d3d9: Use a vertex shader for the nested loop test.
commitba0a5ed104eba6efc54da25a7ae1317c74631402
authorStefan Dösinger <stefan@codeweavers.com>
Sat, 3 Jul 2010 16:53:24 +0000 (3 18:53 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 21 Jul 2010 11:23:59 +0000 (21 13:23 +0200)
tree3df159a9837ef1f368931005dc7e0957e36f9591
parente534e2e2ac28bbe23cf43cb21f19dd2655748414
d3d9: Use a vertex shader for the nested loop test.

Win7 (or newer Nvidia drivers) don't allow ps_3_0 fragment processing without
vertex shaders. This is interesting on its own, but not part of this test.
dlls/d3d9/tests/visual.c