2 * 2D Surface implementation without OpenGL
4 * Copyright 1997-2000 Marcus Meissner
5 * Copyright 1998-2000 Lionel Ulmer
6 * Copyright 2000-2001 TransGaming Technologies Inc.
7 * Copyright 2002-2005 Jason Edmeades
8 * Copyright 2002-2003 Raphael Junqueira
9 * Copyright 2004 Christian Costa
10 * Copyright 2005 Oliver Stieber
11 * Copyright 2006-2008 Stefan Dösinger
13 * This library is free software; you can redistribute it and/or
14 * modify it under the terms of the GNU Lesser General Public
15 * License as published by the Free Software Foundation; either
16 * version 2.1 of the License, or (at your option) any later version.
18 * This library is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
21 * Lesser General Public License for more details.
23 * You should have received a copy of the GNU Lesser General Public
24 * License along with this library; if not, write to the Free Software
25 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
29 #include "wine/port.h"
30 #include "wined3d_private.h"
34 /* Use the d3d_surface debug channel to have one channel for all surfaces */
35 WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface
);
37 void surface_gdi_cleanup(IWineD3DSurfaceImpl
*This
)
39 TRACE("(%p) : Cleaning up.\n", This
);
41 if (This
->Flags
& SFLAG_DIBSECTION
)
44 SelectObject(This
->hDC
, This
->dib
.holdbitmap
);
46 /* Release the DIB section. */
47 DeleteObject(This
->dib
.DIBsection
);
48 This
->dib
.bitmap_data
= NULL
;
49 This
->resource
.allocatedMemory
= NULL
;
52 if (This
->Flags
& SFLAG_USERPTR
) IWineD3DSurface_SetMem((IWineD3DSurface
*)This
, NULL
);
53 if (This
->overlay_dest
) list_remove(&This
->overlay_entry
);
55 HeapFree(GetProcessHeap(), 0, This
->palette9
);
57 resource_cleanup((IWineD3DResource
*)This
);
60 /*****************************************************************************
61 * IWineD3DSurface::Release, GDI version
63 * In general a normal COM Release method, but the GDI version doesn't have
64 * to destroy all the GL things.
66 *****************************************************************************/
67 static ULONG WINAPI
IWineGDISurfaceImpl_Release(IWineD3DSurface
*iface
) {
68 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*)iface
;
69 ULONG ref
= InterlockedDecrement(&This
->resource
.ref
);
70 TRACE("(%p) : Releasing from %d\n", This
, ref
+ 1);
74 surface_gdi_cleanup(This
);
76 TRACE("(%p) Released.\n", This
);
77 HeapFree(GetProcessHeap(), 0, This
);
83 /*****************************************************************************
84 * IWineD3DSurface::PreLoad, GDI version
86 * This call is unsupported on GDI surfaces, if it's called something went
87 * wrong in the parent library. Write an informative warning
89 *****************************************************************************/
91 IWineGDISurfaceImpl_PreLoad(IWineD3DSurface
*iface
)
93 ERR("(%p): PreLoad is not supported on X11 surfaces!\n", iface
);
94 ERR("(%p): Most likely the parent library did something wrong.\n", iface
);
95 ERR("(%p): Please report to wine-devel\n", iface
);
98 /*****************************************************************************
99 * IWineD3DSurface::UnLoad, GDI version
101 * This call is unsupported on GDI surfaces, if it's called something went
102 * wrong in the parent library. Write an informative warning.
104 *****************************************************************************/
105 static void WINAPI
IWineGDISurfaceImpl_UnLoad(IWineD3DSurface
*iface
)
107 ERR("(%p): UnLoad is not supported on X11 surfaces!\n", iface
);
108 ERR("(%p): Most likely the parent library did something wrong.\n", iface
);
109 ERR("(%p): Please report to wine-devel\n", iface
);
112 /*****************************************************************************
113 * IWineD3DSurface::LockRect, GDI version
115 * Locks the surface and returns a pointer to the surface memory
118 * pLockedRect: Address to return the locking info at
119 * pRect: Rectangle to lock
123 * WINED3D_OK on success
124 * WINED3DERR_INVALIDCALL on errors
126 *****************************************************************************/
127 static HRESULT WINAPI
128 IWineGDISurfaceImpl_LockRect(IWineD3DSurface
*iface
,
129 WINED3DLOCKED_RECT
* pLockedRect
,
133 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*)iface
;
135 /* Already locked? */
136 if(This
->Flags
& SFLAG_LOCKED
)
138 WARN("(%p) Surface already locked\n", This
);
139 /* What should I return here? */
140 return WINED3DERR_INVALIDCALL
;
142 This
->Flags
|= SFLAG_LOCKED
;
144 if(!This
->resource
.allocatedMemory
) {
145 /* This happens on gdi surfaces if the application set a user pointer and resets it.
146 * Recreate the DIB section
148 IWineD3DBaseSurfaceImpl_CreateDIBSection(iface
);
149 This
->resource
.allocatedMemory
= This
->dib
.bitmap_data
;
152 return IWineD3DBaseSurfaceImpl_LockRect(iface
, pLockedRect
, pRect
, Flags
);
155 /*****************************************************************************
156 * IWineD3DSurface::UnlockRect, GDI version
158 * Unlocks a surface. This implementation doesn't do much, except updating
159 * the window if the front buffer is unlocked
162 * WINED3D_OK on success
163 * WINED3DERR_INVALIDCALL on failure
165 *****************************************************************************/
166 static HRESULT WINAPI
167 IWineGDISurfaceImpl_UnlockRect(IWineD3DSurface
*iface
)
169 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*)iface
;
170 IWineD3DSwapChainImpl
*swapchain
= NULL
;
171 TRACE("(%p)\n", This
);
173 if (!(This
->Flags
& SFLAG_LOCKED
))
175 WARN("trying to Unlock an unlocked surf@%p\n", This
);
176 return WINEDDERR_NOTLOCKED
;
179 /* Can be useful for debugging */
182 static unsigned int gen
= 0;
185 if ((gen
% 10) == 0) {
186 snprintf(buffer
, sizeof(buffer
), "/tmp/surface%p_type%u_level%u_%u.ppm",
187 This
, This
->texture_target
, This
->texture_level
, gen
);
188 IWineD3DSurfaceImpl_SaveSnapshot(iface
, buffer
);
191 * debugging crash code
200 /* Tell the swapchain to update the screen */
201 if (SUCCEEDED(IWineD3DSurface_GetContainer(iface
, &IID_IWineD3DSwapChain
, (void **)&swapchain
)))
203 if(iface
== swapchain
->frontBuffer
)
205 x11_copy_to_screen(swapchain
, &This
->lockedRect
);
207 IWineD3DSwapChain_Release((IWineD3DSwapChain
*) swapchain
);
210 This
->Flags
&= ~SFLAG_LOCKED
;
211 memset(&This
->lockedRect
, 0, sizeof(RECT
));
215 /*****************************************************************************
216 * IWineD3DSurface::Flip, GDI version
218 * Flips 2 flipping enabled surfaces. Determining the 2 targets is done by
219 * the parent library. This implementation changes the data pointers of the
220 * surfaces and copies the new front buffer content to the screen
223 * override: Flipping target(e.g. back buffer)
226 * WINED3D_OK on success
228 *****************************************************************************/
229 static HRESULT WINAPI
230 IWineGDISurfaceImpl_Flip(IWineD3DSurface
*iface
,
231 IWineD3DSurface
*override
,
234 IWineD3DSwapChainImpl
*swapchain
= NULL
;
237 if(FAILED(IWineD3DSurface_GetContainer(iface
, &IID_IWineD3DSwapChain
, (void **)&swapchain
)))
239 ERR("Flipped surface is not on a swapchain\n");
240 return WINEDDERR_NOTFLIPPABLE
;
243 hr
= IWineD3DSwapChain_Present((IWineD3DSwapChain
*) swapchain
, NULL
, NULL
, 0, NULL
, 0);
244 IWineD3DSwapChain_Release((IWineD3DSwapChain
*) swapchain
);
248 /*****************************************************************************
249 * IWineD3DSurface::LoadTexture, GDI version
251 * This is mutually unsupported by GDI surfaces
256 *****************************************************************************/
257 static HRESULT WINAPI
258 IWineGDISurfaceImpl_LoadTexture(IWineD3DSurface
*iface
, BOOL srgb_mode
)
260 ERR("Unsupported on X11 surfaces\n");
261 return WINED3DERR_INVALIDCALL
;
264 /*****************************************************************************
265 * IWineD3DSurface::SaveSnapshot, GDI version
267 * This method writes the surface's contents to the in tga format to the
268 * file specified in filename.
271 * filename: File to write to
274 * WINED3DERR_INVALIDCALL if the file couldn't be opened
275 * WINED3D_OK on success
277 *****************************************************************************/
278 static int get_shift(DWORD color_mask
) {
280 while (color_mask
> 0xFF) {
284 while ((color_mask
& 0x80) == 0) {
292 static HRESULT WINAPI
293 IWineGDISurfaceImpl_SaveSnapshot(IWineD3DSurface
*iface
,
294 const char* filename
)
298 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*)iface
;
299 static char *output
= NULL
;
300 static UINT size
= 0;
301 const struct GlPixelFormatDesc
*format_desc
= This
->resource
.format_desc
;
303 if (This
->pow2Width
> size
) {
304 output
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, This
->pow2Width
* 3);
305 size
= This
->pow2Width
;
309 f
= fopen(filename
, "w+");
311 ERR("opening of %s failed with\n", filename
);
312 return WINED3DERR_INVALIDCALL
;
314 fprintf(f
, "P6\n%d %d\n255\n", This
->pow2Width
, This
->pow2Height
);
316 if (This
->resource
.format_desc
->format
== WINED3DFMT_P8_UINT
)
318 unsigned char table
[256][3];
321 if (This
->palette
== NULL
) {
323 return WINED3DERR_INVALIDCALL
;
325 for (i
= 0; i
< 256; i
++) {
326 table
[i
][0] = This
->palette
->palents
[i
].peRed
;
327 table
[i
][1] = This
->palette
->palents
[i
].peGreen
;
328 table
[i
][2] = This
->palette
->palents
[i
].peBlue
;
330 for (y
= 0; y
< This
->pow2Height
; y
++) {
331 unsigned char *src
= This
->resource
.allocatedMemory
+ (y
* 1 * IWineD3DSurface_GetPitch(iface
));
332 for (x
= 0; x
< This
->pow2Width
; x
++) {
333 unsigned char color
= *src
;
336 output
[3 * x
+ 0] = table
[color
][0];
337 output
[3 * x
+ 1] = table
[color
][1];
338 output
[3 * x
+ 2] = table
[color
][2];
340 fwrite(output
, 3 * This
->pow2Width
, 1, f
);
343 int red_shift
, green_shift
, blue_shift
, pix_width
, alpha_shift
;
345 pix_width
= format_desc
->byte_count
;
347 red_shift
= get_shift(format_desc
->red_mask
);
348 green_shift
= get_shift(format_desc
->green_mask
);
349 blue_shift
= get_shift(format_desc
->blue_mask
);
350 alpha_shift
= get_shift(format_desc
->alpha_mask
);
352 for (y
= 0; y
< This
->pow2Height
; y
++) {
353 const unsigned char *src
= This
->resource
.allocatedMemory
+ (y
* 1 * IWineD3DSurface_GetPitch(iface
));
354 for (x
= 0; x
< This
->pow2Width
; x
++) {
360 for (i
= 0; i
< pix_width
; i
++) {
361 color
|= src
[i
] << (8 * i
);
363 src
+= 1 * pix_width
;
365 comp
= color
& format_desc
->red_mask
;
366 output
[3 * x
+ 0] = red_shift
> 0 ? comp
>> red_shift
: comp
<< -red_shift
;
367 comp
= color
& format_desc
->green_mask
;
368 output
[3 * x
+ 1] = green_shift
> 0 ? comp
>> green_shift
: comp
<< -green_shift
;
369 comp
= color
& format_desc
->alpha_mask
;
370 output
[3 * x
+ 2] = alpha_shift
> 0 ? comp
>> alpha_shift
: comp
<< -alpha_shift
;
372 fwrite(output
, 3 * This
->pow2Width
, 1, f
);
379 static HRESULT WINAPI
IWineGDISurfaceImpl_GetDC(IWineD3DSurface
*iface
, HDC
*pHDC
) {
380 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*)iface
;
381 WINED3DLOCKED_RECT lock
;
385 TRACE("(%p)->(%p)\n",This
,pHDC
);
387 if(!(This
->Flags
& SFLAG_DIBSECTION
))
389 WARN("DC not supported on this surface\n");
390 return WINED3DERR_INVALIDCALL
;
393 if(This
->Flags
& SFLAG_USERPTR
) {
394 ERR("Not supported on surfaces with an application-provided surfaces\n");
395 return WINEDDERR_NODC
;
398 /* Give more detailed info for ddraw */
399 if (This
->Flags
& SFLAG_DCINUSE
)
400 return WINEDDERR_DCALREADYCREATED
;
402 /* Can't GetDC if the surface is locked */
403 if (This
->Flags
& SFLAG_LOCKED
)
404 return WINED3DERR_INVALIDCALL
;
406 memset(&lock
, 0, sizeof(lock
)); /* To be sure */
408 /* Should have a DIB section already */
410 /* Lock the surface */
411 hr
= IWineD3DSurface_LockRect(iface
,
416 ERR("IWineD3DSurface_LockRect failed with hr = %08x\n", hr
);
417 /* keep the dib section */
421 if (This
->resource
.format_desc
->format
== WINED3DFMT_P8_UINT
422 || This
->resource
.format_desc
->format
== WINED3DFMT_P8_UINT_A8_UNORM
)
425 const PALETTEENTRY
*pal
= NULL
;
428 pal
= This
->palette
->palents
;
430 IWineD3DSurfaceImpl
*dds_primary
;
431 IWineD3DSwapChainImpl
*swapchain
;
432 swapchain
= (IWineD3DSwapChainImpl
*)This
->resource
.device
->swapchains
[0];
433 dds_primary
= (IWineD3DSurfaceImpl
*)swapchain
->frontBuffer
;
434 if (dds_primary
&& dds_primary
->palette
)
435 pal
= dds_primary
->palette
->palents
;
439 for (n
=0; n
<256; n
++) {
440 col
[n
].rgbRed
= pal
[n
].peRed
;
441 col
[n
].rgbGreen
= pal
[n
].peGreen
;
442 col
[n
].rgbBlue
= pal
[n
].peBlue
;
443 col
[n
].rgbReserved
= 0;
445 SetDIBColorTable(This
->hDC
, 0, 256, col
);
450 TRACE("returning %p\n",*pHDC
);
451 This
->Flags
|= SFLAG_DCINUSE
;
456 static HRESULT WINAPI
IWineGDISurfaceImpl_ReleaseDC(IWineD3DSurface
*iface
, HDC hDC
) {
457 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*)iface
;
459 TRACE("(%p)->(%p)\n",This
,hDC
);
461 if (!(This
->Flags
& SFLAG_DCINUSE
))
462 return WINEDDERR_NODC
;
464 if (This
->hDC
!=hDC
) {
465 WARN("Application tries to release an invalid DC(%p), surface dc is %p\n", hDC
, This
->hDC
);
466 return WINEDDERR_NODC
;
469 /* we locked first, so unlock now */
470 IWineD3DSurface_UnlockRect(iface
);
472 This
->Flags
&= ~SFLAG_DCINUSE
;
477 static HRESULT WINAPI
IWineGDISurfaceImpl_RealizePalette(IWineD3DSurface
*iface
) {
478 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*) iface
;
480 IWineD3DPaletteImpl
*pal
= This
->palette
;
482 IWineD3DSwapChainImpl
*swapchain
;
483 TRACE("(%p)\n", This
);
485 if (!pal
) return WINED3D_OK
;
487 if(This
->Flags
& SFLAG_DIBSECTION
) {
488 TRACE("(%p): Updating the hdc's palette\n", This
);
489 for (n
=0; n
<256; n
++) {
490 col
[n
].rgbRed
= pal
->palents
[n
].peRed
;
491 col
[n
].rgbGreen
= pal
->palents
[n
].peGreen
;
492 col
[n
].rgbBlue
= pal
->palents
[n
].peBlue
;
493 col
[n
].rgbReserved
= 0;
495 SetDIBColorTable(This
->hDC
, 0, 256, col
);
498 /* Update the image because of the palette change. Some games like e.g Red Alert
499 call SetEntries a lot to implement fading. */
500 /* Tell the swapchain to update the screen */
501 if (SUCCEEDED(IWineD3DSurface_GetContainer(iface
, &IID_IWineD3DSwapChain
, (void **)&swapchain
)))
503 if(iface
== swapchain
->frontBuffer
)
505 x11_copy_to_screen(swapchain
, NULL
);
507 IWineD3DSwapChain_Release((IWineD3DSwapChain
*) swapchain
);
513 /*****************************************************************************
514 * IWineD3DSurface::PrivateSetup, GDI version
516 * Initializes the GDI surface, aka creates the DIB section we render to
517 * The DIB section creation is done by calling GetDC, which will create the
518 * section and releasing the dc to allow the app to use it. The dib section
519 * will stay until the surface is released
521 * GDI surfaces do not need to be a power of 2 in size, so the pow2 sizes
522 * are set to the real sizes to save memory. The NONPOW2 flag is unset to
523 * avoid confusion in the shared surface code.
526 * WINED3D_OK on success
527 * The return values of called methods on failure
529 *****************************************************************************/
530 static HRESULT WINAPI
531 IWineGDISurfaceImpl_PrivateSetup(IWineD3DSurface
*iface
)
533 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*) iface
;
536 if(This
->resource
.usage
& WINED3DUSAGE_OVERLAY
)
538 ERR("(%p) Overlays not yet supported by GDI surfaces\n", This
);
539 return WINED3DERR_INVALIDCALL
;
542 /* Sysmem textures have memory already allocated -
543 * release it, this avoids an unnecessary memcpy
545 hr
= IWineD3DBaseSurfaceImpl_CreateDIBSection(iface
);
548 HeapFree(GetProcessHeap(), 0, This
->resource
.heapMemory
);
549 This
->resource
.heapMemory
= NULL
;
550 This
->resource
.allocatedMemory
= This
->dib
.bitmap_data
;
553 /* We don't mind the nonpow2 stuff in GDI */
554 This
->pow2Width
= This
->currentDesc
.Width
;
555 This
->pow2Height
= This
->currentDesc
.Height
;
560 static HRESULT WINAPI
IWineGDISurfaceImpl_SetMem(IWineD3DSurface
*iface
, void *Mem
) {
561 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*) iface
;
563 /* Render targets depend on their hdc, and we can't create an hdc on a user pointer */
564 if(This
->resource
.usage
& WINED3DUSAGE_RENDERTARGET
) {
565 ERR("Not supported on render targets\n");
566 return WINED3DERR_INVALIDCALL
;
569 if(This
->Flags
& (SFLAG_LOCKED
| SFLAG_DCINUSE
)) {
570 WARN("Surface is locked or the HDC is in use\n");
571 return WINED3DERR_INVALIDCALL
;
574 if(Mem
&& Mem
!= This
->resource
.allocatedMemory
) {
575 void *release
= NULL
;
577 /* Do I have to copy the old surface content? */
578 if(This
->Flags
& SFLAG_DIBSECTION
) {
579 /* Release the DC. No need to hold the critical section for the update
580 * Thread because this thread runs only on front buffers, but this method
581 * fails for render targets in the check above.
583 SelectObject(This
->hDC
, This
->dib
.holdbitmap
);
585 /* Release the DIB section */
586 DeleteObject(This
->dib
.DIBsection
);
587 This
->dib
.bitmap_data
= NULL
;
588 This
->resource
.allocatedMemory
= NULL
;
590 This
->Flags
&= ~SFLAG_DIBSECTION
;
591 } else if(!(This
->Flags
& SFLAG_USERPTR
)) {
592 release
= This
->resource
.allocatedMemory
;
594 This
->resource
.allocatedMemory
= Mem
;
595 This
->Flags
|= SFLAG_USERPTR
| SFLAG_INSYSMEM
;
597 /* Now free the old memory if any */
598 HeapFree(GetProcessHeap(), 0, release
);
599 } else if(This
->Flags
& SFLAG_USERPTR
) {
600 /* LockRect and GetDC will re-create the dib section and allocated memory */
601 This
->resource
.allocatedMemory
= NULL
;
602 This
->Flags
&= ~SFLAG_USERPTR
;
607 /***************************
609 ***************************/
610 static void WINAPI
IWineGDISurfaceImpl_ModifyLocation(IWineD3DSurface
*iface
, DWORD flag
, BOOL persistent
) {
611 TRACE("(%p)->(%s, %s)\n", iface
,
612 flag
== SFLAG_INSYSMEM
? "SFLAG_INSYSMEM" : flag
== SFLAG_INDRAWABLE
? "SFLAG_INDRAWABLE" : "SFLAG_INTEXTURE",
613 persistent
? "TRUE" : "FALSE");
614 /* GDI surfaces can be in system memory only */
615 if(flag
!= SFLAG_INSYSMEM
) {
616 ERR("GDI Surface requested in gl %s memory\n", flag
== SFLAG_INDRAWABLE
? "drawable" : "texture");
620 static HRESULT WINAPI
IWineGDISurfaceImpl_LoadLocation(IWineD3DSurface
*iface
, DWORD flag
, const RECT
*rect
) {
621 if(flag
!= SFLAG_INSYSMEM
) {
622 ERR("GDI Surface requested to be copied to gl %s\n", flag
== SFLAG_INTEXTURE
? "texture" : "drawable");
624 TRACE("Surface requested in surface memory\n");
629 static WINED3DSURFTYPE WINAPI
IWineGDISurfaceImpl_GetImplType(IWineD3DSurface
*iface
) {
633 static HRESULT WINAPI
IWineGDISurfaceImpl_DrawOverlay(IWineD3DSurface
*iface
) {
634 FIXME("GDI surfaces can't draw overlays yet\n");
638 /* FIXME: This vtable should not use any IWineD3DSurface* implementation functions,
639 * only IWineD3DBaseSurface and IWineGDISurface ones.
641 const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl
=
644 IWineD3DBaseSurfaceImpl_QueryInterface
,
645 IWineD3DBaseSurfaceImpl_AddRef
,
646 IWineGDISurfaceImpl_Release
,
647 /* IWineD3DResource */
648 IWineD3DBaseSurfaceImpl_GetParent
,
649 IWineD3DBaseSurfaceImpl_SetPrivateData
,
650 IWineD3DBaseSurfaceImpl_GetPrivateData
,
651 IWineD3DBaseSurfaceImpl_FreePrivateData
,
652 IWineD3DBaseSurfaceImpl_SetPriority
,
653 IWineD3DBaseSurfaceImpl_GetPriority
,
654 IWineGDISurfaceImpl_PreLoad
,
655 IWineGDISurfaceImpl_UnLoad
,
656 IWineD3DBaseSurfaceImpl_GetType
,
657 /* IWineD3DSurface */
658 IWineD3DBaseSurfaceImpl_GetContainer
,
659 IWineD3DBaseSurfaceImpl_GetDesc
,
660 IWineGDISurfaceImpl_LockRect
,
661 IWineGDISurfaceImpl_UnlockRect
,
662 IWineGDISurfaceImpl_GetDC
,
663 IWineGDISurfaceImpl_ReleaseDC
,
664 IWineGDISurfaceImpl_Flip
,
665 IWineD3DBaseSurfaceImpl_Blt
,
666 IWineD3DBaseSurfaceImpl_GetBltStatus
,
667 IWineD3DBaseSurfaceImpl_GetFlipStatus
,
668 IWineD3DBaseSurfaceImpl_IsLost
,
669 IWineD3DBaseSurfaceImpl_Restore
,
670 IWineD3DBaseSurfaceImpl_BltFast
,
671 IWineD3DBaseSurfaceImpl_GetPalette
,
672 IWineD3DBaseSurfaceImpl_SetPalette
,
673 IWineGDISurfaceImpl_RealizePalette
,
674 IWineD3DBaseSurfaceImpl_SetColorKey
,
675 IWineD3DBaseSurfaceImpl_GetPitch
,
676 IWineGDISurfaceImpl_SetMem
,
677 IWineD3DBaseSurfaceImpl_SetOverlayPosition
,
678 IWineD3DBaseSurfaceImpl_GetOverlayPosition
,
679 IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder
,
680 IWineD3DBaseSurfaceImpl_UpdateOverlay
,
681 IWineD3DBaseSurfaceImpl_SetClipper
,
682 IWineD3DBaseSurfaceImpl_GetClipper
,
684 IWineGDISurfaceImpl_LoadTexture
,
685 IWineD3DBaseSurfaceImpl_BindTexture
,
686 IWineGDISurfaceImpl_SaveSnapshot
,
687 IWineD3DBaseSurfaceImpl_SetContainer
,
688 IWineD3DBaseSurfaceImpl_GetData
,
689 IWineD3DBaseSurfaceImpl_SetFormat
,
690 IWineGDISurfaceImpl_PrivateSetup
,
691 IWineGDISurfaceImpl_ModifyLocation
,
692 IWineGDISurfaceImpl_LoadLocation
,
693 IWineGDISurfaceImpl_GetImplType
,
694 IWineGDISurfaceImpl_DrawOverlay