From 8e84127aedd6b32eb4b76ea22a07f648342ae2a4 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Stefan=20D=C3=B6singer?= Date: Thu, 15 Feb 2007 13:53:33 +0100 Subject: [PATCH] wined3d: Restore the display mode when releasing a swapchain. --- dlls/wined3d/device.c | 1 + dlls/wined3d/swapchain.c | 13 +++++++++++++ dlls/wined3d/wined3d_private.h | 1 + 3 files changed, 15 insertions(+) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index a80c3e74198..4bfc07d86d0 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1288,6 +1288,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateAdditionalSwapChain(IWineD3DDevic object->orig_width = GetSystemMetrics(SM_CXSCREEN); object->orig_height = GetSystemMetrics(SM_CYSCREEN); + object->orig_fmt = pixelformat_for_depth(GetDeviceCaps(hDc, BITSPIXEL) * GetDeviceCaps(hDc, PLANES)); /** MSDN: If Windowed is TRUE and either of the BackBufferWidth/Height values is zero, * then the corresponding dimension of the client area of the hDeviceWindow diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c index 52271dfc87d..e99e096b7de 100644 --- a/dlls/wined3d/swapchain.c +++ b/dlls/wined3d/swapchain.c @@ -104,6 +104,7 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_GetParent(IWineD3DSwapChain *iface, /*IWineD3DSwapChain parts follow: */ static void WINAPI IWineD3DSwapChainImpl_Destroy(IWineD3DSwapChain *iface, D3DCB_DESTROYSURFACEFN D3DCB_DestroyRenderTarget) { IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; + WINED3DDISPLAYMODE mode; /* release the ref to the front and back buffer parents */ if(This->frontBuffer) { @@ -123,6 +124,18 @@ static void WINAPI IWineD3DSwapChainImpl_Destroy(IWineD3DSwapChain *iface, D3DCB } } + /* Restore the screen resolution if we rendered in fullscreen + * This will restore the screen resolution to what it was before creating the swapchain. In case of d3d8 and d3d9 + * this will be the original desktop resolution. In case of d3d7 this will be a NOP because ddraw sets the resolution + * before starting up Direct3D, thus orig_width and orig_height will be equal to the modes in the presentation params + */ + if(This->presentParms.Windowed == FALSE) { + mode.Width = This->orig_width; + mode.Height = This->orig_height; + mode.RefreshRate = 0; + mode.Format = This->orig_fmt; + IWineD3DDevice_SetDisplayMode((IWineD3DDevice *) This->wineD3DDevice, 0, &mode); + } DestroyContext(This->wineD3DDevice, This->context); HeapFree(GetProcessHeap(), 0, This); diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index c20532e3c48..3a2ee8a51ae 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1318,6 +1318,7 @@ typedef struct IWineD3DSwapChainImpl BOOL wantsDepthStencilBuffer; D3DPRESENT_PARAMETERS presentParms; DWORD orig_width, orig_height; + WINED3DFORMAT orig_fmt; long prev_time, frames; /* Performance tracking */ -- 2.11.4.GIT