2 * Copyright 2002-2003 Jason Edmeades
3 * Copyright 2002-2003 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Ivan Gyurdiev
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
31 #include "wined3d_private.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader
);
34 WINE_DECLARE_DEBUG_CHANNEL(d3d
);
36 static const char * const shader_opcode_names
[] =
38 /* WINED3DSIH_ABS */ "abs",
39 /* WINED3DSIH_ADD */ "add",
40 /* WINED3DSIH_BEM */ "bem",
41 /* WINED3DSIH_BREAK */ "break",
42 /* WINED3DSIH_BREAKC */ "breakc",
43 /* WINED3DSIH_BREAKP */ "breakp",
44 /* WINED3DSIH_CALL */ "call",
45 /* WINED3DSIH_CALLNZ */ "callnz",
46 /* WINED3DSIH_CMP */ "cmp",
47 /* WINED3DSIH_CND */ "cnd",
48 /* WINED3DSIH_CRS */ "crs",
49 /* WINED3DSIH_CUT */ "cut",
50 /* WINED3DSIH_DCL */ "dcl",
51 /* WINED3DSIH_DEF */ "def",
52 /* WINED3DSIH_DEFB */ "defb",
53 /* WINED3DSIH_DEFI */ "defi",
54 /* WINED3DSIH_DP2ADD */ "dp2add",
55 /* WINED3DSIH_DP3 */ "dp3",
56 /* WINED3DSIH_DP4 */ "dp4",
57 /* WINED3DSIH_DST */ "dst",
58 /* WINED3DSIH_DSX */ "dsx",
59 /* WINED3DSIH_DSY */ "dsy",
60 /* WINED3DSIH_ELSE */ "else",
61 /* WINED3DSIH_EMIT */ "emit",
62 /* WINED3DSIH_ENDIF */ "endif",
63 /* WINED3DSIH_ENDLOOP */ "endloop",
64 /* WINED3DSIH_ENDREP */ "endrep",
65 /* WINED3DSIH_EXP */ "exp",
66 /* WINED3DSIH_EXPP */ "expp",
67 /* WINED3DSIH_FRC */ "frc",
68 /* WINED3DSIH_IADD */ "iadd",
69 /* WINED3DSIH_IF */ "if",
70 /* WINED3DSIH_IFC */ "ifc",
71 /* WINED3DSIH_IGE */ "ige",
72 /* WINED3DSIH_LABEL */ "label",
73 /* WINED3DSIH_LIT */ "lit",
74 /* WINED3DSIH_LOG */ "log",
75 /* WINED3DSIH_LOGP */ "logp",
76 /* WINED3DSIH_LOOP */ "loop",
77 /* WINED3DSIH_LRP */ "lrp",
78 /* WINED3DSIH_LT */ "lt",
79 /* WINED3DSIH_M3x2 */ "m3x2",
80 /* WINED3DSIH_M3x3 */ "m3x3",
81 /* WINED3DSIH_M3x4 */ "m3x4",
82 /* WINED3DSIH_M4x3 */ "m4x3",
83 /* WINED3DSIH_M4x4 */ "m4x4",
84 /* WINED3DSIH_MAD */ "mad",
85 /* WINED3DSIH_MAX */ "max",
86 /* WINED3DSIH_MIN */ "min",
87 /* WINED3DSIH_MOV */ "mov",
88 /* WINED3DSIH_MOVA */ "mova",
89 /* WINED3DSIH_MUL */ "mul",
90 /* WINED3DSIH_NOP */ "nop",
91 /* WINED3DSIH_NRM */ "nrm",
92 /* WINED3DSIH_PHASE */ "phase",
93 /* WINED3DSIH_POW */ "pow",
94 /* WINED3DSIH_RCP */ "rcp",
95 /* WINED3DSIH_REP */ "rep",
96 /* WINED3DSIH_RET */ "ret",
97 /* WINED3DSIH_RSQ */ "rsq",
98 /* WINED3DSIH_SETP */ "setp",
99 /* WINED3DSIH_SGE */ "sge",
100 /* WINED3DSIH_SGN */ "sgn",
101 /* WINED3DSIH_SINCOS */ "sincos",
102 /* WINED3DSIH_SLT */ "slt",
103 /* WINED3DSIH_SUB */ "sub",
104 /* WINED3DSIH_TEX */ "texld",
105 /* WINED3DSIH_TEXBEM */ "texbem",
106 /* WINED3DSIH_TEXBEML */ "texbeml",
107 /* WINED3DSIH_TEXCOORD */ "texcrd",
108 /* WINED3DSIH_TEXDEPTH */ "texdepth",
109 /* WINED3DSIH_TEXDP3 */ "texdp3",
110 /* WINED3DSIH_TEXDP3TEX */ "texdp3tex",
111 /* WINED3DSIH_TEXKILL */ "texkill",
112 /* WINED3DSIH_TEXLDD */ "texldd",
113 /* WINED3DSIH_TEXLDL */ "texldl",
114 /* WINED3DSIH_TEXM3x2DEPTH */ "texm3x2depth",
115 /* WINED3DSIH_TEXM3x2PAD */ "texm3x2pad",
116 /* WINED3DSIH_TEXM3x2TEX */ "texm3x2tex",
117 /* WINED3DSIH_TEXM3x3 */ "texm3x3",
118 /* WINED3DSIH_TEXM3x3DIFF */ "texm3x3diff",
119 /* WINED3DSIH_TEXM3x3PAD */ "texm3x3pad",
120 /* WINED3DSIH_TEXM3x3SPEC */ "texm3x3spec",
121 /* WINED3DSIH_TEXM3x3TEX */ "texm3x3tex",
122 /* WINED3DSIH_TEXM3x3VSPEC */ "texm3x3vspec",
123 /* WINED3DSIH_TEXREG2AR */ "texreg2ar",
124 /* WINED3DSIH_TEXREG2GB */ "texreg2gb",
125 /* WINED3DSIH_TEXREG2RGB */ "texreg2rgb",
128 static const char * const semantic_names
[] =
130 /* WINED3DDECLUSAGE_POSITION */ "SV_POSITION",
131 /* WINED3DDECLUSAGE_BLENDWEIGHT */ "BLENDWEIGHT",
132 /* WINED3DDECLUSAGE_BLENDINDICES */ "BLENDINDICES",
133 /* WINED3DDECLUSAGE_NORMAL */ "NORMAL",
134 /* WINED3DDECLUSAGE_PSIZE */ "PSIZE",
135 /* WINED3DDECLUSAGE_TEXCOORD */ "TEXCOORD",
136 /* WINED3DDECLUSAGE_TANGENT */ "TANGENT",
137 /* WINED3DDECLUSAGE_BINORMAL */ "BINORMAL",
138 /* WINED3DDECLUSAGE_TESSFACTOR */ "TESSFACTOR",
139 /* WINED3DDECLUSAGE_POSITIONT */ "POSITIONT",
140 /* WINED3DDECLUSAGE_COLOR */ "COLOR",
141 /* WINED3DDECLUSAGE_FOG */ "FOG",
142 /* WINED3DDECLUSAGE_DEPTH */ "DEPTH",
143 /* WINED3DDECLUSAGE_SAMPLE */ "SAMPLE",
146 static const char *shader_semantic_name_from_usage(WINED3DDECLUSAGE usage
)
148 if (usage
>= sizeof(semantic_names
) / sizeof(*semantic_names
))
150 FIXME("Unrecognized usage %#x.\n", usage
);
151 return "UNRECOGNIZED";
154 return semantic_names
[usage
];
157 static WINED3DDECLUSAGE
shader_usage_from_semantic_name(const char *name
)
161 for (i
= 0; i
< sizeof(semantic_names
) / sizeof(*semantic_names
); ++i
)
163 if (!strcmp(name
, semantic_names
[i
])) return i
;
169 BOOL
shader_match_semantic(const char *semantic_name
, WINED3DDECLUSAGE usage
)
171 return !strcmp(semantic_name
, shader_semantic_name_from_usage(usage
));
174 static void shader_signature_from_semantic(struct wined3d_shader_signature_element
*e
,
175 const struct wined3d_shader_semantic
*s
)
177 e
->semantic_name
= shader_semantic_name_from_usage(s
->usage
);
178 e
->semantic_idx
= s
->usage_idx
;
179 e
->sysval_semantic
= 0;
180 e
->component_type
= 0;
181 e
->register_idx
= s
->reg
.reg
.idx
;
182 e
->mask
= s
->reg
.write_mask
;
185 static void shader_signature_from_usage(struct wined3d_shader_signature_element
*e
,
186 WINED3DDECLUSAGE usage
, UINT usage_idx
, UINT reg_idx
, DWORD write_mask
)
188 e
->semantic_name
= shader_semantic_name_from_usage(usage
);
189 e
->semantic_idx
= usage_idx
;
190 e
->sysval_semantic
= 0;
191 e
->component_type
= 0;
192 e
->register_idx
= reg_idx
;
193 e
->mask
= write_mask
;
196 static const struct wined3d_shader_frontend
*shader_select_frontend(DWORD version_token
)
198 switch (version_token
>> 16)
202 return &sm1_shader_frontend
;
207 return &sm4_shader_frontend
;
210 FIXME("Unrecognised version token %#x\n", version_token
);
215 void shader_buffer_clear(struct wined3d_shader_buffer
*buffer
)
217 buffer
->buffer
[0] = '\0';
220 buffer
->newline
= TRUE
;
223 BOOL
shader_buffer_init(struct wined3d_shader_buffer
*buffer
)
225 buffer
->buffer
= HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE
);
228 ERR("Failed to allocate shader buffer memory.\n");
232 shader_buffer_clear(buffer
);
236 void shader_buffer_free(struct wined3d_shader_buffer
*buffer
)
238 HeapFree(GetProcessHeap(), 0, buffer
->buffer
);
241 int shader_vaddline(struct wined3d_shader_buffer
*buffer
, const char *format
, va_list args
)
243 char *base
= buffer
->buffer
+ buffer
->bsize
;
246 rc
= vsnprintf(base
, SHADER_PGMSIZE
- 1 - buffer
->bsize
, format
, args
);
248 if (rc
< 0 /* C89 */ || (unsigned int)rc
> SHADER_PGMSIZE
- 1 - buffer
->bsize
/* C99 */)
250 ERR("The buffer allocated for the shader program string "
251 "is too small at %d bytes.\n", SHADER_PGMSIZE
);
252 buffer
->bsize
= SHADER_PGMSIZE
- 1;
258 TRACE("GL HW (%u, %u) : %s", buffer
->lineNo
+ 1, buffer
->bsize
, base
);
259 buffer
->newline
= FALSE
;
267 if (buffer
->buffer
[buffer
->bsize
-1] == '\n')
270 buffer
->newline
= TRUE
;
276 int shader_addline(struct wined3d_shader_buffer
*buffer
, const char *format
, ...)
281 va_start(args
, format
);
282 ret
= shader_vaddline(buffer
, format
, args
);
288 static void shader_init(struct IWineD3DBaseShaderClass
*shader
, IWineD3DDeviceImpl
*device
,
289 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
)
292 shader
->device
= (IWineD3DDevice
*)device
;
293 shader
->parent
= parent
;
294 shader
->parent_ops
= parent_ops
;
295 list_init(&shader
->linked_programs
);
296 list_add_head(&device
->shaders
, &shader
->shader_list_entry
);
299 /* Convert floating point offset relative to a register file to an absolute
300 * offset for float constants. */
301 static unsigned int shader_get_float_offset(WINED3DSHADER_PARAM_REGISTER_TYPE register_type
, UINT register_idx
)
303 switch (register_type
)
305 case WINED3DSPR_CONST
: return register_idx
;
306 case WINED3DSPR_CONST2
: return 2048 + register_idx
;
307 case WINED3DSPR_CONST3
: return 4096 + register_idx
;
308 case WINED3DSPR_CONST4
: return 6144 + register_idx
;
310 FIXME("Unsupported register type: %u.\n", register_type
);
315 static void shader_delete_constant_list(struct list
*clist
)
317 struct local_constant
*constant
;
320 ptr
= list_head(clist
);
323 constant
= LIST_ENTRY(ptr
, struct local_constant
, entry
);
324 ptr
= list_next(clist
, ptr
);
325 HeapFree(GetProcessHeap(), 0, constant
);
330 static inline void set_bitmap_bit(DWORD
*bitmap
, DWORD bit
)
335 bitmap
[idx
] |= (1 << shift
);
338 static void shader_record_register_usage(IWineD3DBaseShaderImpl
*shader
, struct shader_reg_maps
*reg_maps
,
339 const struct wined3d_shader_register
*reg
, enum wined3d_shader_type shader_type
)
343 case WINED3DSPR_TEXTURE
: /* WINED3DSPR_ADDR */
344 if (shader_type
== WINED3D_SHADER_TYPE_PIXEL
) reg_maps
->texcoord
|= 1 << reg
->idx
;
345 else reg_maps
->address
|= 1 << reg
->idx
;
348 case WINED3DSPR_TEMP
:
349 reg_maps
->temporary
|= 1 << reg
->idx
;
352 case WINED3DSPR_INPUT
:
353 if (shader_type
== WINED3D_SHADER_TYPE_PIXEL
)
357 /* If relative addressing is used, we must assume that all registers
358 * are used. Even if it is a construct like v3[aL], we can't assume
359 * that v0, v1 and v2 aren't read because aL can be negative */
361 for (i
= 0; i
< MAX_REG_INPUT
; ++i
)
363 ((IWineD3DPixelShaderImpl
*)shader
)->input_reg_used
[i
] = TRUE
;
368 ((IWineD3DPixelShaderImpl
*)shader
)->input_reg_used
[reg
->idx
] = TRUE
;
371 else reg_maps
->input_registers
|= 1 << reg
->idx
;
374 case WINED3DSPR_RASTOUT
:
375 if (reg
->idx
== 1) reg_maps
->fog
= 1;
378 case WINED3DSPR_MISCTYPE
:
379 if (shader_type
== WINED3D_SHADER_TYPE_PIXEL
)
381 if (reg
->idx
== 0) reg_maps
->vpos
= 1;
382 else if (reg
->idx
== 1) reg_maps
->usesfacing
= 1;
386 case WINED3DSPR_CONST
:
389 if (shader_type
!= WINED3D_SHADER_TYPE_PIXEL
)
391 if (reg
->idx
< ((IWineD3DVertexShaderImpl
*)shader
)->min_rel_offset
)
393 ((IWineD3DVertexShaderImpl
*)shader
)->min_rel_offset
= reg
->idx
;
395 if (reg
->idx
> ((IWineD3DVertexShaderImpl
*)shader
)->max_rel_offset
)
397 ((IWineD3DVertexShaderImpl
*)shader
)->max_rel_offset
= reg
->idx
;
400 reg_maps
->usesrelconstF
= TRUE
;
404 set_bitmap_bit(reg_maps
->constf
, reg
->idx
);
408 case WINED3DSPR_CONSTINT
:
409 reg_maps
->integer_constants
|= (1 << reg
->idx
);
412 case WINED3DSPR_CONSTBOOL
:
413 reg_maps
->boolean_constants
|= (1 << reg
->idx
);
416 case WINED3DSPR_COLOROUT
:
417 reg_maps
->highest_render_target
= max(reg_maps
->highest_render_target
, reg
->idx
);
421 TRACE("Not recording register of type %#x and idx %u\n", reg
->type
, reg
->idx
);
426 static unsigned int get_instr_extra_regcount(enum WINED3D_SHADER_INSTRUCTION_HANDLER instr
, unsigned int param
)
430 case WINED3DSIH_M4x4
:
431 case WINED3DSIH_M3x4
:
432 return param
== 1 ? 3 : 0;
434 case WINED3DSIH_M4x3
:
435 case WINED3DSIH_M3x3
:
436 return param
== 1 ? 2 : 0;
438 case WINED3DSIH_M3x2
:
439 return param
== 1 ? 1 : 0;
446 /* Note that this does not count the loop register as an address register. */
447 static HRESULT
shader_get_registers_used(IWineD3DBaseShader
*iface
, const struct wined3d_shader_frontend
*fe
,
448 struct shader_reg_maps
*reg_maps
, struct wined3d_shader_signature_element
*input_signature
,
449 struct wined3d_shader_signature_element
*output_signature
, const DWORD
*byte_code
, DWORD constf_size
)
451 IWineD3DBaseShaderImpl
*shader
= (IWineD3DBaseShaderImpl
*)iface
;
452 unsigned int cur_loop_depth
= 0, max_loop_depth
= 0;
453 void *fe_data
= shader
->baseShader
.frontend_data
;
454 struct wined3d_shader_version shader_version
;
455 const DWORD
*ptr
= byte_code
;
457 memset(reg_maps
, 0, sizeof(*reg_maps
));
459 /* get_registers_used() is called on every compile on some 1.x shaders,
460 * which can result in stacking up a collection of local constants.
461 * Delete the old constants if existing. */
462 shader_delete_constant_list(&shader
->baseShader
.constantsF
);
463 shader_delete_constant_list(&shader
->baseShader
.constantsB
);
464 shader_delete_constant_list(&shader
->baseShader
.constantsI
);
466 fe
->shader_read_header(fe_data
, &ptr
, &shader_version
);
467 reg_maps
->shader_version
= shader_version
;
469 reg_maps
->constf
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
470 sizeof(*reg_maps
->constf
) * ((constf_size
+ 31) / 32));
471 if (!reg_maps
->constf
)
473 ERR("Failed to allocate constant map memory.\n");
474 return E_OUTOFMEMORY
;
477 while (!fe
->shader_is_end(fe_data
, &ptr
))
479 struct wined3d_shader_instruction ins
;
485 fe
->shader_read_comment(&ptr
, &comment
, &comment_size
);
486 if (comment
) continue;
489 fe
->shader_read_opcode(fe_data
, &ptr
, &ins
, ¶m_size
);
491 /* Unhandled opcode, and its parameters. */
492 if (ins
.handler_idx
== WINED3DSIH_TABLE_SIZE
)
494 TRACE("Skipping unrecognized instruction.\n");
499 /* Handle declarations. */
500 if (ins
.handler_idx
== WINED3DSIH_DCL
)
502 struct wined3d_shader_semantic semantic
;
504 fe
->shader_read_semantic(&ptr
, &semantic
);
506 switch (semantic
.reg
.reg
.type
)
508 /* Mark input registers used. */
509 case WINED3DSPR_INPUT
:
510 reg_maps
->input_registers
|= 1 << semantic
.reg
.reg
.idx
;
511 shader_signature_from_semantic(&input_signature
[semantic
.reg
.reg
.idx
], &semantic
);
514 /* Vertex shader: mark 3.0 output registers used, save token. */
515 case WINED3DSPR_OUTPUT
:
516 reg_maps
->output_registers
|= 1 << semantic
.reg
.reg
.idx
;
517 shader_signature_from_semantic(&output_signature
[semantic
.reg
.reg
.idx
], &semantic
);
518 if (semantic
.usage
== WINED3DDECLUSAGE_FOG
) reg_maps
->fog
= 1;
521 /* Save sampler usage token. */
522 case WINED3DSPR_SAMPLER
:
523 reg_maps
->sampler_type
[semantic
.reg
.reg
.idx
] = semantic
.sampler_type
;
527 TRACE("Not recording DCL register type %#x.\n", semantic
.reg
.reg
.type
);
531 else if (ins
.handler_idx
== WINED3DSIH_DEF
)
533 struct wined3d_shader_src_param rel_addr
;
534 struct wined3d_shader_dst_param dst
;
536 local_constant
*lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
537 if (!lconst
) return E_OUTOFMEMORY
;
539 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst
, &rel_addr
);
540 lconst
->idx
= dst
.reg
.idx
;
542 memcpy(lconst
->value
, ptr
, 4 * sizeof(DWORD
));
545 /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
546 if (shader_version
.major
== 1 && shader_version
.type
== WINED3D_SHADER_TYPE_PIXEL
)
548 float *value
= (float *)lconst
->value
;
549 if (value
[0] < -1.0f
) value
[0] = -1.0f
;
550 else if (value
[0] > 1.0f
) value
[0] = 1.0f
;
551 if (value
[1] < -1.0f
) value
[1] = -1.0f
;
552 else if (value
[1] > 1.0f
) value
[1] = 1.0f
;
553 if (value
[2] < -1.0f
) value
[2] = -1.0f
;
554 else if (value
[2] > 1.0f
) value
[2] = 1.0f
;
555 if (value
[3] < -1.0f
) value
[3] = -1.0f
;
556 else if (value
[3] > 1.0f
) value
[3] = 1.0f
;
559 list_add_head(&shader
->baseShader
.constantsF
, &lconst
->entry
);
561 else if (ins
.handler_idx
== WINED3DSIH_DEFI
)
563 struct wined3d_shader_src_param rel_addr
;
564 struct wined3d_shader_dst_param dst
;
566 local_constant
*lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
567 if (!lconst
) return E_OUTOFMEMORY
;
569 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst
, &rel_addr
);
570 lconst
->idx
= dst
.reg
.idx
;
572 memcpy(lconst
->value
, ptr
, 4 * sizeof(DWORD
));
575 list_add_head(&shader
->baseShader
.constantsI
, &lconst
->entry
);
576 reg_maps
->local_int_consts
|= (1 << dst
.reg
.idx
);
578 else if (ins
.handler_idx
== WINED3DSIH_DEFB
)
580 struct wined3d_shader_src_param rel_addr
;
581 struct wined3d_shader_dst_param dst
;
583 local_constant
*lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
584 if (!lconst
) return E_OUTOFMEMORY
;
586 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst
, &rel_addr
);
587 lconst
->idx
= dst
.reg
.idx
;
589 memcpy(lconst
->value
, ptr
, sizeof(DWORD
));
592 list_add_head(&shader
->baseShader
.constantsB
, &lconst
->entry
);
593 reg_maps
->local_bool_consts
|= (1 << dst
.reg
.idx
);
595 /* If there's a loop in the shader. */
596 else if (ins
.handler_idx
== WINED3DSIH_LOOP
597 || ins
.handler_idx
== WINED3DSIH_REP
)
599 struct wined3d_shader_src_param src
, rel_addr
;
601 fe
->shader_read_src_param(fe_data
, &ptr
, &src
, &rel_addr
);
603 /* Rep and Loop always use an integer constant for the control parameters. */
604 if (ins
.handler_idx
== WINED3DSIH_REP
)
606 reg_maps
->integer_constants
|= 1 << src
.reg
.idx
;
610 fe
->shader_read_src_param(fe_data
, &ptr
, &src
, &rel_addr
);
611 reg_maps
->integer_constants
|= 1 << src
.reg
.idx
;
615 if (cur_loop_depth
> max_loop_depth
) max_loop_depth
= cur_loop_depth
;
617 else if (ins
.handler_idx
== WINED3DSIH_ENDLOOP
618 || ins
.handler_idx
== WINED3DSIH_ENDREP
)
622 /* For subroutine prototypes. */
623 else if (ins
.handler_idx
== WINED3DSIH_LABEL
)
625 struct wined3d_shader_src_param src
, rel_addr
;
627 fe
->shader_read_src_param(fe_data
, &ptr
, &src
, &rel_addr
);
628 reg_maps
->labels
|= 1 << src
.reg
.idx
;
630 /* Set texture, address, temporary registers. */
633 BOOL color0_mov
= FALSE
;
636 /* This will loop over all the registers and try to
637 * make a bitmask of the ones we're interested in.
639 * Relative addressing tokens are ignored, but that's
640 * okay, since we'll catch any address registers when
641 * they are initialized (required by spec). */
644 struct wined3d_shader_src_param dst_rel_addr
;
645 struct wined3d_shader_dst_param dst_param
;
647 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst_param
, &dst_rel_addr
);
649 shader_record_register_usage(shader
, reg_maps
, &dst_param
.reg
, shader_version
.type
);
651 /* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and
652 * is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel
653 * shaders because TECRDOUT isn't used in them, but future register types might cause issues */
654 if (shader_version
.type
== WINED3D_SHADER_TYPE_VERTEX
&& shader_version
.major
< 3)
656 UINT idx
= dst_param
.reg
.idx
;
658 switch (dst_param
.reg
.type
)
660 case WINED3DSPR_RASTOUT
:
664 reg_maps
->output_registers
|= 1 << 10;
665 shader_signature_from_usage(&output_signature
[10],
666 WINED3DDECLUSAGE_POSITION
, 0, 10, WINED3DSP_WRITEMASK_ALL
);
670 reg_maps
->output_registers
|= 1 << 11;
671 shader_signature_from_usage(&output_signature
[11],
672 WINED3DDECLUSAGE_FOG
, 0, 11, WINED3DSP_WRITEMASK_0
);
676 reg_maps
->output_registers
|= 1 << 11;
677 shader_signature_from_usage(&output_signature
[11],
678 WINED3DDECLUSAGE_PSIZE
, 0, 11, WINED3DSP_WRITEMASK_1
);
683 case WINED3DSPR_ATTROUT
:
687 if (reg_maps
->output_registers
& (1 << idx
))
689 output_signature
[idx
].mask
|= dst_param
.write_mask
;
693 reg_maps
->output_registers
|= 1 << idx
;
694 shader_signature_from_usage(&output_signature
[idx
],
695 WINED3DDECLUSAGE_COLOR
, idx
- 8, idx
, dst_param
.write_mask
);
700 case WINED3DSPR_TEXCRDOUT
:
702 reg_maps
->texcoord_mask
[idx
] |= dst_param
.write_mask
;
703 if (reg_maps
->output_registers
& (1 << idx
))
705 output_signature
[idx
].mask
|= dst_param
.write_mask
;
709 reg_maps
->output_registers
|= 1 << idx
;
710 shader_signature_from_usage(&output_signature
[idx
],
711 WINED3DDECLUSAGE_TEXCOORD
, idx
, idx
, dst_param
.write_mask
);
720 if (shader_version
.type
== WINED3D_SHADER_TYPE_PIXEL
)
722 IWineD3DPixelShaderImpl
*ps
= (IWineD3DPixelShaderImpl
*)shader
;
724 if (dst_param
.reg
.type
== WINED3DSPR_COLOROUT
&& dst_param
.reg
.idx
== 0)
726 /* Many 2.0 and 3.0 pixel shaders end with a MOV from a temp register to
727 * COLOROUT 0. If we know this in advance, the ARB shader backend can skip
728 * the mov and perform the sRGB write correction from the source register.
730 * However, if the mov is only partial, we can't do this, and if the write
731 * comes from an instruction other than MOV it is hard to do as well. If
732 * COLOROUT 0 is overwritten partially later, the marker is dropped again. */
734 ps
->color0_mov
= FALSE
;
735 if (ins
.handler_idx
== WINED3DSIH_MOV
736 && dst_param
.write_mask
== WINED3DSP_WRITEMASK_ALL
)
738 /* Used later when the source register is read. */
742 /* Also drop the MOV marker if the source register is overwritten prior to the shader
745 else if (dst_param
.reg
.type
== WINED3DSPR_TEMP
&& dst_param
.reg
.idx
== ps
->color0_reg
)
747 ps
->color0_mov
= FALSE
;
751 /* Declare 1.x samplers implicitly, based on the destination reg. number. */
752 if (shader_version
.major
== 1
753 && (ins
.handler_idx
== WINED3DSIH_TEX
754 || ins
.handler_idx
== WINED3DSIH_TEXBEM
755 || ins
.handler_idx
== WINED3DSIH_TEXBEML
756 || ins
.handler_idx
== WINED3DSIH_TEXDP3TEX
757 || ins
.handler_idx
== WINED3DSIH_TEXM3x2TEX
758 || ins
.handler_idx
== WINED3DSIH_TEXM3x3SPEC
759 || ins
.handler_idx
== WINED3DSIH_TEXM3x3TEX
760 || ins
.handler_idx
== WINED3DSIH_TEXM3x3VSPEC
761 || ins
.handler_idx
== WINED3DSIH_TEXREG2AR
762 || ins
.handler_idx
== WINED3DSIH_TEXREG2GB
763 || ins
.handler_idx
== WINED3DSIH_TEXREG2RGB
))
765 /* Fake sampler usage, only set reserved bit and type. */
766 DWORD sampler_code
= dst_param
.reg
.idx
;
768 TRACE("Setting fake 2D sampler for 1.x pixelshader.\n");
769 reg_maps
->sampler_type
[sampler_code
] = WINED3DSTT_2D
;
771 /* texbem is only valid with < 1.4 pixel shaders */
772 if (ins
.handler_idx
== WINED3DSIH_TEXBEM
773 || ins
.handler_idx
== WINED3DSIH_TEXBEML
)
775 reg_maps
->bumpmat
|= 1 << dst_param
.reg
.idx
;
776 if (ins
.handler_idx
== WINED3DSIH_TEXBEML
)
778 reg_maps
->luminanceparams
|= 1 << dst_param
.reg
.idx
;
782 else if (ins
.handler_idx
== WINED3DSIH_BEM
)
784 reg_maps
->bumpmat
|= 1 << dst_param
.reg
.idx
;
788 if (ins
.handler_idx
== WINED3DSIH_NRM
) reg_maps
->usesnrm
= 1;
789 else if (ins
.handler_idx
== WINED3DSIH_DSY
) reg_maps
->usesdsy
= 1;
790 else if (ins
.handler_idx
== WINED3DSIH_DSX
) reg_maps
->usesdsx
= 1;
791 else if (ins
.handler_idx
== WINED3DSIH_TEXLDD
) reg_maps
->usestexldd
= 1;
792 else if (ins
.handler_idx
== WINED3DSIH_TEXLDL
) reg_maps
->usestexldl
= 1;
793 else if (ins
.handler_idx
== WINED3DSIH_MOVA
) reg_maps
->usesmova
= 1;
794 else if (ins
.handler_idx
== WINED3DSIH_IFC
) reg_maps
->usesifc
= 1;
795 else if (ins
.handler_idx
== WINED3DSIH_CALL
) reg_maps
->usescall
= 1;
796 else if (ins
.handler_idx
== WINED3DSIH_RCP
) reg_maps
->usesrcp
= 1;
798 limit
= ins
.src_count
+ (ins
.predicate
? 1 : 0);
799 for (i
= 0; i
< limit
; ++i
)
801 struct wined3d_shader_src_param src_param
, src_rel_addr
;
804 fe
->shader_read_src_param(fe_data
, &ptr
, &src_param
, &src_rel_addr
);
805 count
= get_instr_extra_regcount(ins
.handler_idx
, i
);
807 shader_record_register_usage(shader
, reg_maps
, &src_param
.reg
, shader_version
.type
);
811 shader_record_register_usage(shader
, reg_maps
, &src_param
.reg
, shader_version
.type
);
817 IWineD3DPixelShaderImpl
*ps
= (IWineD3DPixelShaderImpl
*)shader
;
818 if (src_param
.reg
.type
== WINED3DSPR_TEMP
819 && src_param
.swizzle
== WINED3DSP_NOSWIZZLE
)
821 ps
->color0_mov
= TRUE
;
822 ps
->color0_reg
= src_param
.reg
.idx
;
828 reg_maps
->loop_depth
= max_loop_depth
;
830 shader
->baseShader
.functionLength
= ((const char *)ptr
- (const char *)byte_code
);
835 unsigned int shader_find_free_input_register(const struct shader_reg_maps
*reg_maps
, unsigned int max
)
837 DWORD map
= 1 << max
;
839 map
&= reg_maps
->shader_version
.major
< 3 ? ~reg_maps
->texcoord
: ~reg_maps
->input_registers
;
841 return wined3d_log2i(map
);
844 static void shader_dump_decl_usage(const struct wined3d_shader_semantic
*semantic
,
845 const struct wined3d_shader_version
*shader_version
)
849 if (semantic
->reg
.reg
.type
== WINED3DSPR_SAMPLER
)
851 switch (semantic
->sampler_type
)
853 case WINED3DSTT_2D
: TRACE("_2d"); break;
854 case WINED3DSTT_CUBE
: TRACE("_cube"); break;
855 case WINED3DSTT_VOLUME
: TRACE("_volume"); break;
856 default: TRACE("_unknown_ttype(0x%08x)", semantic
->sampler_type
);
861 /* Pixel shaders 3.0 don't have usage semantics. */
862 if (shader_version
->major
< 3 && shader_version
->type
== WINED3D_SHADER_TYPE_PIXEL
) return;
865 switch (semantic
->usage
)
867 case WINED3DDECLUSAGE_POSITION
:
868 TRACE("position%u", semantic
->usage_idx
);
871 case WINED3DDECLUSAGE_BLENDINDICES
:
875 case WINED3DDECLUSAGE_BLENDWEIGHT
:
879 case WINED3DDECLUSAGE_NORMAL
:
880 TRACE("normal%u", semantic
->usage_idx
);
883 case WINED3DDECLUSAGE_PSIZE
:
887 case WINED3DDECLUSAGE_COLOR
:
888 if (semantic
->usage_idx
== 0) TRACE("color");
889 else TRACE("specular%u", (semantic
->usage_idx
- 1));
892 case WINED3DDECLUSAGE_TEXCOORD
:
893 TRACE("texture%u", semantic
->usage_idx
);
896 case WINED3DDECLUSAGE_TANGENT
:
900 case WINED3DDECLUSAGE_BINORMAL
:
904 case WINED3DDECLUSAGE_TESSFACTOR
:
908 case WINED3DDECLUSAGE_POSITIONT
:
909 TRACE("positionT%u", semantic
->usage_idx
);
912 case WINED3DDECLUSAGE_FOG
:
916 case WINED3DDECLUSAGE_DEPTH
:
920 case WINED3DDECLUSAGE_SAMPLE
:
925 FIXME("unknown_semantics(0x%08x)", semantic
->usage
);
930 static void shader_dump_register(const struct wined3d_shader_register
*reg
,
931 const struct wined3d_shader_version
*shader_version
)
933 static const char * const rastout_reg_names
[] = {"oPos", "oFog", "oPts"};
934 static const char * const misctype_reg_names
[] = {"vPos", "vFace"};
935 UINT offset
= reg
->idx
;
939 case WINED3DSPR_TEMP
:
943 case WINED3DSPR_INPUT
:
947 case WINED3DSPR_CONST
:
948 case WINED3DSPR_CONST2
:
949 case WINED3DSPR_CONST3
:
950 case WINED3DSPR_CONST4
:
952 offset
= shader_get_float_offset(reg
->type
, reg
->idx
);
955 case WINED3DSPR_TEXTURE
: /* vs: case WINED3DSPR_ADDR */
956 TRACE("%c", shader_version
->type
== WINED3D_SHADER_TYPE_PIXEL
? 't' : 'a');
959 case WINED3DSPR_RASTOUT
:
960 TRACE("%s", rastout_reg_names
[reg
->idx
]);
963 case WINED3DSPR_COLOROUT
:
967 case WINED3DSPR_DEPTHOUT
:
971 case WINED3DSPR_ATTROUT
:
975 case WINED3DSPR_TEXCRDOUT
:
976 /* Vertex shaders >= 3.0 use general purpose output registers
977 * (WINED3DSPR_OUTPUT), which can include an address token. */
978 if (shader_version
->major
>= 3) TRACE("o");
982 case WINED3DSPR_CONSTINT
:
986 case WINED3DSPR_CONSTBOOL
:
990 case WINED3DSPR_LABEL
:
994 case WINED3DSPR_LOOP
:
998 case WINED3DSPR_SAMPLER
:
1002 case WINED3DSPR_MISCTYPE
:
1003 if (reg
->idx
> 1) FIXME("Unhandled misctype register %u.\n", reg
->idx
);
1004 else TRACE("%s", misctype_reg_names
[reg
->idx
]);
1007 case WINED3DSPR_PREDICATE
:
1011 case WINED3DSPR_IMMCONST
:
1015 case WINED3DSPR_CONSTBUFFER
:
1020 TRACE("unhandled_rtype(%#x)", reg
->type
);
1024 if (reg
->type
== WINED3DSPR_IMMCONST
)
1027 switch (reg
->immconst_type
)
1029 case WINED3D_IMMCONST_FLOAT
:
1030 TRACE("%.8e", *(const float *)reg
->immconst_data
);
1033 case WINED3D_IMMCONST_FLOAT4
:
1034 TRACE("%.8e, %.8e, %.8e, %.8e",
1035 *(const float *)®
->immconst_data
[0], *(const float *)®
->immconst_data
[1],
1036 *(const float *)®
->immconst_data
[2], *(const float *)®
->immconst_data
[3]);
1040 TRACE("<unhandled immconst_type %#x>", reg
->immconst_type
);
1045 else if (reg
->type
!= WINED3DSPR_RASTOUT
&& reg
->type
!= WINED3DSPR_MISCTYPE
)
1047 if (reg
->array_idx
!= ~0U)
1049 TRACE("%u[%u", offset
, reg
->array_idx
);
1053 shader_dump_src_param(reg
->rel_addr
, shader_version
);
1062 shader_dump_src_param(reg
->rel_addr
, shader_version
);
1065 TRACE("%u", offset
);
1066 if (reg
->rel_addr
) TRACE("]");
1071 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
1072 const struct wined3d_shader_version
*shader_version
)
1074 DWORD write_mask
= param
->write_mask
;
1076 shader_dump_register(¶m
->reg
, shader_version
);
1078 if (write_mask
!= WINED3DSP_WRITEMASK_ALL
)
1080 static const char *write_mask_chars
= "xyzw";
1083 if (write_mask
& WINED3DSP_WRITEMASK_0
) TRACE("%c", write_mask_chars
[0]);
1084 if (write_mask
& WINED3DSP_WRITEMASK_1
) TRACE("%c", write_mask_chars
[1]);
1085 if (write_mask
& WINED3DSP_WRITEMASK_2
) TRACE("%c", write_mask_chars
[2]);
1086 if (write_mask
& WINED3DSP_WRITEMASK_3
) TRACE("%c", write_mask_chars
[3]);
1090 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
1091 const struct wined3d_shader_version
*shader_version
)
1093 DWORD src_modifier
= param
->modifiers
;
1094 DWORD swizzle
= param
->swizzle
;
1096 if (src_modifier
== WINED3DSPSM_NEG
1097 || src_modifier
== WINED3DSPSM_BIASNEG
1098 || src_modifier
== WINED3DSPSM_SIGNNEG
1099 || src_modifier
== WINED3DSPSM_X2NEG
1100 || src_modifier
== WINED3DSPSM_ABSNEG
)
1102 else if (src_modifier
== WINED3DSPSM_COMP
)
1104 else if (src_modifier
== WINED3DSPSM_NOT
)
1107 if (src_modifier
== WINED3DSPSM_ABS
|| src_modifier
== WINED3DSPSM_ABSNEG
)
1110 shader_dump_register(¶m
->reg
, shader_version
);
1114 switch (src_modifier
)
1116 case WINED3DSPSM_NONE
: break;
1117 case WINED3DSPSM_NEG
: break;
1118 case WINED3DSPSM_NOT
: break;
1119 case WINED3DSPSM_BIAS
: TRACE("_bias"); break;
1120 case WINED3DSPSM_BIASNEG
: TRACE("_bias"); break;
1121 case WINED3DSPSM_SIGN
: TRACE("_bx2"); break;
1122 case WINED3DSPSM_SIGNNEG
: TRACE("_bx2"); break;
1123 case WINED3DSPSM_COMP
: break;
1124 case WINED3DSPSM_X2
: TRACE("_x2"); break;
1125 case WINED3DSPSM_X2NEG
: TRACE("_x2"); break;
1126 case WINED3DSPSM_DZ
: TRACE("_dz"); break;
1127 case WINED3DSPSM_DW
: TRACE("_dw"); break;
1128 case WINED3DSPSM_ABSNEG
: TRACE(")"); break;
1129 case WINED3DSPSM_ABS
: TRACE(")"); break;
1130 default: TRACE("_unknown_modifier(%#x)", src_modifier
);
1134 if (swizzle
!= WINED3DSP_NOSWIZZLE
)
1136 static const char *swizzle_chars
= "xyzw";
1137 DWORD swizzle_x
= swizzle
& 0x03;
1138 DWORD swizzle_y
= (swizzle
>> 2) & 0x03;
1139 DWORD swizzle_z
= (swizzle
>> 4) & 0x03;
1140 DWORD swizzle_w
= (swizzle
>> 6) & 0x03;
1142 if (swizzle_x
== swizzle_y
1143 && swizzle_x
== swizzle_z
1144 && swizzle_x
== swizzle_w
)
1146 TRACE(".%c", swizzle_chars
[swizzle_x
]);
1150 TRACE(".%c%c%c%c", swizzle_chars
[swizzle_x
], swizzle_chars
[swizzle_y
],
1151 swizzle_chars
[swizzle_z
], swizzle_chars
[swizzle_w
]);
1156 /* Shared code in order to generate the bulk of the shader string.
1157 * NOTE: A description of how to parse tokens can be found on MSDN. */
1158 void shader_generate_main(IWineD3DBaseShader
*iface
, struct wined3d_shader_buffer
*buffer
,
1159 const shader_reg_maps
*reg_maps
, const DWORD
*byte_code
, void *backend_ctx
)
1161 IWineD3DBaseShaderImpl
*shader
= (IWineD3DBaseShaderImpl
*)iface
;
1162 IWineD3DDeviceImpl
*device
= (IWineD3DDeviceImpl
*)shader
->baseShader
.device
;
1163 const struct wined3d_shader_frontend
*fe
= shader
->baseShader
.frontend
;
1164 void *fe_data
= shader
->baseShader
.frontend_data
;
1165 struct wined3d_shader_src_param src_rel_addr
[4];
1166 struct wined3d_shader_src_param src_param
[4];
1167 struct wined3d_shader_version shader_version
;
1168 struct wined3d_shader_src_param dst_rel_addr
;
1169 struct wined3d_shader_dst_param dst_param
;
1170 struct wined3d_shader_instruction ins
;
1171 struct wined3d_shader_context ctx
;
1172 const DWORD
*ptr
= byte_code
;
1175 /* Initialize current parsing state. */
1177 ctx
.gl_info
= &device
->adapter
->gl_info
;
1178 ctx
.reg_maps
= reg_maps
;
1179 ctx
.buffer
= buffer
;
1180 ctx
.backend_data
= backend_ctx
;
1183 ins
.dst
= &dst_param
;
1184 ins
.src
= src_param
;
1185 shader
->baseShader
.parse_state
.current_row
= 0;
1187 fe
->shader_read_header(fe_data
, &ptr
, &shader_version
);
1189 while (!fe
->shader_is_end(fe_data
, &ptr
))
1191 const char *comment
;
1195 /* Skip comment tokens. */
1196 fe
->shader_read_comment(&ptr
, &comment
, &comment_size
);
1197 if (comment
) continue;
1200 fe
->shader_read_opcode(fe_data
, &ptr
, &ins
, ¶m_size
);
1202 /* Unknown opcode and its parameters. */
1203 if (ins
.handler_idx
== WINED3DSIH_TABLE_SIZE
)
1205 TRACE("Skipping unrecognized instruction.\n");
1210 /* Nothing to do. */
1211 if (ins
.handler_idx
== WINED3DSIH_DCL
1212 || ins
.handler_idx
== WINED3DSIH_NOP
1213 || ins
.handler_idx
== WINED3DSIH_DEF
1214 || ins
.handler_idx
== WINED3DSIH_DEFI
1215 || ins
.handler_idx
== WINED3DSIH_DEFB
1216 || ins
.handler_idx
== WINED3DSIH_PHASE
)
1222 /* Destination token */
1223 if (ins
.dst_count
) fe
->shader_read_dst_param(fe_data
, &ptr
, &dst_param
, &dst_rel_addr
);
1225 /* Predication token */
1228 FIXME("Predicates not implemented.\n");
1229 ins
.predicate
= *ptr
++;
1232 /* Other source tokens */
1233 for (i
= 0; i
< ins
.src_count
; ++i
)
1235 fe
->shader_read_src_param(fe_data
, &ptr
, &src_param
[i
], &src_rel_addr
[i
]);
1238 /* Call appropriate function for output target */
1239 device
->shader_backend
->shader_handle_instruction(&ins
);
1243 static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param
*dst
)
1245 DWORD mmask
= dst
->modifiers
;
1250 case 13: TRACE("_d8"); break;
1251 case 14: TRACE("_d4"); break;
1252 case 15: TRACE("_d2"); break;
1253 case 1: TRACE("_x2"); break;
1254 case 2: TRACE("_x4"); break;
1255 case 3: TRACE("_x8"); break;
1256 default: TRACE("_unhandled_shift(%d)", dst
->shift
); break;
1259 if (mmask
& WINED3DSPDM_SATURATE
) TRACE("_sat");
1260 if (mmask
& WINED3DSPDM_PARTIALPRECISION
) TRACE("_pp");
1261 if (mmask
& WINED3DSPDM_MSAMPCENTROID
) TRACE("_centroid");
1263 mmask
&= ~(WINED3DSPDM_SATURATE
| WINED3DSPDM_PARTIALPRECISION
| WINED3DSPDM_MSAMPCENTROID
);
1264 if (mmask
) FIXME("_unrecognized_modifier(%#x)", mmask
);
1267 static void shader_trace_init(const struct wined3d_shader_frontend
*fe
, void *fe_data
, const DWORD
*byte_code
)
1269 struct wined3d_shader_version shader_version
;
1270 const DWORD
*ptr
= byte_code
;
1271 const char *type_prefix
;
1274 TRACE("Parsing %p.\n", byte_code
);
1276 fe
->shader_read_header(fe_data
, &ptr
, &shader_version
);
1278 switch (shader_version
.type
)
1280 case WINED3D_SHADER_TYPE_VERTEX
:
1284 case WINED3D_SHADER_TYPE_GEOMETRY
:
1288 case WINED3D_SHADER_TYPE_PIXEL
:
1293 FIXME("Unhandled shader type %#x.\n", shader_version
.type
);
1294 type_prefix
= "unknown";
1298 TRACE("%s_%u_%u\n", type_prefix
, shader_version
.major
, shader_version
.minor
);
1300 while (!fe
->shader_is_end(fe_data
, &ptr
))
1302 struct wined3d_shader_instruction ins
;
1303 const char *comment
;
1308 fe
->shader_read_comment(&ptr
, &comment
, &comment_size
);
1311 if (comment_size
> 4 && *(const DWORD
*)comment
== WINEMAKEFOURCC('T', 'E', 'X', 'T'))
1313 const char *end
= comment
+ comment_size
;
1314 const char *ptr
= comment
+ 4;
1315 const char *line
= ptr
;
1322 UINT len
= ptr
- line
;
1323 if (len
&& *(ptr
- 1) == '\r') --len
;
1324 TRACE("// %s\n", debugstr_an(line
, len
));
1329 if (line
!= ptr
) TRACE("// %s\n", debugstr_an(line
, ptr
- line
));
1331 else TRACE("// %s\n", debugstr_an(comment
, comment_size
));
1335 fe
->shader_read_opcode(fe_data
, &ptr
, &ins
, ¶m_size
);
1336 if (ins
.handler_idx
== WINED3DSIH_TABLE_SIZE
)
1338 TRACE("Skipping unrecognized instruction.\n");
1343 if (ins
.handler_idx
== WINED3DSIH_DCL
)
1345 struct wined3d_shader_semantic semantic
;
1347 fe
->shader_read_semantic(&ptr
, &semantic
);
1349 shader_dump_decl_usage(&semantic
, &shader_version
);
1350 shader_dump_ins_modifiers(&semantic
.reg
);
1352 shader_dump_dst_param(&semantic
.reg
, &shader_version
);
1354 else if (ins
.handler_idx
== WINED3DSIH_DEF
)
1356 struct wined3d_shader_src_param rel_addr
;
1357 struct wined3d_shader_dst_param dst
;
1359 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst
, &rel_addr
);
1361 TRACE("def c%u = %f, %f, %f, %f", shader_get_float_offset(dst
.reg
.type
, dst
.reg
.idx
),
1362 *(const float *)(ptr
),
1363 *(const float *)(ptr
+ 1),
1364 *(const float *)(ptr
+ 2),
1365 *(const float *)(ptr
+ 3));
1368 else if (ins
.handler_idx
== WINED3DSIH_DEFI
)
1370 struct wined3d_shader_src_param rel_addr
;
1371 struct wined3d_shader_dst_param dst
;
1373 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst
, &rel_addr
);
1375 TRACE("defi i%u = %d, %d, %d, %d", dst
.reg
.idx
,
1382 else if (ins
.handler_idx
== WINED3DSIH_DEFB
)
1384 struct wined3d_shader_src_param rel_addr
;
1385 struct wined3d_shader_dst_param dst
;
1387 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst
, &rel_addr
);
1389 TRACE("defb b%u = %s", dst
.reg
.idx
, *ptr
? "true" : "false");
1394 struct wined3d_shader_src_param dst_rel_addr
, src_rel_addr
;
1395 struct wined3d_shader_dst_param dst_param
;
1396 struct wined3d_shader_src_param src_param
;
1400 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst_param
, &dst_rel_addr
);
1403 /* Print out predication source token first - it follows
1404 * the destination token. */
1407 fe
->shader_read_src_param(fe_data
, &ptr
, &src_param
, &src_rel_addr
);
1409 shader_dump_src_param(&src_param
, &shader_version
);
1413 /* PixWin marks instructions with the coissue flag with a '+' */
1414 if (ins
.coissue
) TRACE("+");
1416 TRACE("%s", shader_opcode_names
[ins
.handler_idx
]);
1418 if (ins
.handler_idx
== WINED3DSIH_IFC
1419 || ins
.handler_idx
== WINED3DSIH_BREAKC
)
1423 case COMPARISON_GT
: TRACE("_gt"); break;
1424 case COMPARISON_EQ
: TRACE("_eq"); break;
1425 case COMPARISON_GE
: TRACE("_ge"); break;
1426 case COMPARISON_LT
: TRACE("_lt"); break;
1427 case COMPARISON_NE
: TRACE("_ne"); break;
1428 case COMPARISON_LE
: TRACE("_le"); break;
1429 default: TRACE("_(%u)", ins
.flags
);
1432 else if (ins
.handler_idx
== WINED3DSIH_TEX
1433 && shader_version
.major
>= 2
1434 && (ins
.flags
& WINED3DSI_TEXLD_PROJECT
))
1439 /* We already read the destination token, print it. */
1442 shader_dump_ins_modifiers(&dst_param
);
1444 shader_dump_dst_param(&dst_param
, &shader_version
);
1447 /* Other source tokens */
1448 for (i
= ins
.dst_count
; i
< (ins
.dst_count
+ ins
.src_count
); ++i
)
1450 fe
->shader_read_src_param(fe_data
, &ptr
, &src_param
, &src_rel_addr
);
1451 TRACE(!i
? " " : ", ");
1452 shader_dump_src_param(&src_param
, &shader_version
);
1459 static void shader_cleanup(IWineD3DBaseShader
*iface
)
1461 IWineD3DBaseShaderImpl
*shader
= (IWineD3DBaseShaderImpl
*)iface
;
1463 ((IWineD3DDeviceImpl
*)shader
->baseShader
.device
)->shader_backend
->shader_destroy(iface
);
1464 HeapFree(GetProcessHeap(), 0, shader
->baseShader
.reg_maps
.constf
);
1465 HeapFree(GetProcessHeap(), 0, shader
->baseShader
.function
);
1466 shader_delete_constant_list(&shader
->baseShader
.constantsF
);
1467 shader_delete_constant_list(&shader
->baseShader
.constantsB
);
1468 shader_delete_constant_list(&shader
->baseShader
.constantsI
);
1469 list_remove(&shader
->baseShader
.shader_list_entry
);
1471 if (shader
->baseShader
.frontend
&& shader
->baseShader
.frontend_data
)
1473 shader
->baseShader
.frontend
->shader_free(shader
->baseShader
.frontend_data
);
1477 static void shader_none_handle_instruction(const struct wined3d_shader_instruction
*ins
) {}
1478 static void shader_none_select(const struct wined3d_context
*context
, BOOL usePS
, BOOL useVS
) {}
1479 static void shader_none_select_depth_blt(IWineD3DDevice
*iface
, enum tex_types tex_type
, const SIZE
*ds_mask_size
) {}
1480 static void shader_none_deselect_depth_blt(IWineD3DDevice
*iface
) {}
1481 static void shader_none_update_float_vertex_constants(IWineD3DDevice
*iface
, UINT start
, UINT count
) {}
1482 static void shader_none_update_float_pixel_constants(IWineD3DDevice
*iface
, UINT start
, UINT count
) {}
1483 static void shader_none_load_constants(const struct wined3d_context
*context
, char usePS
, char useVS
) {}
1484 static void shader_none_load_np2fixup_constants(IWineD3DDevice
*iface
, char usePS
, char useVS
) {}
1485 static void shader_none_destroy(IWineD3DBaseShader
*iface
) {}
1486 static HRESULT
shader_none_alloc(IWineD3DDevice
*iface
) {return WINED3D_OK
;}
1487 static void shader_none_free(IWineD3DDevice
*iface
) {}
1488 static BOOL
shader_none_dirty_const(IWineD3DDevice
*iface
) {return FALSE
;}
1490 static void shader_none_get_caps(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
)
1492 /* Set the shader caps to 0 for the none shader backend */
1493 caps
->VertexShaderVersion
= 0;
1494 caps
->MaxVertexShaderConst
= 0;
1495 caps
->PixelShaderVersion
= 0;
1496 caps
->PixelShader1xMaxValue
= 0.0f
;
1497 caps
->MaxPixelShaderConst
= 0;
1498 caps
->VSClipping
= FALSE
;
1501 static BOOL
shader_none_color_fixup_supported(struct color_fixup_desc fixup
)
1503 if (TRACE_ON(d3d_shader
) && TRACE_ON(d3d
))
1505 TRACE("Checking support for fixup:\n");
1506 dump_color_fixup_desc(fixup
);
1509 /* Faked to make some apps happy. */
1510 if (!is_complex_fixup(fixup
))
1516 TRACE("[FAILED]\n");
1520 const shader_backend_t none_shader_backend
= {
1521 shader_none_handle_instruction
,
1523 shader_none_select_depth_blt
,
1524 shader_none_deselect_depth_blt
,
1525 shader_none_update_float_vertex_constants
,
1526 shader_none_update_float_pixel_constants
,
1527 shader_none_load_constants
,
1528 shader_none_load_np2fixup_constants
,
1529 shader_none_destroy
,
1532 shader_none_dirty_const
,
1533 shader_none_get_caps
,
1534 shader_none_color_fixup_supported
,
1537 static void shader_get_parent(IWineD3DBaseShaderImpl
*shader
, IUnknown
**parent
)
1539 *parent
= shader
->baseShader
.parent
;
1540 IUnknown_AddRef(*parent
);
1541 TRACE("shader %p, returning %p.\n", shader
, *parent
);
1544 static HRESULT
shader_get_function(IWineD3DBaseShaderImpl
*shader
, void *data
, UINT
*data_size
)
1548 *data_size
= shader
->baseShader
.functionLength
;
1552 if (*data_size
< shader
->baseShader
.functionLength
)
1554 /* MSDN claims (for d3d8 at least) that if *pSizeOfData is smaller
1555 * than the required size we should write the required size and
1556 * return D3DERR_MOREDATA. That's not actually true. */
1557 return WINED3DERR_INVALIDCALL
;
1560 memcpy(data
, shader
->baseShader
.function
, shader
->baseShader
.functionLength
);
1565 static HRESULT
shader_set_function(IWineD3DBaseShaderImpl
*shader
, const DWORD
*byte_code
,
1566 const struct wined3d_shader_signature
*output_signature
, DWORD float_const_count
)
1568 struct shader_reg_maps
*reg_maps
= &shader
->baseShader
.reg_maps
;
1569 const struct wined3d_shader_frontend
*fe
;
1572 TRACE("shader %p, byte_code %p, output_signature %p, float_const_count %u.\n",
1573 shader
, byte_code
, output_signature
, float_const_count
);
1575 fe
= shader_select_frontend(*byte_code
);
1578 FIXME("Unable to find frontend for shader.\n");
1579 return WINED3DERR_INVALIDCALL
;
1581 shader
->baseShader
.frontend
= fe
;
1582 shader
->baseShader
.frontend_data
= fe
->shader_init(byte_code
, output_signature
);
1583 if (!shader
->baseShader
.frontend_data
)
1585 FIXME("Failed to initialize frontend.\n");
1586 return WINED3DERR_INVALIDCALL
;
1589 /* First pass: trace shader. */
1590 if (TRACE_ON(d3d_shader
)) shader_trace_init(fe
, shader
->baseShader
.frontend_data
, byte_code
);
1592 /* Initialize immediate constant lists. */
1593 list_init(&shader
->baseShader
.constantsF
);
1594 list_init(&shader
->baseShader
.constantsB
);
1595 list_init(&shader
->baseShader
.constantsI
);
1597 /* Second pass: figure out which registers are used, what the semantics are, etc. */
1598 hr
= shader_get_registers_used((IWineD3DBaseShader
*)shader
, fe
,
1599 reg_maps
, shader
->baseShader
.input_signature
, shader
->baseShader
.output_signature
,
1600 byte_code
, float_const_count
);
1601 if (FAILED(hr
)) return hr
;
1603 shader
->baseShader
.function
= HeapAlloc(GetProcessHeap(), 0, shader
->baseShader
.functionLength
);
1604 if (!shader
->baseShader
.function
) return E_OUTOFMEMORY
;
1605 memcpy(shader
->baseShader
.function
, byte_code
, shader
->baseShader
.functionLength
);
1610 static HRESULT STDMETHODCALLTYPE
vertexshader_QueryInterface(IWineD3DVertexShader
*iface
, REFIID riid
, void **object
)
1612 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
1614 if (IsEqualGUID(riid
, &IID_IWineD3DVertexShader
)
1615 || IsEqualGUID(riid
, &IID_IWineD3DBaseShader
)
1616 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
1617 || IsEqualGUID(riid
, &IID_IUnknown
))
1619 IUnknown_AddRef(iface
);
1624 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
1627 return E_NOINTERFACE
;
1630 static ULONG STDMETHODCALLTYPE
vertexshader_AddRef(IWineD3DVertexShader
*iface
)
1632 IWineD3DVertexShaderImpl
*shader
= (IWineD3DVertexShaderImpl
*)iface
;
1633 ULONG refcount
= InterlockedIncrement(&shader
->baseShader
.ref
);
1635 TRACE("%p increasing refcount to %u.\n", shader
, refcount
);
1640 static ULONG STDMETHODCALLTYPE
vertexshader_Release(IWineD3DVertexShader
*iface
)
1642 IWineD3DVertexShaderImpl
*shader
= (IWineD3DVertexShaderImpl
*)iface
;
1643 ULONG refcount
= InterlockedDecrement(&shader
->baseShader
.ref
);
1645 TRACE("%p decreasing refcount to %u.\n", shader
, refcount
);
1649 shader_cleanup((IWineD3DBaseShader
*)iface
);
1650 shader
->baseShader
.parent_ops
->wined3d_object_destroyed(shader
->baseShader
.parent
);
1651 HeapFree(GetProcessHeap(), 0, shader
);
1657 static HRESULT STDMETHODCALLTYPE
vertexshader_GetParent(IWineD3DVertexShader
*iface
, IUnknown
**parent
)
1659 TRACE("iface %p, parent %p.\n", iface
, parent
);
1661 shader_get_parent((IWineD3DBaseShaderImpl
*)iface
, parent
);
1666 static HRESULT STDMETHODCALLTYPE
vertexshader_GetFunction(IWineD3DVertexShader
*iface
, void *data
, UINT
*data_size
)
1668 TRACE("iface %p, data %p, data_size %p.\n", iface
, data
, data_size
);
1670 return shader_get_function((IWineD3DBaseShaderImpl
*)iface
, data
, data_size
);
1673 /* Set local constants for d3d8 shaders. */
1674 static HRESULT STDMETHODCALLTYPE
vertexshader_SetLocalConstantsF(IWineD3DVertexShader
*iface
,
1675 UINT start_idx
, const float *src_data
, UINT count
)
1677 IWineD3DVertexShaderImpl
*shader
=(IWineD3DVertexShaderImpl
*)iface
;
1678 IWineD3DDeviceImpl
*device
= (IWineD3DDeviceImpl
*)shader
->baseShader
.device
;
1681 TRACE("iface %p, start_idx %u, src_data %p, count %u.\n", iface
, start_idx
, src_data
, count
);
1683 end_idx
= start_idx
+ count
;
1684 if (end_idx
> device
->d3d_vshader_constantF
)
1686 WARN("end_idx %u > float constants limit %u.\n", end_idx
, device
->d3d_vshader_constantF
);
1687 end_idx
= device
->d3d_vshader_constantF
;
1690 for (i
= start_idx
; i
< end_idx
; ++i
)
1692 local_constant
* lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
1693 if (!lconst
) return E_OUTOFMEMORY
;
1696 memcpy(lconst
->value
, src_data
+ (i
- start_idx
) * 4 /* 4 components */, 4 * sizeof(float));
1697 list_add_head(&shader
->baseShader
.constantsF
, &lconst
->entry
);
1703 static const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl
=
1705 /* IUnknown methods */
1706 vertexshader_QueryInterface
,
1707 vertexshader_AddRef
,
1708 vertexshader_Release
,
1709 /* IWineD3DBase methods */
1710 vertexshader_GetParent
,
1711 /* IWineD3DBaseShader methods */
1712 vertexshader_GetFunction
,
1713 /* IWineD3DVertexShader methods */
1714 vertexshader_SetLocalConstantsF
,
1717 void find_vs_compile_args(IWineD3DVertexShaderImpl
*shader
,
1718 IWineD3DStateBlockImpl
*stateblock
, struct vs_compile_args
*args
)
1720 args
->fog_src
= stateblock
->renderState
[WINED3DRS_FOGTABLEMODE
] == WINED3DFOG_NONE
? VS_FOG_COORD
: VS_FOG_Z
;
1721 args
->clip_enabled
= stateblock
->renderState
[WINED3DRS_CLIPPING
]
1722 && stateblock
->renderState
[WINED3DRS_CLIPPLANEENABLE
];
1723 args
->swizzle_map
= ((IWineD3DDeviceImpl
*)shader
->baseShader
.device
)->strided_streams
.swizzle_map
;
1726 static BOOL
match_usage(BYTE usage1
, BYTE usage_idx1
, BYTE usage2
, BYTE usage_idx2
)
1728 if (usage_idx1
!= usage_idx2
) return FALSE
;
1729 if (usage1
== usage2
) return TRUE
;
1730 if (usage1
== WINED3DDECLUSAGE_POSITION
&& usage2
== WINED3DDECLUSAGE_POSITIONT
) return TRUE
;
1731 if (usage2
== WINED3DDECLUSAGE_POSITION
&& usage1
== WINED3DDECLUSAGE_POSITIONT
) return TRUE
;
1736 BOOL
vshader_get_input(IWineD3DVertexShader
*iface
, BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
)
1738 IWineD3DVertexShaderImpl
*shader
= (IWineD3DVertexShaderImpl
*)iface
;
1739 WORD map
= shader
->baseShader
.reg_maps
.input_registers
;
1742 for (i
= 0; map
; map
>>= 1, ++i
)
1744 if (!(map
& 1)) continue;
1746 if (match_usage(shader
->attributes
[i
].usage
,
1747 shader
->attributes
[i
].usage_idx
, usage_req
, usage_idx_req
))
1756 static void vertexshader_set_limits(IWineD3DVertexShaderImpl
*shader
)
1758 DWORD shader_version
= WINED3D_SHADER_VERSION(shader
->baseShader
.reg_maps
.shader_version
.major
,
1759 shader
->baseShader
.reg_maps
.shader_version
.minor
);
1760 IWineD3DDeviceImpl
*device
= (IWineD3DDeviceImpl
*)shader
->baseShader
.device
;
1762 shader
->baseShader
.limits
.texcoord
= 0;
1763 shader
->baseShader
.limits
.attributes
= 16;
1764 shader
->baseShader
.limits
.packed_input
= 0;
1766 switch (shader_version
)
1768 case WINED3D_SHADER_VERSION(1, 0):
1769 case WINED3D_SHADER_VERSION(1, 1):
1770 shader
->baseShader
.limits
.temporary
= 12;
1771 shader
->baseShader
.limits
.constant_bool
= 0;
1772 shader
->baseShader
.limits
.constant_int
= 0;
1773 shader
->baseShader
.limits
.address
= 1;
1774 shader
->baseShader
.limits
.packed_output
= 12;
1775 shader
->baseShader
.limits
.sampler
= 0;
1776 shader
->baseShader
.limits
.label
= 0;
1777 /* TODO: vs_1_1 has a minimum of 96 constants. What happens when
1778 * a vs_1_1 shader is used on a vs_3_0 capable card that has 256
1780 shader
->baseShader
.limits
.constant_float
= min(256, device
->d3d_vshader_constantF
);
1783 case WINED3D_SHADER_VERSION(2, 0):
1784 case WINED3D_SHADER_VERSION(2, 1):
1785 shader
->baseShader
.limits
.temporary
= 12;
1786 shader
->baseShader
.limits
.constant_bool
= 16;
1787 shader
->baseShader
.limits
.constant_int
= 16;
1788 shader
->baseShader
.limits
.address
= 1;
1789 shader
->baseShader
.limits
.packed_output
= 12;
1790 shader
->baseShader
.limits
.sampler
= 0;
1791 shader
->baseShader
.limits
.label
= 16;
1792 shader
->baseShader
.limits
.constant_float
= min(256, device
->d3d_vshader_constantF
);
1795 case WINED3D_SHADER_VERSION(4, 0):
1796 FIXME("Using 3.0 limits for 4.0 shader.\n");
1799 case WINED3D_SHADER_VERSION(3, 0):
1800 shader
->baseShader
.limits
.temporary
= 32;
1801 shader
->baseShader
.limits
.constant_bool
= 32;
1802 shader
->baseShader
.limits
.constant_int
= 32;
1803 shader
->baseShader
.limits
.address
= 1;
1804 shader
->baseShader
.limits
.packed_output
= 12;
1805 shader
->baseShader
.limits
.sampler
= 4;
1806 shader
->baseShader
.limits
.label
= 16; /* FIXME: 2048 */
1807 /* DX10 cards on Windows advertise a d3d9 constant limit of 256
1808 * even though they are capable of supporting much more (GL
1809 * drivers advertise 1024). d3d9.dll and d3d8.dll clamp the
1810 * wined3d-advertised maximum. Clamp the constant limit for <= 3.0
1811 * shaders to 256. */
1812 shader
->baseShader
.limits
.constant_float
= min(256, device
->d3d_vshader_constantF
);
1816 shader
->baseShader
.limits
.temporary
= 12;
1817 shader
->baseShader
.limits
.constant_bool
= 16;
1818 shader
->baseShader
.limits
.constant_int
= 16;
1819 shader
->baseShader
.limits
.address
= 1;
1820 shader
->baseShader
.limits
.packed_output
= 12;
1821 shader
->baseShader
.limits
.sampler
= 0;
1822 shader
->baseShader
.limits
.label
= 16;
1823 shader
->baseShader
.limits
.constant_float
= min(256, device
->d3d_vshader_constantF
);
1824 FIXME("Unrecognized vertex shader version \"%u.%u\".\n",
1825 shader
->baseShader
.reg_maps
.shader_version
.major
,
1826 shader
->baseShader
.reg_maps
.shader_version
.minor
);
1830 HRESULT
vertexshader_init(IWineD3DVertexShaderImpl
*shader
, IWineD3DDeviceImpl
*device
,
1831 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
1832 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
)
1834 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1835 struct shader_reg_maps
*reg_maps
= &shader
->baseShader
.reg_maps
;
1840 if (!byte_code
) return WINED3DERR_INVALIDCALL
;
1842 shader
->lpVtbl
= &IWineD3DVertexShader_Vtbl
;
1843 shader_init(&shader
->baseShader
, device
, parent
, parent_ops
);
1845 hr
= shader_set_function((IWineD3DBaseShaderImpl
*)shader
, byte_code
,
1846 output_signature
, device
->d3d_vshader_constantF
);
1849 WARN("Failed to set function, hr %#x.\n", hr
);
1850 shader_cleanup((IWineD3DBaseShader
*)shader
);
1854 map
= shader
->baseShader
.reg_maps
.input_registers
;
1855 for (i
= 0; map
; map
>>= 1, ++i
)
1857 if (!(map
& 1) || !shader
->baseShader
.input_signature
[i
].semantic_name
) continue;
1859 shader
->attributes
[i
].usage
=
1860 shader_usage_from_semantic_name(shader
->baseShader
.input_signature
[i
].semantic_name
);
1861 shader
->attributes
[i
].usage_idx
= shader
->baseShader
.input_signature
[i
].semantic_idx
;
1864 if (output_signature
)
1866 for (i
= 0; i
< output_signature
->element_count
; ++i
)
1868 struct wined3d_shader_signature_element
*e
= &output_signature
->elements
[i
];
1869 reg_maps
->output_registers
|= 1 << e
->register_idx
;
1870 shader
->baseShader
.output_signature
[e
->register_idx
] = *e
;
1874 vertexshader_set_limits(shader
);
1876 if (device
->vs_selected_mode
== SHADER_ARB
1877 && (gl_info
->quirks
& WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT
)
1878 && shader
->min_rel_offset
<= shader
->max_rel_offset
)
1880 if (shader
->max_rel_offset
- shader
->min_rel_offset
> 127)
1882 FIXME("The difference between the minimum and maximum relative offset is > 127.\n");
1883 FIXME("Which this OpenGL implementation does not support. Try using GLSL.\n");
1884 FIXME("Min: %d, Max: %d.\n", shader
->min_rel_offset
, shader
->max_rel_offset
);
1886 else if (shader
->max_rel_offset
- shader
->min_rel_offset
> 63)
1888 shader
->rel_offset
= shader
->min_rel_offset
+ 63;
1890 else if (shader
->max_rel_offset
> 63)
1892 shader
->rel_offset
= shader
->min_rel_offset
;
1896 shader
->rel_offset
= 0;
1900 shader
->baseShader
.load_local_constsF
= shader
->baseShader
.reg_maps
.usesrelconstF
1901 && !list_empty(&shader
->baseShader
.constantsF
);
1906 static HRESULT STDMETHODCALLTYPE
geometryshader_QueryInterface(IWineD3DGeometryShader
*iface
,
1907 REFIID riid
, void **object
)
1909 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
1911 if (IsEqualGUID(riid
, &IID_IWineD3DGeometryShader
)
1912 || IsEqualGUID(riid
, &IID_IWineD3DBaseShader
)
1913 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
1914 || IsEqualGUID(riid
, &IID_IUnknown
))
1916 IUnknown_AddRef(iface
);
1921 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
1924 return E_NOINTERFACE
;
1927 static ULONG STDMETHODCALLTYPE
geometryshader_AddRef(IWineD3DGeometryShader
*iface
)
1929 struct wined3d_geometryshader
*shader
= (struct wined3d_geometryshader
*)iface
;
1930 ULONG refcount
= InterlockedIncrement(&shader
->base_shader
.ref
);
1932 TRACE("%p increasing refcount to %u.\n", shader
, refcount
);
1937 static ULONG STDMETHODCALLTYPE
geometryshader_Release(IWineD3DGeometryShader
*iface
)
1939 struct wined3d_geometryshader
*shader
= (struct wined3d_geometryshader
*)iface
;
1940 ULONG refcount
= InterlockedDecrement(&shader
->base_shader
.ref
);
1942 TRACE("%p decreasing refcount to %u.\n", shader
, refcount
);
1946 shader_cleanup((IWineD3DBaseShader
*)iface
);
1947 shader
->base_shader
.parent_ops
->wined3d_object_destroyed(shader
->base_shader
.parent
);
1948 HeapFree(GetProcessHeap(), 0, shader
);
1954 static HRESULT STDMETHODCALLTYPE
geometryshader_GetParent(IWineD3DGeometryShader
*iface
, IUnknown
**parent
)
1956 TRACE("iface %p, parent %p.\n", iface
, parent
);
1958 shader_get_parent((IWineD3DBaseShaderImpl
*)iface
, parent
);
1963 static HRESULT STDMETHODCALLTYPE
geometryshader_GetFunction(IWineD3DGeometryShader
*iface
, void *data
, UINT
*data_size
)
1965 TRACE("iface %p, data %p, data_size %p.\n", iface
, data
, data_size
);
1967 return shader_get_function((IWineD3DBaseShaderImpl
*)iface
, data
, data_size
);
1970 static const IWineD3DGeometryShaderVtbl wined3d_geometryshader_vtbl
=
1972 /* IUnknown methods */
1973 geometryshader_QueryInterface
,
1974 geometryshader_AddRef
,
1975 geometryshader_Release
,
1976 /* IWineD3DBase methods */
1977 geometryshader_GetParent
,
1978 /* IWineD3DBaseShader methods */
1979 geometryshader_GetFunction
,
1982 HRESULT
geometryshader_init(struct wined3d_geometryshader
*shader
, IWineD3DDeviceImpl
*device
,
1983 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
1984 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
)
1988 shader
->vtbl
= &wined3d_geometryshader_vtbl
;
1989 shader_init(&shader
->base_shader
, device
, parent
, parent_ops
);
1991 hr
= shader_set_function((IWineD3DBaseShaderImpl
*)shader
, byte_code
, output_signature
, 0);
1994 WARN("Failed to set function, hr %#x.\n", hr
);
1995 shader_cleanup((IWineD3DBaseShader
*)shader
);
1999 shader
->base_shader
.load_local_constsF
= FALSE
;
2004 static HRESULT STDMETHODCALLTYPE
pixelshader_QueryInterface(IWineD3DPixelShader
*iface
, REFIID riid
, void **object
)
2006 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
2008 if (IsEqualGUID(riid
, &IID_IWineD3DPixelShader
)
2009 || IsEqualGUID(riid
, &IID_IWineD3DBaseShader
)
2010 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
2011 || IsEqualGUID(riid
, &IID_IUnknown
))
2013 IUnknown_AddRef(iface
);
2018 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
2021 return E_NOINTERFACE
;
2024 static ULONG STDMETHODCALLTYPE
pixelshader_AddRef(IWineD3DPixelShader
*iface
)
2026 IWineD3DPixelShaderImpl
*shader
= (IWineD3DPixelShaderImpl
*)iface
;
2027 ULONG refcount
= InterlockedIncrement(&shader
->baseShader
.ref
);
2029 TRACE("%p increasing refcount to %u.\n", shader
, refcount
);
2034 static ULONG STDMETHODCALLTYPE
pixelshader_Release(IWineD3DPixelShader
*iface
)
2036 IWineD3DPixelShaderImpl
*shader
= (IWineD3DPixelShaderImpl
*)iface
;
2037 ULONG refcount
= InterlockedDecrement(&shader
->baseShader
.ref
);
2039 TRACE("%p decreasing refcount to %u.\n", shader
, refcount
);
2043 shader_cleanup((IWineD3DBaseShader
*)iface
);
2044 shader
->baseShader
.parent_ops
->wined3d_object_destroyed(shader
->baseShader
.parent
);
2045 HeapFree(GetProcessHeap(), 0, shader
);
2051 static HRESULT STDMETHODCALLTYPE
pixelshader_GetParent(IWineD3DPixelShader
*iface
, IUnknown
**parent
)
2053 TRACE("iface %p, parent %p.\n", iface
, parent
);
2055 shader_get_parent((IWineD3DBaseShaderImpl
*)iface
, parent
);
2060 static HRESULT STDMETHODCALLTYPE
pixelshader_GetFunction(IWineD3DPixelShader
*iface
, void *data
, UINT
*data_size
)
2062 TRACE("iface %p, data %p, data_size %p.\n", iface
, data
, data_size
);
2064 return shader_get_function((IWineD3DBaseShaderImpl
*)iface
, data
, data_size
);
2067 static const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl
=
2069 /* IUnknown methods */
2070 pixelshader_QueryInterface
,
2072 pixelshader_Release
,
2073 /* IWineD3DBase methods */
2074 pixelshader_GetParent
,
2075 /* IWineD3DBaseShader methods */
2076 pixelshader_GetFunction
2079 void find_ps_compile_args(IWineD3DPixelShaderImpl
*shader
,
2080 IWineD3DStateBlockImpl
*stateblock
, struct ps_compile_args
*args
)
2082 IWineD3DBaseTextureImpl
*texture
;
2083 IWineD3DDeviceImpl
*device
= stateblock
->device
;
2086 memset(args
, 0, sizeof(*args
)); /* FIXME: Make sure all bits are set. */
2087 if (stateblock
->renderState
[WINED3DRS_SRGBWRITEENABLE
])
2089 IWineD3DSurfaceImpl
*rt
= device
->render_targets
[0];
2090 if(rt
->resource
.format_desc
->Flags
& WINED3DFMT_FLAG_SRGB_WRITE
) args
->srgb_correction
= 1;
2093 args
->np2_fixup
= 0;
2095 for (i
= 0; i
< MAX_FRAGMENT_SAMPLERS
; ++i
)
2097 if (!shader
->baseShader
.reg_maps
.sampler_type
[i
]) continue;
2098 texture
= (IWineD3DBaseTextureImpl
*)stateblock
->textures
[i
];
2101 args
->color_fixup
[i
] = COLOR_FIXUP_IDENTITY
;
2104 args
->color_fixup
[i
] = texture
->resource
.format_desc
->color_fixup
;
2106 if (texture
->resource
.format_desc
->Flags
& WINED3DFMT_FLAG_SHADOW
)
2107 args
->shadow
|= 1 << i
;
2109 /* Flag samplers that need NP2 texcoord fixup. */
2110 if (!texture
->baseTexture
.pow2Matrix_identity
)
2112 args
->np2_fixup
|= (1 << i
);
2115 if (shader
->baseShader
.reg_maps
.shader_version
.major
>= 3)
2117 if (device
->strided_streams
.position_transformed
)
2119 args
->vp_mode
= pretransformed
;
2121 else if (use_vs(stateblock
))
2123 args
->vp_mode
= vertexshader
;
2127 args
->vp_mode
= fixedfunction
;
2129 args
->fog
= FOG_OFF
;
2133 args
->vp_mode
= vertexshader
;
2134 if (stateblock
->renderState
[WINED3DRS_FOGENABLE
])
2136 switch (stateblock
->renderState
[WINED3DRS_FOGTABLEMODE
])
2138 case WINED3DFOG_NONE
:
2139 if (device
->strided_streams
.position_transformed
|| use_vs(stateblock
))
2141 args
->fog
= FOG_LINEAR
;
2145 switch (stateblock
->renderState
[WINED3DRS_FOGVERTEXMODE
])
2147 case WINED3DFOG_NONE
: /* Fall through. */
2148 case WINED3DFOG_LINEAR
: args
->fog
= FOG_LINEAR
; break;
2149 case WINED3DFOG_EXP
: args
->fog
= FOG_EXP
; break;
2150 case WINED3DFOG_EXP2
: args
->fog
= FOG_EXP2
; break;
2154 case WINED3DFOG_LINEAR
: args
->fog
= FOG_LINEAR
; break;
2155 case WINED3DFOG_EXP
: args
->fog
= FOG_EXP
; break;
2156 case WINED3DFOG_EXP2
: args
->fog
= FOG_EXP2
; break;
2161 args
->fog
= FOG_OFF
;
2166 static void pixelshader_set_limits(IWineD3DPixelShaderImpl
*shader
)
2168 DWORD shader_version
= WINED3D_SHADER_VERSION(shader
->baseShader
.reg_maps
.shader_version
.major
,
2169 shader
->baseShader
.reg_maps
.shader_version
.minor
);
2171 shader
->baseShader
.limits
.attributes
= 0;
2172 shader
->baseShader
.limits
.address
= 0;
2173 shader
->baseShader
.limits
.packed_output
= 0;
2175 switch (shader_version
)
2177 case WINED3D_SHADER_VERSION(1, 0):
2178 case WINED3D_SHADER_VERSION(1, 1):
2179 case WINED3D_SHADER_VERSION(1, 2):
2180 case WINED3D_SHADER_VERSION(1, 3):
2181 shader
->baseShader
.limits
.temporary
= 2;
2182 shader
->baseShader
.limits
.constant_float
= 8;
2183 shader
->baseShader
.limits
.constant_int
= 0;
2184 shader
->baseShader
.limits
.constant_bool
= 0;
2185 shader
->baseShader
.limits
.texcoord
= 4;
2186 shader
->baseShader
.limits
.sampler
= 4;
2187 shader
->baseShader
.limits
.packed_input
= 0;
2188 shader
->baseShader
.limits
.label
= 0;
2191 case WINED3D_SHADER_VERSION(1, 4):
2192 shader
->baseShader
.limits
.temporary
= 6;
2193 shader
->baseShader
.limits
.constant_float
= 8;
2194 shader
->baseShader
.limits
.constant_int
= 0;
2195 shader
->baseShader
.limits
.constant_bool
= 0;
2196 shader
->baseShader
.limits
.texcoord
= 6;
2197 shader
->baseShader
.limits
.sampler
= 6;
2198 shader
->baseShader
.limits
.packed_input
= 0;
2199 shader
->baseShader
.limits
.label
= 0;
2202 /* FIXME: Temporaries must match D3DPSHADERCAPS2_0.NumTemps. */
2203 case WINED3D_SHADER_VERSION(2, 0):
2204 shader
->baseShader
.limits
.temporary
= 32;
2205 shader
->baseShader
.limits
.constant_float
= 32;
2206 shader
->baseShader
.limits
.constant_int
= 16;
2207 shader
->baseShader
.limits
.constant_bool
= 16;
2208 shader
->baseShader
.limits
.texcoord
= 8;
2209 shader
->baseShader
.limits
.sampler
= 16;
2210 shader
->baseShader
.limits
.packed_input
= 0;
2213 case WINED3D_SHADER_VERSION(2, 1):
2214 shader
->baseShader
.limits
.temporary
= 32;
2215 shader
->baseShader
.limits
.constant_float
= 32;
2216 shader
->baseShader
.limits
.constant_int
= 16;
2217 shader
->baseShader
.limits
.constant_bool
= 16;
2218 shader
->baseShader
.limits
.texcoord
= 8;
2219 shader
->baseShader
.limits
.sampler
= 16;
2220 shader
->baseShader
.limits
.packed_input
= 0;
2221 shader
->baseShader
.limits
.label
= 16;
2224 case WINED3D_SHADER_VERSION(4, 0):
2225 FIXME("Using 3.0 limits for 4.0 shader.\n");
2228 case WINED3D_SHADER_VERSION(3, 0):
2229 shader
->baseShader
.limits
.temporary
= 32;
2230 shader
->baseShader
.limits
.constant_float
= 224;
2231 shader
->baseShader
.limits
.constant_int
= 16;
2232 shader
->baseShader
.limits
.constant_bool
= 16;
2233 shader
->baseShader
.limits
.texcoord
= 0;
2234 shader
->baseShader
.limits
.sampler
= 16;
2235 shader
->baseShader
.limits
.packed_input
= 12;
2236 shader
->baseShader
.limits
.label
= 16; /* FIXME: 2048 */
2240 shader
->baseShader
.limits
.temporary
= 32;
2241 shader
->baseShader
.limits
.constant_float
= 32;
2242 shader
->baseShader
.limits
.constant_int
= 16;
2243 shader
->baseShader
.limits
.constant_bool
= 16;
2244 shader
->baseShader
.limits
.texcoord
= 8;
2245 shader
->baseShader
.limits
.sampler
= 16;
2246 shader
->baseShader
.limits
.packed_input
= 0;
2247 shader
->baseShader
.limits
.label
= 0;
2248 FIXME("Unrecognized pixel shader version %u.%u\n",
2249 shader
->baseShader
.reg_maps
.shader_version
.major
,
2250 shader
->baseShader
.reg_maps
.shader_version
.minor
);
2254 HRESULT
pixelshader_init(IWineD3DPixelShaderImpl
*shader
, IWineD3DDeviceImpl
*device
,
2255 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
2256 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
)
2258 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
2259 unsigned int i
, highest_reg_used
= 0, num_regs_used
= 0;
2262 if (!byte_code
) return WINED3DERR_INVALIDCALL
;
2264 shader
->lpVtbl
= &IWineD3DPixelShader_Vtbl
;
2265 shader_init(&shader
->baseShader
, device
, parent
, parent_ops
);
2267 hr
= shader_set_function((IWineD3DBaseShaderImpl
*)shader
, byte_code
,
2268 output_signature
, device
->d3d_pshader_constantF
);
2271 WARN("Failed to set function, hr %#x.\n", hr
);
2272 shader_cleanup((IWineD3DBaseShader
*)shader
);
2276 pixelshader_set_limits(shader
);
2278 for (i
= 0; i
< MAX_REG_INPUT
; ++i
)
2280 if (shader
->input_reg_used
[i
])
2283 highest_reg_used
= i
;
2287 /* Don't do any register mapping magic if it is not needed, or if we can't
2288 * achieve anything anyway */
2289 if (highest_reg_used
< (gl_info
->limits
.glsl_varyings
/ 4)
2290 || num_regs_used
> (gl_info
->limits
.glsl_varyings
/ 4))
2292 if (num_regs_used
> (gl_info
->limits
.glsl_varyings
/ 4))
2294 /* This happens with relative addressing. The input mapper function
2295 * warns about this if the higher registers are declared too, so
2296 * don't write a FIXME here */
2297 WARN("More varying registers used than supported\n");
2300 for (i
= 0; i
< MAX_REG_INPUT
; ++i
)
2302 shader
->input_reg_map
[i
] = i
;
2305 shader
->declared_in_count
= highest_reg_used
+ 1;
2309 shader
->declared_in_count
= 0;
2310 for (i
= 0; i
< MAX_REG_INPUT
; ++i
)
2312 if (shader
->input_reg_used
[i
]) shader
->input_reg_map
[i
] = shader
->declared_in_count
++;
2313 else shader
->input_reg_map
[i
] = ~0U;
2317 shader
->baseShader
.load_local_constsF
= FALSE
;
2322 void pixelshader_update_samplers(struct shader_reg_maps
*reg_maps
, IWineD3DBaseTexture
* const *textures
)
2324 WINED3DSAMPLER_TEXTURE_TYPE
*sampler_type
= reg_maps
->sampler_type
;
2327 if (reg_maps
->shader_version
.major
!= 1) return;
2329 for (i
= 0; i
< max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
); ++i
)
2331 /* We don't sample from this sampler. */
2332 if (!sampler_type
[i
]) continue;
2336 WARN("No texture bound to sampler %u, using 2D.\n", i
);
2337 sampler_type
[i
] = WINED3DSTT_2D
;
2341 switch (IWineD3DBaseTexture_GetTextureDimensions(textures
[i
]))
2343 case GL_TEXTURE_RECTANGLE_ARB
:
2345 /* We have to select between texture rectangles and 2D
2346 * textures later because 2.0 and 3.0 shaders only have
2347 * WINED3DSTT_2D as well. */
2348 sampler_type
[i
] = WINED3DSTT_2D
;
2352 sampler_type
[i
] = WINED3DSTT_VOLUME
;
2355 case GL_TEXTURE_CUBE_MAP_ARB
:
2356 sampler_type
[i
] = WINED3DSTT_CUBE
;
2360 FIXME("Unrecognized texture type %#x, using 2D.\n",
2361 IWineD3DBaseTexture_GetTextureDimensions(textures
[i
]));
2362 sampler_type
[i
] = WINED3DSTT_2D
;