wined3d: Use the FBO cache in stretch_rect_fbo().
[wine/hramrach.git] / dlls / wined3d / Makefile.in
blob4f74c8e9ed1f1afcfeb157915c352b4df4ccff23
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = wined3d.dll
6 IMPORTLIB = wined3d
7 IMPORTS = uuid user32 gdi32 advapi32 kernel32
9 C_SRCS = \
10 arb_program_shader.c \
11 ati_fragment_shader.c \
12 basetexture.c \
13 buffer.c \
14 clipper.c \
15 context.c \
16 cubetexture.c \
17 device.c \
18 directx.c \
19 drawprim.c \
20 gl_compat.c \
21 glsl_shader.c \
22 nvidia_texture_shader.c \
23 palette.c \
24 query.c \
25 resource.c \
26 shader.c \
27 shader_sm1.c \
28 shader_sm4.c \
29 state.c \
30 stateblock.c \
31 surface.c \
32 surface_base.c \
33 surface_gdi.c \
34 swapchain.c \
35 swapchain_base.c \
36 swapchain_gdi.c \
37 texture.c \
38 utils.c \
39 vertexdeclaration.c \
40 view.c \
41 volume.c \
42 volumetexture.c \
43 wined3d_main.c
45 RC_SRCS = version.rc
47 @MAKE_DLL_RULES@