2 * Copyright 2002-2003 Jason Edmeades
3 * Copyright 2002-2003 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Ivan Gyurdiev
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wine/port.h"
28 #include "wined3d_private.h"
30 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader
);
33 #define WINED3DSP_DCL_USAGE_SHIFT 0
34 #define WINED3DSP_DCL_USAGE_MASK (0xf << WINED3DSP_DCL_USAGE_SHIFT)
35 #define WINED3DSP_DCL_USAGEINDEX_SHIFT 16
36 #define WINED3DSP_DCL_USAGEINDEX_MASK (0xf << WINED3DSP_DCL_USAGEINDEX_SHIFT)
38 /* DCL sampler type */
39 #define WINED3DSP_TEXTURETYPE_SHIFT 27
40 #define WINED3DSP_TEXTURETYPE_MASK (0xf << WINED3DSP_TEXTURETYPE_SHIFT)
42 /* Opcode-related masks */
43 #define WINED3DSI_OPCODE_MASK 0x0000ffff
45 #define WINED3D_OPCODESPECIFICCONTROL_SHIFT 16
46 #define WINED3D_OPCODESPECIFICCONTROL_MASK (0xff << WINED3D_OPCODESPECIFICCONTROL_SHIFT)
48 #define WINED3DSI_INSTLENGTH_SHIFT 24
49 #define WINED3DSI_INSTLENGTH_MASK (0xf << WINED3DSI_INSTLENGTH_SHIFT)
51 #define WINED3DSI_COISSUE (1 << 30)
53 #define WINED3DSI_COMMENTSIZE_SHIFT 16
54 #define WINED3DSI_COMMENTSIZE_MASK (0x7fff << WINED3DSI_COMMENTSIZE_SHIFT)
56 #define WINED3DSHADER_INSTRUCTION_PREDICATED (1 << 28)
58 /* Register number mask */
59 #define WINED3DSP_REGNUM_MASK 0x000007ff
61 /* Register type masks */
62 #define WINED3DSP_REGTYPE_SHIFT 28
63 #define WINED3DSP_REGTYPE_MASK (0x7 << WINED3DSP_REGTYPE_SHIFT)
64 #define WINED3DSP_REGTYPE_SHIFT2 8
65 #define WINED3DSP_REGTYPE_MASK2 (0x18 << WINED3DSP_REGTYPE_SHIFT2)
67 /* Relative addressing mask */
68 #define WINED3DSHADER_ADDRESSMODE_SHIFT 13
69 #define WINED3DSHADER_ADDRESSMODE_MASK (1 << WINED3DSHADER_ADDRESSMODE_SHIFT)
71 /* Destination modifier mask */
72 #define WINED3DSP_DSTMOD_SHIFT 20
73 #define WINED3DSP_DSTMOD_MASK (0xf << WINED3DSP_DSTMOD_SHIFT)
75 /* Destination shift mask */
76 #define WINED3DSP_DSTSHIFT_SHIFT 24
77 #define WINED3DSP_DSTSHIFT_MASK (0xf << WINED3DSP_DSTSHIFT_SHIFT)
80 #define WINED3D_SM1_WRITEMASK_SHIFT 16
81 #define WINED3D_SM1_WRITEMASK_MASK (0xf << WINED3D_SM1_WRITEMASK_SHIFT)
84 #define WINED3DSP_SWIZZLE_SHIFT 16
85 #define WINED3DSP_SWIZZLE_MASK (0xff << WINED3DSP_SWIZZLE_SHIFT)
87 /* Source modifier mask */
88 #define WINED3DSP_SRCMOD_SHIFT 24
89 #define WINED3DSP_SRCMOD_MASK (0xf << WINED3DSP_SRCMOD_SHIFT)
91 #define WINED3DSP_END 0x0000ffff
93 #define WINED3D_SM1_VERSION_MAJOR(version) (((version) >> 8) & 0xff)
94 #define WINED3D_SM1_VERSION_MINOR(version) (((version) >> 0) & 0xff)
96 enum WINED3DSHADER_ADDRESSMODE_TYPE
98 WINED3DSHADER_ADDRMODE_ABSOLUTE
= 0 << WINED3DSHADER_ADDRESSMODE_SHIFT
,
99 WINED3DSHADER_ADDRMODE_RELATIVE
= 1 << WINED3DSHADER_ADDRESSMODE_SHIFT
,
102 enum wined3d_sm1_opcode
104 WINED3D_SM1_OP_NOP
= 0x00,
105 WINED3D_SM1_OP_MOV
= 0x01,
106 WINED3D_SM1_OP_ADD
= 0x02,
107 WINED3D_SM1_OP_SUB
= 0x03,
108 WINED3D_SM1_OP_MAD
= 0x04,
109 WINED3D_SM1_OP_MUL
= 0x05,
110 WINED3D_SM1_OP_RCP
= 0x06,
111 WINED3D_SM1_OP_RSQ
= 0x07,
112 WINED3D_SM1_OP_DP3
= 0x08,
113 WINED3D_SM1_OP_DP4
= 0x09,
114 WINED3D_SM1_OP_MIN
= 0x0a,
115 WINED3D_SM1_OP_MAX
= 0x0b,
116 WINED3D_SM1_OP_SLT
= 0x0c,
117 WINED3D_SM1_OP_SGE
= 0x0d,
118 WINED3D_SM1_OP_EXP
= 0x0e,
119 WINED3D_SM1_OP_LOG
= 0x0f,
120 WINED3D_SM1_OP_LIT
= 0x10,
121 WINED3D_SM1_OP_DST
= 0x11,
122 WINED3D_SM1_OP_LRP
= 0x12,
123 WINED3D_SM1_OP_FRC
= 0x13,
124 WINED3D_SM1_OP_M4x4
= 0x14,
125 WINED3D_SM1_OP_M4x3
= 0x15,
126 WINED3D_SM1_OP_M3x4
= 0x16,
127 WINED3D_SM1_OP_M3x3
= 0x17,
128 WINED3D_SM1_OP_M3x2
= 0x18,
129 WINED3D_SM1_OP_CALL
= 0x19,
130 WINED3D_SM1_OP_CALLNZ
= 0x1a,
131 WINED3D_SM1_OP_LOOP
= 0x1b,
132 WINED3D_SM1_OP_RET
= 0x1c,
133 WINED3D_SM1_OP_ENDLOOP
= 0x1d,
134 WINED3D_SM1_OP_LABEL
= 0x1e,
135 WINED3D_SM1_OP_DCL
= 0x1f,
136 WINED3D_SM1_OP_POW
= 0x20,
137 WINED3D_SM1_OP_CRS
= 0x21,
138 WINED3D_SM1_OP_SGN
= 0x22,
139 WINED3D_SM1_OP_ABS
= 0x23,
140 WINED3D_SM1_OP_NRM
= 0x24,
141 WINED3D_SM1_OP_SINCOS
= 0x25,
142 WINED3D_SM1_OP_REP
= 0x26,
143 WINED3D_SM1_OP_ENDREP
= 0x27,
144 WINED3D_SM1_OP_IF
= 0x28,
145 WINED3D_SM1_OP_IFC
= 0x29,
146 WINED3D_SM1_OP_ELSE
= 0x2a,
147 WINED3D_SM1_OP_ENDIF
= 0x2b,
148 WINED3D_SM1_OP_BREAK
= 0x2c,
149 WINED3D_SM1_OP_BREAKC
= 0x2d,
150 WINED3D_SM1_OP_MOVA
= 0x2e,
151 WINED3D_SM1_OP_DEFB
= 0x2f,
152 WINED3D_SM1_OP_DEFI
= 0x30,
154 WINED3D_SM1_OP_TEXCOORD
= 0x40,
155 WINED3D_SM1_OP_TEXKILL
= 0x41,
156 WINED3D_SM1_OP_TEX
= 0x42,
157 WINED3D_SM1_OP_TEXBEM
= 0x43,
158 WINED3D_SM1_OP_TEXBEML
= 0x44,
159 WINED3D_SM1_OP_TEXREG2AR
= 0x45,
160 WINED3D_SM1_OP_TEXREG2GB
= 0x46,
161 WINED3D_SM1_OP_TEXM3x2PAD
= 0x47,
162 WINED3D_SM1_OP_TEXM3x2TEX
= 0x48,
163 WINED3D_SM1_OP_TEXM3x3PAD
= 0x49,
164 WINED3D_SM1_OP_TEXM3x3TEX
= 0x4a,
165 WINED3D_SM1_OP_TEXM3x3DIFF
= 0x4b,
166 WINED3D_SM1_OP_TEXM3x3SPEC
= 0x4c,
167 WINED3D_SM1_OP_TEXM3x3VSPEC
= 0x4d,
168 WINED3D_SM1_OP_EXPP
= 0x4e,
169 WINED3D_SM1_OP_LOGP
= 0x4f,
170 WINED3D_SM1_OP_CND
= 0x50,
171 WINED3D_SM1_OP_DEF
= 0x51,
172 WINED3D_SM1_OP_TEXREG2RGB
= 0x52,
173 WINED3D_SM1_OP_TEXDP3TEX
= 0x53,
174 WINED3D_SM1_OP_TEXM3x2DEPTH
= 0x54,
175 WINED3D_SM1_OP_TEXDP3
= 0x55,
176 WINED3D_SM1_OP_TEXM3x3
= 0x56,
177 WINED3D_SM1_OP_TEXDEPTH
= 0x57,
178 WINED3D_SM1_OP_CMP
= 0x58,
179 WINED3D_SM1_OP_BEM
= 0x59,
180 WINED3D_SM1_OP_DP2ADD
= 0x5a,
181 WINED3D_SM1_OP_DSX
= 0x5b,
182 WINED3D_SM1_OP_DSY
= 0x5c,
183 WINED3D_SM1_OP_TEXLDD
= 0x5d,
184 WINED3D_SM1_OP_SETP
= 0x5e,
185 WINED3D_SM1_OP_TEXLDL
= 0x5f,
186 WINED3D_SM1_OP_BREAKP
= 0x60,
188 WINED3D_SM1_OP_PHASE
= 0xfffd,
189 WINED3D_SM1_OP_COMMENT
= 0xfffe,
190 WINED3D_SM1_OP_END
= 0Xffff,
193 struct wined3d_sm1_opcode_info
195 enum wined3d_sm1_opcode opcode
;
198 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
203 struct wined3d_sm1_data
205 struct wined3d_shader_version shader_version
;
206 const struct wined3d_sm1_opcode_info
*opcode_table
;
209 /* This table is not order or position dependent. */
210 static const struct wined3d_sm1_opcode_info vs_opcode_table
[] =
213 {WINED3D_SM1_OP_NOP
, 0, 0, WINED3DSIH_NOP
, 0, 0 },
214 {WINED3D_SM1_OP_MOV
, 1, 2, WINED3DSIH_MOV
, 0, 0 },
215 {WINED3D_SM1_OP_MOVA
, 1, 2, WINED3DSIH_MOVA
, WINED3D_SHADER_VERSION(2,0), -1 },
216 {WINED3D_SM1_OP_ADD
, 1, 3, WINED3DSIH_ADD
, 0, 0 },
217 {WINED3D_SM1_OP_SUB
, 1, 3, WINED3DSIH_SUB
, 0, 0 },
218 {WINED3D_SM1_OP_MAD
, 1, 4, WINED3DSIH_MAD
, 0, 0 },
219 {WINED3D_SM1_OP_MUL
, 1, 3, WINED3DSIH_MUL
, 0, 0 },
220 {WINED3D_SM1_OP_RCP
, 1, 2, WINED3DSIH_RCP
, 0, 0 },
221 {WINED3D_SM1_OP_RSQ
, 1, 2, WINED3DSIH_RSQ
, 0, 0 },
222 {WINED3D_SM1_OP_DP3
, 1, 3, WINED3DSIH_DP3
, 0, 0 },
223 {WINED3D_SM1_OP_DP4
, 1, 3, WINED3DSIH_DP4
, 0, 0 },
224 {WINED3D_SM1_OP_MIN
, 1, 3, WINED3DSIH_MIN
, 0, 0 },
225 {WINED3D_SM1_OP_MAX
, 1, 3, WINED3DSIH_MAX
, 0, 0 },
226 {WINED3D_SM1_OP_SLT
, 1, 3, WINED3DSIH_SLT
, 0, 0 },
227 {WINED3D_SM1_OP_SGE
, 1, 3, WINED3DSIH_SGE
, 0, 0 },
228 {WINED3D_SM1_OP_ABS
, 1, 2, WINED3DSIH_ABS
, 0, 0 },
229 {WINED3D_SM1_OP_EXP
, 1, 2, WINED3DSIH_EXP
, 0, 0 },
230 {WINED3D_SM1_OP_LOG
, 1, 2, WINED3DSIH_LOG
, 0, 0 },
231 {WINED3D_SM1_OP_EXPP
, 1, 2, WINED3DSIH_EXPP
, 0, 0 },
232 {WINED3D_SM1_OP_LOGP
, 1, 2, WINED3DSIH_LOGP
, 0, 0 },
233 {WINED3D_SM1_OP_LIT
, 1, 2, WINED3DSIH_LIT
, 0, 0 },
234 {WINED3D_SM1_OP_DST
, 1, 3, WINED3DSIH_DST
, 0, 0 },
235 {WINED3D_SM1_OP_LRP
, 1, 4, WINED3DSIH_LRP
, 0, 0 },
236 {WINED3D_SM1_OP_FRC
, 1, 2, WINED3DSIH_FRC
, 0, 0 },
237 {WINED3D_SM1_OP_POW
, 1, 3, WINED3DSIH_POW
, 0, 0 },
238 {WINED3D_SM1_OP_CRS
, 1, 3, WINED3DSIH_CRS
, 0, 0 },
239 {WINED3D_SM1_OP_SGN
, 1, 4, WINED3DSIH_SGN
, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)},
240 {WINED3D_SM1_OP_SGN
, 1, 2, WINED3DSIH_SGN
, WINED3D_SHADER_VERSION(3,0), -1 },
241 {WINED3D_SM1_OP_NRM
, 1, 2, WINED3DSIH_NRM
, 0, 0 },
242 {WINED3D_SM1_OP_SINCOS
, 1, 4, WINED3DSIH_SINCOS
, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)},
243 {WINED3D_SM1_OP_SINCOS
, 1, 2, WINED3DSIH_SINCOS
, WINED3D_SHADER_VERSION(3,0), -1 },
245 {WINED3D_SM1_OP_M4x4
, 1, 3, WINED3DSIH_M4x4
, 0, 0 },
246 {WINED3D_SM1_OP_M4x3
, 1, 3, WINED3DSIH_M4x3
, 0, 0 },
247 {WINED3D_SM1_OP_M3x4
, 1, 3, WINED3DSIH_M3x4
, 0, 0 },
248 {WINED3D_SM1_OP_M3x3
, 1, 3, WINED3DSIH_M3x3
, 0, 0 },
249 {WINED3D_SM1_OP_M3x2
, 1, 3, WINED3DSIH_M3x2
, 0, 0 },
250 /* Declare registers */
251 {WINED3D_SM1_OP_DCL
, 0, 2, WINED3DSIH_DCL
, 0, 0 },
252 /* Constant definitions */
253 {WINED3D_SM1_OP_DEF
, 1, 5, WINED3DSIH_DEF
, 0, 0 },
254 {WINED3D_SM1_OP_DEFB
, 1, 2, WINED3DSIH_DEFB
, 0, 0 },
255 {WINED3D_SM1_OP_DEFI
, 1, 5, WINED3DSIH_DEFI
, 0, 0 },
257 {WINED3D_SM1_OP_REP
, 0, 1, WINED3DSIH_REP
, WINED3D_SHADER_VERSION(2,0), -1 },
258 {WINED3D_SM1_OP_ENDREP
, 0, 0, WINED3DSIH_ENDREP
, WINED3D_SHADER_VERSION(2,0), -1 },
259 {WINED3D_SM1_OP_IF
, 0, 1, WINED3DSIH_IF
, WINED3D_SHADER_VERSION(2,0), -1 },
260 {WINED3D_SM1_OP_IFC
, 0, 2, WINED3DSIH_IFC
, WINED3D_SHADER_VERSION(2,1), -1 },
261 {WINED3D_SM1_OP_ELSE
, 0, 0, WINED3DSIH_ELSE
, WINED3D_SHADER_VERSION(2,0), -1 },
262 {WINED3D_SM1_OP_ENDIF
, 0, 0, WINED3DSIH_ENDIF
, WINED3D_SHADER_VERSION(2,0), -1 },
263 {WINED3D_SM1_OP_BREAK
, 0, 0, WINED3DSIH_BREAK
, WINED3D_SHADER_VERSION(2,1), -1 },
264 {WINED3D_SM1_OP_BREAKC
, 0, 2, WINED3DSIH_BREAKC
, WINED3D_SHADER_VERSION(2,1), -1 },
265 {WINED3D_SM1_OP_BREAKP
, 0, 1, WINED3DSIH_BREAKP
, 0, 0 },
266 {WINED3D_SM1_OP_CALL
, 0, 1, WINED3DSIH_CALL
, WINED3D_SHADER_VERSION(2,0), -1 },
267 {WINED3D_SM1_OP_CALLNZ
, 0, 2, WINED3DSIH_CALLNZ
, WINED3D_SHADER_VERSION(2,0), -1 },
268 {WINED3D_SM1_OP_LOOP
, 0, 2, WINED3DSIH_LOOP
, WINED3D_SHADER_VERSION(2,0), -1 },
269 {WINED3D_SM1_OP_RET
, 0, 0, WINED3DSIH_RET
, WINED3D_SHADER_VERSION(2,0), -1 },
270 {WINED3D_SM1_OP_ENDLOOP
, 0, 0, WINED3DSIH_ENDLOOP
, WINED3D_SHADER_VERSION(2,0), -1 },
271 {WINED3D_SM1_OP_LABEL
, 0, 1, WINED3DSIH_LABEL
, WINED3D_SHADER_VERSION(2,0), -1 },
273 {WINED3D_SM1_OP_SETP
, 1, 3, WINED3DSIH_SETP
, 0, 0 },
274 {WINED3D_SM1_OP_TEXLDL
, 1, 3, WINED3DSIH_TEXLDL
, WINED3D_SHADER_VERSION(3,0), -1 },
275 {0, 0, 0, WINED3DSIH_TABLE_SIZE
, 0, 0 },
278 static const struct wined3d_sm1_opcode_info ps_opcode_table
[] =
281 {WINED3D_SM1_OP_NOP
, 0, 0, WINED3DSIH_NOP
, 0, 0 },
282 {WINED3D_SM1_OP_MOV
, 1, 2, WINED3DSIH_MOV
, 0, 0 },
283 {WINED3D_SM1_OP_ADD
, 1, 3, WINED3DSIH_ADD
, 0, 0 },
284 {WINED3D_SM1_OP_SUB
, 1, 3, WINED3DSIH_SUB
, 0, 0 },
285 {WINED3D_SM1_OP_MAD
, 1, 4, WINED3DSIH_MAD
, 0, 0 },
286 {WINED3D_SM1_OP_MUL
, 1, 3, WINED3DSIH_MUL
, 0, 0 },
287 {WINED3D_SM1_OP_RCP
, 1, 2, WINED3DSIH_RCP
, 0, 0 },
288 {WINED3D_SM1_OP_RSQ
, 1, 2, WINED3DSIH_RSQ
, 0, 0 },
289 {WINED3D_SM1_OP_DP3
, 1, 3, WINED3DSIH_DP3
, 0, 0 },
290 {WINED3D_SM1_OP_DP4
, 1, 3, WINED3DSIH_DP4
, 0, 0 },
291 {WINED3D_SM1_OP_MIN
, 1, 3, WINED3DSIH_MIN
, 0, 0 },
292 {WINED3D_SM1_OP_MAX
, 1, 3, WINED3DSIH_MAX
, 0, 0 },
293 {WINED3D_SM1_OP_SLT
, 1, 3, WINED3DSIH_SLT
, 0, 0 },
294 {WINED3D_SM1_OP_SGE
, 1, 3, WINED3DSIH_SGE
, 0, 0 },
295 {WINED3D_SM1_OP_ABS
, 1, 2, WINED3DSIH_ABS
, 0, 0 },
296 {WINED3D_SM1_OP_EXP
, 1, 2, WINED3DSIH_EXP
, 0, 0 },
297 {WINED3D_SM1_OP_LOG
, 1, 2, WINED3DSIH_LOG
, 0, 0 },
298 {WINED3D_SM1_OP_EXPP
, 1, 2, WINED3DSIH_EXPP
, 0, 0 },
299 {WINED3D_SM1_OP_LOGP
, 1, 2, WINED3DSIH_LOGP
, 0, 0 },
300 {WINED3D_SM1_OP_DST
, 1, 3, WINED3DSIH_DST
, 0, 0 },
301 {WINED3D_SM1_OP_LRP
, 1, 4, WINED3DSIH_LRP
, 0, 0 },
302 {WINED3D_SM1_OP_FRC
, 1, 2, WINED3DSIH_FRC
, 0, 0 },
303 {WINED3D_SM1_OP_CND
, 1, 4, WINED3DSIH_CND
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,4)},
304 {WINED3D_SM1_OP_CMP
, 1, 4, WINED3DSIH_CMP
, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(3,0)},
305 {WINED3D_SM1_OP_POW
, 1, 3, WINED3DSIH_POW
, 0, 0 },
306 {WINED3D_SM1_OP_CRS
, 1, 3, WINED3DSIH_CRS
, 0, 0 },
307 {WINED3D_SM1_OP_NRM
, 1, 2, WINED3DSIH_NRM
, 0, 0 },
308 {WINED3D_SM1_OP_SINCOS
, 1, 4, WINED3DSIH_SINCOS
, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)},
309 {WINED3D_SM1_OP_SINCOS
, 1, 2, WINED3DSIH_SINCOS
, WINED3D_SHADER_VERSION(3,0), -1 },
310 {WINED3D_SM1_OP_DP2ADD
, 1, 4, WINED3DSIH_DP2ADD
, WINED3D_SHADER_VERSION(2,0), -1 },
312 {WINED3D_SM1_OP_M4x4
, 1, 3, WINED3DSIH_M4x4
, 0, 0 },
313 {WINED3D_SM1_OP_M4x3
, 1, 3, WINED3DSIH_M4x3
, 0, 0 },
314 {WINED3D_SM1_OP_M3x4
, 1, 3, WINED3DSIH_M3x4
, 0, 0 },
315 {WINED3D_SM1_OP_M3x3
, 1, 3, WINED3DSIH_M3x3
, 0, 0 },
316 {WINED3D_SM1_OP_M3x2
, 1, 3, WINED3DSIH_M3x2
, 0, 0 },
317 /* Register declarations */
318 {WINED3D_SM1_OP_DCL
, 0, 2, WINED3DSIH_DCL
, 0, 0 },
320 {WINED3D_SM1_OP_REP
, 0, 1, WINED3DSIH_REP
, WINED3D_SHADER_VERSION(2,1), -1 },
321 {WINED3D_SM1_OP_ENDREP
, 0, 0, WINED3DSIH_ENDREP
, WINED3D_SHADER_VERSION(2,1), -1 },
322 {WINED3D_SM1_OP_IF
, 0, 1, WINED3DSIH_IF
, WINED3D_SHADER_VERSION(2,1), -1 },
323 {WINED3D_SM1_OP_IFC
, 0, 2, WINED3DSIH_IFC
, WINED3D_SHADER_VERSION(2,1), -1 },
324 {WINED3D_SM1_OP_ELSE
, 0, 0, WINED3DSIH_ELSE
, WINED3D_SHADER_VERSION(2,1), -1 },
325 {WINED3D_SM1_OP_ENDIF
, 0, 0, WINED3DSIH_ENDIF
, WINED3D_SHADER_VERSION(2,1), -1 },
326 {WINED3D_SM1_OP_BREAK
, 0, 0, WINED3DSIH_BREAK
, WINED3D_SHADER_VERSION(2,1), -1 },
327 {WINED3D_SM1_OP_BREAKC
, 0, 2, WINED3DSIH_BREAKC
, WINED3D_SHADER_VERSION(2,1), -1 },
328 {WINED3D_SM1_OP_BREAKP
, 0, 1, WINED3DSIH_BREAKP
, 0, 0 },
329 {WINED3D_SM1_OP_CALL
, 0, 1, WINED3DSIH_CALL
, WINED3D_SHADER_VERSION(2,1), -1 },
330 {WINED3D_SM1_OP_CALLNZ
, 0, 2, WINED3DSIH_CALLNZ
, WINED3D_SHADER_VERSION(2,1), -1 },
331 {WINED3D_SM1_OP_LOOP
, 0, 2, WINED3DSIH_LOOP
, WINED3D_SHADER_VERSION(3,0), -1 },
332 {WINED3D_SM1_OP_RET
, 0, 0, WINED3DSIH_RET
, WINED3D_SHADER_VERSION(2,1), -1 },
333 {WINED3D_SM1_OP_ENDLOOP
, 0, 0, WINED3DSIH_ENDLOOP
, WINED3D_SHADER_VERSION(3,0), -1 },
334 {WINED3D_SM1_OP_LABEL
, 0, 1, WINED3DSIH_LABEL
, WINED3D_SHADER_VERSION(2,1), -1 },
335 /* Constant definitions */
336 {WINED3D_SM1_OP_DEF
, 1, 5, WINED3DSIH_DEF
, 0, 0 },
337 {WINED3D_SM1_OP_DEFB
, 1, 2, WINED3DSIH_DEFB
, 0, 0 },
338 {WINED3D_SM1_OP_DEFI
, 1, 5, WINED3DSIH_DEFI
, 0, 0 },
340 {WINED3D_SM1_OP_TEXCOORD
, 1, 1, WINED3DSIH_TEXCOORD
, 0, WINED3D_SHADER_VERSION(1,3)},
341 {WINED3D_SM1_OP_TEXCOORD
, 1, 2, WINED3DSIH_TEXCOORD
, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
342 {WINED3D_SM1_OP_TEXKILL
, 1, 1, WINED3DSIH_TEXKILL
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(3,0)},
343 {WINED3D_SM1_OP_TEX
, 1, 1, WINED3DSIH_TEX
, 0, WINED3D_SHADER_VERSION(1,3)},
344 {WINED3D_SM1_OP_TEX
, 1, 2, WINED3DSIH_TEX
, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
345 {WINED3D_SM1_OP_TEX
, 1, 3, WINED3DSIH_TEX
, WINED3D_SHADER_VERSION(2,0), -1 },
346 {WINED3D_SM1_OP_TEXBEM
, 1, 2, WINED3DSIH_TEXBEM
, 0, WINED3D_SHADER_VERSION(1,3)},
347 {WINED3D_SM1_OP_TEXBEML
, 1, 2, WINED3DSIH_TEXBEML
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
348 {WINED3D_SM1_OP_TEXREG2AR
, 1, 2, WINED3DSIH_TEXREG2AR
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
349 {WINED3D_SM1_OP_TEXREG2GB
, 1, 2, WINED3DSIH_TEXREG2GB
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
350 {WINED3D_SM1_OP_TEXREG2RGB
, 1, 2, WINED3DSIH_TEXREG2RGB
, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
351 {WINED3D_SM1_OP_TEXM3x2PAD
, 1, 2, WINED3DSIH_TEXM3x2PAD
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
352 {WINED3D_SM1_OP_TEXM3x2TEX
, 1, 2, WINED3DSIH_TEXM3x2TEX
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
353 {WINED3D_SM1_OP_TEXM3x3PAD
, 1, 2, WINED3DSIH_TEXM3x3PAD
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
354 {WINED3D_SM1_OP_TEXM3x3DIFF
, 1, 2, WINED3DSIH_TEXM3x3DIFF
, WINED3D_SHADER_VERSION(0,0), WINED3D_SHADER_VERSION(0,0)},
355 {WINED3D_SM1_OP_TEXM3x3SPEC
, 1, 3, WINED3DSIH_TEXM3x3SPEC
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
356 {WINED3D_SM1_OP_TEXM3x3VSPEC
, 1, 2, WINED3DSIH_TEXM3x3VSPEC
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
357 {WINED3D_SM1_OP_TEXM3x3TEX
, 1, 2, WINED3DSIH_TEXM3x3TEX
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
358 {WINED3D_SM1_OP_TEXDP3TEX
, 1, 2, WINED3DSIH_TEXDP3TEX
, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
359 {WINED3D_SM1_OP_TEXM3x2DEPTH
, 1, 2, WINED3DSIH_TEXM3x2DEPTH
, WINED3D_SHADER_VERSION(1,3), WINED3D_SHADER_VERSION(1,3)},
360 {WINED3D_SM1_OP_TEXDP3
, 1, 2, WINED3DSIH_TEXDP3
, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
361 {WINED3D_SM1_OP_TEXM3x3
, 1, 2, WINED3DSIH_TEXM3x3
, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
362 {WINED3D_SM1_OP_TEXDEPTH
, 1, 1, WINED3DSIH_TEXDEPTH
, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
363 {WINED3D_SM1_OP_BEM
, 1, 3, WINED3DSIH_BEM
, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
364 {WINED3D_SM1_OP_DSX
, 1, 2, WINED3DSIH_DSX
, WINED3D_SHADER_VERSION(2,1), -1 },
365 {WINED3D_SM1_OP_DSY
, 1, 2, WINED3DSIH_DSY
, WINED3D_SHADER_VERSION(2,1), -1 },
366 {WINED3D_SM1_OP_TEXLDD
, 1, 5, WINED3DSIH_TEXLDD
, WINED3D_SHADER_VERSION(2,1), -1 },
367 {WINED3D_SM1_OP_SETP
, 1, 3, WINED3DSIH_SETP
, 0, 0 },
368 {WINED3D_SM1_OP_TEXLDL
, 1, 3, WINED3DSIH_TEXLDL
, WINED3D_SHADER_VERSION(3,0), -1 },
369 {WINED3D_SM1_OP_PHASE
, 0, 0, WINED3DSIH_PHASE
, 0, 0 },
370 {0, 0, 0, WINED3DSIH_TABLE_SIZE
, 0, 0 },
373 /* Read a parameter opcode from the input stream,
374 * and possibly a relative addressing token.
375 * Return the number of tokens read */
376 static int shader_get_param(const struct wined3d_sm1_data
*priv
, const DWORD
*ptr
, DWORD
*token
, DWORD
*addr_token
)
382 /* PS >= 3.0 have relative addressing (with token)
383 * VS >= 2.0 have relative addressing (with token)
384 * VS >= 1.0 < 2.0 have relative addressing (without token)
385 * The version check below should work in general */
386 if (*ptr
& WINED3DSHADER_ADDRMODE_RELATIVE
)
388 if (priv
->shader_version
.major
< 2)
390 *addr_token
= (1 << 31)
391 | ((WINED3DSPR_ADDR
<< WINED3DSP_REGTYPE_SHIFT2
) & WINED3DSP_REGTYPE_MASK2
)
392 | ((WINED3DSPR_ADDR
<< WINED3DSP_REGTYPE_SHIFT
) & WINED3DSP_REGTYPE_MASK
)
393 | (WINED3DSP_NOSWIZZLE
<< WINED3DSP_SWIZZLE_SHIFT
);
397 *addr_token
= *(ptr
+ 1);
405 static const struct wined3d_sm1_opcode_info
*shader_get_opcode(const struct wined3d_sm1_data
*priv
, DWORD code
)
407 DWORD shader_version
= WINED3D_SHADER_VERSION(priv
->shader_version
.major
, priv
->shader_version
.minor
);
408 const struct wined3d_sm1_opcode_info
*opcode_table
= priv
->opcode_table
;
411 while (opcode_table
[i
].handler_idx
!= WINED3DSIH_TABLE_SIZE
)
413 if ((code
& WINED3DSI_OPCODE_MASK
) == opcode_table
[i
].opcode
414 && shader_version
>= opcode_table
[i
].min_version
415 && (!opcode_table
[i
].max_version
|| shader_version
<= opcode_table
[i
].max_version
))
417 return &opcode_table
[i
];
422 FIXME("Unsupported opcode %#x(%d) masked %#x, shader version %#x\n",
423 code
, code
, code
& WINED3DSI_OPCODE_MASK
, shader_version
);
428 /* Return the number of parameters to skip for an opcode */
429 static int shader_skip_opcode(const struct wined3d_sm1_data
*priv
,
430 const struct wined3d_sm1_opcode_info
*opcode_info
, DWORD opcode_token
)
432 /* Shaders >= 2.0 may contain address tokens, but fortunately they
433 * have a useful length mask - use it here. Shaders 1.0 contain no such tokens */
434 return (priv
->shader_version
.major
>= 2)
435 ? ((opcode_token
& WINED3DSI_INSTLENGTH_MASK
) >> WINED3DSI_INSTLENGTH_SHIFT
) : opcode_info
->param_count
;
438 static void shader_parse_src_param(DWORD param
, const struct wined3d_shader_src_param
*rel_addr
,
439 struct wined3d_shader_src_param
*src
)
441 src
->reg
.type
= ((param
& WINED3DSP_REGTYPE_MASK
) >> WINED3DSP_REGTYPE_SHIFT
)
442 | ((param
& WINED3DSP_REGTYPE_MASK2
) >> WINED3DSP_REGTYPE_SHIFT2
);
443 src
->reg
.idx
= param
& WINED3DSP_REGNUM_MASK
;
444 src
->reg
.array_idx
= ~0U;
445 src
->swizzle
= (param
& WINED3DSP_SWIZZLE_MASK
) >> WINED3DSP_SWIZZLE_SHIFT
;
446 src
->modifiers
= (param
& WINED3DSP_SRCMOD_MASK
) >> WINED3DSP_SRCMOD_SHIFT
;
447 src
->reg
.rel_addr
= rel_addr
;
450 static void shader_parse_dst_param(DWORD param
, const struct wined3d_shader_src_param
*rel_addr
,
451 struct wined3d_shader_dst_param
*dst
)
453 dst
->reg
.type
= ((param
& WINED3DSP_REGTYPE_MASK
) >> WINED3DSP_REGTYPE_SHIFT
)
454 | ((param
& WINED3DSP_REGTYPE_MASK2
) >> WINED3DSP_REGTYPE_SHIFT2
);
455 dst
->reg
.idx
= param
& WINED3DSP_REGNUM_MASK
;
456 dst
->reg
.array_idx
= ~0U;
457 dst
->write_mask
= (param
& WINED3D_SM1_WRITEMASK_MASK
) >> WINED3D_SM1_WRITEMASK_SHIFT
;
458 dst
->modifiers
= (param
& WINED3DSP_DSTMOD_MASK
) >> WINED3DSP_DSTMOD_SHIFT
;
459 dst
->shift
= (param
& WINED3DSP_DSTSHIFT_MASK
) >> WINED3DSP_DSTSHIFT_SHIFT
;
460 dst
->reg
.rel_addr
= rel_addr
;
463 /* Read the parameters of an unrecognized opcode from the input stream
464 * Return the number of tokens read.
466 * Note: This function assumes source or destination token format.
467 * It will not work with specially-formatted tokens like DEF or DCL,
468 * but hopefully those would be recognized */
469 static int shader_skip_unrecognized(const struct wined3d_sm1_data
*priv
, const DWORD
*ptr
)
474 /* TODO: Think of a good name for 0x80000000 and replace it with a constant */
475 while (*ptr
& 0x80000000)
477 DWORD token
, addr_token
= 0;
478 struct wined3d_shader_src_param rel_addr
;
480 tokens_read
+= shader_get_param(priv
, ptr
, &token
, &addr_token
);
483 FIXME("Unrecognized opcode param: token=0x%08x addr_token=0x%08x name=", token
, addr_token
);
485 if (token
& WINED3DSHADER_ADDRMODE_RELATIVE
) shader_parse_src_param(addr_token
, NULL
, &rel_addr
);
489 struct wined3d_shader_dst_param dst
;
491 shader_parse_dst_param(token
, token
& WINED3DSHADER_ADDRMODE_RELATIVE
? &rel_addr
: NULL
, &dst
);
492 shader_dump_dst_param(&dst
, &priv
->shader_version
);
496 struct wined3d_shader_src_param src
;
498 shader_parse_src_param(token
, token
& WINED3DSHADER_ADDRMODE_RELATIVE
? &rel_addr
: NULL
, &src
);
499 shader_dump_src_param(&src
, &priv
->shader_version
);
507 static void *shader_sm1_init(const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
)
509 struct wined3d_sm1_data
*priv
;
512 major
= WINED3D_SM1_VERSION_MAJOR(*byte_code
);
513 minor
= WINED3D_SM1_VERSION_MINOR(*byte_code
);
514 if (WINED3D_SHADER_VERSION(major
, minor
) > WINED3D_SHADER_VERSION(3, 0))
516 WARN("Invalid shader version %u.%u (%#x).\n", major
, minor
, *byte_code
);
520 priv
= HeapAlloc(GetProcessHeap(), 0, sizeof(*priv
));
523 ERR("Failed to allocate private data\n");
527 if (output_signature
)
529 FIXME("SM 1-3 shader shouldn't have output signatures.\n");
532 switch (*byte_code
>> 16)
535 priv
->shader_version
.type
= WINED3D_SHADER_TYPE_VERTEX
;
536 priv
->opcode_table
= vs_opcode_table
;
540 priv
->shader_version
.type
= WINED3D_SHADER_TYPE_PIXEL
;
541 priv
->opcode_table
= ps_opcode_table
;
545 FIXME("Unrecognized shader type %#x\n", *byte_code
>> 16);
546 HeapFree(GetProcessHeap(), 0, priv
);
553 static void shader_sm1_free(void *data
)
555 HeapFree(GetProcessHeap(), 0, data
);
558 static void shader_sm1_read_header(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
)
560 struct wined3d_sm1_data
*priv
= data
;
563 version_token
= *(*ptr
)++;
564 TRACE("version: 0x%08x\n", version_token
);
566 priv
->shader_version
.major
= WINED3D_SM1_VERSION_MAJOR(version_token
);
567 priv
->shader_version
.minor
= WINED3D_SM1_VERSION_MINOR(version_token
);
568 *shader_version
= priv
->shader_version
;
571 static void shader_sm1_read_opcode(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
,
574 struct wined3d_sm1_data
*priv
= data
;
575 const struct wined3d_sm1_opcode_info
*opcode_info
;
578 opcode_token
= *(*ptr
)++;
579 opcode_info
= shader_get_opcode(priv
, opcode_token
);
582 FIXME("Unrecognized opcode: token=0x%08x\n", opcode_token
);
583 ins
->handler_idx
= WINED3DSIH_TABLE_SIZE
;
584 *param_size
= shader_skip_unrecognized(priv
, *ptr
);
588 ins
->handler_idx
= opcode_info
->handler_idx
;
589 ins
->flags
= (opcode_token
& WINED3D_OPCODESPECIFICCONTROL_MASK
) >> WINED3D_OPCODESPECIFICCONTROL_SHIFT
;
590 ins
->coissue
= opcode_token
& WINED3DSI_COISSUE
;
591 ins
->predicate
= opcode_token
& WINED3DSHADER_INSTRUCTION_PREDICATED
;
592 ins
->dst_count
= opcode_info
->dst_count
? 1 : 0;
593 ins
->src_count
= opcode_info
->param_count
- opcode_info
->dst_count
;
594 *param_size
= shader_skip_opcode(priv
, opcode_info
, opcode_token
);
597 static void shader_sm1_read_src_param(void *data
, const DWORD
**ptr
, struct wined3d_shader_src_param
*src_param
,
598 struct wined3d_shader_src_param
*src_rel_addr
)
600 struct wined3d_sm1_data
*priv
= data
;
601 DWORD token
, addr_token
;
603 *ptr
+= shader_get_param(priv
, *ptr
, &token
, &addr_token
);
604 if (token
& WINED3DSHADER_ADDRMODE_RELATIVE
)
606 shader_parse_src_param(addr_token
, NULL
, src_rel_addr
);
607 shader_parse_src_param(token
, src_rel_addr
, src_param
);
611 shader_parse_src_param(token
, NULL
, src_param
);
615 static void shader_sm1_read_dst_param(void *data
, const DWORD
**ptr
, struct wined3d_shader_dst_param
*dst_param
,
616 struct wined3d_shader_src_param
*dst_rel_addr
)
618 struct wined3d_sm1_data
*priv
= data
;
619 DWORD token
, addr_token
;
621 *ptr
+= shader_get_param(priv
, *ptr
, &token
, &addr_token
);
622 if (token
& WINED3DSHADER_ADDRMODE_RELATIVE
)
624 shader_parse_src_param(addr_token
, NULL
, dst_rel_addr
);
625 shader_parse_dst_param(token
, dst_rel_addr
, dst_param
);
629 shader_parse_dst_param(token
, NULL
, dst_param
);
633 static void shader_sm1_read_semantic(const DWORD
**ptr
, struct wined3d_shader_semantic
*semantic
)
635 DWORD usage_token
= *(*ptr
)++;
636 DWORD dst_token
= *(*ptr
)++;
638 semantic
->usage
= (usage_token
& WINED3DSP_DCL_USAGE_MASK
) >> WINED3DSP_DCL_USAGE_SHIFT
;
639 semantic
->usage_idx
= (usage_token
& WINED3DSP_DCL_USAGEINDEX_MASK
) >> WINED3DSP_DCL_USAGEINDEX_SHIFT
;
640 semantic
->sampler_type
= (usage_token
& WINED3DSP_TEXTURETYPE_MASK
) >> WINED3DSP_TEXTURETYPE_SHIFT
;
641 shader_parse_dst_param(dst_token
, NULL
, &semantic
->reg
);
644 static void shader_sm1_read_comment(const DWORD
**ptr
, const char **comment
)
648 if ((token
& WINED3DSI_OPCODE_MASK
) != WINED3D_SM1_OP_COMMENT
)
654 *comment
= (const char *)++(*ptr
);
655 *ptr
+= (token
& WINED3DSI_COMMENTSIZE_MASK
) >> WINED3DSI_COMMENTSIZE_SHIFT
;
658 static BOOL
shader_sm1_is_end(void *data
, const DWORD
**ptr
)
660 if (**ptr
== WINED3DSP_END
)
669 const struct wined3d_shader_frontend sm1_shader_frontend
=
673 shader_sm1_read_header
,
674 shader_sm1_read_opcode
,
675 shader_sm1_read_src_param
,
676 shader_sm1_read_dst_param
,
677 shader_sm1_read_semantic
,
678 shader_sm1_read_comment
,