- minor COM fixes (fixes some crashes on stupid games)
commit89ec35fe43473231e49ce9ca519f41e45d1a4483
authorRaphael Junqueira <fenix@club-internet.fr>
Sun, 11 May 2003 03:35:27 +0000 (11 03:35 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Sun, 11 May 2003 03:35:27 +0000 (11 03:35 +0000)
treef4dedf4872e14d3b9a482d0151a51fa2fb0b9139
parentebc9abd1a1885ba08dd8db0d29337e63b0f22179
- minor COM fixes (fixes some crashes on stupid games)
- minor indentation changes
- fix SELECTARG2 behavior (with help from Lionel Ulmer)
- surface locking/unlocking (only rendering and textures surfaces
  supported now)
- beginning of Target/Front surface support
- try to get D3DTOP_SELECTARG_* working
- implemented D3DTOP_SUBTRACT: currently only if OpenGL1.3 is used, we
  have to use GL_SUBTRACT_ARB for other versions
dlls/d3d8/d3d8_private.h
dlls/d3d8/device.c
dlls/d3d8/directx.c
dlls/d3d8/indexbuffer.c
dlls/d3d8/resource.c
dlls/d3d8/stateblock.c
dlls/d3d8/surface.c
dlls/d3d8/swapchain.c
dlls/d3d8/vertexbuffer.c
dlls/d3d8/volume.c
dlls/d3d8/volumetexture.c