wined3d: Support for using auxilliary buffers for offscreen rendering.
commit8d9a553d89bb5615163761402af2e980e1cbaee4
authorStefan Dösinger <stefan@codeweavers.com>
Tue, 27 Feb 2007 20:32:15 +0000 (27 21:32 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 28 Feb 2007 20:04:47 +0000 (28 21:04 +0100)
treecc8e75d9ab6829b0d051bd30d517be71657d2979
parent9badfb50cf38e930372d721450581f4597af86c2
wined3d: Support for using auxilliary buffers for offscreen rendering.

OpenGL AUX buffers provide a way for offscreen rendering which is very
similar to our back buffer "offscreen" rendering emulation. Not all
card support aux buffers, but if they are available they are a nice
present which is easy to use.
dlls/wined3d/context.c
dlls/wined3d/device.c
dlls/wined3d/surface.c
dlls/wined3d/wined3d_private.h