInterface(IWineD3DDeviceParent
*iface
, REFIID riid
, void **object
)
1264 struct d3d10_device
*This
= device_from_device_parent(iface
);
1265 return d3d10_device_QueryInterface((ID3D10Device
*)This
, riid
, object
);
1268 static ULONG STDMETHODCALLTYPE
device_parent_AddRef(IWineD3DDeviceParent
*iface
)
1270 struct d3d10_device
*This
= device_from_device_parent(iface
);
1271 return d3d10_device_AddRef((ID3D10Device
*)This
);
1274 static ULONG STDMETHODCALLTYPE
device_parent_Release(IWineD3DDeviceParent
*iface
)
1276 struct d3d10_device
*This
= device_from_device_parent(iface
);
1277 return d3d10_device_Release((ID3D10Device
*)This
);
1280 /* IWineD3DDeviceParent methods */
1282 static void STDMETHODCALLTYPE
device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent
*iface
, IWineD3DDevice
*device
)
1284 struct d3d10_device
*This
= device_from_device_parent(iface
);
1286 TRACE("iface %p, device %p\n", iface
, device
);
1288 IWineD3DDevice_AddRef(device
);
1289 This
->wined3d_device
= device
;
1292 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSurface(IWineD3DDeviceParent
*iface
,
1293 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, DWORD usage
,
1294 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, IWineD3DSurface
**surface
)
1296 struct d3d10_device
*This
= device_from_device_parent(iface
);
1297 struct d3d10_texture2d
*texture
;
1298 D3D10_TEXTURE2D_DESC desc
;
1301 FIXME("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
1302 "\tpool %#x, level %u, face %u, surface %p partial stub!\n",
1303 iface
, superior
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
1305 FIXME("Implement DXGI<->wined3d usage conversion\n");
1308 desc
.Height
= height
;
1311 desc
.Format
= dxgi_format_from_wined3dformat(format
);
1312 desc
.SampleDesc
.Count
= 1;
1313 desc
.SampleDesc
.Quality
= 0;
1316 desc
.CPUAccessFlags
= 0;
1319 hr
= d3d10_device_CreateTexture2D((ID3D10Device
*)This
, &desc
, NULL
, (ID3D10Texture2D
**)&texture
);
1322 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1326 *surface
= texture
->wined3d_surface
;
1327 IWineD3DSurface_AddRef(*surface
);
1328 ID3D10Texture2D_Release((ID3D10Texture2D
*)texture
);
1333 static HRESULT STDMETHODCALLTYPE
device_parent_CreateRenderTarget(IWineD3DDeviceParent
*iface
,
1334 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
1335 DWORD multisample_quality
, BOOL lockable
, IWineD3DSurface
**surface
)
1337 struct d3d10_device
*This
= device_from_device_parent(iface
);
1338 struct d3d10_texture2d
*texture
;
1339 D3D10_TEXTURE2D_DESC desc
;
1342 FIXME("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
1343 "\tmultisample_quality %u, lockable %u, surface %p partial stub!\n",
1344 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, lockable
, surface
);
1346 FIXME("Implement DXGI<->wined3d usage conversion\n");
1349 desc
.Height
= height
;
1352 desc
.Format
= dxgi_format_from_wined3dformat(format
);
1353 desc
.SampleDesc
.Count
= multisample_type
? multisample_type
: 1;
1354 desc
.SampleDesc
.Quality
= multisample_quality
;
1355 desc
.Usage
= D3D10_USAGE_DEFAULT
;
1356 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
1357 desc
.CPUAccessFlags
= 0;
1360 hr
= d3d10_device_CreateTexture2D((ID3D10Device
*)This
, &desc
, NULL
, (ID3D10Texture2D
**)&texture
);
1363 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1367 *surface
= texture
->wined3d_surface
;
1368 IWineD3DSurface_AddRef(*surface
);
1369 ID3D10Texture2D_Release((ID3D10Texture2D
*)texture
);
1374 static HRESULT STDMETHODCALLTYPE
device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent
*iface
,
1375 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
1376 DWORD multisample_quality
, BOOL discard
, IWineD3DSurface
**surface
)
1378 struct d3d10_device
*This
= device_from_device_parent(iface
);
1379 struct d3d10_texture2d
*texture
;
1380 D3D10_TEXTURE2D_DESC desc
;
1383 FIXME("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
1384 "\tmultisample_quality %u, discard %u, surface %p partial stub!\n",
1385 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
1387 FIXME("Implement DXGI<->wined3d usage conversion\n");
1390 desc
.Height
= height
;
1393 desc
.Format
= dxgi_format_from_wined3dformat(format
);
1394 desc
.SampleDesc
.Count
= multisample_type
? multisample_type
: 1;
1395 desc
.SampleDesc
.Quality
= multisample_quality
;
1396 desc
.Usage
= D3D10_USAGE_DEFAULT
;
1397 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
1398 desc
.CPUAccessFlags
= 0;
1401 hr
= d3d10_device_CreateTexture2D((ID3D10Device
*)This
, &desc
, NULL
, (ID3D10Texture2D
**)&texture
);
1404 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1408 *surface
= texture
->wined3d_surface
;
1409 IWineD3DSurface_AddRef(*surface
);
1410 ID3D10Texture2D_Release((ID3D10Texture2D
*)texture
);
1415 static HRESULT STDMETHODCALLTYPE
device_parent_CreateVolume(IWineD3DDeviceParent
*iface
,
1416 IUnknown
*superior
, UINT width
, UINT height
, UINT depth
, WINED3DFORMAT format
,
1417 WINED3DPOOL pool
, DWORD usage
, IWineD3DVolume
**volume
)
1419 FIXME("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p stub!\n",
1420 iface
, superior
, width
, height
, depth
, format
, pool
, usage
, volume
);
1425 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSwapChain(IWineD3DDeviceParent
*iface
,
1426 WINED3DPRESENT_PARAMETERS
*present_parameters
, IWineD3DSwapChain
**swapchain
)
1428 IWineDXGIDevice
*wine_device
;
1431 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface
, present_parameters
, swapchain
);
1433 hr
= IWineD3DDeviceParent_QueryInterface(iface
, &IID_IWineDXGIDevice
, (void **)&wine_device
);
1436 ERR("Device should implement IWineDXGIDevice\n");
1440 hr
= IWineDXGIDevice_create_swapchain(wine_device
, present_parameters
, swapchain
);
1441 IWineDXGIDevice_Release(wine_device
);
1444 ERR("Failed to create DXGI swapchain, returning %#x\n", hr
);
1451 static const struct IWineD3DDeviceParentVtbl d3d10_wined3d_device_parent_vtbl
=
1453 /* IUnknown methods */
1454 device_parent_QueryInterface
,
1455 device_parent_AddRef
,
1456 device_parent_Release
,
1457 /* IWineD3DDeviceParent methods */
1458 device_parent_WineD3DDeviceCreated
,
1459 device_parent_CreateSurface
,
1460 device_parent_CreateRenderTarget
,
1461 device_parent_CreateDepthStencilSurface
,
1462 device_parent_CreateVolume
,
1463 device_parent_CreateSwapChain
,
1466 void d3d10_device_init(struct d3d10_device
*device
, void *outer_unknown
)
1468 device
->vtbl
= &d3d10_device_vtbl
;
1469 device
->inner_unknown_vtbl
= &d3d10_device_inner_unknown_vtbl
;
1470 device
->device_parent_vtbl
= &d3d10_wined3d_device_parent_vtbl
;
1471 device
->refcount
= 1;
1472 device
->outer_unknown
= outer_unknown
;