2 * Direct3D wine internal interface main
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wined3d_private.h"
30 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
32 struct wined3d_wndproc
36 IWineD3DDeviceImpl
*device
;
39 struct wined3d_wndproc_table
41 struct wined3d_wndproc
*entries
;
46 static struct wined3d_wndproc_table wndproc_table
;
49 void (*CDECL wine_tsx11_lock_ptr
)(void) = NULL
;
50 void (*CDECL wine_tsx11_unlock_ptr
)(void) = NULL
;
52 static CRITICAL_SECTION wined3d_cs
;
53 static CRITICAL_SECTION_DEBUG wined3d_cs_debug
=
56 {&wined3d_cs_debug
.ProcessLocksList
,
57 &wined3d_cs_debug
.ProcessLocksList
},
58 0, 0, {(DWORD_PTR
)(__FILE__
": wined3d_cs")}
60 static CRITICAL_SECTION wined3d_cs
= {&wined3d_cs_debug
, -1, 0, 0, 0, 0};
62 /* When updating default value here, make sure to update winecfg as well,
63 * where appropriate. */
64 wined3d_settings_t wined3d_settings
=
66 VS_HW
, /* Hardware by default */
67 PS_HW
, /* Hardware by default */
68 TRUE
, /* Use of GLSL enabled by default */
69 ORM_FBO
, /* Use FBOs to do offscreen rendering */
70 RTL_READTEX
, /* Default render target locking method */
71 PCI_VENDOR_NONE
,/* PCI Vendor ID */
72 PCI_DEVICE_NONE
,/* PCI Device ID */
73 0, /* The default of memory is set in FillGLCaps */
74 NULL
, /* No wine logo by default */
75 FALSE
/* Disable multisampling for now due to Nvidia driver bugs which happens for some users */
78 IWineD3D
* WINAPI
WineDirect3DCreate(UINT dxVersion
, IUnknown
*parent
) {
81 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IWineD3DImpl
));
82 object
->lpVtbl
= &IWineD3D_Vtbl
;
83 object
->dxVersion
= dxVersion
;
85 object
->parent
= parent
;
87 if (!InitAdapters(object
))
89 WARN("Failed to initialize direct3d adapters, Direct3D will not be available\n");
92 ERR("Direct3D%d is not available without opengl\n", dxVersion
);
93 HeapFree(GetProcessHeap(), 0, object
);
98 TRACE("Created WineD3D object @ %p for d3d%d support\n", object
, dxVersion
);
100 return (IWineD3D
*)object
;
103 static inline DWORD
get_config_key(HKEY defkey
, HKEY appkey
, const char* name
, char* buffer
, DWORD size
)
105 if (0 != appkey
&& !RegQueryValueExA( appkey
, name
, 0, NULL
, (LPBYTE
) buffer
, &size
)) return 0;
106 if (0 != defkey
&& !RegQueryValueExA( defkey
, name
, 0, NULL
, (LPBYTE
) buffer
, &size
)) return 0;
107 return ERROR_FILE_NOT_FOUND
;
110 static inline DWORD
get_config_key_dword(HKEY defkey
, HKEY appkey
, const char* name
, DWORD
*data
)
113 DWORD size
= sizeof(DWORD
);
114 if (0 != appkey
&& !RegQueryValueExA( appkey
, name
, 0, &type
, (LPBYTE
) data
, &size
) && (type
== REG_DWORD
)) return 0;
115 if (0 != defkey
&& !RegQueryValueExA( defkey
, name
, 0, &type
, (LPBYTE
) data
, &size
) && (type
== REG_DWORD
)) return 0;
116 return ERROR_FILE_NOT_FOUND
;
119 static void CDECL
wined3d_do_nothing(void)
123 static BOOL
wined3d_init(HINSTANCE hInstDLL
)
125 DWORD wined3d_context_tls_idx
;
127 char buffer
[MAX_PATH
+10];
128 DWORD size
= sizeof(buffer
);
134 wined3d_context_tls_idx
= TlsAlloc();
135 if (wined3d_context_tls_idx
== TLS_OUT_OF_INDEXES
)
137 DWORD err
= GetLastError();
138 ERR("Failed to allocate context TLS index, err %#x.\n", err
);
141 context_set_tls_idx(wined3d_context_tls_idx
);
143 /* We need our own window class for a fake window which we use to retrieve GL capabilities */
144 /* We might need CS_OWNDC in the future if we notice strange things on Windows.
145 * Various articles/posts about OpenGL problems on Windows recommend this. */
146 wc
.style
= CS_HREDRAW
| CS_VREDRAW
;
147 wc
.lpfnWndProc
= DefWindowProcA
;
150 wc
.hInstance
= hInstDLL
;
151 wc
.hIcon
= LoadIconA(NULL
, (LPCSTR
)IDI_WINLOGO
);
152 wc
.hCursor
= LoadCursorA(NULL
, (LPCSTR
)IDC_ARROW
);
153 wc
.hbrBackground
= NULL
;
154 wc
.lpszMenuName
= NULL
;
155 wc
.lpszClassName
= WINED3D_OPENGL_WINDOW_CLASS_NAME
;
157 if (!RegisterClassA(&wc
))
159 ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
160 if (!TlsFree(wined3d_context_tls_idx
))
162 DWORD err
= GetLastError();
163 ERR("Failed to free context TLS index, err %#x.\n", err
);
168 DisableThreadLibraryCalls(hInstDLL
);
170 mod
= GetModuleHandleA( "winex11.drv" );
173 wine_tsx11_lock_ptr
= (void *)GetProcAddress( mod
, "wine_tsx11_lock" );
174 wine_tsx11_unlock_ptr
= (void *)GetProcAddress( mod
, "wine_tsx11_unlock" );
176 else /* We are most likely on Windows */
178 wine_tsx11_lock_ptr
= wined3d_do_nothing
;
179 wine_tsx11_unlock_ptr
= wined3d_do_nothing
;
181 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
182 if ( RegOpenKeyA( HKEY_CURRENT_USER
, "Software\\Wine\\Direct3D", &hkey
) ) hkey
= 0;
184 len
= GetModuleFileNameA( 0, buffer
, MAX_PATH
);
185 if (len
&& len
< MAX_PATH
)
188 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
189 if (!RegOpenKeyA( HKEY_CURRENT_USER
, "Software\\Wine\\AppDefaults", &tmpkey
))
191 char *p
, *appname
= buffer
;
192 if ((p
= strrchr( appname
, '/' ))) appname
= p
+ 1;
193 if ((p
= strrchr( appname
, '\\' ))) appname
= p
+ 1;
194 strcat( appname
, "\\Direct3D" );
195 TRACE("appname = [%s]\n", appname
);
196 if (RegOpenKeyA( tmpkey
, appname
, &appkey
)) appkey
= 0;
197 RegCloseKey( tmpkey
);
201 if ( 0 != hkey
|| 0 != appkey
)
203 if ( !get_config_key( hkey
, appkey
, "VertexShaderMode", buffer
, size
) )
205 if (!strcmp(buffer
,"none"))
207 TRACE("Disable vertex shaders\n");
208 wined3d_settings
.vs_mode
= VS_NONE
;
211 if ( !get_config_key( hkey
, appkey
, "PixelShaderMode", buffer
, size
) )
213 if (!strcmp(buffer
,"enabled"))
215 TRACE("Allow pixel shaders\n");
216 wined3d_settings
.ps_mode
= PS_HW
;
218 if (!strcmp(buffer
,"disabled"))
220 TRACE("Disable pixel shaders\n");
221 wined3d_settings
.ps_mode
= PS_NONE
;
224 if ( !get_config_key( hkey
, appkey
, "UseGLSL", buffer
, size
) )
226 if (!strcmp(buffer
,"disabled"))
228 TRACE("Use of GL Shading Language disabled\n");
229 wined3d_settings
.glslRequested
= FALSE
;
232 if ( !get_config_key( hkey
, appkey
, "OffscreenRenderingMode", buffer
, size
) )
234 if (!strcmp(buffer
,"backbuffer"))
236 TRACE("Using the backbuffer for offscreen rendering\n");
237 wined3d_settings
.offscreen_rendering_mode
= ORM_BACKBUFFER
;
239 else if (!strcmp(buffer
,"pbuffer"))
241 TRACE("Using PBuffers for offscreen rendering\n");
242 wined3d_settings
.offscreen_rendering_mode
= ORM_PBUFFER
;
244 else if (!strcmp(buffer
,"fbo"))
246 TRACE("Using FBOs for offscreen rendering\n");
247 wined3d_settings
.offscreen_rendering_mode
= ORM_FBO
;
250 if ( !get_config_key( hkey
, appkey
, "RenderTargetLockMode", buffer
, size
) )
252 if (!strcmp(buffer
,"disabled"))
254 TRACE("Disabling render target locking\n");
255 wined3d_settings
.rendertargetlock_mode
= RTL_DISABLE
;
257 else if (!strcmp(buffer
,"readdraw"))
259 TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
260 wined3d_settings
.rendertargetlock_mode
= RTL_READDRAW
;
262 else if (!strcmp(buffer
,"readtex"))
264 TRACE("Using glReadPixels for render target reading and textures for writing\n");
265 wined3d_settings
.rendertargetlock_mode
= RTL_READTEX
;
268 if ( !get_config_key_dword( hkey
, appkey
, "VideoPciDeviceID", &tmpvalue
) )
270 int pci_device_id
= tmpvalue
;
272 /* A pci device id is 16-bit */
273 if(pci_device_id
> 0xffff)
275 ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
279 TRACE("Using PCI Device ID %04x\n", pci_device_id
);
280 wined3d_settings
.pci_device_id
= pci_device_id
;
283 if ( !get_config_key_dword( hkey
, appkey
, "VideoPciVendorID", &tmpvalue
) )
285 int pci_vendor_id
= tmpvalue
;
287 /* A pci device id is 16-bit */
288 if(pci_vendor_id
> 0xffff)
290 ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
294 TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id
);
295 wined3d_settings
.pci_vendor_id
= pci_vendor_id
;
298 if ( !get_config_key( hkey
, appkey
, "VideoMemorySize", buffer
, size
) )
300 int TmpVideoMemorySize
= atoi(buffer
);
301 if(TmpVideoMemorySize
> 0)
303 wined3d_settings
.emulated_textureram
= TmpVideoMemorySize
*1024*1024;
304 TRACE("Use %iMB = %d byte for emulated_textureram\n",
306 wined3d_settings
.emulated_textureram
);
309 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize
);
311 if ( !get_config_key( hkey
, appkey
, "WineLogo", buffer
, size
) )
313 size_t len
= strlen(buffer
) + 1;
315 wined3d_settings
.logo
= HeapAlloc(GetProcessHeap(), 0, len
);
316 if (!wined3d_settings
.logo
) ERR("Failed to allocate logo path memory.\n");
317 else memcpy(wined3d_settings
.logo
, buffer
, len
);
319 if ( !get_config_key( hkey
, appkey
, "Multisampling", buffer
, size
) )
321 if (!strcmp(buffer
,"enabled"))
323 TRACE("Allow multisampling\n");
324 wined3d_settings
.allow_multisampling
= TRUE
;
328 if (wined3d_settings
.vs_mode
== VS_HW
)
329 TRACE("Allow HW vertex shaders\n");
330 if (wined3d_settings
.ps_mode
== PS_NONE
)
331 TRACE("Disable pixel shaders\n");
332 if (wined3d_settings
.glslRequested
)
333 TRACE("If supported by your system, GL Shading Language will be used\n");
335 if (appkey
) RegCloseKey( appkey
);
336 if (hkey
) RegCloseKey( hkey
);
341 static BOOL
wined3d_destroy(HINSTANCE hInstDLL
)
343 DWORD wined3d_context_tls_idx
= context_get_tls_idx();
346 if (!TlsFree(wined3d_context_tls_idx
))
348 DWORD err
= GetLastError();
349 ERR("Failed to free context TLS index, err %#x.\n", err
);
352 for (i
= 0; i
< wndproc_table
.count
; ++i
)
354 struct wined3d_wndproc
*entry
= &wndproc_table
.entries
[i
];
355 SetWindowLongPtrW(entry
->window
, GWLP_WNDPROC
, (LONG_PTR
)entry
->proc
);
357 HeapFree(GetProcessHeap(), 0, wndproc_table
.entries
);
359 HeapFree(GetProcessHeap(), 0, wined3d_settings
.logo
);
360 UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, hInstDLL
);
365 void WINAPI
wined3d_mutex_lock(void)
367 EnterCriticalSection(&wined3d_cs
);
370 void WINAPI
wined3d_mutex_unlock(void)
372 LeaveCriticalSection(&wined3d_cs
);
375 static struct wined3d_wndproc
*wined3d_find_wndproc(HWND window
)
379 for (i
= 0; i
< wndproc_table
.count
; ++i
)
381 if (wndproc_table
.entries
[i
].window
== window
)
383 return &wndproc_table
.entries
[i
];
390 static LRESULT CALLBACK
wined3d_wndproc(HWND window
, UINT message
, WPARAM wparam
, LPARAM lparam
)
392 struct wined3d_wndproc
*entry
;
393 IWineD3DDeviceImpl
*device
;
396 wined3d_mutex_lock();
397 entry
= wined3d_find_wndproc(window
);
401 wined3d_mutex_unlock();
402 ERR("Window %p is not registered with wined3d.\n", window
);
403 return DefWindowProcW(window
, message
, wparam
, lparam
);
406 device
= entry
->device
;
408 wined3d_mutex_unlock();
410 return device_process_message(device
, window
, message
, wparam
, lparam
, proc
);
413 BOOL
wined3d_register_window(HWND window
, IWineD3DDeviceImpl
*device
)
415 struct wined3d_wndproc
*entry
;
417 wined3d_mutex_lock();
419 if (wndproc_table
.size
== wndproc_table
.count
)
421 unsigned int new_size
= max(1, wndproc_table
.size
* 2);
422 struct wined3d_wndproc
*new_entries
;
424 if (!wndproc_table
.entries
) new_entries
= HeapAlloc(GetProcessHeap(), 0, new_size
* sizeof(*new_entries
));
425 else new_entries
= HeapReAlloc(GetProcessHeap(), 0, wndproc_table
.entries
, new_size
* sizeof(*new_entries
));
429 wined3d_mutex_unlock();
430 ERR("Failed to grow table.\n");
434 wndproc_table
.entries
= new_entries
;
435 wndproc_table
.size
= new_size
;
438 entry
= &wndproc_table
.entries
[wndproc_table
.count
++];
439 entry
->window
= window
;
440 entry
->proc
= (WNDPROC
)SetWindowLongPtrW(window
, GWLP_WNDPROC
, (LONG_PTR
)wined3d_wndproc
);
441 entry
->device
= device
;
443 wined3d_mutex_unlock();
448 void wined3d_unregister_window(HWND window
)
452 wined3d_mutex_lock();
453 for (i
= 0; i
< wndproc_table
.count
; ++i
)
455 if (wndproc_table
.entries
[i
].window
== window
)
457 struct wined3d_wndproc
*entry
= &wndproc_table
.entries
[i
];
458 struct wined3d_wndproc
*last
= &wndproc_table
.entries
[--wndproc_table
.count
];
460 if (GetWindowLongPtrW(window
, GWLP_WNDPROC
) == (LONG_PTR
)wined3d_wndproc
)
461 SetWindowLongPtrW(window
, GWLP_WNDPROC
, (LONG_PTR
)entry
->proc
);
462 if (entry
!= last
) *entry
= *last
;
463 wined3d_mutex_unlock();
468 wined3d_mutex_unlock();
470 ERR("Window %p is not registered with wined3d.\n", window
);
473 /* At process attach */
474 BOOL WINAPI
DllMain(HINSTANCE hInstDLL
, DWORD fdwReason
, LPVOID lpv
)
476 TRACE("WineD3D DLLMain Reason=%u\n", fdwReason
);
480 case DLL_PROCESS_ATTACH
:
481 return wined3d_init(hInstDLL
);
483 case DLL_PROCESS_DETACH
:
484 return wined3d_destroy(hInstDLL
);
486 case DLL_THREAD_DETACH
:
488 if (!context_set_current(NULL
))
490 ERR("Failed to clear current context.\n");