comctl32/tests: Add NULL terminator to unicode string constant.
[wine/hramrach.git] / dlls / ddraw / direct3d.c
blob80052adb83ff227a26fe69ab8270e1b9dc7093b3
1 /*
2 * Copyright (c) 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "config.h"
20 #include "wine/port.h"
21 #include "wine/debug.h"
23 #include <assert.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <stdlib.h>
28 #define COBJMACROS
30 #include "windef.h"
31 #include "winbase.h"
32 #include "winerror.h"
33 #include "wingdi.h"
34 #include "wine/exception.h"
36 #include "ddraw.h"
37 #include "d3d.h"
39 #include "ddraw_private.h"
41 WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
43 /*****************************************************************************
44 * IDirect3D7::QueryInterface
46 * QueryInterface implementation with thunks to IDirectDraw7
48 *****************************************************************************/
49 static HRESULT WINAPI
50 Thunk_IDirect3DImpl_7_QueryInterface(IDirect3D7 *iface,
51 REFIID refiid,
52 void **obj)
54 IDirectDrawImpl *This = ddraw_from_d3d7(iface);
55 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This, debugstr_guid(refiid), obj);
57 return IDirectDraw7_QueryInterface((IDirectDraw7 *)This, refiid, obj);
60 static HRESULT WINAPI
61 Thunk_IDirect3DImpl_3_QueryInterface(IDirect3D3 *iface,
62 REFIID refiid,
63 void **obj)
65 IDirectDrawImpl *This = ddraw_from_d3d3(iface);
66 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This, debugstr_guid(refiid), obj);
68 return IDirectDraw7_QueryInterface((IDirectDraw7 *)This, refiid, obj);
71 static HRESULT WINAPI
72 Thunk_IDirect3DImpl_2_QueryInterface(IDirect3D2 *iface,
73 REFIID refiid,
74 void **obj)
76 IDirectDrawImpl *This = ddraw_from_d3d2(iface);
77 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This, debugstr_guid(refiid), obj);
79 return IDirectDraw7_QueryInterface((IDirectDraw7 *)This, refiid, obj);
82 static HRESULT WINAPI
83 Thunk_IDirect3DImpl_1_QueryInterface(IDirect3D *iface,
84 REFIID refiid,
85 void **obj)
87 IDirectDrawImpl *This = ddraw_from_d3d1(iface);
88 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This, debugstr_guid(refiid), obj);
90 return IDirectDraw7_QueryInterface((IDirectDraw7 *)This, refiid, obj);
93 /*****************************************************************************
94 * IDirect3D7::AddRef
96 * DirectDraw refcounting is a bit odd. Every version of the ddraw interface
97 * has its own refcount, but IDirect3D 1/2/3 refcounts are linked to
98 * IDirectDraw, and IDirect3D7 is linked to IDirectDraw7
100 * IDirect3D7 -> IDirectDraw7
101 * IDirect3D3 -> IDirectDraw
102 * IDirect3D2 -> IDirectDraw
103 * IDirect3D -> IDirectDraw
105 * So every AddRef implementation thunks to a different interface, and the
106 * IDirectDrawX::AddRef implementations have different counters...
108 * Returns
109 * The new refcount
111 *****************************************************************************/
112 static ULONG WINAPI
113 Thunk_IDirect3DImpl_7_AddRef(IDirect3D7 *iface)
115 IDirectDrawImpl *This = ddraw_from_d3d7(iface);
116 TRACE("(%p) : Thunking to IDirectDraw7.\n", This);
118 return IDirectDraw7_AddRef((IDirectDraw7 *)This);
121 static ULONG WINAPI
122 Thunk_IDirect3DImpl_3_AddRef(IDirect3D3 *iface)
124 IDirectDrawImpl *This = ddraw_from_d3d3(iface);
125 TRACE("(%p) : Thunking to IDirectDraw.\n", This);
127 return IDirectDraw_AddRef((IDirectDraw *)&This->IDirectDraw_vtbl);
130 static ULONG WINAPI
131 Thunk_IDirect3DImpl_2_AddRef(IDirect3D2 *iface)
133 IDirectDrawImpl *This = ddraw_from_d3d2(iface);
134 TRACE("(%p) : Thunking to IDirectDraw.\n", This);
136 return IDirectDraw_AddRef((IDirectDraw *)&This->IDirectDraw_vtbl);
139 static ULONG WINAPI
140 Thunk_IDirect3DImpl_1_AddRef(IDirect3D *iface)
142 IDirectDrawImpl *This = ddraw_from_d3d1(iface);
143 TRACE("(%p) : Thunking to IDirectDraw.\n", This);
145 return IDirectDraw_AddRef((IDirectDraw *)&This->IDirectDraw_vtbl);
148 /*****************************************************************************
149 * IDirect3D7::Release
151 * Same story as IDirect3D7::AddRef
153 * Returns: The new refcount
155 *****************************************************************************/
156 static ULONG WINAPI
157 Thunk_IDirect3DImpl_7_Release(IDirect3D7 *iface)
159 IDirectDrawImpl *This = ddraw_from_d3d7(iface);
160 TRACE("(%p) : Thunking to IDirectDraw7.\n", This);
162 return IDirectDraw7_Release((IDirectDraw7 *)This);
165 static ULONG WINAPI
166 Thunk_IDirect3DImpl_3_Release(IDirect3D3 *iface)
168 IDirectDrawImpl *This = ddraw_from_d3d3(iface);
169 TRACE("(%p) : Thunking to IDirectDraw.\n", This);
171 return IDirectDraw_Release((IDirectDraw *)&This->IDirectDraw_vtbl);
174 static ULONG WINAPI
175 Thunk_IDirect3DImpl_2_Release(IDirect3D2 *iface)
177 IDirectDrawImpl *This = ddraw_from_d3d2(iface);
178 TRACE("(%p) : Thunking to IDirectDraw.\n", This);
180 return IDirectDraw_Release((IDirectDraw *)&This->IDirectDraw_vtbl);
183 static ULONG WINAPI
184 Thunk_IDirect3DImpl_1_Release(IDirect3D *iface)
186 IDirectDrawImpl *This = ddraw_from_d3d1(iface);
187 TRACE("(%p) : Thunking to IDirectDraw.\n", This);
189 return IDirectDraw_Release((IDirectDraw *)&This->IDirectDraw_vtbl);
192 /*****************************************************************************
193 * IDirect3D Methods
194 *****************************************************************************/
196 /*****************************************************************************
197 * IDirect3D::Initialize
199 * Initializes the IDirect3D interface. This is a no-op implementation,
200 * as all initialization is done at create time.
202 * Version 1
204 * Params:
205 * refiid: ?
207 * Returns:
208 * D3D_OK, because it's a no-op
210 *****************************************************************************/
211 static HRESULT WINAPI
212 IDirect3DImpl_1_Initialize(IDirect3D *iface,
213 REFIID refiid)
215 IDirectDrawImpl *This = ddraw_from_d3d1(iface);
217 TRACE("(%p)->(%s) no-op...\n", This, debugstr_guid(refiid));
218 return D3D_OK;
221 /*****************************************************************************
222 * IDirect3D7::EnumDevices
224 * The EnumDevices method for IDirect3D7. It enumerates all supported
225 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
227 * Params:
228 * Callback: Function to call for each enumerated device
229 * Context: Pointer to pass back to the app
231 * Returns:
232 * D3D_OK, or the return value of the GetCaps call
234 *****************************************************************************/
235 static HRESULT WINAPI
236 IDirect3DImpl_7_EnumDevices(IDirect3D7 *iface,
237 LPD3DENUMDEVICESCALLBACK7 Callback,
238 void *Context)
240 IDirectDrawImpl *This = ddraw_from_d3d7(iface);
241 char interface_name_tnl[] = "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D";
242 char device_name_tnl[] = "Wine D3D7 T&L HAL";
243 char interface_name_hal[] = "WINE Direct3D7 Hardware acceleration using WineD3D";
244 char device_name_hal[] = "Wine D3D7 HAL";
245 char interface_name_rgb[] = "WINE Direct3D7 RGB Software Emulation using WineD3D";
246 char device_name_rgb[] = "Wine D3D7 RGB";
247 D3DDEVICEDESC7 ddesc;
248 D3DDEVICEDESC oldDesc;
249 HRESULT hr;
251 TRACE("(%p)->(%p,%p)\n", This, Callback, Context);
252 EnterCriticalSection(&ddraw_cs);
254 TRACE("(%p) Enumerating WineD3D D3Device7 interface\n", This);
255 hr = IDirect3DImpl_GetCaps(This->wineD3D, &oldDesc, &ddesc);
256 if(hr != D3D_OK)
258 LeaveCriticalSection(&ddraw_cs);
259 return hr;
261 Callback(interface_name_tnl, device_name_tnl, &ddesc, Context);
263 ddesc.deviceGUID = IID_IDirect3DHALDevice;
264 Callback(interface_name_hal, device_name_hal, &ddesc, Context);
266 ddesc.deviceGUID = IID_IDirect3DRGBDevice;
267 Callback(interface_name_rgb, device_name_rgb, &ddesc, Context);
269 TRACE("(%p) End of enumeration\n", This);
270 LeaveCriticalSection(&ddraw_cs);
271 return D3D_OK;
274 /*****************************************************************************
275 * IDirect3D3::EnumDevices
277 * Enumerates all supported Direct3DDevice interfaces. This is the
278 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
280 * Version 1, 2 and 3
282 * Params:
283 * Callback: Application-provided routine to call for each enumerated device
284 * Context: Pointer to pass to the callback
286 * Returns:
287 * D3D_OK on success,
288 * The result of IDirect3DImpl_GetCaps if it failed
290 *****************************************************************************/
291 static HRESULT WINAPI
292 IDirect3DImpl_3_EnumDevices(IDirect3D3 *iface,
293 LPD3DENUMDEVICESCALLBACK Callback,
294 void *Context)
296 IDirectDrawImpl *This = ddraw_from_d3d3(iface);
297 D3DDEVICEDESC dref, d1, d2;
298 D3DDEVICEDESC7 newDesc;
299 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
300 HRESULT hr;
302 /* Some games (Motoracer 2 demo) have the bad idea to modify the device name string.
303 Let's put the string in a sufficiently sized array in writable memory. */
304 char device_name[50];
305 strcpy(device_name,"Direct3D HEL");
307 TRACE("(%p)->(%p,%p)\n", This, Callback, Context);
308 EnterCriticalSection(&ddraw_cs);
310 hr = IDirect3DImpl_GetCaps(This->wineD3D, &dref, &newDesc);
311 if(hr != D3D_OK)
313 LeaveCriticalSection(&ddraw_cs);
314 return hr;
317 /* Do I have to enumerate the reference id? Note from old d3d7:
318 * "It seems that enumerating the reference IID on Direct3D 1 games
319 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
321 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers, EnumReference
322 * which enables / disables enumerating the reference rasterizer. It's a DWORD,
323 * 0 means disabled, 2 means enabled. The enablerefrast.reg and disablerefrast.reg
324 * files in the DirectX 7.0 sdk demo directory suggest this.
326 * Some games(GTA 2) seem to use the second enumerated device, so I have to enumerate
327 * at least 2 devices. So enumerate the reference device to have 2 devices.
329 * Other games(Rollcage) tell emulation and hal device apart by certain flags.
330 * Rollcage expects D3DPTEXTURECAPS_POW2 to be set(yeah, it is a limitation flag),
331 * and it refuses all devices that have the perspective flag set. This way it refuses
332 * the emulation device, and HAL devices never have POW2 unset in d3d7 on windows.
335 if(This->d3dversion != 1)
337 static CHAR reference_description[] = "RGB Direct3D emulation";
339 TRACE("(%p) Enumerating WineD3D D3DDevice interface\n", This);
340 d1 = dref;
341 d2 = dref;
342 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps */
343 d1.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
344 d1.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
345 hr = Callback( (LPIID) &IID_IDirect3DRGBDevice, reference_description, device_name, &d1, &d2, Context);
346 if(hr != D3DENUMRET_OK)
348 TRACE("Application cancelled the enumeration\n");
349 LeaveCriticalSection(&ddraw_cs);
350 return D3D_OK;
354 strcpy(device_name,"Direct3D HAL");
356 TRACE("(%p) Enumerating HAL Direct3D device\n", This);
357 d1 = dref;
358 d2 = dref;
359 /* The hal device does not have the pow2 flag set in hel, but in hal */
360 d2.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
361 d2.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
362 hr = Callback( (LPIID) &IID_IDirect3DHALDevice, wined3d_description, device_name, &d1, &d2, Context);
363 if(hr != D3DENUMRET_OK)
365 TRACE("Application cancelled the enumeration\n");
366 LeaveCriticalSection(&ddraw_cs);
367 return D3D_OK;
369 TRACE("(%p) End of enumeration\n", This);
371 LeaveCriticalSection(&ddraw_cs);
372 return D3D_OK;
375 static HRESULT WINAPI
376 Thunk_IDirect3DImpl_2_EnumDevices(IDirect3D2 *iface,
377 LPD3DENUMDEVICESCALLBACK Callback,
378 void *Context)
380 IDirectDrawImpl *This = ddraw_from_d3d2(iface);
381 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Callback, Context);
382 return IDirect3D3_EnumDevices((IDirect3D3 *)&This->IDirect3D3_vtbl, Callback, Context);
385 static HRESULT WINAPI
386 Thunk_IDirect3DImpl_1_EnumDevices(IDirect3D *iface,
387 LPD3DENUMDEVICESCALLBACK Callback,
388 void *Context)
390 IDirectDrawImpl *This = ddraw_from_d3d1(iface);
391 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Callback, Context);
392 return IDirect3D3_EnumDevices((IDirect3D3 *)&This->IDirect3D3_vtbl, Callback, Context);
395 /*****************************************************************************
396 * IDirect3D3::CreateLight
398 * Creates an IDirect3DLight interface. This interface is used in
399 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
400 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
401 * uses the IDirect3DDevice7 interface with D3D7 lights.
403 * Version 1, 2 and 3
405 * Params:
406 * Light: Address to store the new interface pointer
407 * UnkOuter: Basically for aggregation, but ddraw doesn't support it.
408 * Must be NULL
410 * Returns:
411 * D3D_OK on success
412 * DDERR_OUTOFMEMORY if memory allocation failed
413 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
415 *****************************************************************************/
416 static HRESULT WINAPI
417 IDirect3DImpl_3_CreateLight(IDirect3D3 *iface,
418 IDirect3DLight **Light,
419 IUnknown *UnkOuter )
421 IDirectDrawImpl *This = ddraw_from_d3d3(iface);
422 IDirect3DLightImpl *object;
424 TRACE("(%p)->(%p,%p)\n", This, Light, UnkOuter);
426 if(UnkOuter)
427 return CLASS_E_NOAGGREGATION;
429 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DLightImpl));
430 if (object == NULL)
431 return DDERR_OUTOFMEMORY;
433 object->lpVtbl = &IDirect3DLight_Vtbl;
434 object->ref = 1;
435 object->ddraw = This;
436 object->next = NULL;
437 object->active_viewport = NULL;
439 /* Update functions */
440 object->activate = light_update;
441 object->desactivate = light_activate;
442 object->update = light_desactivate;
443 object->active_viewport = NULL;
445 *Light = (IDirect3DLight *)object;
447 TRACE("(%p) creating implementation at %p.\n", This, object);
449 return D3D_OK;
452 static HRESULT WINAPI
453 Thunk_IDirect3DImpl_2_CreateLight(IDirect3D2 *iface,
454 IDirect3DLight **Direct3DLight,
455 IUnknown *UnkOuter)
457 IDirectDrawImpl *This = ddraw_from_d3d2(iface);
458 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Direct3DLight, UnkOuter);
459 return IDirect3D3_CreateLight((IDirect3D3 *)&This->IDirect3D3_vtbl, Direct3DLight, UnkOuter);
462 static HRESULT WINAPI
463 Thunk_IDirect3DImpl_1_CreateLight(IDirect3D *iface,
464 IDirect3DLight **Direct3DLight,
465 IUnknown *UnkOuter)
467 IDirectDrawImpl *This = ddraw_from_d3d1(iface);
468 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Direct3DLight, UnkOuter);
469 return IDirect3D3_CreateLight((IDirect3D3 *)&This->IDirect3D3_vtbl, Direct3DLight, UnkOuter);
472 /*****************************************************************************
473 * IDirect3D3::CreateMaterial
475 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
476 * and older versions. The IDirect3DMaterial implementation wraps its
477 * functionality to IDirect3DDevice7::SetMaterial and friends.
479 * Version 1, 2 and 3
481 * Params:
482 * Material: Address to store the new interface's pointer to
483 * UnkOuter: Basically for aggregation, but ddraw doesn't support it.
484 * Must be NULL
486 * Returns:
487 * D3D_OK on success
488 * DDERR_OUTOFMEMORY if memory allocation failed
489 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
491 *****************************************************************************/
492 static HRESULT WINAPI
493 IDirect3DImpl_3_CreateMaterial(IDirect3D3 *iface,
494 IDirect3DMaterial3 **Material,
495 IUnknown *UnkOuter )
497 IDirectDrawImpl *This = ddraw_from_d3d3(iface);
498 IDirect3DMaterialImpl *object;
500 TRACE("(%p)->(%p,%p)\n", This, Material, UnkOuter);
502 if(UnkOuter)
503 return CLASS_E_NOAGGREGATION;
505 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DMaterialImpl));
506 if (object == NULL)
507 return DDERR_OUTOFMEMORY;
509 object->lpVtbl = &IDirect3DMaterial3_Vtbl;
510 object->IDirect3DMaterial2_vtbl = &IDirect3DMaterial2_Vtbl;
511 object->IDirect3DMaterial_vtbl = &IDirect3DMaterial_Vtbl;
512 object->ref = 1;
513 object->ddraw = This;
514 object->activate = material_activate;
516 *Material = (IDirect3DMaterial3 *)object;
518 TRACE("(%p) creating implementation at %p.\n", This, object);
520 return D3D_OK;
523 static HRESULT WINAPI
524 Thunk_IDirect3DImpl_2_CreateMaterial(IDirect3D2 *iface,
525 IDirect3DMaterial2 **Direct3DMaterial,
526 IUnknown* UnkOuter)
528 IDirectDrawImpl *This = ddraw_from_d3d2(iface);
529 HRESULT ret;
530 IDirect3DMaterial3 *ret_val;
532 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Direct3DMaterial, UnkOuter);
533 ret = IDirect3D3_CreateMaterial((IDirect3D3 *)&This->IDirect3D3_vtbl, &ret_val, UnkOuter);
535 *Direct3DMaterial = ret_val ?
536 (IDirect3DMaterial2 *)&((IDirect3DMaterialImpl *)ret_val)->IDirect3DMaterial2_vtbl : NULL;
538 TRACE(" returning interface %p.\n", *Direct3DMaterial);
540 return ret;
543 static HRESULT WINAPI
544 Thunk_IDirect3DImpl_1_CreateMaterial(IDirect3D *iface,
545 IDirect3DMaterial **Direct3DMaterial,
546 IUnknown* UnkOuter)
548 IDirectDrawImpl *This = ddraw_from_d3d1(iface);
549 HRESULT ret;
550 LPDIRECT3DMATERIAL3 ret_val;
552 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Direct3DMaterial, UnkOuter);
553 ret = IDirect3D3_CreateMaterial((IDirect3D3 *)&This->IDirect3D3_vtbl, &ret_val, UnkOuter);
555 *Direct3DMaterial = ret_val ?
556 (IDirect3DMaterial *)&((IDirect3DMaterialImpl *)ret_val)->IDirect3DMaterial_vtbl : NULL;
558 TRACE(" returning interface %p.\n", *Direct3DMaterial);
560 return ret;
563 /*****************************************************************************
564 * IDirect3D3::CreateViewport
566 * Creates an IDirect3DViewport interface. This interface is used
567 * by Direct3D and earlier versions for Viewport management. In Direct3D7
568 * it has been replaced by a viewport structure and
569 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
570 * uses the IDirect3DDevice7 methods for its functionality
572 * Params:
573 * Viewport: Address to store the new interface pointer
574 * UnkOuter: Basically for aggregation, but ddraw doesn't support it.
575 * Must be NULL
577 * Returns:
578 * D3D_OK on success
579 * DDERR_OUTOFMEMORY if memory allocation failed
580 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
582 *****************************************************************************/
583 static HRESULT WINAPI
584 IDirect3DImpl_3_CreateViewport(IDirect3D3 *iface,
585 IDirect3DViewport3 **Viewport,
586 IUnknown *UnkOuter )
588 IDirectDrawImpl *This = ddraw_from_d3d3(iface);
589 IDirect3DViewportImpl *object;
591 if(UnkOuter)
592 return CLASS_E_NOAGGREGATION;
594 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DViewportImpl));
595 if (object == NULL)
596 return DDERR_OUTOFMEMORY;
598 object->lpVtbl = &IDirect3DViewport3_Vtbl;
599 object->ref = 1;
600 object->ddraw = This;
601 object->activate = viewport_activate;
602 object->use_vp2 = 0xFF;
603 object->next = NULL;
604 object->lights = NULL;
605 object->num_lights = 0;
606 object->map_lights = 0;
608 *Viewport = (IDirect3DViewport3 *)object;
610 TRACE("(%p) creating implementation at %p.\n",This, object);
612 return D3D_OK;
615 static HRESULT WINAPI
616 Thunk_IDirect3DImpl_2_CreateViewport(IDirect3D2 *iface,
617 IDirect3DViewport2 **D3DViewport2,
618 IUnknown *UnkOuter)
620 IDirectDrawImpl *This = ddraw_from_d3d2(iface);
621 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, D3DViewport2, UnkOuter);
623 return IDirect3D3_CreateViewport((IDirect3D3 *)&This->IDirect3D3_vtbl,
624 (IDirect3DViewport3 **) D3DViewport2 /* No need to cast here */,
625 UnkOuter);
628 static HRESULT WINAPI
629 Thunk_IDirect3DImpl_1_CreateViewport(IDirect3D *iface,
630 IDirect3DViewport **D3DViewport,
631 IUnknown* UnkOuter)
633 IDirectDrawImpl *This = ddraw_from_d3d1(iface);
634 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, D3DViewport, UnkOuter);
636 return IDirect3D3_CreateViewport((IDirect3D3 *)&This->IDirect3D3_vtbl,
637 (IDirect3DViewport3 **) D3DViewport /* No need to cast here */,
638 UnkOuter);
641 /*****************************************************************************
642 * IDirect3D3::FindDevice
644 * This method finds a device with the requested properties and returns a
645 * device description
647 * Verion 1, 2 and 3
648 * Params:
649 * D3DDFS: Describes the requested device characteristics
650 * D3DFDR: Returns the device description
652 * Returns:
653 * D3D_OK on success
654 * DDERR_INVALIDPARAMS if no device was found
656 *****************************************************************************/
657 static HRESULT WINAPI
658 IDirect3DImpl_3_FindDevice(IDirect3D3 *iface,
659 D3DFINDDEVICESEARCH *D3DDFS,
660 D3DFINDDEVICERESULT *D3DFDR)
662 IDirectDrawImpl *This = ddraw_from_d3d3(iface);
663 D3DDEVICEDESC desc;
664 D3DDEVICEDESC7 newDesc;
665 HRESULT hr;
667 TRACE("(%p)->(%p,%p)\n", This, D3DDFS, D3DFDR);
669 if ((D3DDFS->dwFlags & D3DFDS_COLORMODEL) &&
670 (D3DDFS->dcmColorModel != D3DCOLOR_RGB))
672 TRACE(" trying to request a non-RGB D3D color model. Not supported.\n");
673 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
675 if (D3DDFS->dwFlags & D3DFDS_GUID)
677 TRACE(" trying to match guid %s.\n", debugstr_guid(&(D3DDFS->guid)));
678 if ((IsEqualGUID(&IID_D3DDEVICE_WineD3D, &(D3DDFS->guid)) == 0) &&
679 (IsEqualGUID(&IID_IDirect3DHALDevice, &(D3DDFS->guid)) == 0) &&
680 (IsEqualGUID(&IID_IDirect3DRefDevice, &(D3DDFS->guid)) == 0))
682 TRACE(" no match for this GUID.\n");
683 return DDERR_INVALIDPARAMS;
687 /* Get the caps */
688 hr = IDirect3DImpl_GetCaps(This->wineD3D, &desc, &newDesc);
689 if(hr != D3D_OK) return hr;
691 /* Now return our own GUID */
692 D3DFDR->guid = IID_D3DDEVICE_WineD3D;
693 D3DFDR->ddHwDesc = desc;
694 D3DFDR->ddSwDesc = desc;
696 TRACE(" returning Wine's WineD3D device with (undumped) capabilities\n");
698 return D3D_OK;
701 static HRESULT WINAPI
702 Thunk_IDirect3DImpl_2_FindDevice(IDirect3D2 *iface,
703 D3DFINDDEVICESEARCH *D3DDFS,
704 D3DFINDDEVICERESULT *D3DFDR)
706 IDirectDrawImpl *This = ddraw_from_d3d2(iface);
707 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", iface, D3DDFS, D3DFDR);
708 return IDirect3D3_FindDevice((IDirect3D3 *)&This->IDirect3D3_vtbl, D3DDFS, D3DFDR);
711 static HRESULT WINAPI
712 Thunk_IDirect3DImpl_1_FindDevice(IDirect3D *iface,
713 D3DFINDDEVICESEARCH *D3DDFS,
714 D3DFINDDEVICERESULT *D3DDevice)
716 IDirectDrawImpl *This = ddraw_from_d3d1(iface);
717 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, D3DDFS, D3DDevice);
718 return IDirect3D3_FindDevice((IDirect3D3 *)&This->IDirect3D3_vtbl, D3DDFS, D3DDevice);
721 /*****************************************************************************
722 * IDirect3D7::CreateDevice
724 * Creates an IDirect3DDevice7 interface.
726 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
727 * DirectDraw surfaces and are created with
728 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
729 * create the device object and QueryInterfaces for IDirect3DDevice
731 * Params:
732 * refiid: IID of the device to create
733 * Surface: Initial rendertarget
734 * Device: Address to return the interface pointer
736 * Returns:
737 * D3D_OK on success
738 * DDERR_OUTOFMEMORY if memory allocation failed
739 * DDERR_INVALIDPARAMS if a device exists already
741 *****************************************************************************/
742 static HRESULT WINAPI
743 IDirect3DImpl_7_CreateDevice(IDirect3D7 *iface,
744 REFCLSID refiid,
745 IDirectDrawSurface7 *Surface,
746 IDirect3DDevice7 **Device)
748 IDirectDrawImpl *This = ddraw_from_d3d7(iface);
749 IDirect3DDeviceImpl *object;
750 IParentImpl *IndexBufferParent;
751 HRESULT hr;
752 IDirectDrawSurfaceImpl *target = (IDirectDrawSurfaceImpl *)Surface;
753 TRACE("(%p)->(%s,%p,%p)\n", iface, debugstr_guid(refiid), Surface, Device);
755 EnterCriticalSection(&ddraw_cs);
756 *Device = NULL;
758 /* Fail device creation if non-opengl surfaces are used */
759 if(This->ImplType != SURFACE_OPENGL)
761 ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry. Please set the surface implementation to opengl or autodetection to allow 3D rendering\n");
763 /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
764 * is caught in CreateSurface or QueryInterface
766 LeaveCriticalSection(&ddraw_cs);
767 return DDERR_NO3D;
770 /* So far we can only create one device per ddraw object */
771 if(This->d3ddevice)
773 FIXME("(%p): Only one Direct3D device per DirectDraw object supported\n", This);
774 LeaveCriticalSection(&ddraw_cs);
775 return DDERR_INVALIDPARAMS;
778 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirect3DDeviceImpl));
779 if(!object)
781 ERR("Out of memory when allocating a IDirect3DDevice implementation\n");
782 LeaveCriticalSection(&ddraw_cs);
783 return DDERR_OUTOFMEMORY;
786 if (This->cooperative_level & DDSCL_FPUPRESERVE)
787 object->lpVtbl = &IDirect3DDevice7_FPUPreserve_Vtbl;
788 else
789 object->lpVtbl = &IDirect3DDevice7_FPUSetup_Vtbl;
791 object->IDirect3DDevice3_vtbl = &IDirect3DDevice3_Vtbl;
792 object->IDirect3DDevice2_vtbl = &IDirect3DDevice2_Vtbl;
793 object->IDirect3DDevice_vtbl = &IDirect3DDevice1_Vtbl;
794 object->ref = 1;
795 object->ddraw = This;
796 object->viewport_list = NULL;
797 object->current_viewport = NULL;
798 object->material = 0;
799 object->target = target;
801 object->Handles = NULL;
802 object->numHandles = 0;
804 object->legacyTextureBlending = FALSE;
806 /* This is for convenience */
807 object->wineD3DDevice = This->wineD3DDevice;
809 /* Create an index buffer, it's needed for indexed drawing */
810 IndexBufferParent = HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl));
811 if(!IndexBufferParent)
813 ERR("Allocating memory for an index buffer parent failed\n");
814 HeapFree(GetProcessHeap(), 0, object);
815 LeaveCriticalSection(&ddraw_cs);
816 return DDERR_OUTOFMEMORY;
818 IndexBufferParent->lpVtbl = &IParent_Vtbl;
819 IndexBufferParent->ref = 1;
821 /* Create an Index Buffer. WineD3D needs one for Drawing indexed primitives
822 * Create a (hopefully) long enough buffer, and copy the indices into it
823 * Ideally, a IWineD3DBuffer::SetData method could be created, which
824 * takes the pointer and avoids the memcpy
826 hr = IWineD3DDevice_CreateIndexBuffer(This->wineD3DDevice, 0x40000 /* Length. Don't know how long it should be */,
827 WINED3DUSAGE_DYNAMIC /* Usage */, WINED3DPOOL_DEFAULT, &object->indexbuffer, (IUnknown *)IndexBufferParent,
828 &ddraw_null_wined3d_parent_ops);
830 if(FAILED(hr))
832 ERR("Failed to create an index buffer\n");
833 HeapFree(GetProcessHeap(), 0, object);
834 LeaveCriticalSection(&ddraw_cs);
835 return hr;
837 IndexBufferParent->child = (IUnknown *) object->indexbuffer;
839 /* No need to set the indices, it's done when necessary */
841 /* AddRef the WineD3D Device */
842 IWineD3DDevice_AddRef(This->wineD3DDevice);
844 /* Don't forget to return the interface ;) */
845 *Device = (IDirect3DDevice7 *)object;
847 TRACE(" (%p) Created an IDirect3DDeviceImpl object at %p\n", This, object);
849 /* This is for apps which create a non-flip, non-d3d primary surface
850 * and an offscreen D3DDEVICE surface, then render to the offscreen surface
851 * and do a Blt from the offscreen to the primary surface.
853 * Set the offscreen D3DDDEVICE surface(=target) as the back buffer,
854 * and the primary surface(=This->d3d_target) as the front buffer.
856 * This way the app will render to the D3DDEVICE surface and WineD3D
857 * will catch the Blt was Back Buffer -> Front buffer blt and perform
858 * a flip instead. This way we don't have to deal with a mixed GL / GDI
859 * environment.
861 * This should be checked against windowed apps. The only app tested with
862 * this is moto racer 2 during the loading screen.
864 TRACE("Isrendertarget: %s, d3d_target=%p\n", target->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE ? "true" : "false", This->d3d_target);
865 if(!(target->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) &&
866 (This->d3d_target != target))
868 TRACE("(%p) Using %p as front buffer, %p as back buffer\n", This, This->d3d_target, target);
869 hr = IWineD3DDevice_SetFrontBackBuffers(This->wineD3DDevice,
870 This->d3d_target->WineD3DSurface,
871 target->WineD3DSurface);
872 if(hr != D3D_OK)
873 ERR("(%p) Error %08x setting the front and back buffer\n", This, hr);
875 /* Render to the back buffer */
876 IWineD3DDevice_SetRenderTarget(This->wineD3DDevice, 0,
877 target->WineD3DSurface,
878 TRUE);
879 object->OffScreenTarget = TRUE;
881 else
883 object->OffScreenTarget = FALSE;
886 /* AddRef the render target. Also AddRef the render target from ddraw,
887 * because if it is released before the app releases the D3D device, the D3D capabilities
888 * of WineD3D will be uninitialized, which has bad effects.
890 * In most cases, those surfaces are the surfaces are the same anyway, but this will simply
891 * add another ref which is released when the device is destroyed.
893 IDirectDrawSurface7_AddRef(Surface);
894 IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)This->d3d_target);
896 This->d3ddevice = object;
898 IWineD3DDevice_SetRenderState(This->wineD3DDevice,
899 WINED3DRS_ZENABLE,
900 IDirect3DDeviceImpl_UpdateDepthStencil(object));
901 LeaveCriticalSection(&ddraw_cs);
902 return D3D_OK;
905 static HRESULT WINAPI
906 Thunk_IDirect3DImpl_3_CreateDevice(IDirect3D3 *iface,
907 REFCLSID refiid,
908 IDirectDrawSurface4 *Surface,
909 IDirect3DDevice3 **Device,
910 IUnknown *UnkOuter)
912 IDirectDrawImpl *This = ddraw_from_d3d3(iface);
913 HRESULT hr;
914 TRACE("(%p)->(%s,%p,%p,%p): Thunking to IDirect3D7\n", This, debugstr_guid(refiid), Surface, Device, UnkOuter);
916 if(UnkOuter != NULL)
917 return CLASS_E_NOAGGREGATION;
919 hr = IDirect3D7_CreateDevice((IDirect3D7 *)&This->IDirect3D7_vtbl, refiid,
920 (IDirectDrawSurface7 *)Surface /* Same VTables */, (IDirect3DDevice7 **)Device);
922 *Device = *Device ? (IDirect3DDevice3 *)&((IDirect3DDeviceImpl *)*Device)->IDirect3DDevice3_vtbl : NULL;
923 return hr;
926 static HRESULT WINAPI
927 Thunk_IDirect3DImpl_2_CreateDevice(IDirect3D2 *iface,
928 REFCLSID refiid,
929 IDirectDrawSurface *Surface,
930 IDirect3DDevice2 **Device)
932 IDirectDrawImpl *This = ddraw_from_d3d2(iface);
933 HRESULT hr;
934 TRACE("(%p)->(%s,%p,%p): Thunking to IDirect3D7\n", This, debugstr_guid(refiid), Surface, Device);
936 hr = IDirect3D7_CreateDevice((IDirect3D7 *)&This->IDirect3D7_vtbl, refiid,
937 Surface ? (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)Surface) : NULL,
938 (IDirect3DDevice7 **)Device);
940 *Device = *Device ? (IDirect3DDevice2 *)&((IDirect3DDeviceImpl *)*Device)->IDirect3DDevice2_vtbl : NULL;
941 return hr;
944 /*****************************************************************************
945 * IDirect3D7::CreateVertexBuffer
947 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
948 * interface.
950 * Version 3 and 7
952 * Params:
953 * Desc: Requested Vertex buffer properties
954 * VertexBuffer: Address to return the interface pointer at
955 * Flags: Some flags, must be 0
957 * Returns
958 * D3D_OK on success
959 * DDERR_OUTOFMEMORY if memory allocation failed
960 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
961 * DDERR_INVALIDPARAMS if Desc or VertexBuffer are NULL, or Flags != 0
963 *****************************************************************************/
964 static HRESULT WINAPI
965 IDirect3DImpl_7_CreateVertexBuffer(IDirect3D7 *iface,
966 D3DVERTEXBUFFERDESC *Desc,
967 IDirect3DVertexBuffer7 **VertexBuffer,
968 DWORD Flags)
970 IDirectDrawImpl *This = ddraw_from_d3d7(iface);
971 IDirect3DVertexBufferImpl *object;
972 HRESULT hr;
973 DWORD usage;
974 TRACE("(%p)->(%p,%p,%08x)\n", This, Desc, VertexBuffer, Flags);
976 TRACE("(%p) Vertex buffer description:\n", This);
977 TRACE("(%p) dwSize=%d\n", This, Desc->dwSize);
978 TRACE("(%p) dwCaps=%08x\n", This, Desc->dwCaps);
979 TRACE("(%p) FVF=%08x\n", This, Desc->dwFVF);
980 TRACE("(%p) dwNumVertices=%d\n", This, Desc->dwNumVertices);
982 /* D3D7 SDK: "No Flags are currently defined for this method. This
983 * parameter must be 0"
985 * Never trust the documentation - this is wrong
986 if(Flags != 0)
988 ERR("(%p) Flags is %08lx, returning DDERR_INVALIDPARAMS\n", This, Flags);
989 return DDERR_INVALIDPARAMS;
993 /* Well, this sounds sane */
994 if( (!VertexBuffer) || (!Desc) )
995 return DDERR_INVALIDPARAMS;
997 /* Now create the vertex buffer */
998 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirect3DVertexBufferImpl));
999 if(!object)
1001 ERR("(%p) Out of memory when allocating a IDirect3DVertexBufferImpl structure\n", This);
1002 return DDERR_OUTOFMEMORY;
1005 object->ref = 1;
1006 object->lpVtbl = &IDirect3DVertexBuffer7_Vtbl;
1007 object->IDirect3DVertexBuffer_vtbl = &IDirect3DVertexBuffer1_Vtbl;
1009 object->Caps = Desc->dwCaps;
1010 object->ddraw = This;
1011 object->fvf = Desc->dwFVF;
1013 usage = Desc->dwCaps & D3DVBCAPS_WRITEONLY ? WINED3DUSAGE_WRITEONLY : 0;
1014 usage |= WINED3DUSAGE_STATICDECL;
1016 EnterCriticalSection(&ddraw_cs);
1017 hr = IWineD3DDevice_CreateVertexBuffer(This->wineD3DDevice,
1018 get_flexible_vertex_size(Desc->dwFVF) * Desc->dwNumVertices,
1019 usage, Desc->dwCaps & D3DVBCAPS_SYSTEMMEMORY ? WINED3DPOOL_SYSTEMMEM : WINED3DPOOL_DEFAULT,
1020 &object->wineD3DVertexBuffer, (IUnknown *)object, &ddraw_null_wined3d_parent_ops);
1021 if(hr != D3D_OK)
1023 ERR("(%p) IWineD3DDevice::CreateVertexBuffer failed with hr=%08x\n", This, hr);
1024 HeapFree(GetProcessHeap(), 0, object);
1025 LeaveCriticalSection(&ddraw_cs);
1026 if (hr == WINED3DERR_INVALIDCALL)
1027 return DDERR_INVALIDPARAMS;
1028 else
1029 return hr;
1032 object->wineD3DVertexDeclaration = IDirectDrawImpl_FindDecl(This,
1033 Desc->dwFVF);
1034 if(!object->wineD3DVertexDeclaration)
1036 ERR("Cannot find the vertex declaration for fvf %08x\n", Desc->dwFVF);
1037 IWineD3DBuffer_Release(object->wineD3DVertexBuffer);
1038 HeapFree(GetProcessHeap(), 0, object);
1039 LeaveCriticalSection(&ddraw_cs);
1040 return DDERR_INVALIDPARAMS;
1042 IWineD3DVertexDeclaration_AddRef(object->wineD3DVertexDeclaration);
1044 /* Return the interface */
1045 *VertexBuffer = (IDirect3DVertexBuffer7 *)object;
1047 TRACE("(%p) Created new vertex buffer implementation at %p, returning interface at %p\n", This, object, *VertexBuffer);
1048 LeaveCriticalSection(&ddraw_cs);
1049 return D3D_OK;
1052 static HRESULT WINAPI
1053 Thunk_IDirect3DImpl_3_CreateVertexBuffer(IDirect3D3 *iface,
1054 D3DVERTEXBUFFERDESC *Desc,
1055 IDirect3DVertexBuffer **VertexBuffer,
1056 DWORD Flags,
1057 IUnknown *UnkOuter)
1059 IDirectDrawImpl *This = ddraw_from_d3d3(iface);
1060 HRESULT hr;
1061 TRACE("(%p)->(%p,%p,%08x,%p): Relaying to IDirect3D7\n", This, Desc, VertexBuffer, Flags, UnkOuter);
1063 if(UnkOuter != NULL) return CLASS_E_NOAGGREGATION;
1065 hr = IDirect3D7_CreateVertexBuffer((IDirect3D7 *)&This->IDirect3D7_vtbl,
1066 Desc, (IDirect3DVertexBuffer7 **)VertexBuffer, Flags);
1068 *VertexBuffer = *VertexBuffer ?
1069 (IDirect3DVertexBuffer *)&((IDirect3DVertexBufferImpl *)*VertexBuffer)->IDirect3DVertexBuffer_vtbl : NULL;
1071 return hr;
1075 /*****************************************************************************
1076 * IDirect3D7::EnumZBufferFormats
1078 * Enumerates all supported Z buffer pixel formats
1080 * Version 3 and 7
1082 * Params:
1083 * refiidDevice:
1084 * Callback: Callback to call for each pixel format
1085 * Context: Pointer to pass back to the callback
1087 * Returns:
1088 * D3D_OK on success
1089 * DDERR_INVALIDPARAMS if Callback is NULL
1090 * For details, see IWineD3DDevice::EnumZBufferFormats
1092 *****************************************************************************/
1093 static HRESULT WINAPI
1094 IDirect3DImpl_7_EnumZBufferFormats(IDirect3D7 *iface,
1095 REFCLSID refiidDevice,
1096 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1097 void *Context)
1099 IDirectDrawImpl *This = ddraw_from_d3d7(iface);
1100 HRESULT hr;
1101 unsigned int i;
1102 WINED3DDISPLAYMODE d3ddm;
1103 WINED3DDEVTYPE type;
1105 /* Order matters. Specifically, BattleZone II (full version) expects the
1106 * 16-bit depth formats to be listed before the 24 and 32 ones. */
1107 WINED3DFORMAT FormatList[] = {
1108 WINED3DFMT_S1_UINT_D15_UNORM,
1109 WINED3DFMT_D16_UNORM,
1110 WINED3DFMT_X8D24_UNORM,
1111 WINED3DFMT_S4X4_UINT_D24_UNORM,
1112 WINED3DFMT_D24_UNORM_S8_UINT,
1113 WINED3DFMT_D32_UNORM,
1116 TRACE("(%p)->(%s,%p,%p): Relay\n", iface, debugstr_guid(refiidDevice), Callback, Context);
1118 if(!Callback)
1119 return DDERR_INVALIDPARAMS;
1121 if(IsEqualGUID(refiidDevice, &IID_IDirect3DHALDevice) ||
1122 IsEqualGUID(refiidDevice, &IID_IDirect3DTnLHalDevice) ||
1123 IsEqualGUID(refiidDevice, &IID_D3DDEVICE_WineD3D))
1125 TRACE("Asked for HAL device\n");
1126 type = WINED3DDEVTYPE_HAL;
1128 else if(IsEqualGUID(refiidDevice, &IID_IDirect3DRGBDevice) ||
1129 IsEqualGUID(refiidDevice, &IID_IDirect3DMMXDevice))
1131 TRACE("Asked for SW device\n");
1132 type = WINED3DDEVTYPE_SW;
1134 else if(IsEqualGUID(refiidDevice, &IID_IDirect3DRefDevice))
1136 TRACE("Asked for REF device\n");
1137 type = WINED3DDEVTYPE_REF;
1139 else if(IsEqualGUID(refiidDevice, &IID_IDirect3DNullDevice))
1141 TRACE("Asked for NULLREF device\n");
1142 type = WINED3DDEVTYPE_NULLREF;
1144 else
1146 FIXME("Unexpected device GUID %s\n", debugstr_guid(refiidDevice));
1147 type = WINED3DDEVTYPE_HAL;
1150 EnterCriticalSection(&ddraw_cs);
1151 /* We need an adapter format from somewhere to please wined3d and WGL. Use the current display mode.
1152 * So far all cards offer the same depth stencil format for all modes, but if some do not and apps
1153 * do not like that we'll have to find some workaround, like iterating over all imaginable formats
1154 * and collecting all the depth stencil formats we can get
1156 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1157 0 /* swapchain 0 */,
1158 &d3ddm);
1160 for(i = 0; i < (sizeof(FormatList) / sizeof(FormatList[0])); i++)
1162 hr = IWineD3D_CheckDeviceFormat(This->wineD3D,
1163 WINED3DADAPTER_DEFAULT /* Adapter */,
1164 type /* DeviceType */,
1165 d3ddm.Format /* AdapterFormat */,
1166 WINED3DUSAGE_DEPTHSTENCIL /* Usage */,
1167 WINED3DRTYPE_SURFACE,
1168 FormatList[i],
1169 SURFACE_OPENGL);
1170 if(hr == D3D_OK)
1172 DDPIXELFORMAT pformat;
1174 memset(&pformat, 0, sizeof(pformat));
1175 pformat.dwSize = sizeof(pformat);
1176 PixelFormat_WineD3DtoDD(&pformat, FormatList[i]);
1178 TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1179 hr = Callback(&pformat, Context);
1180 if(hr != DDENUMRET_OK)
1182 TRACE("Format enumeration cancelled by application\n");
1183 LeaveCriticalSection(&ddraw_cs);
1184 return D3D_OK;
1188 TRACE("End of enumeration\n");
1189 LeaveCriticalSection(&ddraw_cs);
1190 return D3D_OK;
1193 static HRESULT WINAPI
1194 Thunk_IDirect3DImpl_3_EnumZBufferFormats(IDirect3D3 *iface,
1195 REFCLSID riidDevice,
1196 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1197 void *Context)
1199 IDirectDrawImpl *This = ddraw_from_d3d3(iface);
1200 TRACE("(%p)->(%s,%p,%p) thunking to IDirect3D7 interface.\n", This, debugstr_guid(riidDevice), Callback, Context);
1201 return IDirect3D7_EnumZBufferFormats((IDirect3D7 *)&This->IDirect3D7_vtbl, riidDevice, Callback, Context);
1204 /*****************************************************************************
1205 * IDirect3D7::EvictManagedTextures
1207 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
1208 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
1210 * Version 3 and 7
1212 * Returns:
1213 * D3D_OK, because it's a stub
1215 *****************************************************************************/
1216 static HRESULT WINAPI
1217 IDirect3DImpl_7_EvictManagedTextures(IDirect3D7 *iface)
1219 IDirectDrawImpl *This = ddraw_from_d3d7(iface);
1220 FIXME("(%p): Stub!\n", This);
1222 /* Implementation idea:
1223 * Add an IWineD3DSurface method which sets the opengl texture
1224 * priority low or even removes the opengl texture.
1227 return D3D_OK;
1230 static HRESULT WINAPI
1231 Thunk_IDirect3DImpl_3_EvictManagedTextures(IDirect3D3 *iface)
1233 IDirectDrawImpl *This = ddraw_from_d3d3(iface);
1234 TRACE("(%p)->() thunking to IDirect3D7 interface.\n", This);
1235 return IDirect3D7_EvictManagedTextures((IDirect3D7 *)&This->IDirect3D7_vtbl);
1238 /*****************************************************************************
1239 * IDirect3DImpl_GetCaps
1241 * This function retrieves the device caps from wined3d
1242 * and converts it into a D3D7 and D3D - D3D3 structure
1243 * This is a helper function called from various places in ddraw
1245 * Params:
1246 * WineD3D: The interface to get the caps from
1247 * Desc123: Old D3D <3 structure to fill (needed)
1248 * Desc7: D3D7 device desc structure to fill (needed)
1250 * Returns
1251 * D3D_OK on success, or the return value of IWineD3D::GetCaps
1253 *****************************************************************************/
1254 HRESULT
1255 IDirect3DImpl_GetCaps(IWineD3D *WineD3D,
1256 D3DDEVICEDESC *Desc123,
1257 D3DDEVICEDESC7 *Desc7)
1259 WINED3DCAPS WCaps;
1260 HRESULT hr;
1262 /* Some variables to assign to the pointers in WCaps */
1263 TRACE("()->(%p,%p,%p\n", WineD3D, Desc123, Desc7);
1265 memset(&WCaps, 0, sizeof(WCaps));
1266 EnterCriticalSection(&ddraw_cs);
1267 hr = IWineD3D_GetDeviceCaps(WineD3D, 0, WINED3DDEVTYPE_HAL, &WCaps);
1268 LeaveCriticalSection(&ddraw_cs);
1269 if(hr != D3D_OK)
1271 return hr;
1274 /* Copy the results into the d3d7 and d3d3 structures */
1275 Desc7->dwDevCaps = WCaps.DevCaps;
1276 Desc7->dpcLineCaps.dwRasterCaps = WCaps.RasterCaps;
1277 Desc7->dpcLineCaps.dwZCmpCaps = WCaps.ZCmpCaps;
1278 Desc7->dpcLineCaps.dwSrcBlendCaps = WCaps.SrcBlendCaps;
1279 Desc7->dpcLineCaps.dwDestBlendCaps = WCaps.DestBlendCaps;
1280 Desc7->dpcLineCaps.dwAlphaCmpCaps = WCaps.AlphaCmpCaps;
1281 Desc7->dpcLineCaps.dwShadeCaps = WCaps.ShadeCaps;
1282 Desc7->dpcLineCaps.dwTextureCaps = WCaps.TextureCaps;
1283 Desc7->dpcLineCaps.dwTextureFilterCaps = WCaps.TextureFilterCaps;
1284 Desc7->dpcLineCaps.dwTextureAddressCaps = WCaps.TextureAddressCaps;
1286 Desc7->dwMaxTextureWidth = WCaps.MaxTextureWidth;
1287 Desc7->dwMaxTextureHeight = WCaps.MaxTextureHeight;
1289 Desc7->dwMaxTextureRepeat = WCaps.MaxTextureRepeat;
1290 Desc7->dwMaxTextureAspectRatio = WCaps.MaxTextureAspectRatio;
1291 Desc7->dwMaxAnisotropy = WCaps.MaxAnisotropy;
1292 Desc7->dvMaxVertexW = WCaps.MaxVertexW;
1294 Desc7->dvGuardBandLeft = WCaps.GuardBandLeft;
1295 Desc7->dvGuardBandTop = WCaps.GuardBandTop;
1296 Desc7->dvGuardBandRight = WCaps.GuardBandRight;
1297 Desc7->dvGuardBandBottom = WCaps.GuardBandBottom;
1299 Desc7->dvExtentsAdjust = WCaps.ExtentsAdjust;
1300 Desc7->dwStencilCaps = WCaps.StencilCaps;
1302 Desc7->dwFVFCaps = WCaps.FVFCaps;
1303 Desc7->dwTextureOpCaps = WCaps.TextureOpCaps;
1305 Desc7->dwVertexProcessingCaps = WCaps.VertexProcessingCaps;
1306 Desc7->dwMaxActiveLights = WCaps.MaxActiveLights;
1308 /* Remove all non-d3d7 caps */
1309 Desc7->dwDevCaps &= (
1310 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
1311 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
1312 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
1313 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
1314 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
1315 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
1316 D3DDEVCAPS_HWRASTERIZATION);
1318 Desc7->dwStencilCaps &= (
1319 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
1320 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
1321 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
1323 /* FVF caps ?*/
1325 Desc7->dwTextureOpCaps &= (
1326 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
1327 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
1328 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
1329 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
1330 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
1331 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
1332 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
1333 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
1335 Desc7->dwVertexProcessingCaps &= (
1336 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
1337 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
1339 Desc7->dpcLineCaps.dwMiscCaps &= (
1340 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
1341 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
1342 D3DPMISCCAPS_CULLCCW);
1344 Desc7->dpcLineCaps.dwRasterCaps &= (
1345 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
1346 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
1347 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
1348 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
1349 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
1350 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
1351 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
1352 D3DPRASTERCAPS_ZFOG);
1354 Desc7->dpcLineCaps.dwZCmpCaps &= (
1355 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
1356 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
1357 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
1359 Desc7->dpcLineCaps.dwSrcBlendCaps &= (
1360 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
1361 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
1362 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
1363 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
1364 D3DPBLENDCAPS_BOTHINVSRCALPHA);
1366 Desc7->dpcLineCaps.dwDestBlendCaps &= (
1367 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
1368 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
1369 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
1370 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
1371 D3DPBLENDCAPS_BOTHINVSRCALPHA);
1373 Desc7->dpcLineCaps.dwAlphaCmpCaps &= (
1374 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
1375 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
1376 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
1378 Desc7->dpcLineCaps.dwShadeCaps &= (
1379 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
1380 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
1381 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
1382 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
1383 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
1384 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
1385 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
1387 Desc7->dpcLineCaps.dwTextureCaps &= (
1388 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
1389 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
1390 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
1391 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
1393 Desc7->dpcLineCaps.dwTextureFilterCaps &= (
1394 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
1395 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
1396 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
1397 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
1398 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
1399 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
1401 Desc7->dpcLineCaps.dwTextureBlendCaps &= (
1402 D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_DECALALPHA |
1403 D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATEMASK |
1404 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_ADD);
1406 Desc7->dpcLineCaps.dwTextureAddressCaps &= (
1407 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
1408 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
1410 if(!(Desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2)) {
1411 /* DirectX7 always has the np2 flag set, no matter what the card supports. Some old games(rollcage)
1412 * check the caps incorrectly. If wined3d supports nonpow2 textures it also has np2 conditional support
1414 Desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
1416 /* Fill the missing members, and do some fixup */
1417 Desc7->dpcLineCaps.dwSize = sizeof(Desc7->dpcLineCaps);
1418 Desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
1419 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
1420 D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
1421 D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
1422 Desc7->dpcLineCaps.dwStippleWidth = 32;
1423 Desc7->dpcLineCaps.dwStippleHeight = 32;
1424 /* Use the same for the TriCaps */
1425 Desc7->dpcTriCaps = Desc7->dpcLineCaps;
1427 Desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
1428 Desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
1429 Desc7->dwMinTextureWidth = 1;
1430 Desc7->dwMinTextureHeight = 1;
1432 /* Convert DWORDs safely to WORDs */
1433 if(WCaps.MaxTextureBlendStages > 65535) Desc7->wMaxTextureBlendStages = 65535;
1434 else Desc7->wMaxTextureBlendStages = (WORD) WCaps.MaxTextureBlendStages;
1435 if(WCaps.MaxSimultaneousTextures > 65535) Desc7->wMaxSimultaneousTextures = 65535;
1436 else Desc7->wMaxSimultaneousTextures = (WORD) WCaps.MaxSimultaneousTextures;
1438 if(WCaps.MaxUserClipPlanes > 65535) Desc7->wMaxUserClipPlanes = 65535;
1439 else Desc7->wMaxUserClipPlanes = (WORD) WCaps.MaxUserClipPlanes;
1440 if(WCaps.MaxVertexBlendMatrices > 65535) Desc7->wMaxVertexBlendMatrices = 65535;
1441 else Desc7->wMaxVertexBlendMatrices = (WORD) WCaps.MaxVertexBlendMatrices;
1443 Desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
1445 Desc7->dwReserved1 = 0;
1446 Desc7->dwReserved2 = 0;
1447 Desc7->dwReserved3 = 0;
1448 Desc7->dwReserved4 = 0;
1450 /* Fill the old structure */
1451 memset(Desc123, 0x0, sizeof(D3DDEVICEDESC));
1452 Desc123->dwSize = sizeof(D3DDEVICEDESC);
1453 Desc123->dwFlags = D3DDD_COLORMODEL |
1454 D3DDD_DEVCAPS |
1455 D3DDD_TRANSFORMCAPS |
1456 D3DDD_BCLIPPING |
1457 D3DDD_LIGHTINGCAPS |
1458 D3DDD_LINECAPS |
1459 D3DDD_TRICAPS |
1460 D3DDD_DEVICERENDERBITDEPTH |
1461 D3DDD_DEVICEZBUFFERBITDEPTH |
1462 D3DDD_MAXBUFFERSIZE |
1463 D3DDD_MAXVERTEXCOUNT;
1464 Desc123->dcmColorModel = D3DCOLOR_RGB;
1465 Desc123->dwDevCaps = Desc7->dwDevCaps;
1466 Desc123->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
1467 Desc123->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
1468 Desc123->bClipping = TRUE;
1469 Desc123->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
1470 Desc123->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL | D3DLIGHTCAPS_PARALLELPOINT | D3DLIGHTCAPS_POINT | D3DLIGHTCAPS_SPOT;
1471 Desc123->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
1472 Desc123->dlcLightingCaps.dwNumLights = Desc7->dwMaxActiveLights;
1474 Desc123->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
1475 Desc123->dpcLineCaps.dwMiscCaps = Desc7->dpcLineCaps.dwMiscCaps;
1476 Desc123->dpcLineCaps.dwRasterCaps = Desc7->dpcLineCaps.dwRasterCaps;
1477 Desc123->dpcLineCaps.dwZCmpCaps = Desc7->dpcLineCaps.dwZCmpCaps;
1478 Desc123->dpcLineCaps.dwSrcBlendCaps = Desc7->dpcLineCaps.dwSrcBlendCaps;
1479 Desc123->dpcLineCaps.dwDestBlendCaps = Desc7->dpcLineCaps.dwDestBlendCaps;
1480 Desc123->dpcLineCaps.dwShadeCaps = Desc7->dpcLineCaps.dwShadeCaps;
1481 Desc123->dpcLineCaps.dwTextureCaps = Desc7->dpcLineCaps.dwTextureCaps;
1482 Desc123->dpcLineCaps.dwTextureFilterCaps = Desc7->dpcLineCaps.dwTextureFilterCaps;
1483 Desc123->dpcLineCaps.dwTextureBlendCaps = Desc7->dpcLineCaps.dwTextureBlendCaps;
1484 Desc123->dpcLineCaps.dwTextureAddressCaps = Desc7->dpcLineCaps.dwTextureAddressCaps;
1485 Desc123->dpcLineCaps.dwStippleWidth = Desc7->dpcLineCaps.dwStippleWidth;
1486 Desc123->dpcLineCaps.dwAlphaCmpCaps = Desc7->dpcLineCaps.dwAlphaCmpCaps;
1488 Desc123->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
1489 Desc123->dpcTriCaps.dwMiscCaps = Desc7->dpcTriCaps.dwMiscCaps;
1490 Desc123->dpcTriCaps.dwRasterCaps = Desc7->dpcTriCaps.dwRasterCaps;
1491 Desc123->dpcTriCaps.dwZCmpCaps = Desc7->dpcTriCaps.dwZCmpCaps;
1492 Desc123->dpcTriCaps.dwSrcBlendCaps = Desc7->dpcTriCaps.dwSrcBlendCaps;
1493 Desc123->dpcTriCaps.dwDestBlendCaps = Desc7->dpcTriCaps.dwDestBlendCaps;
1494 Desc123->dpcTriCaps.dwShadeCaps = Desc7->dpcTriCaps.dwShadeCaps;
1495 Desc123->dpcTriCaps.dwTextureCaps = Desc7->dpcTriCaps.dwTextureCaps;
1496 Desc123->dpcTriCaps.dwTextureFilterCaps = Desc7->dpcTriCaps.dwTextureFilterCaps;
1497 Desc123->dpcTriCaps.dwTextureBlendCaps = Desc7->dpcTriCaps.dwTextureBlendCaps;
1498 Desc123->dpcTriCaps.dwTextureAddressCaps = Desc7->dpcTriCaps.dwTextureAddressCaps;
1499 Desc123->dpcTriCaps.dwStippleWidth = Desc7->dpcTriCaps.dwStippleWidth;
1500 Desc123->dpcTriCaps.dwAlphaCmpCaps = Desc7->dpcTriCaps.dwAlphaCmpCaps;
1502 Desc123->dwDeviceRenderBitDepth = Desc7->dwDeviceRenderBitDepth;
1503 Desc123->dwDeviceZBufferBitDepth = Desc7->dwDeviceZBufferBitDepth;
1504 Desc123->dwMaxBufferSize = 0;
1505 Desc123->dwMaxVertexCount = 65536;
1506 Desc123->dwMinTextureWidth = Desc7->dwMinTextureWidth;
1507 Desc123->dwMinTextureHeight = Desc7->dwMinTextureHeight;
1508 Desc123->dwMaxTextureWidth = Desc7->dwMaxTextureWidth;
1509 Desc123->dwMaxTextureHeight = Desc7->dwMaxTextureHeight;
1510 Desc123->dwMinStippleWidth = 1;
1511 Desc123->dwMinStippleHeight = 1;
1512 Desc123->dwMaxStippleWidth = 32;
1513 Desc123->dwMaxStippleHeight = 32;
1514 Desc123->dwMaxTextureRepeat = Desc7->dwMaxTextureRepeat;
1515 Desc123->dwMaxTextureAspectRatio = Desc7->dwMaxTextureAspectRatio;
1516 Desc123->dwMaxAnisotropy = Desc7->dwMaxAnisotropy;
1517 Desc123->dvGuardBandLeft = Desc7->dvGuardBandLeft;
1518 Desc123->dvGuardBandRight = Desc7->dvGuardBandRight;
1519 Desc123->dvGuardBandTop = Desc7->dvGuardBandTop;
1520 Desc123->dvGuardBandBottom = Desc7->dvGuardBandBottom;
1521 Desc123->dvExtentsAdjust = Desc7->dvExtentsAdjust;
1522 Desc123->dwStencilCaps = Desc7->dwStencilCaps;
1523 Desc123->dwFVFCaps = Desc7->dwFVFCaps;
1524 Desc123->dwTextureOpCaps = Desc7->dwTextureOpCaps;
1525 Desc123->wMaxTextureBlendStages = Desc7->wMaxTextureBlendStages;
1526 Desc123->wMaxSimultaneousTextures = Desc7->wMaxSimultaneousTextures;
1528 return DD_OK;
1530 /*****************************************************************************
1531 * IDirect3D vtables in various versions
1532 *****************************************************************************/
1534 const IDirect3DVtbl IDirect3D1_Vtbl =
1536 /*** IUnknown methods ***/
1537 Thunk_IDirect3DImpl_1_QueryInterface,
1538 Thunk_IDirect3DImpl_1_AddRef,
1539 Thunk_IDirect3DImpl_1_Release,
1540 /*** IDirect3D methods ***/
1541 IDirect3DImpl_1_Initialize,
1542 Thunk_IDirect3DImpl_1_EnumDevices,
1543 Thunk_IDirect3DImpl_1_CreateLight,
1544 Thunk_IDirect3DImpl_1_CreateMaterial,
1545 Thunk_IDirect3DImpl_1_CreateViewport,
1546 Thunk_IDirect3DImpl_1_FindDevice
1549 const IDirect3D2Vtbl IDirect3D2_Vtbl =
1551 /*** IUnknown methods ***/
1552 Thunk_IDirect3DImpl_2_QueryInterface,
1553 Thunk_IDirect3DImpl_2_AddRef,
1554 Thunk_IDirect3DImpl_2_Release,
1555 /*** IDirect3D2 methods ***/
1556 Thunk_IDirect3DImpl_2_EnumDevices,
1557 Thunk_IDirect3DImpl_2_CreateLight,
1558 Thunk_IDirect3DImpl_2_CreateMaterial,
1559 Thunk_IDirect3DImpl_2_CreateViewport,
1560 Thunk_IDirect3DImpl_2_FindDevice,
1561 Thunk_IDirect3DImpl_2_CreateDevice
1564 const IDirect3D3Vtbl IDirect3D3_Vtbl =
1566 /*** IUnknown methods ***/
1567 Thunk_IDirect3DImpl_3_QueryInterface,
1568 Thunk_IDirect3DImpl_3_AddRef,
1569 Thunk_IDirect3DImpl_3_Release,
1570 /*** IDirect3D3 methods ***/
1571 IDirect3DImpl_3_EnumDevices,
1572 IDirect3DImpl_3_CreateLight,
1573 IDirect3DImpl_3_CreateMaterial,
1574 IDirect3DImpl_3_CreateViewport,
1575 IDirect3DImpl_3_FindDevice,
1576 Thunk_IDirect3DImpl_3_CreateDevice,
1577 Thunk_IDirect3DImpl_3_CreateVertexBuffer,
1578 Thunk_IDirect3DImpl_3_EnumZBufferFormats,
1579 Thunk_IDirect3DImpl_3_EvictManagedTextures
1582 const IDirect3D7Vtbl IDirect3D7_Vtbl =
1584 /*** IUnknown methods ***/
1585 Thunk_IDirect3DImpl_7_QueryInterface,
1586 Thunk_IDirect3DImpl_7_AddRef,
1587 Thunk_IDirect3DImpl_7_Release,
1588 /*** IDirect3D7 methods ***/
1589 IDirect3DImpl_7_EnumDevices,
1590 IDirect3DImpl_7_CreateDevice,
1591 IDirect3DImpl_7_CreateVertexBuffer,
1592 IDirect3DImpl_7_EnumZBufferFormats,
1593 IDirect3DImpl_7_EvictManagedTextures