wined3d: Just use the GL 1.1 texture format constants.
commit08c2a23599fc13e8a2c9e9f6e15110129bd82d2c
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 27 Jan 2010 19:19:38 +0000 (27 20:19 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 28 Jan 2010 10:07:48 +0000 (28 11:07 +0100)
tree06daf3acc4af5a374584b6abdda1ff86557e2d66
parent0e1bc3ef2b28eb5ac7e5d9f361a9c02c9a5dbe75
wined3d: Just use the GL 1.1 texture format constants.

We assume GL 1.1 is available everywhere else.
dlls/wined3d/utils.c