wined3d: Handle LRP in vertex shaders.
commit7e1100d0e41611724b6838ac5b297cc8c098c059
authorStefan Dösinger <stefan@codeweavers.com>
Tue, 26 May 2009 14:34:44 +0000 (26 16:34 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 2 Jun 2009 10:09:26 +0000 (2 12:09 +0200)
tree019fd957452c88652476318181a41fe9ede64730
parent33534916a3439e1df8910bc8ebbf096f19de854e
wined3d: Handle LRP in vertex shaders.

The ARB "LRP" instruction is a fragment program only instruction. It is
however valid in vs_2_0+ vertex shaders, so we have to emulate it.
dlls/wined3d/arb_program_shader.c