Release 1.1.37.
[wine/gsoc-2012-control.git] / dlls / wined3d / wined3d_main.c
blob39416e1f875d95ae7381fa0ec4e6e2405caf1224
1 /*
2 * Direct3D wine internal interface main
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "config.h"
27 #include "initguid.h"
28 #include "wined3d_private.h"
30 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
32 struct wined3d_wndproc
34 HWND window;
35 WNDPROC proc;
36 IWineD3DDeviceImpl *device;
39 struct wined3d_wndproc_table
41 struct wined3d_wndproc *entries;
42 unsigned int count;
43 unsigned int size;
46 static struct wined3d_wndproc_table wndproc_table;
48 int num_lock = 0;
49 void (*CDECL wine_tsx11_lock_ptr)(void) = NULL;
50 void (*CDECL wine_tsx11_unlock_ptr)(void) = NULL;
52 static CRITICAL_SECTION wined3d_cs;
53 static CRITICAL_SECTION_DEBUG wined3d_cs_debug =
55 0, 0, &wined3d_cs,
56 {&wined3d_cs_debug.ProcessLocksList,
57 &wined3d_cs_debug.ProcessLocksList},
58 0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_cs")}
60 static CRITICAL_SECTION wined3d_cs = {&wined3d_cs_debug, -1, 0, 0, 0, 0};
62 /* When updating default value here, make sure to update winecfg as well,
63 * where appropriate. */
64 wined3d_settings_t wined3d_settings =
66 VS_HW, /* Hardware by default */
67 PS_HW, /* Hardware by default */
68 TRUE, /* Use of GLSL enabled by default */
69 ORM_FBO, /* Use FBOs to do offscreen rendering */
70 RTL_READTEX, /* Default render target locking method */
71 PCI_VENDOR_NONE,/* PCI Vendor ID */
72 PCI_DEVICE_NONE,/* PCI Device ID */
73 0, /* The default of memory is set in FillGLCaps */
74 NULL, /* No wine logo by default */
75 FALSE /* Disable multisampling for now due to Nvidia driver bugs which happens for some users */
78 IWineD3D* WINAPI WineDirect3DCreate(UINT dxVersion, IUnknown *parent) {
79 IWineD3DImpl* object;
81 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DImpl));
82 object->lpVtbl = &IWineD3D_Vtbl;
83 object->dxVersion = dxVersion;
84 object->ref = 1;
85 object->parent = parent;
87 if (!InitAdapters(object))
89 WARN("Failed to initialize direct3d adapters, Direct3D will not be available\n");
90 if (dxVersion > 7)
92 ERR("Direct3D%d is not available without opengl\n", dxVersion);
93 HeapFree(GetProcessHeap(), 0, object);
94 return NULL;
98 TRACE("Created WineD3D object @ %p for d3d%d support\n", object, dxVersion);
100 return (IWineD3D *)object;
103 static inline DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, char* buffer, DWORD size)
105 if (0 != appkey && !RegQueryValueExA( appkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
106 if (0 != defkey && !RegQueryValueExA( defkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
107 return ERROR_FILE_NOT_FOUND;
110 static inline DWORD get_config_key_dword(HKEY defkey, HKEY appkey, const char* name, DWORD *data)
112 DWORD type;
113 DWORD size = sizeof(DWORD);
114 if (0 != appkey && !RegQueryValueExA( appkey, name, 0, &type, (LPBYTE) data, &size ) && (type == REG_DWORD)) return 0;
115 if (0 != defkey && !RegQueryValueExA( defkey, name, 0, &type, (LPBYTE) data, &size ) && (type == REG_DWORD)) return 0;
116 return ERROR_FILE_NOT_FOUND;
119 static void CDECL wined3d_do_nothing(void)
123 static BOOL wined3d_init(HINSTANCE hInstDLL)
125 DWORD wined3d_context_tls_idx;
126 HMODULE mod;
127 char buffer[MAX_PATH+10];
128 DWORD size = sizeof(buffer);
129 HKEY hkey = 0;
130 HKEY appkey = 0;
131 DWORD len, tmpvalue;
132 WNDCLASSA wc;
134 wined3d_context_tls_idx = TlsAlloc();
135 if (wined3d_context_tls_idx == TLS_OUT_OF_INDEXES)
137 DWORD err = GetLastError();
138 ERR("Failed to allocate context TLS index, err %#x.\n", err);
139 return FALSE;
141 context_set_tls_idx(wined3d_context_tls_idx);
143 /* We need our own window class for a fake window which we use to retrieve GL capabilities */
144 /* We might need CS_OWNDC in the future if we notice strange things on Windows.
145 * Various articles/posts about OpenGL problems on Windows recommend this. */
146 wc.style = CS_HREDRAW | CS_VREDRAW;
147 wc.lpfnWndProc = DefWindowProcA;
148 wc.cbClsExtra = 0;
149 wc.cbWndExtra = 0;
150 wc.hInstance = hInstDLL;
151 wc.hIcon = LoadIconA(NULL, (LPCSTR)IDI_WINLOGO);
152 wc.hCursor = LoadCursorA(NULL, (LPCSTR)IDC_ARROW);
153 wc.hbrBackground = NULL;
154 wc.lpszMenuName = NULL;
155 wc.lpszClassName = WINED3D_OPENGL_WINDOW_CLASS_NAME;
157 if (!RegisterClassA(&wc))
159 ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
160 if (!TlsFree(wined3d_context_tls_idx))
162 DWORD err = GetLastError();
163 ERR("Failed to free context TLS index, err %#x.\n", err);
165 return FALSE;
168 DisableThreadLibraryCalls(hInstDLL);
170 mod = GetModuleHandleA( "winex11.drv" );
171 if (mod)
173 wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
174 wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
176 else /* We are most likely on Windows */
178 wine_tsx11_lock_ptr = wined3d_do_nothing;
179 wine_tsx11_unlock_ptr = wined3d_do_nothing;
181 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
182 if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
184 len = GetModuleFileNameA( 0, buffer, MAX_PATH );
185 if (len && len < MAX_PATH)
187 HKEY tmpkey;
188 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
189 if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
191 char *p, *appname = buffer;
192 if ((p = strrchr( appname, '/' ))) appname = p + 1;
193 if ((p = strrchr( appname, '\\' ))) appname = p + 1;
194 strcat( appname, "\\Direct3D" );
195 TRACE("appname = [%s]\n", appname);
196 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
197 RegCloseKey( tmpkey );
201 if ( 0 != hkey || 0 != appkey )
203 if ( !get_config_key( hkey, appkey, "VertexShaderMode", buffer, size) )
205 if (!strcmp(buffer,"none"))
207 TRACE("Disable vertex shaders\n");
208 wined3d_settings.vs_mode = VS_NONE;
211 if ( !get_config_key( hkey, appkey, "PixelShaderMode", buffer, size) )
213 if (!strcmp(buffer,"enabled"))
215 TRACE("Allow pixel shaders\n");
216 wined3d_settings.ps_mode = PS_HW;
218 if (!strcmp(buffer,"disabled"))
220 TRACE("Disable pixel shaders\n");
221 wined3d_settings.ps_mode = PS_NONE;
224 if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
226 if (!strcmp(buffer,"disabled"))
228 TRACE("Use of GL Shading Language disabled\n");
229 wined3d_settings.glslRequested = FALSE;
232 if ( !get_config_key( hkey, appkey, "OffscreenRenderingMode", buffer, size) )
234 if (!strcmp(buffer,"backbuffer"))
236 TRACE("Using the backbuffer for offscreen rendering\n");
237 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
239 else if (!strcmp(buffer,"pbuffer"))
241 TRACE("Using PBuffers for offscreen rendering\n");
242 wined3d_settings.offscreen_rendering_mode = ORM_PBUFFER;
244 else if (!strcmp(buffer,"fbo"))
246 TRACE("Using FBOs for offscreen rendering\n");
247 wined3d_settings.offscreen_rendering_mode = ORM_FBO;
250 if ( !get_config_key( hkey, appkey, "RenderTargetLockMode", buffer, size) )
252 if (!strcmp(buffer,"disabled"))
254 TRACE("Disabling render target locking\n");
255 wined3d_settings.rendertargetlock_mode = RTL_DISABLE;
257 else if (!strcmp(buffer,"readdraw"))
259 TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
260 wined3d_settings.rendertargetlock_mode = RTL_READDRAW;
262 else if (!strcmp(buffer,"readtex"))
264 TRACE("Using glReadPixels for render target reading and textures for writing\n");
265 wined3d_settings.rendertargetlock_mode = RTL_READTEX;
268 if ( !get_config_key_dword( hkey, appkey, "VideoPciDeviceID", &tmpvalue) )
270 int pci_device_id = tmpvalue;
272 /* A pci device id is 16-bit */
273 if(pci_device_id > 0xffff)
275 ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
277 else
279 TRACE("Using PCI Device ID %04x\n", pci_device_id);
280 wined3d_settings.pci_device_id = pci_device_id;
283 if ( !get_config_key_dword( hkey, appkey, "VideoPciVendorID", &tmpvalue) )
285 int pci_vendor_id = tmpvalue;
287 /* A pci device id is 16-bit */
288 if(pci_vendor_id > 0xffff)
290 ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
292 else
294 TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id);
295 wined3d_settings.pci_vendor_id = pci_vendor_id;
298 if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) )
300 int TmpVideoMemorySize = atoi(buffer);
301 if(TmpVideoMemorySize > 0)
303 wined3d_settings.emulated_textureram = TmpVideoMemorySize *1024*1024;
304 TRACE("Use %iMB = %d byte for emulated_textureram\n",
305 TmpVideoMemorySize,
306 wined3d_settings.emulated_textureram);
308 else
309 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize);
311 if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) )
313 size_t len = strlen(buffer) + 1;
315 wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, len);
316 if (!wined3d_settings.logo) ERR("Failed to allocate logo path memory.\n");
317 else memcpy(wined3d_settings.logo, buffer, len);
319 if ( !get_config_key( hkey, appkey, "Multisampling", buffer, size) )
321 if (!strcmp(buffer,"enabled"))
323 TRACE("Allow multisampling\n");
324 wined3d_settings.allow_multisampling = TRUE;
328 if (wined3d_settings.vs_mode == VS_HW)
329 TRACE("Allow HW vertex shaders\n");
330 if (wined3d_settings.ps_mode == PS_NONE)
331 TRACE("Disable pixel shaders\n");
332 if (wined3d_settings.glslRequested)
333 TRACE("If supported by your system, GL Shading Language will be used\n");
335 if (appkey) RegCloseKey( appkey );
336 if (hkey) RegCloseKey( hkey );
338 return TRUE;
341 static BOOL wined3d_destroy(HINSTANCE hInstDLL)
343 DWORD wined3d_context_tls_idx = context_get_tls_idx();
344 unsigned int i;
346 if (!TlsFree(wined3d_context_tls_idx))
348 DWORD err = GetLastError();
349 ERR("Failed to free context TLS index, err %#x.\n", err);
352 for (i = 0; i < wndproc_table.count; ++i)
354 struct wined3d_wndproc *entry = &wndproc_table.entries[i];
355 SetWindowLongPtrW(entry->window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
357 HeapFree(GetProcessHeap(), 0, wndproc_table.entries);
359 HeapFree(GetProcessHeap(), 0, wined3d_settings.logo);
360 UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME, hInstDLL);
362 return TRUE;
365 void WINAPI wined3d_mutex_lock(void)
367 EnterCriticalSection(&wined3d_cs);
370 void WINAPI wined3d_mutex_unlock(void)
372 LeaveCriticalSection(&wined3d_cs);
375 static struct wined3d_wndproc *wined3d_find_wndproc(HWND window)
377 unsigned int i;
379 for (i = 0; i < wndproc_table.count; ++i)
381 if (wndproc_table.entries[i].window == window)
383 return &wndproc_table.entries[i];
387 return NULL;
390 static LRESULT CALLBACK wined3d_wndproc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
392 struct wined3d_wndproc *entry;
393 IWineD3DDeviceImpl *device;
394 WNDPROC proc;
396 wined3d_mutex_lock();
397 entry = wined3d_find_wndproc(window);
399 if (!entry)
401 wined3d_mutex_unlock();
402 ERR("Window %p is not registered with wined3d.\n", window);
403 return DefWindowProcW(window, message, wparam, lparam);
406 device = entry->device;
407 proc = entry->proc;
408 wined3d_mutex_unlock();
410 return device_process_message(device, window, message, wparam, lparam, proc);
413 BOOL wined3d_register_window(HWND window, IWineD3DDeviceImpl *device)
415 struct wined3d_wndproc *entry;
417 wined3d_mutex_lock();
419 if (wndproc_table.size == wndproc_table.count)
421 unsigned int new_size = max(1, wndproc_table.size * 2);
422 struct wined3d_wndproc *new_entries;
424 if (!wndproc_table.entries) new_entries = HeapAlloc(GetProcessHeap(), 0, new_size * sizeof(*new_entries));
425 else new_entries = HeapReAlloc(GetProcessHeap(), 0, wndproc_table.entries, new_size * sizeof(*new_entries));
427 if (!new_entries)
429 wined3d_mutex_unlock();
430 ERR("Failed to grow table.\n");
431 return FALSE;
434 wndproc_table.entries = new_entries;
435 wndproc_table.size = new_size;
438 entry = &wndproc_table.entries[wndproc_table.count++];
439 entry->window = window;
440 entry->proc = (WNDPROC)SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
441 entry->device = device;
443 wined3d_mutex_unlock();
445 return TRUE;
448 void wined3d_unregister_window(HWND window)
450 unsigned int i;
452 wined3d_mutex_lock();
453 for (i = 0; i < wndproc_table.count; ++i)
455 if (wndproc_table.entries[i].window == window)
457 struct wined3d_wndproc *entry = &wndproc_table.entries[i];
458 struct wined3d_wndproc *last = &wndproc_table.entries[--wndproc_table.count];
460 if (GetWindowLongPtrW(window, GWLP_WNDPROC) == (LONG_PTR)wined3d_wndproc)
461 SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
462 if (entry != last) *entry = *last;
463 wined3d_mutex_unlock();
465 return;
468 wined3d_mutex_unlock();
470 ERR("Window %p is not registered with wined3d.\n", window);
473 /* At process attach */
474 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
476 TRACE("WineD3D DLLMain Reason=%u\n", fdwReason);
478 switch (fdwReason)
480 case DLL_PROCESS_ATTACH:
481 return wined3d_init(hInstDLL);
483 case DLL_PROCESS_DETACH:
484 return wined3d_destroy(hInstDLL);
486 case DLL_THREAD_DETACH:
488 if (!context_set_current(NULL))
490 ERR("Failed to clear current context.\n");
492 return TRUE;
495 default:
496 return TRUE;