fusion: Install assemblies into correct directory for architecture.
[wine/hramrach.git] / dlls / ddraw / ddraw_private.h
blob789c1635325a02a9f0313060e6190f884608c3d3
1 /*
2 * Copyright 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
22 /* MAY NOT CONTAIN X11 or DGA specific includes/defines/structs! */
24 #include <stdarg.h>
25 #include <stdio.h>
27 #include "windef.h"
28 #include "winbase.h"
29 #include "wtypes.h"
30 #include "wingdi.h"
31 #include "winuser.h"
32 #include "ddraw.h"
33 #include "ddrawi.h"
34 #include "d3d.h"
36 #include "wine/list.h"
37 #ifdef DDRAW_INIT_GUID
38 #include "initguid.h"
39 #endif
40 #include "wine/wined3d.h"
42 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
44 /*****************************************************************************
45 * IParent - a helper interface
46 *****************************************************************************/
47 DEFINE_GUID(IID_IParent, 0xc20e4c88, 0x74e7, 0x4940, 0xba, 0x9f, 0x2e, 0x32, 0x3f, 0x9d, 0xc9, 0x81);
48 typedef struct IParent *LPPARENT, *PPARENT;
50 #define INTERFACE IParent
51 DECLARE_INTERFACE_(IParent,IUnknown)
53 /*** IUnknown methods ***/
54 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
55 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
56 STDMETHOD_(ULONG,Release)(THIS) PURE;
58 #undef INTERFACE
60 #if !defined(__cplusplus) || defined(CINTERFACE)
61 /*** IUnknown methods ***/
62 #define IParent_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
63 #define IParent_AddRef(p) (p)->lpVtbl->AddRef(p)
64 #define IParent_Release(p) (p)->lpVtbl->Release(p)
65 #endif
68 /* Typdef the interfaces */
69 typedef struct IDirectDrawImpl IDirectDrawImpl;
70 typedef struct IDirectDrawSurfaceImpl IDirectDrawSurfaceImpl;
71 typedef struct IDirectDrawClipperImpl IDirectDrawClipperImpl;
72 typedef struct IDirectDrawPaletteImpl IDirectDrawPaletteImpl;
73 typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl;
74 typedef struct IDirect3DLightImpl IDirect3DLightImpl;
75 typedef struct IDirect3DViewportImpl IDirect3DViewportImpl;
76 typedef struct IDirect3DMaterialImpl IDirect3DMaterialImpl;
77 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
78 typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl;
79 typedef struct IParentImpl IParentImpl;
81 /* Callbacks for implicit object destruction */
82 extern ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) DECLSPEC_HIDDEN;
84 /* Global critical section */
85 extern CRITICAL_SECTION ddraw_cs DECLSPEC_HIDDEN;
87 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
89 /*****************************************************************************
90 * IDirectDraw implementation structure
91 *****************************************************************************/
92 struct FvfToDecl
94 DWORD fvf;
95 IWineD3DVertexDeclaration *decl;
98 struct IDirectDrawImpl
100 /* IUnknown fields */
101 const IDirectDraw7Vtbl *lpVtbl;
102 const IDirectDraw4Vtbl *IDirectDraw4_vtbl;
103 const IDirectDraw3Vtbl *IDirectDraw3_vtbl;
104 const IDirectDraw2Vtbl *IDirectDraw2_vtbl;
105 const IDirectDrawVtbl *IDirectDraw_vtbl;
106 const IDirect3D7Vtbl *IDirect3D7_vtbl;
107 const IDirect3D3Vtbl *IDirect3D3_vtbl;
108 const IDirect3D2Vtbl *IDirect3D2_vtbl;
109 const IDirect3DVtbl *IDirect3D_vtbl;
110 const IWineD3DDeviceParentVtbl *device_parent_vtbl;
112 /* See comment in IDirectDraw::AddRef */
113 LONG ref7, ref4, ref2, ref3, ref1, numIfaces;
115 /* WineD3D linkage */
116 IWineD3D *wineD3D;
117 IWineD3DDevice *wineD3DDevice;
118 BOOL d3d_initialized;
120 /* Misc ddraw fields */
121 UINT total_vidmem;
122 DWORD cur_scanline;
123 BOOL fake_vblank;
124 BOOL initialized;
126 /* DirectDraw things, which are not handled by WineD3D */
127 DWORD cooperative_level;
129 DWORD orig_width, orig_height;
130 DWORD orig_bpp;
132 /* D3D things */
133 IDirectDrawSurfaceImpl *d3d_target;
134 HWND d3d_window;
135 IDirect3DDeviceImpl *d3ddevice;
136 int d3dversion;
138 /* Various HWNDs */
139 HWND focuswindow;
140 HWND devicewindow;
141 HWND dest_window;
143 /* The surface type to request */
144 WINED3DSURFTYPE ImplType;
146 /* Helpers for surface creation */
147 IDirectDrawSurfaceImpl *tex_root;
148 BOOL depthstencil;
150 /* For the dll unload cleanup code */
151 struct list ddraw_list_entry;
152 /* The surface list - can't relay this to WineD3D
153 * because of IParent
155 struct list surface_list;
156 LONG surfaces;
158 /* FVF management */
159 struct FvfToDecl *decls;
160 UINT numConvertedDecls, declArraySize;
163 #define DDRAW_WINDOW_CLASS_NAME "ddraw_wc"
165 /* Declare the VTables. They can be found ddraw.c */
166 extern const IDirectDraw7Vtbl IDirectDraw7_Vtbl DECLSPEC_HIDDEN;
167 extern const IDirectDraw4Vtbl IDirectDraw4_Vtbl DECLSPEC_HIDDEN;
168 extern const IDirectDraw3Vtbl IDirectDraw3_Vtbl DECLSPEC_HIDDEN;
169 extern const IDirectDraw2Vtbl IDirectDraw2_Vtbl DECLSPEC_HIDDEN;
170 extern const IDirectDrawVtbl IDirectDraw1_Vtbl DECLSPEC_HIDDEN;
171 extern const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl DECLSPEC_HIDDEN;
173 /* Helper structures */
174 typedef struct EnumDisplayModesCBS
176 void *context;
177 LPDDENUMMODESCALLBACK2 callback;
178 } EnumDisplayModesCBS;
180 typedef struct EnumSurfacesCBS
182 void *context;
183 LPDDENUMSURFACESCALLBACK7 callback;
184 LPDDSURFACEDESC2 pDDSD;
185 DWORD Flags;
186 } EnumSurfacesCBS;
188 /* Utility functions */
189 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
190 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
191 HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf,
192 DDSURFACEDESC2 *desc, void *Context) DECLSPEC_HIDDEN;
193 IWineD3DVertexDeclaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf) DECLSPEC_HIDDEN;
195 static inline IDirectDrawImpl *ddraw_from_d3d1(IDirect3D *iface)
197 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirect3D_vtbl));
200 static inline IDirectDrawImpl *ddraw_from_d3d2(IDirect3D2 *iface)
202 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirect3D2_vtbl));
205 static inline IDirectDrawImpl *ddraw_from_d3d3(IDirect3D3 *iface)
207 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirect3D3_vtbl));
210 static inline IDirectDrawImpl *ddraw_from_d3d7(IDirect3D7 *iface)
212 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirect3D7_vtbl));
215 /* The default surface type */
216 extern WINED3DSURFTYPE DefaultSurfaceType DECLSPEC_HIDDEN;
218 /*****************************************************************************
219 * IDirectDrawSurface implementation structure
220 *****************************************************************************/
222 struct IDirectDrawSurfaceImpl
224 /* IUnknown fields */
225 const IDirectDrawSurface7Vtbl *lpVtbl;
226 const IDirectDrawSurface3Vtbl *IDirectDrawSurface3_vtbl;
227 const IDirectDrawGammaControlVtbl *IDirectDrawGammaControl_vtbl;
228 const IDirect3DTexture2Vtbl *IDirect3DTexture2_vtbl;
229 const IDirect3DTextureVtbl *IDirect3DTexture_vtbl;
231 LONG ref;
232 IUnknown *ifaceToRelease;
234 int version;
236 /* Connections to other Objects */
237 IDirectDrawImpl *ddraw;
238 IWineD3DSurface *WineD3DSurface;
239 IWineD3DBaseTexture *wineD3DTexture;
240 IWineD3DSwapChain *wineD3DSwapChain;
242 /* This implementation handles attaching surfaces to other surfaces */
243 IDirectDrawSurfaceImpl *next_attached;
244 IDirectDrawSurfaceImpl *first_attached;
246 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
247 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
248 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
249 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
251 #define MAX_COMPLEX_ATTACHED 6
252 IDirectDrawSurfaceImpl *complex_array[MAX_COMPLEX_ATTACHED];
253 /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
254 * but no pointer to prevent temptations to traverse it in the wrong direction.
256 BOOL is_complex_root;
258 /* Surface description, for GetAttachedSurface */
259 DDSURFACEDESC2 surface_desc;
261 /* Misc things */
262 DWORD uniqueness_value;
263 UINT mipmap_level;
264 WINED3DSURFTYPE ImplType;
266 /* For D3DDevice creation */
267 BOOL isRenderTarget;
269 /* Clipper objects */
270 IDirectDrawClipperImpl *clipper;
272 /* For the ddraw surface list */
273 struct list surface_list_entry;
275 DWORD Handle;
278 /* VTable declaration. It's located in surface.c / surface_thunks.c */
279 extern const IDirectDrawSurface7Vtbl IDirectDrawSurface7_Vtbl DECLSPEC_HIDDEN;
280 extern const IDirectDrawSurface3Vtbl IDirectDrawSurface3_Vtbl DECLSPEC_HIDDEN;
281 extern const IDirectDrawGammaControlVtbl IDirectDrawGammaControl_Vtbl DECLSPEC_HIDDEN;
282 extern const IDirect3DTexture2Vtbl IDirect3DTexture2_Vtbl DECLSPEC_HIDDEN;
283 extern const IDirect3DTextureVtbl IDirect3DTexture1_Vtbl DECLSPEC_HIDDEN;
285 void ddraw_surface_destroy(IDirectDrawSurfaceImpl *surface) DECLSPEC_HIDDEN;
287 static inline IDirectDrawSurfaceImpl *surface_from_texture1(IDirect3DTexture *iface)
289 return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirect3DTexture_vtbl));
292 static inline IDirectDrawSurfaceImpl *surface_from_texture2(IDirect3DTexture2 *iface)
294 return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirect3DTexture2_vtbl));
297 static inline IDirectDrawSurfaceImpl *surface_from_surface3(IDirectDrawSurface3 *iface)
299 return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirectDrawSurface3_vtbl));
302 /* Get the number of bytes per pixel for a given surface */
303 #define PFGET_BPP(pf) (pf.dwFlags&DDPF_PALETTEINDEXED8?1:((pf.dwRGBBitCount+7)/8))
304 #define GET_BPP(desc) PFGET_BPP(desc.ddpfPixelFormat)
306 /*****************************************************************************
307 * IParent Implementation
308 *****************************************************************************/
309 struct IParentImpl
311 /* IUnknown fields */
312 const IParentVtbl *lpVtbl;
313 LONG ref;
315 /* IParentImpl fields */
316 IUnknown *child;
320 extern const IParentVtbl IParent_Vtbl DECLSPEC_HIDDEN;
322 /*****************************************************************************
323 * IDirect3DDevice implementation
324 *****************************************************************************/
325 typedef enum
327 DDrawHandle_Unknown = 0,
328 DDrawHandle_Texture = 1,
329 DDrawHandle_Material = 2,
330 DDrawHandle_Matrix = 3,
331 DDrawHandle_StateBlock = 4
332 } DDrawHandleTypes;
334 struct HandleEntry
336 void *ptr;
337 DDrawHandleTypes type;
340 struct IDirect3DDeviceImpl
342 /* IUnknown */
343 const IDirect3DDevice7Vtbl *lpVtbl;
344 const IDirect3DDevice3Vtbl *IDirect3DDevice3_vtbl;
345 const IDirect3DDevice2Vtbl *IDirect3DDevice2_vtbl;
346 const IDirect3DDeviceVtbl *IDirect3DDevice_vtbl;
347 LONG ref;
349 /* Other object connections */
350 IWineD3DDevice *wineD3DDevice;
351 IDirectDrawImpl *ddraw;
352 IWineD3DBuffer *indexbuffer;
353 IDirectDrawSurfaceImpl *target;
354 BOOL OffScreenTarget;
356 /* Viewport management */
357 IDirect3DViewportImpl *viewport_list;
358 IDirect3DViewportImpl *current_viewport;
359 D3DVIEWPORT7 active_viewport;
361 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
362 BOOL legacyTextureBlending;
364 /* Light state */
365 DWORD material;
367 /* Rendering functions to wrap D3D(1-3) to D3D7 */
368 D3DPRIMITIVETYPE primitive_type;
369 DWORD vertex_type;
370 DWORD render_flags;
371 DWORD nb_vertices;
372 LPBYTE vertex_buffer;
373 DWORD vertex_size;
374 DWORD buffer_size;
376 /* Handle management */
377 struct HandleEntry *Handles;
378 DWORD numHandles;
379 D3DMATRIXHANDLE world, proj, view;
382 /* Vtables in various versions */
383 extern const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUSetup_Vtbl DECLSPEC_HIDDEN;
384 extern const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUPreserve_Vtbl DECLSPEC_HIDDEN;
385 extern const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl DECLSPEC_HIDDEN;
386 extern const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl DECLSPEC_HIDDEN;
387 extern const IDirect3DDeviceVtbl IDirect3DDevice1_Vtbl DECLSPEC_HIDDEN;
389 /* The IID */
390 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
392 /* Helper functions */
393 HRESULT IDirect3DImpl_GetCaps(IWineD3D *WineD3D, D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7) DECLSPEC_HIDDEN;
394 DWORD IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl *This) DECLSPEC_HIDDEN;
395 WINED3DZBUFFERTYPE IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This) DECLSPEC_HIDDEN;
397 static inline IDirect3DDeviceImpl *device_from_device1(IDirect3DDevice *iface)
399 return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice_vtbl));
402 static inline IDirect3DDeviceImpl *device_from_device2(IDirect3DDevice2 *iface)
404 return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice2_vtbl));
407 static inline IDirect3DDeviceImpl *device_from_device3(IDirect3DDevice3 *iface)
409 return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice3_vtbl));
412 /* Structures */
413 struct EnumTextureFormatsCBS
415 LPD3DENUMTEXTUREFORMATSCALLBACK cbv2;
416 LPD3DENUMPIXELFORMATSCALLBACK cbv7;
417 void *Context;
420 /*****************************************************************************
421 * IDirect3D implementation
422 *****************************************************************************/
424 /* No implementation structure as this is only another interface to DirectDraw */
426 /* the Vtables */
427 extern const IDirect3DVtbl IDirect3D1_Vtbl DECLSPEC_HIDDEN;
428 extern const IDirect3D2Vtbl IDirect3D2_Vtbl DECLSPEC_HIDDEN;
429 extern const IDirect3D3Vtbl IDirect3D3_Vtbl DECLSPEC_HIDDEN;
430 extern const IDirect3D7Vtbl IDirect3D7_Vtbl DECLSPEC_HIDDEN;
432 /* Structure for EnumZBufferFormats */
433 struct EnumZBufferFormatsData
435 LPD3DENUMPIXELFORMATSCALLBACK Callback;
436 void *Context;
439 /*****************************************************************************
440 * IDirectDrawClipper implementation structure
441 *****************************************************************************/
442 struct IDirectDrawClipperImpl
444 /* IUnknown fields */
445 const IDirectDrawClipperVtbl *lpVtbl;
446 LONG ref;
448 IWineD3DClipper *wineD3DClipper;
449 BOOL initialized;
452 extern const IDirectDrawClipperVtbl IDirectDrawClipper_Vtbl DECLSPEC_HIDDEN;
454 typeof(WineDirect3DCreateClipper) *pWineDirect3DCreateClipper DECLSPEC_HIDDEN;
456 /*****************************************************************************
457 * IDirectDrawPalette implementation structure
458 *****************************************************************************/
459 struct IDirectDrawPaletteImpl
461 /* IUnknown fields */
462 const IDirectDrawPaletteVtbl *lpVtbl;
463 LONG ref;
465 /* WineD3D uplink */
466 IWineD3DPalette *wineD3DPalette;
468 /* IDirectDrawPalette fields */
469 IUnknown *ifaceToRelease;
471 extern const IDirectDrawPaletteVtbl IDirectDrawPalette_Vtbl DECLSPEC_HIDDEN;
473 /******************************************************************************
474 * DirectDraw ClassFactory implementation - incomplete
475 ******************************************************************************/
476 typedef struct
478 const IClassFactoryVtbl *lpVtbl;
480 LONG ref;
481 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID iid, LPVOID *ppObj);
482 } IClassFactoryImpl;
484 /* Helper structures */
485 struct object_creation_info
487 const CLSID *clsid;
488 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
489 void **ppObj);
492 /******************************************************************************
493 * IDirect3DLight implementation structure - Wraps to D3D7
494 ******************************************************************************/
495 struct IDirect3DLightImpl
497 const IDirect3DLightVtbl *lpVtbl;
498 LONG ref;
500 /* IDirect3DLight fields */
501 IDirectDrawImpl *ddraw;
503 /* If this light is active for one viewport, put the viewport here */
504 IDirect3DViewportImpl *active_viewport;
506 D3DLIGHT2 light;
507 D3DLIGHT7 light7;
509 DWORD dwLightIndex;
511 /* Chained list used for adding / removing from viewports */
512 IDirect3DLightImpl *next;
514 /* Activation function */
515 void (*activate)(IDirect3DLightImpl*);
516 void (*desactivate)(IDirect3DLightImpl*);
517 void (*update)(IDirect3DLightImpl*);
520 /* Vtable */
521 extern const IDirect3DLightVtbl IDirect3DLight_Vtbl DECLSPEC_HIDDEN;
523 /* Helper functions */
524 void light_update(IDirect3DLightImpl *This) DECLSPEC_HIDDEN;
525 void light_activate(IDirect3DLightImpl *This) DECLSPEC_HIDDEN;
526 void light_desactivate(IDirect3DLightImpl *This) DECLSPEC_HIDDEN;
528 /******************************************************************************
529 * IDirect3DMaterial implementation structure - Wraps to D3D7
530 ******************************************************************************/
531 struct IDirect3DMaterialImpl
533 const IDirect3DMaterial3Vtbl *lpVtbl;
534 const IDirect3DMaterial2Vtbl *IDirect3DMaterial2_vtbl;
535 const IDirect3DMaterialVtbl *IDirect3DMaterial_vtbl;
536 LONG ref;
538 /* IDirect3DMaterial2 fields */
539 IDirectDrawImpl *ddraw;
540 IDirect3DDeviceImpl *active_device;
542 D3DMATERIAL mat;
543 DWORD Handle;
545 void (*activate)(IDirect3DMaterialImpl* this);
548 /* VTables in various versions */
549 extern const IDirect3DMaterialVtbl IDirect3DMaterial_Vtbl DECLSPEC_HIDDEN;
550 extern const IDirect3DMaterial2Vtbl IDirect3DMaterial2_Vtbl DECLSPEC_HIDDEN;
551 extern const IDirect3DMaterial3Vtbl IDirect3DMaterial3_Vtbl DECLSPEC_HIDDEN;
553 /* Helper functions */
554 void material_activate(IDirect3DMaterialImpl* This) DECLSPEC_HIDDEN;
556 /*****************************************************************************
557 * IDirect3DViewport - Wraps to D3D7
558 *****************************************************************************/
559 struct IDirect3DViewportImpl
561 const IDirect3DViewport3Vtbl *lpVtbl;
562 LONG ref;
564 /* IDirect3DViewport fields */
565 IDirectDrawImpl *ddraw;
567 /* If this viewport is active for one device, put the device here */
568 IDirect3DDeviceImpl *active_device;
570 DWORD num_lights;
571 DWORD map_lights;
573 int use_vp2;
575 union
577 D3DVIEWPORT vp1;
578 D3DVIEWPORT2 vp2;
579 } viewports;
581 /* Activation function */
582 void (*activate)(IDirect3DViewportImpl*, BOOL);
584 /* Field used to chain viewports together */
585 IDirect3DViewportImpl *next;
587 /* Lights list */
588 IDirect3DLightImpl *lights;
590 /* Background material */
591 IDirect3DMaterialImpl *background;
594 /* Vtable */
595 extern const IDirect3DViewport3Vtbl IDirect3DViewport3_Vtbl DECLSPEC_HIDDEN;
597 /* Helper functions */
598 void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights) DECLSPEC_HIDDEN;
600 /*****************************************************************************
601 * IDirect3DExecuteBuffer - Wraps to D3D7
602 *****************************************************************************/
603 struct IDirect3DExecuteBufferImpl
605 /* IUnknown */
606 const IDirect3DExecuteBufferVtbl *lpVtbl;
607 LONG ref;
609 /* IDirect3DExecuteBuffer fields */
610 IDirectDrawImpl *ddraw;
611 IDirect3DDeviceImpl *d3ddev;
613 D3DEXECUTEBUFFERDESC desc;
614 D3DEXECUTEDATA data;
616 /* This buffer will store the transformed vertices */
617 void *vertex_data;
618 WORD *indices;
619 int nb_indices;
621 /* This flags is set to TRUE if we allocated ourselves the
622 * data buffer
624 BOOL need_free;
627 /* The VTable */
628 extern const IDirect3DExecuteBufferVtbl IDirect3DExecuteBuffer_Vtbl DECLSPEC_HIDDEN;
630 /* The execute function */
631 void IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
632 IDirect3DDeviceImpl *Device, IDirect3DViewportImpl *ViewportImpl) DECLSPEC_HIDDEN;
634 /*****************************************************************************
635 * IDirect3DVertexBuffer
636 *****************************************************************************/
637 struct IDirect3DVertexBufferImpl
639 /*** IUnknown Methods ***/
640 const IDirect3DVertexBuffer7Vtbl *lpVtbl;
641 const IDirect3DVertexBufferVtbl *IDirect3DVertexBuffer_vtbl;
642 LONG ref;
644 /*** WineD3D and ddraw links ***/
645 IWineD3DBuffer *wineD3DVertexBuffer;
646 IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
647 IDirectDrawImpl *ddraw;
649 /*** Storage for D3D7 specific things ***/
650 DWORD Caps;
651 DWORD fvf;
654 /* The Vtables */
655 extern const IDirect3DVertexBuffer7Vtbl IDirect3DVertexBuffer7_Vtbl DECLSPEC_HIDDEN;
656 extern const IDirect3DVertexBufferVtbl IDirect3DVertexBuffer1_Vtbl DECLSPEC_HIDDEN;
658 static inline IDirect3DVertexBufferImpl *vb_from_vb1(IDirect3DVertexBuffer *iface)
660 return (IDirect3DVertexBufferImpl *)((char*)iface
661 - FIELD_OFFSET(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer_vtbl));
664 /*****************************************************************************
665 * Helper functions from utils.c
666 *****************************************************************************/
668 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
669 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
671 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
672 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
674 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, WINED3DFORMAT WineD3DFormat) DECLSPEC_HIDDEN;
675 WINED3DFORMAT PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat) DECLSPEC_HIDDEN;
676 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
677 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
678 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
679 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
680 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
681 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
683 /* This only needs to be here as long the processvertices functionality of
684 * IDirect3DExecuteBuffer isn't in WineD3D */
685 void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
687 void multiply_matrix_D3D_way(LPD3DMATRIX result, const D3DMATRIX *m1, const D3DMATRIX *m2) DECLSPEC_HIDDEN;
689 /* Helper function in main.c */
690 BOOL LoadWineD3D(void) DECLSPEC_HIDDEN;
692 /* Used for generic dumping */
693 typedef struct
695 DWORD val;
696 const char* name;
697 } flag_info;
699 #define FE(x) { x, #x }
701 typedef struct
703 DWORD val;
704 const char* name;
705 void (*func)(const void *);
706 ptrdiff_t offset;
707 } member_info;
709 /* Structure copy */
710 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
712 #define DD_STRUCT_COPY_BYSIZE(to,from) \
713 do { \
714 DWORD __size = (to)->dwSize; \
715 DWORD __copysize = __size; \
716 DWORD __resetsize = __size; \
717 assert(to != from); \
718 if (__resetsize > sizeof(*to)) \
719 __resetsize = sizeof(*to); \
720 memset(to,0,__resetsize); \
721 if ((from)->dwSize < __size) \
722 __copysize = (from)->dwSize; \
723 memcpy(to,from,__copysize); \
724 (to)->dwSize = __size;/*restore size*/ \
725 } while (0)
728 #endif
730 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;