wined3d: Detect vertex shader 2.0 support using a pixel shader 2.0 limit.
commitefc18d79afdc3b639c6b820a48ca178113c63310
authorRoderick Colenbrander <thunderbird2k@gmx.net>
Sat, 27 Oct 2007 21:54:10 +0000 (27 23:54 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 29 Oct 2007 12:04:49 +0000 (29 13:04 +0100)
tree1ad2ef9236e022ecd68cba7a3663c58713b66050
parent6760ce83a416c658fda486ec4783d1969ce1a87b
wined3d: Detect vertex shader 2.0 support using a pixel shader 2.0 limit.

Without this vertex shader 3.0 is reported on non-Nvidia cards that
only support vertex shader 2.0. Reporting 3.0 would result in slow
software rendering as it is much more advanced than 2.0.
dlls/wined3d/directx.c