wined3d: Store the compile args in the compile context, not the shader.
commit5865d9c01b2aed1ed7a2f5987f587de952cb2ad9
authorStefan Dösinger <stefan@codeweavers.com>
Tue, 26 May 2009 11:27:54 +0000 (26 13:27 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 28 May 2009 10:44:22 +0000 (28 12:44 +0200)
tree0286fc93223050c3e2c2d55289501596032c024f
parent5f2a3d8467dc48883547d2d2e52a7b3b4d5d50c4
wined3d: Store the compile args in the compile context, not the shader.
dlls/wined3d/arb_program_shader.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/pixelshader.c
dlls/wined3d/vertexshader.c
dlls/wined3d/wined3d_private.h